History WarIsHell / VideoGames

19th Aug '16 11:38:12 PM JMQwilleran
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* In ''VideoGame/TalesOfZestiria'', every time war breaks out between Hyland and Rolance, those with the most sense are concerned because they know it's ultimately just going to create a lot of problems for everyone and result in a lot of death. Everybody that can even remotely be considered to be on the player's side is working for peace in some way.
15th Aug '16 10:23:52 PM UmbrellasWereAwesome
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** While the games were serious from the start, it wasn't until ''VideoGame/{{Halo 3}}'' it became clear that this is the main {{aesop}}. Yes lovable main characters were killed in ''VideoGame/HaloCombatEvolved'', and ''VideoGame/{{Halo 2}}'' became more uglier about the situation, but that was out-shadowed by [[DoNotDoThisCoolThing awesome playstyle, story, weapons and a badass player character]]. But by the time of third game, all of that were thrown right out of the window. ''Halo 3'' was not afraid to show how shitty a [[MeleeATrois three-sided war between Humanity, a galactic empire made of genocidal, fanatical aliens and a parasitic species of undead monsters]] [[{{Deconstruction}} would be]]; [[AnyoneCanDie Anyone can (and will) die]], even main characters as [[spoiler:Sgt. Johnson, Miranda Keyes, 343 Guilty Spark, Prophet of Truth, etc.]], cities are burned to the ground, billions are killed, even the most [[IneffectualSympatheticVillain Ineffectual Sympathetic]] {{Mooks}} become [[TookALevelInBadass ferocious]], [[TakingYouWithMe bloodthirsty]] [[NotSoHarmlessVillain warriors]] after they had been through wars long enough, people suffers from psychological damages from the whole thing, and not just biological creatures but also supposedly unliving machines such as Cortana ([[spoiler:whose torture at the hands of Gravemind almost breaks her into a depressive EmptyShell]]), 343 Guilty Spark ([[spoiler:whose isolation for the last 100,000 years and status as the canon {{scrappy}} becomes to much for him to handle and snaps into a dangerous killing machine]]), and Mendicant Bias ([[spoiler:whose 100,000 years of overwhelming guilt because of his treason against the Forerunners causes him to possibly sacrifice himself to help Master Chief]]), and Master Chief, TheHero of the story, [[spoiler:ends up in no-ending space without any way to get back to Earth]]. Plus that great civilization that was destroyed due to the 300 years war against the said undead monsters, which forced them to kill themselves in a massive sacrifice in a attempt [[TakingYouWithMe to take their enemies with them]]; their sacrifice only bought some extra time.

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** While the games were serious from the start, it wasn't until ''VideoGame/{{Halo 3}}'' it became clear that this is the main {{aesop}}. Yes lovable main characters were killed in ''VideoGame/HaloCombatEvolved'', and ''VideoGame/{{Halo 2}}'' became more uglier about the situation, but that was out-shadowed by [[DoNotDoThisCoolThing awesome playstyle, story, weapons and a badass player character]]. But by the time of third game, all of that were thrown right out of the window. ''Halo 3'' was not afraid to show how shitty a [[MeleeATrois three-sided war between Humanity, a galactic empire made of genocidal, fanatical aliens and a parasitic species of undead monsters]] [[{{Deconstruction}} would be]]; [[AnyoneCanDie Anyone can (and will) die]], even main characters as [[spoiler:Sgt. Johnson, Miranda Keyes, 343 Guilty Spark, Prophet of Truth, etc.]], cities are burned to the ground, billions are killed, even the most [[IneffectualSympatheticVillain Ineffectual Sympathetic]] {{Mooks}} become [[TookALevelInBadass ferocious]], [[TakingYouWithMe bloodthirsty]] [[NotSoHarmlessVillain warriors]] after they had been through wars long enough, people suffers from psychological damages from the whole thing, and not just biological creatures but also supposedly unliving machines such as Cortana ([[spoiler:whose torture at the hands of Gravemind almost breaks her into a depressive EmptyShell]]), 343 Guilty Spark ([[spoiler:whose isolation for the last 100,000 years and status as the canon {{scrappy}} becomes to much for him to handle and snaps into a dangerous killing machine]]), and Mendicant Bias ([[spoiler:whose 100,000 years of overwhelming guilt because of his treason against the Forerunners causes him to possibly sacrifice himself to help Master Chief]]), and Master Chief, TheHero of the story, [[spoiler:ends up in no-ending unending space without any way to get back to Earth]]. Plus that great civilization that was destroyed due to the 300 years war against the said undead monsters, which forced them to kill themselves in a massive sacrifice in a attempt [[TakingYouWithMe to take their enemies with them]]; their sacrifice only bought some extra time.
11th Aug '16 11:39:42 AM UmbrellasWereAwesome
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* ''Franchise/{{Halo}}'' - While they were serious from the start, it wasn't until the third game it became clear that this is the main {{aesop}}. Yes lovable main characters were killed in the first game, and the second game became more uglier about the situation, but that was out-shadowed by [[DoNotDoThisCoolThing awesome playstyle, story, weapons and a badass player character]]. But by the time of third game, all of that were thrown right out of the window. ''Halo3'' was not afraid to show how shitty a [[MeleeATrois three-sided war between Humanity, a galactic empire made of genocidal, fanatical aliens and a parasitic species of undead monsters]] [[{{Deconstruction}} would be]]; [[AnyoneCanDie Anyone can (and will) die]], even main characters as [[spoiler:Sgt. Johnson, Miranda Keyes, 343 Guilty Spark, Prophet of Truth, etc]], cities are burned to the ground, billions are killed, even the most [[IneffectualSympatheticVillain Ineffectual Sympathetic]] {{Mooks}} become [[TookALevelInBadass ferocious]], [[TakingYouWithMe bloodthirsty]] [[NotSoHarmlessVillain warriors]] after they had been through wars long enough, people suffers from psychological damages of the whole thing, and not just biological creatures but also supposedly unliving machines such as Cortana ([[spoiler:whose torture at the hands of Gravemind almost breaks her into a depressive EmptyShell]]), 343 Guilty Spark ([[spoiler:whose isolation for the last 100,000 years and status as the canon {{scrappy}} becomes to much for him to handle and snaps into a dangerous killing machine]]), and Mendicant Bias ([[spoiler:whose 100,000 years of overwhelming guilt because of his treason against the Forerunners cause him to sacrifice himself to help Master Chief]]), and Master Chief, TheHero of the story, [[spoiler:ends up in no-ending space without any way to get back to Earth]]. Plus that great civilization that was destroyed due to the 300 years war against the said undead monsters, which forced them to kill themselves in a massive sacrifice in a attempt [[TakingYouWithMe to take their enemies with them]] -- only it was AllForNothing.

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* ''Franchise/{{Halo}}'' - ''Franchise/{{Halo}}'':
**
While they the games were serious from the start, it wasn't until the third game ''VideoGame/{{Halo 3}}'' it became clear that this is the main {{aesop}}. Yes lovable main characters were killed in the first game, ''VideoGame/HaloCombatEvolved'', and the second game ''VideoGame/{{Halo 2}}'' became more uglier about the situation, but that was out-shadowed by [[DoNotDoThisCoolThing awesome playstyle, story, weapons and a badass player character]]. But by the time of third game, all of that were thrown right out of the window. ''Halo3'' ''Halo 3'' was not afraid to show how shitty a [[MeleeATrois three-sided war between Humanity, a galactic empire made of genocidal, fanatical aliens and a parasitic species of undead monsters]] [[{{Deconstruction}} would be]]; [[AnyoneCanDie Anyone can (and will) die]], even main characters as [[spoiler:Sgt. Johnson, Miranda Keyes, 343 Guilty Spark, Prophet of Truth, etc]], etc.]], cities are burned to the ground, billions are killed, even the most [[IneffectualSympatheticVillain Ineffectual Sympathetic]] {{Mooks}} become [[TookALevelInBadass ferocious]], [[TakingYouWithMe bloodthirsty]] [[NotSoHarmlessVillain warriors]] after they had been through wars long enough, people suffers from psychological damages of from the whole thing, and not just biological creatures but also supposedly unliving machines such as Cortana ([[spoiler:whose torture at the hands of Gravemind almost breaks her into a depressive EmptyShell]]), 343 Guilty Spark ([[spoiler:whose isolation for the last 100,000 years and status as the canon {{scrappy}} becomes to much for him to handle and snaps into a dangerous killing machine]]), and Mendicant Bias ([[spoiler:whose 100,000 years of overwhelming guilt because of his treason against the Forerunners cause causes him to possibly sacrifice himself to help Master Chief]]), and Master Chief, TheHero of the story, [[spoiler:ends up in no-ending space without any way to get back to Earth]]. Plus that great civilization that was destroyed due to the 300 years war against the said undead monsters, which forced them to kill themselves in a massive sacrifice in a attempt [[TakingYouWithMe to take their enemies with them]] -- them]]; their sacrifice only it was AllForNothing.bought some extra time.



* ''VideoGame/HaloReach''. All the other main games had the knowledge of the Halo rings as hope, or at the very least a game changer, not the same old stalling against an unstoppable more technologically advanced horde of intergalactic aliens who deem your entire people heretical. Halo Reach is that, each subsequent mission just makes it more and more clear that despite Reach being the most advanced colony and the one with the greatest military presence it will still repeat the same fate of its bretheren, and all you are doing is trying to save the most people you can/and or kill the most Covenant. The last two missions you do in a way find out about the rings, and you give it your all and sacrifice almost of Noble Team (meaningful name) to take it on the last transport leaving Reach. Yay you did it, all those missions, all those kills, all the obstacles passed by a hairline, now you get your long deserved reward right? Except somebody needs to fire the gun. You are left on Reach, with scattered unorganized resistance as its being glassed. And no matter how hard you fight, you will die. Halo Reach is game that shows that even if you give your all and be a good soldier, hope is not guaranteed.
* Of course, in ''VideoGame/HaloWars'' Spartan Red Team tries to make this trope work for them:

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* ** ''VideoGame/HaloReach''. All the other main games The original trilogy had the knowledge of the Halo rings as hope, or at the very least a game changer, not the same old stalling "stalling against an unstoppable and more technologically advanced horde of intergalactic aliens who deem your entire people heretical. Halo Reach heretical" bullshit. ''Reach'' is that, exactly that bullshit, with each subsequent mission just makes making it more and more clear that despite Reach being the most advanced colony and the one with the greatest military presence presence, it will still repeat suffer the same fate of as its bretheren, brethren worlds, and all you are doing is trying to save the most people you can/and or kill the most Covenant. The Covenant before it finally happens. In the last two missions you do in (in a way way) find out about the rings, and you then give it your all and sacrifice all, with almost all of Noble Team (meaningful name) sacrificing themselves to take it on send vital information to the last transport ship leaving Reach. Yay you did it, all those missions, all those kills, all the obstacles passed by a hairline, now you get your long deserved reward right? Except somebody needs to fire stay behind to cover the gun. ship's escape. You are left on Reach, with scattered unorganized resistance in the distance as its it's being glassed. And no matter how hard you fight, you will die. Halo Reach ''Reach'' is the game that shows that even if you give your all and be a good soldier, hope is not guaranteed.
* ** Of course, in ''VideoGame/HaloWars'' Spartan Red Team tries to make this trope work for them:
13th Jul '16 5:30:31 PM GoombasAreGods
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--> '''Brunwulf Free-Winter:''' There's no glory in war. It's just something they tell soldiers so they'll risk their lives.
22nd Apr '16 11:12:50 AM EricNeoMatrix
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* While ''VideoGame/MenOfWar'' does directly reference the trope, the very realistic and powerful game engine quickly creates this effect as a natural consequence of the gameply. By the end of a single match or mission, the map is often littered with burned-out vehicles, shell craters, half-destroyed buildings, and body parts. Infantry hit with a tank shell disappears in a puff. When tanks are hit, their y emerge, burning and run shrieking towards their inevitable death. Artillery tears the landscape apart, ruining homes and sending bits of soldiers flying across the landscape. Tanks crush bodies into mush, push burned-out wreckage out of their way, and generally act as unstoppable behemoths as they rumble towards you (and quite often, you won't have proper anti-tank weapons).

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* While ''VideoGame/MenOfWar'' does doesn't directly reference the trope, the very realistic and powerful game engine quickly creates this effect as a natural consequence of the gameply. gameplay. By the end of a single match or mission, the map is often littered with burned-out vehicles, shell craters, half-destroyed buildings, and body parts. looks like a moonscape. Infantry hit with a tank shell disappears disappear in a puff. When tanks are hit, their y puff of red mist. Machineguns tear apart entire squads during attack. Crews of damaged vehicles may emerge, burning and run shrieking towards their inevitable death. Artillery tears the landscape apart, ruining homes and sending bits of soldiers flying across the landscape. Tanks can crush bodies into mush, push burned-out wreckage out of their way, and generally act as unstoppable behemoths as they rumble towards you (and quite often, you won't have proper anti-tank weapons).
22nd Apr '16 11:10:58 AM EricNeoMatrix
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* While ''VideoGame/MenOfWar'' does directly reference the trope, the very realistic and powerful game engine quickly creates this effect. By the end of a single match or mission, the map is often littered with burned-out vehicles, shell craters, half-destroyed buildings, and body parts.

to:

* While ''VideoGame/MenOfWar'' does directly reference the trope, the very realistic and powerful game engine quickly creates this effect.effect as a natural consequence of the gameply. By the end of a single match or mission, the map is often littered with burned-out vehicles, shell craters, half-destroyed buildings, and body parts. Infantry hit with a tank shell disappears in a puff. When tanks are hit, their y emerge, burning and run shrieking towards their inevitable death. Artillery tears the landscape apart, ruining homes and sending bits of soldiers flying across the landscape. Tanks crush bodies into mush, push burned-out wreckage out of their way, and generally act as unstoppable behemoths as they rumble towards you (and quite often, you won't have proper anti-tank weapons).
22nd Apr '16 11:09:28 AM EricNeoMatrix
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* While ''VideoGame/MenOfWar'' does directly reference the trope, the very realistic and powerful game engine quickly creates this effect. By the end of a single match or mission, the map is often littered with burned-out vehicles, shell craters, half-destroyed buildings, and body parts.
3rd Apr '16 4:37:46 PM ajbit26
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** Before that were the Army Men World War games. Such levels included beach landings with troops getting mowed down by the dozens, fighting in bombed out cities, and war crimes.
12th Mar '16 6:58:04 PM steam66
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* VideoGame/AceOfSpades suprisingly enough. Players look like a mix between WW1 infantry and toy army men (having brightly-colored uniforms). Everything is voxel-based blocks, and the main gimmick of the game (the destructible environment and the ability to build) means that most maps, even if they start brightly colored and beautifully made, tend to become muddy landscapes of craters, hastily-constructed pillboxes and trenches, and corpses. It doesn't help that bullet damage is taken rather realistically; most of the time, due to the Minecraft-esque proportions players have, deaths will be very, very quick (the standard rifle is a one-hit-kill headshot, and heads are large in this game). The end result of all of this is a lot, and I mean a lot of dead bodies, grenade craters, torn-down buildings, and churned mud in what's a chillingly real approximation of WW1's landscape.
26th Feb '16 7:40:09 AM Tallens
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* ''VideoGame/StarWarsTheOldRepublic'': The bounty hunter companion Mako has a few observations about the nature of war on Balmorra, expressing fear at becoming another forgotten corpse in a no-man's-land battlefield, then commenting on the horrible nature of trench warfare, with people crammed into a hole in the ground with no where to go while artillery rains down on them
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