History WarIsHell / VideoGames

16th Jul '17 11:03:06 AM JMQwilleran
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* Similarly, in ''VideoGame/FinalFantasyXII'', Basch tells Ashe that if he could but protect one person from war's horror, he would, nothing that shame is nothing to him after the loss of his own homeland of the Kingdom of Nabradia. Larsa, too, aims for peace to protect the ordinary citizenry from the trials of war.
26th Jun '17 8:37:03 PM veronchung27
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** ''VideoGame/MetalGearSolid2SonsOfLiberty'' rejects the glorification of soldiers like the previous Metal Gear's protagonist by having some NewMeat go through similar trials and come out emotionally scarred.

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** ''VideoGame/MetalGearSolid2SonsOfLiberty'' rejects the glorification of soldiers like the previous Metal Gear's Gear protagonist by having some NewMeat go through similar trials and come out emotionally scarred.
25th Jun '17 7:24:10 PM NoNamesEver
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* ''VideoGame/CallOfDuty'' lately has been sporting a coat of anti-war paint with some of its [[HaveANiceDeath quotes]]. Ever knew how much a Tomahawk missile cost? War ain't cheap. Of course ''Call of Duty'' falls victim to DoNotDoThisCoolThing since you play as a badass soldier who's protecting the free world, which is kind of hard to paint as a rigorous and stressful affair while still being appealing to play. Despite that, the soldier you play as ever and the fellow compatriot rarely survive to the end of the campaign which shows while the series may honor the sacrifices of the soldiers who fought, it treats the conflicts as somber affairs where the survival rate is extremely low.

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* ''VideoGame/CallOfDuty'' lately has been sporting a coat of anti-war paint with some of its [[HaveANiceDeath quotes]]. Ever knew how much a Tomahawk missile cost? War ain't cheap. Of course ''Call of Duty'' falls victim to DoNotDoThisCoolThing since you play as a badass soldier who's protecting the free world, which is kind of hard to paint as a rigorous and stressful affair while still being appealing to play. Despite that, the soldier you play as ever and the fellow compatriot rarely survive to the end of the campaign which shows while campaign. While the series may honor the sacrifices of the soldiers who fought, it treats the conflicts as somber affairs where the survival rate is extremely low.
25th Jun '17 7:23:26 PM NoNamesEver
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* ''VideoGame/CallOfDuty'' lately has been sporting a coat of anti-war paint with some of its [[HaveANiceDeath quotes]]. Ever knew how much a Tomahawk missile cost? War ain't cheap. Of course ''Call of Duty'' falls victim to DoNotDoThisCoolThing since you play as a badass soldier who's protecting the free world, which is kind of hard to paint as a rigorous and stressful affair while still being appealing to play.

to:

* ''VideoGame/CallOfDuty'' lately has been sporting a coat of anti-war paint with some of its [[HaveANiceDeath quotes]]. Ever knew how much a Tomahawk missile cost? War ain't cheap. Of course ''Call of Duty'' falls victim to DoNotDoThisCoolThing since you play as a badass soldier who's protecting the free world, which is kind of hard to paint as a rigorous and stressful affair while still being appealing to play. Despite that, the soldier you play as ever and the fellow compatriot rarely survive to the end of the campaign which shows while the series may honor the sacrifices of the soldiers who fought, it treats the conflicts as somber affairs where the survival rate is extremely low.
19th Jun '17 5:49:55 AM LentilSandEater
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* VideoGame/AceOfSpades suprisingly enough. Players look like a mix between UsefulNotes/WW1 infantry and toy army men (having brightly-colored uniforms). Everything is voxel-based blocks, and the main gimmick of the game (the destructible environment and the ability to build) means that most maps, even if they start brightly colored and beautifully made, tend to become muddy landscapes of craters, hastily-constructed pillboxes and trenches, and corpses. It doesn't help that bullet damage is taken rather realistically; most of the time, due to the Minecraft-esque proportions players have, deaths will be very, very quick (the standard rifle is a one-hit-kill headshot, and heads are large in this game). The end result of all of this is a lot, and I mean a lot of dead bodies, grenade craters, torn-down buildings, and churned mud in what's a chillingly real approximation of [=WW1=]'s landscape.

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* VideoGame/AceOfSpades suprisingly enough. Players look like a mix between UsefulNotes/WW1 infantry and toy army men (having brightly-colored uniforms). Everything is voxel-based blocks, and the main gimmick of the game (the destructible environment and the ability to build) means that most maps, even if they start brightly colored and beautifully made, tend to become muddy landscapes of craters, hastily-constructed pillboxes and trenches, and corpses. It doesn't help that bullet damage is taken rather realistically; most of the time, due to the Minecraft-esque proportions players have, deaths will be very, very quick (the standard rifle is a one-hit-kill headshot, and heads are large in this game). The end result of all of this is a lot, and I we mean a lot of dead bodies, grenade craters, torn-down buildings, and churned mud in what's a chillingly real approximation of [=WW1=]'s landscape.
17th Jun '17 1:29:22 PM nombretomado
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* VideoGame/AceOfSpades suprisingly enough. Players look like a mix between WW1 infantry and toy army men (having brightly-colored uniforms). Everything is voxel-based blocks, and the main gimmick of the game (the destructible environment and the ability to build) means that most maps, even if they start brightly colored and beautifully made, tend to become muddy landscapes of craters, hastily-constructed pillboxes and trenches, and corpses. It doesn't help that bullet damage is taken rather realistically; most of the time, due to the Minecraft-esque proportions players have, deaths will be very, very quick (the standard rifle is a one-hit-kill headshot, and heads are large in this game). The end result of all of this is a lot, and I mean a lot of dead bodies, grenade craters, torn-down buildings, and churned mud in what's a chillingly real approximation of WW1's landscape.

to:

* VideoGame/AceOfSpades suprisingly enough. Players look like a mix between WW1 UsefulNotes/WW1 infantry and toy army men (having brightly-colored uniforms). Everything is voxel-based blocks, and the main gimmick of the game (the destructible environment and the ability to build) means that most maps, even if they start brightly colored and beautifully made, tend to become muddy landscapes of craters, hastily-constructed pillboxes and trenches, and corpses. It doesn't help that bullet damage is taken rather realistically; most of the time, due to the Minecraft-esque proportions players have, deaths will be very, very quick (the standard rifle is a one-hit-kill headshot, and heads are large in this game). The end result of all of this is a lot, and I mean a lot of dead bodies, grenade craters, torn-down buildings, and churned mud in what's a chillingly real approximation of WW1's [=WW1=]'s landscape.
11th Jun '17 12:02:21 PM veronchung27
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*** Human experiments that suffocate the victims with incisions centered around the throat? Check. Hundreds of small villages wiped out by fallout from bioweapons research? Check. Mind-raped supersoldiers that corrupt and infest everything within fifty feet? Check. Combat with child soldiers? Check. Obligatory rape scene? Check. GiantMecha designed as one big nuclear weapons factory and tactical deployment unit? Check. ZombieApocalypse? Check. Forced to execute squad members that are subject to said Zombie Apocalypse? Check. Insane adolescent psychic? Check. Literal WALKING INFERNO OF PURE HATE? CHECK!

to:

*** Human experiments that suffocate the victims with incisions centered around the throat? Check. Hundreds of small villages wiped out by fallout from bioweapons research? Check. Mind-raped supersoldiers that corrupt and infest everything within fifty feet? Check. Combat with child soldiers? Check. Obligatory rape scene? Check. GiantMecha designed as one big nuclear weapons factory and tactical deployment unit? Check. ZombieApocalypse? Check. Forced to execute squad members that are subject to said Zombie Apocalypse? Check. Insane adolescent psychic? Check. Literal WALKING INFERNO OF PURE HATE? CHECK!Check!



* ''VideoGame/SpecOpsTheLine'': The protagonist and his men become increasingly violent, unstable and shell-shocked as the story progresses. It doesn't help that both sides of the conflict, the CIA and the [[spoiler:Damned 33rd Infantry Battalion]], are busy killing each other - and [[ShootTheDog civilians]] - in a hopeless struggle to reassert some sort of order in Dubai's ruin. Later in the story, the [[spoiler:Damned 33rd]] begin to use [[BodyHorror white]] [[KillItWithFire phosphorus]] on insurgents. The player then [[spoiler:uses white phosphorus on a refugee camp]], [[MyGodWhatHaveIDone unknowingly]]. The CIA [[spoiler:blows up the city's only water supply, dooming ''everyone'']] in order to keep the world from learning about what happened in Dubai. Nobody comes out of the story looking good. Or sane. Or, [[MultipleEndings in some endings]], [[KillEmAll at all]]. The worst part is that the situation didn't have to escalate that far. The main reason it did is because Walker, and by extension the ''player'', wanted to [[HeroicWannabe play hero]]. What makes this whole situation even more tragically senseless is that it isn't even set in a war. This is a simple ''recon mission'' gone horribly wrong. All Walker had to do was report on the situation and leave. Walker treating it like a war story and acting like a war hero anyway makes everything worse.

to:

* ''VideoGame/SpecOpsTheLine'': The protagonist and his men become increasingly violent, unstable and shell-shocked as the story progresses. It doesn't help that both sides of the conflict, the CIA and the [[spoiler:Damned 33rd Infantry Battalion]], are busy killing each other - and [[ShootTheDog civilians]] - in a hopeless struggle to reassert some sort of order in Dubai's ruin. Later in the story, the [[spoiler:Damned 33rd]] begin to use [[BodyHorror white]] [[KillItWithFire phosphorus]] on insurgents. The player then [[spoiler:uses white phosphorus on a refugee camp]], [[MyGodWhatHaveIDone unknowingly]]. The CIA [[spoiler:blows up the city's only water supply, dooming ''everyone'']] in order to keep the world from learning about what happened in Dubai. Nobody comes out of the story looking good. Or sane. Or, [[MultipleEndings in some endings]], [[KillEmAll at all]]. The worst part is that the situation didn't have to escalate that far. The main reason it did is because Walker, and by extension the ''player'', wanted to [[HeroicWannabe play hero]]. What makes this whole situation even more tragically senseless is that it isn't even set in a war. This is a simple ''recon mission'' gone horribly wrong. All Walker had to do was report on the situation and leave. Walker treating it like a war story and acting like a war hero fighting a war anyway makes everything worse.
11th Jun '17 11:52:05 AM veronchung27
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** ''VideoGame/MetalGearSolidVThePhantomPain'' is looking to take this UpToEleven, showing Big Boss giving into his darkest demons for no other [[RevengeBeforeReason reason than revenge.]] This includes using ColdBloodedTorture, ChildSoldiers and executions, all portrayed in the most serious manner possible, to the point where [[HeWhoFightsMonsters Big Boss admits that he's become just as bad as the people he's fighting, but keeps on going anyway.]]
*** Human experiments that suffocate the victims with incisions centered around the throat? Check. Hundreds of small villages wiped out by fallout from bioweapons research? Check. Mind-raped supersoldiers that corrupt and infest everything within fifty feet? Check. Combat with child soldiers? Check. Obligatory rape scene? Check. GiantMecha designed as one big nuclear weapons factory and tactical deployment unit? Check. ZombieApocalypse? Check. Forced to execute squad members that are subject to said Zombie Apocalypse? Check. Insane adolescent psychic serial killer? Check. Literal WALKING INFERNO OF PURE HATE? Check. ''[[{{DLC}} And that's just the base game]]''.

to:

** ''VideoGame/MetalGearSolidVThePhantomPain'' is looking to take takes this UpToEleven, showing Big Boss giving into his darkest demons for no other [[RevengeBeforeReason reason than revenge.]] This includes using ColdBloodedTorture, ChildSoldiers and executions, all portrayed in the most serious manner possible, to the point where [[HeWhoFightsMonsters Big Boss admits that he's become just as bad as the people he's fighting, but keeps on going anyway.]]
*** Human experiments that suffocate the victims with incisions centered around the throat? Check. Hundreds of small villages wiped out by fallout from bioweapons research? Check. Mind-raped supersoldiers that corrupt and infest everything within fifty feet? Check. Combat with child soldiers? Check. Obligatory rape scene? Check. GiantMecha designed as one big nuclear weapons factory and tactical deployment unit? Check. ZombieApocalypse? Check. Forced to execute squad members that are subject to said Zombie Apocalypse? Check. Insane adolescent psychic serial killer? psychic? Check. Literal WALKING INFERNO OF PURE HATE? Check. ''[[{{DLC}} And that's just the base game]]''.CHECK!
9th Mar '17 10:11:28 AM Prometheus117
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** ''VideoGame/{{Halo 4}}'' begins with an examination of the incredibly unethical steps humanity took to create the Spartan-IIs, especially considering that they were created to put down human rebels. Of course, [[TheAtoner Doctor Halsey]], the one in charge of said project, notes that [[IDidWhatIHadToDo without the Spartans, the Insurrection would have destroyed the UNSC or left it even more vulnerable when the Covenant arrived]], no one was complaining when they became their best and only hope against the aliens, and ONI, the very people who brought and put her in charge of the project, were performing this interrogation just as much to paint her as TheScrapegoat and make Spartan-IVs much more approved in the public eye as answer an ethical dilemma.

to:

** ''VideoGame/{{Halo 4}}'' begins with an examination of the incredibly unethical steps humanity took to create the Spartan-IIs, Spartan-II program, especially considering that they were created to put down human rebels. Of course, [[TheAtoner Doctor Halsey]], the one in charge of said project, notes that [[IDidWhatIHadToDo without the Spartans, the Insurrection would have destroyed the UNSC or left it even more vulnerable when the Covenant arrived]], no one was complaining when they became their best and only hope against the aliens, and ONI, the very people who brought and put her in charge of the project, were performing this interrogation just as much to paint her as TheScrapegoat TheScapegoat and make Spartan-IVs Spartan-IV program much more approved in the public eye as answer an ethical dilemma.
9th Mar '17 10:09:14 AM Prometheus117
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** ''VideoGame/{{Halo 4}}'' begins with an examination of the incredibly unethical steps humanity took to create the Spartans, especially considering that they were created to put down human rebels.

to:

** ''VideoGame/{{Halo 4}}'' begins with an examination of the incredibly unethical steps humanity took to create the Spartans, Spartan-IIs, especially considering that they were created to put down human rebels. Of course, [[TheAtoner Doctor Halsey]], the one in charge of said project, notes that [[IDidWhatIHadToDo without the Spartans, the Insurrection would have destroyed the UNSC or left it even more vulnerable when the Covenant arrived]], no one was complaining when they became their best and only hope against the aliens, and ONI, the very people who brought and put her in charge of the project, were performing this interrogation just as much to paint her as TheScrapegoat and make Spartan-IVs much more approved in the public eye as answer an ethical dilemma.
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