History WarIsHell / VideoGames

13th Jul '16 5:30:31 PM GoombasAreGods
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--> '''Brunwulf Free-Winter:''' There's no glory in war. It's just something they tell soldiers so they'll risk their lives.
22nd Apr '16 11:12:50 AM EricNeoMatrix
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* While ''VideoGame/MenOfWar'' does directly reference the trope, the very realistic and powerful game engine quickly creates this effect as a natural consequence of the gameply. By the end of a single match or mission, the map is often littered with burned-out vehicles, shell craters, half-destroyed buildings, and body parts. Infantry hit with a tank shell disappears in a puff. When tanks are hit, their y emerge, burning and run shrieking towards their inevitable death. Artillery tears the landscape apart, ruining homes and sending bits of soldiers flying across the landscape. Tanks crush bodies into mush, push burned-out wreckage out of their way, and generally act as unstoppable behemoths as they rumble towards you (and quite often, you won't have proper anti-tank weapons).

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* While ''VideoGame/MenOfWar'' does doesn't directly reference the trope, the very realistic and powerful game engine quickly creates this effect as a natural consequence of the gameply. gameplay. By the end of a single match or mission, the map is often littered with burned-out vehicles, shell craters, half-destroyed buildings, and body parts. looks like a moonscape. Infantry hit with a tank shell disappears disappear in a puff. When tanks are hit, their y puff of red mist. Machineguns tear apart entire squads during attack. Crews of damaged vehicles may emerge, burning and run shrieking towards their inevitable death. Artillery tears the landscape apart, ruining homes and sending bits of soldiers flying across the landscape. Tanks can crush bodies into mush, push burned-out wreckage out of their way, and generally act as unstoppable behemoths as they rumble towards you (and quite often, you won't have proper anti-tank weapons).
22nd Apr '16 11:10:58 AM EricNeoMatrix
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* While ''VideoGame/MenOfWar'' does directly reference the trope, the very realistic and powerful game engine quickly creates this effect. By the end of a single match or mission, the map is often littered with burned-out vehicles, shell craters, half-destroyed buildings, and body parts.

to:

* While ''VideoGame/MenOfWar'' does directly reference the trope, the very realistic and powerful game engine quickly creates this effect.effect as a natural consequence of the gameply. By the end of a single match or mission, the map is often littered with burned-out vehicles, shell craters, half-destroyed buildings, and body parts. Infantry hit with a tank shell disappears in a puff. When tanks are hit, their y emerge, burning and run shrieking towards their inevitable death. Artillery tears the landscape apart, ruining homes and sending bits of soldiers flying across the landscape. Tanks crush bodies into mush, push burned-out wreckage out of their way, and generally act as unstoppable behemoths as they rumble towards you (and quite often, you won't have proper anti-tank weapons).
22nd Apr '16 11:09:28 AM EricNeoMatrix
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* While ''VideoGame/MenOfWar'' does directly reference the trope, the very realistic and powerful game engine quickly creates this effect. By the end of a single match or mission, the map is often littered with burned-out vehicles, shell craters, half-destroyed buildings, and body parts.
3rd Apr '16 4:37:46 PM ajbit26
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** Before that were the Army Men World War games. Such levels included beach landings with troops getting mowed down by the dozens, fighting in bombed out cities, and war crimes.
12th Mar '16 6:58:04 PM steam66
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* VideoGame/AceOfSpades suprisingly enough. Players look like a mix between WW1 infantry and toy army men (having brightly-colored uniforms). Everything is voxel-based blocks, and the main gimmick of the game (the destructible environment and the ability to build) means that most maps, even if they start brightly colored and beautifully made, tend to become muddy landscapes of craters, hastily-constructed pillboxes and trenches, and corpses. It doesn't help that bullet damage is taken rather realistically; most of the time, due to the Minecraft-esque proportions players have, deaths will be very, very quick (the standard rifle is a one-hit-kill headshot, and heads are large in this game). The end result of all of this is a lot, and I mean a lot of dead bodies, grenade craters, torn-down buildings, and churned mud in what's a chillingly real approximation of WW1's landscape.
26th Feb '16 7:40:09 AM Tallens
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* ''VideoGame/StarWarsTheOldRepublic'': The bounty hunter companion Mako has a few observations about the nature of war on Balmorra, expressing fear at becoming another forgotten corpse in a no-man's-land battlefield, then commenting on the horrible nature of trench warfare, with people crammed into a hole in the ground with no where to go while artillery rains down on them
20th Dec '15 9:00:01 PM Discar
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** This is where things take an even darker twist than the norm for this trope: [[spoiler:the entire war was waged by then-Imperator [[TheCaligula Hades:]] [[OmnicidalManiac Izanami]], [[MadScientist Relius]] [[EvilGenius Clover]], and [[FauxAffablyEvil Yuuki]] [[{{Troll}} Terumi]] for precisely three purposes - first to clean up (we mean murder) former Imperator Tenjou, second to close the net on [[DoomsdayDevice Kushinada's Lynchpin]] and Nox Nyctores Houyoku: Rettenjou, and third to use the souls of the war victims to create a new '''[[EldritchAbomination Black Beast]]''' (the goal was still Kusanagi) with which to destroy [[DeusEstMachina Master Unit: Amaterasu]], using Yuuki Terumi and Boundary Interface Prime Field Device Number Twelve (aka [[MacGuffinGirl Noel Vermillion]]) as the final components; while Terumi was willing to commit to the merge for the power to destroy, the remnants of Saya within Noel were not, which gave [[KillSat Take-Mikazuchi]] the time it needed to destroy Ibukido. [[NoExportForYou The Library for Chronophantasma]] [[AllThereInTheManual also suggests that Terumi]] [[RunningBothSides founded both the NOL and Ikaruga's backers in Sector Seven]] [[DivideAndConquer to perpetuate an everlasting war for his own benefit]]. With Doomsday averted and the world's [[ToxicPhlebotinum seithr]] neutralized by Kushinada's Lynchpin,]] the world's only hope for survival lay not just in terminating the villains, but also preventing what's left of it from erupting into yet another large-scale conflict...

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** This is where things take an even darker twist than the norm for this trope: [[spoiler:the entire war was waged by then-Imperator [[TheCaligula Hades:]] [[OmnicidalManiac Izanami]], [[MadScientist Relius]] [[EvilGenius Clover]], and [[FauxAffablyEvil Yuuki]] [[{{Troll}} Terumi]] for precisely three purposes - first to clean up (we mean murder) former Imperator Tenjou, second to close the net on [[DoomsdayDevice Kushinada's Lynchpin]] and Nox Nyctores Houyoku: Rettenjou, and third to use the souls of the war victims to create a new '''[[EldritchAbomination Black Beast]]''' (the goal was still Kusanagi) with which to destroy [[DeusEstMachina Master Unit: Amaterasu]], using Yuuki Terumi and Boundary Interface Prime Field Device Number Twelve (aka [[MacGuffinGirl Noel Vermillion]]) Vermillion) as the final components; while Terumi was willing to commit to the merge for the power to destroy, the remnants of Saya within Noel were not, which gave [[KillSat Take-Mikazuchi]] the time it needed to destroy Ibukido. [[NoExportForYou The Library for Chronophantasma]] [[AllThereInTheManual also suggests that Terumi]] [[RunningBothSides founded both the NOL and Ikaruga's backers in Sector Seven]] [[DivideAndConquer to perpetuate an everlasting war for his own benefit]]. With Doomsday averted and the world's [[ToxicPhlebotinum seithr]] neutralized by Kushinada's Lynchpin,]] the world's only hope for survival lay not just in terminating the villains, but also preventing what's left of it from erupting into yet another large-scale conflict...
17th Dec '15 8:18:13 AM bobwolf
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** ''VideoGame/{{Halo 4}}'' begins with an examination of the incredibly unethical steps humanity took to create the Spartans, especially considering that they were created to put down human rebels.
** ''VideoGame/Halo5Guardians'' starts with a BigBadassBattleSequence for Fireteam Osiris, but when playing as Master Chief again, he's suffering from PTSD and is pushing himself too hard.
17th Nov '15 10:40:05 AM Winner1
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* ''VideoGame/MassEffect3'' is built around this trope. When you see a soldier both frustrated and heartbroken over a woman who keeps inquiring about her son, you'll understand why.

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* ''VideoGame/MassEffect3'' is built around this trope. When you see a soldier both frustrated and heartbroken over a woman who keeps inquiring about her son, you'll understand why. The levels are all war torn worlds that used to thrive with life, but now appear as wastelands with corpses ''everywhere''. Some of the missions even make you watch the home worlds of your friends getting desolated so you can share their pain.


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* Both ''VideoGame/TransformersWarForCybertron'' and ''VideoGame/TransformersFallOfCybertron'' graphically shows players how the war between the Autobots and the Decepticons has violently decimated all life on the planet and rendered it inhabitable to live on in the future. It was because of this war that forced all transformers to abandon their home and desperately search for a new place to live in, leading them to Earth.
This list shows the last 10 events of 62. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=WarIsHell.VideoGames