History WMG / XCom

15th Dec '17 1:35:36 PM littlebeeper
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We've all seen how [[TaintedByThePreview the reactions to the previews are pretty much universally negative]], and [[NoSuchThingAsBadPublicity not in a useful way]]. Even 2k's own forums seen to be have surprisingly few [[{{Lickspittle}} blind defenders]]- most of which are only turning public opinion ''more'' against the same. ("If this is the kind of idiot that defends the game...") It hasn't helped that 2k's PR department seems to have gone into lockdown mode, causing fans to assume the worst in the absence of proof otherwise.

to:

We've all seen how [[TaintedByThePreview the reactions to the previews are pretty much universally negative]], and [[NoSuchThingAsBadPublicity not in a useful way]]. Even 2k's own forums seen to be have surprisingly few [[{{Lickspittle}} [[SycophanticServant blind defenders]]- most of which are only turning public opinion ''more'' against the same. ("If this is the kind of idiot that defends the game...") It hasn't helped that 2k's PR department seems to have gone into lockdown mode, causing fans to assume the worst in the absence of proof otherwise.



* All they've really done is swap the points-based research camera for a points-based pickup mechanic, added the ability to hack enemies and zap powers via an interface ripped off from the Mass Effect games, and labeled what are effectively your mana points "TUs" in a sad attempt to quiet the longtime fans.

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* All they've really done is swap the points-based research camera for a points-based pickup mechanic, added the ability to hack enemies and zap powers via an interface ripped off from the Mass Effect games, and labeled what are effectively your mana points "TUs" "[=TUs=]" in a sad attempt to quiet the longtime fans.
19th Mar '17 3:52:39 PM littlebeeper
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* A) Any one of those reasons is going to look pretty contrived if they try to use it, dontchathink? Especially since it was obviously never mentioned in the original game's UFOpaedia. Number two even brings up the question of why such tech was a new and confusing thing in Apoc, which is just going to require another contrivance to explain it. B) The Kiryu Kai may have been a failure (leading speculation seems to be that it was due to international borders, as they explicitly had the "best equipment available"), but it did seem to provide the inspiration for X-Com, being a force based on direct military action against the aliens, even to the point of attempted UFO interceptions. Also, once again, they've said it has nothing to do with the old series universe.
* Not necessarily. Consider the ''1632'' universe: while modern technology (machine guns, trucks, speedboats, etc.) is far more advanced than anything available during the UsefulNotes/ThirtyYearsWar, ''keeping'' that level of technology is impractical at best given what's commonly available in the 17th century. With that in mind, consider this: the aliens might be light-years ahead of humanity technologically, but they probably have the infrastructure to maintain that level of technology on a widespread scale while 1960's humanity ''doesn't''. Similarly, keep in mind that the alien tech from ''Apocalypse'' was ''organic'' - if memory serves, the UFOpedia even specified that the aliens' weapons and ships were grown, not built. Just because two different alien races use technology dependent on dimensional conduits, that doesn't necessarily mean that understanding a mechanical-technological approach to creating and maintaining them will let you understand a organic-technological approach to the same thing. And last, but not least: according to the manual for ''Interceptor'', ''all'' of the disparate attempts at anti-alien action were failures. The Kiryu-Kai was notable for being the ''biggest'' failure of the lot, specifically because their Cool Tech didn't do diddlysquat for them. If any of the disparate anti-alien responses had been effective, the UN wouldn't have needed to throw together a hastily-assembled Extraterrestrial Combat Unit in a top-secret, closed-doors meeting of the Security Council - more likely, they would have asked that whichever agency had proven itself effective expand its operational area to the rest of the UN's member states and work with their respective military forces.

to:

* A) Any one of those reasons is going to look pretty contrived if they try to use it, dontchathink? Especially since it was obviously never mentioned in the original game's UFOpaedia.[=UFOpaedia=]. Number two even brings up the question of why such tech was a new and confusing thing in Apoc, which is just going to require another contrivance to explain it. B) The Kiryu Kai may have been a failure (leading speculation seems to be that it was due to international borders, as they explicitly had the "best equipment available"), but it did seem to provide the inspiration for X-Com, being a force based on direct military action against the aliens, even to the point of attempted UFO interceptions. Also, once again, they've said it has nothing to do with the old series universe.
* Not necessarily. Consider the ''1632'' universe: while modern technology (machine guns, trucks, speedboats, etc.) is far more advanced than anything available during the UsefulNotes/ThirtyYearsWar, ''keeping'' that level of technology is impractical at best given what's commonly available in the 17th century. With that in mind, consider this: the aliens might be light-years ahead of humanity technologically, but they probably have the infrastructure to maintain that level of technology on a widespread scale while 1960's humanity ''doesn't''. Similarly, keep in mind that the alien tech from ''Apocalypse'' was ''organic'' - if memory serves, the UFOpedia [=UFOpedia=] even specified that the aliens' weapons and ships were grown, not built. Just because two different alien races use technology dependent on dimensional conduits, that doesn't necessarily mean that understanding a mechanical-technological approach to creating and maintaining them will let you understand a organic-technological approach to the same thing. And last, but not least: according to the manual for ''Interceptor'', ''all'' of the disparate attempts at anti-alien action were failures. The Kiryu-Kai was notable for being the ''biggest'' failure of the lot, specifically because their Cool Tech didn't do diddlysquat for them. If any of the disparate anti-alien responses had been effective, the UN wouldn't have needed to throw together a hastily-assembled Extraterrestrial Combat Unit in a top-secret, closed-doors meeting of the Security Council - more likely, they would have asked that whichever agency had proven itself effective expand its operational area to the rest of the UN's member states and work with their respective military forces.
23rd Feb '16 10:35:08 AM Drexalnewb11
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to:

*Jokes on you, I've never had a flu shot.
14th Dec '15 10:20:19 AM Morgenthaler
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[[WMG: X-COM eventually became the EarthDefenseForce.]]

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[[WMG: X-COM eventually became the EarthDefenseForce.VideoGame/EarthDefenseForce.]]
14th Dec '15 6:09:01 AM Nohbody
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Thus, it's not unlikely that the developers have also seen this very bad reaction, and have realised that X-COM fans are ''not'' the kind of fans that will buy the game anyway if they're still playing the original after 15 years. If they have any sense they'll realise they have a potential flop on their hands, and are currently scrapping some or most of their original plans to turn it into a game that people might actually want to buy. This could go two ways: looking back at the original games and trying to implement more features that at least are recognisable from them so the game seems less InNameOnly, or going the other direction and trying to build on other elements (perhaps playing up the ''Franchise/BioShock'' connection) that will actually interest people who weren't interested in X-COM.

to:

Thus, it's not unlikely that the developers have also seen this very bad reaction, and have realised that X-COM fans are ''not'' the kind of fans that will buy the game anyway if they're still playing the original after 15 years. If they have any sense they'll realise they have a potential flop on their hands, and are currently scrapping some or most of their original plans to turn it into a game that people might actually want to buy. This could go two ways: looking back at the original games and trying to implement more features that at least are recognisable from them so the game seems less InNameOnly, or going the other direction and trying to build on other elements (perhaps playing up the ''Franchise/BioShock'' ''VideoGame/BioShock'' connection) that will actually interest people who weren't interested in X-COM.



* No, the developers are on record as having explicitly stated that it's set in a seperate universe with an unrelated story, which makes sense because [[http://kotaku.com/5613458/what-came-first-the-xcom-or-the-game?skyline=true&s=i it's a project that they've had on the backburner since before ''Franchise/BioShock'' that they only decided to tag with the "XCOM" label a fair way into development]]. Even if they went back on their word after the backlash, it'd still [[RetCon screw with canon]], considering the original X-Com was a multinational concern inspired not by some American suggestion, but by the Japanese Kiryu-Kai Anti-Alien fighting force. Additionally, the aliens in 2K's new game appear far more advanced than even the aliens from the original X-Com (seriously, they're morphing computronium-style living technology with some kind of built-in portal tech), meaning they'd have to do some pretty heavy explaining-away when it came to addressing why technology as of 1999 wasn't centuries ahead of our timeline due to scavenged alien tech rather than simply a decade or so.

to:

* No, the developers are on record as having explicitly stated that it's set in a seperate universe with an unrelated story, which makes sense because [[http://kotaku.com/5613458/what-came-first-the-xcom-or-the-game?skyline=true&s=i it's a project that they've had on the backburner since before ''Franchise/BioShock'' ''VideoGame/BioShock'' that they only decided to tag with the "XCOM" label a fair way into development]]. Even if they went back on their word after the backlash, it'd still [[RetCon screw with canon]], considering the original X-Com was a multinational concern inspired not by some American suggestion, but by the Japanese Kiryu-Kai Anti-Alien fighting force. Additionally, the aliens in 2K's new game appear far more advanced than even the aliens from the original X-Com (seriously, they're morphing computronium-style living technology with some kind of built-in portal tech), meaning they'd have to do some pretty heavy explaining-away when it came to addressing why technology as of 1999 wasn't centuries ahead of our timeline due to scavenged alien tech rather than simply a decade or so.



And that will be in some ways even worse than if it ends up flopping: if it flops they might be forced to eventually change back to something more like the originals, but if it ends up being good and sells well, they'll stick with this new "''Franchise/BioShock'' meets ''Franchise/MassEffect'' with the ''X-Com'' brand name thrown in" formula and the odds of us ever seeing a official old-style X-Com game again go poof.

to:

And that will be in some ways even worse than if it ends up flopping: if it flops they might be forced to eventually change back to something more like the originals, but if it ends up being good and sells well, they'll stick with this new "''Franchise/BioShock'' "''VideoGame/BioShock'' meets ''Franchise/MassEffect'' with the ''X-Com'' brand name thrown in" formula and the odds of us ever seeing a official old-style X-Com game again go poof.
8th Dec '15 2:03:08 PM Berrenta
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* No, the developers are on record as having explicitly stated that it's set in a seperate universe with an unrelated story, which makes sense because [[http://kotaku.com/5613458/what-came-first-the-xcom-or-the-game?skyline=true&s=i it's a project that they've had on the backburner since before ''Franchise/BioShock'' that they only decided to tag with the "XCOM" label a fair way into development]]. Even if they went back on their word after the InternetBacklash, it'd still [[RetCon screw with canon]], considering the original X-Com was a multinational concern inspired not by some American suggestion, but by the Japanese Kiryu-Kai Anti-Alien fighting force. Additionally, the aliens in 2K's new game appear far more advanced than even the aliens from the original X-Com (seriously, they're morphing computronium-style living technology with some kind of built-in portal tech), meaning they'd have to do some pretty heavy explaining-away when it came to addressing why technology as of 1999 wasn't centuries ahead of our timeline due to scavenged alien tech rather than simply a decade or so.

to:

* No, the developers are on record as having explicitly stated that it's set in a seperate universe with an unrelated story, which makes sense because [[http://kotaku.com/5613458/what-came-first-the-xcom-or-the-game?skyline=true&s=i it's a project that they've had on the backburner since before ''Franchise/BioShock'' that they only decided to tag with the "XCOM" label a fair way into development]]. Even if they went back on their word after the InternetBacklash, backlash, it'd still [[RetCon screw with canon]], considering the original X-Com was a multinational concern inspired not by some American suggestion, but by the Japanese Kiryu-Kai Anti-Alien fighting force. Additionally, the aliens in 2K's new game appear far more advanced than even the aliens from the original X-Com (seriously, they're morphing computronium-style living technology with some kind of built-in portal tech), meaning they'd have to do some pretty heavy explaining-away when it came to addressing why technology as of 1999 wasn't centuries ahead of our timeline due to scavenged alien tech rather than simply a decade or so.
6th Nov '14 2:46:59 AM EvilRoda
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[[WMG: XCOM and The Sims inhabit the same universe]]
The symbol for credits is the same symbol as used in The Sims for Simoleons. XCOM uses Simoleons.

XCOM IS SIMS!
1st Nov '14 11:57:08 AM EvilRoda
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Added DiffLines:


[[WMG: XCOM and The Sims inhabit the same universe]]
The symbol for credits is the same symbol as used in The Sims for Simoleons. XCOM uses Simoleons.

XCOM IS SIMS!
9th Aug '14 10:11:58 AM erforce
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Thus, it's not unlikely that the developers have also seen this very bad reaction, and have realised that X-COM fans are ''not'' the kind of fans that will buy the game anyway if they're still playing the original after 15 years. If they have any sense they'll realise they have a potential flop on their hands, and are currently scrapping some or most of their original plans to turn it into a game that people might actually want to buy. This could go two ways: looking back at the original games and trying to implement more features that at least are recognisable from them so the game seems less InNameOnly, or going the other direction and trying to build on other elements (perhaps playing up the ''{{Bioshock}}'' connection) that will actually interest people who weren't interested in X-COM.

to:

Thus, it's not unlikely that the developers have also seen this very bad reaction, and have realised that X-COM fans are ''not'' the kind of fans that will buy the game anyway if they're still playing the original after 15 years. If they have any sense they'll realise they have a potential flop on their hands, and are currently scrapping some or most of their original plans to turn it into a game that people might actually want to buy. This could go two ways: looking back at the original games and trying to implement more features that at least are recognisable from them so the game seems less InNameOnly, or going the other direction and trying to build on other elements (perhaps playing up the ''{{Bioshock}}'' ''Franchise/BioShock'' connection) that will actually interest people who weren't interested in X-COM.



* No, the developers are on record as having explicitly stated that it's set in a seperate universe with an unrelated story, which makes sense because [[http://kotaku.com/5613458/what-came-first-the-xcom-or-the-game?skyline=true&s=i it's a project that they've had on the backburner since before BioShock that they only decided to tag with the "XCOM" label a fair way into development]]. Even if they went back on their word after the InternetBacklash, it'd still [[RetCon screw with canon]], considering the original X-Com was a multinational concern inspired not by some American suggestion, but by the Japanese Kiryu-Kai Anti-Alien fighting force. Additionally, the aliens in 2K's new game appear far more advanced than even the aliens from the original X-Com (seriously, they're morphing computronium-style living technology with some kind of built-in portal tech), meaning they'd have to do some pretty heavy explaining-away when it came to addressing why technology as of 1999 wasn't centuries ahead of our timeline due to scavenged alien tech rather than simply a decade or so.

to:

* No, the developers are on record as having explicitly stated that it's set in a seperate universe with an unrelated story, which makes sense because [[http://kotaku.com/5613458/what-came-first-the-xcom-or-the-game?skyline=true&s=i it's a project that they've had on the backburner since before BioShock ''Franchise/BioShock'' that they only decided to tag with the "XCOM" label a fair way into development]]. Even if they went back on their word after the InternetBacklash, it'd still [[RetCon screw with canon]], considering the original X-Com was a multinational concern inspired not by some American suggestion, but by the Japanese Kiryu-Kai Anti-Alien fighting force. Additionally, the aliens in 2K's new game appear far more advanced than even the aliens from the original X-Com (seriously, they're morphing computronium-style living technology with some kind of built-in portal tech), meaning they'd have to do some pretty heavy explaining-away when it came to addressing why technology as of 1999 wasn't centuries ahead of our timeline due to scavenged alien tech rather than simply a decade or so.



And that will be in some ways even worse than if it ends up flopping: if it flops they might be forced to eventually change back to something more like the originals, but if it ends up being good and sells well, they'll stick with this new "Bioshock meets Mass Effect with the X-Com brand name thrown in" formula and the odds of us ever seeing a official old-style X-Com game again go poof.

to:

And that will be in some ways even worse than if it ends up flopping: if it flops they might be forced to eventually change back to something more like the originals, but if it ends up being good and sells well, they'll stick with this new "Bioshock "''Franchise/BioShock'' meets Mass Effect ''Franchise/MassEffect'' with the X-Com ''X-Com'' brand name thrown in" formula and the odds of us ever seeing a official old-style X-Com game again go poof.
15th Oct '13 12:15:12 PM LordGro
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* Not necessarily. Consider the ''1632'' universe: while modern technology (machine guns, trucks, speedboats, etc.) is far more advanced than anything available during the ThirtyYearsWar, ''keeping'' that level of technology is impractical at best given what's commonly available in the 17th century. With that in mind, consider this: the aliens might be light-years ahead of humanity technologically, but they probably have the infrastructure to maintain that level of technology on a widespread scale while 1960's humanity ''doesn't''. Similarly, keep in mind that the alien tech from ''Apocalypse'' was ''organic'' - if memory serves, the UFOpedia even specified that the aliens' weapons and ships were grown, not built. Just because two different alien races use technology dependent on dimensional conduits, that doesn't necessarily mean that understanding a mechanical-technological approach to creating and maintaining them will let you understand a organic-technological approach to the same thing. And last, but not least: according to the manual for ''Interceptor'', ''all'' of the disparate attempts at anti-alien action were failures. The Kiryu-Kai was notable for being the ''biggest'' failure of the lot, specifically because their Cool Tech didn't do diddlysquat for them. If any of the disparate anti-alien responses had been effective, the UN wouldn't have needed to throw together a hastily-assembled Extraterrestrial Combat Unit in a top-secret, closed-doors meeting of the Security Council - more likely, they would have asked that whichever agency had proven itself effective expand its operational area to the rest of the UN's member states and work with their respective military forces.

to:

* Not necessarily. Consider the ''1632'' universe: while modern technology (machine guns, trucks, speedboats, etc.) is far more advanced than anything available during the ThirtyYearsWar, UsefulNotes/ThirtyYearsWar, ''keeping'' that level of technology is impractical at best given what's commonly available in the 17th century. With that in mind, consider this: the aliens might be light-years ahead of humanity technologically, but they probably have the infrastructure to maintain that level of technology on a widespread scale while 1960's humanity ''doesn't''. Similarly, keep in mind that the alien tech from ''Apocalypse'' was ''organic'' - if memory serves, the UFOpedia even specified that the aliens' weapons and ships were grown, not built. Just because two different alien races use technology dependent on dimensional conduits, that doesn't necessarily mean that understanding a mechanical-technological approach to creating and maintaining them will let you understand a organic-technological approach to the same thing. And last, but not least: according to the manual for ''Interceptor'', ''all'' of the disparate attempts at anti-alien action were failures. The Kiryu-Kai was notable for being the ''biggest'' failure of the lot, specifically because their Cool Tech didn't do diddlysquat for them. If any of the disparate anti-alien responses had been effective, the UN wouldn't have needed to throw together a hastily-assembled Extraterrestrial Combat Unit in a top-secret, closed-doors meeting of the Security Council - more likely, they would have asked that whichever agency had proven itself effective expand its operational area to the rest of the UN's member states and work with their respective military forces.
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http://tvtropes.org/pmwiki/article_history.php?article=WMG.XCom