History WMG / XCom

23rd Feb '16 10:35:08 AM Drexalnewb11
Is there an issue? Send a Message



to:

*Jokes on you, I've never had a flu shot.
14th Dec '15 10:20:19 AM Morgenthaler
Is there an issue? Send a Message


[[WMG: X-COM eventually became the EarthDefenseForce.]]

to:

[[WMG: X-COM eventually became the EarthDefenseForce.VideoGame/EarthDefenseForce.]]
14th Dec '15 6:09:01 AM Nohbody
Is there an issue? Send a Message


Thus, it's not unlikely that the developers have also seen this very bad reaction, and have realised that X-COM fans are ''not'' the kind of fans that will buy the game anyway if they're still playing the original after 15 years. If they have any sense they'll realise they have a potential flop on their hands, and are currently scrapping some or most of their original plans to turn it into a game that people might actually want to buy. This could go two ways: looking back at the original games and trying to implement more features that at least are recognisable from them so the game seems less InNameOnly, or going the other direction and trying to build on other elements (perhaps playing up the ''Franchise/BioShock'' connection) that will actually interest people who weren't interested in X-COM.

to:

Thus, it's not unlikely that the developers have also seen this very bad reaction, and have realised that X-COM fans are ''not'' the kind of fans that will buy the game anyway if they're still playing the original after 15 years. If they have any sense they'll realise they have a potential flop on their hands, and are currently scrapping some or most of their original plans to turn it into a game that people might actually want to buy. This could go two ways: looking back at the original games and trying to implement more features that at least are recognisable from them so the game seems less InNameOnly, or going the other direction and trying to build on other elements (perhaps playing up the ''Franchise/BioShock'' ''VideoGame/BioShock'' connection) that will actually interest people who weren't interested in X-COM.



* No, the developers are on record as having explicitly stated that it's set in a seperate universe with an unrelated story, which makes sense because [[http://kotaku.com/5613458/what-came-first-the-xcom-or-the-game?skyline=true&s=i it's a project that they've had on the backburner since before ''Franchise/BioShock'' that they only decided to tag with the "XCOM" label a fair way into development]]. Even if they went back on their word after the backlash, it'd still [[RetCon screw with canon]], considering the original X-Com was a multinational concern inspired not by some American suggestion, but by the Japanese Kiryu-Kai Anti-Alien fighting force. Additionally, the aliens in 2K's new game appear far more advanced than even the aliens from the original X-Com (seriously, they're morphing computronium-style living technology with some kind of built-in portal tech), meaning they'd have to do some pretty heavy explaining-away when it came to addressing why technology as of 1999 wasn't centuries ahead of our timeline due to scavenged alien tech rather than simply a decade or so.

to:

* No, the developers are on record as having explicitly stated that it's set in a seperate universe with an unrelated story, which makes sense because [[http://kotaku.com/5613458/what-came-first-the-xcom-or-the-game?skyline=true&s=i it's a project that they've had on the backburner since before ''Franchise/BioShock'' ''VideoGame/BioShock'' that they only decided to tag with the "XCOM" label a fair way into development]]. Even if they went back on their word after the backlash, it'd still [[RetCon screw with canon]], considering the original X-Com was a multinational concern inspired not by some American suggestion, but by the Japanese Kiryu-Kai Anti-Alien fighting force. Additionally, the aliens in 2K's new game appear far more advanced than even the aliens from the original X-Com (seriously, they're morphing computronium-style living technology with some kind of built-in portal tech), meaning they'd have to do some pretty heavy explaining-away when it came to addressing why technology as of 1999 wasn't centuries ahead of our timeline due to scavenged alien tech rather than simply a decade or so.



And that will be in some ways even worse than if it ends up flopping: if it flops they might be forced to eventually change back to something more like the originals, but if it ends up being good and sells well, they'll stick with this new "''Franchise/BioShock'' meets ''Franchise/MassEffect'' with the ''X-Com'' brand name thrown in" formula and the odds of us ever seeing a official old-style X-Com game again go poof.

to:

And that will be in some ways even worse than if it ends up flopping: if it flops they might be forced to eventually change back to something more like the originals, but if it ends up being good and sells well, they'll stick with this new "''Franchise/BioShock'' "''VideoGame/BioShock'' meets ''Franchise/MassEffect'' with the ''X-Com'' brand name thrown in" formula and the odds of us ever seeing a official old-style X-Com game again go poof.
8th Dec '15 2:03:08 PM Berrenta
Is there an issue? Send a Message


* No, the developers are on record as having explicitly stated that it's set in a seperate universe with an unrelated story, which makes sense because [[http://kotaku.com/5613458/what-came-first-the-xcom-or-the-game?skyline=true&s=i it's a project that they've had on the backburner since before ''Franchise/BioShock'' that they only decided to tag with the "XCOM" label a fair way into development]]. Even if they went back on their word after the InternetBacklash, it'd still [[RetCon screw with canon]], considering the original X-Com was a multinational concern inspired not by some American suggestion, but by the Japanese Kiryu-Kai Anti-Alien fighting force. Additionally, the aliens in 2K's new game appear far more advanced than even the aliens from the original X-Com (seriously, they're morphing computronium-style living technology with some kind of built-in portal tech), meaning they'd have to do some pretty heavy explaining-away when it came to addressing why technology as of 1999 wasn't centuries ahead of our timeline due to scavenged alien tech rather than simply a decade or so.

to:

* No, the developers are on record as having explicitly stated that it's set in a seperate universe with an unrelated story, which makes sense because [[http://kotaku.com/5613458/what-came-first-the-xcom-or-the-game?skyline=true&s=i it's a project that they've had on the backburner since before ''Franchise/BioShock'' that they only decided to tag with the "XCOM" label a fair way into development]]. Even if they went back on their word after the InternetBacklash, backlash, it'd still [[RetCon screw with canon]], considering the original X-Com was a multinational concern inspired not by some American suggestion, but by the Japanese Kiryu-Kai Anti-Alien fighting force. Additionally, the aliens in 2K's new game appear far more advanced than even the aliens from the original X-Com (seriously, they're morphing computronium-style living technology with some kind of built-in portal tech), meaning they'd have to do some pretty heavy explaining-away when it came to addressing why technology as of 1999 wasn't centuries ahead of our timeline due to scavenged alien tech rather than simply a decade or so.
6th Nov '14 2:46:59 AM EvilRoda
Is there an issue? Send a Message


[[WMG: XCOM and The Sims inhabit the same universe]]
The symbol for credits is the same symbol as used in The Sims for Simoleons. XCOM uses Simoleons.

XCOM IS SIMS!
1st Nov '14 11:57:08 AM EvilRoda
Is there an issue? Send a Message

Added DiffLines:


[[WMG: XCOM and The Sims inhabit the same universe]]
The symbol for credits is the same symbol as used in The Sims for Simoleons. XCOM uses Simoleons.

XCOM IS SIMS!
9th Aug '14 10:11:58 AM erforce
Is there an issue? Send a Message


Thus, it's not unlikely that the developers have also seen this very bad reaction, and have realised that X-COM fans are ''not'' the kind of fans that will buy the game anyway if they're still playing the original after 15 years. If they have any sense they'll realise they have a potential flop on their hands, and are currently scrapping some or most of their original plans to turn it into a game that people might actually want to buy. This could go two ways: looking back at the original games and trying to implement more features that at least are recognisable from them so the game seems less InNameOnly, or going the other direction and trying to build on other elements (perhaps playing up the ''{{Bioshock}}'' connection) that will actually interest people who weren't interested in X-COM.

to:

Thus, it's not unlikely that the developers have also seen this very bad reaction, and have realised that X-COM fans are ''not'' the kind of fans that will buy the game anyway if they're still playing the original after 15 years. If they have any sense they'll realise they have a potential flop on their hands, and are currently scrapping some or most of their original plans to turn it into a game that people might actually want to buy. This could go two ways: looking back at the original games and trying to implement more features that at least are recognisable from them so the game seems less InNameOnly, or going the other direction and trying to build on other elements (perhaps playing up the ''{{Bioshock}}'' ''Franchise/BioShock'' connection) that will actually interest people who weren't interested in X-COM.



* No, the developers are on record as having explicitly stated that it's set in a seperate universe with an unrelated story, which makes sense because [[http://kotaku.com/5613458/what-came-first-the-xcom-or-the-game?skyline=true&s=i it's a project that they've had on the backburner since before BioShock that they only decided to tag with the "XCOM" label a fair way into development]]. Even if they went back on their word after the InternetBacklash, it'd still [[RetCon screw with canon]], considering the original X-Com was a multinational concern inspired not by some American suggestion, but by the Japanese Kiryu-Kai Anti-Alien fighting force. Additionally, the aliens in 2K's new game appear far more advanced than even the aliens from the original X-Com (seriously, they're morphing computronium-style living technology with some kind of built-in portal tech), meaning they'd have to do some pretty heavy explaining-away when it came to addressing why technology as of 1999 wasn't centuries ahead of our timeline due to scavenged alien tech rather than simply a decade or so.

to:

* No, the developers are on record as having explicitly stated that it's set in a seperate universe with an unrelated story, which makes sense because [[http://kotaku.com/5613458/what-came-first-the-xcom-or-the-game?skyline=true&s=i it's a project that they've had on the backburner since before BioShock ''Franchise/BioShock'' that they only decided to tag with the "XCOM" label a fair way into development]]. Even if they went back on their word after the InternetBacklash, it'd still [[RetCon screw with canon]], considering the original X-Com was a multinational concern inspired not by some American suggestion, but by the Japanese Kiryu-Kai Anti-Alien fighting force. Additionally, the aliens in 2K's new game appear far more advanced than even the aliens from the original X-Com (seriously, they're morphing computronium-style living technology with some kind of built-in portal tech), meaning they'd have to do some pretty heavy explaining-away when it came to addressing why technology as of 1999 wasn't centuries ahead of our timeline due to scavenged alien tech rather than simply a decade or so.



And that will be in some ways even worse than if it ends up flopping: if it flops they might be forced to eventually change back to something more like the originals, but if it ends up being good and sells well, they'll stick with this new "Bioshock meets Mass Effect with the X-Com brand name thrown in" formula and the odds of us ever seeing a official old-style X-Com game again go poof.

to:

And that will be in some ways even worse than if it ends up flopping: if it flops they might be forced to eventually change back to something more like the originals, but if it ends up being good and sells well, they'll stick with this new "Bioshock "''Franchise/BioShock'' meets Mass Effect ''Franchise/MassEffect'' with the X-Com ''X-Com'' brand name thrown in" formula and the odds of us ever seeing a official old-style X-Com game again go poof.
15th Oct '13 12:15:12 PM LordGro
Is there an issue? Send a Message


* Not necessarily. Consider the ''1632'' universe: while modern technology (machine guns, trucks, speedboats, etc.) is far more advanced than anything available during the ThirtyYearsWar, ''keeping'' that level of technology is impractical at best given what's commonly available in the 17th century. With that in mind, consider this: the aliens might be light-years ahead of humanity technologically, but they probably have the infrastructure to maintain that level of technology on a widespread scale while 1960's humanity ''doesn't''. Similarly, keep in mind that the alien tech from ''Apocalypse'' was ''organic'' - if memory serves, the UFOpedia even specified that the aliens' weapons and ships were grown, not built. Just because two different alien races use technology dependent on dimensional conduits, that doesn't necessarily mean that understanding a mechanical-technological approach to creating and maintaining them will let you understand a organic-technological approach to the same thing. And last, but not least: according to the manual for ''Interceptor'', ''all'' of the disparate attempts at anti-alien action were failures. The Kiryu-Kai was notable for being the ''biggest'' failure of the lot, specifically because their Cool Tech didn't do diddlysquat for them. If any of the disparate anti-alien responses had been effective, the UN wouldn't have needed to throw together a hastily-assembled Extraterrestrial Combat Unit in a top-secret, closed-doors meeting of the Security Council - more likely, they would have asked that whichever agency had proven itself effective expand its operational area to the rest of the UN's member states and work with their respective military forces.

to:

* Not necessarily. Consider the ''1632'' universe: while modern technology (machine guns, trucks, speedboats, etc.) is far more advanced than anything available during the ThirtyYearsWar, UsefulNotes/ThirtyYearsWar, ''keeping'' that level of technology is impractical at best given what's commonly available in the 17th century. With that in mind, consider this: the aliens might be light-years ahead of humanity technologically, but they probably have the infrastructure to maintain that level of technology on a widespread scale while 1960's humanity ''doesn't''. Similarly, keep in mind that the alien tech from ''Apocalypse'' was ''organic'' - if memory serves, the UFOpedia even specified that the aliens' weapons and ships were grown, not built. Just because two different alien races use technology dependent on dimensional conduits, that doesn't necessarily mean that understanding a mechanical-technological approach to creating and maintaining them will let you understand a organic-technological approach to the same thing. And last, but not least: according to the manual for ''Interceptor'', ''all'' of the disparate attempts at anti-alien action were failures. The Kiryu-Kai was notable for being the ''biggest'' failure of the lot, specifically because their Cool Tech didn't do diddlysquat for them. If any of the disparate anti-alien responses had been effective, the UN wouldn't have needed to throw together a hastily-assembled Extraterrestrial Combat Unit in a top-secret, closed-doors meeting of the Security Council - more likely, they would have asked that whichever agency had proven itself effective expand its operational area to the rest of the UN's member states and work with their respective military forces.
6th Oct '13 9:18:20 AM Ecthel
Is there an issue? Send a Message


!Terror missions
I'm a big fan of the first ''X-COM'', but the idea of the "terror missions" has always bugged me.

Why would the aliens land ground forces to shoot up a city, when it'd be easier to just drop a nuke or asteroid on the site? Same results (tons of humans killed, proving X-COM's impotence to stop the invasion), and this way X-COM wouldn't get the chance to look like heroes blowing the aliens away or loot all that ultra tech.

Admittedly, in the case of the fricking Chryssalids, I can understand - seed those bastards anywhere on Earth and they'd overrun entire cities and nations in short order if you don't kill them all. But most of the other aliens are just dudes with guns. Why wouldn't they take it easy on themselves and push the button?

* Until X-Com arrives on the scene, they have free run of the place. It could be that they consider it more terrifying to land and slaughter everyone by hand, allowing some to naturally escape and tell the story. Or perhaps they are just sadists?
* I thought the whole point behind the terror missions was to prove X-COM couldn't defend civilian populations against alien attack in the first place. You know, show the nations in question that they can attack with impunity, and show the countries that if X-COM can't stop a single squad of aliens from killing a small population, how would they expect to fare against much larger invasions, etc.
* They may be considered "terror missions" by X-COM, but who knows the aliens' motivations? Maybe this is their way of testing out their latest critters and technology - they know a "terror mission" will provoke an X-COM response, and thus they'll get to see how they measure up. Also, small-scale 'terror' strikes will inspire fear in Earth's nations, without pushing them over into supporting X-COM through sheer desperation as nuclear strikes might.
* The Terror Missions are also used for abduction and organ harvesting, either for experimentation or food since the aliens think we taste good. There are cases with abducted humans and various organs in the alien bases, whether these are like larders or trophy cases remains unknown. It's also theorized by the in-game scientists that the aliens in Terror From The Deep use human brains for the Biodrones (which supposedly focus the tormented feelings and thoughts of their brains into sonic attacks... at least according to the autopsy and biopsy reports...), and that the Deep Ones are mutated/modified humans.
* I personally got the impression in the game that the aliens' numbers and industrial ability are just too limited to allow them to do anything other than small-scale terror raids and such. So, instead of unleashing a full-scale invasion, they're limited to covert operations and psychological warfare instead of carpet-bombing with nukes.
* Having heavily armed aliens running rampant in populated areas probably has a better psychological effect than just bombing, and they get to show off their newest and most powerful weapons. Also, the aliens don't seem to display much capacity for widespread destruction- perhaps they never got around to inventing large-scale explosives when you have plasma and mind control?
** The Blaster Launcher/Pulse Wave Torpedo ''defies you'', sir!
*** I'm thinking more 'two million nukes' levels than 'cruise missile' levels.
**** Actually, some hard to access files indicate X-Com does use nukes. Craft mounted blaster bombs make nukes cry, as it turns out.
* Also, IIRC the Game Over screen shows humanity being put to work as slaves. If that's what they wanted, it would rule out glassing the Earth from orbit.
** If they wanted to do that, they would have ''done it'' and there wouldn't be a game.
** That ''was'' what they were trying to do. Their methodology was more subversion and manipulation than outright war.
* I got the impression that the Terror Missions were deliberate traps by the aliens for X-COM. They land and start shooting up civilians, forcing an X-COM response. X-COM arrives and runs headlong into the best the aliens have in the form of their terror units, in tight urban terrain, with civilians all around them that limits X-COM's ability to employ heavy weapons. The aliens are forcing X-COM to send in troops and potentially wipe them out or send them scurrying away in defeat. Either way ends with X-COM suffering casualties and bad PR if the aliens are able to force a victory.
** ...A round of applause, everyone?
*** Definitely. This troper surely understands TheArtOfWar.
** Classic XanatosGambit: X-COM responds, suffers high casualties and maybe loses standing, along with valuable troops and gear. X-COM ''doesn't'' respond, and they suffer even more.
* Way I see it, it's much like modern terrorist attacks. Small group of soldier get in, kill lots of unarmed civilians and get the hell out of there before X-Com enters. Result? Few surviving civilians spread rumors. Rumors = better than propaganda. Also, reason why they do Terror Missions instead of full-scale invasion... Perhaps they want Earth to surrender, since humans could easily nuke the whole planet into radioactive dustball.
* There is also the fact that, well. Having aliens appear and terrorize people spreads fear and terror. Glassing a city from orbit does nothing but piss humanity off. Theres no fear, there's no terror in it. It just convinces people that they have to fight even more if they're willing to do this horrific action. But yeah, the guy up there with the theory on the terror missions being traps is pretty good too.
* Basic tactics state that if you give your enemy a chance to escape (or to believe they have a chance to escape) then they will be less willing to fight. by nuking the planet from orbit earth will be forced to unite and they will throw everything they haave at the aliens, thus rendering the planet into an uninhabitable wasteland and denying the aliens human slaves (as shown in the game over screen) by limiting the force they use to attack humanity thinks they have a chance and will believe that they can bargin with the aliens.
* The aliens have one large mars base and some ships but no manufacturing ability or E-115 mines/synthesizer. They can't take humanity in a straight fight without running into a very serious possibility that they would exhaust their limited supply of fuel and ammunition (EVERYTHING they have runs on E-115.) So instead they are trying to scare humanity, panic them and infiltrate the highest levels of government. They win if they manage to get enough humans on their side and obeying their politicians (either traitors or mind controlled).

!TFTD BagOfSpilling
In XCOM TFTD, we find out that Elerium doesn't work underwater, fair enough. But why can't we use any of our Elerium based tech in terror missions, on land? I mean, would you rather fight in a bulky diving suit with a harpoon gun, or a suit of powered armour that can fly, carrying what is essentially a guided "you die" missile launcher?
* You aren't given any Elerium powered equipment because there's no Elerium. It's gone, kaput, used up. That's why X-com has an underwater base in the first place, looking for shot-down ufos that didn't get the engines wet. Why they can't use the rocket launchers and autocannon is another question.
** Or for that matter, laser weapons. And why do we have to research motion trackers twice? And why do we have to research medkits twice? [[{{Angrish}} Fffggg...]]
*** That's actually justifiable, if you look at it. They have to be adapted for amphibious operation, including all the way down to the deep sea.
*** Also, a laser beam would either flashboil the ocean infront of the emitter or scatter harmlessly. However, it does seem stupid to not allow laser usage on surface terror missions and base defence missions. Also, a medkit for the sea would have to not only heal the guy, but patch up the suit somewhat. Plus work in salty water.

!Mission Recon
* Why does your map start blank when entering a mission? Surely your landing craft doesn't fly blind, and surely it isn't that hard to get a map of the major cities in terror missions.
** One of the more common theories is that the aliens use some kind of jamming equipment to screw up X-Com's sensors as they come in to prevent them from having a good view of the immediate area. And while obtaining a map of the city wouldn't be difficult, getting up-to-date information on exact terrain features would be difficult prior to the development of something like Google Maps.
** The 2012 game won't have that excuse, what with predator drones. However, they all seem to either take place in remote areas, or at night, sometimes with smoke in the area. If only the Skyranger had some sort of drone launcher, or they could get local cops to relay intel via a chopper. But the latter would doubtless have to go through about sixteen different agencies, and would be too slow to be useful.
** It's likely a funding issue: Predator drones cost millions of dollars to purchase, field, and maintain (the cost of a single drone is roughly 4 million US dollars!). X-COM simply doesn't have much room to fool around with gadgets which perform jobs which could be done at a cheaper cost. For example; spend four to eight million on a recon vehicle or two which may just get shot down by the aliens potentially unfailing anti-air weapons, or spend a couple thousand in soldiers with some maps and a radio? In game I imagine the predator drones would translate to roughly 50 to 80 bucks; at least half as much as a brand new satellite in the 2012 remake.
*** The problem with this line of thought is the Tanks (from X-Com) and [=SHIVs=] (from XCOM). For the former, the purchase price (in the ballpark of a few hundred of thousands) for a tank seems to indicate a certain level of progress in human remote technology by the time the aliens arrived, while in the latter not only does XCOM show a willingness to use unmanned drones, they even made a few of their own design. Clearly XCOM could have purchased a bundle of Predator drones if they could.

!Funding
Okay, there is clearly an alien invasion going on. Aliens are clearly not friendly. Why the hell does X-Com need to GET FUNDING, instead, I don't know, GETTING SUPPORT? I mean, how hard is it to relay alien sighting to X-Com instead of X-Com building their own systems every continent? This is especially troublesome in early game. You star with one base. Basically, your first task is to decide who gets protection and who doesn't, since you have money only for one base. Now half of the world dares to bitch you because you can't protect them. Imagine if US army would need to get its funding from each state separately...
* No, your first task is to develop laser cannons as fast as possible, then build a dedicated fab facility to churn them out in trainload lots and sell them. In short order, you'll have more money than you can possibly spend--literally.
** And who, exactly, is buying all the captured weapons and equipment and alien corpses you collect on your missions? I always figured it was Disney Corp.
*** I imagine the mob and several governments would be interested in the Psi equipment.
* Because the aliens are infiltrating the governments of the world. If X-COM starts relying on the nations of the world to give them information, and that information gets compromised by alien infiltrators, it can do a lot of damage. Part of the reason X-COM is a virtually separate entity that operates on its own is to insulate it from alien infiltration. And the alien sightings are getting regularly relayed to X-COM (see the whole UFO activity chart) its just that X-COM is the only one actively looking for the aliens, while the rest of the globe is dealing with, well, other humans.
** Many parts of the world don't have the kind of advanced, widely distributed defense systems that would make them effective at tracking the aliens. If the world's best radar systems can ''barely'' detect alien craft... well, how many countries are there that simply don't have radar of that quality, and thus can't relay sighting information to you in a timely fashion?
* Furthermore, one could assume that some governments outright resent the fact that their safety is in the hands of a body outside their control and are using their funds to try to run their own anti-UFO campaigns using their own armed forces. In brief, it's politics, and politicians don't like relying on things they can't control that well. See also "X-Com was a token effort..." on the WMG page.
** It's not just that. Imagine if tomorrow a bunch of governments got together and announced to the rest of the world's governments that there was an alien menace and how about setting up this international body with basing rights everywhere and above top secret classification. Nobody has shot down a UFO yet, so whatever evidence exists has to be either easily fabricated (Pictures) or highly open to interpretation (weird radar signatures; damage from alien attacks). If the people proposing this didn't just get laughed out of the room, would countries like China or Iran really accede to what amounts to a major foreign presence on their soil? Or any country at all, for that matter, except for the bases of proven, long-term, reliable allies? The fact that X-Com gets founded at all is miraculous. Of course, once the evidence starts piling up and you can show other governments alien corpses with alien technology, the complaint becomes completely valid.
** With regards to the last point, it could be that the world's governments are hedging their bets until a clear victor emerges. If X-COM loses the war, the politicians will scramble over each other to be the first to negotiate with the aliens, arguing that ''they'' didn't support X-COM, they wanted the aliens to win all along. If X-COM wins, the same politicians will announce that they have always been on X-COM's side. Politicians are like that. They sense the wind. "''Oceania has always been at war with Eurasia.''"

!Interceptor:
* Ok, you arm crafts with weapons to take off and shoot down UFO. Why the hell does ''laser'' weaponry have the second worst range of all (21 km), barely more than double the canon range (10 km)? And is less accurate than plasma? I mean, we are talking about projectiles traveling at 299 792 458 m/s. I can understand why missiles are more accurate (they lock on the UFO and track it, while laser must hit directly and the UFO must be attempting to dodge attacks, and it is hard to hit a moving target), but plasma?
** Whilst accuracy is another matter, one of the possible reasons for range is beam coherency. A laser beam that isn't perfectly coherent may very quickly become little more than a glorified headlight. Since this is for the purposes of penetrating hulls, most of which are made of alien alloys, even dropping a little bit below minimum levels could render the weapon ineffective.
*** Atmosphere plays havoc with light beams - even a laser: its full of dust and water droplets, which block refract reflect and otherwise play havoc with the photons.
*** At high energy densities, the atmosphere close to the laser turns into plasma through an effect called ''blooming''. Perhaps the weapon needs many weaker lasers focused at the right point to get around that while still doing some damage, and the focus optics aren't accurate enough at long distances.

!Apocalypse
* So uh... Why do in game over alien transport Earth to their dimension? Did they just need new planet or what?
** Their own planet was dying. So yeah, they needed a new planet. Earth just happened to be good choice. Well, compared to their world.
*** This troper is disinclined to believe that animation. I've always thought that the aliens in that game were an entity similar to the [[VideoGame/HalfLife2 Combine]], with the [[spoiler: Micronoids ]] being the only real constant in a highly diverse set of universes and species. The design of the city suggests that it's an outpost for an empire rather than a struggling city barely eking out an existence.
*** This is confirmed by the game - the aliens cannot survive on Earth, their life cycle aside, they are largely sterile, short lived, and have a predisposition to degenerating in the atmosphere. They are also [[spoiler: host to a species of sentient mind-controlling super virus]] which is the driving force behind their invasion plan and what will actually live on earth when they're done.
* And how the heck you capture Overspawn? Apparently, its possible in the normal game...
** There is currently no known way to capture it. It has UFOpedia entry for alive and pic, but capturing it is considered impossible. [[{{Tropers/Mandemo}} This troper]] thinks it was dummied out, since it is considered as "vehicle" by the game, not as alien. Also, in my knowledge, no-one has captured it alive without hacking the game.
** It could also be just part of what they did with the programming. In order to have a 'autopsy', they have to have a 'live capture' as well. And in case of a glitch occurring and somehow someone gets the live capture, it simply gives them the text and continues on, no need to crash the game because 'live capture not found'.
*** This makes a lot of sense, especially considering there was such an oversight in UFO Defense, it was possible for corrupted save data to create a research topic for the Zombie alien type, which caused the game to crash when completed as Zombies were never meant to be capturable, and thus never had a research result programmed in.

!X-Com's Recruitment Policy
* I understand it's for gameplay purposes, but in-Universe, why are X-Com's recruits all hired as "Rookies"? If you're the first and last line of defence against planetary extinction, wouldn't you try to maybe pick soldiers of a higher calibre?
** I assume it means in relation to X-Com. They probably were recruited from the best armed forces in the world and held very high ranks there, but in terms of X-Com's internal ranks they're Rookies.
** Also, how likely is it that any of them have killed an alien before? Fighting a non-human enemy is likely something that takes some adjustment and retraining.
** Another possibility is that these "Rookies" are fresh out of the regular boot camp of their home nations military. Why would the funding nations risk some of their very expensive "elite" troops on a project which is probably going to be a failure and huge waste of human life? They're possibly just throwing the worst troops they have to offer into the X-COM project and using them as test subjects so that their better forces will know what works well and what doesn't.
*** Would be the first time the background countries showed some GenreSavvy...they know that only losing five Rookies on an op is regarded as a success, so they aren't gonna send their best troops. Shit, guys, they're on to us!
** I think that the various countries participating in the X-COM project send them their skilled but troublesome soldiers. Think Dirty Dozen. Imagine you are the military commanders of a country tasked with vetting soldiers for possible X-COM recruitment. Do you send them your best or do you send them the best of the troops you don't want?
** This troper always thought that you were given criminals sort of like in the LastChancers so you could grind your men through and eventually emerge as elite troopers, and it explains the occasional good recruits while the rest are so horrible.
*** So, basically, X-COM is Earth's very own [[Literature/ASongOfIceAndFire Night Watch]]?

!Aliens efforts
* In some of the ItsAWonderfulFailure sequences if your funding is cut, we have text indicating the aliens employ WeaponsOfMassDestruction that wipe out most of humanity. Why would they wait until X-COM's funding is cut? I get the idea of want X-COM out of the way, but at the start it's never much a threat and dialogue in those sequences indicates that individual countries trying to fight the aliens, if they get the chance to, are slaughtered. If the aliens don't seem to need humans to alive in their conquest plans, why even let us live long enough to have a fighting chance?

to:

!Terror missions
I'm a big fan of the first ''X-COM'', but the idea of the "terror missions" has always bugged me.

Why would the aliens land ground forces to shoot up a city, when it'd be easier to just drop a nuke or asteroid on the site? Same results (tons of humans killed, proving X-COM's impotence to stop the invasion), and this way X-COM wouldn't get the chance to look like heroes blowing the aliens away or loot all that ultra tech.

Admittedly, in the case of the fricking Chryssalids, I can understand - seed those bastards anywhere on Earth and they'd overrun entire cities and nations in short order if you don't kill them all. But most of the other aliens are just dudes with guns. Why wouldn't they take it easy on themselves and push the button?

* Until
[[WMG: X-Com arrives on the scene, they have free run of the place. It could be that they consider it more terrifying to land and slaughter everyone by hand, allowing some to naturally escape and tell the story. Or perhaps they are just sadists?
* I thought the whole point behind the terror missions was to prove X-COM couldn't defend civilian populations against alien attack in the first place. You know, show the nations in question that they can attack with impunity, and show the countries that if X-COM can't stop a single squad of aliens from killing a small population, how would they expect to fare against much larger invasions, etc.
* They may be considered "terror missions" by X-COM, but who knows the aliens' motivations? Maybe this is their way of testing out their latest critters and technology - they know a "terror mission" will provoke an X-COM response, and thus they'll get to see how they measure up. Also, small-scale 'terror' strikes will inspire fear in Earth's nations, without pushing them over into supporting X-COM through sheer desperation as nuclear strikes might.
* The Terror Missions are also used for abduction and organ harvesting, either for experimentation or food since the aliens think we taste good. There are cases with abducted humans and various organs in the alien bases, whether these are like larders or trophy cases remains unknown. It's also theorized by the in-game scientists that the aliens in Terror From The Deep use human brains for the Biodrones (which supposedly focus the tormented feelings and thoughts of their brains into sonic attacks... at least according to the autopsy and biopsy reports...), and that the Deep Ones are mutated/modified humans.
* I personally got the impression in the game that the aliens' numbers and industrial ability are just too limited to allow them to do anything other than small-scale terror raids and such. So, instead of unleashing a full-scale invasion, they're limited to covert operations and psychological warfare instead of carpet-bombing with nukes.
* Having heavily armed aliens running rampant in populated areas probably has a better psychological effect than just bombing, and they get to show off their newest and most powerful weapons. Also, the aliens don't seem to display much capacity for widespread destruction- perhaps they never got around to inventing large-scale explosives when you have plasma and mind control?
** The Blaster Launcher/Pulse Wave Torpedo ''defies you'', sir!
*** I'm thinking more 'two million nukes' levels than 'cruise missile' levels.
**** Actually, some hard to access files indicate X-Com does use nukes. Craft mounted blaster bombs make nukes cry, as it turns out.
* Also, IIRC the Game Over screen shows humanity being put to work as slaves. If that's what they wanted, it would rule out glassing the Earth from orbit.
** If they wanted to do that, they would have ''done it'' and there wouldn't be a game.
** That ''was'' what they were trying to do. Their methodology was more subversion and manipulation than outright war.
* I got the impression that the Terror Missions were deliberate traps by the aliens for X-COM. They land and start shooting up civilians, forcing an X-COM response. X-COM arrives and runs headlong into the best the aliens have in the form of their terror units, in tight urban terrain, with civilians all around them that limits X-COM's ability to employ heavy weapons. The aliens are forcing X-COM to send in troops and potentially wipe them out or send them scurrying away in defeat. Either way ends with X-COM suffering casualties and bad PR if the aliens are able to force a victory.
** ...A round of applause, everyone?
*** Definitely. This troper surely understands TheArtOfWar.
** Classic XanatosGambit: X-COM responds, suffers high casualties and maybe loses standing, along with valuable troops and gear. X-COM ''doesn't'' respond, and they suffer even more.
* Way I see it, it's much like modern terrorist attacks. Small group of soldier get in, kill lots of unarmed civilians and get the hell out of there before X-Com enters. Result? Few surviving civilians spread rumors. Rumors = better than propaganda. Also, reason why they do Terror Missions instead of full-scale invasion... Perhaps they want Earth to surrender, since humans could easily nuke the whole planet into radioactive dustball.
* There is also the fact that, well. Having aliens appear and terrorize people spreads fear and terror. Glassing a city from orbit does nothing but piss humanity off. Theres no fear, there's no terror in it. It just convinces people that they have to fight even more if they're willing to do this horrific action. But yeah, the guy up there with the theory on the terror missions being traps is pretty good too.
* Basic tactics state that if you give your enemy a chance to escape (or to believe they have a chance to escape) then they will be less willing to fight. by nuking the planet from orbit earth will be forced to unite and they will throw everything they haave at the aliens, thus rendering the planet into an uninhabitable wasteland and denying the aliens human slaves (as shown in the game over screen) by limiting the force they use to attack humanity thinks they have a chance and will believe that they can bargin with the aliens.
* The aliens have one large mars base and some ships but no manufacturing ability or E-115 mines/synthesizer. They can't take humanity in a straight fight without running into a very serious possibility that they would exhaust their limited supply of fuel and ammunition (EVERYTHING they have runs on E-115.) So instead they are trying to scare humanity, panic them and infiltrate the highest levels of government. They win if they manage to get enough humans on their side and obeying their politicians (either traitors or mind controlled).

!TFTD BagOfSpilling
In XCOM TFTD, we find out that Elerium doesn't work underwater, fair enough. But why can't we use any of our Elerium based tech in terror missions, on land? I mean, would you rather fight in a bulky diving suit with a harpoon gun, or a suit of powered armour that can fly, carrying what is essentially a guided "you die" missile launcher?
* You aren't given any Elerium powered equipment because there's no Elerium. It's gone, kaput, used up. That's why X-com has an underwater base in the first place, looking for shot-down ufos that didn't get the engines wet. Why they can't use the rocket launchers and autocannon is another question.
** Or for that matter, laser weapons. And why do we have to research motion trackers twice? And why do we have to research medkits twice? [[{{Angrish}} Fffggg...
really '''does''' exist.]]
*** That's actually justifiable, if [[http://www.strategycore.co.uk/forums/XCom-exists-t512.html Much of my evidence is gleaned from this.]]
* Some of those air accidents we've been having? Passenger airliners colliding with Small Scouts in midflight.
* [[http://www.ufopaedia.org/index.php?title=Mars That famous photo of a face-shaped stone formation on Mars?]] NASA edited the picture to make it look like a face... or perhaps it was deformed after an X-Com agent misfired a Blaster Bomb.
* NASA sending probes to Mars? They're secretly helping X-Com get feeds of their agents carrying out the Cydonia raid. Why would they claim the probe failed? It was destroyed by an Alien Grenade.

Now, all we need to do is wait for the declassification of their secret documents.

[[WMG: X-COM is a {{Deconstruction}} of monster and alien-fighting cartoons]]
Look at things like GIJoe and {{Transformers}}, where
you have an elite team of heroes able to travel anywhere in the world to fight cheesy villains and win despite having inferior technology and numbers. Then look at it. They X-COM, who travel the world in a CoolPlane to fight goofy-looking aliens... and suffer a high fatality rate, have barely enough funding, and have to be adapted desperately struggle just to get good enough weapons to fight half the things that keep coming down.
* This is genius.
** The intro animation of first game is indeed done in cartoon style. Complete with few "lies" like Mutons got killed by rifle and Muton Commander.
* This is less a WMG and more almost explicitly stated.

[[WMG: There's a Chrysalid behind you.]]
Yeah, I'm just being silly. Or Am I?
* Thanks, I haven't got up to them yet and the Sectoids have already set off my fear of TheGreys. *closes all doors*
* You wicked bastard.
* Yeah thanks, that's just what I need at half past midnight. Chrysalids have never scared me outside the game in 15 years, but now...
Just kidding, it's not behind you. It's behind me. *ACK*


[[WMG: There's a Chrysalid ''inside'' you.]]
It was injected through your last flu shot, laying dormant and waiting
for amphibious operation, including all a chance to burst out. Can't you feel it crawling around somewhere?
* Frack - I thought that was stress induced acid indigestion. Will I still be able to drink beer as a zombie?

[[WMG: Chrysalids are an engineered species, produced in vats.]]
By FridgeLogic: You don't get a [[ZombieApocalypse Chrysalid Apocalypse]] if you abandon a terror mission with Chrysalids in it, so they must lose
the way down ability to make more Chrysalids after a few generations. Since the deep sea.
*** Also, a laser beam would
Chrysalids aren't extinct, someone must be cloning them.
* More or less confirmed: most every Terror Unit
either flashboil covers its master race's weaknesses or capitalizes on a weaponizable part of its biology (here, the ocean infront Snakemen's rapid reproduction). Since it'd obviously be a bad idea to leave a standing army of the emitter or scatter harmlessly. However, it does seem stupid to not allow laser usage on surface terror missions and base defence missions. Also, a medkit for things around (barring the sea would have to not only heal the guy, but patch up the suit somewhat. Plus work in salty water.

!Mission Recon
* Why does your map start blank when entering a mission? Surely your landing craft doesn't fly blind, and surely it isn't that hard to get a map
[[spoiler: final assault on Cydonia]], of the major cities in terror missions.
** One of the
course), it'd make much more common sense to clone Chrysalids on demand or keep advance batches cryo-frozen for loading onto Terror [=UFOs=].
* Another popular pair of
theories is that either the aliens use some kind Chrysalids have a very fast/short lifespan after being brought to maturity, or that their incredible speed comes at the price of jamming equipment to screw up X-Com's sensors as they come in to prevent them from having a good view of the immediate area. And while obtaining a map of the city wouldn't be difficult, getting up-to-date information on exact terrain features would be difficult prior to the development of something like Google Maps.
** The 2012 game won't have that excuse, what with predator drones. However, they all seem to either take place in remote areas, or at night, sometimes with smoke in the area. If only the Skyranger had some sort of drone launcher, or they could get local cops to relay intel via a chopper. But the latter would doubtless have to go through about sixteen different agencies, and would be too slow to be useful.
** It's likely a funding issue: Predator drones cost millions of dollars to purchase, field, and maintain (the cost of a single drone is roughly 4 million US dollars!). X-COM simply doesn't have much room to fool around with gadgets
incredbile metabolism, which perform jobs which could be done at a cheaper cost. For example; spend four to eight million on a recon vehicle or two which may just get shot down by the aliens potentially unfailing anti-air weapons, or spend a couple thousand in soldiers with some maps and a radio? In game I imagine the predator drones would translate to roughly 50 to 80 bucks; at least half as much as a brand new satellite in the 2012 remake.
*** The problem with this line of thought is the Tanks (from X-Com) and [=SHIVs=] (from XCOM). For the former, the purchase price (in the ballpark of a few hundred of thousands) for a tank seems to indicate a certain level of progress in human remote technology by the time the aliens arrived, while in the latter not only does XCOM show a willingness to use unmanned drones,
means that they even made a few of their own design. Clearly XCOM could have purchased a bundle of Predator drones die if they could.

!Funding
Okay, there is clearly an alien invasion going on. Aliens
are clearly not friendly. Why unable to feed for too long.
* One could justify
the hell does incredible maturation of new Chrysalids by suggesting that the implanted egg carries a lot of very dense biological fuel to run the transformation. Enough to propagate two or three generations, but no more.
** Likewise, any good militarized grey goo should have a generation limit built into it.

[[WMG:
X-Com need was a token effort never expected to GET FUNDING, instead, I don't know, GETTING SUPPORT? I mean, how hard is it to relay alien sighting to X-Com instead of X-Com building their own systems every continent? This is succeed.]]
Any agency tasked with defending the Earth from an extra-terrestrial incursion,
especially troublesome in early game. You star one with one base. Basically, your first task is to decide who gets protection and who doesn't, since you have money only for one base. Now half of the world dares to bitch you because you can't protect them. Imagine if US army would need to get its funding from each state separately...
* No, your first task is to develop laser cannons as fast as possible, then build a dedicated fab facility to churn them out in trainload lots and sell them. In short order, you'll have more money than you can possibly spend--literally.
** And who, exactly, is buying all the captured weapons and equipment and alien corpses you collect on your missions? I always figured it was Disney Corp.
*** I imagine the mob and several governments would be interested in the Psi equipment.
* Because the aliens are infiltrating the governments of the world. If X-COM starts relying on the nations of the world to give them information, and that information gets compromised
an absolute United Nations mandate funded by alien infiltrators, it can do a lot of damage. Part of the reason X-COM is a virtually separate entity that operates on its own is to insulate it from alien infiltration. And the alien sightings are getting regularly relayed to X-COM (see the whole UFO activity chart) its just that X-COM is the only one actively looking for the aliens, while the rest of the globe is dealing with, well, other humans.
** Many parts of the world don't have the kind of advanced, widely distributed defense systems that would make them effective at tracking the aliens. If
the world's best radar systems can ''barely'' detect alien craft... well, how many countries are there that simply don't have radar of that quality, and thus can't relay sighting information to you in leading countries, would receive much more than six million dollars a timely fashion?
* Furthermore, one could assume that some governments outright resent the fact that their safety is in the hands of a body outside their control and are using their funds to try to run their own anti-UFO campaigns using their own armed forces. In brief, it's politics, and politicians don't like relying on things they can't control that well. See also "X-Com
month. . . if anyone was taking them seriously. X-Com was a token effort..." on diplomatic front, a show of unity without any teeth; the WMG page.
** It's not just that. Imagine if tomorrow a bunch
world's powers were really stockpiling behind each other's backs to defend themselves unilaterally. X-Com's diligent commander succeeded in spite of governments got together and announced to the rest international community, never receiving complete support from any of the world's governments that there was an alien menace and how about setting up this international body with basing rights everywhere and above top secret classification. Nobody has shot down a UFO yet, so whatever evidence exists has to be either easily fabricated (Pictures) or highly open to interpretation (weird radar signatures; damage from alien attacks). If the people proposing this didn't just get laughed out of the room, would countries.
* This also explains why
countries like China or Iran really accede continue to what amounts to a major foreign presence on their soil? Or any country at all, for that matter, except for the bases of proven, long-term, reliable allies? The fact that send X-Com gets founded at all is miraculous. Of course, once the evidence starts piling up and you can show other governments alien corpses with alien technology, the complaint becomes completely valid.
useless rookies instead of elite commandos.
** With regards to the last point, it could be that the world's governments are hedging their bets until a clear victor emerges. If X-COM loses the war, the politicians will scramble over each other to be the first to negotiate with the aliens, arguing that ''they'' didn't support X-COM, they wanted the aliens to win all along. If X-COM wins, the same politicians will announce that they have always been on X-COM's side. Politicians are like that. They sense are the wind. "''Oceania has always been at war with Eurasia.''"

!Interceptor:
* Ok, you arm crafts with weapons to take off and shoot down UFO. Why the hell does ''laser'' weaponry have the second worst range of all (21 km), barely more than double the canon range (10 km)? And is less accurate than plasma? I mean, we are talking about projectiles traveling at 299 792 458 m/s. I can understand why missiles are more accurate (they lock on the UFO and track it, while laser must hit directly and the UFO must be attempting to dodge attacks, and it is hard to hit a moving target), but plasma?
** Whilst accuracy is another matter, one of the possible reasons for range is beam coherency. A laser beam that isn't perfectly coherent may very quickly become little more than a glorified headlight. Since this is for the purposes of penetrating hulls, most of which are made of alien alloys, even dropping a little bit below minimum levels could render the weapon ineffective.
*** Atmosphere plays havoc with light beams
elite commandos - even a laser: its full rookie can make an aimed shot 65%+ of dust the time. They are just rookies when it comes to alien warfare:
--> '''X-COM Veteran''':''I don't care how good you were in the SEALS/SAS/Spetsnaz, these are Chrysalids, soldier,
and water droplets, which block refract reflect and otherwise play havoc if you don't listen to me you WILL end up with a FaceFullOfAlienWingWong.''
** Alternately, other nations send X-COM their "problem elites" -- men who are certainly ''qualified'' to belong to their Special Forces programs but have developed major psychological problems in
the photons.
*** At
process. This also conveniently explains the high energy densities, incidence of friendly fire "accidents."
* ''Terror from
the atmosphere close Deep'' takes this UpToEleven. With the original X-COM disbanded, they leave it to the laser turns into plasma through an effect called ''blooming''. Perhaps the weapon needs many weaker lasers focused at the right point underwater UFO salvage team, who are forced to get around that while still doing some damage, start from square one.

[[WMG: The military actually are helpful
and the focus optics Chrysalids really would take over the planet left unchecked.]]
In case you can't put two and two together, the military sets up a perimeter around the terror mission and waits for XCOM to arrive (because XCOM are specifically trained to take down aliens, the military are not.) If XCOM never arrive, or fail to save the day, the military steps in and kills off any aliens, preventing the threat from overriding the country. The reason the military don't step in anyway is because they
aren't accurate enough at long distances.

!Apocalypse
* So uh... Why do
trained to fight against aliens, and there is less risk if a small force goes in, especially later on in the game over alien transport Earth to their dimension? Did they just need new planet or what?
** Their own planet was dying. So yeah, they needed
when XCOM have psychic super soldiers but the military still has lightly armored riflemen.
* Not
a new planet. Earth just happened to be good choice. Well, compared to their world.
*** This troper is disinclined to believe that animation. I've
bad theory, but I always thought that if you don't succeed, the military just bomb the area clean.
** They'd have to. Some
aliens in have armor that game were an entity similar makes them impervious to bullets.
* Actually this is what I've been thinking - thats why battle maps are so limited in size - you are like the Special Forces who actually do the hostage rescue stuff - eg the SAS at the Iranian Embassy in 1980.

[[WMG: The intro
to the [[VideoGame/HalfLife2 Combine]], first and second games are inuniverse XCOM media]]
* The first alien war was turned into a cartoon by some animation company, but nobody liked it because it was disrespectful to XCOM and it was completely inaccurate (Muton Commanders?). Long after that cartoon was cancelled and the second alien war had passed, somebody filmed a 50's style horror movie based around the second alien war, which, judging from the bits we see of it, was much more accurate and respectful, but the acting sucked.
** And then someone [[AdaptationDecay made a movie very loosely based on that movie]], which sucked and bombed.

[[WMG: X-com is set in the [[TabletopGame/{{Warhammer 40000}} 40k universe]]]]
I swear, the laser rifle looks almost exactly like a laser rifle in 40k.
* Genestealers are Chryssalids
with the [[spoiler: Micronoids ]] being the only real constant in a highly diverse an extra set of universes arms and species. The design functional teeth instead of a [[FrozenFace frozen]] SlasherSmile. I don't know which one is scarier, honestly.

[[WMG: '[[InNameOnly XCOM]]' is currently undergoing a massive emergency mid-development {{Retool}}.]]
We've all seen how [[TaintedByThePreview
the city suggests reactions to the previews are pretty much universally negative]], and [[NoSuchThingAsBadPublicity not in a useful way]]. Even 2k's own forums seen to be have surprisingly few [[{{Lickspittle}} blind defenders]]- most of which are only turning public opinion ''more'' against the same. ("If this is the kind of idiot that defends the game...") It hasn't helped that 2k's PR department seems to have gone into lockdown mode, causing fans to assume the worst in the absence of proof otherwise.

Thus,
it's an outpost for an empire rather than a struggling city barely eking out an existence.
*** This is confirmed by
not unlikely that the developers have also seen this very bad reaction, and have realised that X-COM fans are ''not'' the kind of fans that will buy the game - anyway if they're still playing the aliens cannot survive on Earth, their life cycle aside, original after 15 years. If they are largely sterile, short lived, and have any sense they'll realise they have a predisposition to degenerating in the atmosphere. They are also [[spoiler: host to a species of sentient mind-controlling super virus]] which is the driving force behind potential flop on their invasion plan hands, and what are currently scrapping some or most of their original plans to turn it into a game that people might actually want to buy. This could go two ways: looking back at the original games and trying to implement more features that at least are recognisable from them so the game seems less InNameOnly, or going the other direction and trying to build on other elements (perhaps playing up the ''{{Bioshock}}'' connection) that will actually live on earth interest people who weren't interested in X-COM.

I know it sounds like wishful thinking, but there's got to be a reason for the information blackout.
* Yeah, you know the developers have screwed up
when most of the posters on the game's own forums seem to hate it. The few that defend it strenuously (at least one of them doing so in such a hard-headed, reason-resistant and blindly optimistic fashion that one could be forgiven for thinking them to be a paid shill) have been noticably quieter since it came out that one of the lines of fan speculation was true, ie: that the game was not originally an X-Com game, but [[DolledUpInstallment seems to have had the name slapped on in a bizzare attempt to increase appeal]]. I feel that most likely all they'll do is shoehorn in a bunch of references that mess with canon but still suggest it's set in the original universe (like there'll be a stinger cinematic at the end revealing that it was all a Sectoid scout mission/experiment). I think a retool would be a bit too costly for a B-Studio at this point, especially one that's already expensive due to being situated in Australia.
** The aforementioned hard-headed, reason-resistant, blindly optimistic defender? The E3 2011 Trailer disappointed him to the point of depression.
* Wouldn't the cheapest and easiest option be to change the name?
* Remember, ViewersAreMorons, if they change the name now 'all of the people will be confused!'
* I'll be considerably less angry if they are able to fit it into the canon without any retcons. But then I'd still be pissed about everything else.
* Um, guys, have you seen [[http://www.youtube.com/watch?v=CPG-SVPNTMM the latest trailer]] or checked the updates on [[http://www.xcom.com the official site]] any time recently? Flame me if you must, but judging by those two sources I'd say that one of two things is happening:
** One, 2K is listening to the fans who were disappointed by the initial information and has been tweaking the development in response to their criticism, or
** Two, 2K was planning to incorporate classic gameplay elements (e.g., hiring/firing staff, doing research, building and equipping bases, the "battlescape" view, etc.) all along, but didn't want to tip their hand.
* All they've really done is swap the points-based research camera for a points-based pickup mechanic, added the ability to hack enemies and zap powers via an interface ripped off from the Mass Effect games, and labeled what are effectively your mana points "TUs" in a sad attempt to quiet the longtime fans.
** And you know this . . . how, exactly? Because I have yet to see any mention of that anywhere except here.
*** The latest round of previews have covered these factors repeatedly.

[[WMG: The reboot is in fact all part of a plot to revive the strategy series.]]
At the moment, FPS are considered the most popular genre with the largest audience. Reviving an apparently dead franchise is tough enough. The whole reboot is a plan to bring back brand recognition, and once the FPS is a hit, then they can use that as a launch point for reviving the classic gameplay.
* Such a plan seems too problematic. I mean, X-COM fans have vocally declared their opposition to the reboot, so unless XCOM 2.0 delivers to their expectations, it's gonna flop. What I think the new game should do (if it has to be a shooter) is be squad-based, putting you in the position of a team leader, performing the various types of missions. Laser weapons would be gradually introduced, then Plasma weapons. If they feel the need to break up gameplay, then they can start missions with Interceptor routines.
* As I said above, judging by the [[http://www.youtube.com/watch?v=CPG-SVPNTMM 2011 E3 trailer]] and updates to the [[http://www.xcom.com official site]], it looks like either A) they've been taking the criticism into account and tweaking development to respond to it, or B) they were planning to incorporate classic gameplay elements all along and didn't want to tip their hand. (Mind you, that doesn't seem to have stopped people from shouting "RUINED FOREVER!" thanks to the bad taste left by that ''other'' so-called X-Com FPS . . . )
* [=LOLno=], it's not just enforcer ruining this - a lot of us were quite happy to look forward to the cancelled Alliance, mostly because we ere secure in the knowledge that we'd be getting a TBS (Genesis) too. As I mentioned above, 2K's game still has nothing more than the barest resemblance to X-Com. They've completely failed to address the stand-out complaints; That it had nothing to do with the old canon (they completely ignored that one) and that it was nothing like as tactical and cerebral as an X-Com game should be (they made the merest nod towards that one by turning combat into a three-man puzzlegame where you manipulate enemy reactions via powers, rather than the realistic large-squad battlefield tactics most of the fans were clamouring for)
* [[http://www.mcvuk.com/news/read/interview-christophhartmann-2kgames/082216 A great big "No" from 2K Boss, Christoph Hartmann]]
** FFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-
** As an addendum, his assertions, thankfully, seem to have been overruled. One wonders if he was even made aware of Firaxis' game, which is rumoured to have been in development for a while now.
** -[[OverlyLongGag CK YEAH]]

[[WMG: X-Com personnel aren't selected based on talent]]
The reason recruits are so incompetent for the cream of the entire world's special forces crop is because… That's not what they are. Rather, since X-Com is such a top secret organization,
they're done.
* And how
the heck you capture Overspawn? Apparently, its possible in the normal game...
** There is currently no known way to capture it. It has UFOpedia entry for alive and pic, but capturing it is considered impossible. [[{{Tropers/Mandemo}} This troper]] thinks it was dummied out, since it is considered as "vehicle" by the game, not as alien. Also, in my knowledge, no-one has captured it alive without hacking the game.
** It could also be just part of what they did
most combat-capable people with the programming. In order a security clearance high enough to have a 'autopsy', they have to have a 'live capture' as well. And in case be trusted knowing about X-Com's existence, and possibly even of a glitch occurring and somehow someone gets sufficiently apolitical nature to end up in such an international organization. Due to [[WeHaveReserves X-Com's typical tactics]], the live capture, it simply gives them bottom of the text and continues on, no need to crash barrel starts getting scraped pretty fast.

[[WMG:The alien invasion in XCOM has multiple epicenters / XCOM takes place in an alternate timeline/dimension from
the game because 'live capture not found'.
*** This makes
original series]]
* These seem to be
a lot of sense, distinct possibility, especially considering there was such an oversight in UFO Defense, it was possible for corrupted save data that [[http://www.rockpapershotgun.com/2011/06/29/xcom-tells-the-origin-story/ a recent interview with Rock, Paper, Shotgun]] seems to create a research topic for indicate that XCOM is intended to expand beyond the Zombie alien type, which caused borders of the game United States. To wit:
--> Jonathan Pelling: ...What we’re ultimately suggesting, I guess, is that whilst XCOM starts small, it eventually grows, forged in the fire of combat, ''to something that’s capable of encompassing the globe.'' (Emphasis added.)

[[WMG: Similar
to crash when completed as Zombies were never the above, the reboot XCOM is meant to be capturable, the SecretHistory of the original series and thus never justify some of the ZeeRust canon]]
* I, for one, haven't played the original X-Com series in ages (memo to self: get it from Steam or something, relive younger days), but if memory serves, the technology (even before the surprisingly-fast reverse-engineering) of X-Com seemed 10 to 15 years ahead of what the "real world" ended up having in the late 90s. The reason? The United States government's original XCOM team (as opposed to the multinational X-COM team) of the mid-twentieth century
had itself gotten ahold of some alien tech, and as a research result programmed in.

!X-Com's Recruitment Policy
the technology was increased. The success of this US XCOM team led to a [[AmericaSavesTheDay American suggesting to the representatives in Geneva]] that a international version should be founded.
* I understand No, the developers are on record as having explicitly stated that it's for gameplay purposes, set in a seperate universe with an unrelated story, which makes sense because [[http://kotaku.com/5613458/what-came-first-the-xcom-or-the-game?skyline=true&s=i it's a project that they've had on the backburner since before BioShock that they only decided to tag with the "XCOM" label a fair way into development]]. Even if they went back on their word after the InternetBacklash, it'd still [[RetCon screw with canon]], considering the original X-Com was a multinational concern inspired not by some American suggestion, but in-Universe, why are X-Com's recruits all hired as "Rookies"? If you're by the first and last line of defence against planetary extinction, wouldn't you try to maybe pick soldiers of a higher calibre?
** I assume it means
Japanese Kiryu-Kai Anti-Alien fighting force. Additionally, the aliens in relation to X-Com. They probably were recruited 2K's new game appear far more advanced than even the aliens from the best armed forces in original X-Com (seriously, they're morphing computronium-style living technology with some kind of built-in portal tech), meaning they'd have to do some pretty heavy explaining-away when it came to addressing why technology as of 1999 wasn't centuries ahead of our timeline due to scavenged alien tech rather than simply a decade or so.
* A few possibilities as to why that's
the world case:
** One, XCOM knows that the weapons
and technology it's held very high ranks there, onto from the Black Blocks incidents are more potent than anything else yet developed, but they lack the resources to manufacture them in terms significant quantities.
** Two, the alien invaders' equipment is powered by energy shunted through the portals they use to get to Earth. Seal those portals, and the weapons stop working. (This, if memory serves, was also supposed to be one of the plot points of ''X-Com: Apocalypse'' - but I digress.)
** Three, the initial research options that you have available to you in ''X-Com: UFO Defense'' - as well as the ability
of X-Com's internal ranks initial radar installations to detect [=UFOs=] with relative ease (at least, compared to standard civilian and military radar installations) - are a direct result of the US XCOM agency assessing what captured alien technology would be worth pursuing for further development and refinement and what wouldn't be. Man-portable laser weapons? Sure! Giant floating satellite dishes made out of black blocks that can fire energy beams? Awesome, but impractical. A computer that can track anomalous radar signals which might indicate alien activities? Definitely an advantage. Spider tanks made out of glossy black material held together by weird energy bonds? See "floating satellite dish".
** And on a side note, the Japanese Kiryu-Kai was one of the most dismal failures of the First Alien War - at least, according to the manual for X-Com: Interceptor:
-->"Many countries begin to contemplate a direct military strike against the aliens. Japan, taking the lead with it's stereotypical blind bravery and courage, forms the 'Kiryu-Kai', an anti-alien combat force. ''After five months of operation, using the best equipment available, the group is unable to intercept even a single UFO.'' Due to lack of funding, Japan is forced to disband the Kiryu-Kai in November of 1998." (Emphasis mine, source here: [[http://www.ufopaedia.org/index.php?title=Background_%28Enemy_Unknown%29 UFOPaedia.org: Background - Enemy Unknown]])
* A) Any one of those reasons is going to look pretty contrived if they try to use it, dontchathink? Especially since it was obviously never mentioned in the original game's UFOpaedia. Number two even brings up the question of why such tech was a new and confusing thing in Apoc, which is just going to require another contrivance to explain it. B) The Kiryu Kai may have been a failure (leading speculation seems to be that it was due to international borders, as they explicitly had the "best equipment available"), but it did seem to provide the inspiration for X-Com, being a force based on direct military action against the aliens, even to the point of attempted UFO interceptions. Also, once again, they've said it has nothing to do with the old series universe.
* Not necessarily. Consider the ''1632'' universe: while modern technology (machine guns, trucks, speedboats, etc.) is far more advanced than anything available during the ThirtyYearsWar, ''keeping'' that level of technology is impractical at best given what's commonly available in the 17th century. With that in mind, consider this: the aliens might be light-years ahead of humanity technologically, but they probably have the infrastructure to maintain that level of technology on a widespread scale while 1960's humanity ''doesn't''. Similarly, keep in mind that the alien tech from ''Apocalypse'' was ''organic'' - if memory serves, the UFOpedia even specified that the aliens' weapons and ships were grown, not built. Just because two different alien races use technology dependent on dimensional conduits, that doesn't necessarily mean that understanding a mechanical-technological approach to creating and maintaining them will let you understand a organic-technological approach to the same thing. And last, but not least: according to the manual for ''Interceptor'', ''all'' of the disparate attempts at anti-alien action were failures. The Kiryu-Kai was notable for being the ''biggest'' failure of the lot, specifically because their Cool Tech didn't do diddlysquat for them. If any of the disparate anti-alien responses had been effective, the UN wouldn't have needed to throw together a hastily-assembled Extraterrestrial Combat Unit in a top-secret, closed-doors meeting of the Security Council - more likely, they would have asked that whichever agency had proven itself effective expand its operational area to the rest of the UN's member states and work with their respective military forces.
* Still sounds like a real stretch to me, meaning a major retcon if they try to shoehorn their plot into the past of the original games - one would think the slightly futuristic late 90's depicted in the original game would have contained people willing to deal with the tech from the earlier invasion - heck, you'd think the last 37 years would have all sectors of industry devoted to unlocking its secrets, with the guys who manged to use it to defeat an earlier invasion at the top. Not to mention the fact that the invasion in previews is not something a country would just forget - the aliens have an actual battlefront progressing across the country, behind which population centers are simply being ''eliminated'' as the aliens xenoform the planet, leaving giant spires and floating blocks of their living tech stuff behind them. I'm afraid I'm going have to stick with the prior comments about the unrelatedness of the game universe until further notice. I'm personally pretty sure the developer comments about the operation possibly "expanding" are just intended to placate the fans who are complaining about the focus on America, BTW - basically "Wait until the sequel... XCOM: Europe!" rather than "It turns into X-Com from the original games". I've actually seen a slightly more palatable theory on the 2K forums, albeit it's still kinda hokey: The whole game is Carter unknowingly playing a virtual reality simulation designed to test the abilities of humans and discern whether or not
they're Rookies.
** Also, how likely is it that any
a threat - hence the "computery" appearance of them have killed the aliens. At the end he wakes up on board an alien before? Fighting battleship commanded by an Ethereal, and has to crash it into the moon or something, delaying the invasion until 1999, but also losing any info on the aliens as he makes his heroic sacrifice. And so what if they were all failures :P? The Kiryu Kai was the most notable, the one that gets mentioned, and the one that specifically gets its similarities to X-Com pointed out as a non-human enemy is sideline to a comparison between the isolated attempt and the communal effort. It was likely at the forefront of the minds of the people involved in the preliminary discussions that created X-Com, if they were at all well-informed. Besides which, isn't that basically edging towards an argument that the US-only "XCOM" would be destined to fail?
* . . . Now that's an interesting theory. XCOM is all in Carter's mind and an alien supercomputer? Could work, could work indeed (and it'd be an awesome "Take That!" at the people who are screeching that XCOM will ruin the series forever). On the other hand, though, XCOM might not turn into the exact same thing we know from the original series, but something remarkably similar - but instead of XCOM being a hastily-assembled, last-ditch effort put together by a panicky UN Security Council, NATO and the Warsaw Pact join forces in the face of the unknown enemy and the US XCOM division begins advising other countries on how best to deal with the alien invasion. Same basic principle - a multinational alien-fighting team - just with a different origin story.
* I think it'd be less of a take that, and more either a sad attempt at appeasement or a revoltingly cheesy wink that says "We know what you ''actually'' wanted, but we were fixated on doing our own thing because we've been working on this storyline since before it was even called "XCOM"" - like calling the three-man helicopter in the game "The Skyranger" (and before that, the car was "The Interceptor", and briefly, according to some interviews, "The Enforcer"). It'd be a bad choice because it'd just remind players of what they weren't getting, especially if newbies have been playing the old games to get a feeling for the series, or do so afterwards. But at least it wouldn't require a massive retcon. As for the [[AmericaSavesTheDay America Invents X-Com]] idea... No, I would prefer not, honestly. I liked the original X-Com's default creation by a multinational council, with no mention of which country floated the idea. Yes, it was probably inspired by the Kiryu-Kai, but at least it was inspiration and not some kind of "international upgrade" of something American that was already named "XCOM", with the US in a position of power due to having a knowledge advantage.

[[WMG: The "cannon" shells fired from the Auto-Cannon (and possibly the Heavy Cannon) are actually [[http://en.wikipedia.org/wiki/Gyrojet Gyrojets]]]]
* Haven't got much for this except that Gyrojets have a lot less recoil than standard bullets, being basically spin-stabilised rockets, and I'm pretty sure recoil was the main barrier (along with ammo weight, but that doesn't necessarily matter with
something that takes some adjustment only holds 14 shots) to man-portable miniguns, which the Auto-Cannon certainly ''resembles''. The weapon itself might also be lighter if this is the case, as Gyrojet projectiles don't require quite the same amount of strength and retraining.
** Another possibility is that these "Rookies" are fresh out
thickness to counteract gas pressure; in fact, gyrojet pistols, at least, have tiny gas ports all down the length of the regular boot camp of their home nations military. Why would barrel. The Heavy Cannon could be similar, or it could be, as I believe has been suggested in the funding nations risk some of their very expensive "elite" troops on past, a project which is probably going to be a failure and huge waste of human life? They're flat-trajectory grenade launcher (with optional flechette rounds, possibly just throwing with a booster system taking the worst troops space and weight that a warhead usually would).
* That . . . actually kind'a makes sense.
* Also, I've often wondered why the Heavy Cannon has such a thick barrel, with what appears to be some kind of shroud and hints of small pipes. If it fires Gyrojets, then it might actually be a sealed gas transfer system - apparently one problem with Gyrojets in the field was that
they have used to offer into the X-COM project get mud and using them as test subjects so that grit blocking their venting ports, leading to speculation that later versions (which never appeared due to Gyrojets gaining a reputation for inaccuracy that eventually turned out to be due to a simple ammo manufacturing error, one that could easily have been rectified if it had been spotted) would have a vent-sealing system. Possibly the HC (and maybe even the AC - it has pretty thick barrels compared to the ammo, too) has some kind of gas-catching baffle system around the barrel, that keeps it clean while also protecting the user from the hot exhaust gasses that such a large Gyrojet "shell" would almost certainly produce. The "crack" sound of it firing would also be no barrier to this being a Gyrojet - at least some of said projectiles were capable of supersonic velocity, making miniature sonic booms as they flew downrange.

[[WMG: The reboot will be a good game, it just won't be a ''X-Com'' game.]]
And that will be in some ways even worse than if it ends up flopping: if it flops they might be forced to eventually change back to something more like the originals, but if it ends up being good and sells well, they'll stick with this new "Bioshock meets Mass Effect with the X-Com brand name thrown in" formula and the odds of us ever seeing a official old-style X-Com game again go poof.
* Given that the "secret project" that Firaxis has been working on has just recently been revealed to be a turn-based part of the series' revival, I think we can safely consider this particular Epileptic Tree chopped down. (However, absent any indications to the contrary, it does seem to lend credibility to the theory that the XCOM Division of the FPS serves as a template for the X-Com force in Firaxis' contribution.)
** Kinda doubt that last part, mate, but I see the guys on the 2K forums have put it
better forces than I could, what with all the stuff on the tech disparity and that. Personally I think it just seems to unecessary to tie them together. I guess we'll see...
*** Looks like XCOM and XCOM: Enemy Unknown are in the same universe after all - just not the same universe as UFO Defense, Terror From The Deep, etc.
**** [[http://au.gamespot.com/xcom-enemy-unknown/previews/xcom-enemy-unknown-whats-new-whats-not-6364778/ Nope.]]

[[WMG: The first weapons you develop in the XCOM Shooter
will know what works well and what doesn't.
*** Would
be the auto cannon and the heavy cannon as the free tech, like the laser from Ufo Defense.]]
The
first time weapon in the background countries showed some GenreSavvy...they know that only losing five Rookies on an op is regarded as a success, so they aren't gonna send trailers "Turn their best troops. Shit, guys, technology against them" is a rail/coil cannon. The heavy cannon is a semi automatic man portable cannon capable of punching through tank armor. The auto-cannon is an automatic version capable of delivering a 2 meter blast 9 times per second. Both are beyond current human technology, and would be highly impractical if they were conventional weapons. Allowing for minor continuity in between the games.
* I'm pretty sure we ''do'', in fact, have man-portable antimateriel and explosive weapons like that, and have had them for a while, including stuff like the [[http://en.wikipedia.org/wiki/Mk_19_grenade_launcher MK 19 automatic grenade launcher]] (5 rounds per second, but in any case I'm not sure combat turns are actually as short as a single second in X-Com/UFO - I would have guessed five seconds each, at least) which has been with us since 1968, has an effective range of nearly one and a half kilometers, and is about small enough to be heftable in the 50s-60s-themed action-movie world the FPS appears to be trying to give us (and its [[http://en.wikipedia.org/wiki/XM174_grenade_launcher predecessor]] was apparently much lighter). But then, I don't personally think
they're on to us!
** I think that the various countries participating in the
literal cannon, anyway (see above).

[[WMG:
X-COM project send them their skilled but troublesome soldiers. Think Dirty Dozen. Imagine you are the military commanders of a country tasked with vetting soldiers for possible X-COM recruitment. Do you send them your best or do you send them the best of the troops you don't want?
** This troper always thought that you were given criminals sort of like in the LastChancers so you could grind your men through and
eventually emerge as elite troopers, became the EarthDefenseForce.]]
When full invasion seemed inevitable, X-COM went public, leading to the creation of the Earth Defense Force.

[[WMG: The final mission of the 2012 reboot will involve attacking the alien mothership]]

[[WMG: The whole concept of Hero Units is a leftover from when the Dev Team got sucked into the game.]]
* What happened was that during development the entire dev team [[AndZoidberg
and it Sid Meier]] got sucked into the game. However since they were all technically the creators of that world and therefore God they managed to hack their own stats and beat the game to go back to our world. However [[spoiler: Sid sacrifice himself to save that Earth. Which is why the Volunteer did so at the end mirroring Sid's actions. However since this is Sid Meier we're talking about he had an UnexplainedRecovery.]]

[[WMG: Where did the snakemen go?]]
* Snakemen were oddly missing from the remake. There was also only one addition to the roster of new alien species. The Thin Men. Which are reptilian in origin. Thin Men are literally genetically engineered Snakemen. There's where they are. Now to go prove that the cafeteria food in X Com headquarters is actually celatids and silacoids.
** So that
explains the occasional good recruits while the rest are so horrible.
*** So, basically, X-COM is Earth's very own [[Literature/ASongOfIceAndFire Night Watch]]?

!Aliens efforts
* In some of the ItsAWonderfulFailure sequences if your funding is cut, we have text indicating the aliens employ WeaponsOfMassDestruction that wipe out most of humanity. Why would
why they wait until X-COM's funding is cut? I get the idea of want X-COM out of the way, but at the start introduced "mystery meat" last week.

[[WMG: The reason why XCOM lost all
it's never much a threat technology between The Bureau and dialogue in those sequences indicates Enemy Unknown... (Assuming that individual countries trying to fight the aliens, if they get statement from The Bureau team saying the chance to, are slaughtered. If game is a prequel to Enemy Unknown is canon)]]
is because of
the aliens don't seem Cold War. Considering that The Bureau takes place in the 60's, it's completely possible that after the events of that game occurred, the FBI destroyed all evidence of the events of the game occurring to need humans to alive hide it from the USSR, thus destroying all technology present (as in their conquest plans, that game, XCOM is clearly a division of the FBI.) While this does not explain how XCOM became an international organization in Enemy Unknown, it does explain why even let us live long enough to have a fighting chance?
all the technology that game disappeared by that time.
21st Sep '13 11:36:33 AM StFan
Is there an issue? Send a Message

Added DiffLines:

!Terror missions
I'm a big fan of the first ''X-COM'', but the idea of the "terror missions" has always bugged me.

Why would the aliens land ground forces to shoot up a city, when it'd be easier to just drop a nuke or asteroid on the site? Same results (tons of humans killed, proving X-COM's impotence to stop the invasion), and this way X-COM wouldn't get the chance to look like heroes blowing the aliens away or loot all that ultra tech.

Admittedly, in the case of the fricking Chryssalids, I can understand - seed those bastards anywhere on Earth and they'd overrun entire cities and nations in short order if you don't kill them all. But most of the other aliens are just dudes with guns. Why wouldn't they take it easy on themselves and push the button?

* Until X-Com arrives on the scene, they have free run of the place. It could be that they consider it more terrifying to land and slaughter everyone by hand, allowing some to naturally escape and tell the story. Or perhaps they are just sadists?
* I thought the whole point behind the terror missions was to prove X-COM couldn't defend civilian populations against alien attack in the first place. You know, show the nations in question that they can attack with impunity, and show the countries that if X-COM can't stop a single squad of aliens from killing a small population, how would they expect to fare against much larger invasions, etc.
* They may be considered "terror missions" by X-COM, but who knows the aliens' motivations? Maybe this is their way of testing out their latest critters and technology - they know a "terror mission" will provoke an X-COM response, and thus they'll get to see how they measure up. Also, small-scale 'terror' strikes will inspire fear in Earth's nations, without pushing them over into supporting X-COM through sheer desperation as nuclear strikes might.
* The Terror Missions are also used for abduction and organ harvesting, either for experimentation or food since the aliens think we taste good. There are cases with abducted humans and various organs in the alien bases, whether these are like larders or trophy cases remains unknown. It's also theorized by the in-game scientists that the aliens in Terror From The Deep use human brains for the Biodrones (which supposedly focus the tormented feelings and thoughts of their brains into sonic attacks... at least according to the autopsy and biopsy reports...), and that the Deep Ones are mutated/modified humans.
* I personally got the impression in the game that the aliens' numbers and industrial ability are just too limited to allow them to do anything other than small-scale terror raids and such. So, instead of unleashing a full-scale invasion, they're limited to covert operations and psychological warfare instead of carpet-bombing with nukes.
* Having heavily armed aliens running rampant in populated areas probably has a better psychological effect than just bombing, and they get to show off their newest and most powerful weapons. Also, the aliens don't seem to display much capacity for widespread destruction- perhaps they never got around to inventing large-scale explosives when you have plasma and mind control?
** The Blaster Launcher/Pulse Wave Torpedo ''defies you'', sir!
*** I'm thinking more 'two million nukes' levels than 'cruise missile' levels.
**** Actually, some hard to access files indicate X-Com does use nukes. Craft mounted blaster bombs make nukes cry, as it turns out.
* Also, IIRC the Game Over screen shows humanity being put to work as slaves. If that's what they wanted, it would rule out glassing the Earth from orbit.
** If they wanted to do that, they would have ''done it'' and there wouldn't be a game.
** That ''was'' what they were trying to do. Their methodology was more subversion and manipulation than outright war.
* I got the impression that the Terror Missions were deliberate traps by the aliens for X-COM. They land and start shooting up civilians, forcing an X-COM response. X-COM arrives and runs headlong into the best the aliens have in the form of their terror units, in tight urban terrain, with civilians all around them that limits X-COM's ability to employ heavy weapons. The aliens are forcing X-COM to send in troops and potentially wipe them out or send them scurrying away in defeat. Either way ends with X-COM suffering casualties and bad PR if the aliens are able to force a victory.
** ...A round of applause, everyone?
*** Definitely. This troper surely understands TheArtOfWar.
** Classic XanatosGambit: X-COM responds, suffers high casualties and maybe loses standing, along with valuable troops and gear. X-COM ''doesn't'' respond, and they suffer even more.
* Way I see it, it's much like modern terrorist attacks. Small group of soldier get in, kill lots of unarmed civilians and get the hell out of there before X-Com enters. Result? Few surviving civilians spread rumors. Rumors = better than propaganda. Also, reason why they do Terror Missions instead of full-scale invasion... Perhaps they want Earth to surrender, since humans could easily nuke the whole planet into radioactive dustball.
* There is also the fact that, well. Having aliens appear and terrorize people spreads fear and terror. Glassing a city from orbit does nothing but piss humanity off. Theres no fear, there's no terror in it. It just convinces people that they have to fight even more if they're willing to do this horrific action. But yeah, the guy up there with the theory on the terror missions being traps is pretty good too.
* Basic tactics state that if you give your enemy a chance to escape (or to believe they have a chance to escape) then they will be less willing to fight. by nuking the planet from orbit earth will be forced to unite and they will throw everything they haave at the aliens, thus rendering the planet into an uninhabitable wasteland and denying the aliens human slaves (as shown in the game over screen) by limiting the force they use to attack humanity thinks they have a chance and will believe that they can bargin with the aliens.
* The aliens have one large mars base and some ships but no manufacturing ability or E-115 mines/synthesizer. They can't take humanity in a straight fight without running into a very serious possibility that they would exhaust their limited supply of fuel and ammunition (EVERYTHING they have runs on E-115.) So instead they are trying to scare humanity, panic them and infiltrate the highest levels of government. They win if they manage to get enough humans on their side and obeying their politicians (either traitors or mind controlled).

!TFTD BagOfSpilling
In XCOM TFTD, we find out that Elerium doesn't work underwater, fair enough. But why can't we use any of our Elerium based tech in terror missions, on land? I mean, would you rather fight in a bulky diving suit with a harpoon gun, or a suit of powered armour that can fly, carrying what is essentially a guided "you die" missile launcher?
* You aren't given any Elerium powered equipment because there's no Elerium. It's gone, kaput, used up. That's why X-com has an underwater base in the first place, looking for shot-down ufos that didn't get the engines wet. Why they can't use the rocket launchers and autocannon is another question.
** Or for that matter, laser weapons. And why do we have to research motion trackers twice? And why do we have to research medkits twice? [[{{Angrish}} Fffggg...]]
*** That's actually justifiable, if you look at it. They have to be adapted for amphibious operation, including all the way down to the deep sea.
*** Also, a laser beam would either flashboil the ocean infront of the emitter or scatter harmlessly. However, it does seem stupid to not allow laser usage on surface terror missions and base defence missions. Also, a medkit for the sea would have to not only heal the guy, but patch up the suit somewhat. Plus work in salty water.

!Mission Recon
* Why does your map start blank when entering a mission? Surely your landing craft doesn't fly blind, and surely it isn't that hard to get a map of the major cities in terror missions.
** One of the more common theories is that the aliens use some kind of jamming equipment to screw up X-Com's sensors as they come in to prevent them from having a good view of the immediate area. And while obtaining a map of the city wouldn't be difficult, getting up-to-date information on exact terrain features would be difficult prior to the development of something like Google Maps.
** The 2012 game won't have that excuse, what with predator drones. However, they all seem to either take place in remote areas, or at night, sometimes with smoke in the area. If only the Skyranger had some sort of drone launcher, or they could get local cops to relay intel via a chopper. But the latter would doubtless have to go through about sixteen different agencies, and would be too slow to be useful.
** It's likely a funding issue: Predator drones cost millions of dollars to purchase, field, and maintain (the cost of a single drone is roughly 4 million US dollars!). X-COM simply doesn't have much room to fool around with gadgets which perform jobs which could be done at a cheaper cost. For example; spend four to eight million on a recon vehicle or two which may just get shot down by the aliens potentially unfailing anti-air weapons, or spend a couple thousand in soldiers with some maps and a radio? In game I imagine the predator drones would translate to roughly 50 to 80 bucks; at least half as much as a brand new satellite in the 2012 remake.
*** The problem with this line of thought is the Tanks (from X-Com) and [=SHIVs=] (from XCOM). For the former, the purchase price (in the ballpark of a few hundred of thousands) for a tank seems to indicate a certain level of progress in human remote technology by the time the aliens arrived, while in the latter not only does XCOM show a willingness to use unmanned drones, they even made a few of their own design. Clearly XCOM could have purchased a bundle of Predator drones if they could.

!Funding
Okay, there is clearly an alien invasion going on. Aliens are clearly not friendly. Why the hell does X-Com need to GET FUNDING, instead, I don't know, GETTING SUPPORT? I mean, how hard is it to relay alien sighting to X-Com instead of X-Com building their own systems every continent? This is especially troublesome in early game. You star with one base. Basically, your first task is to decide who gets protection and who doesn't, since you have money only for one base. Now half of the world dares to bitch you because you can't protect them. Imagine if US army would need to get its funding from each state separately...
* No, your first task is to develop laser cannons as fast as possible, then build a dedicated fab facility to churn them out in trainload lots and sell them. In short order, you'll have more money than you can possibly spend--literally.
** And who, exactly, is buying all the captured weapons and equipment and alien corpses you collect on your missions? I always figured it was Disney Corp.
*** I imagine the mob and several governments would be interested in the Psi equipment.
* Because the aliens are infiltrating the governments of the world. If X-COM starts relying on the nations of the world to give them information, and that information gets compromised by alien infiltrators, it can do a lot of damage. Part of the reason X-COM is a virtually separate entity that operates on its own is to insulate it from alien infiltration. And the alien sightings are getting regularly relayed to X-COM (see the whole UFO activity chart) its just that X-COM is the only one actively looking for the aliens, while the rest of the globe is dealing with, well, other humans.
** Many parts of the world don't have the kind of advanced, widely distributed defense systems that would make them effective at tracking the aliens. If the world's best radar systems can ''barely'' detect alien craft... well, how many countries are there that simply don't have radar of that quality, and thus can't relay sighting information to you in a timely fashion?
* Furthermore, one could assume that some governments outright resent the fact that their safety is in the hands of a body outside their control and are using their funds to try to run their own anti-UFO campaigns using their own armed forces. In brief, it's politics, and politicians don't like relying on things they can't control that well. See also "X-Com was a token effort..." on the WMG page.
** It's not just that. Imagine if tomorrow a bunch of governments got together and announced to the rest of the world's governments that there was an alien menace and how about setting up this international body with basing rights everywhere and above top secret classification. Nobody has shot down a UFO yet, so whatever evidence exists has to be either easily fabricated (Pictures) or highly open to interpretation (weird radar signatures; damage from alien attacks). If the people proposing this didn't just get laughed out of the room, would countries like China or Iran really accede to what amounts to a major foreign presence on their soil? Or any country at all, for that matter, except for the bases of proven, long-term, reliable allies? The fact that X-Com gets founded at all is miraculous. Of course, once the evidence starts piling up and you can show other governments alien corpses with alien technology, the complaint becomes completely valid.
** With regards to the last point, it could be that the world's governments are hedging their bets until a clear victor emerges. If X-COM loses the war, the politicians will scramble over each other to be the first to negotiate with the aliens, arguing that ''they'' didn't support X-COM, they wanted the aliens to win all along. If X-COM wins, the same politicians will announce that they have always been on X-COM's side. Politicians are like that. They sense the wind. "''Oceania has always been at war with Eurasia.''"

!Interceptor:
* Ok, you arm crafts with weapons to take off and shoot down UFO. Why the hell does ''laser'' weaponry have the second worst range of all (21 km), barely more than double the canon range (10 km)? And is less accurate than plasma? I mean, we are talking about projectiles traveling at 299 792 458 m/s. I can understand why missiles are more accurate (they lock on the UFO and track it, while laser must hit directly and the UFO must be attempting to dodge attacks, and it is hard to hit a moving target), but plasma?
** Whilst accuracy is another matter, one of the possible reasons for range is beam coherency. A laser beam that isn't perfectly coherent may very quickly become little more than a glorified headlight. Since this is for the purposes of penetrating hulls, most of which are made of alien alloys, even dropping a little bit below minimum levels could render the weapon ineffective.
*** Atmosphere plays havoc with light beams - even a laser: its full of dust and water droplets, which block refract reflect and otherwise play havoc with the photons.
*** At high energy densities, the atmosphere close to the laser turns into plasma through an effect called ''blooming''. Perhaps the weapon needs many weaker lasers focused at the right point to get around that while still doing some damage, and the focus optics aren't accurate enough at long distances.

!Apocalypse
* So uh... Why do in game over alien transport Earth to their dimension? Did they just need new planet or what?
** Their own planet was dying. So yeah, they needed a new planet. Earth just happened to be good choice. Well, compared to their world.
*** This troper is disinclined to believe that animation. I've always thought that the aliens in that game were an entity similar to the [[VideoGame/HalfLife2 Combine]], with the [[spoiler: Micronoids ]] being the only real constant in a highly diverse set of universes and species. The design of the city suggests that it's an outpost for an empire rather than a struggling city barely eking out an existence.
*** This is confirmed by the game - the aliens cannot survive on Earth, their life cycle aside, they are largely sterile, short lived, and have a predisposition to degenerating in the atmosphere. They are also [[spoiler: host to a species of sentient mind-controlling super virus]] which is the driving force behind their invasion plan and what will actually live on earth when they're done.
* And how the heck you capture Overspawn? Apparently, its possible in the normal game...
** There is currently no known way to capture it. It has UFOpedia entry for alive and pic, but capturing it is considered impossible. [[{{Tropers/Mandemo}} This troper]] thinks it was dummied out, since it is considered as "vehicle" by the game, not as alien. Also, in my knowledge, no-one has captured it alive without hacking the game.
** It could also be just part of what they did with the programming. In order to have a 'autopsy', they have to have a 'live capture' as well. And in case of a glitch occurring and somehow someone gets the live capture, it simply gives them the text and continues on, no need to crash the game because 'live capture not found'.
*** This makes a lot of sense, especially considering there was such an oversight in UFO Defense, it was possible for corrupted save data to create a research topic for the Zombie alien type, which caused the game to crash when completed as Zombies were never meant to be capturable, and thus never had a research result programmed in.

!X-Com's Recruitment Policy
* I understand it's for gameplay purposes, but in-Universe, why are X-Com's recruits all hired as "Rookies"? If you're the first and last line of defence against planetary extinction, wouldn't you try to maybe pick soldiers of a higher calibre?
** I assume it means in relation to X-Com. They probably were recruited from the best armed forces in the world and held very high ranks there, but in terms of X-Com's internal ranks they're Rookies.
** Also, how likely is it that any of them have killed an alien before? Fighting a non-human enemy is likely something that takes some adjustment and retraining.
** Another possibility is that these "Rookies" are fresh out of the regular boot camp of their home nations military. Why would the funding nations risk some of their very expensive "elite" troops on a project which is probably going to be a failure and huge waste of human life? They're possibly just throwing the worst troops they have to offer into the X-COM project and using them as test subjects so that their better forces will know what works well and what doesn't.
*** Would be the first time the background countries showed some GenreSavvy...they know that only losing five Rookies on an op is regarded as a success, so they aren't gonna send their best troops. Shit, guys, they're on to us!
** I think that the various countries participating in the X-COM project send them their skilled but troublesome soldiers. Think Dirty Dozen. Imagine you are the military commanders of a country tasked with vetting soldiers for possible X-COM recruitment. Do you send them your best or do you send them the best of the troops you don't want?
** This troper always thought that you were given criminals sort of like in the LastChancers so you could grind your men through and eventually emerge as elite troopers, and it explains the occasional good recruits while the rest are so horrible.
*** So, basically, X-COM is Earth's very own [[Literature/ASongOfIceAndFire Night Watch]]?

!Aliens efforts
* In some of the ItsAWonderfulFailure sequences if your funding is cut, we have text indicating the aliens employ WeaponsOfMassDestruction that wipe out most of humanity. Why would they wait until X-COM's funding is cut? I get the idea of want X-COM out of the way, but at the start it's never much a threat and dialogue in those sequences indicates that individual countries trying to fight the aliens, if they get the chance to, are slaughtered. If the aliens don't seem to need humans to alive in their conquest plans, why even let us live long enough to have a fighting chance?

----
This list shows the last 10 events of 10. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=WMG.XCom