History WMG / XCOMEnemyUnknown

7th Sep '17 8:35:48 AM SeptimusHeap
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* Adds an council mission where you escort [[VideoGame/{{Half-Life}} Gordon Freeman]] out of Black Mesa. He then joins as an assault-class character.

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* Adds an council mission where you escort [[VideoGame/{{Half-Life}} [[VideoGame/HalfLife Gordon Freeman]] out of Black Mesa. He then joins as an assault-class character.
29th Aug '17 6:11:21 PM GrammarNavi
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** This troper heard of [[{{XSGCOM}} such fanfic's existence]] (Based on classic X-Com though) and can recommend it to everyone who likes either franchise.

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** This troper heard of [[{{XSGCOM}} [[Fanfic/{{XSGCOM}} such fanfic's existence]] (Based on classic X-Com though) and can recommend it to everyone who likes either franchise.
28th Apr '17 6:43:54 AM Cryoclaste
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Both ''VideoGame/{{X-COM}}'' and ''VideoGame/SidMeiersAlphaCentauri'' are highly beloved classics without a worthy successor until Firaxis stepped in, this happening for the former in our universe, and for the latter in XCOM:EU's.

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Both ''VideoGame/{{X-COM}}'' ''VideoGame/{{XCOM}}'' and ''VideoGame/SidMeiersAlphaCentauri'' are highly beloved classics without a worthy successor until Firaxis stepped in, this happening for the former in our universe, and for the latter in XCOM:EU's.
30th Mar '17 7:24:12 AM Belisaurius
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[[WMG: The Representitive of the Council is Agent 47]]
Really, the only evidence of this is the BaldOfAwesome but it does paint an interesting picture of either the Council finding the most badass being they could find to represent them or Agent 47 running around the world threatening people into supporting XCOM.
17th Feb '17 2:21:26 PM ManekIridius
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* Alternately, you aren't the pilot, as he reports in to Bradford at the beginning of each ground op. Of course, there's nothing stopping you from taking the navigator's seat and directing the squad on-site. That the Skyranger is capable of offering a similar aerial viewpoint to what's used in-game is just icing on the moist, low-lag communication cake; hell, Big Sky is even a fitting callsign for a commanding officer.
7th Jan '17 3:18:19 PM nombretomado
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** What about one that adds [[Left4Dead Tanks]] as spawns from a new "Elite Chryssalid"?

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** What about one that adds [[Left4Dead [[VideoGame/Left4Dead Tanks]] as spawns from a new "Elite Chryssalid"?
4th Jan '17 11:56:16 PM Xtifr
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* Snakemen were oddly missing from the remake. There was also only one addition to the roster of new alien species. The Thin Men. Which are reptilian in origin. Thin Men are literally genetically engineered Snakemen. There's where they are. Now to go prove that the cafeteria food in XCom headquarters is actually celatids and silacoids.

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* Snakemen were oddly missing from the remake. There was also only one addition to the roster of new alien species. The Thin Men. Which are reptilian in origin. Thin Men are literally genetically engineered Snakemen. There's where they are. Now to go prove that the cafeteria food in XCom XCOM headquarters is actually celatids and silacoids.



** Those are Creator/SquareEnix games, XCom is 2K. Besides we already got a triad member in the DLC.

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** Those are Creator/SquareEnix games, XCom XCOM is 2K. Besides we already got a triad member in the DLC.



** Potentially confirmed. The available news about the sequel seems to indicate there's a human force working with the aliens called ADVENT. Seems likely this is what EXALT turned into after XCom was obliterated.

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** Potentially confirmed. The available news about the sequel seems to indicate there's a human force working with the aliens called ADVENT. Seems likely this is what EXALT turned into after XCom XCOM was obliterated.
21st Aug '16 5:45:30 AM TheImprobableOne
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Think about it, read any old UFO story where the military miraculously shows up moments after a UFO crash. The whole point of the original X-COM's creation was to make the whole thing seem to be absurd and with the massive increase in tech they revived the propaganda campaign to basically make anyone reporting strange soldiers showing up at UFO crashes seem like kook talk.

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Think about it, read any old UFO story where the military miraculously shows up moments after a UFO crash. The whole point of the original X-COM's creation was to make the whole thing seem to be absurd and with the massive increase in tech they revived the propaganda campaign to basically make anyone reporting strange soldiers showing up at UFO crashes seem like kook talk.talk.

[[WMG: The whole game is a StableTimeLoop.]]

Final mission, [[spoiler: the most powerful Psionic on Earth, possibly in the universe, sacrifices themselves to save the planet from the exploding alien ship. WordOfGod says this doesn't kill them. They instead AscendtToAHigherPlaneOfExistence, becoming some sort of omnipresent force. Eons before the game, the aliens detect this force, but have no idea what it is, just that the universe needs to be ready to fight it.]] They build an army, research psionics, and invade Earth.

If they succeed, [[spoiler: the final mission never happens, so the Volunteer never sacrifices themselves]], undoing the StableTimeLoop and resulting in X Com 2.
10th Feb '16 10:52:04 PM jormis29
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** In ''X-Com 2'', [[spoiler: the Commander possesses extremely powerful psionic abilities after being downloaded into an Avatar body, and their psionic aura is the same light blue as Asaru's, instead of the deep purple used by psi troopers and Ethereals. The game explains all this as due to the Commander having had a microchip implanted into their brain that previously linked them into the alien psionic network, but the X-Com scientists explaining this may simply be misinformed. In the final mission, the Commander's Avatar seems to control their squad directly in the same manner that Asaru's host did throughout ''The Bureau''. And the game repeatedly mentions how special and incredible the Commander is, without providing any background details as to ''why'' they're the greatest tactical asset either side has ever seen.]]

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** In ''X-Com 2'', ''VideoGame/XCOM2'', [[spoiler: the Commander possesses extremely powerful psionic abilities after being downloaded into an Avatar body, and their psionic aura is the same light blue as Asaru's, instead of the deep purple used by psi troopers and Ethereals. The game explains all this as due to the Commander having had a microchip implanted into their brain that previously linked them into the alien psionic network, but the X-Com scientists explaining this may simply be misinformed. In the final mission, the Commander's Avatar seems to control their squad directly in the same manner that Asaru's host did throughout ''The Bureau''. And the game repeatedly mentions how special and incredible the Commander is, without providing any background details as to ''why'' they're the greatest tactical asset either side has ever seen.]]
10th Feb '16 10:50:53 PM jormis29
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[[spoiler:At the end of The Bureau Asaru disappeared with "[[MythologyGag Its status, its location, and its intent are]] [[XComEnemyUnknown ... unknown.]]" In a twist he never left Earth and once again acts as the player character to help against the invasion.]]

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[[spoiler:At the end of The Bureau Asaru disappeared with "[[MythologyGag Its status, its location, and its intent are]] [[XComEnemyUnknown ...are... unknown.]]" In a twist he never left Earth and once again acts as the player character to help against the invasion.]]
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http://tvtropes.org/pmwiki/article_history.php?article=WMG.XCOMEnemyUnknown