History WMG / TheStormlightArchive

29th Jul '16 3:30:40 PM thegoodsamaritan
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** HiddenDepths, confirmed. [[spoiler: Villain status, however, is subverted. Renarin is a Radiant- a Truthwatcher, in particular. The reason for his "fits" is that, like all Radiants, he gears the screams of the Shardblades whenever he touches them, rendering him basically useless. With his own spren and Surgebinding, he's sure to be a force to be reckoned with.]]
15th Apr '16 9:56:22 AM Jasin_Moridin
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* Jossed... by [[spoiler:BandsOfMourning of all things. She's a Hunter from the culture that survived far south of the Elendel Basin on Scadrial.]]




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[[WMG: Lift's Boon]]

* Lift decided to go seek the Old Magic just for the hell of it, and when asked what boon she wanted, she replied with just, "I want awesomeness."

21st Jan '16 1:34:35 PM Discar
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16th Jan '16 6:53:34 AM Kakai
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[[folder:Character and plot development theories]]



[[WMG:The Heralds' betrayal of their oaths was the cause of the fall of the Radiants]]
* After the betrayal, the Radiants lost their faith in the concept of honor, and that killed their spren.



[[WMG:The Shards are pieces of the "Almighty," just as he is a Shard of Adonalsium.]]
There is ''no way'' the name "Shards" is unimportant, and at one point Hoid offhandedly mentions Andonalsium. The Almighty himself also says something about a woman named "Cultivation," which sounds like another Shard.
* One of the seventeen shards of Adonalsium shattered, hence why the meta-ArcNumber is 16. It's quite likely the shardblades and plate are made from that one; one of the chapter breaks even mentions sending the holders of the fragments after the writer.
** There were only 16 Shards of Adonalsium. I think that the Shardblades may be Splinters of Honor, like how the breath of a Returned in Warbreaker is a Splinter of Endowment
** Wait, what? The 17th shard is a name of an organization, possibly in tribute to the 17th shard fansite. There are only 16 shards. Adonalsium shattered into 16 shards, of which we know of less than half by my count. Ruin and Preservation were on Scadrial (the world of Mistborn), while Honor, Odium, and Cultivation were on Roshar (the world of the Stormlight Archive). These 16 shards can further be shattered/scattered, but Adonalsium was never a shard- it was the whole which split into the 16 shards. The Metaplot (to be someday written in Dragonsteel, if Sanderson ever gets that far) is probably going to be about the 16 shards reuniting - we've already seen Preservation and Ruin (re)uniting into Harmony.
*** actually the in-world organization came first, Brandon suggested the name for the fansite just before WoK came out (they were going to call it Hoid's Compendium).
* Confirmed. Shardblades are "dead" spren killed by the breaking of oaths by Radiants, and cognitive spren are tiny pieces of the Almighty.

[[WMG:The lighteyes are all descendants of the first Shardbearers, who took up the Shards abandoned by the Knights Radiant.]]
Although we haven't actually seen it happen, its been mentioned several times that a darkeyes who takes up a Shardblade gains lighteyes, and his children will be lighteyes as well.
* Some of them might be, but clearly not all of them are, as there were lighteyes before the Radiants' fall, though they were not considered superior to Darkeyes back then.
** Of course, those could just be the children of Radiants.
** As of Words of Radiance, Shardblades actually DO change a person's eye color.
[[WMG:The [[spoiler:Lost Herald]] isn't dead at the end of the book.]]
He dropped his Blade and it didn't disappear, which is supposed to make us think he's dead. But those Blades are explicitly shown to work differently than normal ones; he still has brown eyes, for one thing, and in the DistantPrologue its mentioned that if they had died, their Blades would have disappeared.
* Could it be a Dawnshard? [[spoiler: Teft thinks Kaladin is one of the Radiants or Heralds reborn. Syl and Kaladin both feel a revulsion for the shardblades, but the Lost Herald has some sort of blade that is magical. Did the Heralds use Dawnshards rather than shardblades?]]
** Brandon has explicitly refereed to the Heralds' Blades as Honorblades, the Dawnshards are something else.
* Brandon has also stated that [[spoiler:Taln will be a POV character later in the series, so I think it's WordOfGod that he's alive.]]
* As of ''Words of Radiance'' [[spoiler: Taln's alive. Largely catatonic, but alive]].

[[WMG:All the Spren are actually not the type they are commonly known as.]]
They are all, like Sil, various different types of spren that are actually connected with the radiants. However, with no Radiants, the spren revert to a base nature and lose all intelligence.
* Pain Spren have something to do with healing, and possibly with soulcasting.
** Brandon Sanderson said in his latest interview that there are only 10 types of spren associated with the Radiants, we've seen more then 10 types, therefore they can't all be Radiant-associated.
** They could have devolved into more than one group. Maybe the honorspen split into windspren and naturespren, for example.
** Some spren are the spren they seem, others simply lack something to make them more. Kaladin is Syl's more. As Per Words of Radiance.

[[WMG:Aimians, like [[spoiler:the Parshmen and Parshendi]] are Voidbringers.]]
Chapter epigraphs constantly reference the Voidbringers' ability to change their shape, especially their skin. Axies can change his tattoos, as well as his sense of smell and pain. He also mentions a "Curse of Kind", which sounds quite suspicious.
** WordOfGod indicates that the "curse of kind" is something that is unique to Axies, and is related to the Nightwatcher. On the other hand, WordOfGod has also confirmed that Aimians, like Parshmen/shendi, aren't human...
** There is WordOfGod that Horneaters are a mix of human and parshendi (which gives them their ability to see spren). Aimians could be another similar mix with a different ability.



[[WMG:Spren are tiny shards of adonalasium]]
Adonalasium is split into (possibly 16) major God shards such as Ruin, Preservation, Endowment and Cultivation. These are all aspects of sentient existence combined with divine power, perhaps Spren are the same but on a much smaller scale. Whatever caused the splitting of the God Shards created Spren as a by-product just as dust is created whenever a large object is broken up. These minor shards have less defined roles and are drawn to and shaped by changes in the world.
Smaller Spren change their nature, adapting into different forms such as painspren or flamespren, the longer they are of one form the stronger they are. Larger Spren such as Syl have become locked into a single type slowly gaining strength of sentience.
(much like the small Gods of the Literature/{{Discworld}})
* I think the spren are Splnters of the Almighty's Shard (Honor), the superspren, the ones that can form bonds were deliberately created, the others are the pieces the Shard got broken into when Odium killed the Almighty.
* Note that in Dalinar's vision, which shows him a time before Honor was shattered (presumably), there is not a single mention of sprens, even though fear- and painspren should have been there, given the amount of fighting.
** Nope. Words of Radiance has a vision where Radiants are definitely talking with spren, a voidspren appears that creates a thunderclast, and the Blades themselves are the remains of spren bonded to the Radiants.

[[WMG:The Stormlight Archive will turn into a massive Crisis Crossover with the other Sanderson worlds.]]
Ten books is a really long time for Brandon Sanderson to send on saving one world from one god (Mistborn dealt with three gods in just three books!), and when The Almighty is describing the threat posed by Odium, he points at the stars and says they're all in danger, too. What better time to finally begin paying of this whole "Shards of Andonalsium" metaplot that has so far been advanced only by his blog? Getting to actually compare power between, say, Marsh and Susebron would be a side benefit.
** Brandon has said he intends to write a series dealing with the metaplot, but that TSA is not that series, the series he intends to write is called Dragonsteel.
** Based on current understanding, it looks more like Dragonsteel will be a prequel series of sorts, dealing with the origins of the Shards. The third ''Mistborn'' trilogy (confirmed as SpaceOpera) seems the most likely to be a straightforward crossover. However, Stormlight will be one of the three "core" Cosmere series, along with Dragonsteel (seven books) and Mistborn(a "trilogy of trilogies").



[[WMG:Jasnah's theories have it backward in at least one respect:]]
The Parshendi aren't unnaturally wild and uncontrolled Parshmen; instead, Parshmen are unnaturally docile, bound Parshendi. The culture (or at least level of sentience) of the Parshendi is the natural state of the race. When the [[spoiler:Voidbringers]] were defeated in the past, and [[spoiler:forced to become the Parshmen slaves]], some of the race were not bound. Those are the Parshendi.
** Thanks to a reading from Book 2, we now have a bit of insight into this. The Parhsendi can take on various "forms" for different purposes, like a HiveCasteSystem where caste can be changed; the Parshendi we see in the first book are in warrior-form. The Parshmen, on the other hand, are said to be the ''absence'' of form, so it probably is something unnatural the ancient humans forced on them to make them docile. [[spoiler: If they ''are'' Voidbringers, I'd guess that's ''also'' an unnatural form, likely induced by Odium]].

[[WMG:Each order of the Knights Radiant gains its power from a Shard of Adonalsium.]]
There are sixteen shards. We know Scadrial was home to two, that there are two shardholders associated with Sel, and we know of one for Nalthis. We know for a fact that Ruin and Preservation each were the source of a magic system, so it stands to reason each shard can do this. It's also fairly reasonable to assume Sel and Nalthis were each home to two Shards. This leaves ten for Roshar, the same number of orders of the Knights Radiant, who each have a unique system. It's a Sanderson has mentioned that The Almighty was a shardholder for the shard Honor, and we know that Kaladin is bonded with an honorspren.
** Brandon has said there are only 3 Shards on Roshar Honor, Odium, and Cultivation.
** Hardback edition, page 157, the line from the dying person. If more people had caught that sooner, he wouldn't have needed to confirm it. It says, "Three of sixteen ruled, but now the Broken One reigns." I only caught it on my third read through.
*** Could be misdirection, it does not say that Odium was one of the three. It could have been Honor, Cultivation and one other but now that Odium has killed Honor there are still three; Odium, Cultivation and the other (possibly whatever the Nightwatcher is)
** There doesn't need to be a Shard per magic system. The interaction between Shards cause magic systems as well as on Scadrial, two Shards but three systems. Fairly sure Sanderson mentioned that somewhere unless this troper is completely wrong...
* As of ''Words of Radiance'' [[spoiler: each order of Radiants appears to get their power from a different type of spren, rather than a different Shard]].

[[WMG:A Shard of Knowledge, Intellect, or some such resides on Earth.]]
Specifically in the Free Kingdoms from the Alcatraz books.
* Alcatraz is specifically not part of Sanderson's greater Cosmere. (like Mistborn, Elantris, TLA etc.) [[http://www.timewastersguide.com/forum/index.php?topic=7878.0 Read more here]]

[[WMG: The shard on earth is called "Articulation".]]
And its presence resulted in the magic system and world of Franchise/HarryPotter.
* Jossed. Earth is not part of the Cosmere. (Otherwise, ''TheReckoners'', ''AlcatrazSmedry'', and ''TheRithmatist'' would be part of the cosmere, and they are not)

[[WMG:The Parshendi aren't Voidbringers.]]
It could be that the Voidbringers were controlled by an outside source. Parshmen are Voidbringers who have simply had that control transferred in order to enslave them, while the Parshendi are free, not just of the enslavement of their cousins, but from the outside control as well. It might explain why that Parshendi Shardbearer was so interested in seeking out and talking to the guy who's been experiencing visions from the Almighty.
* Semi-confirmed. [[spoiler: Only certain Parshendi forms appear to be Voidbringers in the strictest sense, and the transformation requires possession by a certain kind of spren. Eshonai's personality changes markedly when she goes stormform, with the implication that an outside force has taken over her body]].



[[WMG:The Shards only work properly when the wearer is bonded to a spren]]
Each of the Orders of the Knights Radiant were attached to a type of spren. In Dalinar's visions we see that the shardplates and blades glowed and in fact at least some Shardbearers could fly in their plate. So it might be possible that surgebinders had their own bound plate and blade (like Szeth, whose blade is much smaller than others). I think also this ties into Syl's disdain for at least Dalinar's blade. She doesn't like it because its not bonded to a human/spren. To her it might be like somebody using a person's limb as a weapon.
* Alternately each of the orders had their own type of Shardblade. Syl didnít like it because it doesnít match her and she thinks Dalinar is better without it as he very much belongs to the Order, and associated spren, of Honor.
* Semi-confirmed. [[spoiler: Sharblades ''are'' spren, but they only seem to work properly when bonded to someone who is living according to the Ideals. When the original Radiants broke their vows, this "killed" their associated spren, leaving behind Blades that are a sort of echo of the original living spirit. Syl doesn't like the Blades because they are, effectively, the remains of dead spren, but she doesn't have a problem acting as Kaladin's blade, and in this state she shift the weapon around to fit Kaladin's current needs and retake her spren form when the Blade isn't in use]].
** As of Word's of radiance, this guess is partially correct. It is in fact a [[spoiler: dead spren]] that powers the shard. So IT IS the lack of spren that makes her so upset about them.



[[WMG:The Shardblades are ''Odium'']]
So, Odium is apparently called The Broken One, Shard#17 is shattered and a large number of people had some of it, the Shardblades are weapons and Odium causes war, and it is a law of things written by Creator/BrandonSanderson that the initial BigBad isn't. The theory, therefore, is that someone shattered Odium(possibly holding the shard War) into a bunch of pieces, which then became Shardblades and Shardplate, which were then used to kill Honor and Cultivation by the real BigBad.
* Odium is the name of the Shard in question, the holder is Rayse and given the fact that Honor (aka the Almighty) tells Dalinar in his last vision that Odium killed him, I think we can be fairly sure that Odium killed Honor (or more accurately the holder of Honor, and is still the most likely BigBad, also we don't know whether Cultivation is dead or not.
** Also, the person (Hoid?) who wrote the letter that tops the chapters in part 2 of WoK certainly acts like Rayse is still alive and kicking. I certainly wouldn't rule out that Odium somehow tainted the Shards, however.
** This is officially Jossed as of Words of Radiance. Paraphrased from the book:[[spoiler: The Shards are actually ''spren'', bonded to a human in and in the form of a weapon. Also, apparently the only reason that it takes 10 heartbeats to summon a shardblade is because the spren composing it is actually dead(because the origianal Radiant it was bonded to broke their oaths during the Recreance), and those few heartbeats sort of almost partially bring it back to life.]]

to:

[[WMG:The Shardblades are ''Odium'']]
So, Odium
[[WMG: Wit's story to Kaladin is apparently called The Broken One, Shard#17 foreshadowing of Szeth's eventual suicide]]
* Szeth
is shattered and a large number of people had already losing some of it, his faith in what's holy and profane, but as his contracts get more horrific, he clings to the Shardblades are weapons idea that it's someone else's fault - his master or even the victims. Eventually, he'll come to realise that he is responsible for his own actions, and Odium causes war, that his faith was blinding him. When that happens, he won't be bound anymore by the oath not to kill himself, and it is a law will take his own life.
** Strongly supported by ''Words
of things written by Creator/BrandonSanderson Radiance''. [[spoiler:He learns that he was right to warn his people that the initial BigBad isn't. The theory, therefore, is Voidbringers are returning, suggesting that someone shattered Odium(possibly holding he was cast out as Truthless under false pretenses. So, as in the shard War) into a bunch of pieces, which then became Shardblades and Shardplate, which were then used to kill Honor and Cultivation by story, the real BigBad.
* Odium is the name of the Shard
crimes he committed in question, the holder is Rayse and given the fact that Honor (aka the Almighty) tells Dalinar in his last vision that Odium killed him, I think we can be fairly sure that Odium killed Honor (or more accurately obedience to the holder of Honor, and is still the most likely BigBad, also we don't know whether Cultivation is dead or not.
** Also, the person (Hoid?) who wrote the letter that tops the chapters in part 2 of WoK certainly acts like Rayse is still alive and kicking. I certainly wouldn't rule out that Odium somehow tainted the Shards, however.
**
his Oathstone were nobody's fault but his own. This is officially Jossed as of Words of Radiance. Paraphrased from the book:[[spoiler: The Shards are actually ''spren'', bonded to a human realization causes him some serious SanitySlippage, culminating in and in the form of a weapon. Also, apparently the only reason that him letting Kaladin kill him. Pity it takes 10 heartbeats to summon a shardblade is because the spren composing it is actually dead(because the origianal Radiant it was bonded to broke their oaths during the Recreance), and those few heartbeats sort of almost partially bring it back to life.[[BackFromTheDead doesn't stick]].]]



[[WMG:Jasnah's [[spoiler: Soulcasting]] spren are honesty-spren]]
The spren that grant [[spoiler: soulcasting]] are honesty-spren.
* Jasnah is a veristitalian, one who seeks the truth.
* Before they [[spoiler: take her to Shadesmar]] they demand truth of Shallan.
** Interesting (but I'd say truth-spren rolls off the tongue a bit better), this could explain how [[spoiler: soulcasting]] works, the stormlight gives you the power to change the truth about what an object is.
*** people have been calling them truthspren, and Brandon has said it's as good a name as any but he doesn't want to canonize it quite yet
*** Those spren are now officially called [[spoiler: Cryptics]]. Rather amusingly, the book(Words of Radiance) went on to say [[spoiler: that if we were to assign a name to them in the way that the other spren are named(flamespren, gloryspren, etc) they would actually be ''lie''spren.]]
** Actually, Jasnah does ''not'' have a bond with the Cryptics, Shallan does. Shallan and Jasnah are different orders, and thus have bonded different sorts of spren.



[[WMG:The setting will be revealed to be EarthAllAlong.]]
Evidence for this is the fact that there is still one place where earth life exists. It seems weird for a constructed world to have one small earth like place when the rest of the world has nothing in common with earth.
* PS. I do not know how to link to the tropes I mentioned could someone please help me with that.
** WordOfGod is that there is no version of Earth in the Cosmere (the cosmology that all of Sanderson's major works share) so this one is almost certainly not true. However, I certainly wouldn't rule out a reveal that Roshar was once much more Earth-''like'' at some point in its very distant past.
*** I doubt that. Roshar's native ecology seems far too alien to have been derived from anything earthlike, and far too diverse and well established to be some kind of recent (evolutionary speaking) phenomena. A simpler explanation is that humans and earth fauna and flora aren't native to Roshar. Shinovar has an earth like ecology cause it's the one place protected by highstorms, where earth organisms could out compete the ones on Roshar.

to:

[[WMG:The setting will be revealed to be EarthAllAlong.[[spoiler:Lost Herald]] isn't dead at the end of the book.]]
Evidence for this He dropped his Blade and it didn't disappear, which is the fact that there is supposed to make us think he's dead. But those Blades are explicitly shown to work differently than normal ones; he still has brown eyes, for one place where earth life exists. It seems weird for a constructed world to have one small earth like place when thing, and in the rest of the world has nothing in common with earth.
* PS. I do not know how to link to the tropes I
DistantPrologue its mentioned could someone please help me with that.
that if they had died, their Blades would have disappeared.
* Could it be a Dawnshard? [[spoiler: Teft thinks Kaladin is one of the Radiants or Heralds reborn. Syl and Kaladin both feel a revulsion for the shardblades, but the Lost Herald has some sort of blade that is magical. Did the Heralds use Dawnshards rather than shardblades?]]
** Brandon has explicitly refereed to the Heralds' Blades as Honorblades, the Dawnshards are something else.
* Brandon has also stated that [[spoiler:Taln will be a POV character later in the series, so I think it's
WordOfGod is that there is no version he's alive.]]
* As
of Earth in the Cosmere (the cosmology that all ''Words of Sanderson's major works share) so this one is almost certainly not true. However, I certainly wouldn't rule out a reveal that Roshar was once much more Earth-''like'' at some point in its very distant past.
*** I doubt that. Roshar's native ecology seems far too alien to have been derived from anything earthlike, and far too diverse and well established to be some kind of recent (evolutionary speaking) phenomena. A simpler explanation is that humans and earth fauna and flora aren't native to Roshar. Shinovar has an earth like ecology cause it's the one place protected by highstorms, where earth organisms could out compete the ones on Roshar.
Radiance'' [[spoiler: Taln's alive. Largely catatonic, but alive]].



[[WMG:The Purelake is the shardpool of Cultivation]]
In other comsere works, we have seen that shards manifest as a pool of liquid (Ruin below the final empire's palace, Devotion in the cave above elantris).

The purelake is said to be made of really pure water, which is ridiculous on a planet where highstorms come every week or so and rain crem (clay) on everything.
Note also that there is not a single hint of hostility in the purelaker's chapter.
In short, the purelake seems free of influence from the other two shards WoG said were on the planet.

There are also hints that the fish in it are really, really useful (medicinal fishes, pathfinding fishes) and the people of the purelake seem to go out of their way to stay in contact with its waters at all time, going so far as to flood their homes permanently.

I think Cultivation made her own essence into a human-friendly environment so as to... cultivate, shall we say, humanity, offering a safe place so as to ensure that odium's wars never totally wipe humanity out.

* It's an interesting idea, but since Odium probably killed or drove away Cultivation there's likely more to it than that. Especially since the Purelake is a huge inland sea. It actually reminds me of the pool on the main island in Sixth of Dusk. WordOfGod is that there isn't an active shard on that world. But those islands are still the central to the psychic weirdness and bizarre biology of that planet, no cognitive magic functions in the pool, and it's right by where the birds acquire their power-granting parasites. So basically, its probably some kind of locus of Cultivations power but what it actually does is unclear.

[[WMG:Neshua is the Parshendi word for Stormblessed]]
The Parshendi have some form of prophesy about Kaladin. When they say Neshua Kadal they are recognizing Kaladin Stormblessed.
* More likely it's their word for the Radiants.

to:

[[WMG:The Purelake is [[WMG:Kaladin's parents will reunite with him within a book or two]]
Unlike [[Literature/TheWheelOfTime other]] young heroes who love their parents Kaladin will interact with his folks long before
the shardpool of Cultivation]]
In other comsere works, we
'final battle' and they will ''all'' have seen that shards manifest as a pool of liquid (Ruin below character development through the final empire's palace, Devotion in the cave above elantris).

The purelake is said to be made of really pure water, which is ridiculous on a planet where highstorms come every week or so and rain crem (clay) on everything.
Note also that there is not a single hint of hostility in the purelaker's chapter.
In short, the purelake seems free of influence from the other two shards WoG said were on the planet.

There are also hints that the fish in it are really, really useful (medicinal fishes, pathfinding fishes)
series. I can see Hesina joining Navani's retinue and the people two of the purelake seem to go out of their way to stay in contact with its waters at all time, going so far as to flood their homes permanently.

I think Cultivation made her own essence into a human-friendly environment so as to... cultivate, shall we say, humanity, offering a safe place so as to ensure that odium's wars never totally wipe humanity out.

* It's an interesting idea, but since Odium probably killed or drove away Cultivation there's likely more to
them hitting it than that. Especially since the Purelake is a huge inland sea. It actually reminds me of the pool on the main island in Sixth of Dusk. WordOfGod is that there isn't an active shard on that world. But those islands are still the central off to the psychic weirdness benefit of both (and the terror of all the surrounding menfolk). Lirin could serve as a useful moral grounding force and bizarre biology of that planet, no cognitive magic functions in the pool, and it's right by where the birds acquire their power-granting parasites. So basically, its probably some kind of locus of Cultivations power but what it actually does is unclear.

[[WMG:Neshua is the Parshendi word for Stormblessed]]
friend to Dalinar.
*
The Parshendi have some form end of prophesy about Kaladin. When they say Neshua Kadal they are recognizing Kaladin Stormblessed.
* More likely it's their word for the Radiants.
Words Radiance makes this seem likely, as [[spoiler:Kaladin is headed off to Hearthstone]].



[[WMG:Having a shardblade is not the honorable thing the Alethi think it is.]]
Syl, [[spoiler: who is an honorspren]] likes Dalinar better after he gives up his shardblade. She was possibly attracted to Kaladin not long after he refused his, there's no clear indication of when she started following him. And, if the main protagonists to indeed turn out to be [[spoiler: the Heralds reborn]], then it's possible they will have to give up their shardblades to get their Honorblades back. This very likely includes [[spoiler: Shallan]].
* Sort of confirmed. Most of the shardblades and plates are the former weapons and armor of fallen Radiants, and as such [[spoiler:are the corpses of spren in weapon/armor form, which is why spren don't like them]]. Radiants actually find being in the presence of these shards to be highly unpleasant. The shards wielded by those Radiants who have sworn a sufficient number of their Order's Vows are [[spoiler:living spren]].

[[WMG: The Knights Radiant were created at Roshar's equivalent of the Well of Ascension]]
One of the epigraphs mentions a person known as the "Announcer" who will announce the birthplace/home of the Knights Radiant. Looking back over the ''Mistborn'' books, there is a specific person mentioned in the Terris religion known as an Announcer, who would herald the arrival of the Hero of Ages who would take the power of Preservation. I don't think that this is a coincidence (especially as the title of Announcer was in Kwaan's metal-scribed notes and couldn't be altered by Ruin). We're dealing with a lot of parallels between Mistborn and Stormlight, particularly surrounding powerful people of prophecy (i.e. Hero of Ages/Knights Radiant, Vin/Kaladin, etc) so the Announcer is likely someone connected to the Well-equivalents we've seen elsewhere in the Cosmere (i.e. the Well of Ascension, and the well outside of Elantris) which would mean that the Announcer mentioned in the poem in question would be connected to the "birthplace of the Radiants" - in other words, another Well, either of Honor or Cultivation's power. Either way, this offers the heroes of this particular setting a means to fight Odium and/or the Desolation, by accessing another Shard's power.
** I believe Sanderson has confirmed that "the Announcer" was a figment of an earlier alteration Ruin made to the Hero of Ages prophecy that had already been accepted as canon by Kwaan's time; note that in ''Hero of Ages'', no-one really seems to fit, and that's because there ''wasn't'' an Announcer.

[[WMG:The Parshmen/shendi are not the Voidbringers]]
This is a Creator/BrandonSanderson work, and we've already seen what happens when people trust any written record as the truth in ''Mistborn''. The records that hint that the Parshmen/shendi are Voidbringers have been altered by Odium to obscure the real threat.
* Kind of. [[spoiler: The Parshendi (or listeners, to use their own term for themselves) aren't ''always'' Voidbringers. However, some of their forms ''are'' apparently the creatures humans called Voidbringers]].

[[WMG:Kaladin's parents will reunite with him within a book or two]]
Unlike [[Literature/TheWheelOfTime other]] young heroes who love their parents Kaladin will interact with his folks long before the 'final battle' and they will ''all'' have character development through the series. I can see Hesina joining Navani's retinue and the two of them hitting it off to the benefit of both (and the terror of all the surrounding menfolk). Lirin could serve as a useful moral grounding force and friend to Dalinar.
* The end of Words Radiance makes this seem likely, as [[spoiler:Kaladin is headed off to Hearthstone]].

[[WMG:Roshar has seven magic systems.]]
We've seen from previous books that one Shard produces one magic system (Elantris). We've also seen that two shards produce three magic systems (Scadrial), one from each Shard and one from the interaction of the two. What, then, happens when you have three Shards? Honor, Odium, and Cultivation? Well, mathematically, combining those gives eight possibilities: None, H, O, C, HO, OC, CH, HOC. But "None" isn't anything, and so wouldn't be a magic system (probably). But each Shard, and each combination thereof, would give one magic system, leading to seven magic systems in Roshar.
* I'm pretty sure we've already seen (or heard of) at least three: Surgebinding, Voidbinding, and the Old Magic. We may have seen effects from other systems, but we've definitely seen at least these three.
* If this math holds, and all 16 Shards interact at some point, we would have 2^16-1 = 65535 different magic systems.
** Since BrandonSanderson has stated that he has over a hundred different magic systems designed (I think this was in one of the TheAlloyOfLaw Q&A sessions) and he basically pics what fits a new book from them (and I assume he keeps adding new ideas constantly) I wouldn't be surprised if this was the case.

[[WMG:Parshendi are evolved [[Franchise/MassEffect Rachni]].]]
They have a hive caste system of various forms and their thoughts are tuned to varioius different 'songs' and if they are incapable of hearing their songs they cannot function properly (Parshmen/Noverian Rachni). While potentially quite dangerous they usually choose to be live peacefully but in the past their songs were 'soured' by some malignant exterior force (Odium/Reapers) causing them go mad and declare war on all other sentient life to catastrophic effect and leaving them with a feared reputation (but fortunately also believed extinct.)

[[WMG:Roshar is [[VideoGame/{{Borderlands}} Pandora]] in the distant past.]]
Dog-sized creatures with hard skin and mandibles? Sounds perfectly like a description of Skags. The Chasm Fiends, with their crustacean bodies, huge size and 4 snapping pincers? Tell me that you can read the parts where they fight it and not think "Crawmerax."



[[WMG: The spren are [[http://tvtropes.org/pmwiki/pmwiki.php/Manga/Mushishi mushi]] ]]
Various sized nature spirits that take a variety of forms and are associated with different states or concepts. The connection is obvious.



[[WMG: Shardblades are of Odium, Shardplates are of Cultivation, Honorblades are of Honor.]]
* Shardblades are designed to make killing ''incredibly'' easy - they're weightless and thus usable by nearly anyone and they extinguish the soul with a single swipe (and ominous black smoke) - that doesn't sound very Honor-ish, and even less like Cultivation. Not to mention that the Honorspren gets a bad feeling from them.
** Jossed
* Meanwhile, Shardplate exhibits many properties of a living thing - it heals itself and can regrow lost parts when tended properly and "fed" Stormlight. You can even grow an entire suit of armor from a single gauntlet like a new plant from a cutting. Plus their entire purpose is to protect the wearer and enhance his or her natural strength, agility, etc. They're pure Cultivation.
* Finally, Honorblades being of Honor is kind of obvious. while it's easy to assume that they're just souped-up Shardblades, when we see a Herald carrying his around, he's dragging it "as if it weighed a great deal," when a Shardblade weighs nothing. The implication being that Honorblades and Shardblades aren't cut from the same cloth after all.

[[WMG: Wit's story to Kaladin is foreshadowing of Szeth's eventual suicide]]
* Szeth is already losing some of his faith in what's holy and profane, but as his contracts get more horrific, he clings to the idea that it's someone else's fault - his master or even the victims. Eventually, he'll come to realise that he is responsible for his own actions, and that his faith was blinding him. When that happens, he won't be bound anymore by the oath not to kill himself, and will take his own life.
** Strongly supported by ''Words of Radiance''. [[spoiler:He learns that he was right to warn his people that the Voidbringers are returning, suggesting that he was cast out as Truthless under false pretenses. So, as in the story, the crimes he committed in obedience to the holder of his Oathstone were nobody's fault but his own. This realization causes him some serious SanitySlippage, culminating in him letting Kaladin kill him. Pity it [[BackFromTheDead doesn't stick]].]]

[[WMG: Urithiru + ColonyDrop = The Shattered Plains]]
* In universe, the characters are unsure of the location of the fabled lost city, Urithiru. It is implied that most people could not (or would not) access Urithiru on foot, although one historical character claims to have done so. Some fans have speculated that Urithiru was located in the scattered plains, but that does not seem consistent with its historical location. However, it is possible that Urithiru was hoovering in the air, somehow suspended by magic. When the magic began to fail, the city floated above the present location of the shattered plains and then crashed into the planet. The impact resulted in the creation of the shattered plains.
** Jossed: Something major obviously ''did'' shatter those plains, but it wasn't Urithiru, [[spoiler:which still exists, and which Dalinar, Shallan, Kaladin and friends manage to successfully reach at the end of ''Words of Radiance''. They believe it's located in the mountain ranges near the center of Roshar based on the height of their location, so it's not a floating city either.]]

[[WMG: 'The Thrill' is a product of Odium]]
* Dalinar repeatedly experiences an addictive sense of pleasure from causing death on the battlefield, implied to be something a bit more than just an adrenaline rush - Dalinar remembers a time when the Thrill was still so strong after a battle he almost turned his sword on his brother, out of jealousy and an urge to keep on fighting - and it's stated that this isn't something that's specific to him but something common to warriors in Roshar (albeit talking about it seems to be a bit of a taboo). When Kaladin asks 'Why is there so much war? Must we always fight?' during his dream/vision of flying with the storm, the answer he gets is 'ODIUM REIGNS'. Making war literally ''addictive'' does sound like something you could credit Odium with...
** Semi-confirmed. [[spoiler:Taravangian's interlude makes it clear that The Thrill is a product of something called Nergaoul, which seems like a powerful voidspren. It seems similar to Moelach, the thing that causes the Death Rattles, also mentioned in that chapter.]]



[[WMG: Cultivation is the Nightwatcher]]
Words of Radiance sort of implies that ever since Honor died the Nightwatcher has stopped caring about that whole gift/curse thing she had going, and we do already know that Honor and Cultivation were close. The fact that the Nightwatcher is also clearly identified as a powerful ''female'' supernatural entity is a weaker, yet still valid support for the argument.
* {{Jossed}} by WordOfGod, but he added that a theory about Nightwatcher being a remnant of Cultivation, like [[spoiler:Stormfather is a remnant of Honor]], was "on the right track."
* The Nightwatcher has been referred to as both genders, so that's not reliable.


[[WMG: Windrunners have powers related to the Highstorms]]
This is heavily implied by the name, and has already been foreshadowed with Kaladin's survival of the Highstorm in TWoK. As is, Soulcasters are far and away the most powerful order of Knights Radiant, so it stands to reason that the other orders will get something better than "I can stick objects together". It seems unreasonable for a Windrunner to have the surge of pressure and use it for nothing other than effectively making vacuums between objects. There may be similar abilities for other Orders, such as Shallan's art since her order also does stuff with light.
** Yes and no. In ''Words of Radiance'', the Highstorm provides an ongoing source of Stormlight for [[spoiler:Kaladin's and Szeth's HighAltitudeBattle]], and Windrunners' gravity manipulation and flight give them an edge during the Highstorms.



[[WMG: The Bridgemen weren't glowing because they gained Radiant powers.]]
They were glowing because ''Dalinar'' did. What better power for a leader to have than the ability to enhance his troops? They won't be able to Soulcast or use Lashings or anything, just the standard package of speed, strength, stamina, and healing. We get a look at Lopen doing it to show that there's no real limit to the range of the power, as long as the troops are loyal and honorable.



[[WMG: Each book in the two five-book arcs is continuous.]]
* It's moderately well-known by now that Brandon has described the Stormlight Archive as consisting of two five-book sub-arcs. Furthermore, ''Literature/WordsOfRadiance'' starts within a few days of the end of ''Literature/WayOfKings'', and previews of the third book reveal that it starts within a day or two of the end of ''Literature/WordsOfRadiance''. My theory is that each book in the first arc will start almost immediately after the end of the one before it, with only a few days of skippage at the most. Then there will be a major time-skip between books five and six (possibly jumping to the next generation), and then each book in the second arc will come almost immediately after its predecessor.



[[WMG: The Releasers/Dustbringers use dust explosions offensively.]]
* Not really story-based, just a theory I've been running after seeing what each Order's Surges were. Releasers use the Surges of Division and Abrasion. Division, as in erosion, which the Releasers would presumably use to pulverize rock or other materials into dust. Even stone, metal, and brick can be flammable in a fine-enough dust consistency. Their other Surge, Abrasion, alters the friction of an object. Friction, of course, being one of the most common causes of dust explosions. That's how they get the PersonOfMassDestruction abilities hinted at in the prologue of the first book.

[[WMG: This series has given us the way Ruin managed to control Vin's mother and spike Zane]]
* Here because Mistborn original trilogy doesn't have it's own WMG page. In Mistborn, Ruin was able to influence or control anyone whose soul had been damaged by Hemalurgy. This was the only revealed mechanism to allow his influence in...which led to an apparent plot whole when there should have been no means for Ruin to give Zane a hemalurgic Spike or drive Vin's mother mad (leading her to spiking Vin). It's a chicken and egg sort of problem. BUT, in this series we have another form of spiritual connection whose prerequisite is a damaged soul: bonding to Spren! We are told that an intact soul doesn't have space for them. Since this series also reveals that souls can be damaged by emotional trauma, we now know how Ruin managed to influence his first followers. Which is somewhat hilarious, since it means that there is now a good reason throughout the Cosmere for genuine prophets to be either insane or traumatized.
** We are told that Ruin could also influence the mentally ill.
*** Right, and now we have the mechanism. Mental illness manifests as soul damage, which lets Shardholders influence them. Presumably it's also an access route for powerful enough emotional allomancy, and would let a spren bond with them if the local spren knew how to do that trick.

[[WMG: The safehand is somehow involved in the Old Magic]]
* Presumably the Vorin taboo about exposing women's left hands got started from something, and hands don't appear to have any significance to Surgebinding or Voidbinding.

[[WMG: The Nightwatcher's boons and curses are all part of a massive gambit]]
* It's common fan theory that Old Magic, and thus the Nightwatcher, are connected to Cultivation. One of the few things we know about Cultivation is she is much better at seeing the future than than Honor was. Now, imagine what a really good precognitive could do with the ability to alter people who come and ask for a boon. They could, for example, remove a highprince's memories of his dead wife, leading to him starting a relationship with his brother's widow he would never have considered otherwise, giving him a brilliant artificer ally. Or, they could grant a minor king variable intelligence, a boon already having a major impact on Roshar. The Nightwatcher's boons and curses are Cultivation's seeds.
** Considering what the other Shards known to be really good at seeing the future (Preservation, Harmony) get up to, the question isn't if Cultivation has a long game, it's what that game is, who is in on it, and what Odium's countermeasures are.


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[[folder:Roshar and magic theories]]
[[WMG:The Heralds' betrayal of their oaths was the cause of the fall of the Radiants]]
* After the betrayal, the Radiants lost their faith in the concept of honor, and that killed their spren.

[[WMG:The Shards are pieces of the "Almighty," just as he is a Shard of Adonalsium.]]
There is ''no way'' the name "Shards" is unimportant, and at one point Hoid offhandedly mentions Andonalsium. The Almighty himself also says something about a woman named "Cultivation," which sounds like another Shard.
* One of the seventeen shards of Adonalsium shattered, hence why the meta-ArcNumber is 16. It's quite likely the shardblades and plate are made from that one; one of the chapter breaks even mentions sending the holders of the fragments after the writer.
** There were only 16 Shards of Adonalsium. I think that the Shardblades may be Splinters of Honor, like how the breath of a Returned in Warbreaker is a Splinter of Endowment
** Wait, what? The 17th shard is a name of an organization, possibly in tribute to the 17th shard fansite. There are only 16 shards. Adonalsium shattered into 16 shards, of which we know of less than half by my count. Ruin and Preservation were on Scadrial (the world of Mistborn), while Honor, Odium, and Cultivation were on Roshar (the world of the Stormlight Archive). These 16 shards can further be shattered/scattered, but Adonalsium was never a shard- it was the whole which split into the 16 shards. The Metaplot (to be someday written in Dragonsteel, if Sanderson ever gets that far) is probably going to be about the 16 shards reuniting - we've already seen Preservation and Ruin (re)uniting into Harmony.
*** actually the in-world organization came first, Brandon suggested the name for the fansite just before WoK came out (they were going to call it Hoid's Compendium).
* Confirmed. Shardblades are "dead" spren killed by the breaking of oaths by Radiants, and cognitive spren are tiny pieces of the Almighty.

[[WMG:The lighteyes are all descendants of the first Shardbearers, who took up the Shards abandoned by the Knights Radiant.]]
Although we haven't actually seen it happen, its been mentioned several times that a darkeyes who takes up a Shardblade gains lighteyes, and his children will be lighteyes as well.
* Some of them might be, but clearly not all of them are, as there were lighteyes before the Radiants' fall, though they were not considered superior to Darkeyes back then.
** Of course, those could just be the children of Radiants.
** As of Words of Radiance, Shardblades actually DO change a person's eye color.

[[WMG:All the Spren are actually not the type they are commonly known as.]]
They are all, like Sil, various different types of spren that are actually connected with the radiants. However, with no Radiants, the spren revert to a base nature and lose all intelligence.
* Pain Spren have something to do with healing, and possibly with soulcasting.
** Brandon Sanderson said in his latest interview that there are only 10 types of spren associated with the Radiants, we've seen more then 10 types, therefore they can't all be Radiant-associated.
** They could have devolved into more than one group. Maybe the honorspen split into windspren and naturespren, for example.
** Some spren are the spren they seem, others simply lack something to make them more. Kaladin is Syl's more. As Per Words of Radiance.

[[WMG:Aimians, like [[spoiler:the Parshmen and Parshendi]] are Voidbringers.]]
Chapter epigraphs constantly reference the Voidbringers' ability to change their shape, especially their skin. Axies can change his tattoos, as well as his sense of smell and pain. He also mentions a "Curse of Kind", which sounds quite suspicious.
** WordOfGod indicates that the "curse of kind" is something that is unique to Axies, and is related to the Nightwatcher. On the other hand, WordOfGod has also confirmed that Aimians, like Parshmen/shendi, aren't human...
** There is WordOfGod that Horneaters are a mix of human and parshendi (which gives them their ability to see spren). Aimians could be another similar mix with a different ability.

[[WMG:Spren are tiny shards of adonalasium]]
Adonalasium is split into (possibly 16) major God shards such as Ruin, Preservation, Endowment and Cultivation. These are all aspects of sentient existence combined with divine power, perhaps Spren are the same but on a much smaller scale. Whatever caused the splitting of the God Shards created Spren as a by-product just as dust is created whenever a large object is broken up. These minor shards have less defined roles and are drawn to and shaped by changes in the world.
Smaller Spren change their nature, adapting into different forms such as painspren or flamespren, the longer they are of one form the stronger they are. Larger Spren such as Syl have become locked into a single type slowly gaining strength of sentience.
(much like the small Gods of the Literature/{{Discworld}})
* I think the spren are Splnters of the Almighty's Shard (Honor), the superspren, the ones that can form bonds were deliberately created, the others are the pieces the Shard got broken into when Odium killed the Almighty.
* Note that in Dalinar's vision, which shows him a time before Honor was shattered (presumably), there is not a single mention of sprens, even though fear- and painspren should have been there, given the amount of fighting.
** Nope. Words of Radiance has a vision where Radiants are definitely talking with spren, a voidspren appears that creates a thunderclast, and the Blades themselves are the remains of spren bonded to the Radiants.

[[WMG:Jasnah's theories have it backward in at least one respect:]]
The Parshendi aren't unnaturally wild and uncontrolled Parshmen; instead, Parshmen are unnaturally docile, bound Parshendi. The culture (or at least level of sentience) of the Parshendi is the natural state of the race. When the [[spoiler:Voidbringers]] were defeated in the past, and [[spoiler:forced to become the Parshmen slaves]], some of the race were not bound. Those are the Parshendi.
** Thanks to a reading from Book 2, we now have a bit of insight into this. The Parhsendi can take on various "forms" for different purposes, like a HiveCasteSystem where caste can be changed; the Parshendi we see in the first book are in warrior-form. The Parshmen, on the other hand, are said to be the ''absence'' of form, so it probably is something unnatural the ancient humans forced on them to make them docile. [[spoiler: If they ''are'' Voidbringers, I'd guess that's ''also'' an unnatural form, likely induced by Odium]].

[[WMG:Each order of the Knights Radiant gains its power from a Shard of Adonalsium.]]
There are sixteen shards. We know Scadrial was home to two, that there are two shardholders associated with Sel, and we know of one for Nalthis. We know for a fact that Ruin and Preservation each were the source of a magic system, so it stands to reason each shard can do this. It's also fairly reasonable to assume Sel and Nalthis were each home to two Shards. This leaves ten for Roshar, the same number of orders of the Knights Radiant, who each have a unique system. It's a Sanderson has mentioned that The Almighty was a shardholder for the shard Honor, and we know that Kaladin is bonded with an honorspren.
** Brandon has said there are only 3 Shards on Roshar Honor, Odium, and Cultivation.
** Hardback edition, page 157, the line from the dying person. If more people had caught that sooner, he wouldn't have needed to confirm it. It says, "Three of sixteen ruled, but now the Broken One reigns." I only caught it on my third read through.
*** Could be misdirection, it does not say that Odium was one of the three. It could have been Honor, Cultivation and one other but now that Odium has killed Honor there are still three; Odium, Cultivation and the other (possibly whatever the Nightwatcher is)
** There doesn't need to be a Shard per magic system. The interaction between Shards cause magic systems as well as on Scadrial, two Shards but three systems. Fairly sure Sanderson mentioned that somewhere unless this troper is completely wrong...
* As of ''Words of Radiance'' [[spoiler: each order of Radiants appears to get their power from a different type of spren, rather than a different Shard]].

[[WMG:The Parshendi aren't Voidbringers.]]
It could be that the Voidbringers were controlled by an outside source. Parshmen are Voidbringers who have simply had that control transferred in order to enslave them, while the Parshendi are free, not just of the enslavement of their cousins, but from the outside control as well. It might explain why that Parshendi Shardbearer was so interested in seeking out and talking to the guy who's been experiencing visions from the Almighty.
* Semi-confirmed. [[spoiler: Only certain Parshendi forms appear to be Voidbringers in the strictest sense, and the transformation requires possession by a certain kind of spren. Eshonai's personality changes markedly when she goes stormform, with the implication that an outside force has taken over her body]].

[[WMG:The Shards only work properly when the wearer is bonded to a spren]]
Each of the Orders of the Knights Radiant were attached to a type of spren. In Dalinar's visions we see that the shardplates and blades glowed and in fact at least some Shardbearers could fly in their plate. So it might be possible that surgebinders had their own bound plate and blade (like Szeth, whose blade is much smaller than others). I think also this ties into Syl's disdain for at least Dalinar's blade. She doesn't like it because its not bonded to a human/spren. To her it might be like somebody using a person's limb as a weapon.
* Alternately each of the orders had their own type of Shardblade. Syl didnít like it because it doesnít match her and she thinks Dalinar is better without it as he very much belongs to the Order, and associated spren, of Honor.
* Semi-confirmed. [[spoiler: Sharblades ''are'' spren, but they only seem to work properly when bonded to someone who is living according to the Ideals. When the original Radiants broke their vows, this "killed" their associated spren, leaving behind Blades that are a sort of echo of the original living spirit. Syl doesn't like the Blades because they are, effectively, the remains of dead spren, but she doesn't have a problem acting as Kaladin's blade, and in this state she shift the weapon around to fit Kaladin's current needs and retake her spren form when the Blade isn't in use]].
** As of Word's of radiance, this guess is partially correct. It is in fact a [[spoiler: dead spren]] that powers the shard. So IT IS the lack of spren that makes her so upset about them.

[[WMG:The Shardblades are ''Odium'']]
So, Odium is apparently called The Broken One, Shard#17 is shattered and a large number of people had some of it, the Shardblades are weapons and Odium causes war, and it is a law of things written by Creator/BrandonSanderson that the initial BigBad isn't. The theory, therefore, is that someone shattered Odium(possibly holding the shard War) into a bunch of pieces, which then became Shardblades and Shardplate, which were then used to kill Honor and Cultivation by the real BigBad.
* Odium is the name of the Shard in question, the holder is Rayse and given the fact that Honor (aka the Almighty) tells Dalinar in his last vision that Odium killed him, I think we can be fairly sure that Odium killed Honor (or more accurately the holder of Honor, and is still the most likely BigBad, also we don't know whether Cultivation is dead or not.
** Also, the person (Hoid?) who wrote the letter that tops the chapters in part 2 of WoK certainly acts like Rayse is still alive and kicking. I certainly wouldn't rule out that Odium somehow tainted the Shards, however.
** This is officially Jossed as of Words of Radiance. Paraphrased from the book:[[spoiler: The Shards are actually ''spren'', bonded to a human in and in the form of a weapon. Also, apparently the only reason that it takes 10 heartbeats to summon a shardblade is because the spren composing it is actually dead(because the origianal Radiant it was bonded to broke their oaths during the Recreance), and those few heartbeats sort of almost partially bring it back to life.]]

[[WMG:Jasnah's [[spoiler: Soulcasting]] spren are honesty-spren]]
The spren that grant [[spoiler: soulcasting]] are honesty-spren.
* Jasnah is a veristitalian, one who seeks the truth.
* Before they [[spoiler: take her to Shadesmar]] they demand truth of Shallan.
** Interesting (but I'd say truth-spren rolls off the tongue a bit better), this could explain how [[spoiler: soulcasting]] works, the stormlight gives you the power to change the truth about what an object is.
*** people have been calling them truthspren, and Brandon has said it's as good a name as any but he doesn't want to canonize it quite yet
*** Those spren are now officially called [[spoiler: Cryptics]]. Rather amusingly, the book(Words of Radiance) went on to say [[spoiler: that if we were to assign a name to them in the way that the other spren are named(flamespren, gloryspren, etc) they would actually be ''lie''spren.]]
** Actually, Jasnah does ''not'' have a bond with the Cryptics, Shallan does. Shallan and Jasnah are different orders, and thus have bonded different sorts of spren.

[[WMG:The Purelake is the shardpool of Cultivation]]
In other comsere works, we have seen that shards manifest as a pool of liquid (Ruin below the final empire's palace, Devotion in the cave above elantris).

The purelake is said to be made of really pure water, which is ridiculous on a planet where highstorms come every week or so and rain crem (clay) on everything.
Note also that there is not a single hint of hostility in the purelaker's chapter.
In short, the purelake seems free of influence from the other two shards WoG said were on the planet.

There are also hints that the fish in it are really, really useful (medicinal fishes, pathfinding fishes) and the people of the purelake seem to go out of their way to stay in contact with its waters at all time, going so far as to flood their homes permanently.

I think Cultivation made her own essence into a human-friendly environment so as to... cultivate, shall we say, humanity, offering a safe place so as to ensure that odium's wars never totally wipe humanity out.

* It's an interesting idea, but since Odium probably killed or drove away Cultivation there's likely more to it than that. Especially since the Purelake is a huge inland sea. It actually reminds me of the pool on the main island in Sixth of Dusk. WordOfGod is that there isn't an active shard on that world. But those islands are still the central to the psychic weirdness and bizarre biology of that planet, no cognitive magic functions in the pool, and it's right by where the birds acquire their power-granting parasites. So basically, its probably some kind of locus of Cultivations power but what it actually does is unclear.

[[WMG:Neshua is the Parshendi word for Stormblessed]]
The Parshendi have some form of prophesy about Kaladin. When they say Neshua Kadal they are recognizing Kaladin Stormblessed.
* More likely it's their word for the Radiants.

[[WMG:Having a shardblade is not the honorable thing the Alethi think it is.]]
Syl, [[spoiler: who is an honorspren]] likes Dalinar better after he gives up his shardblade. She was possibly attracted to Kaladin not long after he refused his, there's no clear indication of when she started following him. And, if the main protagonists to indeed turn out to be [[spoiler: the Heralds reborn]], then it's possible they will have to give up their shardblades to get their Honorblades back. This very likely includes [[spoiler: Shallan]].
* Sort of confirmed. Most of the shardblades and plates are the former weapons and armor of fallen Radiants, and as such [[spoiler:are the corpses of spren in weapon/armor form, which is why spren don't like them]]. Radiants actually find being in the presence of these shards to be highly unpleasant. The shards wielded by those Radiants who have sworn a sufficient number of their Order's Vows are [[spoiler:living spren]].

[[WMG: The Knights Radiant were created at Roshar's equivalent of the Well of Ascension]]
One of the epigraphs mentions a person known as the "Announcer" who will announce the birthplace/home of the Knights Radiant. Looking back over the ''Mistborn'' books, there is a specific person mentioned in the Terris religion known as an Announcer, who would herald the arrival of the Hero of Ages who would take the power of Preservation. I don't think that this is a coincidence (especially as the title of Announcer was in Kwaan's metal-scribed notes and couldn't be altered by Ruin). We're dealing with a lot of parallels between Mistborn and Stormlight, particularly surrounding powerful people of prophecy (i.e. Hero of Ages/Knights Radiant, Vin/Kaladin, etc) so the Announcer is likely someone connected to the Well-equivalents we've seen elsewhere in the Cosmere (i.e. the Well of Ascension, and the well outside of Elantris) which would mean that the Announcer mentioned in the poem in question would be connected to the "birthplace of the Radiants" - in other words, another Well, either of Honor or Cultivation's power. Either way, this offers the heroes of this particular setting a means to fight Odium and/or the Desolation, by accessing another Shard's power.
** I believe Sanderson has confirmed that "the Announcer" was a figment of an earlier alteration Ruin made to the Hero of Ages prophecy that had already been accepted as canon by Kwaan's time; note that in ''Hero of Ages'', no-one really seems to fit, and that's because there ''wasn't'' an Announcer.

[[WMG:The Parshmen/shendi are not the Voidbringers]]
This is a Creator/BrandonSanderson work, and we've already seen what happens when people trust any written record as the truth in ''Mistborn''. The records that hint that the Parshmen/shendi are Voidbringers have been altered by Odium to obscure the real threat.
* Kind of. [[spoiler: The Parshendi (or listeners, to use their own term for themselves) aren't ''always'' Voidbringers. However, some of their forms ''are'' apparently the creatures humans called Voidbringers]].

[[WMG:Roshar has seven magic systems.]]
We've seen from previous books that one Shard produces one magic system (Elantris). We've also seen that two shards produce three magic systems (Scadrial), one from each Shard and one from the interaction of the two. What, then, happens when you have three Shards? Honor, Odium, and Cultivation? Well, mathematically, combining those gives eight possibilities: None, H, O, C, HO, OC, CH, HOC. But "None" isn't anything, and so wouldn't be a magic system (probably). But each Shard, and each combination thereof, would give one magic system, leading to seven magic systems in Roshar.
* I'm pretty sure we've already seen (or heard of) at least three: Surgebinding, Voidbinding, and the Old Magic. We may have seen effects from other systems, but we've definitely seen at least these three.
* If this math holds, and all 16 Shards interact at some point, we would have 2^16-1 = 65535 different magic systems.
** Since BrandonSanderson has stated that he has over a hundred different magic systems designed (I think this was in one of the TheAlloyOfLaw Q&A sessions) and he basically pics what fits a new book from them (and I assume he keeps adding new ideas constantly) I wouldn't be surprised if this was the case.

[[WMG:Parshendi are evolved [[Franchise/MassEffect Rachni]].]]
They have a hive caste system of various forms and their thoughts are tuned to varioius different 'songs' and if they are incapable of hearing their songs they cannot function properly (Parshmen/Noverian Rachni). While potentially quite dangerous they usually choose to be live peacefully but in the past their songs were 'soured' by some malignant exterior force (Odium/Reapers) causing them go mad and declare war on all other sentient life to catastrophic effect and leaving them with a feared reputation (but fortunately also believed extinct.)

[[WMG:Roshar is [[VideoGame/{{Borderlands}} Pandora]] in the distant past.]]
Dog-sized creatures with hard skin and mandibles? Sounds perfectly like a description of Skags. The Chasm Fiends, with their crustacean bodies, huge size and 4 snapping pincers? Tell me that you can read the parts where they fight it and not think "Crawmerax."

[[WMG: The spren are [[http://tvtropes.org/pmwiki/pmwiki.php/Manga/Mushishi mushi]] ]]
Various sized nature spirits that take a variety of forms and are associated with different states or concepts. The connection is obvious.

[[WMG: Shardblades are of Odium, Shardplates are of Cultivation, Honorblades are of Honor.]]
* Shardblades are designed to make killing ''incredibly'' easy - they're weightless and thus usable by nearly anyone and they extinguish the soul with a single swipe (and ominous black smoke) - that doesn't sound very Honor-ish, and even less like Cultivation. Not to mention that the Honorspren gets a bad feeling from them.
** Jossed
* Meanwhile, Shardplate exhibits many properties of a living thing - it heals itself and can regrow lost parts when tended properly and "fed" Stormlight. You can even grow an entire suit of armor from a single gauntlet like a new plant from a cutting. Plus their entire purpose is to protect the wearer and enhance his or her natural strength, agility, etc. They're pure Cultivation.
* Finally, Honorblades being of Honor is kind of obvious. while it's easy to assume that they're just souped-up Shardblades, when we see a Herald carrying his around, he's dragging it "as if it weighed a great deal," when a Shardblade weighs nothing. The implication being that Honorblades and Shardblades aren't cut from the same cloth after all.

[[WMG: Urithiru + ColonyDrop = The Shattered Plains]]
* In universe, the characters are unsure of the location of the fabled lost city, Urithiru. It is implied that most people could not (or would not) access Urithiru on foot, although one historical character claims to have done so. Some fans have speculated that Urithiru was located in the scattered plains, but that does not seem consistent with its historical location. However, it is possible that Urithiru was hoovering in the air, somehow suspended by magic. When the magic began to fail, the city floated above the present location of the shattered plains and then crashed into the planet. The impact resulted in the creation of the shattered plains.
** Jossed: Something major obviously ''did'' shatter those plains, but it wasn't Urithiru, [[spoiler:which still exists, and which Dalinar, Shallan, Kaladin and friends manage to successfully reach at the end of ''Words of Radiance''. They believe it's located in the mountain ranges near the center of Roshar based on the height of their location, so it's not a floating city either.]]

[[WMG: Cultivation is the Nightwatcher]]
Words of Radiance sort of implies that ever since Honor died the Nightwatcher has stopped caring about that whole gift/curse thing she had going, and we do already know that Honor and Cultivation were close. The fact that the Nightwatcher is also clearly identified as a powerful ''female'' supernatural entity is a weaker, yet still valid support for the argument.
* {{Jossed}} by WordOfGod, but he added that a theory about Nightwatcher being a remnant of Cultivation, like [[spoiler:Stormfather is a remnant of Honor]], was "on the right track."
* The Nightwatcher has been referred to as both genders, so that's not reliable.

[[WMG: Windrunners have powers related to the Highstorms]]
This is heavily implied by the name, and has already been foreshadowed with Kaladin's survival of the Highstorm in TWoK. As is, Soulcasters are far and away the most powerful order of Knights Radiant, so it stands to reason that the other orders will get something better than "I can stick objects together". It seems unreasonable for a Windrunner to have the surge of pressure and use it for nothing other than effectively making vacuums between objects. There may be similar abilities for other Orders, such as Shallan's art since her order also does stuff with light.
** Yes and no. In ''Words of Radiance'', the Highstorm provides an ongoing source of Stormlight for [[spoiler:Kaladin's and Szeth's HighAltitudeBattle]], and Windrunners' gravity manipulation and flight give them an edge during the Highstorms.

[[WMG: 'The Thrill' is a product of Odium]]
* Dalinar repeatedly experiences an addictive sense of pleasure from causing death on the battlefield, implied to be something a bit more than just an adrenaline rush - Dalinar remembers a time when the Thrill was still so strong after a battle he almost turned his sword on his brother, out of jealousy and an urge to keep on fighting - and it's stated that this isn't something that's specific to him but something common to warriors in Roshar (albeit talking about it seems to be a bit of a taboo). When Kaladin asks 'Why is there so much war? Must we always fight?' during his dream/vision of flying with the storm, the answer he gets is 'ODIUM REIGNS'. Making war literally ''addictive'' does sound like something you could credit Odium with...
** Semi-confirmed. [[spoiler:Taravangian's interlude makes it clear that The Thrill is a product of something called Nergaoul, which seems like a powerful voidspren. It seems similar to Moelach, the thing that causes the Death Rattles, also mentioned in that chapter.]]

[[WMG: The Bridgemen weren't glowing because they gained Radiant powers.]]
They were glowing because ''Dalinar'' did. What better power for a leader to have than the ability to enhance his troops? They won't be able to Soulcast or use Lashings or anything, just the standard package of speed, strength, stamina, and healing. We get a look at Lopen doing it to show that there's no real limit to the range of the power, as long as the troops are loyal and honorable.

[[WMG: The Releasers/Dustbringers use dust explosions offensively.]]
* Not really story-based, just a theory I've been running after seeing what each Order's Surges were. Releasers use the Surges of Division and Abrasion. Division, as in erosion, which the Releasers would presumably use to pulverize rock or other materials into dust. Even stone, metal, and brick can be flammable in a fine-enough dust consistency. Their other Surge, Abrasion, alters the friction of an object. Friction, of course, being one of the most common causes of dust explosions. That's how they get the PersonOfMassDestruction abilities hinted at in the prologue of the first book.

[[WMG: The safehand is somehow involved in the Old Magic]]
* Presumably the Vorin taboo about exposing women's left hands got started from something, and hands don't appear to have any significance to Surgebinding or Voidbinding.

[[WMG: The Nightwatcher's boons and curses are all part of a massive gambit]]
* It's common fan theory that Old Magic, and thus the Nightwatcher, are connected to Cultivation. One of the few things we know about Cultivation is she is much better at seeing the future than than Honor was. Now, imagine what a really good precognitive could do with the ability to alter people who come and ask for a boon. They could, for example, remove a highprince's memories of his dead wife, leading to him starting a relationship with his brother's widow he would never have considered otherwise, giving him a brilliant artificer ally. Or, they could grant a minor king variable intelligence, a boon already having a major impact on Roshar. The Nightwatcher's boons and curses are Cultivation's seeds.
** Considering what the other Shards known to be really good at seeing the future (Preservation, Harmony) get up to, the question isn't if Cultivation has a long game, it's what that game is, who is in on it, and what Odium's countermeasures are.


Added DiffLines:

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[[/folder]]

[[folder:Cosmere and meta theories]]
[[WMG:The Stormlight Archive will turn into a massive Crisis Crossover with the other Sanderson worlds.]]
Ten books is a really long time for Brandon Sanderson to send on saving one world from one god (Mistborn dealt with three gods in just three books!), and when The Almighty is describing the threat posed by Odium, he points at the stars and says they're all in danger, too. What better time to finally begin paying of this whole "Shards of Andonalsium" metaplot that has so far been advanced only by his blog? Getting to actually compare power between, say, Marsh and Susebron would be a side benefit.
** Brandon has said he intends to write a series dealing with the metaplot, but that TSA is not that series, the series he intends to write is called Dragonsteel.
** Based on current understanding, it looks more like Dragonsteel will be a prequel series of sorts, dealing with the origins of the Shards. The third ''Mistborn'' trilogy (confirmed as SpaceOpera) seems the most likely to be a straightforward crossover. However, Stormlight will be one of the three "core" Cosmere series, along with Dragonsteel (seven books) and Mistborn(a "trilogy of trilogies").

[[WMG:A Shard of Knowledge, Intellect, or some such resides on Earth.]]
Specifically in the Free Kingdoms from the Alcatraz books.
* Alcatraz is specifically not part of Sanderson's greater Cosmere. (like Mistborn, Elantris, TLA etc.) [[http://www.timewastersguide.com/forum/index.php?topic=7878.0 Read more here]]

[[WMG: The shard on earth is called "Articulation".]]
And its presence resulted in the magic system and world of Franchise/HarryPotter.
* Jossed. Earth is not part of the Cosmere. (Otherwise, ''TheReckoners'', ''AlcatrazSmedry'', and ''TheRithmatist'' would be part of the cosmere, and they are not)

[[WMG:The setting will be revealed to be EarthAllAlong.]]
Evidence for this is the fact that there is still one place where earth life exists. It seems weird for a constructed world to have one small earth like place when the rest of the world has nothing in common with earth.
* PS. I do not know how to link to the tropes I mentioned could someone please help me with that.
** WordOfGod is that there is no version of Earth in the Cosmere (the cosmology that all of Sanderson's major works share) so this one is almost certainly not true. However, I certainly wouldn't rule out a reveal that Roshar was once much more Earth-''like'' at some point in its very distant past.
*** I doubt that. Roshar's native ecology seems far too alien to have been derived from anything earthlike, and far too diverse and well established to be some kind of recent (evolutionary speaking) phenomena. A simpler explanation is that humans and earth fauna and flora aren't native to Roshar. Shinovar has an earth like ecology cause it's the one place protected by highstorms, where earth organisms could out compete the ones on Roshar.

[[WMG: Each book in the two five-book arcs is continuous.]]
* It's moderately well-known by now that Brandon has described the Stormlight Archive as consisting of two five-book sub-arcs. Furthermore, ''Literature/WordsOfRadiance'' starts within a few days of the end of ''Literature/WayOfKings'', and previews of the third book reveal that it starts within a day or two of the end of ''Literature/WordsOfRadiance''. My theory is that each book in the first arc will start almost immediately after the end of the one before it, with only a few days of skippage at the most. Then there will be a major time-skip between books five and six (possibly jumping to the next generation), and then each book in the second arc will come almost immediately after its predecessor.

[[WMG: This series has given us the way Ruin managed to control Vin's mother and spike Zane]]
* Here because Mistborn original trilogy doesn't have it's own WMG page. In Mistborn, Ruin was able to influence or control anyone whose soul had been damaged by Hemalurgy. This was the only revealed mechanism to allow his influence in...which led to an apparent plot whole when there should have been no means for Ruin to give Zane a hemalurgic Spike or drive Vin's mother mad (leading her to spiking Vin). It's a chicken and egg sort of problem. BUT, in this series we have another form of spiritual connection whose prerequisite is a damaged soul: bonding to Spren! We are told that an intact soul doesn't have space for them. Since this series also reveals that souls can be damaged by emotional trauma, we now know how Ruin managed to influence his first followers. Which is somewhat hilarious, since it means that there is now a good reason throughout the Cosmere for genuine prophets to be either insane or traumatized.
** We are told that Ruin could also influence the mentally ill.
*** Right, and now we have the mechanism. Mental illness manifests as soul damage, which lets Shardholders influence them. Presumably it's also an access route for powerful enough emotional allomancy, and would let a spren bond with them if the local spren knew how to do that trick.

[[/folder]]
14th Jan '16 9:41:12 AM Kakai
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* Honor advised turning the battle for Roshar into CombatByChampion. The day Taravangian created the Diagram, he was smart enough to deduce not just that, but also determine how to predict his own fluctuating intelligence. Creating so much chaos by following the Diagram makes Odium take the bait and claim Taravangian as his champion. But the day of the challenge will also be the day Taravangian has a day of supreme compassion to match his day of supreme intelligence, causing Odium to lose by default.

to:

* Honor advised turning the battle for Roshar into CombatByChampion. The day Taravangian created the Diagram, he was smart enough to deduce not just that, but also determine how to predict his own fluctuating intelligence. Creating so much chaos by following the Diagram makes Odium take the bait and claim Taravangian as his champion. But the day of the challenge will also be the day Taravangian has a day of supreme compassion to match his day of supreme intelligence, causing Odium to lose by default.default.

[[WMG: The Shardplates are spren]]
* Based on [[http://www.theoryland.com/intvsresults.php?kw=windspren+shardplate this]] question and Sanderson's answer. If the Shardblades [[spoiler:are dead "mindspren", like honorspren or liespren, then the Shard''plates'' are created of mindspren's "naturespren" cousin - for example, a Windrunner would have a honorspren Blade and windspren Plate. What is used now is as dead as the Shardblade spren, which is why it requires Stormlight to function.]]
-----------------
5th Jan '16 8:52:03 AM Classified
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* There's no way Sanderson would drop a detail like Odium being scared of Sazed/Harmony and not follow up on it.

to:

* There's no way Sanderson would drop a detail like Odium being scared of Sazed/Harmony and not follow up on it.it.

[[WMG: The Diagram is instructions for creating a ReverseMole.]]

* Honor advised turning the battle for Roshar into CombatByChampion. The day Taravangian created the Diagram, he was smart enough to deduce not just that, but also determine how to predict his own fluctuating intelligence. Creating so much chaos by following the Diagram makes Odium take the bait and claim Taravangian as his champion. But the day of the challenge will also be the day Taravangian has a day of supreme compassion to match his day of supreme intelligence, causing Odium to lose by default.
9th Dec '15 10:37:43 PM Landis
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** Not necessarily - He is [[spoiler:going to be the focal character of the third book]], so that implies some sort of character growth. He's got a damn long way to go, though, and his new mentor probably won't help.

to:

** Not necessarily - He is [[spoiler:going to be the focal character of the third fifth book]], so that implies some sort of character growth. He's got a damn long way to go, though, and his new mentor probably won't help.
18th Nov '15 8:22:21 AM Vigil
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to:

** Considering what the other Shards known to be really good at seeing the future (Preservation, Harmony) get up to, the question isn't if Cultivation has a long game, it's what that game is, who is in on it, and what Odium's countermeasures are.



* Part of the Diagram is speculation about making a Truthless to use as a weapon.

to:

* Part of the Diagram is speculation about making a Truthless to use as a weapon.weapon.

[[WMG: Sazed/Harmony will make an appearance.]]

* There's no way Sanderson would drop a detail like Odium being scared of Sazed/Harmony and not follow up on it.
3rd Oct '15 11:18:02 AM Landis
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to:

* Jossed. Earth is not part of the Cosmere. (Otherwise, ''TheReckoners'', ''AlcatrazSmedry'', and ''TheRithmatist'' would be part of the cosmere, and they are not)
24th Aug '15 7:29:23 AM DarkStarling
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to:

*** Right, and now we have the mechanism. Mental illness manifests as soul damage, which lets Shardholders influence them. Presumably it's also an access route for powerful enough emotional allomancy, and would let a spren bond with them if the local spren knew how to do that trick.
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