History WMG / TheSeventhGuest

13th Jun '16 4:24:18 AM Taxi-Pizzatime
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The children dying after taking home Stauf's toys are part of the [[VideoGame/SilentHill4 21 Sacraments]]. This may explain how Stauf built the actual mansion we see in the game. The "House that scares people", that is talked about in the intro, is probably not nearly like the Otherworld locale. The implausible maze under the house is another example of the dream-like structure Stauf's otherworld.\\

to:

The children dying after taking home Stauf's toys are part of the [[VideoGame/SilentHill4 21 Sacraments]]. This may explain how Stauf built the actual mansion we see in the game. The "House that scares people", that is talked about in the intro, is probably not nearly like the Otherworld locale. The locale: the implausible maze under the house is another an example of the dream-like structure Stauf's otherworld.\\



In the sequel, Carl Denning enters a relatively mundane-looking house, and is also warped into Stauf's otherworld. However, this dream world is in a state of disrepair, likely from others traveling into this realm.

to:

In the sequel, Carl Denning enters a relatively mundane-looking house, and is also warped into Stauf's otherworld. However, this dream world is in a state of disrepair, likely probably from others traveling into this realm.
4th Jun '16 12:44:51 PM Taxi-Pizzatime
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* The warped layout of the house may be due to Stauf's memory building this realm. Hence the map of the house being so different from actuality. An example of this is the chapel in the house seeming to occupy the same space of Marine Burden's bedroom simultaneously. In the Other World, such AlienGeometry is quite common. Like Silent Hill, some unknown force bars the way into certain rooms until puzzles have been solved. Somebody was kind enough to leave a game book to be a good sport, oddly enough. The voice of Stauf likely comes from the sentience of the Otherworld, taunting Ego with the puzzle obstacles. Ego's trip through the house is in fact a personal journey to come to grips with the denial of his death at the hands of Mad-Man Stauf. The reunion with Tad at the end is wish-fulfillment, signifying acceptance of his death; then Ego enters the light, letting go of his escapism. Silent Hill games have also dealt with repressing a horrific truth.
** The children dying after taking home Stauf's toys is part of the 21 Sacraments. This may explain how Stauf built the actual mansion we see in the game. The "House that scares people", that is talked about in the intro, is probably not nearly like the Otherworld locale.

to:

* The warped layout of the house may be due to Stauf's memory building this realm. Hence the map of the house being so different from actuality. An example of this is the chapel in the house seeming to occupy occupying the same space of as Marine Burden's bedroom simultaneously.bedroom. In the Other World, such AlienGeometry is quite common. Like Silent Hill, some unknown force bars the way into certain rooms until puzzles have been solved. Somebody The otherworld was kind enough to leave a game book to be a good sport, oddly enough. and does not care if many of the puzzles go unsolved.\\
\\
The voice of Stauf likely comes from the sentience of the Otherworld, taunting Ego with the puzzle obstacles.puzzles. Ego's trip through the house is in fact a personal journey to come to grips with the denial of his death at the hands of Mad-Man Stauf. The reunion with Tad at the end is wish-fulfillment, signifying acceptance of his death; then Ego enters the light, letting go of his escapism. Silent Hill games have also dealt with repressing a horrific truth.
**
truth.\\
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The children dying after taking home Stauf's toys is are part of the [[VideoGame/SilentHill4 21 Sacraments.Sacraments]]. This may explain how Stauf built the actual mansion we see in the game. The "House that scares people", that is talked about in the intro, is probably not nearly like the Otherworld locale. The implausible maze under the house is another example of the dream-like structure Stauf's otherworld.\\
\\
In the sequel, Carl Denning enters a relatively mundane-looking house, and is also warped into Stauf's otherworld. However, this dream world is in a state of disrepair, likely from others traveling into this realm.
1st Jun '16 9:42:52 AM LadyNorbert
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[[WMG: The house featured in the game, is within [[SilentHill The Otherworld]]]]

to:

[[WMG: The house featured in the game, game is within [[SilentHill The Otherworld]]]]
17th Jul '15 3:44:55 PM Taxipizza
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'''Please beware, unmarked spoilers ahead, as they're integral to the guesses.'''

to:

'''Please beware, unmarked spoilers ahead, as they're integral to the some guesses.'''
17th Jul '15 3:44:39 PM Taxipizza
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'''Please beware, unmarked spoilers ahead, as they're integral to the guesses.'''



* '''Beware, Unmarked Spoilers Ahead''' The warped layout of the house may be due to Stauf's memory building this realm. Hence the map of the house being so different from actuality. An example of this is the chapel in the house seeming to occupy the same space of Marine Burden's bedroom simultaneously. In the Other World, such AlienGeometry is quite common. Like Silent Hill, some unknown force bars the way into certain rooms until puzzles have been solved. Somebody was kind enough to leave a game book to be a good sport, oddly enough. The voice of Stauf likely comes from the sentience of the Otherworld, taunting Ego with the puzzle obstacles. Ego's trip through the house is in fact a personal journey to come to grips with the denial of his death at the hands of Mad-Man Stauf. The reunion with Tad at the end is wish-fulfillment, signifying acceptance of his death; then Ego enters the light, letting go of his escapism. Silent Hill games have also dealt with repressing a horrific truth.

to:

* '''Beware, Unmarked Spoilers Ahead''' The warped layout of the house may be due to Stauf's memory building this realm. Hence the map of the house being so different from actuality. An example of this is the chapel in the house seeming to occupy the same space of Marine Burden's bedroom simultaneously. In the Other World, such AlienGeometry is quite common. Like Silent Hill, some unknown force bars the way into certain rooms until puzzles have been solved. Somebody was kind enough to leave a game book to be a good sport, oddly enough. The voice of Stauf likely comes from the sentience of the Otherworld, taunting Ego with the puzzle obstacles. Ego's trip through the house is in fact a personal journey to come to grips with the denial of his death at the hands of Mad-Man Stauf. The reunion with Tad at the end is wish-fulfillment, signifying acceptance of his death; then Ego enters the light, letting go of his escapism. Silent Hill games have also dealt with repressing a horrific truth.
15th Jul '15 6:29:18 PM Taxipizza
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* '''Beware, Unmarked Spoilers Ahead''' The warped layout of the house may be due to someone's imprecise memory building this realm. Hence the map of the house being so different from actuality. An example of this is the chapel in the house seeming to occupy the same space of Marine Burden's bedroom simultaneously. In the Other World, such AlienGeometry is quite common. Like Silent Hill, some unknown force bars the way into certain rooms until puzzles have been solved. Somebody was kind enough to leave a game book to be a good sport, oddly enough. The voice of Stauf likely comes from the sentience of the Otherworld, taunting Ego with the puzzle obstacles. Ego's trip through the house is in fact a personal journey to come to grips with the denial of his death at the hands of Mad-Man Stauf. The reunion with Tad at the end is wish-fulfillment, signifying acceptance of his death; then Ego enters the light, letting go of his escapism. Silent Hill games have also dealt with repressing a horrific truth.
** The children dying after taking home Stauf's toys is part of the 21 Sacraments. This may explain how Stauf built the actual mansion we see in the game. The "House that scares people", that is talked about in the intro, is probably not like the Otherworld locale.

to:

* '''Beware, Unmarked Spoilers Ahead''' The warped layout of the house may be due to someone's imprecise Stauf's memory building this realm. Hence the map of the house being so different from actuality. An example of this is the chapel in the house seeming to occupy the same space of Marine Burden's bedroom simultaneously. In the Other World, such AlienGeometry is quite common. Like Silent Hill, some unknown force bars the way into certain rooms until puzzles have been solved. Somebody was kind enough to leave a game book to be a good sport, oddly enough. The voice of Stauf likely comes from the sentience of the Otherworld, taunting Ego with the puzzle obstacles. Ego's trip through the house is in fact a personal journey to come to grips with the denial of his death at the hands of Mad-Man Stauf. The reunion with Tad at the end is wish-fulfillment, signifying acceptance of his death; then Ego enters the light, letting go of his escapism. Silent Hill games have also dealt with repressing a horrific truth.
** The children dying after taking home Stauf's toys is part of the 21 Sacraments. This may explain how Stauf built the actual mansion we see in the game. The "House that scares people", that is talked about in the intro, is probably not nearly like the Otherworld locale.
15th Jul '15 6:26:31 PM Taxipizza
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[[WMG: The house featured in the game, is within [[SilentHill The Otherworld]], Summoned by Stauf's 21 sacraments.]]
* '''UNMARKED SPOILERS AHEAD''' The warped layout of the house may be due to someone's imprecise memory building this realm. Hence the map of the house being so different from actuality. An example of this is the chapel in the house seeming to occupy the same space of Marine Burden's bedroom simultaneously. In the Other World, such AlienGeometry is quite common. Like Silent Hill, some unknown force bars the way into certain rooms until puzzles have been solved. Somebody was kind enough to leave a game book to be a good sport, oddly enough. The voice of Stauf likely comes from the sentience of the Otherworld, taunting Ego with the puzzle obstacles. Ego's trip through the house is in fact a personal journey to come to grips with the denial of his death at the hands of Mad-Man Stauf. The reunion with Tad at the end is wish-fulfillment, signifying acceptance of his death; then Ego enters the light, letting go of his escapism. Silent Hill games have also dealt with repressing a horrific truth.

to:

[[WMG: The house featured in the game, is within [[SilentHill The Otherworld]], Summoned by Stauf's 21 sacraments.]]
Otherworld]]]]
* '''UNMARKED SPOILERS AHEAD''' '''Beware, Unmarked Spoilers Ahead''' The warped layout of the house may be due to someone's imprecise memory building this realm. Hence the map of the house being so different from actuality. An example of this is the chapel in the house seeming to occupy the same space of Marine Burden's bedroom simultaneously. In the Other World, such AlienGeometry is quite common. Like Silent Hill, some unknown force bars the way into certain rooms until puzzles have been solved. Somebody was kind enough to leave a game book to be a good sport, oddly enough. The voice of Stauf likely comes from the sentience of the Otherworld, taunting Ego with the puzzle obstacles. Ego's trip through the house is in fact a personal journey to come to grips with the denial of his death at the hands of Mad-Man Stauf. The reunion with Tad at the end is wish-fulfillment, signifying acceptance of his death; then Ego enters the light, letting go of his escapism. Silent Hill games have also dealt with repressing a horrific truth.
15th Jul '15 6:24:55 PM Taxipizza
Is there an issue? Send a Message


[[WMG: The house featured in the game, is within [[SilentHill The Otherworld]]]]
* The warped layout of the house may be due to someone's imprecise memory building this realm. Hence the map of the house being so different from actuality. An example of this is the chapel in the house seeming to occupy the same space of Marine Burden's bedroom simultaneously. In the Other World, such AlienGeometry is quite common. Like Silent Hill, some unknown force bars the way into certain rooms until puzzles have been solved. Somebody was kind enough to leave a game book to be a good sport, oddly enough. The voice of Stauf likely comes from the sentience of the Otherworld, taunting Ego with the puzzle obstacles. Ego's trip through the house is in fact [[spoiler: a personal journey to come to grips with the denial of his death at the hands of Mad-Man Stauf. The reunion with Tad at the end is wish-fulfillment, signifying acceptance of his death; then Ego enters the light, letting go of his escapism. Silent Hill games have also dealt with repressing a horrific truth.]]

to:

[[WMG: The house featured in the game, is within [[SilentHill The Otherworld]]]]
Otherworld]], Summoned by Stauf's 21 sacraments.]]
* '''UNMARKED SPOILERS AHEAD''' The warped layout of the house may be due to someone's imprecise memory building this realm. Hence the map of the house being so different from actuality. An example of this is the chapel in the house seeming to occupy the same space of Marine Burden's bedroom simultaneously. In the Other World, such AlienGeometry is quite common. Like Silent Hill, some unknown force bars the way into certain rooms until puzzles have been solved. Somebody was kind enough to leave a game book to be a good sport, oddly enough. The voice of Stauf likely comes from the sentience of the Otherworld, taunting Ego with the puzzle obstacles. Ego's trip through the house is in fact [[spoiler: a personal journey to come to grips with the denial of his death at the hands of Mad-Man Stauf. The reunion with Tad at the end is wish-fulfillment, signifying acceptance of his death; then Ego enters the light, letting go of his escapism. Silent Hill games have also dealt with repressing a horrific truth.]]truth.
** The children dying after taking home Stauf's toys is part of the 21 Sacraments. This may explain how Stauf built the actual mansion we see in the game. The "House that scares people", that is talked about in the intro, is probably not like the Otherworld locale.
15th Jul '15 6:19:14 PM Taxipizza
Is there an issue? Send a Message


[[WMG: The house featured in the game, is within [[SilentHill The Other World]]]]
* The warped layout of the house may be due to someone's imprecise memory building this realm. Hence the map of the house being so different from actuality. An example of this is the chapel in the house seeming to occupy the same space of Marine Burden's bedroom simultaneously. In the Other World, such AlienGeometry is quite common. Like Silent Hill, some unknown force bars the way into certain rooms until puzzles have been solved. Somebody was kind enough to leave a game book to be a good sport, oddly enough. Ego's trip through the house is in fact [[spoiler: a personal journey to come to grips with the denial of his death at the hands of Mad-Man Stauf. The reunion with Tad at the end is wish-fulfillment, signifying acceptance of his death; then Ego enters the light, letting go of his escapism. Silent Hill games have dealt with repressing a horrific truth too.]]

to:

[[WMG: The house featured in the game, is within [[SilentHill The Other World]]]]
Otherworld]]]]
* The warped layout of the house may be due to someone's imprecise memory building this realm. Hence the map of the house being so different from actuality. An example of this is the chapel in the house seeming to occupy the same space of Marine Burden's bedroom simultaneously. In the Other World, such AlienGeometry is quite common. Like Silent Hill, some unknown force bars the way into certain rooms until puzzles have been solved. Somebody was kind enough to leave a game book to be a good sport, oddly enough. The voice of Stauf likely comes from the sentience of the Otherworld, taunting Ego with the puzzle obstacles. Ego's trip through the house is in fact [[spoiler: a personal journey to come to grips with the denial of his death at the hands of Mad-Man Stauf. The reunion with Tad at the end is wish-fulfillment, signifying acceptance of his death; then Ego enters the light, letting go of his escapism. Silent Hill games have also dealt with repressing a horrific truth too.truth.]]
15th Jul '15 6:16:29 PM Taxipizza
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[[WMG: The house featured in the game, is within [[SilentHill The Other World]]

to:

[[WMG: The house featured in the game, is within [[SilentHill The Other World]]World]]]]
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http://tvtropes.org/pmwiki/article_history.php?article=WMG.TheSeventhGuest