History WMG / TheLegendOfZelda

2nd Apr '17 3:23:50 PM nombretomado
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They [[DoomDoors sound exactly like]] the school girls squeeing over literal death incarnate, [[{{Persona 3}} Ryoji Mochizuki]].

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They [[DoomDoors sound exactly like]] the school girls squeeing over literal death incarnate, [[{{Persona 3}} [[VideoGame/Persona3 Ryoji Mochizuki]].
18th Mar '17 11:38:02 PM Chardust
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*[[DivergentCharacterEvolution So the Rito and Zora becoming two differant races]] could be explained by the original zoras getting split apart and having enough time to settle into their new forms with them likely embracing the powers of their great divine beasts
5th Jan '17 3:30:10 AM jormis29
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Link's Crossbow Training. Go figure. Hopefully it'll use the ''VideoGame/{{Metroid Prime 3|Corruption}}'' engine, I love those controls.

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Link's Crossbow Training.''VideoGame/LinksCrossbowTraining''. Go figure. Hopefully it'll use the ''VideoGame/{{Metroid Prime 3|Corruption}}'' engine, I love those controls.



Not the Wii one, though, since that seems to be finally telling the origin story for the Master Sword. But the ground has already been laid with steam-based Zelda games, cannons in several, and Link's Crossbow Training. Remember that Miyamoto's original concept for ''Ocarina of Time'' was Zelda done as an FPS. Link will get a gun eventually, probably done tastefully to maintain the medieval European theme, as in ''Fable 2'' -- a primitive but powerful weapon that needs reloading, and will no doubt include several magical varieties of ammunition.

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Not the Wii one, though, since that seems to be finally telling the origin story for the Master Sword. But the ground has already been laid with steam-based Zelda games, cannons in several, and Link's Crossbow Training.''VideoGame/LinksCrossbowTraining''. Remember that Miyamoto's original concept for ''Ocarina of Time'' was Zelda done as an FPS. Link will get a gun eventually, probably done tastefully to maintain the medieval European theme, as in ''Fable 2'' -- a primitive but powerful weapon that needs reloading, and will no doubt include several magical varieties of ammunition.
1st Dec '16 10:14:57 AM DracoKanji
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*** ''FSA'' actually occurs in the Adult Timeline, after ''TP''.


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*** ''ALBW'' showed that "forever" apparently meant "a century or two".
11th Nov '16 6:11:55 AM GethWho
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[[WMG: The Triforce is responsible for all of it. ]]
The timeline referenced in the books confirm that, up to a point, it's all one history - and after that, one of several histories. Three people in the same dance - a warrior king, a young hero, a princess, over and over and over. What they all have in common is the Triforce: a mystical artifact of origin unknown beyond involving mythic, divine beings. The real question is whether the Triforce knows what it's doing when it manipulates history to bring about the save-the-princess-unite-the-triangles narrative so many times, or whether it's just having that effect - a storybook from some library belonging to an EldritchAbomination whose mere existence is twisting reality into permutations of its own narrative, a device designed to amplify magical abilities in certain bloodlines it's in contact with so they eventually rise to power and create conflicts...it could be just about anything.
5th Oct '16 8:41:09 AM erforce
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Jolene did say that they hadn't met in [[{{Foreshadowing}} 100 years]]. Given he's a [[PiratesOfTheCaribbean Jack Sparrow]] {{Expy}}, he might have gotten cursed with the ''Zelda'' equivalent of the [[CursedWithAwesome Aztec gold curse]].

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Jolene did say that they hadn't met in [[{{Foreshadowing}} 100 years]]. Given he's a [[PiratesOfTheCaribbean [[Franchise/PiratesOfTheCaribbean Jack Sparrow]] {{Expy}}, he might have gotten cursed with the ''Zelda'' equivalent of the [[CursedWithAwesome Aztec gold curse]].
11th Sep '16 8:55:36 AM GlaceonMage
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* WMG/TheLegendOfZeldaWiiU

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* WMG/TheLegendOfZeldaWiiUWMG/TheLegendOfZeldaBreathOfTheWild
10th May '16 11:04:50 AM Zocarik
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[[WMG: The events Link goes through have a lot more blood and gore than shown]]
Doylist perspective: Link leaves behind a lot more corpses than the games show. Due to the technical limitations of the consoles (a bunch of bodies lying around uses up RAM), as well as the need to keep the rating below M, the games show the bodies of Link’s enemies going poof in a way fitting for the art style. In-universe, there is a trail of corpses.

The exceptions to this are certain bosses, some spirit-type enemies like Poe, and the Garo. When they die, the Garo say that they will leave no corpse, implying that this is different than the other enemies. Some bosses do burn up in magic fire as the dark magic that created them dissolves. This is not universal among bosses (see King Dongongo). Spirits do not have bodies necessary to leave corpses.

I will admit that I like this theory mostly because it allows for the badass mental image of Wolf Link, while carrying Injured!Midna, muzzle soaked in the blood of the monsters that stood in his way while their corpses lay on the ground with their throats torn out. The Hero of the Twilight does have some serious Papa Wolf tendencies.

[[WMG:The difference between Bunny!Link and Wolf!Link is damage from the timeline split]]
When the timeline broke, the soul of Hylia’s champion was broken between each timeline. His soul had cracks and holes in it, and to repair the holes in his soul, Hylia had to repair his soul with a compatible soul from some creature.

In the Downfall timeline, a small piece of the Hero’s soul made it over. This piece remembered that he lost. For all his courage, he died a failure. His soul became weak and timid. The strongest, yet still compatible soul was a bunny. This made Bunny!Link.

In the Adult timeline, Link won. This piece of his soul remembers winning, but not being sent back and losing Navi. The gods claimed this timeline’s piece of his soul when Zelda sent him back. His soul was mostly intact, but needed patching. His self-confidence and love of adventure from before his journey (see the carvings at the base of his treehouse) meant that a cat’s soul was used to patch the damage. This resulted in the curiosity and narcolepsy that the incarnations of the hero in that timeline display. He also makes for a good rat catcher for Zelda in Spirit Tracks.

In the Child timeline, he remembered winning, losing Navi, and living afterward. He set out to track Navi down. On the way he faced many powerful monsters and never gave up. His tenacity grew, as did his skill. When he reached Termina, he donned the Fierce Deity Mask, which left a mark. When the hero finally died, his damaged soul had grown, matured, and been filled with restless energy, drive to protect, Tremendous Ferocity, and a relentless need to fulfill his mission, but without the ability to recognize when it is time to hang up his sword and shield. The only compatible soul was a wolf.
9th May '16 9:49:21 PM Zocarik
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Added DiffLines:


[[WMG:The difference between Bunny!Link and Wolf!Link is damage from the timeline split]]
When the timeline broke, the soul of Hylia’s champion was broken between each timeline. His soul had cracks and holes in it, and to repair the holes in his soul, Hylia had to repair his soul with a compatible soul from some creature.

In the Downfall timeline, a small piece of the Hero’s soul made it over. This piece remembered that he lost. For all his courage, he died a failure. His soul became weak and timid. The strongest, yet still compatible soul was a bunny. This made Bunny!Link.

In the Adult timeline, Link won. This piece of his soul remembers winning, but not being sent back and losing Navi. The gods claimed this timeline’s piece of his soul when Zelda sent him back. His soul was mostly intact, but needed patching. His self-confidence and love of adventure from before his journey (see the carvings at the base of his treehouse) meant that a cat’s soul was used to patch the damage. This resulted in the curiosity and narcolepsy that the incarnations of the hero in that timeline display. He also makes for a good rat catcher for Zelda in Spirit Tracks.

In the Child timeline, he remembered winning, losing Navi, and living afterward. He set out to track Navi down. On the way he faced many powerful monsters and never gave up. His tenacity grew, as did his skill. When he reached Termina, he donned the Fierce Deity Mask, which left a mark. When the hero finally died, his damaged soul had grown, matured, and been filled with restless energy, drive to protect, Tremendous Ferocity, and a relentless need to fulfill his mission, but without the ability to recognize when it is time to hang up his sword and shield. The only compatible soul was a wolf.
2nd May '16 9:37:56 PM Zocarik
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Added DiffLines:


[[WMG: The events Link goes through have a lot more blood and gore than shown]]
Doylist perspective: Link leaves behind a lot more corpses than the games show. Due to the technical limitations of the consoles (a bunch of bodies lying around uses up RAM), as well as the need to keep the rating below M, the games show the bodies of Link’s enemies going poof in a way fitting for the art style. In-universe, there is a trail of corpses.

The exceptions to this are certain bosses, some spirit-type enemies like Poe, and the Garo. When they die, the Garo say that they will leave no corpse, implying that this is different than the other enemies. Some bosses do burn up in magic fire as the dark magic that created them dissolves. This is not universal among bosses (see King Dongongo). Spirits do not have bodies necessary to leave corpses.

I will admit that I like this theory mostly because it allows for the badass mental image of Wolf Link, while carrying Injured!Midna, muzzle soaked in the blood of the monsters that stood in his way while their corpses lay on the ground with their throats torn out. The Hero of the Twilight does have some serious Papa Wolf tendencies.
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http://tvtropes.org/pmwiki/article_history.php?article=WMG.TheLegendOfZelda