History WMG / TheElderScrollsVSkyrim

25th May '16 6:43:35 PM nombretomado
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*** This troper has had the game crash over a dozen times leaving corrupted data as saves (can only be prevented by turning off autosaves), Books become irretrievably trapped on shelves in owned houses, Missions that can't be completed for trivial reasons (stupid hargravan vengeance/Gaulder amulet/etc quest), shortly after starting the game an NPC ran up to me with a tale about escaping from kidnappers and asks me to stop them but the quest did not appear, A dead dragon appeared in solitude after I fast traveled there and has been stuck in the middle of the street rag-dolling around ever since, during the defense of Windhelm quest I had to deal not only with the stormcloak army but a second army of endlessly cloning copies of an NPC from a completely different city, nearly every mannequin I equip armour on simply turns invisible in the affected area and these are just the bugs off the top of my head. Two patches later and non of these have been fixed (PS3 by the way). Saying this WMG is jossed is a pretty big stretch.

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*** This troper has had the game crash over a dozen times leaving corrupted data as saves (can only be prevented by turning off autosaves), Books become irretrievably trapped on shelves in owned houses, Missions that can't be completed for trivial reasons (stupid hargravan vengeance/Gaulder amulet/etc quest), shortly after starting the game an NPC ran up to me with a tale about escaping from kidnappers and asks me to stop them but the quest did not appear, A dead dragon appeared in solitude after I fast traveled there and has been stuck in the middle of the street rag-dolling around ever since, during the defense of Windhelm quest I had to deal not only with the stormcloak army but a second army of endlessly cloning copies of an NPC from a completely different city, nearly every mannequin I equip armour on simply turns invisible in the affected area and these are just the bugs off the top of my head. Two patches later and non of these have been fixed (PS3 ([=PS3=], by the way). Saying this WMG is jossed is a pretty big stretch.
27th Apr '16 5:45:49 AM MCE
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Now of course, some Thalmor agent claimed that their goal is to ascend from the world... Because he is insane. Why he is in Skyrim? He can not ruin anything in the Dominion, and nobody at the high brass of the Thalmor care if he destroys something in Skyrim.

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Now of course, some Thalmor agent claimed that their goal is to ascend from the world... Because he is insane. Why he is in Skyrim? He can not ruin anything in the Dominion, and nobody at the high brass of the Thalmor care if he destroys something in Skyrim.Skyrim.

[[WMG: The dragonborn, harabringer of the companions, listener, archmage and so on are separate people in cannon]]
The fact you can be all of them in game is an example of GameplayAndStorySegregation.
19th Mar '16 2:49:22 PM ErikModi
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** The Stormcloaks as a whole aren't actually that racist. It's mostly just some people in Windhelm who look down on the Dark Elves and Argonians, and Khajiit aren't really welcome ''anywhere'' in Skyrim (the Kahjiit trading caravan never sets up shop inside a city, always outside it.) Ulfric himself doesn't seem to care one way or another, and as mentioned, will welcome an elf, Argonian, or Khajiit Dragonborn into his army just as readily as a Nord. Hell, he'll accept an ''Imperial'' Dragonborn. One could certainly criticize Ulfric for not paying attention to the living conditions of the non-Nords in his holdings, but there ''is'' a war on that's occupying just a bit more of his attention at the moment. It's also never explicitly stated (to this troper's knowledge) that Ulfric himself commands, say, his soldiers to not frequent shops run by non-Nords (like Adrienne Avenicci's Warmaidens). That seems more like the troops themselves being racist, not orders from on high to be racist, which is a subtle but important difference. Note that you don't see many Argonians, Khajiit, or Elves in Imperial armor, either. That said, the Civil War isn't really an expy of any given conflict in real life history. It borrows elements from many to create something wholly it's own. Which side is ultimately right isn't the point. Both have good and bad points, and trying to cast one faction or the other as pure hero or villain is an exercise doomed to failure.
17th Feb '16 8:55:33 PM DesignatedNPC
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** I'm sorry, are... are you claiming that Skyrim is an elaborate [[https://en.wikipedia.org/wiki/Lost_Cause_of_the_Confederacy Lost Cause]] metaphor? The difference being, of course, aside from all the very valid critiques made below against the idea of Stormcloaks = Confederate South and Empire = Union North, that if one dubbed the Skyrim Civil War "The War of Imperial Aggression" it ''wouldn't'' be automatically and utterly laughable.

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** I'm sorry, are... are you claiming that Skyrim is an elaborate [[https://en.wikipedia.org/wiki/Lost_Cause_of_the_Confederacy Lost Cause]] metaphor? The difference being, of course, aside from all the very valid critiques that can be made below against the idea of Stormcloaks = Confederate South and Empire = Union North, that if one dubbed the Skyrim Civil War "The War of Imperial Aggression" it ''wouldn't'' be automatically and utterly laughable.
17th Feb '16 8:54:33 PM DesignatedNPC
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Added DiffLines:

** I'm sorry, are... are you claiming that Skyrim is an elaborate [[https://en.wikipedia.org/wiki/Lost_Cause_of_the_Confederacy Lost Cause]] metaphor? The difference being, of course, aside from all the very valid critiques made below against the idea of Stormcloaks = Confederate South and Empire = Union North, that if one dubbed the Skyrim Civil War "The War of Imperial Aggression" it ''wouldn't'' be automatically and utterly laughable.
9th Feb '16 1:14:02 PM Emperor_Oshron
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* The game will start off with the player character as a prisoner again, though this time of the Thalmor, along with a small group of others. The opening scene will demonstrate Thalmor cruelty as a justiciar brutally executes another prisoner for the crime of not being Altmer, then another for fitting into their ideology but refusing to do so, then you are saved by a prisonbreak led by a third prisoner--let's call him [[MetroLastLight Pavel]]--who you team up with to kill the justiciar and then escape in a quasi-stealth sequence. This being ''Elder Scrolls'', Pavel turns out to be working for a possibly hostile side in the larger setting, but you could still join with him later, similarly to Hadvar or Ralof in ''Skyrim''.
* The culture and society of the Aldmeri Dominion will fleshed out beyond just being ANaziByAnyOtherName, drawing parallels to various other supremacist/totalitarian groups through history, including the historical Spartans (''not'' the idealized version of them in ''300'' and some other media), North Korea, Stalinist Russia, and war crimes committed by not only Nazi Germany but also communist China, Imperial Japan, and the Confederate States. The climax will center on a plot against the Thalmor by every other side working together, including an Altmer resistance, which parallels the July 20 plot. Furthermore, in addition to the previous analogies established in each culture, the various races and countries will also be analogous to the participants of the World Wars: the Aldmeri Dominion's "allies" will be based on the other Axis powers and their puppet states, the opponents of it on the Allies, and "unaffiliated" ones based on those occupied by the Axis.
18th Jan '16 9:09:01 AM Letrune
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With ''ElderScrollOnline'' coming out and shows that Molag Bal's attempt to destroy Nirn but foiled, Nirn has experienced 2 attempts to destroy it by [[VideoGames/TheElderScrollIVOblivion Mehrunes Dagon]] and by aforementioned Molag Bal. But, in terms of devastation Thalmor's will topped both of them as the attempt comes from Nirn, not Oblivion, and three races (Altmer, Bosmer and Khajiit) will actively cause it (ESO Dominion had their hands full dealing with two other factions but still give helps to foil Molag Bal. In Oblivion, three races had their hands full protecting their homelands). They, .... I don't know. You know the well-aimed backstab (Nirn people, not Oblivion Daedra)is more fatal than frontal attack right?

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With ''ElderScrollOnline'' coming out and shows that Molag Bal's attempt to destroy Nirn but foiled, Nirn has experienced 2 attempts to destroy it by [[VideoGames/TheElderScrollIVOblivion Mehrunes Dagon]] and by aforementioned Molag Bal. But, in terms of devastation Thalmor's will topped both of them as the attempt comes from Nirn, not Oblivion, and three races (Altmer, Bosmer and Khajiit) will actively cause it (ESO Dominion had their hands full dealing with two other factions but still give helps to foil Molag Bal. In Oblivion, three races had their hands full protecting their homelands). They, .... I don't know. You know the well-aimed backstab (Nirn people, not Oblivion Daedra)is more fatal than frontal attack right?right?

[[WMG: The Thalmor's goal is not the destruction of Nirn]]

The Thalmor love to rule over the "lesser races" of Tamriel, so why would they destroy it? Perhaps some Imperials had the idea that they hype up the threat they mean after the Legions failed to push them back, and started saying that killing the Empire is essentially killing Talos, and as such, destroying Mundus as we know it - but it was just flowery prose by some poet. The public misread it as "Talos keeps Tamriel together" in the literal sense, and the Thalmor ran with it, to hype up their own power... Even while they just want to rule everything as much as they want.

So, while the Thalmor do ban Talos' worship, it does not destroys the world - it destroys the Imperial way of living, which they want to undo totally and claim that they are the first ACTUAL empire spanning the entirety of Tamriel. In essence, it destroys a culture and a god, but not the world; at least until you agree that the Thalmor rule is not the End Of The World As We Know It.

Now of course, some Thalmor agent claimed that their goal is to ascend from the world... Because he is insane. Why he is in Skyrim? He can not ruin anything in the Dominion, and nobody at the high brass of the Thalmor care if he destroys something in Skyrim.
19th Dec '15 2:21:45 PM nombretomado
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[[WMG: Alternately; [[ShadowOfTheColossus Shadowmere is the ghost of Agro.]]]]

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[[WMG: Alternately; [[ShadowOfTheColossus [[VideoGame/ShadowOfTheColossus Shadowmere is the ghost of Agro.]]]]
18th Dec '15 9:49:34 PM EvilKid
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The Champion of Cyrodiil + ''The Shivering Isles'' = new Sheogorath, Prince of Madness. The Dovahkiin + "Discerning the Transmundane" (the one Daedric quest you have to at least start in order to advance the main plot) + ''Dragonborn'' = [[FridgeHorror you can do]] [[YouCantFightFate the math from here]].

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The Champion of Cyrodiil + ''The Shivering Isles'' = new Sheogorath, Prince of Madness. The Dovahkiin + "Discerning the Transmundane" (the one Daedric quest you have to at least start in order to advance the main plot) + ''Dragonborn'' = [[FridgeHorror you can do]] [[YouCantFightFate the math from here]].here]].

[[WMG: Thalmor's attempt to destroy Nirn will leave deepest and heaviest devastation.]]

With ''ElderScrollOnline'' coming out and shows that Molag Bal's attempt to destroy Nirn but foiled, Nirn has experienced 2 attempts to destroy it by [[VideoGames/TheElderScrollIVOblivion Mehrunes Dagon]] and by aforementioned Molag Bal. But, in terms of devastation Thalmor's will topped both of them as the attempt comes from Nirn, not Oblivion, and three races (Altmer, Bosmer and Khajiit) will actively cause it (ESO Dominion had their hands full dealing with two other factions but still give helps to foil Molag Bal. In Oblivion, three races had their hands full protecting their homelands). They, .... I don't know. You know the well-aimed backstab (Nirn people, not Oblivion Daedra)is more fatal than frontal attack right?
13th Dec '15 3:30:26 PM Gill0
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Similar to how [[spoiler:The Champion of Cyrodil returns in this game as the new Sheogorath]], the Dovahkiin will return, having mastered the "Dragon Aspect" power to the point that they can transform themselves into an ethereal dragon. They could serve as part of a sidequest/quest-line that would allow the hero of ''VI'' to use the Thu'um, and/or they could serve as a summonable ally, similar to [[spoiler: Odahviing or Durnhevir.]]

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Similar to how [[spoiler:The Champion of Cyrodil returns in this game as the new Sheogorath]], the Dovahkiin will return, having mastered the "Dragon Aspect" power to the point that they can transform themselves into an ethereal dragon. They could serve as part of a sidequest/quest-line that would allow the hero of ''VI'' to use the Thu'um, and/or they could serve as a summonable ally, similar to [[spoiler: Odahviing or Durnhevir.]]]]

[[WMG: Alternatively, the Dragonborn ''will'' mantle to godhood, but...]]
...it may not be what people have wished for.

The Champion of Cyrodiil + ''The Shivering Isles'' = new Sheogorath, Prince of Madness. The Dovahkiin + "Discerning the Transmundane" (the one Daedric quest you have to at least start in order to advance the main plot) + ''Dragonborn'' = [[FridgeHorror you can do]] [[YouCantFightFate the math from here]].
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