History WMG / SuperMarioBros3

12th Apr '17 1:59:44 PM Ferot_Dreadnaught
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** Other Mario games represent reincarnation. The first two Mario games are past lives. The levels and situations are different, but if you remember enough from these past lives the forgotten skills may help you in this one. Later Mario games become more complex and vivid as your soul develops over time. After having lived through enough lives you become smarter and more GenreSavvy, but that doesn't mean there aren't still challenges along the way.

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** Other Mario games represent reincarnation. The first two Mario games are past lives. The levels and situations are different, but if you remember enough from these past lives the forgotten skills may help you in this one. Later Mario games become more complex and vivid as your soul develops over time. After having lived through enough lives you become smarter and more GenreSavvy, smarter, but that doesn't mean there aren't still challenges along the way.
7th Mar '17 11:40:43 PM Trialman
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If Miyamoto had intended this idea since the beginning, he would have gone more in-depth about it. Sounds like he was simply trying to please fans over an obnoxiously popular theory/meme (rather than alienating them). The actual idea is that the Mario universe is quite expansive, fueled by the vast imagination of the creator. There are still much bigger mysteries in the franchise, rather than reducing one of the biggest series-defining adventures (that even tied-in with Film/TheWizard) to mere lie: a ficticious stage play.

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If Miyamoto had intended this idea since the beginning, he would have gone more in-depth about it. Sounds like he was simply trying to please fans over an obnoxiously popular theory/meme (rather than alienating them). The actual idea is that the Mario universe is quite expansive, fueled by the vast imagination of the creator. There are still much bigger mysteries in the franchise, rather than reducing one of the biggest series-defining adventures (that even tied-in with Film/TheWizard) to mere lie: a ficticious stage play.play.
* I think the reason Miyamoto confirmed it is because it ties in nicely with a previous statement he made about the characters being AnimatedActors.
--> If you're familiar with things like Popeye and some of the old comic characters, you would oftentimes see this cast of characters that takes on different roles depending on the comic or cartoon. They might be businessman in one [cartoon] or a pirate in another. Depending on the story that was being told, they would change roles. So, to a certain degree, I look at our characters in a similar way and feel that they can take on different roles in different games. It's more like they're one big family, or maybe a troupe of actors.
9th Oct '15 10:25:30 PM Johnny2071
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** Other Mario games represent reincarnation. The first two Mario games are past lives. The levels and situations are different, but if you remember enough from these past lives the forgotten skills may help you in this one. Later Mario games become more complex and vivid as your soul develops over time. After having lived through enough lives you become smarter and more GenreSavvy, but that doesn't mean there aren't still challenges along the way.

to:

** Other Mario games represent reincarnation. The first two Mario games are past lives. The levels and situations are different, but if you remember enough from these past lives the forgotten skills may help you in this one. Later Mario games become more complex and vivid as your soul develops over time. After having lived through enough lives you become smarter and more GenreSavvy, but that doesn't mean there aren't still challenges along the way.way.

[[WMG: The game isn't really just a stage play as Miyamoto "confims"]]

If Miyamoto had intended this idea since the beginning, he would have gone more in-depth about it. Sounds like he was simply trying to please fans over an obnoxiously popular theory/meme (rather than alienating them). The actual idea is that the Mario universe is quite expansive, fueled by the vast imagination of the creator. There are still much bigger mysteries in the franchise, rather than reducing one of the biggest series-defining adventures (that even tied-in with Film/TheWizard) to mere lie: a ficticious stage play.
10th Sep '15 7:04:52 PM cookieman
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* [[http://www.nintendolife.com/news/2015/09/weirdness_the_bizarre_truth_of_bowser_jr_s_mother_according_to_shigeru_miyamoto Confirmed by Miyamoto himself!]]
11th May '14 4:30:06 PM tropower
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* And when "Bowser" is finally "killed", the rescue sequence at the end, as well as the credits, all reek of the producers saying [[ScrewThisImOuttaHere Screw this five ways with a lead pipe, we're going home!"]] Pay especially close attention to World 4: Boss Bass is shown in the credits despite not being seen once in that world!

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* And when "Bowser" is finally "killed", the rescue sequence at the end, as well as the credits, all reek of the producers saying [[ScrewThisImOuttaHere Screw "Screw this five ways with a lead pipe, we're going home!"]] Pay especially close attention to World 4: Boss Bass is shown in the credits despite not being seen once in that world!



Now let's look at the Super NES version's changes:

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Now let's look at the Super NES version's version's[[note]]Which reuses the VideoGame/SuperMarioWorld engine.[[/note]] changes:



* The title screen is a more proper opening reminiscient of a movie opening or DVD's main menu, complete with more developed backgrounds and even music!

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* The title screen is a more proper opening reminiscient of a movie opening or (in more recent times) a DVD's main menu, complete with more developed backgrounds and even music!music![[note]]Even though the Super NES versions of SMB1, and The Lost Levels also play music during their attract modes.[[/note]]



Conclusion? The Super NES version actually came before the original NES.

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Conclusion? The Super NES version actually came before the original NES.
NES (in-universe, of course).
11th May '14 4:25:25 PM tropower
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* And when "Bowser" is finally "killed", the rescue sequence at the end, as well as the credits, all reek of the producers saying "fuck this shit five ways with a lead pipe; we're going home!" Pay especially close attention to World 4: Boss Bass is shown in the credits despite not being seen once in that world!
* Another dead giveaway: when he gets a Fire Flower, "Mario" turns orange. The producers apparently blew through so much of their budget that they couldn't afford the trademark red shirt on white overalls.

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* And when "Bowser" is finally "killed", the rescue sequence at the end, as well as the credits, all reek of the producers saying "fuck [[ScrewThisImOuttaHere Screw this shit five ways with a lead pipe; pipe, we're going home!" home!"]] Pay especially close attention to World 4: Boss Bass is shown in the credits despite not being seen once in that world!
* Another dead giveaway: when he gets a Fire Flower, "Mario" turns orange. The producers apparently blew through so much of their budget that they couldn't afford the trademark red white shirt on white and red overalls.[[note]]They were reversed in Super Mario Bros. 1 because of technical limitations resulting in Mario's shirt being brown and his overalls being red.[[/note]]
19th Oct '11 9:07:03 PM Surenity
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** Now you're ''really'' old. You're going to have to go back and beat Bowser. The use of this in the game as a Warp Zone doesn't really represent anything, but the idea of it as a "World 9" that contains nothing but gateways to other worlds suggests the idea that when you get this old, you're going to spend quite a bit of time just remembering the old days, whatever memories they may hold, or "revisiting" them if you will. Telling stories to your grandchildren and such.

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** Now you're ''really'' old. You're going to have to go back and beat Bowser. The use of this in the game as a Warp Zone doesn't really represent anything, but the idea of it as a "World 9" that contains nothing but gateways to other worlds suggests the idea that when you get this old, you're going to spend quite a bit of time just remembering the old days, whatever memories they may hold, or "revisiting" them if you will. Telling stories to your grandchildren and such.such.
* Optional addition for those who choose to believe it:
** Other Mario games represent reincarnation. The first two Mario games are past lives. The levels and situations are different, but if you remember enough from these past lives the forgotten skills may help you in this one. Later Mario games become more complex and vivid as your soul develops over time. After having lived through enough lives you become smarter and more GenreSavvy, but that doesn't mean there aren't still challenges along the way.
19th Oct '11 3:02:18 PM brogaglas
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** It happens. [[http://tinypic.com?ref=qn928i Behold.]]

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** It happens. [[http://tinypic.com?ref=qn928i [[http://www.eoplaw.com/northwestlawfirm/wp-content/uploads/Zerba_Stripes_DSC06014.jpg Behold.]]
19th Oct '11 3:01:39 PM brogaglas
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Added DiffLines:

** It happens. [[http://tinypic.com?ref=qn928i Behold.]]
12th Aug '11 5:49:49 PM That897Guy
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** This is, of course, the easiest world, the one you start on, and the one everybody's been to. Turning on the NES is conception, the title screen is pregnancy, and pressing start is birth. You go out on you're own even though you're in essentially no danger, but it can still be a challenge for new players. That said, this will often be the only World young children see. Lucky children will have chances at shortcuts in life (whistles).

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** This is, of course, the easiest world, the one you start on, and the one everybody's been to. Turning on the NES is conception, the title screen is pregnancy, and pressing start is birth. You go out on you're your own even though you're in essentially no danger, but it can still be a challenge for new players. That said, this will often be the only World young children see. Lucky children will have chances at shortcuts in life (whistles).
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