History WMG / SuperMarioBros3

9th Oct '15 10:25:30 PM Johnny2071
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** Other Mario games represent reincarnation. The first two Mario games are past lives. The levels and situations are different, but if you remember enough from these past lives the forgotten skills may help you in this one. Later Mario games become more complex and vivid as your soul develops over time. After having lived through enough lives you become smarter and more GenreSavvy, but that doesn't mean there aren't still challenges along the way.

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** Other Mario games represent reincarnation. The first two Mario games are past lives. The levels and situations are different, but if you remember enough from these past lives the forgotten skills may help you in this one. Later Mario games become more complex and vivid as your soul develops over time. After having lived through enough lives you become smarter and more GenreSavvy, but that doesn't mean there aren't still challenges along the way.way.

[[WMG: The game isn't really just a stage play as Miyamoto "confims"]]

If Miyamoto had intended this idea since the beginning, he would have gone more in-depth about it. Sounds like he was simply trying to please fans over an obnoxiously popular theory/meme (rather than alienating them). The actual idea is that the Mario universe is quite expansive, fueled by the vast imagination of the creator. There are still much bigger mysteries in the franchise, rather than reducing one of the biggest series-defining adventures (that even tied-in with Film/TheWizard) to mere lie: a ficticious stage play.
10th Sep '15 7:04:52 PM cookieman
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* [[http://www.nintendolife.com/news/2015/09/weirdness_the_bizarre_truth_of_bowser_jr_s_mother_according_to_shigeru_miyamoto Confirmed by Miyamoto himself!]]
11th May '14 4:30:06 PM tropower
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* And when "Bowser" is finally "killed", the rescue sequence at the end, as well as the credits, all reek of the producers saying [[ScrewThisImOuttaHere Screw this five ways with a lead pipe, we're going home!"]] Pay especially close attention to World 4: Boss Bass is shown in the credits despite not being seen once in that world!

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* And when "Bowser" is finally "killed", the rescue sequence at the end, as well as the credits, all reek of the producers saying [[ScrewThisImOuttaHere Screw "Screw this five ways with a lead pipe, we're going home!"]] Pay especially close attention to World 4: Boss Bass is shown in the credits despite not being seen once in that world!



Now let's look at the Super NES version's changes:

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Now let's look at the Super NES version's version's[[note]]Which reuses the VideoGame/SuperMarioWorld engine.[[/note]] changes:



* The title screen is a more proper opening reminiscient of a movie opening or DVD's main menu, complete with more developed backgrounds and even music!

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* The title screen is a more proper opening reminiscient of a movie opening or (in more recent times) a DVD's main menu, complete with more developed backgrounds and even music!music![[note]]Even though the Super NES versions of SMB1, and The Lost Levels also play music during their attract modes.[[/note]]



Conclusion? The Super NES version actually came before the original NES.

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Conclusion? The Super NES version actually came before the original NES.
NES (in-universe, of course).
11th May '14 4:25:25 PM tropower
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* And when "Bowser" is finally "killed", the rescue sequence at the end, as well as the credits, all reek of the producers saying "fuck this shit five ways with a lead pipe; we're going home!" Pay especially close attention to World 4: Boss Bass is shown in the credits despite not being seen once in that world!
* Another dead giveaway: when he gets a Fire Flower, "Mario" turns orange. The producers apparently blew through so much of their budget that they couldn't afford the trademark red shirt on white overalls.

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* And when "Bowser" is finally "killed", the rescue sequence at the end, as well as the credits, all reek of the producers saying "fuck [[ScrewThisImOuttaHere Screw this shit five ways with a lead pipe; pipe, we're going home!" home!"]] Pay especially close attention to World 4: Boss Bass is shown in the credits despite not being seen once in that world!
* Another dead giveaway: when he gets a Fire Flower, "Mario" turns orange. The producers apparently blew through so much of their budget that they couldn't afford the trademark red white shirt on white and red overalls.[[note]]They were reversed in Super Mario Bros. 1 because of technical limitations resulting in Mario's shirt being brown and his overalls being red.[[/note]]
19th Oct '11 9:07:03 PM Surenity
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** Now you're ''really'' old. You're going to have to go back and beat Bowser. The use of this in the game as a Warp Zone doesn't really represent anything, but the idea of it as a "World 9" that contains nothing but gateways to other worlds suggests the idea that when you get this old, you're going to spend quite a bit of time just remembering the old days, whatever memories they may hold, or "revisiting" them if you will. Telling stories to your grandchildren and such.

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** Now you're ''really'' old. You're going to have to go back and beat Bowser. The use of this in the game as a Warp Zone doesn't really represent anything, but the idea of it as a "World 9" that contains nothing but gateways to other worlds suggests the idea that when you get this old, you're going to spend quite a bit of time just remembering the old days, whatever memories they may hold, or "revisiting" them if you will. Telling stories to your grandchildren and such.such.
* Optional addition for those who choose to believe it:
** Other Mario games represent reincarnation. The first two Mario games are past lives. The levels and situations are different, but if you remember enough from these past lives the forgotten skills may help you in this one. Later Mario games become more complex and vivid as your soul develops over time. After having lived through enough lives you become smarter and more GenreSavvy, but that doesn't mean there aren't still challenges along the way.
19th Oct '11 3:02:18 PM brogaglas
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** It happens. [[http://tinypic.com?ref=qn928i Behold.]]

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** It happens. [[http://tinypic.com?ref=qn928i [[http://www.eoplaw.com/northwestlawfirm/wp-content/uploads/Zerba_Stripes_DSC06014.jpg Behold.]]
19th Oct '11 3:01:39 PM brogaglas
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Added DiffLines:

** It happens. [[http://tinypic.com?ref=qn928i Behold.]]
12th Aug '11 5:49:49 PM That897Guy
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** This is, of course, the easiest world, the one you start on, and the one everybody's been to. Turning on the NES is conception, the title screen is pregnancy, and pressing start is birth. You go out on you're own even though you're in essentially no danger, but it can still be a challenge for new players. That said, this will often be the only World young children see. Lucky children will have chances at shortcuts in life (whistles).

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** This is, of course, the easiest world, the one you start on, and the one everybody's been to. Turning on the NES is conception, the title screen is pregnancy, and pressing start is birth. You go out on you're your own even though you're in essentially no danger, but it can still be a challenge for new players. That said, this will often be the only World young children see. Lucky children will have chances at shortcuts in life (whistles).
11th Aug '11 11:32:20 PM That897Guy
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** Hopefully you got that part-time job. I mean, frog suit. This world could represent going to college or starting a career: you're on your own and it's the first level that takes more than like five minutes to get to, because World 2 isn't as easy as World 1. You're also getting some suits for the first time, which represent adult responsibilities (like the "part-time job" frog suit). The level is "Water Land" because even though only two or three levels there are underwater, they're the parts of your young adult life that go more "swimmingly" and what you want to remember the most. The bridges in the later part of the level could represent one's desire to be done with college. And the boat that takes you to a few islands with Toad houses and minigames could represent you going out and indulging in whatever pleasures you want since you're going out without any supervision and aren't a kid/teenager anymore. Also, that big fish Big Bertha could represent some annoying bitch that you have as a boss or college professor who screws you over all the time.

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** Hopefully you got that part-time job. I mean, frog suit. This world could represent going to college or starting a career: you're on your own and it's the first level world that takes more than like five minutes to get to, to without warps, because World 2 isn't as easy as World 1. You're also getting some suits for the first time, which represent adult responsibilities (like the "part-time job" frog suit). The level is "Water Land" because even though only two or three levels there are underwater, they're the parts of your young adult life that go more "swimmingly" and what you want to remember the most. The bridges in the later part of the level could represent one's desire to be done with college. And the boat that takes you to a few islands with Toad houses and minigames could represent you going out and indulging in whatever pleasures you want since you're going out without any supervision and aren't a kid/teenager anymore. Also, that big fish Big Bertha could represent some annoying bitch that you have as a boss or college professor who screws you over all the time.
11th Aug '11 11:30:02 PM That897Guy
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** By the time you've reached this level, you've gotten a taste of success from beating the first world. You're more confident. This feeling is to SMB3 as "growing up" is to real life. However, at the same time, puberty, getting into the higher grades in school, and going to middle school and high school and college, are often considered tiring and overwhelming, not unlike going through a... desert. We could say that the Angry Sun represents puberty or something. Also, in this part of life, you get less "shortcuts," and this is also where they run out. The frog suit you can get at the end of this world represents getting a part-time job: you make a little extra money and it makes the next part of your life a little easier.

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** By the time you've reached this level, you've gotten a taste of success from beating the first world. You're more confident. This feeling is to SMB3 as "growing up" is to real life. However, at the same time, puberty, getting into the higher grades in school, and going to middle school and high school and college, school, are often considered tiring and overwhelming, not unlike going through a... desert. We could say that the Angry Sun represents puberty or something.something, or perhaps that level is like getting your driver's license. Also, in this part of life, you get less "shortcuts," and this is also where they run out. The frog suit you can get at the end of this world represents getting a part-time job: you make a little extra money and it makes the next part of your life a little easier.



**

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** Hopefully you got that part-time job. I mean, frog suit. This world could represent going to college or starting a career: you're on your own and it's the first level that takes more than like five minutes to get to, because World 2 isn't as easy as World 1. You're also getting some suits for the first time, which represent adult responsibilities (like the "part-time job" frog suit). The level is "Water Land" because even though only two or three levels there are underwater, they're the parts of your young adult life that go more "swimmingly" and what you want to remember the most. The bridges in the later part of the level could represent one's desire to be done with college. And the boat that takes you to a few islands with Toad houses and minigames could represent you going out and indulging in whatever pleasures you want since you're going out without any supervision and aren't a kid/teenager anymore. Also, that big fish Big Bertha could represent some annoying bitch that you have as a boss or college professor who screws you over all the time.



** The feeling of "growing up" starts to fade. Instead you feel "grown." Everything around you seems so "big" and adult now that you have adult perspectives. You're also dealing with more adult things. There's one level where everything is still big, but Big Bertha reappears as a regular-sized fish. It could be because you've gotten older and seen ''why'' she was such a bitch, and understand her more now.



** The "midlife crisis" level. The levels on land are a bit of a breather, which represents you slowing down and relaxing. Maybe even having some fun, in the case of level 5-3 (KURIBO'S SHOE!!). [[{{Metaphorgotten}} Then you go into the clouds.]]



** This is where you're starting to actually feel old. You're having more and more adult responsibilities, and nothing seems easy/childlike anymore.



** The hardest world in the freaking game. This is where you really start to feel like you're old and tired of many things. Repetitive, boring daily routines/tasks (which could be represented by pipes in all the worlds) start to feel like they're everywhere, and those plant guys just won't let up. Stupid jerks.



* World 9: Warp Zone (ages 80+)

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** This world represents the melancholy of old age. You feel the end of your life coming on, or may feel that your life is effectively over anyway. You're also likely to be feeling lots of pain or living in depressing conditions, and you definitely want to kick that Bowser's ass. To make it a little darker, Bowser could even represent death itself, and beating him allows you to move on to the princess, who could represent some sort of pleasant afterlife. Or, simply a peaceful rest.
* World 9: Warp Zone (ages 80+)80+)
** Now you're ''really'' old. You're going to have to go back and beat Bowser. The use of this in the game as a Warp Zone doesn't really represent anything, but the idea of it as a "World 9" that contains nothing but gateways to other worlds suggests the idea that when you get this old, you're going to spend quite a bit of time just remembering the old days, whatever memories they may hold, or "revisiting" them if you will. Telling stories to your grandchildren and such.
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