History WMG / SpecOpsTheLine

30th Aug '17 1:29:25 AM FlashSteps
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In the ending of Uncharted 3 Ubar, an ancient lost civilization/city, collapses into the ground when Drake accidentally causes a chain reaction with just a few bullets. There is a possibility that the massive collapse of such a giant city sent shock waves across the landscape building up a sandstorm of apocalyptic proportions. Dubai isn't the only city that was affected by it but that just so happens to be where the sandstorm came to a standstill; it took so long to reach Dubai because there was so much devastation that the rest of the world has had its hand's full trying to rescue everyone. Consequently, if Nathan Drake really is Walker as stated above, then he is trying to redeem himself by saving Dubai.

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In the ending of Uncharted 3 Ubar, an ancient lost civilization/city, collapses into the ground when Drake accidentally causes a chain reaction with just a few bullets. There is a possibility that the massive collapse of such a giant city sent shock waves across the landscape building up a sandstorm of apocalyptic proportions. Dubai isn't the only city that was affected by it but that just so happens to be where the sandstorm came to a standstill; it took so long to reach Dubai because there was so much devastation that the rest of the world has had its hand's hands' full trying to rescue everyone. Consequently, if Nathan Drake really is Walker as stated above, then he is trying to redeem himself by saving Dubai.



What makes the White Phosphorus incident so terrible for Walker is the fact that the circumstances required him to use it, the size of the Damned 33rd gathered at the Gate made it impossible to handle them any other way. Those civilians that were burned to death were just a side effect of the fog of war, the circumstances forced his hand. In the same way I propose that back in Kabul Walker was forced to call in a danger close air strike to save his comrades from being overrun by the enemy, unfortunately allies and civilians were caught in the cross fire. In the aftermath of this air strike Colonel Konrad came onto the scene and rescued Walker who was too injured to continue fighting. When Colonel Konrad said that Captain Walker performed admirably under the circumstances he means that Walker had no other choice but to sacrifice the lives of others in order to save himself and that of his comrades. That is why Walker doesn't like to talk about the incident, he wishes that he had been strong enough to not have to use such tactics, and in the same way he wishes he never had to use the White Phosphorus.

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What makes the White Phosphorus incident so terrible for Walker is the fact that the circumstances required him to use it, the size of the Damned 33rd gathered at the Gate made it impossible to handle them any other way. Those civilians that were burned to death were just a side effect of the fog of war, the circumstances forced his hand. In the same way I propose that back in Kabul Walker was forced to call in a danger dangerously close air strike to save his comrades from being overrun by the enemy, unfortunately allies and civilians were caught in the cross fire. In the aftermath of this air strike Colonel Konrad came onto the scene and rescued Walker who was too injured to continue fighting. When Colonel Konrad said that Captain Walker performed admirably under the circumstances he means that Walker had no other choice but to sacrifice the lives of others in order to save himself and that of his comrades. That is why Walker doesn't like to talk about the incident, he wishes that he had been strong enough to not have to use such tactics, and in the same way he wishes he never had to use the White Phosphorus.



** [[spoiler: the second idea would singlehandedly resolve roughly 2/3 of the complaints people have about the games excessive railroading WHILST CONSTANTLY lambasting you for doing the only thing the script allows you to other then "turn off the game"]]

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** [[spoiler: the The second idea would singlehandedly resolve roughly 2/3 of the complaints people have about the games game's excessive railroading WHILST CONSTANTLY lambasting you for doing the only thing the script allows you to other then than "turn off the game"]]
game"]].



** That being said, Gould definitely knew about it. When Riggs tells Walker about his plan, Walker calls him insane, and Riggs observes, "Funny. Gould said the same thing."

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** That being said, Gould definitely knew about it. When Riggs tells Walker about his plan, Walker calls him insane, and Riggs observes, "Funny. Gould said the same thing."".



The conditions that produce the Dubai of this game are, at best, ''wildly improbable''. The eternal sandstorm, the steady descent matched with constant ascent, the unearthly environment of sand-blasted Dubai, the strong implications that this is a DyingDream or Purgatory and that Walker has "done this before", the tortured psyches and increasingly mad motivations of the 33rd and other characters, the endless supplies of ammunition and still-functional hellicopters and trucks in an environment that would destroy their engines quickly, the mysteriously-active electricity whenever it's convenient...

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The conditions that produce the Dubai of this game are, at best, ''wildly improbable''. The eternal sandstorm, the steady descent matched with constant ascent, the unearthly environment of sand-blasted Dubai, the strong implications that this is a DyingDream or Purgatory and that Walker has "done this before", the tortured psyches and increasingly mad motivations of the 33rd and other characters, the endless supplies of ammunition and still-functional hellicopters helicopters and trucks in an environment that would destroy their engines quickly, the mysteriously-active electricity whenever it's convenient...
11th Mar '17 9:53:24 AM nombretomado
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[[WMG: The studio behind this game are fans of {{Gen Urobuchi}}'s works.]]

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[[WMG: The studio behind this game are fans of {{Gen Urobuchi}}'s Creator/GenUrobuchi's works.]]
2nd Dec '16 10:01:06 PM RedHudsonicus
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* This is supported with a bit of circumstantial evidence throughout the chapter of helicopter sequence (Chapter 12). Some of Walker's dialogue, if the player stands around, references how the current situation is exactly like Kabul. Then, when Walker destroys the Radioman's tower to send a message to Konrad, one of Walker's teammates asks if they've ever seen anything like that to which Walker replies that Konrad has. A similar incident having occurred in Kabul is plausible based off those pieces of dialogue and Walker's actions.
5th Nov '16 1:48:17 AM Deathhacker
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** There's a lot of implications that Riggs is just as batshit insane as Walker and more than likely that his team were like Adams and Lugo; following the orders of their commander without question until it was too late.
29th Apr '16 12:01:19 PM Aetol
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They only seem that way because Walker is missing due to his progressively unhinged nature and is rationalizing it as super human durability. The fact is no nation on earth has that many 8 foot tall soldiers who can absorb multiple direct hits from [=RPGs=]. The Heavy shows up frequently in Walker's more obvious hallucinations, culminating in the [=HaLugoNation=]. The first heavy also appears in after a horrific white phosphorous bombardment under poor visibility conditions. So rather than absorbing whole clips and multiple grenades, Walker is simply unhinged by something in the Heavy's appearance and can't shoot straight. It's possible that the Afghanistan incident involved an IED and Walker has bad associations with EOD workers. That or it's something we weren't keyed into by the game.

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They only seem that way because Walker is missing due to his progressively unhinged nature and is rationalizing it as super human durability. The fact is no nation on earth has that many 8 foot tall soldiers who can absorb multiple direct hits from [=RPGs=]. The Heavy shows up frequently in Walker's more obvious hallucinations, culminating in the [=HaLugoNation=]. The first heavy also appears in after a horrific white phosphorous phosphorus bombardment under poor visibility conditions. So rather than absorbing whole clips and multiple grenades, Walker is simply unhinged by something in the Heavy's appearance and can't shoot straight. It's possible that the Afghanistan incident involved an IED and Walker has bad associations with EOD workers. That or it's something we weren't keyed into by the game.



What makes the White Phosphorous incident so terrible for Walker is the fact that the circumstances required him to use it, the size of the Damned 33rd gathered at the Gate made it impossible to handle them any other way. Those civilians that were burned to death were just a side effect of the fog of war, the circumstances forced his hand. In the same way I propose that back in Kabul Walker was forced to call in a danger close air strike to save his comrades from being overrun by the enemy, unfortunately allies and civilians were caught in the cross fire. In the aftermath of this air strike Colonel Konrad came onto the scene and rescued Walker who was too injured to continue fighting. When Colonel Konrad said that Captain Walker performed admirably under the circumstances he means that Walker had no other choice but to sacrifice the lives of others in order to save himself and that of his comrades. That is why Walker doesn't like to talk about the incident, he wishes that he had been strong enough to not have to use such tactics, and in the same way he wishes he never had to use the White Phosphorous.

to:

What makes the White Phosphorous Phosphorus incident so terrible for Walker is the fact that the circumstances required him to use it, the size of the Damned 33rd gathered at the Gate made it impossible to handle them any other way. Those civilians that were burned to death were just a side effect of the fog of war, the circumstances forced his hand. In the same way I propose that back in Kabul Walker was forced to call in a danger close air strike to save his comrades from being overrun by the enemy, unfortunately allies and civilians were caught in the cross fire. In the aftermath of this air strike Colonel Konrad came onto the scene and rescued Walker who was too injured to continue fighting. When Colonel Konrad said that Captain Walker performed admirably under the circumstances he means that Walker had no other choice but to sacrifice the lives of others in order to save himself and that of his comrades. That is why Walker doesn't like to talk about the incident, he wishes that he had been strong enough to not have to use such tactics, and in the same way he wishes he never had to use the White Phosphorous.
Phosphorus.



* New multiplayer mode: [[spoiler: ''Dodge the white phosphorous!'']]

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* New multiplayer mode: [[spoiler: ''Dodge the white phosphorous!'']]phosphorus!'']]
19th Apr '16 8:30:35 AM TheWildWestPyro
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** Or perhaps Walker was another clone of Big Boss by the Patriots, but like all the others, there was a defect. Walker, although a seemingly perfect soldier, had genes that rendered him initially ''quite'' mentally unstable. The defect grew worse and worse over time until it was practically incurable, resulting in Walker's descent into madness.
20th Dec '15 5:45:14 AM Talyneral
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**[[spoiler: the second idea would singlehandedly resolve roughly 2/3 of the complaints people have about the games excessive railroading WHILST CONSTANTLY lambasting you for doing the only thing the script allows you to other then "turn off the game"]]
31st Aug '15 5:23:47 PM enderheisenberg
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** Maybe. In some cases, The Radioman is not playing music when he said things that only Walker could know.
30th Aug '15 7:13:19 AM blurrylightning
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*** Honestly, this is just a really half-baked theory I made up on the spot. But I seriously want to think it's actually true.
18th Jul '15 4:10:05 PM TotzthePlaid
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* Wait, so John changed his name YEARS before the events of the game, predicting that a seemingly-impossible sandstorm would eventually overtake Dubai, and that he'd be in charge of a military force trying to evacuate any survivors, and that he'd commit atrocities to keep things under control, and that someone he'd eventually save, years after changing his name, but before the disaster in Dubai, would be put in charge of a recon team, but would also be mentally unstable, AND that events would somehow mirror Heart of Darkness/Apocalypse Now in said unstable Captain's mind and actions, AFTER Konrad committed suicide? You're saying he changed his name, decades earlier, predicting all that, just to throw someone who hadn't yet been born off the track of his own madness... Okay then.
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