History WMG / PlaystationAllStarsBattleRoyale

3rd Aug '17 4:59:50 AM jormis29
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* The BonusBoss: Advertising/{{PEPSIMA|n}}AAAN!

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* The BonusBoss: Advertising/{{PEPSIMA|n}}AAAN!VideoGame/{{PEPSIMA|n}}AAAN!
3rd Aug '17 4:58:38 AM jormis29
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* The BonusBoss: PEPSIMAAAAN!
** To get to this boss, first, unlock EVERYTHING ELSE. Everything from Characters and Stages to Trophies and Stickers(or whatever this game's useless equivalent will/may be). Then you would need to beat arcade mode on the hardest difficulty with every character THRICE. Without losing, no wait, without getting hit once! Then, you would lose everything you've unlocked: you have to unlock it all again. Then, go into arcade mode IMMEDIATELY. If you even go to another MENU after doing this, your effort will be wasted, and you will need to start again from step 2. If you go into the arcade mode first thing after doing this, however, you will be given an extra difficulty: Secret. This difficulty would epitomize TheComputerIsACheatingBastard, you would have to fight the characters of the game FOUR at a time, but only one would count as the one you're actually fighting, so they repeat. Every attack an opponent lands would be considered a super, and would instantly KO you. And you only get one stock. On top of that, lose in this mode EVEN ONCE, and you MUST repeat EVERYTHING again from step 2. To continue your quest to confront Pepsiman, you would need to win arcade mode on Secret difficulty with every character. Then, after defeating the final boss (who would be multiplied so that there's four of him/her/it and each has four times as much health and attack damage, not that that matters because you are a OneHitPointWonder) in the middle of your victory cinematic, Pepsiman would punch you RIGHT THROUGH THE BACKGROUND of not only your current cinematic, but every single background in the game, complete with humorous reactions from the various people residing in the background (such as Hades being distracted by the flying you and being quickly overwhelmed by Patapon's) Pepsiman would make a dramatic appearance, complete with his iconic theme song. Then, the fight would commence. And by fight, we mean Pepsiman kicking you all sorts of sideways because he's TWICE AS HARD as the [[PlatformHell Fighting Game Hell]] you were just put through. However, this time, there's a special menu option that says PEPSIMAN CHALLENGE on the main menu, should you fail. Also, until you defeat him, Pepsiman takes over the game to a degree that can be changed in the options settings (to either Pepsiman's chagrin or his approval, depending if you set it lower or higher, respectively. He'll also dramatically disappear if you set his influence low enough.) Set at maximum, you see Pepsi everywhere, from stages to changes in character's themselves (Kratos would get a nice Pepsi Logo Ink). If you actually defeat Pepsiman (who uses Pepsi, the Pepsi logo, and Pepsi cans from giant to bullet sized to attack you, naturally) he becomes a playable character! His level one super will be him summoning a Pepsi machine to drop on some poor, randomly selected sod that isn't an instant kill- rather, while you can't escape(showing the poor sod in the machine itself, Roadrunner style) when this special lands on you without being attacked by someone else, causing a Pepsi explosion which kills you instantly(but the point still goes to Pepsiman, no matter who finished him off). With good foresight or reflexes, it can be dodged pretty easily though. His level two special has him flood the screen with Pepsi, up to the top of the screen to an entirely new looking stage. Pepsi cans serve as the platforms that are the only things that can save the opponent: however, there's only one, and Pepsiman can destroy it, bringing in an instant replacement in a random location. The Pepsi can is destroyed with the PEPSIBEAM, a beam that looks like the Pepsi logo, automatically, whenever a button is pressed. While this could encourage ButtonMashing a little too much, it would be much more [[JerkAss beneficial]] to destroy the can just as a player is about to land on it. The PEPSIBEAM would have a delay, making the technique of performing this twice in a row to squander the double jump of the character and instantly get kill points, would be DifficultButAwesome. Touching the Pepsi does not kill you, but being submerged (read:falling of the screen) is what does it. The level three super would be simply PEPSIMAAAAAAAAN! That is all. Okay, not really. The camera would dramatically zoom in on the soda super hero as he poses heroically. The other characters will be frozen in awe of the sheer AWESOMENESS of Pepsiman in his current form, his ultimate form. We'll see a closeup of each character either in adulation or [[OhCrap fear]] of this ultimate hero. The background will turn into a Pepsi flag flowing in the wind, and the music will switch to, well, if you don't know, you're an idiot. The other characters will be frozen until you kill all of them, and won't respawn until the mode is over: which, incidentally doesn't happen until Pepsiman has killed all of the others. This gives Pepsiman time to gloat, and, to make things all the more humiliating, he'll have a special move which has him drink Pepsi, filling his AP meter(a given considering the character). If you use the level one super on the now unable to dodge opponent, the mode ends, but now takes place in a Pepsi machine. Incidentally, this means Pepsiman not only charges AP automatically at a ridiculous rate by merely being in the beautiful monument to all things Pepsi, but he always has at least one bar filled. That means it's PEPSI MACHINE HAPPY SPAM TIME!

to:

* The BonusBoss: PEPSIMAAAAN!
Advertising/{{PEPSIMA|n}}AAAN!
** To get to this boss, first, unlock EVERYTHING ELSE. Everything from Characters and Stages to Trophies and Stickers(or whatever this game's useless equivalent will/may be). Then you would need to beat arcade mode on the hardest difficulty with every character THRICE. Without losing, no wait, without getting hit once! Then, you would lose everything you've unlocked: you have to unlock it all again. Then, go into arcade mode IMMEDIATELY. If you even go to another MENU after doing this, your effort will be wasted, and you will need to start again from step 2. If you go into the arcade mode first thing after doing this, however, you will be given an extra difficulty: Secret. This difficulty would epitomize TheComputerIsACheatingBastard, you would have to fight the characters of the game FOUR at a time, but only one would count as the one you're actually fighting, so they repeat. Every attack an opponent lands would be considered a super, and would instantly KO you. And you only get one stock. On top of that, lose in this mode EVEN ONCE, and you MUST repeat EVERYTHING again from step 2. To continue your quest to confront Pepsiman, you would need to win arcade mode on Secret difficulty with every character. Then, after defeating the final boss (who would be multiplied so that there's four of him/her/it and each has four times as much health and attack damage, not that that matters because you are a OneHitPointWonder) in the middle of your victory cinematic, Pepsiman would punch you RIGHT THROUGH THE BACKGROUND of not only your current cinematic, but every single background in the game, complete with humorous reactions from the various people residing in the background (such as Hades being distracted by the flying you and being quickly overwhelmed by Patapon's) Pepsiman would make a dramatic appearance, complete with his iconic theme song. Then, the fight would commence. And by fight, we mean Pepsiman kicking you all sorts of sideways because he's TWICE AS HARD as the [[PlatformHell Fighting Game Hell]] you were just put through. However, this time, there's a special menu option that says PEPSIMAN CHALLENGE on the main menu, should you fail. Also, until you defeat him, Pepsiman takes over the game to a degree that can be changed in the options settings (to either Pepsiman's chagrin or his approval, depending if you set it lower or higher, respectively. He'll also dramatically disappear if you set his influence low enough.) Set at maximum, you see Pepsi everywhere, from stages to changes in character's themselves (Kratos would get a nice Pepsi Logo Ink). If you actually defeat Pepsiman (who uses Pepsi, the Pepsi logo, and Pepsi cans from giant to bullet sized to attack you, naturally) he becomes a playable character! His level one super will be him summoning a Pepsi machine to drop on some poor, randomly selected sod that isn't an instant kill- rather, while you can't escape(showing the poor sod in the machine itself, Roadrunner style) when this special lands on you without being attacked by someone else, causing a Pepsi explosion which kills you instantly(but the point still goes to Pepsiman, no matter who finished him off). With good foresight or reflexes, it can be dodged pretty easily though. His level two special has him flood the screen with Pepsi, up to the top of the screen to an entirely new looking stage. Pepsi cans serve as the platforms that are the only things that can save the opponent: however, there's only one, and Pepsiman can destroy it, bringing in an instant replacement in a random location. The Pepsi can is destroyed with the PEPSIBEAM, a beam that looks like the Pepsi logo, automatically, whenever a button is pressed. While this could encourage ButtonMashing a little too much, it would be much more [[JerkAss beneficial]] to destroy the can just as a player is about to land on it. The PEPSIBEAM would have a delay, making the technique of performing this twice in a row to squander the double jump of the character and instantly get kill points, would be DifficultButAwesome. Touching the Pepsi does not kill you, but being submerged (read:falling of the screen) is what does it. The level three super would be simply PEPSIMAAAAAAAAN! That is all. Okay, not really. The camera would dramatically zoom in on the soda super hero as he poses heroically. The other characters will be frozen in awe of the sheer AWESOMENESS of Pepsiman in his current form, his ultimate form. We'll see a closeup of each character either in adulation or [[OhCrap fear]] of this ultimate hero. The background will turn into a Pepsi flag flowing in the wind, and the music will switch to, well, if you don't know, you're an idiot. The other characters will be frozen until you kill all of them, and won't respawn until the mode is over: which, incidentally doesn't happen until Pepsiman has killed all of the others. This gives Pepsiman time to gloat, and, to make things all the more humiliating, he'll have a special move which has him drink Pepsi, filling his AP meter(a given considering the character). If you use the level one super on the now unable to dodge opponent, the mode ends, but now takes place in a Pepsi machine. Incidentally, this means Pepsiman not only charges AP automatically at a ridiculous rate by merely being in the beautiful monument to all things Pepsi, but he always has at least one bar filled. That means it's PEPSI MACHINE HAPPY SPAM TIME!TIME!\\
\\
3rd Jun '17 1:22:46 PM nombretomado
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** True, [[VideoGame/{{Bayonetta2}} Bayonetta's next game]] would be a [[WiiU WiiU]] exclusive, but if she does get picked, it could be in a similar vein to [[Franchise/MetalGear Solid Snake's]] involvement with Super Smash Bros. Brawl (i.e., being a third party character whose upcoming game would be released on a competitor's console). Could provide quite a bit of... teasing.

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** True, [[VideoGame/{{Bayonetta2}} Bayonetta's next game]] would be a [[WiiU WiiU]] UsefulNotes/WiiU exclusive, but if she does get picked, it could be in a similar vein to [[Franchise/MetalGear Solid Snake's]] involvement with Super Smash Bros. Brawl (i.e., being a third party character whose upcoming game would be released on a competitor's console). Could provide quite a bit of... teasing.



* [[VideoGame/{{Okami}} Amaterasu]]. ''Ōkami'' is a massive CultClassic game, that originated on the [=PS2=] I believe. While most people are surely more familiar with the {{Wii}} port of the game, it was re-released as an HD exclusive to the [=PS3=].

to:

* [[VideoGame/{{Okami}} Amaterasu]]. ''Ōkami'' is a massive CultClassic game, that originated on the [=PS2=] I believe. While most people are surely more familiar with the {{Wii}} UsefulNotes/{{Wii}} port of the game, it was re-released as an HD exclusive to the [=PS3=].
23rd Apr '17 12:25:06 AM Golondrina
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Let's assume each of the Playstation games take place in their own worlds. Now, someone or something is causing the universes to merge. This is evidenced by the merged stages. The distortion seems to be affecting the timeline of each series. For example, notice how Hades and the Hydra (from the Hades and Metropolis stages) are still alive, even after Kratos supposedly kills them. This also causes the characters to become CompositeCharacters as well:

to:

Let's assume each of the Playstation games take place in their own worlds. Now, someone or something is causing the universes to merge. This is evidenced by the merged stages. The distortion seems to be affecting the timeline of each series. For example, notice how Hades and the Hydra (from the Hades and Metropolis stages) are still alive, even after Kratos supposedly kills them. This also causes the characters to become CompositeCharacters {{Composite Character}}s as well:
2nd Jan '17 4:27:40 PM nombretomado
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* One thing I'd like to see is Cocoon or Academia (VideoGame/FinalFantasyXIII and XIII-2, respectively) invaded by VideoGame/{{Portal}}, with the players being forced to perform "tests" for GLaDOS (most of which involve causing Wheatly as much pain as possible) or else be turned into Cie'th incapable of attacking. And in the background, Saxton Hale, Gordon Freeman, and P-Body would be fighting an [[BossInMookClothing Adamantoise]].

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* One thing I'd like to see is Cocoon or Academia (VideoGame/FinalFantasyXIII and XIII-2, respectively) invaded by VideoGame/{{Portal}}, ''VideoGame/{{Portal}}'', with the players being forced to perform "tests" for GLaDOS [=GLaDOS=] (most of which involve causing Wheatly as much pain as possible) or else be turned into Cie'th incapable of attacking. And in the background, Saxton Hale, Gordon Freeman, and P-Body would be fighting an [[BossInMookClothing Adamantoise]].
7th Nov '16 3:33:56 PM StFan
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* [[JumpingFlash Robbit]]

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* [[JumpingFlash [[VideoGame/JumpingFlash Robbit]]
7th Nov '16 3:30:21 PM StFan
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[[WMG:Robbit from JumpingFlash]]

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[[WMG:Robbit from JumpingFlash]]VideoGame/JumpingFlash]]
4th Jun '16 7:57:16 PM nombretomado
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* [[VideoGame/RogueGalaxy Jaster Rogue]]: More RPG characters, more space characters, the game's first pirate and a late PS2-classic. Check, check, check and check.

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* [[VideoGame/RogueGalaxy Jaster Rogue]]: More RPG characters, more space characters, the game's first pirate and a late PS2-classic.[=PS2=]-classic. Check, check, check and check.



* [[Franchise/ResidentEvil Leon S. Kennedy]] needs to finally be the RE representative in a cross-over, and [=RE4=] was no small potatoes: its sales on the PS2 were surpassed only by the first VideoGame/DevilMayCry within Capcom's library ([[http://en.wikipedia.org/wiki/Resident_Evil_4#Awards not to mention all the awards it won]]). Meanwhile [=RE2=] was the best-selling Capcom property back in the [=PS1=] days. To say that Leon hasn't done a lot for the Playstation is insane.

to:

* [[Franchise/ResidentEvil Leon S. Kennedy]] needs to finally be the RE representative in a cross-over, and [=RE4=] was no small potatoes: its sales on the PS2 [=PS2=] were surpassed only by the first VideoGame/DevilMayCry within Capcom's library ([[http://en.wikipedia.org/wiki/Resident_Evil_4#Awards not to mention all the awards it won]]). Meanwhile [=RE2=] was the best-selling Capcom property back in the [=PS1=] days. To say that Leon hasn't done a lot for the Playstation is insane.



* [[VideoGame/{{Okami}} Amaterasu]]. ''Ōkami'' is a massive CultClassic game, that originated on the PS2 I believe. While most people are surely more familiar with the {{Wii}} port of the game, it was re-released as an HD exclusive to the [=PS3=].

to:

* [[VideoGame/{{Okami}} Amaterasu]]. ''Ōkami'' is a massive CultClassic game, that originated on the PS2 [=PS2=] I believe. While most people are surely more familiar with the {{Wii}} port of the game, it was re-released as an HD exclusive to the [=PS3=].



** That would be awesome! It would start with the original playstation logo, then load to a playstation underground demo disk, then a ps2 menu, someone presses "browser" and checks their memory card, then to a [=PS3=] menu where you have to jump to each icon until they all fade and the last survivor fights the final boss on the "games" icon.

to:

** That would be awesome! It would start with the original playstation logo, then load to a playstation underground demo disk, then a ps2 [=PS2=] menu, someone presses "browser" and checks their memory card, then to a [=PS3=] menu where you have to jump to each icon until they all fade and the last survivor fights the final boss on the "games" icon.



** The [=PS1=], driven mad by being ignored in favor of the newer [=PS2=] and 3, sets out to use there technology to improve itself. It would attack with a classic [=PS1=] controller, complete with absent analog stick, from just trying to whack you with it, to arcane spells performed by a special series of button presses. It's weak point would be the wire connecting it to the logo. After it's health bar has seemingly been depleted, it would grab a PS2 in desperation, and you would be transported to the browser from said console. This time, it would attack with the weird light thing that would just wander about until the disc was read if you had no memory card in. You would need to break the memory card icon, spilling out all the contents. Then, you smash it all to nothing. The seemingly defeated [=PS1=] would, in a last ditch attempt, assume control of the [=PS3=]. Here, it would attack with the options each category offers by throwing them at you. You could freely move about, and you would need to destroy every icon, except games, which [=PS1=] would naturally prioritize and protect with a force field. Once everything else has been destroyed, the games icon becomes a magnet for the player, who is immobilized by it. The force field disappears, and all that's left is to press X or start to begin a game called "Project Oppression", which would both reveal that [=PS1=]'s plot is for far more than recognition and be a nice ShoutOut to Nintendo's "Project Revolution". In it, you would finally fight the [=PS1=] in a fair fight: it would be seen as the [=PS1=] logo. When it runs out of health, it would explode as a final act of spite towards all things modern, destroying the [=PS3=]. All the characters of the game(minus the character used to complete whatever mode they would use), now at peace with one another, would stand in what is now a completely empty void. The chosen rival of your chosen character would ask what would happen now that all of [=PlayStation=] is gone. Cue your chosen character riding in triumphantly on a complicated looking piece of machinery. It would then describe what your character did with this immense power(Kratos could use it to revive his family, and Nathan Drake could choose to become the greatest treasure hunter in the world) and at the end of every ending, it would show an image of your chosen character standing in front of vague, unreadable letters triumphantly as some epic voice says "And so, [name of chosen character] decided that [chosen action of player character] was a suitable use, for the INFINITE POWER. Of the. [[PunctuatedForEmphasis PLAY. STATION. FOOOOOOOOOOOOUUUUUUUUUUUUURRRRR!!!!!!!!]] As the letters clear up to be readable that is says, well, [=PS4=]. That's right. This game will turn out to be an Advergame for the [=PS4=]. And it would be a GLORIOUS way to reveal it, too!

to:

** The [=PS1=], driven mad by being ignored in favor of the newer [=PS2=] and 3, sets out to use there technology to improve itself. It would attack with a classic [=PS1=] controller, complete with absent analog stick, from just trying to whack you with it, to arcane spells performed by a special series of button presses. It's weak point would be the wire connecting it to the logo. After it's health bar has seemingly been depleted, it would grab a PS2 [=PS2=] in desperation, and you would be transported to the browser from said console. This time, it would attack with the weird light thing that would just wander about until the disc was read if you had no memory card in. You would need to break the memory card icon, spilling out all the contents. Then, you smash it all to nothing. The seemingly defeated [=PS1=] would, in a last ditch attempt, assume control of the [=PS3=]. Here, it would attack with the options each category offers by throwing them at you. You could freely move about, and you would need to destroy every icon, except games, which [=PS1=] would naturally prioritize and protect with a force field. Once everything else has been destroyed, the games icon becomes a magnet for the player, who is immobilized by it. The force field disappears, and all that's left is to press X or start to begin a game called "Project Oppression", which would both reveal that [=PS1=]'s plot is for far more than recognition and be a nice ShoutOut to Nintendo's "Project Revolution". In it, you would finally fight the [=PS1=] in a fair fight: it would be seen as the [=PS1=] logo. When it runs out of health, it would explode as a final act of spite towards all things modern, destroying the [=PS3=]. All the characters of the game(minus the character used to complete whatever mode they would use), now at peace with one another, would stand in what is now a completely empty void. The chosen rival of your chosen character would ask what would happen now that all of [=PlayStation=] is gone. Cue your chosen character riding in triumphantly on a complicated looking piece of machinery. It would then describe what your character did with this immense power(Kratos could use it to revive his family, and Nathan Drake could choose to become the greatest treasure hunter in the world) and at the end of every ending, it would show an image of your chosen character standing in front of vague, unreadable letters triumphantly as some epic voice says "And so, [name of chosen character] decided that [chosen action of player character] was a suitable use, for the INFINITE POWER. Of the. [[PunctuatedForEmphasis PLAY. STATION. FOOOOOOOOOOOOUUUUUUUUUUUUURRRRR!!!!!!!!]] As the letters clear up to be readable that is says, well, [=PS4=]. That's right. This game will turn out to be an Advergame for the [=PS4=]. And it would be a GLORIOUS way to reveal it, too!
29th May '16 6:37:13 PM nombretomado
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This game is actually the best-selling [=PSOne=] Classic since it was released on the PSN in May [[http://blog.us.playstation.com/2012/06/13/may-2012-psn-top-sellers-the-walking-dead-invades-the-charts/ and is still]] [[http://blog.us.playstation.com/2012/07/11/june-2012-psn-top-sellers-magic-the-gathering-casts-a-powerful-spell/ going]] [[http://blog.us.playstation.com/2012/08/10/july-2012-psn-top-sellers-the-walking-dead-takes-the-lead/ strong]] as of this writing (mid-August). When it was out for the PS1, it sold enough to become a Greatest Hits title, and according to Website/{{VGChartz}} (take that with a grain of salt), [[http://www.vgchartz.com/game/3646/the-legend-of-dragoon/ it sold nearly 2 million]].

to:

This game is actually the best-selling [=PSOne=] Classic since it was released on the PSN in May [[http://blog.us.playstation.com/2012/06/13/may-2012-psn-top-sellers-the-walking-dead-invades-the-charts/ and is still]] [[http://blog.us.playstation.com/2012/07/11/june-2012-psn-top-sellers-magic-the-gathering-casts-a-powerful-spell/ going]] [[http://blog.us.playstation.com/2012/08/10/july-2012-psn-top-sellers-the-walking-dead-takes-the-lead/ strong]] as of this writing (mid-August). When it was out for the PS1, [=PS1=], it sold enough to become a Greatest Hits title, and according to Website/{{VGChartz}} (take that with a grain of salt), [[http://www.vgchartz.com/game/3646/the-legend-of-dragoon/ it sold nearly 2 million]].



* The sad truth is that ''All-Stars'' has payed very little attention to the PS1 RPG golden age of the 90's. People tend to think of [=FF7=], but Sony has its own stable of exclusive titles that helped turn it into a true gaming movement (besides the above-mentioned [[VideoGame/TheLegendOfDragoon Dart]]).

to:

* The sad truth is that ''All-Stars'' has payed very little attention to the PS1 [=PS1=] RPG golden age of the 90's. People tend to think of [=FF7=], but Sony has its own stable of exclusive titles that helped turn it into a true gaming movement (besides the above-mentioned [[VideoGame/TheLegendOfDragoon Dart]]).



* Anyone think [[VideoGame/LegacyOfKain Kain or Raziel]] might make it into the ranks? Soul Reaver was a pretty popular title for the PS1, and Blood Omen was released fairly early on.

to:

* Anyone think [[VideoGame/LegacyOfKain Kain or Raziel]] might make it into the ranks? Soul Reaver was a pretty popular title for the PS1, [=PS1=], and Blood Omen was released fairly early on.



* [[Franchise/ResidentEvil Leon S. Kennedy]] needs to finally be the RE representative in a cross-over, and [=RE4=] was no small potatoes: its sales on the PS2 were surpassed only by the first VideoGame/DevilMayCry within Capcom's library ([[http://en.wikipedia.org/wiki/Resident_Evil_4#Awards not to mention all the awards it won]]). Meanwhile [=RE2=] was the best-selling Capcom property back in the PS1 days. To say that Leon hasn't done a lot for the Playstation is insane.

to:

* [[Franchise/ResidentEvil Leon S. Kennedy]] needs to finally be the RE representative in a cross-over, and [=RE4=] was no small potatoes: its sales on the PS2 were surpassed only by the first VideoGame/DevilMayCry within Capcom's library ([[http://en.wikipedia.org/wiki/Resident_Evil_4#Awards not to mention all the awards it won]]). Meanwhile [=RE2=] was the best-selling Capcom property back in the PS1 [=PS1=] days. To say that Leon hasn't done a lot for the Playstation is insane.



* The original PS1
** The PS1, driven mad by being ignored in favor of the newer PS2 and 3, sets out to use there technology to improve itself. It would attack with a classic PS1 controller, complete with absent analog stick, from just trying to whack you with it, to arcane spells performed by a special series of button presses. It's weak point would be the wire connecting it to the logo. After it's health bar has seemingly been depleted, it would grab a PS2 in desperation, and you would be transported to the browser from said console. This time, it would attack with the weird light thing that would just wander about until the disc was read if you had no memory card in. You would need to break the memory card icon, spilling out all the contents. Then, you smash it all to nothing. The seemingly defeated PS1 would, in a last ditch attempt, assume control of the [=PS3=]. Here, it would attack with the options each category offers by throwing them at you. You could freely move about, and you would need to destroy every icon, except games, which PS1 would naturally prioritize and protect with a force field. Once everything else has been destroyed, the games icon becomes a magnet for the player, who is immobilized by it. The force field disappears, and all that's left is to press X or start to begin a game called "Project Oppression", which would both reveal that PS1's plot is for far more than recognition and be a nice ShoutOut to Nintendo's "Project Revolution". In it, you would finally fight the PS1 in a fair fight: it would be seen as the PS1 logo. When it runs out of health, it would explode as a final act of spite towards all things modern, destroying the [=PS3=]. All the characters of the game(minus the character used to complete whatever mode they would use), now at peace with one another, would stand in what is now a completely empty void. The chosen rival of your chosen character would ask what would happen now that all of [=PlayStation=] is gone. Cue your chosen character riding in triumphantly on a complicated looking piece of machinery. It would then describe what your character did with this immense power(Kratos could use it to revive his family, and Nathan Drake could choose to become the greatest treasure hunter in the world) and at the end of every ending, it would show an image of your chosen character standing in front of vague, unreadable letters triumphantly as some epic voice says "And so, [name of chosen character] decided that [chosen action of player character] was a suitable use, for the INFINITE POWER. Of the. [[PunctuatedForEmphasis PLAY. STATION. FOOOOOOOOOOOOUUUUUUUUUUUUURRRRR!!!!!!!!]] As the letters clear up to be readable that is says, well, [=PS4=]. That's right. This game will turn out to be an Advergame for the [=PS4=]. And it would be a GLORIOUS way to reveal it, too!

to:

* The original PS1
[=PS1=]
** The PS1, [=PS1=], driven mad by being ignored in favor of the newer PS2 [=PS2=] and 3, sets out to use there technology to improve itself. It would attack with a classic PS1 [=PS1=] controller, complete with absent analog stick, from just trying to whack you with it, to arcane spells performed by a special series of button presses. It's weak point would be the wire connecting it to the logo. After it's health bar has seemingly been depleted, it would grab a PS2 in desperation, and you would be transported to the browser from said console. This time, it would attack with the weird light thing that would just wander about until the disc was read if you had no memory card in. You would need to break the memory card icon, spilling out all the contents. Then, you smash it all to nothing. The seemingly defeated PS1 [=PS1=] would, in a last ditch attempt, assume control of the [=PS3=]. Here, it would attack with the options each category offers by throwing them at you. You could freely move about, and you would need to destroy every icon, except games, which PS1 [=PS1=] would naturally prioritize and protect with a force field. Once everything else has been destroyed, the games icon becomes a magnet for the player, who is immobilized by it. The force field disappears, and all that's left is to press X or start to begin a game called "Project Oppression", which would both reveal that PS1's [=PS1=]'s plot is for far more than recognition and be a nice ShoutOut to Nintendo's "Project Revolution". In it, you would finally fight the PS1 [=PS1=] in a fair fight: it would be seen as the PS1 [=PS1=] logo. When it runs out of health, it would explode as a final act of spite towards all things modern, destroying the [=PS3=]. All the characters of the game(minus the character used to complete whatever mode they would use), now at peace with one another, would stand in what is now a completely empty void. The chosen rival of your chosen character would ask what would happen now that all of [=PlayStation=] is gone. Cue your chosen character riding in triumphantly on a complicated looking piece of machinery. It would then describe what your character did with this immense power(Kratos could use it to revive his family, and Nathan Drake could choose to become the greatest treasure hunter in the world) and at the end of every ending, it would show an image of your chosen character standing in front of vague, unreadable letters triumphantly as some epic voice says "And so, [name of chosen character] decided that [chosen action of player character] was a suitable use, for the INFINITE POWER. Of the. [[PunctuatedForEmphasis PLAY. STATION. FOOOOOOOOOOOOUUUUUUUUUUUUURRRRR!!!!!!!!]] As the letters clear up to be readable that is says, well, [=PS4=]. That's right. This game will turn out to be an Advergame for the [=PS4=]. And it would be a GLORIOUS way to reveal it, too!



* [[VideoGame/FinalFantasyVII Sepiroth]]. FFVII was one of those games that put the PS1 on the map. I would be hard to imagine a tribute to the Playstation without a final fantasy character of some sort.

to:

* [[VideoGame/FinalFantasyVII Sepiroth]]. FFVII was one of those games that put the PS1 [=PS1=] on the map. I would be hard to imagine a tribute to the Playstation without a final fantasy character of some sort.



** Parappa vs. Spike (Confirmed, both are cartoony characters who originated from the PS1)

to:

** Parappa vs. Spike (Confirmed, both are cartoony characters who originated from the PS1)[=PS1=])
28th May '16 7:42:28 PM nombretomado
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[[WMG: There will be an VideoGame/ApeEscape character, level, or cameo]]
* After all, Ape Escape has so far been on all but the playstation vita and has never been on any non Sony system as I can recall. Not to mention that it's popular and a part of the company's history because it made the dual stick a playstation standard! At the very least a cameo is in order.

to:

[[WMG: There will be an VideoGame/ApeEscape ''VideoGame/ApeEscape'' character, level, or cameo]]
* After all, Ape Escape ''Ape Escape'' has so far been on all but the playstation vita UsefulNotes/PlayStationVita and has never been on any non Sony non-Sony system as I can recall. Not to mention that it's popular and a part of the company's history because it made the dual stick a playstation [=PlayStation=] standard! At the very least a cameo is in order.



* His series has sold somewhere over 6 million copies and the first one holds a review score of 86.93% on Game Rankings, with the second one at 81.47% and Logan's Shadow at 84.16%. Basically, his games are hardly small potatoes and have honestly done better than most of the obscure choices people tend to come up with. As far as the 90's are concerned, Gabe is one of the biggest PlayStation All-Stars.

to:

* His series has sold somewhere over 6 million copies and the first one holds a review score of 86.93% on Game Rankings, with the second one at 81.47% and Logan's Shadow at 84.16%. Basically, his games are hardly small potatoes and have honestly done better than most of the obscure choices people tend to come up with. As far as the 90's are concerned, Gabe is one of the biggest PlayStation [=PlayStation=] All-Stars.



** Rudy Roughnight from VideoGame/WildArms: When IGN [[http://ca.ign.com/articles/2012/11/28/playstation-all-stars-20-dlc-characters-wed-love-to-see described their reasons]] why he should be made playable, they said "The original game on its own is one of the best story-driven experiences PlayStation ever provided, and the game’s main character, Rudy Roughnight, would be an amazing character to include as DLC in PlayStation All-Stars."

to:

** Rudy Roughnight from VideoGame/WildArms: When IGN [[http://ca.ign.com/articles/2012/11/28/playstation-all-stars-20-dlc-characters-wed-love-to-see described their reasons]] why he should be made playable, they said "The original game on its own is one of the best story-driven experiences PlayStation [=PlayStation=] ever provided, and the game’s main character, Rudy Roughnight, would be an amazing character to include as DLC in PlayStation [=PlayStation=] All-Stars."



This was one of the PlayStation's earliest exclusives, and it could be fun to have a robot character on the roster. If nothing else, he could make an interesting assist item.

to:

This was one of the PlayStation's [=PlayStation=]'s earliest exclusives, and it could be fun to have a robot character on the roster. If nothing else, he could make an interesting assist item.



* I'm surprised that no one has predicted Franchise/CrashBandicoot yet, he was practically the mascot for the PlayStation 1!

to:

* I'm surprised that no one has predicted Franchise/CrashBandicoot yet, he was practically the mascot for the PlayStation [=PlayStation=] 1!



* Perhaps, they can have some Franchise/{{Digimon}} characters into the roster, since the franchise have lots of games for multiple generations of {{PlayStation}}s.

to:

* Perhaps, they can have some Franchise/{{Digimon}} characters into the roster, since the franchise have lots of games for multiple generations of {{PlayStation}}s.
[=PlayStation=]s.



** Think about it! Everyone's heard the jokes about Kinect being sentient and plotting our downfall, so we could have it actually plotting the downfall of PlayStation FIRST! It would be a BackGroundBoss, and it would attack with lasers. First it would use weak, green lasers [and it's "eye" would be green], but after being damaged enough, it's super would be activated: it would have a vertical, all consuming laser(that would look like a scanner) from above that could only be survived by hiding under a certain platform. It's "eye" and the lasers it fires would turn red. The lasers would do double damage, but you would gain twice as much AP from attacking it's weak point(the "eye"). You could only defeat it by using a special level FOUR super: each character would have his or her or its own, and it would be exclusive to this fight. For example, [[VideoGame/GodOfWar Kratos]] would climb Kinexpy(as I'll refer to it from now on) and [[EyeScream stab out it's "eye]]. Or [[VideoGame/{{Uncharted}} Nathan Drake]] killing it with a rocket launcher. Probably not going to happen, but it would be very cool.
*** But what about the Playstation Move?

to:

** Think about it! Everyone's heard the jokes about Kinect being sentient and plotting our downfall, so we could have it actually plotting the downfall of PlayStation [=PlayStation=] FIRST! It would be a BackGroundBoss, and it would attack with lasers. First it would use weak, green lasers [and it's "eye" would be green], but after being damaged enough, it's super would be activated: it would have a vertical, all consuming laser(that would look like a scanner) from above that could only be survived by hiding under a certain platform. It's "eye" and the lasers it fires would turn red. The lasers would do double damage, but you would gain twice as much AP from attacking it's weak point(the "eye"). You could only defeat it by using a special level FOUR super: each character would have his or her or its own, and it would be exclusive to this fight. For example, [[VideoGame/GodOfWar Kratos]] would climb Kinexpy(as I'll refer to it from now on) and [[EyeScream stab out it's "eye]]. Or [[VideoGame/{{Uncharted}} Nathan Drake]] killing it with a rocket launcher. Probably not going to happen, but it would be very cool.
*** But what about the Playstation [=PlayStation=] Move?



** The PS1, driven mad by being ignored in favor of the newer PS2 and 3, sets out to use there technology to improve itself. It would attack with a classic PS1 controller, complete with absent analog stick, from just trying to whack you with it, to arcane spells performed by a special series of button presses. It's weak point would be the wire connecting it to the logo. After it's health bar has seemingly been depleted, it would grab a PS2 in desperation, and you would be transported to the browser from said console. This time, it would attack with the weird light thing that would just wander about until the disc was read if you had no memory card in. You would need to break the memory card icon, spilling out all the contents. Then, you smash it all to nothing. The seemingly defeated PS1 would, in a last ditch attempt, assume control of the [=PS3=]. Here, it would attack with the options each category offers by throwing them at you. You could freely move about, and you would need to destroy every icon, except games, which PS1 would naturally prioritize and protect with a force field. Once everything else has been destroyed, the games icon becomes a magnet for the player, who is immobilized by it. The force field disappears, and all that's left is to press X or start to begin a game called "Project Oppression", which would both reveal that PS1's plot is for far more than recognition and be a nice ShoutOut to Nintendo's "Project Revolution". In it, you would finally fight the PS1 in a fair fight: it would be seen as the PS1 logo. When it runs out of health, it would explode as a final act of spite towards all things modern, destroying the [=PS3=]. All the characters of the game(minus the character used to complete whatever mode they would use), now at peace with one another, would stand in what is now a completely empty void. The chosen rival of your chosen character would ask what would happen now that all of PlayStation is gone. Cue your chosen character riding in triumphantly on a complicated looking piece of machinery. It would then describe what your character did with this immense power(Kratos could use it to revive his family, and Nathan Drake could choose to become the greatest treasure hunter in the world) and at the end of every ending, it would show an image of your chosen character standing in front of vague, unreadable letters triumphantly as some epic voice says "And so, [name of chosen character] decided that [chosen action of player character] was a suitable use, for the INFINITE POWER. Of the. [[PunctuatedForEmphasis PLAY. STATION. FOOOOOOOOOOOOUUUUUUUUUUUUURRRRR!!!!!!!!]] As the letters clear up to be readable that is says, well, [=PS4=]. That's right. This game will turn out to be an Advergame for the [=PS4=]. And it would be a GLORIOUS way to reveal it, too!

to:

** The PS1, driven mad by being ignored in favor of the newer PS2 and 3, sets out to use there technology to improve itself. It would attack with a classic PS1 controller, complete with absent analog stick, from just trying to whack you with it, to arcane spells performed by a special series of button presses. It's weak point would be the wire connecting it to the logo. After it's health bar has seemingly been depleted, it would grab a PS2 in desperation, and you would be transported to the browser from said console. This time, it would attack with the weird light thing that would just wander about until the disc was read if you had no memory card in. You would need to break the memory card icon, spilling out all the contents. Then, you smash it all to nothing. The seemingly defeated PS1 would, in a last ditch attempt, assume control of the [=PS3=]. Here, it would attack with the options each category offers by throwing them at you. You could freely move about, and you would need to destroy every icon, except games, which PS1 would naturally prioritize and protect with a force field. Once everything else has been destroyed, the games icon becomes a magnet for the player, who is immobilized by it. The force field disappears, and all that's left is to press X or start to begin a game called "Project Oppression", which would both reveal that PS1's plot is for far more than recognition and be a nice ShoutOut to Nintendo's "Project Revolution". In it, you would finally fight the PS1 in a fair fight: it would be seen as the PS1 logo. When it runs out of health, it would explode as a final act of spite towards all things modern, destroying the [=PS3=]. All the characters of the game(minus the character used to complete whatever mode they would use), now at peace with one another, would stand in what is now a completely empty void. The chosen rival of your chosen character would ask what would happen now that all of PlayStation [=PlayStation=] is gone. Cue your chosen character riding in triumphantly on a complicated looking piece of machinery. It would then describe what your character did with this immense power(Kratos could use it to revive his family, and Nathan Drake could choose to become the greatest treasure hunter in the world) and at the end of every ending, it would show an image of your chosen character standing in front of vague, unreadable letters triumphantly as some epic voice says "And so, [name of chosen character] decided that [chosen action of player character] was a suitable use, for the INFINITE POWER. Of the. [[PunctuatedForEmphasis PLAY. STATION. FOOOOOOOOOOOOUUUUUUUUUUUUURRRRR!!!!!!!!]] As the letters clear up to be readable that is says, well, [=PS4=]. That's right. This game will turn out to be an Advergame for the [=PS4=]. And it would be a GLORIOUS way to reveal it, too!
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http://tvtropes.org/pmwiki/article_history.php?article=WMG.PlaystationAllStarsBattleRoyale