History WMG / Overlord

8th Aug '15 3:07:52 PM BlackSunNocturne
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-->''(Both overlord just stare at each other.) Gnarl: Family meetings are always akward''

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-->''(Both overlord just stare at each other.) Gnarl: Family meetings are always akward''awkward''
12th May '15 9:17:00 AM ClockworkApple
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[[WMG: The 8th Hero, was a Crutch Character]]
He joined the party early on to teach them the basics, but soon fell behind with only Oberon still trying to be his friend. This is why the overlord is noticeably weaker than any of the other "Hero's"
27th Apr '15 12:52:18 AM Cupcakes
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[[WMG: The Entire Overlord position is a contract like a deal with the devil]]
In return for all the power, magic, and resources you could ever want all you have to do is process life force to make more minions and conquer the land. But nobody ever said for how long. The Overlord is not entirely himself, as part of the job there is an eternal urge to conquer and expand, this benefits the minions far more then you and once you become an overlord there is no way out except to be deposed or die.
31st Mar '15 6:56:01 PM Sheason
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Cue the maniacal cackling that seems a little too enthusiastic. Proof that Gnarl wants to take the Overlord's power for himself? No. See, one of the first things Gnarl says in the first game is that he is a 'devoted servant of darkness.' He's not a servant of the Overlord. He's not interested in taking the power for himself. If you notice, the games start at the beginning of the Overlord's rise to power, and end immediately after the Overlord's dark domain is secured (or, in the case of the Third Overlord, after he gets locked in the Infernal Abyss). The truth is, the 'darkness' Gnarl serves is a force of change. Evil should never be complacent. It should always be about the rise to power, and it should never be about being comfortable on the throne. Gnarl probably orchestrated the fall of the Overlord who possessed the Wizard. Gnarl was probably the one who taught the jester the spells to open the doorways to the Infernal Abyss. Gnarl will almost certainly be responsible for whatever calamity kicks the Overlad off his throne. Oh, sure, he'll be there to advise and help the Overlord (whoever that might be at the time) in his rise to power, but the moment they become complacent and stop venturing out to conquer the lands in the name of EVIL, then as far as Gnarl is concerned, they stop being evil. Instead, they start being lazy... and Evil always finds a way.

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Cue the maniacal cackling that seems a little too enthusiastic. Proof that Gnarl wants to take the Overlord's power for himself? No. See, one of the first things Gnarl says in the first game is that he is a 'devoted servant of darkness.' He's not a servant of the Overlord. He's not interested in taking the power for himself. If you notice, the games start at the beginning of the Overlord's rise to power, and end immediately after the Overlord's dark domain is secured (or, in the case of the Third Overlord, after he gets locked in the Infernal Abyss). The truth is, the 'darkness' Gnarl serves is a force of change. Evil should never be complacent. It should always be about the rise to power, and it should never be about being comfortable on the throne. Gnarl probably orchestrated the fall of the Overlord who possessed the Wizard. Gnarl was probably the one who taught the jester the spells to open the doorways to the Infernal Abyss. Gnarl will almost certainly be responsible for whatever calamity kicks the Overlad off his throne. Oh, sure, he'll be there to advise and help the Overlord (whoever that might be at the time) in his rise to power, but the moment they become complacent and stop venturing out to conquer the lands in the name of EVIL, then as far as Gnarl is concerned, they stop being evil. Instead, they evil, and start being lazy... and Evil always finds lazy. And Gnarl is not a way.servant of laziness...
----
30th Mar '15 10:08:57 PM Sheason
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----

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----[[WMG: Gnarl's true allegiance]]
->'''Gnarl:''' But one day, his power too may come to an end, for there are many things that seek to bring down an overlord. Some come from the darkest pits. Some from the shiniest cities! Whilst others are merely... biding their time. Because evil always finds a way...
Cue the maniacal cackling that seems a little too enthusiastic. Proof that Gnarl wants to take the Overlord's power for himself? No. See, one of the first things Gnarl says in the first game is that he is a 'devoted servant of darkness.' He's not a servant of the Overlord. He's not interested in taking the power for himself. If you notice, the games start at the beginning of the Overlord's rise to power, and end immediately after the Overlord's dark domain is secured (or, in the case of the Third Overlord, after he gets locked in the Infernal Abyss). The truth is, the 'darkness' Gnarl serves is a force of change. Evil should never be complacent. It should always be about the rise to power, and it should never be about being comfortable on the throne. Gnarl probably orchestrated the fall of the Overlord who possessed the Wizard. Gnarl was probably the one who taught the jester the spells to open the doorways to the Infernal Abyss. Gnarl will almost certainly be responsible for whatever calamity kicks the Overlad off his throne. Oh, sure, he'll be there to advise and help the Overlord (whoever that might be at the time) in his rise to power, but the moment they become complacent and stop venturing out to conquer the lands in the name of EVIL, then as far as Gnarl is concerned, they stop being evil. Instead, they start being lazy... and Evil always finds a way.
6th Aug '14 7:44:38 PM enkephalin07
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[[WMG: The eight hero was never that heroic.]]
Why else would his companions abandon him and leave him for dead? Their later corruption was due to their personal fatal flaws, but it doesn't seem to be in the nature of any of them to betray a friend. Perhaps he was the TokenEvilTeammate, and they decided he was too much of a liability when they were getting so close to reaching their goal, so they decided not to revive him.
15th Feb '14 7:45:07 AM VPhantom
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** Weren't the titular DungeonKeeper extraplanar beings? Also, they were kinda incorporeal (requiring the dungeon heart to manifest any power). One would wonder how the transition from underground spirit to above ground tower dwelling armored figure took place. Then again, the original overlord DID survive the destruction of his body and manage to possess the wizard, then the jester. Perhaps there is truth to this WMG.

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** Weren't the titular DungeonKeeper ''VideoGame/DungeonKeeper'' extraplanar beings? Also, they were kinda incorporeal (requiring the dungeon heart to manifest any power). One would wonder how the transition from underground spirit to above ground tower dwelling armored figure took place. Then again, the original overlord DID survive the destruction of his body and manage to possess the wizard, then the jester. Perhaps there is truth to this WMG.
3rd Jan '14 3:05:27 AM InsomniacWeasel
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[[WMG: Kelda is descended from werewolf, or even is one herself.]]
She has a nigh unnatural knack with (and an obvious fascination) with wolves, and belonging to a race (or even a family that belongs to) who was presumably as badly persecuted by the Glorious Empire as any other magical one might explain her sympathy for the Overlad. Not that there's any implication in the game that werewolves actually exist, but hey, FantasyKitchenSink.
14th Jul '13 6:02:01 PM twingle93
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[[WMG: Overlord III will feature a stage where you have to defend your tower from a siege]]
The one thing missing in the games was having to defend the tower, which was previously located in either Mordor or AnotherDimension. In the third game, either your subjects will rebel against you and lay siege to your tower requiring you to send minions to siege engines like the catapults in Overlord II, or demons/monsters will teleport into chambers of your tower, and you have to slay them as they come out while Gnarl or your mistress acts as MissionControl telling you which room they are in.
16th Oct '12 2:09:12 PM Bertandernie
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In many ways, The Minions are similar to Pikmin. (e.g. attacking enemies, obeying commands, most of them have an immunity to a particular hazard). They even come in different colors.

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In many ways, The Minions are similar to Pikmin. (e.g. attacking enemies, carrying objects, obeying commands, most of them have an immunity to a particular hazard). They even come in different colors.
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