History WMG / OldWorldOfDarkness

18th Jan '18 1:37:55 PM Tesseract
Is there an issue? Send a Message


[[WMG:The Michaelson-Morley experiment was an actual experiment]]
In the mid-1800s, centuries of studying the Scourge (Paradox) came together and suggested the Consensual Reality Hypothesis to members of the Order of Reason. The Michaelson-Morley experiment was not an attempt to punish the Electrodyne Engineers by taking away their favorite hypothesis; it was an attempt to test the Consensual Reality Hypothesis by seeing if they could get rid of the ether by changing people's beliefs. (The [[RealLife real-world]] Michaelson-Morley experiment did not actually disprove the luminiferous ether; it just implied that if it existed, it was behaving very strangely. It wasn't until relativity came along that physicists gave up on the ether.)

All attempts before the Michaelson-Morley experiment to conceal the supernatural can be attributed to the Camarilla or other groups. The Order of Reason opposed the Camarilla and the Masquerade; they tried to empower humanity by telling them how to fight creepy supernatural things like mages and vampires, not by hiding them.

Once the Consensual Reality Hypothesis was confirmed, the Order of Reason realized that if the Camarilla succeeded in convincing humanity that vampires do not exist, then they wouldn't. So they reorganized themselves into something that could better help enforce the Masquerade: the Technocratic Union.

The Sons of Ether defected at about this time. The Technocracy claims that they left because consensual reality can give you your own personal super science that you don't need to share with everyone else, and they thought that sounded like fun. The Sons of Ether claim that they left because they saw the direction the new Union was taking (including lying to the world about the supernatural) and didn't like it.
25th Aug '17 1:11:12 PM CosmicFerret
Is there an issue? Send a Message


[[WMG:Old World of Darkness is what Creation becomes with the death of [[{{Exalted}} The Unconquered Sun]] ]]

to:

[[WMG:Old World of Darkness is what Creation becomes with the death of [[{{Exalted}} [[TabletopGame/{{Exalted}} The Unconquered Sun]] ]]
16th Jan '17 7:21:59 AM Morgenthaler
Is there an issue? Send a Message


[[WMG:OldWorldOfDarkness is what Creation becomes with the death of [[{{Exalted}} The Unconquered Sun]] ]]

to:

[[WMG:OldWorldOfDarkness [[WMG:Old World of Darkness is what Creation becomes with the death of [[{{Exalted}} The Unconquered Sun]] ]]
8th May '16 8:14:53 AM TheOneWhoTropes
Is there an issue? Send a Message


[[WMG:The Wyrm is [[TengenToppaGurrenLagann Spiral Power]] ]]

to:

[[WMG:The Wyrm is [[TengenToppaGurrenLagann [[Anime/TengenToppaGurrenLagann Spiral Power]] ]]
10th Aug '14 11:07:51 PM Bluecho
Is there an issue? Send a Message


This would also explain why Mage powers are affected by Paradox, but other supernaturals aren't. Sleepers don't usually know they can use magick, so it's up for debate. Paradigms can accept for reject that. Vampires, werewolves, etc. are more primal than that. They exist as a representation of human fears, so their powers supercede any mundane paradigm that rejects them. Their existence is already fueled by belief, so that belief extends to what they can do.

to:

This would also explain why Mage powers are affected by Paradox, but other supernaturals aren't. Sleepers don't usually know they can use magick, so it's up for debate. Paradigms can accept for or reject that. Vampires, werewolves, etc. are more primal than that. They exist as a representation of human fears, so their powers supercede any mundane paradigm that rejects them. Their existence is already fueled by belief, so that belief extends to what they can do.
10th Aug '14 11:06:18 PM Bluecho
Is there an issue? Send a Message


Human beings, as part of their survival instincts, fear the unknown. This is good, because not being afraid of what might be lurking in the dark could get a human eaten by a mountain lion. However, no matter how much humans learn of their world, that fear persists. For humans, instinctively, there must always exist monsters. And so there are. They fear predators well in excess of their lowly powers, so vampires and lupines came into being. They wonder at stories and the pure power of creativity, so Faeries exist. They dread what exists after death, so a state after death - a Wraith - exists, and has an afterlife to populate (which is almost always influenced by what people imagine the afterlife to be). Monsters exist because humans cannot truly believe they don't, and no amount of denying it will change that fundamental fear.

to:

Human beings, as part of their survival instincts, fear the unknown. This is good, because not being afraid of what might be lurking in the dark could get a human eaten by a mountain lion. However, no matter how much humans learn of their world, that fear persists. For humans, instinctively, there must always exist monsters. [[ClapYourHandsIfYouBelieve And so there are.are]]. They fear predators well in excess of their lowly powers, so vampires and lupines came into being. They wonder at stories and the pure power of creativity, so Faeries exist. They dread what exists after death, so a state after death - a Wraith - exists, and has an afterlife to populate (which is almost always influenced by what people imagine the afterlife to be). Monsters exist because humans cannot truly believe they don't, and no amount of denying it will change that fundamental fear.fear.
This would also explain why Mage powers are affected by Paradox, but other supernaturals aren't. Sleepers don't usually know they can use magick, so it's up for debate. Paradigms can accept for reject that. Vampires, werewolves, etc. are more primal than that. They exist as a representation of human fears, so their powers supercede any mundane paradigm that rejects them. Their existence is already fueled by belief, so that belief extends to what they can do.
10th Aug '14 10:58:12 PM Bluecho
Is there an issue? Send a Message

Added DiffLines:


[[WMG: Monsters only exist because humans subconsciously believe they should.]]
Human beings, as part of their survival instincts, fear the unknown. This is good, because not being afraid of what might be lurking in the dark could get a human eaten by a mountain lion. However, no matter how much humans learn of their world, that fear persists. For humans, instinctively, there must always exist monsters. And so there are. They fear predators well in excess of their lowly powers, so vampires and lupines came into being. They wonder at stories and the pure power of creativity, so Faeries exist. They dread what exists after death, so a state after death - a Wraith - exists, and has an afterlife to populate (which is almost always influenced by what people imagine the afterlife to be). Monsters exist because humans cannot truly believe they don't, and no amount of denying it will change that fundamental fear.
28th Jul '14 6:08:21 AM Tesseract
Is there an issue? Send a Message


Whether or not they had a knowing alliance with the Camarilla, the Technocracy had a vested interest in maintaining the Masquerade and the resources (via the New World Order and Syndicate) to do it. Nothing like a common goal to encourage TeethClenchedTeamwork.

to:

Whether or not they had a knowing alliance with the Camarilla, the Technocracy had a vested interest in maintaining the Masquerade and the resources (via the New World Order and Syndicate) to do it. Nothing like a common goal to encourage TeethClenchedTeamwork. In some Sabbat-controlled areas, the Technocracy is the ''only'' thing maintaining the Masquerade.
11th Jun '14 8:59:41 AM Doc_Loki
Is there an issue? Send a Message

Added DiffLines:


[[WMG:The Technocracy colluded in maintaining the Masquerade]]
Whether or not they had a knowing alliance with the Camarilla, the Technocracy had a vested interest in maintaining the Masquerade and the resources (via the New World Order and Syndicate) to do it. Nothing like a common goal to encourage TeethClenchedTeamwork.
9th Jan '14 6:00:59 AM justanid
Is there an issue? Send a Message


See also: WMG.NewWorldOfDarkness and WMG.TheWorldOfDarkness for New/Old crossover wild mass guessing.

to:

See also: WMG.NewWorldOfDarkness and WMG.TheWorldOfDarkness for New/Old crossover wild mass guessing.
guessing and WMG.NewWorldOfDarkness.
This list shows the last 10 events of 22. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=WMG.OldWorldOfDarkness