History WMG / NintendoWars

24th Sep '17 9:27:27 AM Lunatic0verlord
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Inteligen Systems is trying to make such a feature work in the series, so it'll come out when they make it work.

Just in case someone from Inteligen Systems might stumble upon it, here are ways this could happen/work.

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Inteligen Intelligent Systems is trying to make such a feature work in the series, so it'll come out when they make it work.

Just in case someone from Inteligen Intelligent Systems might stumble upon it, here are ways this could happen/work.
24th Sep '17 9:27:03 AM Lunatic0verlord
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[[WMG: The next game will have a [[LevelUpAtIntimacyFive Support]] [[Franchise/FireEmblem System]].]]
Inteligen Systems is trying to make such a feature work in the series, so it'll come out when they make it work.

Just in case someone from Inteligen Systems might stumble upon it, here are ways this could happen/work.

The support will be between the COs.

You gain "support points" by pulling actions that involve two COs such as switching, Dual CO Powers, etc.
13th Sep '17 1:24:20 PM CybranGeneralSturm
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** [[{{Jossed}} All of it Jossed until further notice]]...
12th Jun '16 2:16:48 AM ZombieAladdin
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[[WMG: The foot soldiers in most of these games are automatons, and the vehicles without visible operators are unmanned.]]
At least taking the GBA games into account, [=COs=] treat all of their troops as completely expendable, can buy any sort of troop in a factory limited only by time and money (even Infantry and Mech), all troops obey their CO's orders without question or hesitation even into suicidal areas (or when Andy is in charge), Andy's Hyper Repair also "fixes" foot soldiers, and every single type explodes when eliminated. The best explanation for how these are even possible is if ''everything'' engaged in battle is a machine, including the units that look like people, as the [=COs=] hang out safely from a distance watching the battles play out and guiding them where to go.
26th Apr '16 12:59:50 AM LordQwert
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[[WMG: Andy is an intuitive master of warfare and could easily conquer Wars World]]
All the characters treat Andy as this bizarre combination of wunderkind and bumbling idiot. The truth is far more dangerous, and they all know it, even if Andy doesn't. Andy has the potential to be The Perfect CO, able to win any and all battles, on any scale, under any conditions. None could withstand him if he were to set his will upon conquest. So everyone else is living is living with a monster in their midst, with always a smile on their face. (It's a Good Life)

He doesn't realize this though, and every single one of the other characters is engaged in an elaborate act to keep it that way. Unable to keep him from his destined aptitude, they allowed the child to start leading troops on their terms, so that he wouldn't do it on his own. Soon his need for war required appeasement, and so the first Advance War was arranged. Hundreds of thousands of troops went to their deaths under the command of a joyful child, so that millions more wouldn't. They carefully cultivated his "Gee willikers! Great battle!" attitude, playing along to reinforce a childish idea of a "jolly good war".

Otherwise he would take war seriously. His innocence in the face of the slaughter of his troops is the first of the seven seals. When at last it breaks... behold, a white horse, and Andy who sat on it had a bow; and a crown was given to him, and he went out conquering and to conquer.



<<|WildMassGuessing|>>

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<<|WildMassGuessing|>>
12th Sep '15 9:55:41 PM nombretomado
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Further developing the above theory, the whole AdvanceWars series up until ''Days of Ruin'' was an online game. Explains a lot, wouldn't it? The dissonance of [=COs=] sending armies to their deaths apathetically, how pipelines, infantry, and submarines can stop aircraft, how you can 'restart' missions with advice on what to do this time, even if this was a 'last chance' scenario. And let's not forget the 'time limits' in Dual Strike. Stop the missile in 30 minutes... yet take a week in turns to win?

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Further developing the above theory, the whole AdvanceWars ''VideoGame/AdvanceWars'' series up until ''Days of Ruin'' was an online game. Explains a lot, wouldn't it? The dissonance of [=COs=] sending armies to their deaths apathetically, how pipelines, infantry, and submarines can stop aircraft, how you can 'restart' missions with advice on what to do this time, even if this was a 'last chance' scenario. And let's not forget the 'time limits' in Dual Strike. Stop the missile in 30 minutes... yet take a week in turns to win?
11th Jul '15 4:18:49 PM nombretomado
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** That, or he took a note from [[MagicalGirlLyricalNanohaStrikerS Jail]] and has them all carrying clones of himself inside them. Brings up a new level of {{Squick}}, though.

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** That, or he took a note from [[MagicalGirlLyricalNanohaStrikerS [[Anime/MagicalGirlLyricalNanohaStrikers Jail]] and has them all carrying clones of himself inside them. Brings up a new level of {{Squick}}, though.
10th Apr '15 8:14:22 PM nombretomado
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[[WMG:The Wars World series is a ''DigitalDevilSaga'' style simulation run by IDS]]

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[[WMG:The Wars World series is a ''DigitalDevilSaga'' ''VideoGame/DigitalDevilSaga'' style simulation run by IDS]]
31st Oct '14 9:52:23 AM PvZpro
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* Or why any kid can be in charge... [[OlderThanTheyLook Unless...]]
17th Sep '14 10:09:40 AM Trialman
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[[WMG: The GBA entries and Dual Strike are a dramatized endgame of {{VideoGame/Civilization}}]]
The dramatization was made by the last four players after they finished playing. Each nation represents the last four players left in the game. Orange Star is a USA player, Blue Moon is a Russia player, Green Earth is a Germany player who has annexed a number of cities from other players using European civs, and Yellow Comet is a Japan player. Black Hole represents a barbarian encampment that went unnoticed, and it got really strong while it was out of focus. Eventually, the four players did an EnemyMine to take out the barbarian encampment, which turned out to have spread quite fast. The Commanders, different gameplay style, and the story are part of the dramatization. Orange Star being the main nation in the first game is because the USA player was winning the game at that point. As for the lack of winner between the four nations, they had reached 2050AD in-game by the point Dual Strike ends.
This list shows the last 10 events of 40. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=WMG.NintendoWars