History WMG / MassEffect2

28th Oct '15 12:35:53 PM FF32
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*** Maybe through a quick-time tree ala ''HeavyRain''?

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*** Maybe through a quick-time tree ala ''HeavyRain''?
''VideoGame/HeavyRain''?
16th Sep '15 9:20:57 AM Nuti
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Added DiffLines:

[[folder:The Hanar and the Drell Co-existence]]
[[WMG: The drell benefit from the co-existence with the hanar partially because the hanar are more intelligent or at least technologically more advanced than the drell.]]
The upper hand with technological advancement is probably quite clear (after all, the hanar had interplanetary travel capacity before the drell), but let me explain the intelligence part. I personally believe that what comes to advanced thinking (and not just memorizing things), drell have got the shorter straw -- namely, they are slightly less intelligent than, say, humans. This is because of their eidetic memory: when your head takes a lot effort to save just everything you have seen, it surely takes a toll to your ability to creatively process the information. Also, if the species is developed to remember everything they have experienced, there is less need to rely on creative problem-solving when you have access to more raw data, so there's less evolutionary need to let only the smarter to survive. (Mostly, though, this idea is because I like the drell having more weaknesses than just their allergy to the humid environments.)

So back to the hanar-drell co-existence. If we assume that the hanar have intelligence around human level (nothing is said in any direction), it might be possible that the hanar are more intelligent than the drell. Therefore, the drell society benefits from the hanar researchers and other hanar intellectuals, for example in the form of medical research. Mind you, in the second game Thane states that Kepral's syndrome is studied by "the brightest of" the ''hanar'' scientists, not by the ''drell'' scientists. The intelligence of the hanar also explains why the drell are willing to assist the hanar in more physical work; use your resource where it works best, or keep the hanar doing the brain work. This does not mean that the drell can't be scientists, too (there are certainly above-average intelligent drell, plus their eidetic memory might have its benefits), but it is just less common.
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11th Sep '15 4:56:17 PM nombretomado
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* And they will act like the multiple Green Lantern Corps in BlackestNight. During [=ME3=] the Alliance and the Council will have to use over half the Mass relays as {{BFG}}s to win the war. Limiting trade and travel, this combined with the billions dead and many worlds broken brings a new age of lawlessness to the Universe. So the Alliance and Council create the SHEPHERDS based on the hero of Mass Effect to hold the line.

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* And they will act like the multiple Green Lantern Corps in BlackestNight.ComicBook/BlackestNight. During [=ME3=] the Alliance and the Council will have to use over half the Mass relays as {{BFG}}s to win the war. Limiting trade and travel, this combined with the billions dead and many worlds broken brings a new age of lawlessness to the Universe. So the Alliance and Council create the SHEPHERDS based on the hero of Mass Effect to hold the line.
30th Jun '15 10:52:53 AM nombretomado
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[[WMG: TIM is [[Series/BattlestarGalacticaReimagined Cylon Number 7]]]]

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[[WMG: TIM is [[Series/BattlestarGalacticaReimagined [[Series/BattlestarGalactica2003 Cylon Number 7]]]]
3rd Jun '15 5:13:04 PM nombretomado
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* ''[[VideoGame/MassEffect1 Mass Effect]]'' and ''VideoGame/MassEffect2'' graphically upgraded to the level of the last game, and all the content that had to be left out due to time or other constraints, such as the original plans for Therum as a fully fledged world on part with Feros and Noveria, restored. Wishful thinking rather than WildMassGuessing maybe, but if Bioware really reads this page, best to have the idea on display. And after all they did do something similar with ''JadeEmpire''...

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* ''[[VideoGame/MassEffect1 Mass Effect]]'' and ''VideoGame/MassEffect2'' graphically upgraded to the level of the last game, and all the content that had to be left out due to time or other constraints, such as the original plans for Therum as a fully fledged world on part with Feros and Noveria, restored. Wishful thinking rather than WildMassGuessing maybe, but if Bioware really reads this page, best to have the idea on display. And after all they did do something similar with ''JadeEmpire''...''VideoGame/JadeEmpire''...
14th May '15 7:02:04 AM manofwarb
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** The reason TIM kept Shepard away from Liara is revealed during the course of the game. Liara is unknowingly leaking like to sieve to the [[KnowledgeBroker Shadow Broker]] because [[spoiler: her assistant Nyxeris is a mole.]]

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** The reason TIM kept Shepard away from Liara is revealed during the course of the game. Liara is unknowingly leaking like to a sieve to the [[KnowledgeBroker Shadow Broker]] because [[spoiler: her assistant Nyxeris is a mole.]]




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*** He is descended from [[Series/TwoAndAHalfMen Charlie Harper]]
14th May '15 6:57:28 AM manofwarb
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** The reason TIM kept Shepard away from Liara is revealed during the course of the game. Liara is unknowingly leaking like to sieve to the [[KnowledgeBroker Shadow Broker]] because [[spoiler: her assistant Nyxeris is a mole.]]
23rd Mar '15 2:14:25 PM nombretomado
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Also, he probably saved a place called [[{{Firefly}} Canton.]]

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Also, he probably saved a place called [[{{Firefly}} [[{{Series/Firefly}} Canton.]]
21st Feb '15 9:18:22 AM MrUnderhill
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* That very same Codex entry says the geth ''are'' [=AIs=], so it's possible that quantum blue boxes are just ''one'' way to implement an AI, and the geth are just using a different implementation with a similar end result. Think of it this way: the geth are "bottom-up" AI's who were never meant to be sentient in the first place (and are considered freaks of technology even by their creators), so they aren't bound by the same rules as "top-down" AI's meant to emulate organic behavior, like EDI.

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* That very same Codex entry says the geth ''are'' [=AIs=], so it's possible that quantum blue boxes are just ''one'' way to implement an AI, and the geth are just using a different implementation with a similar end result. Think of it this way: the geth are "bottom-up" AI's who were never meant to be sentient in the first place (and are considered freaks of technology even by their creators), so they aren't bound by the same rules as "top-down" AI's meant to emulate organic behavior, like EDI. Regardless of the internal mechanics, it's clear that the geth are sentient on some level, what with being able to develop their own technology and make plans for their own species. If it walks like a duck and quacks like a duck...
21st Feb '15 9:14:22 AM MrUnderhill
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* That very same Codex entry says the geth ''are'' [=AIs=], so it's possible that quantum blue boxes are just ''one'' way to implement an AI, and the geth are just using a different implementation with a similar end result. The geth are "bottom-up" AI's who were never meant to be sentient in the first place, so they aren't bound by the same rules as "top-down" AI's meant to emulate organic behavior, like EDI.

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* That very same Codex entry says the geth ''are'' [=AIs=], so it's possible that quantum blue boxes are just ''one'' way to implement an AI, and the geth are just using a different implementation with a similar end result. The Think of it this way: the geth are "bottom-up" AI's who were never meant to be sentient in the first place, place (and are considered freaks of technology even by their creators), so they aren't bound by the same rules as "top-down" AI's meant to emulate organic behavior, like EDI.
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