History WMG / Jumanji

30th Jun '17 7:16:32 PM AkibaPurple
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[[WMG:The characters played by The Rock, Karen Gillan, Jack Black and Kevin Hart in the sequel are inhabitants of Jumanji, not players from the real world]]
The Rock plays Dr. Smolder Bravestone. Gillan plays Ruby Round. Hart plays Moose Finbar. These three names and the appearance of the four are so ridiculous that they cannot possibly belong into Earth. And they don't, because they are all Jumanji creatures. Hence why the released image places them ''in'' the jungle and Nick Jonas, the fifth confirmed cast member, isn't with them. Jonas is a player.
* Sort of. It's been confirmed that the game in the sequel is not a board game but a videogame, and the aforementioned four characters are "avatars" used by children playing the game.

[[WMG:The sequel will have a scene where the game summons 21st century children using the drums, and when they say they pass, it will transform itself, from a board game into a videogame]]
Building on the "avatars" information, the WordOfGod that it is a sequel and not a remake, and the "game wants to be played" WMG above. Jumanji is a RealityWarper after all, so what's to stop it from warping itself to get new players?
21st May '17 11:03:27 AM nombretomado
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Hear me out on this. He's so capitally hardened by his big-game hunter life, and, being from the [[VictorianBritain time period]] he looks to be from, he's being a dad the only way he knows how. Imagine the upbringing Van Pelt must've had! He keeps trying to tough Alan up, telling him to "Face me like a man" - while holding a gun - and does so because it's how ''he'' was raised. In fact, Van Pelt is probably seriously scarred to the point of [[TheStoic anhedonia]], and he probably wants to carve Alan [[NightmareFuel (not literally)]] into a version of himself. See, if he achieves this, he will finally feel the love of seeing himself in another human (and that's what love is, right?). He laughs when Alan finally does face him "like a man". This is his anhedonia [[DefrostingIceQueen melting off]], slightly. So he's all up on Alan being his [[EmptyShell warped idea of tough]] because he's trying to be a father figure. Come on, he wouldn't be the first person to go about it [[HumansAreBastards all wrong.]] The fact that he was actually going to kill Alan is because his anhedonia (complete lack of pleasure) has made him [[DrivenToSuicide suicidal.]] But a "man" wouldn't commit suicide, so he wants to kill the prodigy who's [[DidYouJustPunchOutMiniMe now willing to face him.]]

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Hear me out on this. He's so capitally hardened by his big-game hunter life, and, being from the [[VictorianBritain [[UsefulNotes/VictorianBritain time period]] he looks to be from, he's being a dad the only way he knows how. Imagine the upbringing Van Pelt must've had! He keeps trying to tough Alan up, telling him to "Face me like a man" - while holding a gun - and does so because it's how ''he'' was raised. In fact, Van Pelt is probably seriously scarred to the point of [[TheStoic anhedonia]], and he probably wants to carve Alan [[NightmareFuel (not literally)]] into a version of himself. See, if he achieves this, he will finally feel the love of seeing himself in another human (and that's what love is, right?). He laughs when Alan finally does face him "like a man". This is his anhedonia [[DefrostingIceQueen melting off]], slightly. So he's all up on Alan being his [[EmptyShell warped idea of tough]] because he's trying to be a father figure. Come on, he wouldn't be the first person to go about it [[HumansAreBastards all wrong.]] The fact that he was actually going to kill Alan is because his anhedonia (complete lack of pleasure) has made him [[DrivenToSuicide suicidal.]] But a "man" wouldn't commit suicide, so he wants to kill the prodigy who's [[DidYouJustPunchOutMiniMe now willing to face him.]]
15th Dec '16 2:42:10 PM TimeTravelinc
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[[WMG:Jumanji creates temporal timelines created by when players play the game. So, when the game ends and causes a UniversalResetButton, the timeline doesn't exist anymore.]]

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[[WMG:Jumanji creates temporal timelines created by when players play the game. So, when the game ends and causes a UniversalResetButton, Universal ResetButton, the timeline doesn't exist anymore.]]



(''Note:''You could make the same assumption about it's related game from long ago, '''Zathura'''.)

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(''Note:''You ('''''Note:'''''You could make the same assumption about it's related game from long ago, '''Zathura'''.)
15th Dec '16 2:30:31 PM TimeTravelinc
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Added DiffLines:

[[WMG:Jumanji is a [[PocketDimension Pocket Universe]] that holds the Exaggerated Africa and everything in it, and when played, the beings escape into our Reality.]]
Jumanji is (as mentioned by a theory above) that it's a RealityWarper. But it's more than that, as parts of it's reality escapes into our own, causing havoc. That is mostly because of the exaggerated stories of Africa (killer mosquitos, Earth-breaking Earthquakes, killer quicksand, etc.) that were passed around throughout the years.

[[WMG:Jumanji creates temporal timelines created by when players play the game. So, when the game ends and causes a UniversalResetButton, the timeline doesn't exist anymore.]]
This means that every time a player plays the game, it locks a time point so that when the reset happens, almost no time has passed.

(''Note:''You could make the same assumption about it's related game from long ago, '''Zathura'''.)
22nd Oct '16 3:42:01 PM Xtifr
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* The cover of the game lends support to this. The name "Jumanji" is crossed by an African-looking spear, giving it a protagonic presence, but no WackyWaysideTribe is ever summoned nor is there evidence that it exist in the game, even though it would be the first and most recurrent enemy in any DarkestAfrica written by Victorian whites. And who are the enemies depicted in the four corners? A monkey, an elephant, a rhino and, yep, the white man. Who we know is a challenge summoned by the game, and [[{{pun}} one]] of [[TheMostDangerousGame the most dangerous ones]]. And then there is the fact that it uses drums to summon new players. [[https://en.wikipedia.org/wiki/Talking_drum Drums are communication devices in Africa.]]

to:

* The cover of the game lends support to this. The name "Jumanji" is crossed by an African-looking spear, giving it a protagonic presence, but no WackyWaysideTribe is ever summoned nor is there evidence that it exist in the game, even though it would be the first and most recurrent enemy in any DarkestAfrica written by Victorian whites. And who are the enemies depicted in the four corners? A monkey, an elephant, a rhino and, yep, the white man. Who we know is a challenge summoned by the game, and [[{{pun}} one]] of [[TheMostDangerousGame [[HuntingTheMostDangerousGame the most dangerous ones]]. And then there is the fact that it uses drums to summon new players. [[https://en.wikipedia.org/wiki/Talking_drum Drums are communication devices in Africa.]]
22nd Oct '16 9:18:12 AM Vorpale
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* If Van Pelt is indeed modelled after the player's father, it adds a layer of NightmareFuel to his character : Alan was scared of his father, which made Van Pelt scarier in his eyes and motivated Alan to evade him at all costs. But what about players who ''love'' their father ? Imagine having a good relationship with your dear daddy and, suddenly, you're chased by a blood-thirsty hunter ''who looks just like him''.
30th Sep '16 4:53:45 PM Naram-Sin
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Added DiffLines:

*Sort of. It's been confirmed that the game in the sequel is not a board game but a videogame, and the aforementioned four characters are "avatars" used by children playing the game.

[[WMG:The sequel will have a scene where the game summons 21st century children using the drums, and when they say they pass, it will transform itself, from a board game into a videogame]]
Building on the "avatars" information, the WordOfGod that it is a sequel and not a remake, and the "game wants to be played" WMG above. Jumanji is a RealityWarper after all, so what's to stop it from warping itself to get new players?
22nd Sep '16 4:21:50 PM Naram-Sin
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* The cover of the game lends support to this. The name "Jumanji" is crossed by an African-looking spear, giving it a protagonic presence, but no WackyWaysideTribe is ever summoned nor there is evidence that it exist in the game, even though it would be the first and most recurrent enemy in any DarkestAfrica written by Victorian whites. And who are the enemies depicted in the four corners? A monkey, an elephant, a rhino and, yep, the white man. Who we know is a challenge summoned by the game, and [[{{pun}} one]] of [[TheMostDangerousGame the most dangerous ones]]. And then there is the fact that it uses drums to summon new players. [[https://en.wikipedia.org/wiki/Talking_drum Drums are communication devices in Africa.]]

to:

* The cover of the game lends support to this. The name "Jumanji" is crossed by an African-looking spear, giving it a protagonic presence, but no WackyWaysideTribe is ever summoned nor is there is evidence that it exist in the game, even though it would be the first and most recurrent enemy in any DarkestAfrica written by Victorian whites. And who are the enemies depicted in the four corners? A monkey, an elephant, a rhino and, yep, the white man. Who we know is a challenge summoned by the game, and [[{{pun}} one]] of [[TheMostDangerousGame the most dangerous ones]]. And then there is the fact that it uses drums to summon new players. [[https://en.wikipedia.org/wiki/Talking_drum Drums are communication devices in Africa.]]


Added DiffLines:


[[WMG:The characters played by The Rock, Karen Gillan, Jack Black and Kevin Hart in the sequel are inhabitants of Jumanji, not players from the real world]]
The Rock plays Dr. Smolder Bravestone. Gillan plays Ruby Round. Hart plays Moose Finbar. These three names and the appearance of the four are so ridiculous that they cannot possibly belong into Earth. And they don't, because they are all Jumanji creatures. Hence why the released image places them ''in'' the jungle and Nick Jonas, the fifth confirmed cast member, isn't with them. Jonas is a player.
22nd Sep '16 4:12:24 PM Naram-Sin
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* Maybe it was a type of TrainingFromHell for most tribes who had to go under a brave [[QuestCompletion ritual]] to survive the horrors of the game. Whoever had mastered the game's challenges was declared the winner and the game resets, ready for new hunters to prove their might.

to:

* Maybe it was a type of TrainingFromHell for most tribes who had to go under a brave [[QuestCompletion ritual]] ritual to survive the horrors of the game. Whoever had mastered the game's challenges was declared the winner and the game resets, ready for new hunters to prove their might.




to:

* The cover of the game lends support to this. The name "Jumanji" is crossed by an African-looking spear, giving it a protagonic presence, but no WackyWaysideTribe is ever summoned nor there is evidence that it exist in the game, even though it would be the first and most recurrent enemy in any DarkestAfrica written by Victorian whites. And who are the enemies depicted in the four corners? A monkey, an elephant, a rhino and, yep, the white man. Who we know is a challenge summoned by the game, and [[{{pun}} one]] of [[TheMostDangerousGame the most dangerous ones]]. And then there is the fact that it uses drums to summon new players. [[https://en.wikipedia.org/wiki/Talking_drum Drums are communication devices in Africa.]]
30th Jun '16 8:50:47 PM VanHohenheimOfXerxes
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[[WMG: Related to the last theory, Van Pelt IS Alan...]]

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[[WMG: Related to [[WMG:Van Pelt is one of the last kids from 1869 who was seen burying the game.]]
The boy who was playing with him died during the game, and Van Pelt was left to wander the jungle forever since his game couldn't be finished. Eventually, after Alan finished ''his'' game, the ResetButton sent Van Pelt back to his time and brought his friend back to life.

Van Pelt only survived that long in the jungle because his friend died and the game ended in a draw. The next game that took place (Alan, Sarah, Judy, and Peter) concluded itself with a clear winner, which pressed the ResetButton on that game as well as the previous, unconcluded game.

And going off on the previous
theory, the boy who became Van Pelt could also be Alan's ancestor.

[[WMG:
Van Pelt IS Alan...]]




[[WMG:Van Pelt is one of the kids from 1869 who was seen burying the game.]]
The boy who was playing with him died during the game, and Van Pelt was left to wander the jungle forever since his game couldn't be finished. Eventually, after Alan finished ''his'' game, the ResetButton sent Van Pelt back to his time and brought his friend back to life.

Van Pelt only survived that long in the jungle because his friend died and the game ended in a draw. The next game that took place (Alan, Sarah, Judy, and Peter) concluded itself with a clear winner, which pressed the ResetButton on that game as well as the previous, unconcluded game.
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http://tvtropes.org/pmwiki/article_history.php?article=WMG.Jumanji