History WMG / Jumanji

23rd Mar '16 12:43:57 PM EnglishGuruLady
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{{WMG: Jumanji chooses its players.]]

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{{WMG: [[WMG: Jumanji chooses its players.]]
23rd Mar '16 12:42:26 PM EnglishGuruLady
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{{WMG: Jumanji chooses its players.]]

One would think that with as long as Jumanji has been around (over 100 years according to the film) more people would have played it or at least would know of its existence and therefore avoid it. Yet this doesn't happen because Jumanji chooses its players based on their needs. For example, it chooses Alan based on his need to become courageous, and to mend his relationship with his father. It chooses Judy, Peter, and Sarah to help them grow as characters while simultaneously escaping the BadFuture of the 1995 timeline.
23rd Mar '16 7:02:59 AM EnglishGuruLady
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[[WMG Jumanji's magic was much more potent and dangerous in 1869.]]

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[[WMG [[WMG: Jumanji's magic was much more potent and dangerous in 1869.]]
23rd Mar '16 7:01:42 AM EnglishGuruLady
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[[WMG: The 1995 timeline was AllJustADream.]]

Alan Parrish is a somewhat introverted, shy kid who is easy prey for bullies like Billy Jessup, and whose father is unnecessarily strict. Since he grows up in the late '60s, ThereAreNoTherapists or other traditional means of dealing with this. Under this theory, he actually did find the Jumanji game in the construction site, but the magic it contains is AllJustADream. That is, Alan's dream begins when he gets sucked inside the game. The 1995 timeline then serves to show him who he grew up to be, what his town became, and what he could be if he faced his fears. The timeline also gives him the opportunity to do that, through the jungle dangers of Jumanji. Once he has accomplished his quest, he "wakes up." Sarah may be going through a similar trajectory. in which Jumanji helps her deal with insecurities, whatever attraction she has to Billy Jessup, and other issues.
**If you're wondering where the 1869 kids fit in, they could be part of the same theory. Or...

[[WMG Jumanji's magic was much more potent and dangerous in 1869.]]

This is why we don't see anything except the very end of the 1869 timeline. Perhaps as the game ages, it loses power in increments, or else it takes on a more psychological relationship with its players, rather than trying to physically destroy them.
21st Dec '15 11:53:27 PM RedCapLF
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* Maybe it was a type of TrainingFromHell for most tribes who had to go under a brave [[QuestCompletion ritual]] to survive the horrors of the game. Whoever had mastered the game's challenges was declared the winner and the game resets, ready for new hunters to prove their might

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* Maybe it was a type of TrainingFromHell for most tribes who had to go under a brave [[QuestCompletion ritual]] to survive the horrors of the game. Whoever had mastered the game's challenges was declared the winner and the game resets, ready for new hunters to prove their mightmight.
21st Dec '15 11:52:21 PM RedCapLF
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The game plays against the human players under the pretence of a board game for up to four. The game takes a 'turn' in the form of releasing incredibly dangerous jungle things. The game wins if it manages to kill the human players, or if it takes over the environment and turns it into a real jungle. Every time the game is disposed of, it uses it's drums to lure in new players.

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The game plays against the human players under the pretence of a board game for up to four. The game takes a 'turn' in the form of releasing incredibly dangerous jungle things. The game wins if it manages to kill the human players, or if it takes over the environment and turns it into a real jungle. Every time the game is disposed of, it uses it's its drums to lure in new players.
26th Sep '15 6:33:22 PM joey2joey
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Van Pelt was a big game hunter in our world during the early-to-mid 1800s (judging by his clothing and rifle) who discovered the game lurking in the African jungle. Though the porters tried to warn him and the rest of his hunting party that it was bad mojo, he sat down for a nice board game one evening with his buddies. During the course of [[HilarityEnsues the usual proceedings]], nearly the entire group was killed by the jungle hazards. [[SoleSurvivor Van Pelt]], now quite insane and frustrated that this was something he couldn't kill, asked the spirit within the game to stop playing around and fight him properly. Its answer was to the effect of, "Okay, fine," and so it sucked him into ''its'' jungle. Unlike Alan, who constantly sought a way out of the game, Van Pelt decided he was thoroughly enjoying this new challenge and gave himself over to the game entirely.

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Van Pelt was a big game hunter in our world during the early-to-mid 1800s late Victorian era (judging by his clothing and rifle) who discovered the game lurking in the African jungle. Though the porters tried to warn him and the rest of his hunting party that it was bad mojo, he sat down for a nice board game one evening with his buddies. During the course of [[HilarityEnsues the usual proceedings]], nearly the entire group was killed by the jungle hazards. [[SoleSurvivor Van Pelt]], now quite insane and frustrated that this was something he couldn't kill, asked the spirit within the game to stop playing around and fight him properly. Its answer was to the effect of, "Okay, fine," and so it sucked him into ''its'' jungle. Unlike Alan, who constantly sought a way out of the game, Van Pelt decided he was thoroughly enjoying this new challenge and gave himself over to the game entirely.
17th Nov '14 4:02:48 AM Patachou
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Hear me out on this. He's so capitally hardened by his big-game hunter life, and, being from the [[QueenVictoria time period]] he looks to be from, he's being a dad the only way he knows how. Imagine the upbringing Van Pelt must've had! He keeps trying to tough Alan up, telling him to "Face me like a man" - while holding a gun - and does so because it's how ''he'' was raised. In fact, Van Pelt is probably seriously scarred to the point of [[TheStoic anhedonia]], and he probably wants to carve Alan [[NightmareFuel (not literally)]] into a version of himself. See, if he achieves this, he will finally feel the love of seeing himself in another human (and that's what love is, right?). He laughs when Alan finally does face him "like a man". This is his anhedonia [[DefrostingIceQueen melting off]], slightly. So he's all up on Alan being his [[EmptyShell warped idea of tough]] because he's trying to be a father figure. Come on, he wouldn't be the first person to go about it [[HumansAreBastards all wrong.]] The fact that he was actually going to kill Alan is because his anhedonia (complete lack of pleasure) has made him [[DrivenToSuicide suicidal.]] But a "man" wouldn't commit suicide, so he wants to kill the prodigy who's [[DidYouJustPunchOutMiniMe now willing to face him.]]

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Hear me out on this. He's so capitally hardened by his big-game hunter life, and, being from the [[QueenVictoria [[VictorianBritain time period]] he looks to be from, he's being a dad the only way he knows how. Imagine the upbringing Van Pelt must've had! He keeps trying to tough Alan up, telling him to "Face me like a man" - while holding a gun - and does so because it's how ''he'' was raised. In fact, Van Pelt is probably seriously scarred to the point of [[TheStoic anhedonia]], and he probably wants to carve Alan [[NightmareFuel (not literally)]] into a version of himself. See, if he achieves this, he will finally feel the love of seeing himself in another human (and that's what love is, right?). He laughs when Alan finally does face him "like a man". This is his anhedonia [[DefrostingIceQueen melting off]], slightly. So he's all up on Alan being his [[EmptyShell warped idea of tough]] because he's trying to be a father figure. Come on, he wouldn't be the first person to go about it [[HumansAreBastards all wrong.]] The fact that he was actually going to kill Alan is because his anhedonia (complete lack of pleasure) has made him [[DrivenToSuicide suicidal.]] But a "man" wouldn't commit suicide, so he wants to kill the prodigy who's [[DidYouJustPunchOutMiniMe now willing to face him.]]
9th Nov '14 7:51:43 AM Homemaderat
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* Something worth remembering though while in the movies they are clearly different game sets, in the Zathura book, they find the Zathura board underneath the Jumanji board when they find it's theme boring. With this in mind, it's the box itself that is either enchanted or if the box is the maker in disguise. So that being said the box would probably keep spawning game boards that cause the same game just until it finds a theme willing to entice it's players. Jumanji being the default may just be a reflection of when it was made, but it probably could give any theme it wanted to for a game.




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* As hinted above, in the movies yes they could have potential that multiples exist. But in the books it's more likely the game box can make whatever theme it needs to entice a player.
14th Oct '14 10:50:04 AM Tightwire
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* I just realised another thing. Alan picks up two pieces and then drops them on the board, several hours before Sarah arrives. The game has designated him as a player, but a game needs two players, and that's why it dragged both pieces onto the board. The game really wants to be played.

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* I just realised another thing. Alan picks up two pieces and then drops them on the board, several hours before Sarah arrives. The game has designated him as a player, but a game needs two players, and that's why it dragged both pieces onto the board. Once Sarah came along, the drums summoned her. The game really ''really'' wants to be played.
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http://tvtropes.org/pmwiki/article_history.php?article=WMG.Jumanji