History WMG / Jumanji

21st Dec '15 11:53:27 PM RedCapLF
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* Maybe it was a type of TrainingFromHell for most tribes who had to go under a brave [[QuestCompletion ritual]] to survive the horrors of the game. Whoever had mastered the game's challenges was declared the winner and the game resets, ready for new hunters to prove their might
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* Maybe it was a type of TrainingFromHell for most tribes who had to go under a brave [[QuestCompletion ritual]] to survive the horrors of the game. Whoever had mastered the game's challenges was declared the winner and the game resets, ready for new hunters to prove their mightmight.
21st Dec '15 11:52:21 PM RedCapLF
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The game plays against the human players under the pretence of a board game for up to four. The game takes a 'turn' in the form of releasing incredibly dangerous jungle things. The game wins if it manages to kill the human players, or if it takes over the environment and turns it into a real jungle. Every time the game is disposed of, it uses it's drums to lure in new players.
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The game plays against the human players under the pretence of a board game for up to four. The game takes a 'turn' in the form of releasing incredibly dangerous jungle things. The game wins if it manages to kill the human players, or if it takes over the environment and turns it into a real jungle. Every time the game is disposed of, it uses it's its drums to lure in new players.
26th Sep '15 6:33:22 PM joey2joey
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British military Khaki drill/Pith helmets and lever action rifles were not in use until the late 1800s, not the early or mid.
Van Pelt was a big game hunter in our world during the early-to-mid 1800s (judging by his clothing and rifle) who discovered the game lurking in the African jungle. Though the porters tried to warn him and the rest of his hunting party that it was bad mojo, he sat down for a nice board game one evening with his buddies. During the course of [[HilarityEnsues the usual proceedings]], nearly the entire group was killed by the jungle hazards. [[SoleSurvivor Van Pelt]], now quite insane and frustrated that this was something he couldn't kill, asked the spirit within the game to stop playing around and fight him properly. Its answer was to the effect of, "Okay, fine," and so it sucked him into ''its'' jungle. Unlike Alan, who constantly sought a way out of the game, Van Pelt decided he was thoroughly enjoying this new challenge and gave himself over to the game entirely.
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Van Pelt was a big game hunter in our world during the early-to-mid 1800s late Victorian era (judging by his clothing and rifle) who discovered the game lurking in the African jungle. Though the porters tried to warn him and the rest of his hunting party that it was bad mojo, he sat down for a nice board game one evening with his buddies. During the course of [[HilarityEnsues the usual proceedings]], nearly the entire group was killed by the jungle hazards. [[SoleSurvivor Van Pelt]], now quite insane and frustrated that this was something he couldn't kill, asked the spirit within the game to stop playing around and fight him properly. Its answer was to the effect of, "Okay, fine," and so it sucked him into ''its'' jungle. Unlike Alan, who constantly sought a way out of the game, Van Pelt decided he was thoroughly enjoying this new challenge and gave himself over to the game entirely.
17th Nov '14 4:02:48 AM Patachou
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Hear me out on this. He's so capitally hardened by his big-game hunter life, and, being from the [[QueenVictoria time period]] he looks to be from, he's being a dad the only way he knows how. Imagine the upbringing Van Pelt must've had! He keeps trying to tough Alan up, telling him to "Face me like a man" - while holding a gun - and does so because it's how ''he'' was raised. In fact, Van Pelt is probably seriously scarred to the point of [[TheStoic anhedonia]], and he probably wants to carve Alan [[NightmareFuel (not literally)]] into a version of himself. See, if he achieves this, he will finally feel the love of seeing himself in another human (and that's what love is, right?). He laughs when Alan finally does face him "like a man". This is his anhedonia [[DefrostingIceQueen melting off]], slightly. So he's all up on Alan being his [[EmptyShell warped idea of tough]] because he's trying to be a father figure. Come on, he wouldn't be the first person to go about it [[HumansAreBastards all wrong.]] The fact that he was actually going to kill Alan is because his anhedonia (complete lack of pleasure) has made him [[DrivenToSuicide suicidal.]] But a "man" wouldn't commit suicide, so he wants to kill the prodigy who's [[DidYouJustPunchOutMiniMe now willing to face him.]]
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Hear me out on this. He's so capitally hardened by his big-game hunter life, and, being from the [[QueenVictoria [[VictorianBritain time period]] he looks to be from, he's being a dad the only way he knows how. Imagine the upbringing Van Pelt must've had! He keeps trying to tough Alan up, telling him to "Face me like a man" - while holding a gun - and does so because it's how ''he'' was raised. In fact, Van Pelt is probably seriously scarred to the point of [[TheStoic anhedonia]], and he probably wants to carve Alan [[NightmareFuel (not literally)]] into a version of himself. See, if he achieves this, he will finally feel the love of seeing himself in another human (and that's what love is, right?). He laughs when Alan finally does face him "like a man". This is his anhedonia [[DefrostingIceQueen melting off]], slightly. So he's all up on Alan being his [[EmptyShell warped idea of tough]] because he's trying to be a father figure. Come on, he wouldn't be the first person to go about it [[HumansAreBastards all wrong.]] The fact that he was actually going to kill Alan is because his anhedonia (complete lack of pleasure) has made him [[DrivenToSuicide suicidal.]] But a "man" wouldn't commit suicide, so he wants to kill the prodigy who's [[DidYouJustPunchOutMiniMe now willing to face him.]]
9th Nov '14 7:51:43 AM Homemaderat
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* Something worth remembering though while in the movies they are clearly different game sets, in the Zathura book, they find the Zathura board underneath the Jumanji board when they find it's theme boring. With this in mind, it's the box itself that is either enchanted or if the box is the maker in disguise. So that being said the box would probably keep spawning game boards that cause the same game just until it finds a theme willing to entice it's players. Jumanji being the default may just be a reflection of when it was made, but it probably could give any theme it wanted to for a game.

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* As hinted above, in the movies yes they could have potential that multiples exist. But in the books it's more likely the game box can make whatever theme it needs to entice a player.
14th Oct '14 10:50:04 AM Tightwire
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* I just realised another thing. Alan picks up two pieces and then drops them on the board, several hours before Sarah arrives. The game has designated him as a player, but a game needs two players, and that's why it dragged both pieces onto the board. The game really wants to be played.
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* I just realised another thing. Alan picks up two pieces and then drops them on the board, several hours before Sarah arrives. The game has designated him as a player, but a game needs two players, and that's why it dragged both pieces onto the board. Once Sarah came along, the drums summoned her. The game really ''really'' wants to be played.
11th Sep '14 9:14:35 AM EnglishGuruLady
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Added DiffLines:
[[WMG: The game has an EnfantTerrible personality.]] As Sarah and Alan said, the game ''thinks.'' Therefore it's not implausible that the game has a personality. In this WMG, the game acts like an innocent trapped being drumming its heart out to escape. Players are lured by the siren beat of the drums. By the time the [[SealedEvilInACan board game has wrecked their entire world]], it's too late, just like when a human EnfantTerrible throws a raging tantrum. Yet, the game always sucks back its destruction as if to say, "I'm sorry; play again?" Insert EvilLaugh here.
10th Sep '14 3:30:14 PM EnglishGuruLady
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**It could also be that Van Pelt is a human embodiment of the worst fears of the player who rolled the dice. Most people can deal with the stuff that causes them stress as long as it's not a phobia. For example, Alan had a phobia of displeasing/turning out exactly like his dad. That level of fear would not just go away because he fought a few jungle animals. If you think about it, most people who have phobias can trace them back to something another human did to them, or something that happened when humans were present. If humans were ''not'' present, as in the case of those who fear being abandoned, then that's still human-driven. Van Pelt then becomes an embodiment and voice for the fears--scarier than any jungle plant or animal because he can talk back and figure out what you're thinking/mess with your head. So another player could roll the dice and get not Van Pelt, but say a witch doctor, a voodoo priestess, anyone that would best fit their fears.
3rd Sep '14 9:07:18 PM Corvax
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Added DiffLines:
[[WMG: Carl can make very brief glimpses into the future.]] His accuracy at predicting the shoe styles of the 90's is due to his bizarre ability to see fleeting images of the world of tomorrow.
11th Jul '14 8:40:46 AM erforce
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[[WMG: Jumanji's designer was [[HellRaiser Philip Lemarchand]].]]
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[[WMG: Jumanji's designer was [[HellRaiser [[Franchise/{{Hellraiser}} Philip Lemarchand]].]]
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