History WMG / BioShock

10th Jan '16 10:56:41 PM HeWhoMustNotBeUsernamed
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** Well, there's already been a [[BatmanArkamSeries game like that...]]

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** Well, there's already been a [[BatmanArkamSeries [[VideoGame/[[VideoGame/BatmanArkhamSeries game like that...]]
10th Jan '16 10:53:12 PM HeWhoMustNotBeUsernamed
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* [[DamnItFeelsGoodToBeAGangster Idolizing criminals]], with a Roaring-Twenties-style city full of shockingly corrupt officials and gangsters who walk the streets with impunity.
**Well, there's already been a [[BatmanArkamSeries game like that...]]
***It could be all this and several more, if the game involves hopping around various cities in various timelines.
6th Jan '16 9:33:28 PM HeWhoMustNotBeUsernamed
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\n*What about underground?

[[WMG: After Anarcho-Capitalism, Collectivism, and Nationalism, the final [=BioShock=] will deconstruct the horrors of...]]
* Luddism, of the Adeptus Mechanicus variety, venerating scientific development while ironically stifling it
3rd Dec '15 5:19:54 PM DeisTheAlcano
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*** And the accompanying MiracleOfSound songs will end with "...and I dream of the earth..." and "...and I dream of the sun".

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*** And the accompanying MiracleOfSound Music/MiracleOfSound songs will end with "...and I dream of the earth..." and "...and I dream of the sun".



**** The other take on the "Fifth Element" Aether, fits there too.

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**** *** The other take on the "Fifth Element" Aether, fits there too.



* ''Bioshock 2'' even had an Instrumentality plot.

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* ''Bioshock ''[=BioShock=] 2'' even had an Instrumentality plot.



Bioshock 3 will be set at some point in the early-to-mid seventies, with Rapture's food/water/ammo stocks near zero and the overwhelming bulk of its population too far gone to make more. Most of the Splicers will have become cannibalistic and some of them will be mutated to the point of being barely recognizable as human. Additionally, Rapture continues to decay and large parts of it will be increasingly submerged as the Big Daddies cannibalize the architecture for parts to fix the salvageable areas.

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Bioshock [=BioShock=] 3 will be set at some point in the early-to-mid seventies, with Rapture's food/water/ammo stocks near zero and the overwhelming bulk of its population too far gone to make more. Most of the Splicers will have become cannibalistic and some of them will be mutated to the point of being barely recognizable as human. Additionally, Rapture continues to decay and large parts of it will be increasingly submerged as the Big Daddies cannibalize the architecture for parts to fix the salvageable areas.



[[WMG: The Tommy Guns used by the Leadhead Splicers in ''Bioshock 2'' are modified]]

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[[WMG: The Tommy Guns used by the Leadhead Splicers in ''Bioshock ''[=BioShock=] 2'' are modified]]



He ultimately became a Houdini splicer so he could get around faster. By the time Bioshock takes place, he's gotten used to his prosthetics and can walk well enough, but his mobility used to be so limited that, if he ever tried to jump, he'd just fall flat on his face--hence his poem that "when I hop, I never get off the ground." Fitzpatrick openly made fun of Cohen for the loss of his legs, so, after going [[EvilCripple completely insane]], Cohen plastered Fitzpatrick's legs to the piano bench as poetic justice.

[[WMG: 2 Jack and Eleanor are the Protagonist and Antagonist of Bioshock 3]]

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He ultimately became a Houdini splicer so he could get around faster. By the time Bioshock [=BioShock=] takes place, he's gotten used to his prosthetics and can walk well enough, but his mobility used to be so limited that, if he ever tried to jump, he'd just fall flat on his face--hence his poem that "when I hop, I never get off the ground." Fitzpatrick openly made fun of Cohen for the loss of his legs, so, after going [[EvilCripple completely insane]], Cohen plastered Fitzpatrick's legs to the piano bench as poetic justice.

[[WMG: 2 Jack and Eleanor are the Protagonist and Antagonist of Bioshock [=BioShock=] 3]]



[[WMG: The Cohen's Laughter and Scherzo Easter Egg in Bioshock 2 is really...]]

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[[WMG: The Cohen's Laughter and Scherzo Easter Egg in Bioshock [=BioShock=] 2 is really...]]



The wiki sais "The Vita-Chambers are still functional during the events of BioShock 2. The protagonist, Subject Delta, is revived in a Vita-Chamber at the beginning of the game after he had been killed 10 years earlier. This is accomplished when a Little Sister, acting on behalf of Eleanor Lamb, re-keys the Chamber (and thus the entire Vita-Chamber network) to correspond with Delta's genetic code signature."

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The wiki sais "The Vita-Chambers are still functional during the events of BioShock of [=BioShock=] 2. The protagonist, Subject Delta, is revived in a Vita-Chamber at the beginning of the game after he had been killed 10 years earlier. This is accomplished when a Little Sister, acting on behalf of Eleanor Lamb, re-keys the Chamber (and thus the entire Vita-Chamber network) to correspond with Delta's genetic code signature."
1st Dec '15 1:32:33 PM Nohbody
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* Possibly more popular, as BioShock 2 isn't that well-recieved compared to the original.

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* Possibly more popular, as BioShock 2 BioShock2 isn't that well-recieved compared to the original.
28th Sep '15 11:04:12 PM Darkfeather
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Added DiffLines:

**** In this case, one does have to keep in mind {{Gameplay and Story Segregation}}. It's likely that the only reason you can't resurrect in those areas is because a loading screen separates Jack from the nearest Vita-Chamber. Ryan would not have that problem.
30th Aug '15 3:12:07 AM SetsunasaNiWa
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2. While Cohen is [[CaptainObvious clearly]] [[MadArtist insane]], he appears to be ''relatively'' well grounded (for a splicer, of course). So while he occasionally freaks out and kill people if he feels they [[MadArtist don't appreciate his work]], he often retains his composure and is alert and lucid, unlike like most citizens of Rapture, completely lost in their own little worlds, aimlessly wandering the corridors muttering their respective {{Madness Mantra}}s to themselves.

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2. While Cohen is [[CaptainObvious clearly]] clearly [[MadArtist insane]], he appears to be ''relatively'' well grounded (for a splicer, of course). So while he occasionally freaks out and kill people if he feels they [[MadArtist don't appreciate his work]], he often retains his composure and is alert and lucid, unlike like most citizens of Rapture, completely lost in their own little worlds, aimlessly wandering the corridors muttering their respective {{Madness Mantra}}s to themselves.
9th May '15 4:04:55 PM KtheCloud
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Additionally, little boys have more testosterone when their born, though the level drops until they hit puberty, but is still a lot more then girls. Its possible the testosterone in boys is repellant to them, makeing the girls the more attractive hosts.

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Additionally, little boys have more testosterone when their born, though the level drops until they hit puberty, but is still a lot more then girls. Its possible the testosterone in boys is repellant to them, makeing making the girls the more attractive hosts.
9th May '15 4:04:34 PM KtheCloud
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"Some research has shown that in girls, the region of the brain that helps control language and emotion called the caudate tends to be larger. (This part of the brain becomes especially active when someone looks at a photo of a sweetheart.)"
What if the larger caudate is attractive to the slugs because it aligns better with their instincts. The bonding between little sister and big daddy occurred because she healed him, and the slug was first found because it healed a man.
Additionally, little boys have more testosterone when their born, though the level drops until they hit puberty, but is still a lot more then girls. Its possible the testosterone in boys is repellant to them, makeing the girls the more attractive hosts.
9th May '15 3:53:04 PM KtheCloud
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*Its also possible that Jack and Delta have super metabolism. As a science created assassin, and bodyguard, it would make sense that extra measures were taken for their survival, like excellent aim, and gaining advantages from food and water (like eve from coffee).


Added DiffLines:


Delta is almost a blank slate though, who follows orders, and a lot like Jack in that respect. So when the Vita-chamber revived him, it couldn't find a genetic memory, it went back to the last mental memory back it had, and the closest similar one. Additionally, the last time Jack was in rapture before leaving he was in a big Daddy suit.

So the chamber assumed Delta was Jack, and thats why the player can play as Delta, we never left the old mindset.

[[WMG: The slug is useable on girls because of how their brains are designed]]
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http://tvtropes.org/pmwiki/article_history.php?article=WMG.BioShock