History WMG / Bastion

14th Mar '17 7:52:09 AM Duckling
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Assuming that the hair is genetic and rare in Caelondia it is not out of the question that it is rare because it's a primarily Ura trait brought in by the limited number of refugees. That would also explain why it was a source of disapproval and anger among Caels, he is the symbol of intermixing with the enemy. It may also explain the lack of a father, it's not uncommon in times of war for soldiers to take comfort in local girls and promise to marry them only to leave them high and dry with an illegitimate child. Finally who else would the very egocentric Caels steal from and possibly murder? An Ura living in there mitts, a frail old women.

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Assuming that the hair is genetic and rare in Caelondia it is not out of the question that it is rare because it's a primarily Ura trait brought in by the limited number of refugees. That would also explain why it was a source of disapproval and anger among Caels, he is the symbol of intermixing with the enemy. It may also explain the lack of a father, it's not uncommon in times of war for soldiers to take comfort in local girls and promise to marry them only to leave them high and dry with an illegitimate child. Finally who else would the very egocentric Caels steal from and possibly murder? An Ura living in there mitts, midst, a frail old women.



Rucks states that the Kid joined the military because "School ain't workin' out." Assuming shared school-ages between Earth and Caeldonia, he would drop out of highschool (age '''17'''), opt out of college (age '''18-19'''), or drop out of college ('''19-20'''). That gives us a four-year age-range. After his five-year tour (I think it was five), that puts him at '''22-25''' years old. His second tour was interupted by the Calamity, which gives us a range of 0-5 additional years, but more likely 1-4 (at least one full year served and at least one full year left). This give us a final range of '''23-29''', not a child by any means, but still young enough that fifty-or-sixty-something Rucks would be justified calling him "Kid."

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Rucks states that the Kid joined the military because "School ain't workin' out." Assuming shared school-ages between Earth and Caeldonia, he would drop out of highschool (age '''17'''), opt out of college (age '''18-19'''), or drop out of college ('''19-20'''). That gives us a four-year age-range. After his five-year tour (I think it was five), that puts him at '''22-25''' years old. His second tour was interupted interrupted by the Calamity, which gives us a range of 0-5 additional years, but more likely 1-4 (at least one full year served and at least one full year left). This give us a final range of '''23-29''', not a child by any means, but still young enough that fifty-or-sixty-something Rucks would be justified calling him "Kid."



* Or, due to [[spoiler: Zulf's destroying of the monument, the Kid's failure to get a few cores and shards, and the Ura's attacks on it]] The Bastion will never have to send the survivors all the way back into the past before the calamity. Even in New game +, Rucks will make comments about already saying things or having dejavu on saying them, so the memory function is at least partly functional just like the [[spoiler: time travel part, sadly they will never enough power to go back far enough, and thus be stuck in the loop till the kid breaks it.]]

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* Or, due to [[spoiler: Zulf's destroying of the monument, the Kid's failure to get a few cores and shards, and the Ura's attacks on it]] The Bastion will never have to send the survivors all the way back into the past before the calamity. Even in New game +, Rucks will make comments about already saying things or having dejavu deja vu on saying them, so the memory function is at least partly functional just like the [[spoiler: time travel part, sadly they will never enough power to go back far enough, and thus be stuck in the loop till the kid breaks it.]]



[[WMG: Zia planned to betray the Bastion to the Ura survivors, while Zulf was completly sincere]]

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[[WMG: Zia planned to betray the Bastion to the Ura survivors, while Zulf was completly completely sincere]]



Meanwhile think about Zia's motives; before the calamity [[spoiler: every Caelondian she knew either mistrusted her, played with her feelings and stabbed her in the back or otherwise gave her nothing but FantasticRacism.]] While it's possible she didn't hold a grudge (since she was culturally Caelondian anyway), keep in mind that her song/theme is basically (well, see my next WMG, but still) a threat aimed at Caelondia from the Ura. Therefore it's possible that [[spoiler: when she slipped away to investigate what Zulf told her, she disgarded her harp for being Caelondian, met the other Ura with the intention of betraying The Kid and Rucks to them, realised that they were still jerkasses (given how well their meeting went) and decided to side with The Kid when he turned up to rescue her.]]

* I think Zia's statements around the end sort of imply otherwise. She saw what happened since the end of the calamity in a largely positive light. It's unlikely that if she only joined the Kid because she found out that the Ura were just as bad, that she'd really want to stick around for skypiracy with him. There's also a huge difference between disliking a people and nation that discriminate against you and planning to destroy the efforts of a pair of them desperately trying to survive. Where Zulf saw things from a larger diplomatic perspective [having lived as an Ura and an ambassador], Zia's problems were all internal to Caelondia; she might have had a romanticed picture of them in her head but she didn't have a reason to sell out the two who helped save her to the Ura.

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Meanwhile think about Zia's motives; before the calamity [[spoiler: every Caelondian she knew either mistrusted her, played with her feelings and stabbed her in the back or otherwise gave her nothing but FantasticRacism.]] While it's possible she didn't hold a grudge (since she was culturally Caelondian anyway), keep in mind that her song/theme is basically (well, see my next WMG, but still) a threat aimed at Caelondia from the Ura. Therefore it's possible that [[spoiler: when she slipped away to investigate what Zulf told her, she disgarded disregarded her harp for being Caelondian, met the other Ura with the intention of betraying The Kid and Rucks to them, realised that they were still jerkasses (given how well their meeting went) and decided to side with The Kid when he turned up to rescue her.]]

* I think Zia's statements around the end sort of imply otherwise. She saw what happened since the end of the calamity in a largely positive light. It's unlikely that if she only joined the Kid because she found out that the Ura were just as bad, that she'd really want to stick around for skypiracy with him. There's also a huge difference between disliking a people and nation that discriminate against you and planning to destroy the efforts of a pair of them desperately trying to survive. Where Zulf saw things from a larger diplomatic perspective [having lived as an Ura and an ambassador], Zia's problems were all internal to Caelondia; she might have had a romanticed romanticized picture of them in her head but she didn't have a reason to sell out the two who helped save her to the Ura.



* There's validity to this but it misses the critical element of the Caelondians. Caelondia suffers from Hubris, turning the Gods into toys. From this point of view, Caelondia is basically a big tower of Babal; they're building walls to reach the Gods and sooner or later it's all going to blow up in their face whether or not the Ura do anything about it. While the Caelondians are trying to build their great civilization and suffering from the whole Hubris of man, the Ura are living in a humble and maintainable way. The message, "We'll be there before too long" can be taken to either mean "When you collapse and are just a hiccup of history, we'll move back in and pick up where we left of". However just as easily, it could be a sign of mending branching and friendliness, which better fits Zia's role to the heroes; When everything collapses, we'll be there to pick it up and help start over.

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* There's validity to this but it misses the critical element of the Caelondians. Caelondia suffers from Hubris, turning the Gods into toys. From this point of view, Caelondia is basically a big tower of Babal; Babel; they're building walls to reach the Gods and sooner or later it's all going to blow up in their face whether or not the Ura do anything about it. While the Caelondians are trying to build their great civilization and suffering from the whole Hubris of man, the Ura are living in a humble and maintainable way. The message, "We'll be there before too long" can be taken to either mean "When you collapse and are just a hiccup of history, we'll move back in and pick up where we left of". However just as easily, it could be a sign of mending branching and friendliness, which better fits Zia's role to the heroes; When everything collapses, we'll be there to pick it up and help start over.



** It's an interesting enough theory that could be salvaged as Rucks is the Kid from an early run of the Bastion from a timeline where the Ura really did overrun Caelondia. Or some other tragedy occured where he was the sole survivor. In this instance, the Bastion sent him further back than the later cases and things played out differently, so that he managed to delay things a while and grow old why trying to ensure the peace. The Kid this time around is doing much the same but until he manages to push back the tragedy even farther, the same characters will keep looping over and over. The main issue with this is that Rucks doesn't seem to identify with the Kid's past which, mysterious and unreliable as his narration is seems odd if he is infact the kid.

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** It's an interesting enough theory that could be salvaged as Rucks is the Kid from an early run of the Bastion from a timeline where the Ura really did overrun Caelondia. Or some other tragedy occured occurred where he was the sole survivor. In this instance, the Bastion sent him further back than the later cases and things played out differently, so that he managed to delay things a while and grow old why trying to ensure the peace. The Kid this time around is doing much the same but until he manages to push back the tragedy even farther, the same characters will keep looping over and over. The main issue with this is that Rucks doesn't seem to identify with the Kid's past which, mysterious and unreliable as his narration is seems odd if he is infact the kid.



*** That isn't as odd as it sounds. As it says on TheEngineer, before a certain point in history all engineers were military engineers. It's quite possible that the project to build the walls was spearheaded by the Triggers and the Masons (Rucks amoung their ranks) split off as an engineering corps (since every other public service branch seemed to be militarised).

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*** That isn't as odd as it sounds. As it says on TheEngineer, before a certain point in history all engineers were military engineers. It's quite possible that the project to build the walls was spearheaded by the Triggers and the Masons (Rucks amoung among their ranks) split off as an engineering corps (since every other public service branch seemed to be militarised).



** Rucks outright states it in his narration. While he does generally paint the Caelondians in a good light, the fact that he admits a few minutes later that they were building railways over their lands [which you later find out are subterreanian implying that they may have been causing cave ins], it seems pretty reasonable to assume that this was the cause of war and the Ura are ready to take back lands taken from them by Caelondian settlers.

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** Rucks outright states it in his narration. While he does generally paint the Caelondians in a good light, the fact that he admits a few minutes later that they were building railways over their lands [which you later find out are subterreanian subterranean implying that they may have been causing cave ins], it seems pretty reasonable to assume that this was the cause of war and the Ura are ready to take back lands taken from them by Caelondian settlers.



** That seems a bit like launching a nuclear missile from a fallout shelter. Granted, this is done, but it severely jeapordizes your "safe haven" to make it the one place the enemy would need to attack first. Especially since it doesn't seem to be very well defended.

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** That seems a bit like launching a nuclear missile from a fallout shelter. Granted, this is done, but it severely jeapordizes jeopardizes your "safe haven" to make it the one place the enemy would need to attack first. Especially since it doesn't seem to be very well defended.



Judging by the beginning of New Game Plus mode, the rewind point starts just as the Kid is waking up in his bed, the time when the Calamity happens. We know her father was working for the Mancers who were also designing the Bastion if Rucks is to be believed. He sabotaged the Calamity Cannon out of a desire for revenge for what the Caelondians put him through, and if he knew they were also designing a failsafe to undo its effects, he'd most likely break that too so that his revenge couldn't be recovered from. Disabling it entirely would have risked drawing attention and made them avoid using the Cannon long enough to find his sabotage, so he just set it to only go back to just as the Calamity happened. This would work perfectly - not only would they not be able to do anything about it, but the people who had made him suffer would have to relive him killing them again and again, forever. Talk about a dish best served cold.

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Judging by the beginning of New Game Plus mode, the rewind point starts just as the Kid is waking up in his bed, the time when the Calamity happens. We know her father was working for the Mancers who were also designing the Bastion if Rucks is to be believed. He sabotaged the Calamity Cannon out of a desire for revenge for what the Caelondians put him through, and if he knew they were also designing a failsafe fail-safe to undo its effects, he'd most likely break that too so that his revenge couldn't be recovered from. Disabling it entirely would have risked drawing attention and made them avoid using the Cannon long enough to find his sabotage, so he just set it to only go back to just as the Calamity happened. This would work perfectly - not only would they not be able to do anything about it, but the people who had made him suffer would have to relive him killing them again and again, forever. Talk about a dish best served cold.



[[WMG: The Distillery works by The Kid taking a shot of each beverage before taking the skyway of the The Bastion.]]

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[[WMG: The Distillery works by The Kid taking a shot of each beverage before taking the skyway Skyway of the The Bastion.]]
1st May '16 10:28:04 PM Tojin
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Added DiffLines:


[[WMG: The Kid's real name is Percy]]
Even though we never learn The Kid's name, he's got to have one, of course. And the song that plays after he gets the first core, when he's trying to escape the area, is called Percy's Escape. There's nobody else named Percy in the game, so it can only be The Kid. [[JokingMode Unless, of course, the core's name is Percy.]]
21st Mar '16 12:15:09 PM FF32
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[[WMG: The game is partially an homage to BloodMeridian.]]

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[[WMG: The game is partially an homage to BloodMeridian.Literature/BloodMeridian.]]
1st Dec '15 10:59:51 PM Nohbody
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[[WMG: The game takes place in the [[Franchise/BioShock Bioshock]] multiverse]]

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[[WMG: The game takes place in the [[Franchise/BioShock Bioshock]] ''VideoGame/BioShock'' multiverse]]
16th Aug '15 1:23:27 PM SetsunasaNiWa
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Think about it; The game pretty much spells out Zulf was a diplomat, so making friends with Caelondians was his job. He most likely planned to get back in touch with the rest (now that [[spoiler: he was no longer forced to stay]]) and broker a peace deal between the survivors. When [[spoiler: he found the journal and found out what cause the calamity he was [[CaptainObvious pissed off]] and tried to restart the war instead.]]

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Think about it; The game pretty much spells out Zulf was a diplomat, so making friends with Caelondians was his job. He most likely planned to get back in touch with the rest (now that [[spoiler: he was no longer forced to stay]]) and broker a peace deal between the survivors. When [[spoiler: he found the journal and found out what cause the calamity he was [[CaptainObvious pissed off]] off and tried to restart the war instead.]]
1st Apr '15 5:23:13 PM Ploopyandproud
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Added DiffLines:


[[WMG: The game is partially an homage to BloodMeridian.]]
As unsubstantiated as it may sound, Bastion is tonally similar to Blood Meridian. Both have gritty Western themes, are centered around violence and have an [[NoNameGiven unnamed]] youth as their protagonists.
23rd Nov '14 1:18:59 PM Cupcakes
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Added DiffLines:

[[WMG: The Kid is half Ura on his mother's side.]]
The kid has white hair, Rucks implies that this is an uncommon trait in Caelondia. At first this may just signify he has a general uncommon trait but if you look closer at Rucks' exact words it implies that this is not simply uncommon but something that would cause others to be distrustful, hateful, or generally disapproving. To paraphrase "The kids hair did him no favor's growing up." At the same time he specifically mentions that The kid gets his hair from his mother and a father is never mentioned. In addition in the Ura drawing memento picked up late in the game a child with white hair is displayed along side the normal Ura black and a girl with dark green hair.

Assuming that the hair is genetic and rare in Caelondia it is not out of the question that it is rare because it's a primarily Ura trait brought in by the limited number of refugees. That would also explain why it was a source of disapproval and anger among Caels, he is the symbol of intermixing with the enemy. It may also explain the lack of a father, it's not uncommon in times of war for soldiers to take comfort in local girls and promise to marry them only to leave them high and dry with an illegitimate child. Finally who else would the very egocentric Caels steal from and possibly murder? An Ura living in there mitts, a frail old women.
12th Nov '14 12:55:43 AM Ecthel
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[[WMG: ''Bastion'' takes place in the past of ''VideoGame/ValkyriaChronicles''.]]
The Caelondians are an offshoot of the Valkyrur (then called the Cael) that left their homeland before the discovery of ragnite. The Ura are the predecessors to the Darcsens, who, after the Bastion evacuates, discover large quantities of mysterious blue crystals with great healing properties in the depths of the ruined Tazel Terminals.

Decades/centuries pass and the Ura rebuild themselves, renaming themselves to Darcsens in the process, the Caelondian survivors become the (mostly) normal people that inhabit most of Europa and the Cael discover smaller quantities of a material that is termed ragnite either by them or the newly encountered Darcsens, discovering that several members of their race possessed mutations that allowed them to metabolize the miraculous substance. A side effect of this mutation is premature albinism.

The Cael eventually find out that an Ura were responsible for the utter destruction of one of their most prosperous colonies, and they [[CycleOfRevenge wage a bloody war of revenge that ruins both great nations]].
11th Jul '14 10:55:42 AM FryedFish
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* Also this fails to address the sparking event of the Calamity. Rucks states that Venn was forced to "press the button," but we're never told of any Ura attack that led to that decision. Basically the Caelondians fired a nuke at a neighboring people who had surrendered to them.


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** That seems a bit like launching a nuclear missile from a fallout shelter. Granted, this is done, but it severely jeapordizes your "safe haven" to make it the one place the enemy would need to attack first. Especially since it doesn't seem to be very well defended.


Added DiffLines:

* Venn is the genius who devised the Calamity. Rucks worked on it but didn't get anywhere, instead focusing on the Bastion. They're two separate things, made by two separate individuals. And since Venn set the Calamity to "blow up in their faces," it seems like the Bastion should have been more ravaged than anything.
28th May '14 2:19:07 PM Chefcook90
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* It's almost explicitly stated that Caelondia is a colony, presumably on a different colony then the Cael homeland. Since distances are never mentioned, and the only other city (If it can be called that) Kid visits is the Tazal Terminals, it seems fairly reasonable that only a (relatively) small area of the world was affected. After all, the [[spoiler: Calamity gun was just a weapon of mass destruction, not a full-fledged doomsday weapon]].

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* It's almost explicitly stated that Caelondia is a colony, presumably on a different colony continent then the Cael homeland. Since distances are never mentioned, and the only other city (If it can be called that) Kid visits is the Tazal Terminals, it seems fairly reasonable that only a (relatively) small area of the world was affected. After all, the [[spoiler: Calamity gun was just a weapon of mass destruction, not a full-fledged doomsday weapon]].
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