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* ''VisualNovel/DoubleCast'' (UsefulNotes/PlayStation, June 25th 1998; re-released on UsefulNotes/PlayStationPortable and UsefulNotes/PlayStationNetwork)
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* ''VisualNovel/DoubleCast'' (UsefulNotes/PlayStation, (Platform/PlayStation, June 25th 1998; re-released on UsefulNotes/PlayStationPortable Platform/PlayStationPortable and UsefulNotes/PlayStationNetwork)Platform/PlayStationNetwork)
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Compare this series to {{Creator/Konami}}'s ''VisualNovel/DancingBladeKatteNiMomotenshi'' series, released in the same year as the first four ''Yarudora'' games.
Also compare to ''VideoGame/AsurasWrath'', which takes the idea of an Interactive Anime to its obvious conclusion. (As well as having two DLC which play out exactly like Yarudora.)
Also compare to ''VideoGame/AsurasWrath'', which takes the idea of an Interactive Anime to its obvious conclusion. (As well as having two DLC which play out exactly like Yarudora.)
to:
Compare this series to {{Creator/Konami}}'s ''VisualNovel/DancingBladeKatteNiMomotenshi'' series, released in the same year as the first four ''Yarudora'' games.
games. Also compare to ''VideoGame/AsurasWrath'', which takes the idea of an Interactive Anime to its obvious conclusion. (As well as having two DLC which play out exactly like Yarudora.)
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Unlike those two titles though, the ''Yarudora'' games play as a [[ChooseYourOwnAdventure complex branch-system]] VisualNovel. At various points of the game, the player will have to choose between three options when prompted to answer a question by another character, or when making a move. The player can take all the time he needs to answer, but depending of the choice made, [[EventFlag flags]] will (or will not) be raised, and the string of flags you've raised throughout the game will determine which routes you'll go and, consequently, which Ending you'll get. Upon finishing a playthrough, you get the possibility to watch it in the "Replay Mode", like if it was a drama or an OVA (hence the series' title and motto).
to:
Unlike those two titles though, the ''Yarudora'' games play as a [[ChooseYourOwnAdventure complex branch-system]] branch-system VisualNovel. At various points of the game, the player will have to choose between three options when prompted to answer a question by another character, or when making a move. The player can take all the time he needs to answer, but depending of the choice made, [[EventFlag flags]] will (or will not) be raised, and the string of flags you've raised throughout the game will determine which routes you'll go and, consequently, which Ending you'll get. Upon finishing a playthrough, you get the possibility to watch it in the "Replay Mode", like if it was a drama or an OVA (hence the series' title and motto).
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* AdventureGame
to:
%% * AdventureGame
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* VisualNovel
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%% * VisualNovel
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** ''Double Cast'' is a [[HorrorVisualNovels suspense/horror story]] with romance elements à la ''Franchise/{{Scream}}'';
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** ''Double Cast'' is a [[HorrorVisualNovels suspense/horror story]] with romance elements à la ''Franchise/{{Scream}}''; ''Film/{{Scream}}'';
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Misuse. Trope is for cheat codes referenced in other works.
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* ClassicCheatCode: The [[NintendoHard very-hard-to-pull-off]] "Right, O, Left, X, Up, O, Down, X" code to input ''in less than one second'' during the animated "Creator/ProductionIG" screen. Enables the Completion Rate Display, which helps ''a ton'' in tracking those {{Last Lousy Point}}s.
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* ''VisualNovel/DoubleCast'' ([=PS1=], June 25th 1998; re-released on PSP and Playstation Network)
* ''[[VisualNovel/KisetsuODakishimete Kisetsu o Dakishimete]]'' ([=PS1=], July 23th 1998; re-released on PSP and Playstation Network)
* ''[[VisualNovel/KisetsuODakishimete Kisetsu o Dakishimete]]'' ([=PS1=], July 23th 1998; re-released on PSP and Playstation Network)
to:
* ''VisualNovel/DoubleCast'' ([=PS1=], (UsefulNotes/PlayStation, June 25th 1998; re-released on PSP UsefulNotes/PlayStationPortable and Playstation Network)
UsefulNotes/PlayStationNetwork)
* ''[[VisualNovel/KisetsuODakishimete Kisetsu o Dakishimete]]'' ([=PS1=], July 23th 1998; re-released on PSP andPlaystation [=PlayStation=] Network)
* ''[[VisualNovel/KisetsuODakishimete Kisetsu o Dakishimete]]'' ([=PS1=], July 23th 1998; re-released on PSP and
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* ''Yukiwari no Hana'' ([=PS1=], November 26th 1998; re-released on PSP and Playstation Network)
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* ''Yukiwari no Hana'' ([=PS1=], November 26th 1998; re-released on PSP and Playstation [=PlayStation=] Network)
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''Yarudora'' (やるドラ, lit. "A drama you do") is a VisualNovel series of SonyComputerEntertainment, developped by Sugar&Rockets and Creator/ProductionIG. Initally released in 1998 [[NoExportForYou in Japan only]], at a time the FullMotionVideo game genre had become a fad, it successfully managed to bring back the interactive anime movie genre long not seen since ''VideoGame/DragonsLair'' and ''VideoGame/SpaceAce''.
to:
''Yarudora'' (やるドラ, lit. "A drama you do") is a VisualNovel series of SonyComputerEntertainment, Creator/SonyComputerEntertainment, developped by Sugar&Rockets and Creator/ProductionIG. Initally released in 1998 [[NoExportForYou in Japan only]], at a time the FullMotionVideo game genre had become a fad, it successfully managed to bring back the interactive anime movie genre long not seen since ''VideoGame/DragonsLair'' and ''VideoGame/SpaceAce''.
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typo and syntax fix
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Also compare to ''VideoGame/AsurasWrath'', which takes the idea of an Interactive Anime to its obvious conclusion(As well as having two DLC which play out exactly like Yarudora, as well)..
to:
Also compare to ''VideoGame/AsurasWrath'', which takes the idea of an Interactive Anime to its obvious conclusion(As conclusion. (As well as having two DLC which play out exactly like Yarudora, as well)..
Yarudora.)
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Compare this series to {{Konami}}'s ''VisualNovel/DancingBladeKatteNiMomotenshi'' series, released in the same year as the first four ''Yarudora'' games.
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Compare this series to {{Konami}}'s {{Creator/Konami}}'s ''VisualNovel/DancingBladeKatteNiMomotenshi'' series, released in the same year as the first four ''Yarudora'' games.
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The first four ''Yarudora'' games are arranged in a FourSeasons motif (their stories take place during the time frame of one season: ''Double Cast'' is the Summer title, ''Kisetsu o Dakishimete'' the Spring one, ''Sampaguita'' the Autumn one, and ''Yukiwari no Hana'' the Winter one). They also have a recurrent theme of the game's heroine suffering IdentityAmnesia, leading the protagonist to help her in her QuestForIdentity.
to:
The first four ''Yarudora'' games are arranged in a FourSeasons SeasonalBaggage motif (their stories take place during the time frame of one season: ''Double Cast'' is the Summer title, ''Kisetsu o Dakishimete'' the Spring one, ''Sampaguita'' the Autumn one, and ''Yukiwari no Hana'' the Winter one). They also have a recurrent theme of the game's heroine suffering IdentityAmnesia, leading the protagonist to help her in her QuestForIdentity.
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''Yarudora'' (やるドラ, lit. "A drama you do") is a VisualNovel series of SonyComputerEntertainment, developped by Sugar&Rockets and Creator/ProductionIG. Initally released in 1998 [[NoExportForYou in Japan only]], at a time the FullMotionVideo game genre had become a fad, it successfully managed to bring back the interactive anime movie genre long not seen since ''DragonsLair'' and ''SpaceAce''.
to:
''Yarudora'' (やるドラ, lit. "A drama you do") is a VisualNovel series of SonyComputerEntertainment, developped by Sugar&Rockets and Creator/ProductionIG. Initally released in 1998 [[NoExportForYou in Japan only]], at a time the FullMotionVideo game genre had become a fad, it successfully managed to bring back the interactive anime movie genre long not seen since ''DragonsLair'' ''VideoGame/DragonsLair'' and ''SpaceAce''.
''VideoGame/SpaceAce''.
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* AudioAdaptation: All of the four PS1 games have a Drama CD each. Depending on the game, it can just focus on a part of the storyline ([[spoiler:''Double Cast'']]), be a recap of the whole storyline [[CuttingOffTheBranches following a specific Ending]] ([[spoiler:''Sampaguita'']]), or be a [[SpinOff side-story]] [[TimeSkip chronologically taking place after the storyline]] ([[spoiler:''Kisetsu o Dakishimete'']]).
to:
* AudioAdaptation: All of the four PS1 [=PS1=] games have a Drama CD each. Depending on the game, it can just focus on a part of the storyline ([[spoiler:''Double Cast'']]), be a recap of the whole storyline [[CuttingOffTheBranches following a specific Ending]] ([[spoiler:''Sampaguita'']]), or be a [[SpinOff side-story]] [[TimeSkip chronologically taking place after the storyline]] ([[spoiler:''Kisetsu o Dakishimete'']]).
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''Yarudora'' (やるドラ, lit. "A drama you do") is a VisualNovel series of SonyComputerEntertainment, developped by Sugar&Rockets and ProductionIG. Initally released in 1998 [[NoExportForYou in Japan only]], at a time the FullMotionVideo game genre had become a fad, it successfully managed to bring back the interactive anime movie genre long not seen since ''DragonsLair'' and ''SpaceAce''.
to:
''Yarudora'' (やるドラ, lit. "A drama you do") is a VisualNovel series of SonyComputerEntertainment, developped by Sugar&Rockets and ProductionIG.Creator/ProductionIG. Initally released in 1998 [[NoExportForYou in Japan only]], at a time the FullMotionVideo game genre had become a fad, it successfully managed to bring back the interactive anime movie genre long not seen since ''DragonsLair'' and ''SpaceAce''.
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The games are made in nearly Full Anime (with a few still images sprinkled in), with the animation done courtesy of ProductionIG. Each game has a different art style, depending on the chara designer and teams which worked on a specific title.
to:
The games are made in nearly Full Anime (with a few still images sprinkled in), with the animation done courtesy of ProductionIG.Creator/ProductionIG. Each game has a different art style, depending on the chara designer and teams which worked on a specific title.
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* ClassicCheatCode: The [[NintendoHard very-hard-to-pull-off]] "Right, O, Left, X, Up, O, Down, X" code to input ''in less than one second'' during the animated "ProductionIG" screen. Enables the Completion Rate Display, which helps ''a ton'' in tracking those {{Last Lousy Point}}s.
to:
* ClassicCheatCode: The [[NintendoHard very-hard-to-pull-off]] "Right, O, Left, X, Up, O, Down, X" code to input ''in less than one second'' during the animated "ProductionIG" "Creator/ProductionIG" screen. Enables the Completion Rate Display, which helps ''a ton'' in tracking those {{Last Lousy Point}}s.
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grammar
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The games are made in nearly Full Anime (with a few still images sprinkled in), with the animation done courtesy of ProductionIG. Each game have a different art style, depending on the chara designer and teams which worked on a specific title.
to:
The games are made in nearly Full Anime (with a few still images sprinkled in), with the animation done courtesy of ProductionIG. Each game have has a different art style, depending on the chara designer and teams which worked on a specific title.
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spelling
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The ''Yarudora'' series consists of 6 games, and while all of them are gathered under this label, they're all independant stories not linked to each other. They are as follow:
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The ''Yarudora'' series consists of 6 games, and while all of them are gathered under this label, they're all independant independent stories not linked to each other. They are as follow:
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The ''Yarudora'' series are well known for their compelling storylines, [[RoundCharacter developped characters]], and [[MultipleEndings their high number of Endings]]. A typical ''Yarudora'' game will have 3-5 Good Endings, 3-5 Normal Endings, and 17-20 Bad Endings. Depending of the game's story genre, those Bad Endings can range from joke endings to TheManyDeathsOfYou.
to:
The ''Yarudora'' series are well known for their compelling storylines, [[RoundCharacter developped developed characters]], and [[MultipleEndings their high number of Endings]]. A typical ''Yarudora'' game will have 3-5 Good Endings, 3-5 Normal Endings, and 17-20 Bad Endings. Depending of the game's story genre, those Bad Endings can range from joke endings to TheManyDeathsOfYou.
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Compare this series to {{Konami}}'s ''[[VisualNovel/DancingBladeKatteNiMomotenshi Dancing Blade: Katte ni Momotenshi!]]'' series, released in the same year as the first four ''Yarudora'' games.
to:
Compare this series to {{Konami}}'s ''[[VisualNovel/DancingBladeKatteNiMomotenshi Dancing Blade: Katte ni Momotenshi!]]'' ''VisualNovel/DancingBladeKatteNiMomotenshi'' series, released in the same year as the first four ''Yarudora'' games.
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* AudioAdaptation: All of the four PS1 games have a Drama CD each. Depending on the game, it can just focus on a part of the storyline ([[spoiler:''Double Cast'']]), or be a recap of the whole storyline [[CuttingOffTheBranches following a specific Ending]] ([[spoiler:''Sampaguita'']]).
to:
* AudioAdaptation: All of the four PS1 games have a Drama CD each. Depending on the game, it can just focus on a part of the storyline ([[spoiler:''Double Cast'']]), or be a recap of the whole storyline [[CuttingOffTheBranches following a specific Ending]] ([[spoiler:''Sampaguita'']]).([[spoiler:''Sampaguita'']]), or be a [[SpinOff side-story]] [[TimeSkip chronologically taking place after the storyline]] ([[spoiler:''Kisetsu o Dakishimete'']]).
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** ''Double Cast'' is a [[HorrorVisualNovels suspense/horror story]] with romance elements à la ''Film/{{Scream}}'';
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** ''Double Cast'' is a [[HorrorVisualNovels suspense/horror story]] with romance elements à la ''Film/{{Scream}}''; ''Franchise/{{Scream}}'';
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* AudioAdaptation: All of the four PS1 games have a Drama CD each. Depending on the game, it can just focus on a part of the storyline ([[spoiler:''Double Cast'']]), or be a recap of the whole storyline [[CuttingOffTheBranches following a specific Ending]] ([[spoiler:''Sampaguita'']]).
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* TheManyDeathsOfYou: ''Double Cast'' loves this, and as for ''Yukiwari no Hana'' and its mind-boggling '''32''' Bad Endings, it's more like "The Many Deaths of Kaori" (the heroine), as she's often DrivenToSuicide if [[GoMadFromTheRevelation she recovers her memories at the wrong time]].
to:
* TheManyDeathsOfYou: ''Double Cast'' loves this, the second half of ''Sampaguita'' likewise, and as for ''Yukiwari no Hana'' and its mind-boggling '''32''' Bad Endings, it's more like "The Many Deaths of Kaori" (the heroine), as she's often DrivenToSuicide if [[GoMadFromTheRevelation she recovers her memories at the wrong time]].
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Redirect cleanup
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* ''Manga/BloodTheLastVampire'' ([=PS2=], December 21th 2000; re-released on PSP)
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* ''Manga/BloodTheLastVampire'' ''Anime/BloodTheLastVampire'' ([=PS2=], December 21th 2000; re-released on PSP)
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* ''Double Cast'' ([=PS1=], June 25th 1998; re-released on PSP and Playstation Network)
to:
* ''Double Cast'' ''VisualNovel/DoubleCast'' ([=PS1=], June 25th 1998; re-released on PSP and Playstation Network)
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Upon second thought, while \"representation of grotesque\" is the litteral translation of グロテスクな表現, \"depiction of gore\" is a translation that sounds better.
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* ContentWarnings: Featured on the factory seal of ''Double Cast'' and ''Sampaguita'': "This game contains violent scenes and representations of grotesque".
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* ContentWarnings: Featured on the factory seal of ''Double Cast'' and ''Sampaguita'': "This game contains violent scenes and representations depiction of grotesque".gore".
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Compare this series to {{Konami}}'s ''[[VisualNovel/DancingBlade Dancing Blade: Katte ni Momotenshi!]]'' series, released in the same year as the first four ''Yarudora'' games.
to:
Compare this series to {{Konami}}'s ''[[VisualNovel/DancingBlade ''[[VisualNovel/DancingBladeKatteNiMomotenshi Dancing Blade: Katte ni Momotenshi!]]'' series, released in the same year as the first four ''Yarudora'' games.
* ContentWarnings: Featured on the factory seal of ''Double Cast'' and ''Sampaguita'': "This game contains violent scenes and representations of grotesque".
* HelloInsertNameHere: Only available in ''Sampaguita'' and ''Yukiwari no Hana''. The {{Featureless Protagonist}}s in ''Double Cast'' and ''Kisetsu o Dakishimete'' aren't named at all; while the protagonists of ''Scandal'' and ''Blood: The Last Vampire'' aren't player avatars and have their own names, Saki Kitazawa and Saya Otonashi respectively.
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* VisualNovel
to:
* VisualNovelVisualNovel
----
----
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[[index]]
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* ''BloodTheLastVampire'' ([=PS2=], December 21th 2000; re-released on PSP)
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* ''BloodTheLastVampire'' ''Manga/BloodTheLastVampire'' ([=PS2=], December 21th 2000; re-released on PSP)
[[/index]]
[[/index]]
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* MercyMode: If you get two Bad Endings or more without having obtained a Normal or Good Ending beforehand, the Hint Marker feature will be unlocked, pointing you out the good choices in branching options so you can reach a Normal or a Good Ending. The feature disappears once you get a Normal or Good Ending.
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Unlike those two titles though, the ''Yarudora'' games play as a [[ChooseYourOwnAdventure complex branch-system]] VisualNovel. At various points of the game, the player will have to choose between three options when prompted to answer a question by another character, or when making a move. The player can take all the time he needs to answer, but depending of the choice made, flags will (or will not) be raised, and the string of flags you raised throughout the game will determine which routes you'll go and, consequently, which Ending you'll get. Upon finishing a playthrough, you get the possibility to watch it in the "Replay Mode", like if it was a drama or an OVA (hence the series' title and motto).
to:
Unlike those two titles though, the ''Yarudora'' games play as a [[ChooseYourOwnAdventure complex branch-system]] VisualNovel. At various points of the game, the player will have to choose between three options when prompted to answer a question by another character, or when making a move. The player can take all the time he needs to answer, but depending of the choice made, flags [[EventFlag flags]] will (or will not) be raised, and the string of flags you you've raised throughout the game will determine which routes you'll go and, consequently, which Ending you'll get. Upon finishing a playthrough, you get the possibility to watch it in the "Replay Mode", like if it was a drama or an OVA (hence the series' title and motto).
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* HundredPercentCompletion: This series positively ''loves'' this trope. You'll have a Completion Rate meter of 0.00% to 100% to fill, by seeing various scenes and endings, and the higher the completion percentage is, the more bouns you'll unlock. Getting 100% nets you a special "congratulations!" video, and to manage this, you'll have to explore '''every single''' route and branch of the game. Which leads to:
to:
* HundredPercentCompletion: This series positively ''loves'' this trope. You'll have a Completion Rate meter of 0.00% to 100% to fill, by seeing various scenes and endings, and the higher the completion percentage is, the more bouns bonus you'll unlock. Getting 100% nets you a special "congratulations!" video, and to manage this, you'll have to explore '''every single''' route and branch of the game. Which leads to:
** NewGamePlus: Especially since some scenes can't be unlocked on a first run (or even before a ''fourth'' run in some cases!).
* ClassicCheatCode: The [[NintendoHard very-hard-to-pull-off]] "Right, O, Left, X, Up, O, Down, X" code to input ''in less than one second'' during the animated "ProductionIG" screen. Enables the Completion Rate Display, which helps ''a ton'' in tracking those {{Last Lousy Point}}s.
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** ''Double Cast'' is a suspense/horror story with romance elements à la ''Film/{{Scream}}'';
** ''Kisetsu o Dakishimete'' is a SliceOfLife LoveTriangle story with fantastic elements;
** ''Kisetsu o Dakishimete'' is a SliceOfLife LoveTriangle story with fantastic elements;
to:
** ''Double Cast'' is a [[HorrorVisualNovels suspense/horror story story]] with romance elements à la ''Film/{{Scream}}'';
** ''Kisetsu o Dakishimete'' is a SliceOfLife LoveTriangle story with [[FantasyVisualNovels fantasticelements;elements]];
** ''Kisetsu o Dakishimete'' is a SliceOfLife LoveTriangle story with [[FantasyVisualNovels fantastic
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** ''Double Cast'' is a suspense/horror story with romance elements à la ''{{Scream}}'';
to:
** ''Double Cast'' is a suspense/horror story with romance elements à la ''{{Scream}}''; ''Film/{{Scream}}'';
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Unlike those two titles though, the ''Yarudora'' games play as a [[ChooseYourOwnAdventure complex branch-system]] VisualNovel. At various points of the game, the player will have to choose between three options when prompted to answer a question by another character, or when making a move. The player can take all the time he needs to answer, but depending of the choice made, flags will (or will not) be raised, and the string of flags you raised throughout the game will determine which routes you'll go and, consequently, which Ending you'll get.
to:
Unlike those two titles though, the ''Yarudora'' games play as a [[ChooseYourOwnAdventure complex branch-system]] VisualNovel. At various points of the game, the player will have to choose between three options when prompted to answer a question by another character, or when making a move. The player can take all the time he needs to answer, but depending of the choice made, flags will (or will not) be raised, and the string of flags you raised throughout the game will determine which routes you'll go and, consequently, which Ending you'll get.
get. Upon finishing a playthrough, you get the possibility to watch it in the "Replay Mode", like if it was a drama or an OVA (hence the series' title and motto).
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* IdentityAmnesia / QuestForIdentity: The recurring theme of the first four ''Yarudora'' theme. The cause and reason of the amnesia varies from game to game, and is a crucial plot point for each of them.
to:
* IdentityAmnesia / QuestForIdentity: The recurring theme of the first four ''Yarudora'' theme. games. The cause and reason of the amnesia varies from game to game, and is are a crucial plot point for each of them.
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* NeverTrustATrailer / TrailersAlwaysSpoil: Each time you finish one of the four [=PS1=] ''Yarudora'' games, you'll unlock a trailer of one of the other 3 games. Some of those trailers don't show the full nature of the game (for example [[spoiler: the ''Double Cast'' trailer in ''Kisetsu o Dakishimete'', which only shows the happy-go-lucky part of the game]]), and others show spoilery moments (like [[spoiler: the ''Kisetsu o Dakishimete'' trailer in ''Yukiwari no Hana'', which shows a main character that only appears after a NewGamePlus]]).