History VisualNovel / HotelDuskRoom215

8th Apr '17 4:26:42 PM The08MetroidMan
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** Kyle Hyde himself is in Room 215, "Wish." [[spoiler:His driving force in life is to find out why his partner Bradley betrayed him - and he does, so in spite of his cynicism, his disbelief of the supernatural and the story about the room granting wishes having been a total lie.]]
** Even the empty rooms have either appropriate or ironic names: Melissa gets trapped in Room 218, "Daybreak", which has no power and she enters because of depression when her father loses his temper; and [[spoiler:Bradley]] stayed in Room 217, "Prayer", where [[spoiler:he left "Angel Opening A Door" behind and, following his corruption, is noted to be "beyond prayer now"]]. Room 2164, "Shrine", [[spoiler:acts as the hiding spot for Kyle and Louie to enact a break-in of Jeff Angel's room]]. Room 220, "Love", never has a guest named to it [[spoiler: but is accessible on a New Game+ playthrough. It contains a box of momentos from Milla's childhood with her family, the father of which was something of a jerk whose actions destroyed a lot of lives - including Milla's.]]

to:

** Kyle Hyde himself is in Room 215, "Wish." [[spoiler:His driving force in life is to find out why his partner Bradley betrayed him - and he does, so does so, getting his wish granted in spite of his cynicism, his disbelief of the supernatural and the story about the room granting wishes having been a total lie.]]
** Even the empty rooms have either appropriate or ironic names: Melissa gets trapped in Room 218, "Daybreak", which has no power and she enters because of depression when her father loses his temper; and [[spoiler:Bradley]] stayed in Room 217, "Prayer", where [[spoiler:he left "Angel Opening A Door" behind and, following his corruption, is noted to be "beyond prayer now"]]. Room 2164, 216, "Shrine", [[spoiler:acts as the hiding spot for Kyle and Louie to enact a break-in of Jeff Angel's room]].room, which is basically a crime]]. Room 220, "Love", never has a guest named to it [[spoiler: but is accessible on a New Game+ playthrough. It contains a box of momentos from Milla's childhood with her family, the father of which not only let his corruption overtake love for his daughter but was something of a jerk whose actions destroyed a lot of lives - including Milla's.]]
8th Apr '17 4:22:13 PM The08MetroidMan
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%%* DarkAndTroubledPast: Almost all the characters in both games.

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%%* * DarkAndTroubledPast: Almost all the characters in the game; [[spoiler:Kyle's a former cop who got canned for going off and shooting his former turncoat partner, Louie was a pick-pocket who went straight after his best friend died, Summer stole his friend's manuscript as his own to become famous, Kevin lost his wife Grace when she pulled money out of nowhere to cover his being sued for malpractice, their daughter Melissa is depressed and angry over her mother being gone, Helen lives with the guilt of having abandoned her son to be a star, Jeff's father is both games.neglectful and mobbed up, Iris (Grace's half-sister, Melissa's aunt and Kevin's sister-in-law) lived a miserable life with a mother who was always running from one man to another until she died in a plane crash and got sent to an orphanage, Dunning lost his wife and was forced to be a painter without recognition for his mobbed-up friend with his daughter abducted as collateral, and Milla lost her mother and then got put in a ten-year coma after taking a head-injury during an abduction her own father had been apart of]]. In fact, literally the only person who ''doesn't'' have this is Rosa, who merely lives separate from her husband and son.



%%* DialogueTree

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%%* DialogueTree* DialogueTree: A lot of the conversations have a two-way branching choice on what to say, though a lot of the time it's a linear "right or wrong/good choice, bad choice" deal.



%%* GameOverMan: Dunning.

to:

%%* * GameOverMan: Dunning.Dunning; [[spoiler:in any instance outside the end-chapter confrontations where Kyle gives up, Dunning will instead boot Kyle out for breaking hotel rules, harassing guests or stealing property]].



%%* GreaterScopeVillain: The criminal organization "Nile".

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%%* * GreaterScopeVillain: The criminal organization "Nile"."Nile" is brought up several times. [[spoiler:Ultimately subverted as, while having ties to Kyle, Dunning, Louie, Milla and Jeff's stories (as well as being implied to be tied to Grace, Keven and Iris's tale), the organization itself is never confronted as anything more than either a peripheral or as a motivator for how some of the characters ended up where they are now]].



%%* KnightInSourArmor: Kyle.

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%%* * KnightInSourArmor: Kyle.Kyle. More often that not, he's either grumpy or causally sarcastic and bemoans everyone dumping their problems on him. Doesn't stop him from helping them, though - as expected of a former cop.



%%* MoralityPet: Melissa, Helen, and Mila.

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%%* * MoralityPet: Melissa, Helen, Helen and Mila.Milla all seem to serve as these at times for Kyle; Melissa has him exercise more patience than he normally would, Helen is surprisingly casual and Mila's fragile nature has him looking out for her. He even comments on it himself [[spoiler:when searching for a christmas tree, noting that his caring about Melissa's happiness is making him soft]].



%%* PaintingTheMedium

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%%* PaintingTheMedium* PaintingTheMedium: A literal case; the introductory scenes of the game are stylized to look like a partially-finished hand-penned and painted image on a white backdrop, [[spoiler:which in turn foreshadows the game's plot focusing on the titular angel painting and it's painter Osterzone, aka Dunning Smith]].



* PointAndClickGame

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* PointAndClickGamePointAndClickGame: The game's format is a touch-screen interface, with the DS held sideways like a notebook.



%%* RunningGag: "Nice name, isn't it?"

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%%* * RunningGag: "Nice Played with. In some conversation options, Kyle has the opportunity to interpret someone's noting his name as them admiring it, saying something along the lines of "Good name, isn't it?"it?" [[spoiler:The first time is when Dunning Smith pauses at it due to someone else having signed in with that name before, and the other is Kevin Woodward recognizes it as the name of Milla's last visitor prior to her waking from her coma - neither of which immediately comes to light]].



%%* SetPiecePuzzle

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%%* SetPiecePuzzle* SetPiecePuzzle: [[spoiler:A few of these come up, ranging from Melissa's puzzle, to the electric box for Room 218, to shifiting the boxes around in the storage room to find a christmas tree, to finding the hidden letters in the apple paintings]].



%%* TheSyndicate: Nile.

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%%* * TheSyndicate: Nile.Nile, which is a crime organization with ties to the pasts of several people in the game [[spoiler:though the group itself never makes an appearance outside of flashbacks]].
25th Mar '17 12:02:30 PM nombretomado
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''Hotel Dusk: Room 215'' (''Wish Room: Angel's Memory'' in Japan) is an AdventureGame[=/=]VisualNovel for the NintendoDS released in 2007. In it you play as an ex-cop, Kyle Hyde, who arrives in a small hotel in the middle of nowhere -- the eponymous Hotel Dusk. Kyle left the force after shooting Brian Bradley, his former partner who betrayed him and joined a criminal syndicate. Bradley's body was never found, but Kyle is sure that Bradley is alive and is searching for him, hoping to understand what happened.

to:

''Hotel Dusk: Room 215'' (''Wish Room: Angel's Memory'' in Japan) is an AdventureGame[=/=]VisualNovel for the NintendoDS UsefulNotes/NintendoDS released in 2007. In it you play as an ex-cop, Kyle Hyde, who arrives in a small hotel in the middle of nowhere -- the eponymous Hotel Dusk. Kyle left the force after shooting Brian Bradley, his former partner who betrayed him and joined a criminal syndicate. Bradley's body was never found, but Kyle is sure that Bradley is alive and is searching for him, hoping to understand what happened.
2nd Feb '17 12:07:44 PM eroock
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-->''"Mr. Hyde, I must ask you again. Who are you?"''
-->''"Like I said, pal. Just a salesman."''

to:

-->''"Mr.->''"Mr. Hyde, I must ask you again. Who are you?"''
-->''"Like ->''"Like I said, pal. Just a salesman."''
21st Jan '17 8:06:53 AM Gosicrystal
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* GlassesPull: Martin does this [[spoiler:when his facade starts crumbling]].

to:

* GlassesPull: Martin does this [[spoiler:when his facade façade starts crumbling]].
21st Jan '17 8:06:17 AM Gosicrystal
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Received what seems to be a SpiritualSuccessor in 2016, ''VideoGame/ChaseUnsolvedCasesInvestigationDivision'', which recieved [[https://www.destructoid.com/that-hotel-dusk-spiritual-successor-is-coming-next-month-387636.phtml a surprise localization]], continuing the series'legacy of narrowly avoiding complete NoExportForYou.

to:

Received what seems to be a SpiritualSuccessor in 2016, ''VideoGame/ChaseUnsolvedCasesInvestigationDivision'', which recieved [[https://www.destructoid.com/that-hotel-dusk-spiritual-successor-is-coming-next-month-387636.phtml a surprise localization]], continuing the series'legacy series' legacy of narrowly avoiding complete NoExportForYou.
21st Jan '17 8:05:31 AM Gosicrystal
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* BiggerBad: The criminal organization "Nile."



* BookEnds: The game begins and ends with you opening a door, and centers around Kyle teasing Dunning's claims about room 215 "granting wishes."

to:

* BookEnds: The game begins and ends with you opening a door, and centers around Kyle teasing Dunning's claims about room 215 "granting wishes."wishes".



* CaptainObvious: Bound to happen with the ability to observe any everyday item. Lampshaded (ironically) in the words of Kyle himself;

to:

* CaptainObvious: Bound to happen with the ability to observe any everyday item. Lampshaded (ironically) in the words of Kyle himself;himself:



* DarkAndTroubledPast: Almost all the characters in both games.

to:

* %%* DarkAndTroubledPast: Almost all the characters in both games.



* TheDevTeamThinksOfEverything
* DialogueTree

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* TheDevTeamThinksOfEverything
*
%%* DialogueTree



* GameOverMan: Dunning.

to:

* %%* GameOverMan: Dunning.



%%* GreaterScopeVillain: The criminal organization "Nile".



---> '''Louie''': I need a drink, man - hell, I need three!

to:

---> '''Louie''': '''Louie:''' I need a drink, man - hell, I need three!



* KnightInSourArmor: Kyle.

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* %%* KnightInSourArmor: Kyle.



* MoralityPet: Melissa, Helen, and Mila.

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* %%* MoralityPet: Melissa, Helen, and Mila.



* PaintingTheMedium: Most puzzles do this.

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* PaintingTheMedium: Most puzzles do this.%%* PaintingTheMedium



* ThePlan: [[spoiler:As revealed in a letter at the end of the game, Bradley set up almost all of the events in order for Kyle to solve the secrets plaguing the hotel and its guests and to get Kyle to stop chasing Bradley.]]
** BatmanGambit: [[spoiler:None of this would have worked if Bradley hadn't figured Kyle would still be after him for so long.]]

to:

* ThePlan: [[spoiler:As revealed in a letter at the end of the game, Bradley set up almost all of the events in order for Kyle to solve the secrets plaguing the hotel and its guests and to get Kyle to stop chasing Bradley.]]
** BatmanGambit: [[spoiler:None
[[BatmanGambit None of this would have worked if Bradley hadn't figured Kyle would still be after him for so long.long]].]]



* PrivateDetective: Kyle Hyde, who even speaks like a hard-boiled 1940s private eye despite the fact that the game is set during the late '70s.
** Lampshaded by a few characters at different points in the story, who all call out Hyde on his out of date cop lingo ("Who talks like that anymore?"), generally as he gets ready to interrogate them.

to:

* PrivateDetective: Kyle Hyde, who even speaks like a hard-boiled 1940s private eye despite the fact that the game is set during the late '70s.
**
'70s. Lampshaded by a few characters at different points in the story, who all call out Hyde on his out of date cop lingo ("Who talks like that anymore?"), generally as he gets ready to interrogate them.



* RunningGag: "Nice name, isn't it?"

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* %%* RunningGag: "Nice name, isn't it?"



* SetPiecePuzzle

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* %%* SetPiecePuzzle
15th Jan '17 4:23:39 AM LondonKdS
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* SoaplandChristmas: The first game takes place slightly after, but it still has some effect on the plot.


Added DiffLines:

* TwistedChristmas: The first game takes place slightly after, but it still has some effect on the plot.
12th Jan '17 1:35:11 PM PrincessGwen
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* TheConfidant: Kyle Hyde. He lampshades it at one point by asking Louie why everyone wants to dump their problems on him. Louie basically replies that it's because he comes across as TheEveryman - someone who knows how rough life can be and isn't going to play the HolierThenThou routine on them; he gives a straight answer in exchange for being told straight.

to:

* TheConfidant: Kyle Hyde. He lampshades it at one point by asking Louie why everyone wants to dump their problems on him. Louie basically replies that it's because he comes across as TheEveryman - someone who knows how rough life can be and isn't going to play the HolierThenThou HolierThanThou routine on them; he gives a straight answer in exchange for being told straight.



** Even the empty rooms have either appropriate or ironic names: Melissa gets trapped in Room 218, "Daybreak", which has no power and she enters because of depression when her father loses his temper; and [[spoiler:Bradley]] stayed in Room 217, "Prayer", where [[spoiler:he left "Angel Opening A Door" behind and, following his corruption, is noted to be "beyond prayer now"]]. Room 2164, "Shrine", [[spoiler:acts as the hiding spot for Kyle and Louie to enact a break-in of Jeff Angel's room]]. Room 220, "Love", never has a guest named to it [[spoiler: but is accessible on a New Game+ playthrough. It contains a box of momentos from Milla's childhood with her family, the father of which was something of a jerk who actions destroyed a lot of lives - including Milla's.]]

to:

** Even the empty rooms have either appropriate or ironic names: Melissa gets trapped in Room 218, "Daybreak", which has no power and she enters because of depression when her father loses his temper; and [[spoiler:Bradley]] stayed in Room 217, "Prayer", where [[spoiler:he left "Angel Opening A Door" behind and, following his corruption, is noted to be "beyond prayer now"]]. Room 2164, "Shrine", [[spoiler:acts as the hiding spot for Kyle and Louie to enact a break-in of Jeff Angel's room]]. Room 220, "Love", never has a guest named to it [[spoiler: but is accessible on a New Game+ playthrough. It contains a box of momentos from Milla's childhood with her family, the father of which was something of a jerk who whose actions destroyed a lot of lives - including Milla's.]]
3rd Jan '17 4:44:03 PM Gosicrystal
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* LostForever: The vending machine's bonus gift. Particularly annoying because you only get one chance to get it and [[GuideDangIt the game doesn't tell you when that chance is]].

to:

* LostForever: PermanentlyMissableContent: The vending machine's bonus gift. Particularly annoying because you only get one chance to get it and [[GuideDangIt the game doesn't tell you when that chance is]].



* SpiritualSuccessor: To ''Another Code''/''Trace Memory''
** And ''VisualNovel/{{Again}}'' is a SpiritualSuccessor to this.

to:

* SpiritualSuccessor: To ''Another Code''/''Trace Memory''
** And
Memory''. ''VisualNovel/{{Again}}'' is a SpiritualSuccessor to this.



* TheSyndicate: Nile.

to:

* %%* TheSyndicate: Nile.
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