History VisualNovel / HotelDuskRoom215

2nd Feb '17 12:07:44 PM eroock
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-->''"Mr. Hyde, I must ask you again. Who are you?"''
-->''"Like I said, pal. Just a salesman."''

to:

-->''"Mr.->''"Mr. Hyde, I must ask you again. Who are you?"''
-->''"Like ->''"Like I said, pal. Just a salesman."''
21st Jan '17 8:06:53 AM Gosicrystal
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* GlassesPull: Martin does this [[spoiler:when his facade starts crumbling]].

to:

* GlassesPull: Martin does this [[spoiler:when his facade façade starts crumbling]].
21st Jan '17 8:06:17 AM Gosicrystal
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Received what seems to be a SpiritualSuccessor in 2016, ''VideoGame/ChaseUnsolvedCasesInvestigationDivision'', which recieved [[https://www.destructoid.com/that-hotel-dusk-spiritual-successor-is-coming-next-month-387636.phtml a surprise localization]], continuing the series'legacy of narrowly avoiding complete NoExportForYou.

to:

Received what seems to be a SpiritualSuccessor in 2016, ''VideoGame/ChaseUnsolvedCasesInvestigationDivision'', which recieved [[https://www.destructoid.com/that-hotel-dusk-spiritual-successor-is-coming-next-month-387636.phtml a surprise localization]], continuing the series'legacy series' legacy of narrowly avoiding complete NoExportForYou.
21st Jan '17 8:05:31 AM Gosicrystal
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* BiggerBad: The criminal organization "Nile."



* BookEnds: The game begins and ends with you opening a door, and centers around Kyle teasing Dunning's claims about room 215 "granting wishes."

to:

* BookEnds: The game begins and ends with you opening a door, and centers around Kyle teasing Dunning's claims about room 215 "granting wishes."wishes".



* CaptainObvious: Bound to happen with the ability to observe any everyday item. Lampshaded (ironically) in the words of Kyle himself;

to:

* CaptainObvious: Bound to happen with the ability to observe any everyday item. Lampshaded (ironically) in the words of Kyle himself;himself:



* DarkAndTroubledPast: Almost all the characters in both games.

to:

* %%* DarkAndTroubledPast: Almost all the characters in both games.



* TheDevTeamThinksOfEverything
* DialogueTree

to:

* TheDevTeamThinksOfEverything
*
%%* DialogueTree



* GameOverMan: Dunning.

to:

* %%* GameOverMan: Dunning.



%%* GreaterScopeVillain: The criminal organization "Nile".



---> '''Louie''': I need a drink, man - hell, I need three!

to:

---> '''Louie''': '''Louie:''' I need a drink, man - hell, I need three!



* KnightInSourArmor: Kyle.

to:

* %%* KnightInSourArmor: Kyle.



* MoralityPet: Melissa, Helen, and Mila.

to:

* %%* MoralityPet: Melissa, Helen, and Mila.



* PaintingTheMedium: Most puzzles do this.

to:

* PaintingTheMedium: Most puzzles do this.%%* PaintingTheMedium



* ThePlan: [[spoiler:As revealed in a letter at the end of the game, Bradley set up almost all of the events in order for Kyle to solve the secrets plaguing the hotel and its guests and to get Kyle to stop chasing Bradley.]]
** BatmanGambit: [[spoiler:None of this would have worked if Bradley hadn't figured Kyle would still be after him for so long.]]

to:

* ThePlan: [[spoiler:As revealed in a letter at the end of the game, Bradley set up almost all of the events in order for Kyle to solve the secrets plaguing the hotel and its guests and to get Kyle to stop chasing Bradley.]]
** BatmanGambit: [[spoiler:None
[[BatmanGambit None of this would have worked if Bradley hadn't figured Kyle would still be after him for so long.long]].]]



* PrivateDetective: Kyle Hyde, who even speaks like a hard-boiled 1940s private eye despite the fact that the game is set during the late '70s.
** Lampshaded by a few characters at different points in the story, who all call out Hyde on his out of date cop lingo ("Who talks like that anymore?"), generally as he gets ready to interrogate them.

to:

* PrivateDetective: Kyle Hyde, who even speaks like a hard-boiled 1940s private eye despite the fact that the game is set during the late '70s.
**
'70s. Lampshaded by a few characters at different points in the story, who all call out Hyde on his out of date cop lingo ("Who talks like that anymore?"), generally as he gets ready to interrogate them.



* RunningGag: "Nice name, isn't it?"

to:

* %%* RunningGag: "Nice name, isn't it?"



* SetPiecePuzzle

to:

* %%* SetPiecePuzzle
15th Jan '17 4:23:39 AM LondonKdS
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* SoaplandChristmas: The first game takes place slightly after, but it still has some effect on the plot.


Added DiffLines:

* TwistedChristmas: The first game takes place slightly after, but it still has some effect on the plot.
12th Jan '17 1:35:11 PM PrincessGwen
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* TheConfidant: Kyle Hyde. He lampshades it at one point by asking Louie why everyone wants to dump their problems on him. Louie basically replies that it's because he comes across as TheEveryman - someone who knows how rough life can be and isn't going to play the HolierThenThou routine on them; he gives a straight answer in exchange for being told straight.

to:

* TheConfidant: Kyle Hyde. He lampshades it at one point by asking Louie why everyone wants to dump their problems on him. Louie basically replies that it's because he comes across as TheEveryman - someone who knows how rough life can be and isn't going to play the HolierThenThou HolierThanThou routine on them; he gives a straight answer in exchange for being told straight.



** Even the empty rooms have either appropriate or ironic names: Melissa gets trapped in Room 218, "Daybreak", which has no power and she enters because of depression when her father loses his temper; and [[spoiler:Bradley]] stayed in Room 217, "Prayer", where [[spoiler:he left "Angel Opening A Door" behind and, following his corruption, is noted to be "beyond prayer now"]]. Room 2164, "Shrine", [[spoiler:acts as the hiding spot for Kyle and Louie to enact a break-in of Jeff Angel's room]]. Room 220, "Love", never has a guest named to it [[spoiler: but is accessible on a New Game+ playthrough. It contains a box of momentos from Milla's childhood with her family, the father of which was something of a jerk who actions destroyed a lot of lives - including Milla's.]]

to:

** Even the empty rooms have either appropriate or ironic names: Melissa gets trapped in Room 218, "Daybreak", which has no power and she enters because of depression when her father loses his temper; and [[spoiler:Bradley]] stayed in Room 217, "Prayer", where [[spoiler:he left "Angel Opening A Door" behind and, following his corruption, is noted to be "beyond prayer now"]]. Room 2164, "Shrine", [[spoiler:acts as the hiding spot for Kyle and Louie to enact a break-in of Jeff Angel's room]]. Room 220, "Love", never has a guest named to it [[spoiler: but is accessible on a New Game+ playthrough. It contains a box of momentos from Milla's childhood with her family, the father of which was something of a jerk who whose actions destroyed a lot of lives - including Milla's.]]
3rd Jan '17 4:44:03 PM Gosicrystal
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* LostForever: The vending machine's bonus gift. Particularly annoying because you only get one chance to get it and [[GuideDangIt the game doesn't tell you when that chance is]].

to:

* LostForever: PermanentlyMissableContent: The vending machine's bonus gift. Particularly annoying because you only get one chance to get it and [[GuideDangIt the game doesn't tell you when that chance is]].



* SpiritualSuccessor: To ''Another Code''/''Trace Memory''
** And ''VisualNovel/{{Again}}'' is a SpiritualSuccessor to this.

to:

* SpiritualSuccessor: To ''Another Code''/''Trace Memory''
** And
Memory''. ''VisualNovel/{{Again}}'' is a SpiritualSuccessor to this.



* TheSyndicate: Nile.

to:

* %%* TheSyndicate: Nile.
14th Dec '16 8:51:50 PM The08MetroidMan
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* BittersweetEnding: [[spoiler:Bradley's sister was murdered by Mila's father, who has been killed by Bradley in return. Bradley is being chased by Nile. Grace is still missing, and nobody has any idea how to find her. Alan is still missing, and nobody has any idea where he is. While at first this seems like a full-on DownerEnding, the game still ends on a positive note with Kyle and Mila leaving to restart their lives, Jenny being returned to Dunning, and, quite simply, all the characters being ready to take on whatever else the world throws at them with something a lot of them had given up on before then; hope it'll turn out well]].

to:

* BittersweetEnding: [[spoiler:Bradley's sister was murdered by Mila's father, who has been killed by Bradley in return. Bradley is being chased by Nile. Grace is still missing, and nobody has any idea how to find her. Alan is still missing, and nobody has any idea where he is. While at first this seems like a full-on DownerEnding, the game still ends on a positive note with Kyle and Mila leaving to restart their lives, Jenny being returned to Dunning, Dunning and, quite simply, all the characters being ready to take on whatever else the world throws at them with something a lot of them had given up on before then; hope it'll turn out well]].hope]].



* CaptainObvious: Bound to happen with the ability to observe any everyday item, in the words of Kyle, "It's tall, a lamp, and I'm king of the obvious."

to:

* CaptainObvious: Bound to happen with the ability to observe any everyday item, item. Lampshaded (ironically) in the words of Kyle, "It's Kyle himself;
-->"It's
tall, a lamp, and I'm king of the obvious."



* DarkerAndEdgier: Compared to ''VideoGame/AnotherCode'' which this series is the SpiritualSuccessor to.

to:

* DarkerAndEdgier: Compared to ''VideoGame/AnotherCode'' ''VideoGame/AnotherCode'', which this series is the SpiritualSuccessor to.



** Martin Summer is in "Honor." [[spoiler:He stole his best friend's manuscript to fulfill his dream to become famous.]]
** Jeff Angel is in "Trust." [[spoiler:He does not trust his father, who has ties to Nile, to the point of refusing to use the old man's surname.]]
** Helen Parker is in "Angel." [[spoiler:She is eaten by guilt over having walked out on her family.]]
** Kevin Woodward is in "Courage." [[spoiler:His cowardice is why his wife left him. When his wife somehow managed to raise enough money to pay off a malpractice suit, he was afraid of how she may have gotten that money, and couldn't leave it alone, even when she told him never to ask about it.]]
** Iris is in "Success." [[spoiler:After her mother died, she never really got much of a successful job, or had much of a life, to the point of being ashamed when her sister, who had become far more successful, met up with her again.]]
** Kyle Hyde himself is in "Wish." [[spoiler:His driving force in life is to find out why his partner Bradley betrayed him - and he does, so in spite of his cynicism, his disbelief of the supernatural and the story about the room granting wishes having been a total lie.]]
** Even the empty rooms have either appropriate or ironic names: Melissa gets trapped in Room 218, "Daybreak", which has no power and she enters because of depression when her father loses his temper; and [[spoiler:Bradley]] stayed in Room 217, "Prayer", where [[spoiler:he left "Angel Opening A Door" behind and, following his corruption, is noted to be "beyond prayer now."]] Room 220, which never has a guest named to it [[spoiler: is only accessible on a New Game+ playthrough, containing a box of momentos from Milla's childhood with her family, the father of which was something of a jerk.]]

to:

** Martin Summer is in Room 211, "Honor." [[spoiler:He stole his best friend's manuscript to fulfill his dream to become famous.]]
** Jeff Angel is in Room 213, "Trust." [[spoiler:He does not trust his father, who has ties to Nile, to the point of refusing to use the old man's surname.]]
** Helen Parker is in Room 212, "Angel." [[spoiler:She is eaten by guilt over having walked out on her family.family, feeling herself to be a sinner.]]
** Kevin Woodward is in Room 219, "Courage." [[spoiler:His cowardice is why his wife left him. When his wife somehow managed to raise enough money to pay off a malpractice suit, he was afraid of how she may have gotten that money, and couldn't leave it alone, even when she told him never to ask about it.]]
** Iris is in Room 216, "Success." [[spoiler:After her mother died, she never really got much of a successful job, or had much of a life, to the point of being ashamed when her sister, who had become far more successful, met up with her again.]]
** Kyle Hyde himself is in Room 215, "Wish." [[spoiler:His driving force in life is to find out why his partner Bradley betrayed him - and he does, so in spite of his cynicism, his disbelief of the supernatural and the story about the room granting wishes having been a total lie.]]
** Even the empty rooms have either appropriate or ironic names: Melissa gets trapped in Room 218, "Daybreak", which has no power and she enters because of depression when her father loses his temper; and [[spoiler:Bradley]] stayed in Room 217, "Prayer", where [[spoiler:he left "Angel Opening A Door" behind and, following his corruption, is noted to be "beyond prayer now."]] now"]]. Room 2164, "Shrine", [[spoiler:acts as the hiding spot for Kyle and Louie to enact a break-in of Jeff Angel's room]]. Room 220, which "Love", never has a guest named to it [[spoiler: but is only accessible on a New Game+ playthrough, containing playthrough. It contains a box of momentos from Milla's childhood with her family, the father of which was something of a jerk.jerk who actions destroyed a lot of lives - including Milla's.]]
24th Oct '16 7:23:50 PM The08MetroidMan
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* AmoralAttorney: [[spoiler:Larry Damon.]]

to:

* AmoralAttorney: [[spoiler:Larry Damon.Damon, Jeff's father.]]



* BittersweetEnding: [[spoiler:Bradley's sister was murdered by Mila's father, who has been killed by Bradley in return. Bradley is being chased by Nile. Grace is still missing, and nobody has any idea how to find her. Alan is still missing, and nobody has any idea where he is. While at first this seems like a full-on DownerEnding, the game still ends on a positive note with Kyle and Mila leaving to restart their lives, Jenny being returned to Dunning, and, quite simply, all the characters being ready to take on whatever else the world throws at them]].
* BookEnds: The game begins and ends with you opening a door, and happen around Kyle teasing Dunning's claims about room 215 "granting wishes."

to:

* BittersweetEnding: [[spoiler:Bradley's sister was murdered by Mila's father, who has been killed by Bradley in return. Bradley is being chased by Nile. Grace is still missing, and nobody has any idea how to find her. Alan is still missing, and nobody has any idea where he is. While at first this seems like a full-on DownerEnding, the game still ends on a positive note with Kyle and Mila leaving to restart their lives, Jenny being returned to Dunning, and, quite simply, all the characters being ready to take on whatever else the world throws at them]].
them with something a lot of them had given up on before then; hope it'll turn out well]].
* BookEnds: The game begins and ends with you opening a door, and happen centers around Kyle teasing Dunning's claims about room 215 "granting wishes."



* TheConfidant: Kyle Hyde. He lampshades it at one point by asking Louie why everyone wants to dump their problems on him.

to:

* TheConfidant: Kyle Hyde. He lampshades it at one point by asking Louie why everyone wants to dump their problems on him. Louie basically replies that it's because he comes across as TheEveryman - someone who knows how rough life can be and isn't going to play the HolierThenThou routine on them; he gives a straight answer in exchange for being told straight.



* CPRCleanPrettyReliable: [[spoiler:Kyle performs this on Mila in Chapter 9 when she begins having trouble breathing.]]

to:

* CPRCleanPrettyReliable: [[spoiler:Kyle performs this on Mila in Chapter 9 when she begins having trouble breathing.breathing and blacks out.]]



* DeadArtistsAreBetter: [[spoiler:Osterzone.]]

to:

* DeadArtistsAreBetter: [[spoiler:Osterzone.[[spoiler:Osterzone - Dunning says his paintings sold better when they were reputed as being done by someone long dead.]]



* GrievousBottleyHarm: [[spoiler:Dunning [=KOs=] Kyle and Louie this way at the end of Chapter 9.]]

to:

* GrievousBottleyHarm: [[spoiler:Dunning [=KOs=] Kyle and Louie this way at the end of Chapter 9.9, clubbing them on the back of the head with what looks like a brick.]]



* INeedAFreakingDrink: Louie's reaction in Chapter 10 [[spoiler:upon learning the painting his best friend died trying to steal has been sitting in a secret basement under his bedroom for months now, with the kicker being that he ended up working for the guy that created it in the first place.]]
---> '''Louie''': I need a drink, man - hell, I need three!



** Even the empty rooms have either appropriate or ironic names: Melissa gets trapped in Room 218 (Daybreak) which has no power; and [[spoiler:Bradley]] stayed in Room 217 (Prayer) where [[spoiler:he left "Angel Opening A Door" behind and, following his corruption, is noted to be "beyond prayer now."]]

to:

** Kyle Hyde himself is in "Wish." [[spoiler:His driving force in life is to find out why his partner Bradley betrayed him - and he does, so in spite of his cynicism, his disbelief of the supernatural and the story about the room granting wishes having been a total lie.]]
** Even the empty rooms have either appropriate or ironic names: Melissa gets trapped in Room 218 (Daybreak) 218, "Daybreak", which has no power; power and she enters because of depression when her father loses his temper; and [[spoiler:Bradley]] stayed in Room 217 (Prayer) 217, "Prayer", where [[spoiler:he left "Angel Opening A Door" behind and, following his corruption, is noted to be "beyond prayer now."]]"]] Room 220, which never has a guest named to it [[spoiler: is only accessible on a New Game+ playthrough, containing a box of momentos from Milla's childhood with her family, the father of which was something of a jerk.]]



* IWasQuiteALooker: Rosa.

to:

* IWasQuiteALooker: Rosa.Rosa, as her wedding photo shows.



* JerkWithAHeartOfGold: Kyle, again. Anyone who digs through a hotel storage room and decorates a Christmas tree just to cheer up a little girl who's had it rough... Yeah. ''That thing's 24 karat.''

to:

* JerkWithAHeartOfGold: Kyle, again. Anyone who digs through a hotel storage room and decorates a Christmas tree just to cheer up a little girl who's had it rough... Yeah. ''That thing's 24 karat.'''' Kyle even lampshades this.



* KleptomaniacHero: PlayedWith. There are only two or three items you can pick up that aren't necessary, and showing stolen items to Rosa or Dunning (or even hlding them in some scenarios) causes a NonStandardGameOver.

to:

* KleptomaniacHero: PlayedWith. There are only two or three items you can pick up that aren't necessary, and showing stolen items to Rosa or Dunning (or even hlding holding them in some scenarios) causes a NonStandardGameOver.



* NeverFoundTheBody: Bradley after his betrayal.

to:

* NeverFoundTheBody: Bradley after his betrayal. This is the motivator for Kyle's actions in the game, searching for Bradley to get answers about his betrayal as he refuses to believe the latter is dead without seeing it himself.



* PlotPoweredStamina: Kyle does at least stop to eat, but he's capable of functioning quite well past midnight without rest.

to:

* PlotPoweredStamina: Kyle does at least stop to eat, but he's capable of functioning quite well past midnight without rest. Possibly a callback to his days as a cop working the streets.



* TheReveal: [[spoiler:Osterzone was not real, but a pseudonym used by two painters; one of these painters was Dunning Smith.]]

to:

* TheReveal: [[spoiler:Osterzone was not real, but a pseudonym used by two painters; one of these painters was Dunning Smith.]]Smith, and the other was Milla's father, Robert Evens]]



* SayingTooMuch: When Kyle raids Dunning's office, some of the things he finds raises questions in his mind. However, if he asks these of Dunning, he'll know Kyle was snooping and throw him out.

to:

* SayingTooMuch: When Kyle raids Dunning's office, some of the things he finds raises questions in his mind. However, if he asks these of Dunning, he'll know realize Kyle was snooping and throw him out.



* TapOnTheHead: [[spoiler:Both Kyle and Louie get knocked out at the end of Chapter 9. They awaken with a nasty headache, but are otherwise okay.]]

to:

* TapOnTheHead: [[spoiler:Both Kyle and Louie get knocked out at the end of Chapter 9. They awaken with a nasty headache, but are otherwise okay.okay - mainly because the one who conked them wasn't trying to kill them.]]



* ToughActToFollow: In-universe example. Every novel Summer writes is worse than the one before. His only well-received book [[spoiler:was actually stolen from his friend Alan.]]

to:

* ToughActToFollow: In-universe example. Every novel Summer writes is worse than the one before.before, [[spoiler:according to Summer himself]]. His only well-received book [[spoiler:was actually stolen from his friend Alan.]]
18th Sep '16 10:10:13 PM BiggerJ
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Received what seems to be a SpiritualSuccessor in 2016, ''VideoGame/ChaseUnsolvedCasesInvestigationDivision''. [[NoExportForYou Which is currently Japan-only]].

to:

Received what seems to be a SpiritualSuccessor in 2016, ''VideoGame/ChaseUnsolvedCasesInvestigationDivision''. [[NoExportForYou Which is currently Japan-only]].''VideoGame/ChaseUnsolvedCasesInvestigationDivision'', which recieved [[https://www.destructoid.com/that-hotel-dusk-spiritual-successor-is-coming-next-month-387636.phtml a surprise localization]], continuing the series'legacy of narrowly avoiding complete NoExportForYou.
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