History VisualNovel / HotelDuskRoom215

26th Sep '15 2:07:36 PM SuperbowserX
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''Hotel Dusk: Room 215'' (''Wish Room: Angel's Memory'' in Japan) is an AdventureGame[=/=]VisualNovel for the NintendoDS. In it you play as an ex-cop, Kyle Hyde, who arrives in a small hotel in the middle of nowhere -- the eponymous Hotel Dusk. Kyle left the force after shooting Brian Bradley, his former partner who betrayed him and joined a criminal syndicate. Bradley's body was never found, but Kyle is sure that Bradley is alive and is searching for him, hoping to understand what happened.

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''Hotel Dusk: Room 215'' (''Wish Room: Angel's Memory'' in Japan) is an AdventureGame[=/=]VisualNovel for the NintendoDS.NintendoDS released in 2007. In it you play as an ex-cop, Kyle Hyde, who arrives in a small hotel in the middle of nowhere -- the eponymous Hotel Dusk. Kyle left the force after shooting Brian Bradley, his former partner who betrayed him and joined a criminal syndicate. Bradley's body was never found, but Kyle is sure that Bradley is alive and is searching for him, hoping to understand what happened.



A sequel was released in early 2010 titled ''VideoGame/LastWindow: Midnight Promise'', again featuring Kyle, now in Los Angeles in 1980.

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A sequel was released in early 2010 titled ''VideoGame/LastWindow: Midnight Promise'', again featuring Kyle, now in Los Angeles in 1980.
1980. It was developer Cing's last game, and outside of Japan it was [[NoExportForYou only released in Europe]], which is [[{{Irony}} ironic]] seeing as to how the game is set in L.A.



[[folder:A-F]]

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[[folder:A-F]][[folder:A-L]]



[[/folder]]

[[folder:G-L]]



* KnightInSourArmor: Kyle.
* LockedDoor: As the adventures take place in buildings with private rooms, this is inevitable. You can normally get in just by knocking and having the person inside let you, but there are occasions where you can either slip by or acquire the key.



* LetsPlay: [[http://www.youtube.com/playlist?list=PL0704E2C178315003 This]] is a long, but good one.




[[folder:M-R]]
* KnightInSourArmor: Kyle.
* LockedDoor: As the adventures take place in buildings with private rooms, this is inevitable. You can normally get in just by knocking and having the person inside let you, but there are occasions where you can either slip by or acquire the key.

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\n[[folder:M-R]]\n* KnightInSourArmor: Kyle.\n* LockedDoor: As the adventures take place in buildings with private rooms, this is inevitable. You can normally get in just by knocking and having the person inside let you, but there are occasions where you can either slip by or acquire the key.[[folder:M-Z]]



[[/folder]]

[[folder:S-Z]]





7th Sep '15 7:17:08 PM Jacob175
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Added DiffLines:

* RealityEnsues: Acting like a traditional adventure game protagonist will get you in trouble if people find out you've been stealing their stuff or snooping around their rooms. This leads to moments where you have to avoid SayingTooMuch or hide any suspicious items you have on your person.
1st Sep '15 11:10:47 PM tenryufan
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* DoingItForTheArt: The game was in development for almost 2 years because of the character portraits.
** This coincides with the plot considering that paintings and art galleries play a big role.



* WhatCouldHaveBeen: Game designer Rika Suzuki once commented she would like to have seen Ashley from ''VideoGame/AnotherCode'' and Kyle Hyde meet up, presumably in a crossover game. Sadly, with the company of both games having gone under, it will never be.
18th Aug '15 6:04:49 AM Jacob175
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Added DiffLines:

* LineBoil: The character portraits. It's even used with Kyle's trophy in ''VideoGame/SuperSmashBros Brawl''.
26th Nov '14 4:17:06 PM Heartlesswithaheart
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* UnwinnableByMistake: Almost. When [[spoiler:Kyle gets locked in the basement and needs to find the password]], it's possible to end up there without the item required to find out exactly what you need to do. The place is also on a timer, and you end up with a game over if you take too long. However, if you spend enough time guessing, you can eventually get past it anyway.
21st Sep '14 2:00:01 PM Leetroper
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** And the puzzle immediately after the one described above is... [[spoiler:walk into a corner.]]
17th Sep '14 1:37:09 AM Leetroper
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* [[SolveTheSoupCans Soup Cans]]: At one point the plot only proceeds after you solve random puzzles in the bar. (Or check [[SoundTest the jukebox]], any two of the things will work)

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* [[SolveTheSoupCans Soup Cans]]: SolveTheSoupCans: At one point the plot only proceeds after you solve random puzzles in the bar. (Or check [[SoundTest the jukebox]], any two of the things will work)
17th Sep '14 1:36:29 AM Leetroper
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* SoaplandChristmas: The first game takes place slightly after, but it still has some effect on the plot. The second takes place before, during and after Christmas.
* SoundTest: The jukebox in the bar of the first game or the cafe of the second.

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* SoaplandChristmas: The first game takes place slightly after, but it still has some effect on the plot. The second takes place before, during and after Christmas.
plot.
* SoundTest: The jukebox in the bar of the first game or the cafe of the second.bar.
17th Sep '14 1:29:41 AM Leetroper
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** In the sequel, Kyle's own father plays this.
17th Sep '14 1:23:57 AM Leetroper
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* GuideDangIt: Both games have their moments, but especially in ''Hotel Dusk'' where it's easy to forget what you were doing and get stuck.


Added DiffLines:

** To view a special message in the final chapter to [[spoiler:escape an airtight room]], better have an item from earlier in the game! Don't have it? Well, you can also tilt the DS screen. Playing it on a 3DS, which has a fundamentally different screen making the number impossible to see? [[GameBreakingBug Um...]][[note]]The number is randomly chosen each save file, too, so you can't just look it up. You can, however, look up the answer to the code that the number shifts letters to decode and reverse-engineer the puzzle, but then you're not only looking up a guide but also plot spoilers as well.[[/note]]
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