History VisualNovel / Cinders

15th Jul '16 5:57:00 PM TriumphantMagician
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* AmbitionIsEvil: Played with, [[spoiler: based on the type of queen Cinders becomes. If she's an Evil Queen, it's played straight. If she's a Good Queen it's inverted. If she's a Fair or Machiavellic Queen, it's subverted.]]

to:

* AmbitionIsEvil: Played with, Averted with Prince Basile. He plans on initiating radical reforms to the monarchy but he's presented as an unambiguously good character. [[spoiler: based And, depending on the type of queen whether Cinders becomes. If she's an Evil Queen, it's played straight. If she's becomes a Good Queen it's inverted. If she's a Fair or Good, Fair, Machiavellic or Evil Queen, it's subverted.]]she can invert, avert, subvert or play this trope straight, respectively.]]
15th Jul '16 5:40:28 PM TriumphantMagician
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Added DiffLines:

* AmbitionIsEvil: Played with, [[spoiler: based on the type of queen Cinders becomes. If she's an Evil Queen, it's played straight. If she's a Good Queen it's inverted. If she's a Fair or Machiavellic Queen, it's subverted.]]
11th Jul '16 10:00:27 AM Morgenthaler
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* RedheadedHero: Cinders. Her father gave her the nickname because of her hair.
** RedheadedStepchild
** SignificantGreenEyedRedhead

to:

* RedheadedHero: RedheadedStepchild: Cinders. Her father gave her the nickname because of her hair.
** RedheadedStepchild
** SignificantGreenEyedRedhead
hair.
22nd Jun '16 7:20:41 AM Choombi
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* TheGenericGuy: Gloria. Her defining trait is her desire to gain her mother's approval, and she's so consumed by this goal that she has developed little outside of it. As a result, she's awkward, boring, and shallow.
28th May '16 2:15:56 AM AnneOfCleves
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** The game is partly designed to send a message about the importance of not being these things, and the trouble that comes from going too far to either end. The best endings tend to be those where the player prioritizes intelligence instead, or balances all the values. Specifically, [[spoiler: even the tyrannical-but-clever ''Machiavellic Queen'' still ushers in a "Golden Age" and the Prince can fall in love with her, which is better than the "Good Queen," who is too weak to support his reforms and so cannot gain the Prince's love--just like the Evil Queen, who rejects his reforms out of her own cruelty. Both of the last two are suggested to contribute to a bad future for the kingdom, just more explicitly and dramatically with the Evil Queen]]. For most players, this is probably obvious, with how {{Anvilicious}} the series can be about the need for independence and the issues with traditional fairy tale messages. Still, this can come as a shock to players who come in planning to play the protagonist like in the original story (or the Disney version).

to:

** The game is partly designed to send a message about the importance of not being these things, and the trouble that comes from going too far to either end. The best endings tend to be those where the player prioritizes intelligence instead, or balances all the values. Specifically, [[spoiler: even the tyrannical-but-clever ''Machiavellic Queen'' still ushers in a "Golden Age" and the Prince can fall in love with her, which is better than the "Good Queen," who is too weak to support his reforms and so cannot gain the Prince's love--just like the Evil Queen, who rejects his reforms out of her own cruelty. Both of the last two are suggested to contribute to a bad future for the kingdom, just more explicitly and dramatically with the Evil Queen]]. For most players, this is probably obvious, with how {{Anvilicious}} the series can be about the need for independence and the issues with traditional fairy tale messages. Still, this This can come as a shock to players who come in planning to play the protagonist like in the original story (or the Disney version).
28th May '16 2:14:49 AM AnneOfCleves
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Added DiffLines:

** The game is partly designed to send a message about the importance of not being these things, and the trouble that comes from going too far to either end. The best endings tend to be those where the player prioritizes intelligence instead, or balances all the values. Specifically, [[spoiler: even the tyrannical-but-clever ''Machiavellic Queen'' still ushers in a "Golden Age" and the Prince can fall in love with her, which is better than the "Good Queen," who is too weak to support his reforms and so cannot gain the Prince's love--just like the Evil Queen, who rejects his reforms out of her own cruelty. Both of the last two are suggested to contribute to a bad future for the kingdom, just more explicitly and dramatically with the Evil Queen]]. For most players, this is probably obvious, with how {{Anvilicious}} the series can be about the need for independence and the issues with traditional fairy tale messages. Still, this can come as a shock to players who come in planning to play the protagonist like in the original story (or the Disney version).
28th May '16 1:55:08 AM AnneOfCleves
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*** To be precise, here's how to get The Grim Fate: [[spoiler:be defiant to Carmosa, don't pursue romance with either Perrault or Tobias, don't follow the Shady character (or if you do, don't succeed in interrogating certain information out of him) so you'll miss out on some crucial information, and don't search for a will when Cinders's narration ''point-blank tells you'' that a will might be useful. Then, when Cinders is trying to decide between re-taking Carmosa's home or escaping town, choose to try to re-take Carmosa's home by poisoning her...but because you were defiant to her earlier, she won't trust the breakfast you serve and she'll discover the poison in it, which causes her to ''have you arrested'' and you eventually rot to death in the Royal Dungeon, consumed by guilt and failure.]]

to:

*** To be precise, here's how to get The Grim Fate: [[spoiler:be defiant to Carmosa, don't pursue romance with either Perrault or Tobias, (though you can befriend him for an ending variant), don't follow the Shady character (or if you do, don't succeed in interrogating certain information out of him) so you'll miss out on some crucial information, and don't search for a will when Cinders's narration ''point-blank tells you'' that a will might be useful. Then, when Cinders is trying to decide between re-taking Carmosa's home or escaping town, choose to try to re-take Carmosa's home by poisoning her...but because you were defiant to her earlier, she won't trust the breakfast you serve and she'll discover the poison in it, which causes her to ''have you arrested'' and you eventually rot to death in the Royal Dungeon, consumed by guilt and failure.]]
21st May '16 12:47:35 AM Morgenthaler
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* BlondesAreEvil: Cinders's step-family all have locks of gold.
6th Apr '16 3:41:55 AM Kimelea
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* ReasonableAuthorityFigure: The Prince wants to abolish the monarchy and create a representative government for the future happiness of his people, even if this means angering the old-fashioned nobility.

to:

* ReasonableAuthorityFigure: ReasonableAuthorityFigure / RoyalsWhoActuallyDoSomething: The Prince wants to abolish the monarchy and create a representative government for the future happiness of his people, even if this means angering the old-fashioned nobility.
25th Mar '16 12:32:10 PM N8han11
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* CharacterAlignment: Cinders can be good, smart, or evil; idealistic or cynical; and a believer of fate or freewill.
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http://tvtropes.org/pmwiki/article_history.php?article=VisualNovel.Cinders