History VisualNovel / AnalogueAHateStory

14th May '17 11:18:09 AM dracogeorge
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** On the console for the Mugunghwa, it states that it was part of the "United Korean Space Probe Agency", a reference to an early episode of Series/StarTrekTheOriginalSeries, in which Kirk says the Enterprise is part of the "United Earth Space Probe Agency".
29th Apr '17 8:59:37 AM ObliqueFault
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* InterfaceSpoiler: If you poke around the console after getting admin access, you'll find that [[spoiler:the power control menu is much more detailed than any other menu option.]] This makes it fairly obvious that [[spoiler:there will be power issues later on.]]
12th Apr '17 3:51:17 PM tropesWontChangeMe
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** [[FridgeBrilliance That's the thing]]: [[spoiler:it never occurred to them, because Hyun-ae was a girl, and their culture taught that girls were stupid, subservient, second-class citizens]].


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** [[FridgeBrilliance That's the thing]]: [[spoiler:it never occurred to them, because Hyun-ae was a girl, and their culture taught that girls were stupid, subservient, second-class citizens]].
27th Mar '17 5:25:48 AM fruitstripegum
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* BullyingADragon: [[spoiler:In retrospect, Hyun-ae is right about the "modern" Kims being ''deeply'' stupid. Let's treat the girl from the technological past badly, torture her and break her spirit! She certainly has no ancient-to-us knowledge of how the ship's systems work and isn't at all capable of killing the entire ship!]]


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* BullyingADragon: [[spoiler:In retrospect, Hyun-ae is right about the "modern" Kims being ''deeply'' stupid. Let's treat the girl from the technological past badly, torture her and break her spirit! She certainly has no ancient-to-us knowledge of how the ship's systems work and isn't at all capable of killing the entire ship!]]
28th Feb '17 10:42:25 AM EeveeCurry
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* AndIMustScream: At the start of the game the AI *Hyuna-ae has been undergoing this trope. She has been running on a derelict spaceship for roughly 600 years with no one to talk to until the player's investigator plugs into the mainframe. She apparently has remained relatively stable despite all this, but she openly admits to being incredibly lonely and will freely express her joy at having someone to interact with and listen to her if the player is kind to her. [[spoiler: Note that her feelings of isolation and boredom were accompanied by a strong sense of guilt and self-hate. When she was human, Ayun-ae killed the people on the ship as an act of retribution and suicide towards those who had abused her. In her state of mind, isolated from the rest of the population, they were the only people who were 'real' to her and they deserved to die! It was only when she was left to her own devices and began reading the ship's logs that the rest of the population was humanized to her. So picture that little torment, 600 alone with the only means of entertaining yourself reading about the lives of the people you regret murdering. No one to apologize to. No one to condemn or forgive you. Just you alone with the mementos of the civilization you ended.]]

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* AndIMustScream: At the start of the game the AI *Hyuna-ae *Hyun-ae has been undergoing this trope. She has been running on a derelict spaceship for roughly 600 years with no one to talk to until the player's investigator plugs into the mainframe. She apparently has remained relatively stable despite all this, but she openly admits to being incredibly lonely and will freely express her joy at having someone to interact with and listen to her if the player is kind to her. [[spoiler: Note that her feelings of isolation and boredom were accompanied by a strong sense of guilt and self-hate. When she was human, Ayun-ae Hyun-ae killed the people on the ship as an act of retribution and suicide towards those who had abused her. In her state of mind, isolated from the rest of the population, they were the only people who were 'real' to her and they deserved to die! It was only when she was left to her own devices and began reading the ship's logs that the rest of the population was humanized to her. So picture that little torment, 600 alone with the only means of entertaining yourself reading about the lives of the people you regret murdering. No one to apologize to. No one to condemn or forgive you. Just you alone with the mementos of the civilization you ended.]]
7th Feb '17 3:26:45 PM nothri2
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** The ending of the game can also result in this, since the player can choose to leave one or both AIs behind to drift in space forever.
** In a sense, the society of the Mugunghwa is like this for all of the women. Women aren't allowed to learn how to read or write (though some do anyway), they tend to be kept in isolation or only allowed to venture outside under supervision, their marriages are decided for them and sex is seen as a duty they provide to their family and husband to continue having children. [[spoiler: And of course, this parallel is dialed up to 11 when Hyun-ae has her tongue cut out so that she cannot protest or ask for help (not even in writing, since she doesn't understand the language). She has no tongue, and her need to scream becomes an act of mass murder.]]
7th Feb '17 3:15:25 PM nothri2
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* AndIMustScream: At the start of the game the AI *Hyuna-ae has been undergoing this trope. She has been running on a derelict spaceship for roughly 600 years with no one to talk to until the player's investigator plugs into the mainframe. She apparently has remained relatively stable despite all this, but she openly admits to being incredibly lonely and will freely express her joy at having someone to interact with and listen to her if the player is kind to her. [[spoiler: Note that her feelings of isolation and boredom were accompanied by a strong sense of guilt and self-hate. When she was human, Ayun-ae killed the people on the ship as an act of retribution and suicide towards those who had abused her. In her state of mind, isolated from the rest of the population, they were the only people who were 'real' to her and they deserved to die! It was only when she was left to her own devices and began reading the ship's logs that the rest of the population was humanized to her. So picture that little torment, 600 alone with the only means of entertaining yourself reading about the lives of the people you regret murdering. No one to apologize to. No one to condemn or forgive you. Just you alone with the mementos of the civilization you ended.]]
7th Feb '17 2:48:18 PM nothri2
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** [[spoiler: If Hyun-ae finds the player's responses sympathetic enough to her situation, she will eventually offer a flustered love confession. She expresses a good deal of nervousness about making the confession since she doesn't know much about the investigator, including their gender and whether their sexual inclinations would allow for a relationship. All of this is said in a way that implicitly implies that Hyun-ae's feelings and interest in the investigator absolutely won't change either way and her only concern is whether or not the investigator will reciprocate them!]]
6th Feb '17 3:26:07 AM Andrzej
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** *Mute, despite being a misogynist tomboy who vehemently denies being bi, takes an insane interest in the love lives of lesbians and flirts with a female player on multiple occasions, despite talking them down.

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** *Mute, despite being a misogynist tomboy who vehemently denies being bi, takes an insane a keen interest in the love lives of lesbians and flirts with a female player on multiple occasions, despite talking them down.women down at every turn.



** Without spoiling, observe that several characters find themselves unable to communicate (whether through disability, language barriers, or in the case of the main character some glitch in the computer that only allows you to answer yes or no questions from the AIs). This last one is a particularly important piece of repetition, since it represents one of the major sources of conflict the player must overcome in the game's present and heavily impacted the lives of many characters in the past onboard the ship.

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** Without spoiling, observe that several characters find themselves unable to communicate (whether through disability, language barriers, or in the case of the main character some glitch in the computer that only allows you to answer yes or no multiple choice questions from the AIs). This last one is a particularly important piece of repetition, since it represents one of the major sources of conflict the player must overcome in the game's present and heavily impacted the lives of many characters in the past onboard aboard the ship. ship.



---> '''*Mute:''' What? Oh... so you think I'm not good eno ''[Previous text is removed.]'' What? Oh... fine, good!

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---> '''*Mute:''' --->'''*Mute:''' What? Oh... so you think I'm not good eno ''[Previous text is removed.]'' What? Oh... fine, good!
5th Feb '17 8:50:49 PM nothri2
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* HistoryRepeats: Several examples big and small.
** The most obvious example is the society on the Generation Ship returning to a society that resembles in many very specific details the Joseon period of Korean history.
** Several examples of characters being effectively cut off from the passage of time only to awaken into a culture very different from the one they left behind. The Pale Bride was frozen in cryostasis for centuries, and both AIs have experienced periods of inactivity and memory wipes before being restored by strangers (including the Player controlled investigator.
** Without spoiling, observe that several characters find themselves unable to communicate (whether through disability, language barriers, or in the case of the main character some glitch in the computer that only allows you to answer yes or no questions from the AIs). This last one is a particularly important piece of repetition, since it represents one of the major sources of conflict the player must overcome in the game's present and heavily impacted the lives of many characters in the past onboard the ship.
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http://tvtropes.org/pmwiki/article_history.php?article=VisualNovel.AnalogueAHateStory