History Videogame / YuGiOhReshefOfDestruction

2nd Oct '17 2:35:29 AM Gadjiltron
Is there an issue? Send a Message


* BoringButPractical: Life-gaining Spells do nothing to help you defeat the opponent quicker, but when your Life Points carry over to the next Duel, you're going to need them to survive multiple opponents in a row. Their low cost also frees up more deck capacity to run stronger cards.



** Duke Devlin, who doesn't even consider himself a duelist, is one of the toughest opponents early on and can even give you trouble in the endgame. His lategame strategy revolves around using Soul of the Pure, Hourglass of Life, and Darkness Approaches to repeatedly power up his monsters and heal the LP cost for its effects, while picking off your stronger monsters with effects rather than battle. He also carries cards like Raigeki, which wipes out your field.

to:

** Duke Devlin, who doesn't even consider himself a duelist, is one of the toughest opponents early on and can even give you trouble in the endgame. His lategame strategy revolves around using Soul of the Pure, Hourglass of Life, and Darkness Approaches to repeatedly power up his monsters and heal off the LP cost for its effects, while picking off your stronger monsters with effects rather than battle. He also carries cards like Raigeki, which wipes out your field.



* PurposelyOverpowered: The Egyptian God Cards, with the exception of the Winged Dragon of Ra's Sphere Mode. All of them, except Ra's Sphere Mode, have extremely powerful effects and 4000 ATK and 4000 DEF. The God Cards are excluded from the ElementalRockPaperScissors, and they're immune against destruction effects, even if you're holding them in the hand. To top it all off, they cost no Deck capacity, so including them in the Deck frees up space for your stronger cards. And unlike in ''The Sacred Cards'', the Egyptian God Cards won't activate any destruction Trap Cards. And The Winged Dragon of Ra's Phoenix Mode is the GameBreaker due to avoiding AwesomeButImpractical.
** Justified, as the game proceeds to pit you against [[TheComputerIsACheatingBastard a cheating AI]] in its final chapter, with opponents that start with over 8,000 Life Points in addition to their habits of spamming GameBreaker cards that the player is normally only allowed 1 of.

to:

* PurposelyOverpowered: The Egyptian God Cards, with the exception of the Winged Dragon of Ra's Sphere Mode. All of them, except Ra's Sphere Mode, have extremely powerful effects and 4000 ATK and 4000 DEF. The God Cards are excluded from the ElementalRockPaperScissors, and they're immune against destruction effects, even if you're holding them in the hand. To top it all off, they cost no Deck capacity, so including them in the Deck frees up space for your stronger cards. And unlike in ''The Sacred Cards'', the Egyptian God Cards won't activate any destruction Trap Cards. And The Winged Dragon of Ra's Phoenix Mode is the GameBreaker due to avoiding AwesomeButImpractical.
** Justified,
AwesomeButImpractical. This becomes {{Justified}}, as the game proceeds to pit you against [[TheComputerIsACheatingBastard a cheating AI]] in its final chapter, with opponents that start with over 8,000 Life Points in addition to their habits of spamming GameBreaker cards that the player is normally only allowed 1 of.



* UnskilledButStrong: Joey's deck has stronger Monster cards than Yugi's, but weaker summons.

to:

* UnskilledButStrong: UnskilledButStrong:
**
Joey's deck has stronger Monster cards than Yugi's, but weaker summons.summons.
** In general, mid- to lategame opponents have monsters stronger than the player can hope to attain without extensive grinding, but are saddled by their ArtificialStupidity.
2nd Oct '17 2:13:48 AM Gadjiltron
Is there an issue? Send a Message


* TheArtifact: In ''The Sacred Cards'' there were numerous Ritual Monsters who needed specific tribute monsters on the field and their Ritual Spells to be summoned, but the tradeoff was that all Ritual Monsters were Divine Attribute, unable to be countered by any other Attribute. In this game the Ritual Monsters remain but their Ritual Spells are removed, thus a seemingly random collection of otherwise normal monsters exist in the game that are designated Divine and have an exorbitant deck cost for no apparent reason.

to:

* TheArtifact: In ''The Sacred Cards'' there were numerous Ritual Monsters who needed specific tribute monsters on the field and their Ritual Spells to be summoned, but the tradeoff was that all Ritual Monsters were Divine Attribute, unable to be countered by any other Attribute. In this game the Ritual Monsters remain but their Ritual Spells (barring three) are removed, thus a seemingly random collection of otherwise normal monsters exist in the game that are designated Divine and have an exorbitant deck cost for no apparent reason.



* TheComputerIsACheatingBastard: The computer ignores the card limitations. It's frustrating that the computer can have three copies each of GameBreaker cards like Torrential Tribute, Swords of the Revealing Light, Raigeki, Harpie's Feather Duster, Pot of Greed, Monster Reborn and/or Change of Heart while you can have only 1 copy of each in your deck. This becomes more visible with endgame opponents or those in the BonusDungeon.

to:

* TheComputerIsACheatingBastard: TheComputerIsACheatingBastard:
**
The computer ignores the card limitations. It's frustrating that the computer can have three copies each of GameBreaker cards like Torrential Tribute, Swords of the Revealing Light, Raigeki, Harpie's Feather Duster, Pot of Greed, Monster Reborn and/or Change of Heart while you can have only 1 copy of each in your deck. This becomes more visible with endgame opponents or those in the BonusDungeon.BonusDungeon.
** Your opponents have infinite deck capacity and Duelist level, letting them quickly scale past what the player can feasibly accomplish, on top of access former Ritual monsters that are kept unavailable to the player[[note]]Barring ''really extensive'' LevelGrinding[[/note]] due to their deck cost of ''999''.



* DamselInDistress: Ishizu gets kidnapped near the end of the game.

to:

* DamselInDistress: DamselInDistress:
**
Ishizu gets kidnapped near the end of the game.



* DifficultySpike: Once you hit Canada the already difficult game because ''very'' hard, as enemies have cards much stronger than yours and there aren't fast ways to level grind and catch up.

to:

* DifficultySpike: DifficultySpike:
**
Once you hit Canada the already difficult game because ''very'' hard, as enemies have cards much stronger than yours and there aren't fast ways to level grind and catch up.keep up.
** By the time you duel Marik, the game starts to lose all semblance of being fair. Expect opponents that come after him to begin to break the rules.



* ElementalRockPaperScissors: For example, a Fiend--no matter how weak--can destroy any Dream monster, no matter how strong. This becomes ''a lifesaver'' because it's one of the easiest ways to win the game, as most opponents will use monsters with the same attribute between them. Your opponent uses largely Darkness cards? Stack your deck with Dream cards and a few traps and spells to stop attacks and destroy monsters in case they get out a monster that isn't Darkness, and you win.

to:

* ElementalRockPaperScissors: For example, a Fiend--no Fiend -- no matter how weak--can weak -- can destroy any Dream monster, no matter how strong. This becomes ''a lifesaver'' because it's one of the easiest ways to win the game, as most opponents will use monsters with the same attribute between them. Your opponent uses largely Darkness Shadow cards? Stack your deck with Dream cards and a few traps and spells to stop attacks and destroy monsters in case they get out a monster that isn't Darkness, Shadow, and you win.win. Only [[NonElemental Divine]] monsters are exempt from this.



* GiantSpaceFleaFromNowhere:
** The Chevaliers. In their introduction, they simply say that Master Chevalsky turned them into what they are. That's all you get from them, and that makes them even more creepy.

to:

* GiantSpaceFleaFromNowhere:
**
GiantSpaceFleaFromNowhere: The Chevaliers. In their introduction, they simply say that Master Chevalsky turned them into what they are. That's all you get from them, and that makes them even more creepy.



* GuideDangIt: Obtaining the power of Ra's Phoenix Mode requires you to input a password at Grandpa's shop. The password is not hinted at at all in the game aside from Marik saying there must be a secret behind its power, and must be found online. The password is [[spoiler:51404976]] and only takes effect after you defeat Paradox in China.

to:

* GuideDangIt: GuideDangIt:
**
Obtaining the power of Ra's Phoenix Mode requires you to input a password at Grandpa's shop. The password is not hinted at at all in the game aside from Marik saying there must be a secret behind its power, and must be found online. The password is [[spoiler:51404976]] and only takes effect after you defeat Paradox in China.



* HeelFaceTurn: Marik Ishtar actually gets to show his one off in this game, which he couldn't do in the previous one.

to:

* HeelFaceTurn: Marik Ishtar actually gets to show his one off in this game, which he couldn't do in the previous one.



* JerkWithAHeartOfGold: Weevil is portrayed as this. He gives up Insect Queen to help the player and decides to show up to greet the player ([[IWasJustPassingThrough but he keeps insisting that it's to get his card back]]).

to:

* JerkWithAHeartOfGold: JerkWithAHeartOfGold:
**
Weevil is portrayed as this. He gives up Insect Queen to help the player and decides to show up to greet the player ([[IWasJustPassingThrough but he keeps insisting that it's to get his card back]]).



* NintendoHard: This is perhaps one of the hardest ''Yu-Gi-Oh'' video games out there Opponents have much stronger monsters than yours, in the late game they exploit Field Cards to give them 30% power boosts, they will use cards to wipe out your field, and run them in threes. On your end, it takes a ''lot'' of LevelGrinding to increase your duelist level so you can use better cards, the money you win is pitiful so you'll rarely be able to afford to buy any new cards thus relying on spoils of duels, and your opening deck flat sucks. And then in the late game, opponents have more than 8,000 Life Points, and you're subjected to {{Boss Rush}}es. In this game your Life Points don't reset after a duel, you need to visit a PC to recharge them, and thus in said Boss Rushes you need to complete them using 8,000 Life Points for all opponents. The above ElementalRockPaperScissors strategy? You ''need'' to do this, because if you try to take a late-game opponent on in a proper duel without doing it, you will get crushed.

to:

* NintendoHard: This is perhaps one of the hardest ''Yu-Gi-Oh'' video games out there there. Opponents have much stronger monsters than yours, even starting each duel with a Field effect in place that suits their specialty, and begin to blatantly cheat in the late game they exploit Field Cards to give them 30% power boosts, they will use cards to wipe out your field, and run them in threes.endgame. On your end, it takes a ''lot'' of LevelGrinding to increase your duelist level so you can use better cards, the money you win is pitiful so you'll rarely be able to afford to buy any new cards thus relying on spoils of duels, and your opening deck flat sucks. And then in the late game, opponents have more than 8,000 Life Points, and you're subjected to {{Boss Rush}}es. In this game your Life Points don't reset after a duel, you need to visit a PC to recharge them, and thus in said Boss Rushes you need to complete them using 8,000 Life Points for all opponents. The above ElementalRockPaperScissors strategy? You ''need'' to do this, because if you try to take a late-game opponent on in a proper duel without doing it, you will get crushed.



** Justified, as the game proceeds to pit you against [[TheComputerIsACheatingBastard a cheating AI]] in its final chapter. Compared to [[MarathonLevel Paradox's trial]], which pits the player against 5 Millennium Guardians, each with 3000 LP, and followed by Paradox himself with 8000, the player is suddenly expected to fend off 3 Chevaliers, [[RulesAreForHumans each with 10,000 LP, followed by another minor antagonist with 15,000]], without the ability to save and restore his life points. Chevalsky himself has 20,000 LP and Reshef has 40,000 LP ''and'' the three Egyptian God Cards[[note]]Reshef has the Battle Mode version of Ra, but not the Phoenix Mode[[/note]], in addition to their habits of spamming GameBreaker cards that the player is normally only allowed 1 of.

to:

** Justified, as the game proceeds to pit you against [[TheComputerIsACheatingBastard a cheating AI]] in its final chapter. Compared to [[MarathonLevel Paradox's trial]], which pits the player against 5 Millennium Guardians, each chapter, with 3000 LP, and followed by Paradox himself opponents that start with 8000, the player is suddenly expected to fend off 3 Chevaliers, [[RulesAreForHumans each with 10,000 LP, followed by another minor antagonist with 15,000]], without the ability to save and restore his life points. Chevalsky himself has 20,000 LP and Reshef has 40,000 LP ''and'' the three Egyptian God Cards[[note]]Reshef has the Battle Mode version of Ra, but not the Phoenix Mode[[/note]], over 8,000 Life Points in addition to their habits of spamming GameBreaker cards that the player is normally only allowed 1 of.
2nd Oct '17 1:22:07 AM lalalei2001
Is there an issue? Send a Message


* NintendoHard: This is perhaps one of the hardest ''Yu-Gi-Oh'' video games out there, no joke. Opponents have much stronger monsters than yours, in the late game they exploit Field Cards to give them 30% power boosts, they will use cards to wipe out your field, and run them in threes. On your end, it takes a ''lot'' of LevelGrinding to increase your duelist level so you can use better cards, the money you win is pitiful so you'll rarely be able to afford to buy any new cards thus relying on spoils of duels, and your opening deck flat sucks. And then in the late game, opponents have more than 8,000 Life Points, and you're subjected to {{Boss Rush}}es -- in this game your Life Points don't reset after a duel, you need to visit a PC to recharge them, and thus in said Boss Rushes you need to complete them using 8,000 Life Points for all opponents. The above ElementalRockPaperScissors strategy? You ''need'' to do this, because if you try to take a late-game opponent on in a proper duel without doing it, you will get crushed.

to:

* NintendoHard: This is perhaps one of the hardest ''Yu-Gi-Oh'' video games out there, no joke. there Opponents have much stronger monsters than yours, in the late game they exploit Field Cards to give them 30% power boosts, they will use cards to wipe out your field, and run them in threes. On your end, it takes a ''lot'' of LevelGrinding to increase your duelist level so you can use better cards, the money you win is pitiful so you'll rarely be able to afford to buy any new cards thus relying on spoils of duels, and your opening deck flat sucks. And then in the late game, opponents have more than 8,000 Life Points, and you're subjected to {{Boss Rush}}es -- in Rush}}es. In this game your Life Points don't reset after a duel, you need to visit a PC to recharge them, and thus in said Boss Rushes you need to complete them using 8,000 Life Points for all opponents. The above ElementalRockPaperScissors strategy? You ''need'' to do this, because if you try to take a late-game opponent on in a proper duel without doing it, you will get crushed.
2nd Oct '17 12:09:35 AM Gadjiltron
Is there an issue? Send a Message

Added DiffLines:

* {{Nerf}}: Compared to ''VideoGame/YuGiOhTheSacredCards'', shop prices have been increased ''tenfold'', selling a card only gets you ''5%'' of the card's price as opposed to 50%, and opponents now give a ''tenth'' of the Deck Capacity you'd normally get from defeating them. This makes LevelGrinding and MoneyGrinding really tedious. Certain potent cards also had their deck cost increased, but not by much.
22nd Sep '17 3:10:06 PM lalalei2001
Is there an issue? Send a Message


* AchillesHeel: Despite being overpowered, Slifer the Sky Dragon and The Winged Dragon of Ra have their weaknesses. Slifer can be trapped by Dragon Capture Jar, while Ra's ATK and DEF are reduced if you're playing on a Sea Field. Also, Ra's Battle Mode is overshadowed by Perfect Machine King who gets 1000 ATK and DEF for each Machine monster on the field, including Ra and itself.

to:

* AchillesHeel: Despite being overpowered, Slifer the Sky Dragon and The Winged Dragon of Ra have their weaknesses. Slifer can be trapped by Dragon Capture Jar, while Ra's ATK and DEF are greatly reduced if you're playing on a Sea Field. Also, Ra's Battle Mode is overshadowed by Perfect Machine King who gets 1000 ATK and DEF for each Machine monster on the field, including Ra and itself.
13th Sep '17 8:44:23 PM Gadjiltron
Is there an issue? Send a Message


* TheArtifact: In ''The Sacred Cards'' there were numerous Ritual Monsters who needed specific tribute monsters on the field and their Ritual Spells to be summoned, but the tradeoff was that all Ritual Monsters were Divine Attribute, unable to be countered by any other Attribute. In this game the Ritual Monsters remain but their Ritual Spells are removed, thus a seemingly random collection of otherwise normal monsters exist in the game that are designated Divine for no apparent reason.

to:

* TheArtifact: In ''The Sacred Cards'' there were numerous Ritual Monsters who needed specific tribute monsters on the field and their Ritual Spells to be summoned, but the tradeoff was that all Ritual Monsters were Divine Attribute, unable to be countered by any other Attribute. In this game the Ritual Monsters remain but their Ritual Spells are removed, thus a seemingly random collection of otherwise normal monsters exist in the game that are designated Divine and have an exorbitant deck cost for no apparent reason.



** After the Neo Ghouls leave town, every NPC in Domino becomes a very hard match, especially Hanasaki.

to:

** After the Neo Ghouls leave town, every NPC in Domino becomes can be rematched with upgraded Decks. Hanasaki, in particular, experiences a very hard match, especially Hanasaki.great spike in power.



** In ''The Sacred Cards'', an exploit to quickly increase duelist level was to fight a boss-type duelist that rewards 30 deck points, and then forces you to face another boss right after (Ishizu and Kaiba are a good example). Fight the second boss with no ante and lose on purpose, and you'll respawn in your house still up the 30 deck points you won. Go back, face the first boss again, beat them, lose to the second, and repeat for quick level grinding. The developers seemed to have been made aware of this exploit, because when fighting any opponent who can be fought multiple times, they give you only one deck point.

to:

** In ''The Sacred Cards'', an exploit to quickly increase duelist level was to fight a boss-type duelist that rewards 30 deck points, and then forces you to face another boss right after (Ishizu and Kaiba are a good example). Fight the second boss with no ante and lose on purpose, and you'll respawn in your house still up retaining the 30 deck points you won. Go back, face the first boss again, beat them, lose to the second, and repeat for quick level grinding. The developers seemed to have been made aware of this exploit, because when fighting any opponent who can be fought multiple times, they give you only one deck point.



** Later, the Millennium Guardians in China in Chapter 7. They ''very'' often drop the Divine-attribute monsters that sell for 2000 each, and also give you cards afterwards that you can farm and sell. While they lack Mako's thematic deck to exploit, they each only have 3000 Life Points, so if you can get the hang of beating them, once again they provide a steady source of reliable income.

to:

** Later, the Millennium Guardians in China in Chapter 7. They ''very'' often drop the Divine-attribute monsters that sell for 2000 each, and also give you cards afterwards that you can farm and sell. sell, on top of the third Guardian always giving you Giant Soldier of Stone that sells for a pretty penny. While they lack Mako's thematic deck to exploit, they each only have 3000 Life Points, so if you can get the hang of beating them, once again they provide a steady source of reliable income.income.
** Shortly after expelling the Neo Ghouls from Domino City, Tristan qualifies. His deck has only undergone a few minor upgrades so he's still as easy to beat as he was in the beginning of the game, but his ante rewards include staple cards like Megamorph or Invisible Wire, which are very cost-efficient.
12th Sep '17 12:24:02 PM lalalei2001
Is there an issue? Send a Message


** Several minor characters from the early manga appear as duelists, with Hanasaki even driving off a Neo Ghoul by himself. The Millennium Guardians appeared for only a page in the manga, but are given greater roles here.

to:

** Several minor characters from the early manga appear as duelists, with Hanasaki even driving off a Neo Ghoul by himself.
**
The Millennium Guardians appeared for only a page in the manga, but are given greater roles here.
4th Sep '17 12:12:35 PM lalalei2001
Is there an issue? Send a Message


* ButThouMust: When Bandit Keith takes Ishizu hostage, refusing to hand over the Millennium Items will have him threaten her and move you back to the choice box.

to:

* ButThouMust: ButThouMust:
**
When Bandit Keith takes Ishizu hostage, refusing to hand over the Millennium Items will have him threaten her and move you back to the choice box.box.
** Refusing Ishizu's request to seal the God Cards has her warn you about becoming like Pegasus and moving back until you agree.
27th Aug '17 10:41:09 PM lalalei2001
Is there an issue? Send a Message


* AscendedExtra: Several minor characters from the early manga appear as duelists, with Hanasaki even driving off a Neo Ghoul by himself. The Millennium Guardians appeared for only a page in the manga, but are given greater roles here.

to:

* AscendedExtra: AscendedExtra:
**
Several minor characters from the early manga appear as duelists, with Hanasaki even driving off a Neo Ghoul by himself. The Millennium Guardians appeared for only a page in the manga, but are given greater roles here.here.
** Compared to their minor roles in ''The Sacred Cards'', Yugi and Joey get a lot more to do and tag along for a majority of the game.
26th Aug '17 5:11:28 AM lalalei2001
Is there an issue? Send a Message

Added DiffLines:

* ADayInTheLimelight: Since Yami Yugi is missing, Yugi duels on his own frequently.
This list shows the last 10 events of 12. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Videogame.YuGiOhReshefOfDestruction