History Videogame / YuGiOhForbiddenMemories

12th Jun '17 8:04:08 AM ShadowLordHeishin
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** He also pulls a smaller-scale version by kidnapping Teana. If the prince came to her rescue AFTER defeating all of the High Mages, Seto could use this as an opportunity to guide the prince to the Dark Shrine and the endgame. If the prince came to her rescue BEFORE defeating all of the High Mages, he could use this as an opportunity to test the prince's strength. If the prince loses, he gains the Millennium Puzzle and can carry out the rest of his plan by himself. If the prince wins, then this just justifies Seto's confidence that the Prince is the perfect pawn to carry out his plans with.
12th Jun '17 7:58:40 AM ShadowLordHeishin
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* EnemyMine: DoubleSubverted. Seto offers the player guidance on how to find the Millennium Items and defeat Heishin, [[spoiler: but this is all just a ploy to get the Millennium Items himself to summon DarkNite. However, when DarkNite refuses to play along and burns Heishin up in a card, Seto realizes just how dangerous DarkNite really is and gives advice to the player that helps him invoke the pact and defeat NiteMare.]]


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* EvenEvilHasStandards: Seto loses his enthusiasm over [[spoiler: making a pact with DarkNite]] REAL quick [[spoiler: when he realizes just how horrific of a person DarkNite actually is.]]
12th Jun '17 7:52:39 AM ShadowLordHeishin
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** If you are somehow lucky enough to attempt an S-Tec on Heishin 2nd (trying to get him to deck out before you do), he has MULTIPLES of each Exodia piece in his deck. Kinda like a certain Rare Hunter...
8th Jun '17 12:55:34 AM lalalei2001
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* AdaptationPersonalityChange: Due to the game being released before Battle City came out, Ishizu/Isis and Priest Seto are majorly different than their manga and anime counterparts.

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* AdaptationPersonalityChange: Due to the game being released before Battle City came out, Ishizu/Isis and Priest Seto are majorly different than their manga and anime counterparts. Isis is fierce and proud, while Seto's an outright villain.



** Ritual cards can be used to summon very powerful monsters you otherwise wouldn't have access to without cheating, with an extravagant animation for the summoning process. However, each ritual card requires three specific monsters on your field to work (which is usually a GuideDangIt to know what the required monsters are for each ritual), and most of these required monsters are too weak to keep alive long enough without significant magic/trap assistance. The ritual monsters themselves are also usually not that much more powerful than more conventionally obtained monsters or are even weaker. Rituals overall are too inflexible and time-consuming to be utilized in a practical manner, while fusion and equipping work much more effectively and faster for getting stronger monsters out.
** A lot of trap and non-equip magic cards, since you can only play one card per turn. A lot of the time, the turn you use to place a trap or magic card could have been better used setting up a powerful monster to deter the A.I. from attacking, which is especially true if the A.I. currently has more monsters on the field. While their are some exceptions, if you're doing well enough that you can set them on the field, you likely could have won without them regardless. This does ''not'' apply in the end game, where the opponents' monsters will greatly outweigh anything you can legitimately get. You ''will'' need those cards for that part of the game.

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** Ritual cards can be used to summon very powerful monsters you otherwise wouldn't have access to without cheating, with an extravagant animation for the summoning process. However, each ritual card requires three specific monsters on your field to work (which is usually a GuideDangIt to know what the required monsters are for each ritual), work, and most of these required monsters are too weak to keep alive long enough without significant magic/trap assistance. The ritual monsters themselves are also usually not that much more powerful than more conventionally obtained monsters or are even weaker. Rituals overall are too inflexible and time-consuming to be utilized in a practical manner, while fusion and equipping work much more effectively and faster for getting stronger monsters out.
** A Early on a lot of trap and non-equip magic cards, cards are this, since you can only play one card per turn. A lot of the time, the turn you use to place a trap or magic card could have been better used setting up a powerful monster to deter the A.I. from attacking, which is especially true if the A.I. currently has more and summoning monsters on the field. While their are some exceptions, if you're doing well enough that you can set them on the field, you likely could have won without them regardless.is more efficient. This does ''not'' apply in the end game, where the opponents' monsters will greatly outweigh anything you can legitimately get. You ''will'' need those cards for that part of the game.



* BonusBoss: Several opponents in the game are completely optional to duel (with the early game consisting almost entirely of optional opponents), who defeating won't give you anything additional other than another opponent to duel in Free Duel.

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* BonusBoss: Several opponents in the game are completely optional to duel (with the early game consisting almost entirely of optional opponents), duel, who defeating won't give you anything additional other than another opponent to duel in Free Duel.



** When you return to the past, you can duel Jono and Teana 2 in the hidden dueling ground, as well as again duel against Villagers 1 and 2 (though 3 will now refuse to duel you).
** Seto 2, who you can duel if you traverse the labyrinth to rescue Teana after her capture, but before defeating all the high mages (if you do this after defeating the high mages, you go to the end game instead). This bonus boss is notable as it's the only one that rewards you beyond what you gain from a normal duel victory (in this case, it makes the endgame slightly shorter and easier by allowing you to skip dueling the Labyrinth Mage in the final boss rush).

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** When you return to the past, you can duel Jono and Teana 2 in the hidden dueling ground, as well as again duel against Villagers 1 and 2 (though 3 will now refuse to duel you).
2.
** Seto 2, who you can duel if you traverse the labyrinth to rescue Teana after her capture, but before defeating all the high mages (if you do this after defeating the high mages, them, you go to the end game instead). This bonus boss is notable as it's the only one that rewards you beyond what you gain from a normal duel victory (in this case, it makes the endgame slightly shorter and easier by victory, allowing you to skip dueling the Labyrinth Mage in the final boss rush).rush.



* TheComputerIsACheatingBastard: Some opponents (Pegasus, Heishin, [=Seto 3=], and [[spoiler:[=Darknite/Nitemare=]]]) are able to read what cards you have face down on the field, and thus can't be bluffed. Your opponents also have complete access to the cards you cannot legitimately obtain, and can morph cards they draw into other cards in their deck.
* CoversAlwaysLie: Hey look the Pharaoh is holding up a Magician of Black Chaos, sure would be nice to get that card in the American version. Too bad it was for the Pocket Station only.

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* TheComputerIsACheatingBastard: Some opponents (Pegasus, Heishin, [=Seto 3=], Seto 3, and [[spoiler:[=Darknite/Nitemare=]]]) are able to read what cards you have face down on the field, and thus can't be bluffed. Your opponents also have complete access to the cards you cannot legitimately obtain, and can morph cards they draw into other cards in their deck.
* CoversAlwaysLie: Hey look the The Pharaoh is holding up a Magician of Black Chaos, sure would be nice to get that Chaos on the cover, but the card in the American version. Too bad it was for only included in the Pocket Station only.Station, rendering US and EU players unable to get it.
3rd Jun '17 3:32:51 AM Garo1o8
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* AnimationBump: When attacking an opposing monster with your own, by pressing the square button, you can view a 3D battle sequence between the monsters. Some of the more popular/noteworthy monsters had higher quality and more detailed models. Compare the models of the [[http://4.bp.blogspot.com/-EvAQLdICses/UO7K1-SD5JI/AAAAAAAAAJg/3Ya9luTUPNo/s1600/Imagem1.png Blue-Eyes White Dragon]] and [[http://3.bp.blogspot.com/-4EUzNEoeqfU/UO7hsMNA3qI/AAAAAAAAAK0/kMzUivHZVXk/s1600/Imagem9.png Red-Eyes Black Dragon]] to the models of [[http://1.bp.blogspot.com/-XS8uqsmcCS4/UO7hcAnmKGI/AAAAAAAAAKs/1Il-I1dfvVY/s1600/Imagem8.png Tiger Axe]] and [[http://3.bp.blogspot.com/-1MJBIMU5urw/UO7vQRuUy-I/AAAAAAAAAMk/fo0wuiQnE_w/s1600/Imagem16.png Dragon Zombie]] for example.

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* AnimationBump: When attacking an opposing monster with your own, by pressing the square button, you can view a 3D battle sequence between the monsters. Some Most of the monsters have low quality models that are poor even by early PS1 standards, but some of the more popular/noteworthy monsters had have higher quality and more detailed models.models, resulting in this. Compare the models of the [[http://4.bp.blogspot.com/-EvAQLdICses/UO7K1-SD5JI/AAAAAAAAAJg/3Ya9luTUPNo/s1600/Imagem1.png Blue-Eyes White Dragon]] and [[http://3.bp.blogspot.com/-4EUzNEoeqfU/UO7hsMNA3qI/AAAAAAAAAK0/kMzUivHZVXk/s1600/Imagem9.png Red-Eyes Black Dragon]] to the models of [[http://1.bp.blogspot.com/-XS8uqsmcCS4/UO7hcAnmKGI/AAAAAAAAAKs/1Il-I1dfvVY/s1600/Imagem8.png Tiger Axe]] and [[http://3.bp.blogspot.com/-1MJBIMU5urw/UO7vQRuUy-I/AAAAAAAAAMk/fo0wuiQnE_w/s1600/Imagem16.png Dragon Zombie]] for example.
3rd Jun '17 3:22:22 AM Garo1o8
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** The AI normally isn't dumb enough to ignore stat changes, but if your life points are low and you have a powered-up monster on the field, the AI will fruitlessly attack it with their monsters if the difference between their attack and your monster's original attack would have been high enough to wipe out your remaining life points, draining their life points while likely leaving the field open for direct attacks to finish them off if they still have life points left. This gives the hilarious appearance of the AI [[RageQuit rage quitting]] as they suicide their monsters onto yours, especially if they were handily winning the duel with a full field of monsters until you summoned a heavily-equipped monster to save you at the last second.
26th May '17 9:56:18 AM lalalei2001
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* BlindIdiotTranslation: The Japanese subtitle is "Sealed Memories", which, since the game is about the Pharaoh's forgotten memories, makes sense. The translators made the same mistake with the Exodia pieces.



* MedievalStasis: Obviously not with technology, but the modern-day tournament uses exactly the same cards as the rest of the game, in Ancient Egypt, meaning that in-universe Duel Monsters has not changed in '''3000 years'''.

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* LostInTranslation: The Japanese subtitle for the game is "Sealed Memories", which, since the game is about the Pharaoh's forgotten memories, makes more sense than them being forbidden.
* MedievalStasis: Obviously not with technology, but the modern-day tournament uses exactly the same cards as the rest of the game, in Ancient Egypt, meaning that in-universe Duel Monsters has not changed in '''3000 years'''.''3000 years''.
26th May '17 9:12:17 AM BrendanRizzo
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* BlindIdiotTranslation: The Japanese subtitle is "Sealed Memories", which, since the game is about the Pharaoh's forgotten memories, makes sense. The translators made the same mistake with the Exodia pieces.


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* MedievalStasis: Obviously not with technology, but the modern-day tournament uses exactly the same cards as the rest of the game, in Ancient Egypt, meaning that in-universe Duel Monsters has not changed in '''3000 years'''.
19th May '17 7:25:07 PM lalalei2001
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* AdamSmithHatesYourGuts: Want those powerful cards without cheating or dueling specific characters? Hope you're prepared to fight hundreds upon hundreds of duels to get the Star Chips required to buy even a single card. The max amount of Star Chips you can get winning a duel is five, where any decent or useful card will cost hundreds or thousands of Star Chips. To make it more ridiculous, many cards cost 999,999 Star Chips, some of which you can't win from dueling.

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* AdamSmithHatesYourGuts: Want those powerful cards without cheating or dueling specific characters? Hope you're prepared to fight hundreds upon hundreds of duels to get the Star Chips required to buy even a single card. The max amount of Star Chips you can get winning a duel is five, where and any decent or useful card will cost hundreds or thousands of Star Chips. To make it more ridiculous, many cards cost 999,999 Star Chips, some of which you can't win from dueling.



* DevelopersForesight: You ''can'' beat Heishin at the very beginning of the game with a legitimate deck. Heishin muses "Not bad, boy," but then [[ButThouMust reduels you until you lose to him.]]

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* DevelopersForesight: You ''can'' beat Heishin at the very beginning of the game with game, even if not on a legitimate deck.New Game Plus. Heishin muses "Not bad, boy," but then [[ButThouMust reduels you until you lose to him.]]
8th May '17 8:28:07 PM lalalei2001
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* AndIMustScream: [[spoiler: After spending the entire game collecting the Millennium Items to summon [=DarkNite=], Heishin is turned into a card at the end. It isn't very long because [=DarkNite=] then burns the card.]]

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* AndIMustScream: [[spoiler: After spending the entire game collecting the Millennium Items to summon [=DarkNite=], Heishin is turned sealed into a card at the end. It isn't very long because [=DarkNite=] then burns the card.]]



* TheComputerIsACheatingBastard: Some opponents (Pegasus, Heishin, [=Seto 3=], and [[spoiler:[=Darknite/Nitemare=]]]) are able to read what cards you have face down on the field, and thus can't be bluffed into not attacking your weaker monster/bluffed into attacking your stronger monster. Your opponents also have complete access to the cards you cannot legitimately obtain, and can morph cards they draw into other cards in their deck.

to:

* TheComputerIsACheatingBastard: Some opponents (Pegasus, Heishin, [=Seto 3=], and [[spoiler:[=Darknite/Nitemare=]]]) are able to read what cards you have face down on the field, and thus can't be bluffed into not attacking your weaker monster/bluffed into attacking your stronger monster.bluffed. Your opponents also have complete access to the cards you cannot legitimately obtain, and can morph cards they draw into other cards in their deck.
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