History Videogame / WingCommander

15th Mar '18 1:39:04 PM Koveras
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A series of space-based Flight Sim and combat games from Origin Systems, Inc., dating back to 1990 with spinoffs including one movie, animated series, novels, even a few [[TheMerch action figures]].

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A series of space-based Flight Sim and combat games from Origin Systems, Creator/OriginSystems, Inc., dating back to 1990 with spinoffs including one movie, animated series, novels, even a few [[TheMerch action figures]].
6th Mar '18 7:29:18 PM nombretomado
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* PaletteSwap: Due to cartridge space limitations, the {{SNES}} ports of ''Wing Commander'' and ''Wing Commander: The Secret Missions'' use the Salthi model in a different color for the Jalthi heavy fighter, though it did have the correct (and painful, for their target) gun loadout and performance.

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* PaletteSwap: Due to cartridge space limitations, the {{SNES}} {{UsefulNotes/SNES}} ports of ''Wing Commander'' and ''Wing Commander: The Secret Missions'' use the Salthi model in a different color for the Jalthi heavy fighter, though it did have the correct (and painful, for their target) gun loadout and performance.
6th Mar '18 7:27:50 PM nombretomado
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** In the first game, it's also entirely possible to come back from a mission (and it's inevitably the really hard ones where this will happen) only to have your wingman crash into the Tiger's Claw and die because they take formation flying a little too seriously. Very annoying if you're trying to keep everyone alive. You could usually avoid it if you told your wingman to return to base. It was really bad when your ''wingman'' sank the Claw more than the ''Kilrathi'' did- something the {{SNES}} version of the first game was particularly prone to.

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** In the first game, it's also entirely possible to come back from a mission (and it's inevitably the really hard ones where this will happen) only to have your wingman crash into the Tiger's Claw and die because they take formation flying a little too seriously. Very annoying if you're trying to keep everyone alive. You could usually avoid it if you told your wingman to return to base. It was really bad when your ''wingman'' sank the Claw more than the ''Kilrathi'' did- something the {{SNES}} {{UsefulNotes/SNES}} version of the first game was particularly prone to.
2nd Feb '18 7:23:48 AM PetersonZF
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* ChargedAttack: The fission cannons on the Dragon. They're so powerful, they will push you backwards if you're at zero throttle when you fire.


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* LawOfInverseRecoil: Cannons have no recoil whether they are energy or projectile based, with one exception: the [[ChargedAttack fission cannons]] on the Dragon have enough recoil to send your ship backwards if it's at zero throttle.
19th Jan '18 4:44:54 AM Cryoclaste
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* ''Wing Commander Arena'' follows, with a TimeSkip, after ''Secret Ops'', but [[ExcusePlot doesn't really have a storyline as such]] other than some descriptions of the GreatOffscreenWar with the Nephilim [[AllThereInTheManual in the manual]], as its primary focus is multiplayer combat. It is an ''UsefulNotes/XBoxLiveArcade'' exclusive game.

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* ''Wing Commander Arena'' follows, with a TimeSkip, after ''Secret Ops'', but [[ExcusePlot doesn't really have a storyline as such]] other than some descriptions of the GreatOffscreenWar with the Nephilim [[AllThereInTheManual in the manual]], as its primary focus is multiplayer combat. It is an ''UsefulNotes/XBoxLiveArcade'' UsefulNotes/XboxLiveArcade exclusive game.



* NonLinearSequel: ''Wing Commander II'' was set ten years after the end of the second [[ExpansionPack addon]], the XBox Live game ''Arena'' was set 20 years after the events of ''Prophecy'', and ''Privateer 2: The Darkening'' was... well, its own little world, for the most part, with subtle hints of a connection to the "main" games dropped throughout the game.

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* NonLinearSequel: ''Wing Commander II'' was set ten years after the end of the second [[ExpansionPack addon]], the XBox Live UsefulNotes/XboxLive game ''Arena'' was set 20 years after the events of ''Prophecy'', and ''Privateer 2: The Darkening'' was... well, its own little world, for the most part, with subtle hints of a connection to the "main" games dropped throughout the game.
7th Jan '18 9:27:53 PM ImpudentInfidel
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* AllThereInTheManual: The in-universe briefing materials bundled with game include a decent a lot of cultural background on the Knathrak prophesy, and an explanation of why they decided to refer to the race as Nephilim in-universe. Amusingly enough the player character clearly never read it, leading to people treating him like an idiot before giving a brief summary.
1st Jan '18 3:06:11 PM Yalsaris63
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* ChargingAttack: The Charging Mass Driver from ''Prophecy'' and ''Secret Ops'' is a modified Mass Driver rigged with a special capacitor that deals more damage than the standard variant based on much energy the gun has built up by holding the trigger button. When fully charged, depending on the enemy fighter, a direct hit can either take out its shields entirely or destroy it outright by chance. This gun is exclusively mounted on the Tigershark medium fighter and the Shrike bomber.

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* ChargingAttack: ChargedAttack: The Charging Mass Driver from ''Prophecy'' and ''Secret Ops'' is a modified Mass Driver rigged with a special capacitor that deals more damage than the standard variant based on much energy the gun has built up by holding the trigger button. When fully charged, depending on the enemy fighter, a direct hit can either take out its shields entirely or destroy it outright by chance. This gun is exclusively mounted on the Tigershark medium fighter and the Shrike bomber.
1st Jan '18 3:05:52 PM Yalsaris63
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Added DiffLines:

* ChargingAttack: The Charging Mass Driver from ''Prophecy'' and ''Secret Ops'' is a modified Mass Driver rigged with a special capacitor that deals more damage than the standard variant based on much energy the gun has built up by holding the trigger button. When fully charged, depending on the enemy fighter, a direct hit can either take out its shields entirely or destroy it outright by chance. This gun is exclusively mounted on the Tigershark medium fighter and the Shrike bomber.
8th Nov '17 9:07:47 AM SeptimusHeap
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* StoryToGameplayRatio: The prevalence of plot and cutscenes increased from the original game, which didn't have much at all, on to ''Wing Commander IV'', which shipped on [[{{Doorstopper}} 6 CD-ROMs]]. (For context, ''VideoGame/{{Half-Life 2}}'' takes 5.) Thereafter it receded sharply.

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* StoryToGameplayRatio: The prevalence of plot and cutscenes increased from the original game, which didn't have much at all, on to ''Wing Commander IV'', which shipped on [[{{Doorstopper}} 6 CD-ROMs]]. (For context, ''VideoGame/{{Half-Life 2}}'' ''VideoGame/HalfLife2'' takes 5.) Thereafter it receded sharply.
31st Oct '17 7:12:38 AM G-MANN
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** Chris Roberts provides the Communications Officer voice for the TCS ''Coventry'' in ''Wing Commander III'', as well as being a random pilot in the funeral cutscenes.

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** Chris Roberts provides the Communications Officer in-flight voice for the TCS ''Coventry'' ''TCS Ajax'' in ''Wing Commander III'', as well as being a random pilot an extra in some of the funeral cutscenes.
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