History Videogame / Warcraft

3rd Feb '16 1:07:34 PM somedude601
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** The ending to the entire campaign of Warcraft III. The wisps do a [[CombinedEnergyAttack mass detonate]] on Archimonde as he climbs up the world tree, [[FantasticNuke destroying him, half the forest, and the World Tree.]] In reality, detonate... drains mana. Which would do "something" ... except Archimonde is [[NoSell completely immune to magic.]]
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** The ending to the entire campaign of Warcraft III. The wisps do a [[CombinedEnergyAttack mass detonate]] on Archimonde as he climbs up the world tree, [[FantasticNuke destroying him, half the forest, and the World Tree.]] In reality, detonate... drains mana. Which would do "something" ...'''something''' ... except Archimonde is [[NoSell completely immune to magic.]]
3rd Feb '16 1:00:06 PM somedude601
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** The ending to the entire campaign of Warcraft III. The wisps do a [[CombinedEnergyAttack mass detonate]] on Archimonde as he climbs up the world tree, [[FantasticNuke destroying him, half the forest, and the World Tree.]] In reality, detonate... drains mana. Which would do "something" ... except Archimonde is [[NoSell completely immune to magic.]]
3rd Feb '16 12:49:57 PM somedude601
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** In the first game, the human side has the rescue of Sir Lothar and an expedition to kill Medivh. A mission at Sunnyglade was for all effects baseless due to a bug with the rescue of the peasants, a BerserkButton for the entire enemy orc camp. The orc campaign has the the death of Griselda at The Dead Mines and the rescue of Garona from Northshire Abbey.
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** In the first game, the human side has the rescue of Sir Lothar and an expedition to kill Medivh. A mission at Sunnyglade was for all effects baseless due to a bug with the rescue of the peasants, a BerserkButton for the entire enemy orc camp. The orc campaign has the the death of Griselda at The Dead Mines and the rescue of Garona from Northshire Abbey.

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** In While not exactly a CaptainErsatz the first game, similarities between Arthas Menethil and Anakin Skywalker are obvious. [[LoveMakesYouEvil Driven to the human dark side has by what they love]] (Padmé/Lorderon), killing the rescue of Sir Lothar thing they love, exchanging their good weapon for an evil one, and an expedition to kill Medivh. A mission at Sunnyglade was for all effects baseless due to a bug with eventually killing their old mentor. And don't forget the rescue of the peasants, a BerserkButton for the entire enemy orc camp. The orc campaign has the the death of Griselda at The Dead Mines and the rescue of Garona from Northshire Abbey.angst.
28th Jan '16 4:00:20 PM Anorgil
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*** '''Bandit:''' [[Film/OBrotherWhereArtThou I don't want Fop, I'm a Dapper Dan man, damn it!]]
26th Jan '16 2:58:20 PM Anorgil
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** In the first two games, the two factions were identical, save for the range of their archers/spearmen, their spellcasters and some upgrades. The Human nations/Orcish clans are only different in game by their color.
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** In the first two games, the two factions were identical, save for the range and damage of their archers/spearmen, archers/spearmen (archers have greater range, spearmen do more damage), the firing and reloading rates of ballistas/catapults (catapults fire faster, but ballistas reload faster), their spellcasters spellcasters, and some upgrades. The Human nations/Orcish clans are only different in game by their color.
25th Jan '16 10:58:14 PM finalark
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On the game play front, its many innovative features really pushed the series ahead of its competitors in both game play and sales. Blizzard focused on online play and custom games, believing them to be an important part of the RealTimeStrategy experience. This ended up indirectly creating the MultiplayerOnlineBattleArena genre. If WorldofWarcraft didn't bring you here, then perhaps the Warcraft III custom game DefenseOfTheAncients did.
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On the game play front, its many innovative features really pushed the series ahead of its competitors in both game play and sales. Blizzard focused on online play and custom games, believing them to be an important part of the RealTimeStrategy experience. This ended up indirectly creating the MultiplayerOnlineBattleArena genre. If WorldofWarcraft WorldOfWarcraft didn't bring you here, then perhaps the Warcraft III custom game DefenseOfTheAncients did.
25th Jan '16 10:56:14 PM finalark
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Creator/BlizzardEntertainment's famous RealTimeStrategy trilogy ([[MorePopularSpinoff yes, the franchise did exist before]] ''VideoGame/WorldOfWarcraft'').
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Creator/BlizzardEntertainment's famous RealTimeStrategy trilogy ([[MorePopularSpinoff yes, [[MorePopularSpinoff Yes, the franchise did exist before]] ''VideoGame/WorldOfWarcraft''). ''VideoGame/WorldOfWarcraft''. While VideoGame/DuneII was the TropeCodifier of the RealTimeStrategy genre, [[Creator/BlizzardEntertainment Blizzard's]] Warcraft series was one of the franchises that popularized it. Taking place in the magical land of Azeroth, Warcraft chronicles the many fantastical wars between men and orcs ([[FantasyKitchenSink and elves, dwarves undead, demons, Lovecraftian horrors...]]) often with greater political strife, betrayal and a healthy dose of moral ambiguity in the background. Most notably, its narrative lead to the creation of [[OurOrcsAreDifferent Blizzard Orcs.]] On the game play front, its many innovative features really pushed the series ahead of its competitors in both game play and sales. Blizzard focused on online play and custom games, believing them to be an important part of the RealTimeStrategy experience. This ended up indirectly creating the MultiplayerOnlineBattleArena genre. If WorldofWarcraft didn't bring you here, then perhaps the Warcraft III custom game DefenseOfTheAncients did. Games in this series include: * Warcraft: Orcs and Humans (1994) * Warcraft II: Tides of Darkness (1995) ** Warcraft II: Beyond the Dark Portal (1996) * Warcraft III: Reign of Chaos (2002) ** Warcraft III: The Frozen Throne (2003) * WorldOfWarcraft (2004) [[folder:Story Summary]]

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24th Jan '16 5:16:33 PM DoubleU
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** Undead Scourge: Spammer/Technical/Industrialist. Possessing cheaper but more fragile units and structures, they are different from the Orcs and Humans in how they gather resources -- {{Worker Unit}}s gather Gold from Gold Mines after they have been "haunted", but Ghouls, your basic infantry, are responsible for gathering lumber. This is ultimately to their advantage, since it means committing less of your [[ArbitraryHeadcountLimit food count]] to resource gathering than other races require. Replacing the Orcs as the faction who summon expendable skeleton {{Mooks}}, they also have nifty abilities obviously designed for dirty fighting. Also in their favour is that, uniquely, their buildings are [[strike:constructed]]summoned to the battlefield automatically, letting them build multiple structures simultaneously without tying up multiple workers.
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** Undead Scourge: Spammer/Technical/Industrialist. Possessing cheaper but more fragile units and structures, they are different from the Orcs and Humans in how they gather resources -- {{Worker Unit}}s gather Gold from Gold Mines after they have been "haunted", but Ghouls, your basic infantry, are responsible for gathering lumber. This is ultimately to their advantage, since it means committing less of your [[ArbitraryHeadcountLimit food count]] to resource gathering than other races require. Replacing the Orcs as the faction who summon expendable skeleton {{Mooks}}, they also have nifty abilities obviously designed for dirty fighting. Also in their favour is that, uniquely, their buildings are [[strike:constructed]]summoned [[strike:constructed]] summoned to the battlefield automatically, letting them build multiple structures simultaneously without tying up multiple workers.
20th Jan '16 12:39:34 PM somedude601
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** Let's not forget the Paladin. "[[ForGreatJustice STRIKE with great JUSTICE!]]" and "In Lightbringer's name, HAVE AT THEE!"
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** Let's not forget the Paladin. "[[ForGreatJustice STRIKE with great JUSTICE!]]" VENGEANCE!]]" and "In Lightbringer's name, HAVE AT THEE!"
19th Jan '16 6:53:44 PM jormis29
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** Night Elves: Balanced/Ranger/Technical/Economist. Their basic infantry units, Archers, are the only ranged attackers in the game who don't cost lumber, and as a rule they do great ranged damage but are squishier than the other three races. Their spellcasters possess even more gimmicky abilities than previously mentioned, up to and including shapeshifting, but considerable micromanagement is required to use them effectively. Uniquely, building certain structures (the Ancient-type ones, which comprise most of them) consumes their workers, Wisps; that said, Wisps gather Gold at a rate similar to that of the Undead and even more uniquely, they can gather Lumber from a tree without chopping it down, letting them gather indefinitely from the same tree.[[note]]For balance purposes, individual Wisps gather 5 lumber per trip, which is less than Peasants, Peons and Ghouls; the former two gather 10 per trip, the latter 20.[[/note]]
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** Night Elves: Balanced/Ranger/Technical/Economist. Their basic infantry units, Archers, are the only ranged attackers in the game who don't cost lumber, and as a rule they do great ranged damage but are squishier than the other three races. Their spellcasters possess even more gimmicky abilities than previously mentioned, up to and including shapeshifting, but considerable micromanagement is required to use them effectively. Uniquely, building certain structures (the Ancient-type ones, which comprise most of them) consumes their workers, Wisps; [[WillOTheWisp Wisps]]; that said, Wisps gather Gold at a rate similar to that of the Undead and even more uniquely, they can gather Lumber from a tree without chopping it down, letting them gather indefinitely from the same tree.[[note]]For balance purposes, individual Wisps gather 5 lumber per trip, which is less than Peasants, Peons and Ghouls; the former two gather 10 per trip, the latter 20.[[/note]]

* WorkerUnit: Human Peasants, Orc Peons, Acolytes and Ghouls for the Undead, and Wisps for the Night Elves.
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* WorkerUnit: Human Peasants, Orc Peons, Acolytes and Ghouls for the Undead, and Wisps [[WillOTheWisp Wisps]] for the Night Elves.
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