History Videogame / WarFrame

21st Apr '17 6:32:47 AM FlameDistortion
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** One interesting thing is that, according to the in-game lore, the inorganic materials morphed by Technocyte actually retain their original properties and characteristics. So, those ugly organic-looking bulbs and web-like tendrils growing on the walls of a space ship? Those are not some mutated organic culuture growing on the walls, those are the ''walls'' themselves, warped by technocyte. Hard and metallic to the touch.
18th Apr '17 10:23:37 AM Golondrina
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* LesCollaborateurs: Humorous example; one of the titular talking "flags" of [[CaptureTheFlag Cephalon Capture]] is Abnar, a huge cheerleader of... the team opposing the one he's currently on. He heaps praises on whoever's holding him at the time, groans when sent back to base, and generally is not a fan of not moving, preferably towards the other team's base.



* LesCollaborateurs: Humorous example; one of the titular talking "flags" of [[CaptureTheFlag Cephalon Capture]] is Abnar, a huge cheerleader of... the team opposing the one he's currently on. He heaps praises on whoever's holding him at the time, groans when sent back to base, and generally is not a fan of not moving, preferably towards the other team's base.
17th Apr '17 2:53:40 PM FlameDistortion
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* {{Acrofatic}}:[[PraetorianGuard Grineer Kuva Guardians]] have very large, seemingly obese bloated bodies topped by similarily rotund heads. Yet despite their size and build they are surprisingly fast, capable of quickly dashing and leaping across the battlefield to catch up with their targets. This, combined with their needle-thin prostethic legs and shrill, high-pitched voices results in a very grotesque and uncanny image.

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* {{Acrofatic}}:[[PraetorianGuard {{Acrofatic}}: [[PraetorianGuard Grineer Kuva Guardians]] have very large, seemingly obese bloated bodies topped by similarily rotund heads. Yet despite their size and build they are surprisingly fast, capable of quickly dashing and leaping across the battlefield to catch up with their targets. This, combined with their needle-thin prostethic legs and shrill, high-pitched voices results in a very grotesque and uncanny image.
17th Apr '17 2:53:00 PM FlameDistortion
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* Acrofatic:[[PraetorianGuard Grineer Kuva Guardians]] have very large, seemingly obese bloated bodies topped by similarily rotund heads. Yet despite their size and build they are surprisingly fast, capable of quickly dashing and leaping across the battlefield to catch up with their targets. This, combined with their needle-thin prostethic legs and shrill, high-pitched voices results in a very grotesque and uncanny image.

to:

* Acrofatic:[[PraetorianGuard {{Acrofatic}}:[[PraetorianGuard Grineer Kuva Guardians]] have very large, seemingly obese bloated bodies topped by similarily rotund heads. Yet despite their size and build they are surprisingly fast, capable of quickly dashing and leaping across the battlefield to catch up with their targets. This, combined with their needle-thin prostethic legs and shrill, high-pitched voices results in a very grotesque and uncanny image.
17th Apr '17 2:52:22 PM FlameDistortion
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* Acrofatic:[[PraetorianGuard Grineer Kuva Guardians]] have very large, seemingly obese bloated bodies topped by similarily rotund heads. Yet despite their size and build they are surprisingly fast, capable of quickly dashing and leaping across the battlefield to catch up with their targets. This, combined with their needle-thin prostethic legs and shrill, high-pitched voices results in a very grotesque and uncanny image.



* InvincibleMinorMinion: Targets on the Capture missions are inexplicably completely immune to any and all warframe powers. Not even The Stalker or major region bosses can boast that! Less "minor" example would be Grineer Queen's [[PraetorianGuard kuva guardians]], who are completely invincbile to both weapons and powers as long as they're holding their halberds.

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* InvincibleMinorMinion: Targets on the Capture missions are inexplicably completely immune to any and all warframe powers. Not even The Stalker or major region bosses can boast that! Less "minor" example would be Grineer Queen's Queens' [[PraetorianGuard kuva guardians]], who are completely invincbile to both weapons and powers as long as they're holding their halberds.
31st Mar '17 6:30:56 PM ArchwizardDrake
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** ''The Status Effect Guy''[[labelnote:*]]With the role of strengthening allies, weakening enemies and controlling the flow of battle[[/labelnote]]: [[MagnetismManipulation Mag]][[labelnote:*]]With the power to drain and restore shields, or cause enemies to attract projectiles. Also considered an ''Area of Effect'' type, because of the large effective range of her attack skills[[/labelnote]], [[TheTrickster Loki]][[labelnote:*]]Who has no directly damaging skills, but has notable abilities like creating aggro attracting decoy targets and permanently disabling enemy guns in an area around him. Has a hint of DPS due to his Invisibility giving him a huge melee damage buff[[/labelnote]], [[MakingASplash Hydroid]][[labelnote:*]]Hydroid has insane crowd control potential due to the nature of his abilites. He can even completely cheap out certain game modes with his ability, Undertow, which turns him into a puddle which slowly drowns enemies[[/labelnote]], [[MakeMeWannaShout Banshee]][[labelnote:*]]Who has the ability to negate detectable noise, stun enemies, and create new weak points on enemies[[/labelnote]], [[PsychicPowers Nyx]][[labelnote:*]]Whose chief function is to turn enemies into temporary allies, or cause groups to turn and attack each other[[/labelnote]], [[TrapMaster Vauban]][[labelnote:*]]Who can tag the environment with traps, suspend enemies in the air, or pull them into vortexes[[/labelnote]], [[LayeredWorld Limbo]][[labelnote:*]]Who can temporarily remove himself, allies or enemies from battle, as well as increasing enemy damage taken and restoring allies' energy[[/labelnote]], [[FirePurifies Nezha]][[labelnote:*]]Whose abilities amplify his mobility and survivability, dispel negative ailments from allies, and can impale his enemies to prevent them from attacking[[/labelnote]], [[OurFairiesAreDifferent Titania]][[labelnote:*]]Whose abilities include a multitude of party buffs, including from her passive, and inflicting crowd control by making enemies float[[/labelnote]].

to:

** ''The Status Effect Guy''[[labelnote:*]]With the role of strengthening allies, weakening enemies and controlling the flow of battle[[/labelnote]]: [[MagnetismManipulation Mag]][[labelnote:*]]With the power to drain and restore shields, or cause enemies to attract projectiles. Also considered an ''Area of Effect'' type, because of the large effective range of her attack skills[[/labelnote]], [[TheTrickster Loki]][[labelnote:*]]Who has no directly damaging skills, but has notable abilities like creating aggro attracting decoy targets and permanently disabling enemy guns in an area around him. Has a hint of DPS due to his Invisibility giving him a huge melee damage buff[[/labelnote]], [[MakingASplash Hydroid]][[labelnote:*]]Hydroid has insane crowd control potential due to the nature of his abilites. He can even completely cheap out certain game modes with his ability, Undertow, which turns him into a puddle which slowly drowns enemies[[/labelnote]], [[MakeMeWannaShout Banshee]][[labelnote:*]]Who has the ability to negate detectable noise, stun enemies, and create new weak points on enemies[[/labelnote]], [[PsychicPowers Nyx]][[labelnote:*]]Whose chief function is to turn enemies into temporary allies, or cause groups to turn and attack each other[[/labelnote]], [[TrapMaster Vauban]][[labelnote:*]]Who can tag the environment with traps, suspend enemies in the air, or pull them into vortexes[[/labelnote]], [[LayeredWorld Limbo]][[labelnote:*]]Who can temporarily remove himself, allies or enemies from battle, as well as increasing enemy damage taken and restoring allies' energy[[/labelnote]], [[FirePurifies Nezha]][[labelnote:*]]Whose abilities amplify his mobility and survivability, dispel negative ailments from allies, and can impale his enemies to prevent them from attacking[[/labelnote]], [[OurFairiesAreDifferent Titania]][[labelnote:*]]Whose abilities include a multitude of party buffs, including from her passive, and inflicting crowd control by making enemies float[[/labelnote]].float[[/labelnote]], [[QuirkyBard Octavia]][[labelnote:*]]Whose abilities provide the party with buffs for fighting to the beat of her songs, and compel the enemy to follow the sound of music[[/labelnote]].
26th Mar '17 10:33:48 PM DarthWalrus
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** War itself has been trumped by the [[{{BFS}} Galatine]] [[UpToEleven Prime]], which tops even War's damage output with a higher attack speed and range. All this raw power however, is locked behind the unusually high mastery ranking of 13, well over the average for Tenno, even if they can gather the parts.
26th Mar '17 5:37:38 AM Gosicrystal
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[[/folder]]

[[folder:T - Z]]
* TeethClenchedTeamwork: The Steel Meridian and Red Veil may be working together as two parts of LaResistance against the various despots, madmen and abominations causing suffering in the System, but ''Operation: Rathuum'' seems to indicate that this works ''only barely''. If your primary allegiance is to the Red Veil group, they will demand you turn over the Grineer defectors rescued from Kela De Thaym to them, even though it was their allies, Steel Meridian, who asked you to intervene in the first place. The Veil promise to release them to Steel Meridian if they find the defectors to be "honorable" but does anyone ''really'' believe that?



* [[StunGuns Stun Prods]]: Corpus Prod Crewmen and Grineer Powerfists both use electrified clubs/shock prods to attack you. The Prod Crewmen don't do a whole lot of damage, [[{{Knockback}} but the hits have a high chance to make you stagger]], leaving you open to other attacks or followup strikes. Powerfists are just {{Glass Cannon}}s with the swing speed of a MightyGlacier - huge warmup time, but they hit ''hard''. The Tenno can also use these in the form of the ''Prova'' baton - devastating against Corpus, but usually less so against other factions.

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* [[StunGuns Stun Prods]]: StunGuns: Corpus Prod Crewmen and Grineer Powerfists both use electrified clubs/shock prods to attack you. The Prod Crewmen don't do a whole lot of damage, [[{{Knockback}} but the hits have a high chance to make you stagger]], leaving you open to other attacks or followup strikes. Powerfists are just {{Glass Cannon}}s with the swing speed of a MightyGlacier - huge warmup time, but they hit ''hard''. The Tenno can also use these in the form of the ''Prova'' baton - devastating against Corpus, but usually less so against other factions.



* TechnicolorNinja: The colours available to the Tenno to customize the appearance of their Warframes and weapons range from pure black to pure white. So you could be stealthy, with muted tones and subtle colours... or you could be lime green with hot pink highlights and dark blue glowing bits.

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[[/folder]]

[[folder:T - Z]]
* TechnicolorNinja: TeethClenchedTeamwork: The Steel Meridian and Red Veil may be working together as two parts of LaResistance against the various despots, madmen and abominations causing suffering in the System, but ''Operation: Rathuum'' seems to indicate that this works ''only barely''. If your primary allegiance is to the Red Veil group, they will demand you turn over the Grineer defectors rescued from Kela De Thaym to them, even though it was their allies, Steel Meridian, who asked you to intervene in the first place. The Veil promise to release them to Steel Meridian if they find the defectors to be "honorable" but does anyone ''really'' believe that?
* TechnicolorNinja:
**
The colours available to the Tenno to customize the appearance of their Warframes and weapons range from pure black to pure white. So you could be stealthy, with muted tones and subtle colours... or you could be lime green with hot pink highlights and dark blue glowing bits.
26th Mar '17 5:30:42 AM Gosicrystal
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* CombatMedic: Trinity has absolutely no offensive abilities (although she can redirect damage she takes to nearby enemies with her Link ability) but she's still a friggin' heavily-armed space-ninja.
** Oberon also falls into this, having both damaging abilities such as Smite, to healing oriented abilities such as Renewal. His ultimate attack also deals high damage, and enemies killed by it have a high chance to drop health orbs.

to:

* CombatMedic: CombatMedic:
**
Trinity has absolutely no offensive abilities (although she can redirect damage she takes to nearby enemies with her Link ability) but she's still a friggin' heavily-armed space-ninja.
** Oberon also falls into this, Oberon, having both damaging abilities such as Smite, to healing oriented abilities such as Renewal. His ultimate attack also deals high damage, and enemies killed by it have a high chance to drop health orbs.orbs.
* ConfusingMultipleNegatives: From [[FourthWallMailSlot the Ask A Cephalon column]], on the topic of why building items costs credits, after explaining that Ordis probably spends these credits on things such as life support and fuel cells:
--> '''Cephalon Cordylon:''' I can assure you with absolute certainty that Ordis doesn't not contribute a portion of those funds into a probability pool weighed against your odds of survival.



* LostForever: As the game is beta and thus under constant development, all of the below is subject to change at the whims of the developers; for now, there's a significant double-whammy:
** There are elite, one-of-a-kind versions of various weapons (Dex for celebrating the game's anniversary, Wraith for supporting Grineer during events, etc.) Once the relevant event to acquire these weapons passes, they're gone, and barring a future event by the developer, new players can never obtain them. These versions are flatly superior to their normal versions, so it can miff some players that they may be stuck with inferior versions of their favorite weapons. Fortunately, the anniversary weapons return each year, and old event weapons have slowly been making their way back into the game through Tactical Alerts, Sorties, and Baro Ki'Teer's wares.
** Prime weaponry are similar to the above, being upgraded, [[BlingBlingBang gold-and-white trimmed]] versions of existing weaponry. Unlike the event weapons, these weapons can be obtained by any player with persistent farming for the blueprints and components (or, for the lazy, they can just [[BribingYourWayToVictory buy them from other players]]); however, starting with Volt Prime's release, the oldest Primes get shelved with each new Prime Access. Items do get brought back occasionally, but at a much slower rate than items going away in the first place, and they only come back for a month at a time. Specters of the Rail alleviated some of the frustration with the overhaul to Void, since players can still use existing Relics to farm vaulted items, but you're out of luck for items that were vaulted before the change, and the Relics can start to become TooAwesomeToUse over time as the supply diminishes.
** Played dead straight with the very first Primes: Excalibur, Lato, and Skana. These were part of the Founders' Package during the earliest parts of the game's beta; as part of the deal, now that those packages are no longer available, those Primes are out-of-reach for any player that doesn't already have one (and DE has confirmed they WON'T be coming back.)
** To a lesser extent, played straight with the events themselves. While some of them (Survival, Excavation, injecting and defending toxins from the Cicero Crisis) remain in the game in some form, many of the original, unique maps and gameplay modes, and ALL of the unique dialogue, lore, and character interactions, are gone, with no way for new players to experience them (short of brief text blurbs in the Codex.)



* PerpetualBeta: The game has been in "open beta" for over ''two years now'' with no end in sight. A ''huge'' number of major storyline events (and their corresponding exclusive rewards) are now LostForever for anyone who missed them waiting for the game to "launch" before they start playing.

to:

* PerpetualBeta: The game has been in "open beta" for over ''two years now'' with no end in sight. A ''huge'' number of major storyline events (and their corresponding exclusive rewards) are now LostForever [[TemporaryOnlineContent inaccessible for anyone who missed them waiting for the game to "launch" before they start playing.playing]].



* [[SuspiciouslyspecificDenial Suspiciously Specific]] ConfusingMultipleNegatives: From [[FourthWallMailSlot the Ask A Cephalon column]], on the topic of why building items costs credits, after explaining that Ordis probably spends these credits on things such as life support and fuel cells:
--> '''Cephalon Cordylon''' "I can assure you with absolute certainty that Ordis doesn't not contribute a portion of those funds into a probability pool weighed against your odds of survival. "


Added DiffLines:

* TemporaryOnlineContent: As the game is beta and thus under constant development, all of the below is subject to change at the whims of the developers; for now, there's a significant double-whammy:
** There are elite, one-of-a-kind versions of various weapons (Dex for celebrating the game's anniversary, Wraith for supporting Grineer during events, etc.). Once the relevant event to acquire these weapons passes, they're gone, and barring a future event by the developer, new players can never obtain them. These versions are flatly superior to their normal versions, so it can miff some players that they may be stuck with inferior versions of their favorite weapons. Fortunately, the anniversary weapons return each year, and old event weapons have slowly been making their way back into the game through Tactical Alerts, Sorties, and Baro Ki'Teer's wares.
** Prime weaponry are similar to the above, being upgraded, [[BlingBlingBang gold-and-white trimmed]] versions of existing weaponry. Unlike the event weapons, these weapons can be obtained by any player with persistent farming for the blueprints and components (or, for the lazy, they can just [[BribingYourWayToVictory buy them from other players]]); however, starting with Volt Prime's release, the oldest Primes get shelved with each new Prime Access. Items do get brought back occasionally, but at a much slower rate than items going away in the first place, and they only come back for a month at a time. Specters of the Rail alleviated some of the frustration with the overhaul to Void, since players can still use existing Relics to farm vaulted items, but you're out of luck for items that were vaulted before the change, and the Relics can start to become TooAwesomeToUse over time as the supply diminishes.
** Played dead straight with the very first Primes: Excalibur, Lato, and Skana. These were part of the Founders' Package during the earliest parts of the game's beta; as part of the deal, now that those packages are no longer available, those Primes are out-of-reach for any player that doesn't already have one (and DE has confirmed they WON'T be coming back).
** To a lesser extent, played straight with the events themselves. While some of them (Survival, Excavation, injecting and defending toxins from the Cicero Crisis) remain in the game in some form, many of the original, unique maps and gameplay modes, and ALL of the unique dialogue, lore, and character interactions, are gone, with no way for new players to experience them (short of brief text blurbs in the Codex.)
8th Mar '17 10:07:26 PM Octorok103
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** ''The Status Effect Guy''[[labelnote:*]]With the role of strengthening allies, weakening enemies and controlling the flow of battle[[/labelnote]]: [[MagnetismManipulation Mag]][[labelnote:*]]With the power to drain and restore shields, or cause enemies to attract projectiles. Also considered an ''Area of Effect'' type, because of the large effective range of her attack skills[[/labelnote]], [[TheTrickster Loki]][[labelnote:*]]Who has no directly damaging skills, but has notable abilities like creating aggro attracting decoy targets and permanently disabling enemy guns in an area around him. Has a hint of DPS due to his Invisibility giving him a huge melee damage buff[[/labelnote]], [[MakingASplash Hydroid]][[labelnote:*]]Hydroid has insane crowd control potential due to the nature of his abilites. He can even completely cheap out certain game modes with his ability, Undertow, which turns him into a puddle which slowly drowns enemies[[/labelnote]],[[MakeMeWannaShout Banshee]][[labelnote:*]]Who has the ability to negate detectable noise, stun enemies, and create new weak points on enemies[[/labelnote]], [[PsychicPowers Nyx]][[labelnote:*]]Whose chief function is to turn enemies into temporary allies, or cause groups to turn and attack each other[[/labelnote]], [[TrapMaster Vauban]][[labelnote:*]]Who can tag the environment with traps, suspend enemies in the air, or pull them into vortexes[[/labelnote]], [[LayeredWorld Limbo]][[labelnote:*]]Who can temporarily remove himself, allies or enemies from battle, as well as increasing enemy damage taken and restoring allies' energy[[/labelnote]], [[FirePurifies Nezha]][[labelnote:*]]Whose abilities amplify his mobility and survivability, dispel negative ailments from allies, and can impale his enemies to prevent them from attacking[[/labelnote]], [[OurFairiesAreDifferent Titania]][[labelnote:*]]Whose abilities include a multitude of party buffs, including from her passive, and inflicting crowd control by making enemies float[[/labelnote]].

to:

** ''The Status Effect Guy''[[labelnote:*]]With the role of strengthening allies, weakening enemies and controlling the flow of battle[[/labelnote]]: [[MagnetismManipulation Mag]][[labelnote:*]]With the power to drain and restore shields, or cause enemies to attract projectiles. Also considered an ''Area of Effect'' type, because of the large effective range of her attack skills[[/labelnote]], [[TheTrickster Loki]][[labelnote:*]]Who has no directly damaging skills, but has notable abilities like creating aggro attracting decoy targets and permanently disabling enemy guns in an area around him. Has a hint of DPS due to his Invisibility giving him a huge melee damage buff[[/labelnote]], [[MakingASplash Hydroid]][[labelnote:*]]Hydroid has insane crowd control potential due to the nature of his abilites. He can even completely cheap out certain game modes with his ability, Undertow, which turns him into a puddle which slowly drowns enemies[[/labelnote]],[[MakeMeWannaShout enemies[[/labelnote]], [[MakeMeWannaShout Banshee]][[labelnote:*]]Who has the ability to negate detectable noise, stun enemies, and create new weak points on enemies[[/labelnote]], [[PsychicPowers Nyx]][[labelnote:*]]Whose chief function is to turn enemies into temporary allies, or cause groups to turn and attack each other[[/labelnote]], [[TrapMaster Vauban]][[labelnote:*]]Who can tag the environment with traps, suspend enemies in the air, or pull them into vortexes[[/labelnote]], [[LayeredWorld Limbo]][[labelnote:*]]Who can temporarily remove himself, allies or enemies from battle, as well as increasing enemy damage taken and restoring allies' energy[[/labelnote]], [[FirePurifies Nezha]][[labelnote:*]]Whose abilities amplify his mobility and survivability, dispel negative ailments from allies, and can impale his enemies to prevent them from attacking[[/labelnote]], [[OurFairiesAreDifferent Titania]][[labelnote:*]]Whose abilities include a multitude of party buffs, including from her passive, and inflicting crowd control by making enemies float[[/labelnote]].
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