History Videogame / WWFNoMercy

5th May '16 3:33:51 PM thecarolinabull01
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* {{Fanservice}}: Many of the swimsuits from the bikini contest at Royal Rumble 2000 were included in the game as outfits. The swimsuit competition even appears in the game as part of the Women's Title storyline. The opening cinematic also has fanservicey shots of Terri Runnels and Debra.

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* {{Fanservice}}: Many of the swimsuits from the bikini contest at Royal Rumble 2000 were included in the game as outfits. The swimsuit competition even appears in the game as part of the Women's Title storyline. The opening cinematic also has fanservicey shots of Terri Runnels Wrestling/TerriRunnels and Debra.
27th Apr '16 7:00:11 PM McJeff
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** In the Tag Team storyline, your very first match has you fighting Mae Young and Fabulous Moolah.

to:

** In the Tag Team storyline, your very first match has you fighting Mae Young and Fabulous Moolah. Although to be fair, they challenge you and not the other way around.
8th Jan '16 3:13:40 PM McJeff
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Added DiffLines:

The easily-hackable nature of N64 [=ROMs=] has given it a still-active modding community, with more than a few e-feds still using the game to sim matches featuring either modern day wrestlers or CAWs.
4th Jan '16 3:06:27 AM MyTimingIsOff
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''WWF No Mercy'' is a ProfessionalWrestling video game for the USefulNotes/Nintendo64 that was released in late 2000; it was the last licensed wrestling game made by famed developer AKI (now Syn Sophia), who had previously made the ''Virtual Pro Wrestling'' and ''WCW vs. nWo'' series along with ''[=WrestleMania=] 2000'' -- and would go on to make the UltimateMuscle/Kinnikuman games, the ''VideoGame/DefJamSeries'', and [[GenreAdultery two SimCity games]] for the UsefulNotes/NintendoDS. It was also (along with ''WCW Backstage Assault'') the last wrestling game for the N64/PSX era of gaming, which happened to coincide with the end of wrestling's Wrestling/MondayNightWars era (and the WWF's Wrestling/AttitudeEra).

to:

''WWF No Mercy'' is a ProfessionalWrestling video game for the USefulNotes/Nintendo64 UsefulNotes/{{Nintendo 64}} that was released in late 2000; it was the last licensed wrestling game made by famed developer AKI (now Syn Sophia), who had previously made the ''Virtual Pro Wrestling'' and ''WCW vs. nWo'' series along with ''[=WrestleMania=] 2000'' -- and would go on to make the UltimateMuscle/Kinnikuman games, the ''VideoGame/DefJamSeries'', and [[GenreAdultery two SimCity games]] for the UsefulNotes/NintendoDS. It was also (along with ''WCW Backstage Assault'') the last wrestling game for the N64/PSX era of gaming, which happened to coincide with the end of wrestling's Wrestling/MondayNightWars era (and the WWF's Wrestling/AttitudeEra).
4th Jan '16 3:06:04 AM MyTimingIsOff
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'''''WWF No Mercy''''' is a ProfessionalWrestling video game for the Nintendo 64 that was released in late 2000; it was the last licensed wrestling game made by famed developer AKI (now Syn Sophia), who had previously made the ''Virtual Pro Wrestling'' and ''WCW vs. nWo'' series along with ''[=WrestleMania=] 2000'' -- and would go on to make the UltimateMuscle/Kinnikuman games, the ''VideoGame/DefJamSeries'', and [[GenreAdultery two SimCity games]] for the Nintendo DS. It was also (along with ''WCW Backstage Assault'') the last wrestling game for the N64/PSX era of gaming, which happened to coincide with the end of wrestling's Wrestling/MondayNightWars era (and the WWF's Wrestling/AttitudeEra); as such, the game is remembered very fondly by wrestling fans for nostalgic reasons.

''No Mercy'' was set at the height of the Attitude Era, and fifteen years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a career mode more in-depth than winning a gauntlet of matches against the computer. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/TheBigShow [[note]]Show got in so much trouble with WWF management while the game was in development that he was entirely removed from it; his position in the storylines was taken by [[Wrestling/StevieRichards Steven Richards]][[/note]]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's multiplayer feature. On the downside, ''No Mercy'' suffered from a notorious bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, ''the bug's in pretty much every known ROM of the game''.

The easily-hackable nature of N64 [=ROMs=] has given it a still-active modding community, with more than a few e-feds still using the game to sim matches featuring either modern day wrestlers or CAWs.

THQ published spiritual sequels to ''No Mercy'' for the Gamecube in ''WrestleMania X8'', ''{{WrestleMania}} XIX'' and the two ''Day of Reckoning'' games. AKI's ''Def Jam'' games -- especially ''Fight For New York'' -- are also considered spiritual sequels, since the engine used for those games was remarkably similar to the ''No Mercy'' engine..

to:

'''''WWF ''WWF No Mercy''''' Mercy'' is a ProfessionalWrestling video game for the Nintendo 64 USefulNotes/Nintendo64 that was released in late 2000; it was the last licensed wrestling game made by famed developer AKI (now Syn Sophia), who had previously made the ''Virtual Pro Wrestling'' and ''WCW vs. nWo'' series along with ''[=WrestleMania=] 2000'' -- and would go on to make the UltimateMuscle/Kinnikuman games, the ''VideoGame/DefJamSeries'', and [[GenreAdultery two SimCity games]] for the Nintendo DS. UsefulNotes/NintendoDS. It was also (along with ''WCW Backstage Assault'') the last wrestling game for the N64/PSX era of gaming, which happened to coincide with the end of wrestling's Wrestling/MondayNightWars era (and the WWF's Wrestling/AttitudeEra); as such, the game is remembered very fondly by wrestling fans for nostalgic reasons.

Wrestling/AttitudeEra).

''No Mercy'' was set at the height of the Attitude Era, and fifteen years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a career mode more in-depth than winning a gauntlet of matches against the computer. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/TheBigShow [[note]]Show got in so much trouble with WWF management while the game was in development that he was entirely removed from it; his position in the storylines was taken by [[Wrestling/StevieRichards Steven Richards]][[/note]]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's multiplayer feature. On the downside, ''No Mercy'' suffered from a notorious major bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, ''the the bug's in pretty much nearly every known ROM of the game''.

The easily-hackable nature of N64 [=ROMs=] has given it a still-active modding community, with more than a few e-feds still using the game to sim matches featuring either modern day wrestlers or CAWs.

game.

THQ published spiritual sequels to ''No Mercy'' for the Gamecube in ''WrestleMania X8'', ''{{WrestleMania}} XIX'' and the two ''Day of Reckoning'' games. AKI's ''Def Jam'' games -- especially ''Fight For New York'' -- are also considered spiritual sequels, since the engine used for those games was remarkably similar to the ''No Mercy'' engine..
engine.
3rd Jan '16 10:41:49 PM McJeff
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''No Mercy'' was set at the height of the Attitude Era, and fifteen years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a career mode more in-depth than winning a gauntlet of matches against the computer. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/TheBigShow [[note]]Show got in so much trouble with WWF management while the game was in development that he was entirely removed from it; his position in the storylines was taken by Wrestling/StevenRichards[[/note]]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's multiplayer feature. On the downside, ''No Mercy'' suffered from a notorious bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, ''the bug's in pretty much every known ROM of the game''.

to:

''No Mercy'' was set at the height of the Attitude Era, and fifteen years later is something of a time capsule to that period in wrestling history. It was the first game in the series to include a career mode more in-depth than winning a gauntlet of matches against the computer. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/TheBigShow [[note]]Show got in so much trouble with WWF management while the game was in development that he was entirely removed from it; his position in the storylines was taken by Wrestling/StevenRichards[[/note]].[[Wrestling/StevieRichards Steven Richards]][[/note]]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's multiplayer feature. On the downside, ''No Mercy'' suffered from a notorious bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, ''the bug's in pretty much every known ROM of the game''.
3rd Jan '16 10:41:10 PM McJeff
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* ActionGirl: Every playable female. Deliberately invoked. Wrestling/{{Lita}} in particular was given a high flying stat of 4, which made her a decent character to play competitively.

to:

* ActionGirl: Every playable female. Deliberately invoked. To a lesser or greater extent depending on how good at wrestling they were in real life, the women went through intense {{Xenafication}} (with the exception of Chyna, and only because she didn't need it). Unlike ''Wrestlemania 2000'', which gave female characters minimal stats and dumbed down movesets, ''No Mercy'' went the other direction and gave the women [[RuleOfCool cool looking moves]] - e.g. Wrestling/{{Trish Stratus}} using the koppu kick[[note]]this game came out when she was still in her "so bad she can botch a catfight" stage[[/note]], or The Kat using an MMA style achilles lock. Wrestling/{{Lita}} in particular was given a high flying stat of 4, which made her a decent character to play competitively.competitively. And the game allowed intergender competition, which meant that any of them could compete for and win the World Championship.



** In the Tag Team storyline, your very first match has you fighting Mae Young and Fabulous Moolah.
* {{Xenafication}}: To all the women (excluding Chyna, and only because she didn't need it). In the prequel ''[=WrestleMania 2000=]'' all female characters were given the absolute minimum amount of stats and dumbed-down movesets (one shared move between all weak A grapples, one shared move between all strong A grapples, etc...). In ''No Mercy'', the girls were given full movesets which usually included many moves that they didn't use in real life (e.g. Trish Stratus using the koppu kick, and this was back when she was mostly a valet to boot), and in the case of the ones who were more known as wrestlers than valets, enough stats that they could be played competitively.

to:

** In the Tag Team storyline, your very first match has you fighting Mae Young and Fabulous Moolah.
* {{Xenafication}}: To all the women (excluding Chyna, and only because she didn't need it). In the prequel ''[=WrestleMania 2000=]'' all female characters were given the absolute minimum amount of stats and dumbed-down movesets (one shared move between all weak A grapples, one shared move between all strong A grapples, etc...). In ''No Mercy'', the girls were given full movesets which usually included many moves that they didn't use in real life (e.g. Trish Stratus using the koppu kick, and this was back when she was mostly a valet to boot), and in the case of the ones who were more known as wrestlers than valets, enough stats that they could be played competitively.
Moolah.
3rd Jan '16 10:35:46 PM McJeff
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''No Mercy'' was set at the height of the Attitude Era, and fifteen years later is something othe first game in the series to include a career mode more in-depth than winning a gauntlet of matches against the computer. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/TheBigShow [[note]]Show got in so much trouble with WWF management while the game was in development that he was entirely removed from it; his position in the storylines was taken by Wrestling/StevenRichards[[/note]]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's multiplayer feature. On the downside, ''No Mercy'' suffered from a notorious bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, ''the bug's in pretty much every known ROM of the game''.

to:

''No Mercy'' was set at the height of the Attitude Era, and fifteen years later is something othe of a time capsule to that period in wrestling history. It was the first game in the series to include a career mode more in-depth than winning a gauntlet of matches against the computer. Players could select any title division and follow storylines that actually happened in real life, with the storylines branching and diverging based on wins and losses, and player decisions. It also featured a gigantic roster bolstered by many hidden characters, though completely excluding Wrestling/TheBigShow [[note]]Show got in so much trouble with WWF management while the game was in development that he was entirely removed from it; his position in the storylines was taken by Wrestling/StevenRichards[[/note]]. It also had the largest selection to date of possible match types; this combined with a relatively shallow learning curve contributed to the game's multiplayer feature. On the downside, ''No Mercy'' suffered from a notorious bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, ''the bug's in pretty much every known ROM of the game''.
3rd Jan '16 10:35:00 PM McJeff
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That's not to say ''No Mercy'' is simply nostalgia -- it's remembered as one of the best wrestling games of all time for good reason: in spite of its age, it remains a benchmark for future wrestling games to live up to even today. The game pretty much filled the N64 cart it came on with awesome: it featured a wide variety of match types, a gigantic roster for its day (bolstered by many hidden characters -- including all four [=McMahons=]), a greatly improved Create-A-Wrestler mode, the addition of several oft-requested moves (including the Dudley Death Drop), and a surprisingly deep career mode that had numerous branching storylines for every championship (with the story changing based on whether the player won or lost -- or, in a few matches, by the extent of their victory or defeat). A very shallow learning curve and a few match types where chance gave less experienced players an adequate shot at winning made the game great for playing with groups of friends and at parties. The easily-hackable nature of N64 [=ROMs=] has given it a still-active modding community, with more than a few e-feds still using the game to sim matches featuring modern day wrestlers.

While the game was in production, TheBigShow got in such trouble with WWF management that he was removed from the game entirely; his place in the storyline was taken by [[Wrestling/StevieRichards Steven Richards]]. Worst of all, though, is that the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, ''the bug's in pretty much every known ROM of the game''. Fans of the game think it's good enough that the bug isn't too much of a hassle.

THQ published spiritual sequels to ''No Mercy'' for the Gamecube in ''WrestleMania X8'', ''{{WrestleMania}} XIX'' and the two ''Day of Reckoning'' games. While none came close to topping ''No Mercy'', the gameplay similarities and Nintendo-only exclusivity made comparisons to ''No Mercy'' easy. AKI's ''Def Jam'' games -- especially ''Fight For New York'' -- are also considered spiritual sequels, since the engine used for those games was remarkably similar to the ''No Mercy'' engine..

to:

That's not to say ''No Mercy'' is simply nostalgia -- it's remembered as one was set at the height of the best wrestling games of all time for good reason: in spite of its age, it remains a benchmark for future wrestling games to live up to even today. The Attitude Era, and fifteen years later is something othe first game pretty much filled in the N64 cart it came on series to include a career mode more in-depth than winning a gauntlet of matches against the computer. Players could select any title division and follow storylines that actually happened in real life, with awesome: it the storylines branching and diverging based on wins and losses, and player decisions. It also featured a wide variety of match types, a gigantic roster for its day (bolstered bolstered by many hidden characters -- including all four [=McMahons=]), a greatly improved Create-A-Wrestler mode, the addition of several oft-requested moves (including the Dudley Death Drop), and a surprisingly deep career mode that had numerous branching storylines for every championship (with the story changing based on whether the player won or lost -- or, in a few matches, by the extent of their victory or defeat). A very shallow learning curve and a few match types where chance gave less experienced players an adequate shot at winning made the game great for playing with groups of friends and at parties. The easily-hackable nature of N64 [=ROMs=] has given it a still-active modding community, with more than a few e-feds still using the game to sim matches featuring modern day wrestlers.

While the game was in production, TheBigShow
characters, though completely excluding Wrestling/TheBigShow [[note]]Show got in such so much trouble with WWF management while the game was in development that he was entirely removed from the game entirely; it; his place position in the storyline storylines was taken by [[Wrestling/StevieRichards Steven Richards]]. Worst Wrestling/StevenRichards[[/note]]. It also had the largest selection to date of all, though, is that possible match types; this combined with a relatively shallow learning curve contributed to the game's multiplayer feature. On the downside, ''No Mercy'' suffered from a notorious bug - the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, ''the bug's in pretty much every known ROM of the game''. Fans game''.

The easily-hackable nature
of N64 [=ROMs=] has given it a still-active modding community, with more than a few e-feds still using the game think it's good enough that the bug isn't too much of a hassle.

to sim matches featuring either modern day wrestlers or CAWs.

THQ published spiritual sequels to ''No Mercy'' for the Gamecube in ''WrestleMania X8'', ''{{WrestleMania}} XIX'' and the two ''Day of Reckoning'' games. While none came close to topping ''No Mercy'', the gameplay similarities and Nintendo-only exclusivity made comparisons to ''No Mercy'' easy. AKI's ''Def Jam'' games -- especially ''Fight For New York'' -- are also considered spiritual sequels, since the engine used for those games was remarkably similar to the ''No Mercy'' engine..
3rd Jan '16 10:13:41 PM McJeff
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''No Mercy'' is not without its flaws, however. The graphics, though acceptable for the Nintendo 64's prime, are badly dated today. The gameplay, while polished and beloved by fans, can feel slow in comparison to the ''[[VideoGame/{{WWE}} SmackDown vs. Raw]]'' franchise, especially back then when Smackdown was faster than it is now. A number of moves require ridiculously contrived set-ups (the Dudley Death Drop, for example). While the game was in production, TheBigShow got in such trouble with WWF management that he was removed from the game entirely; his place in the storyline was taken by [[Wrestling/StevieRichards Steven Richards]]. Worst of all, though, is that the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, ''the bug's in pretty much every known ROM of the game''. Fans of the game think it's good enough that the bug isn't too much of a hassle.

to:

''No Mercy'' is not without its flaws, however. The graphics, though acceptable for the Nintendo 64's prime, are badly dated today. The gameplay, while polished and beloved by fans, can feel slow in comparison to the ''[[VideoGame/{{WWE}} SmackDown vs. Raw]]'' franchise, especially back then when Smackdown was faster than it is now. A number of moves require ridiculously contrived set-ups (the Dudley Death Drop, for example). While the game was in production, TheBigShow got in such trouble with WWF management that he was removed from the game entirely; his place in the storyline was taken by [[Wrestling/StevieRichards Steven Richards]]. Worst of all, though, is that the first few production runs of the game shipped with a defect built into the game's code that wiped all the save data after a set amount of time; as a result, ''the bug's in pretty much every known ROM of the game''. Fans of the game think it's good enough that the bug isn't too much of a hassle.
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