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For existential games with the same flavor, compare VideoGame/{{KLAUS}}.

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For existential games with the same flavor, compare VideoGame/{{KLAUS}}.''VideoGame/KlausLaCosaEntertainment''.
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** [[spoiler:11.10, the very final level, has Sarah dropping down a very long shaft while she reflects on what happened to Benjamin. She drops into the room you meet her in the main game, and her portal for the end is her ''starting position'' in her introductory level.]]
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** Red: Thomas, the first playable character, who has an average jump.
** Orange: Chris, who can't jump as high as Thomas, but is smaller, and can fit through gaps that Thomas can't.
** Yellow: John, who's taller than both Thomas and Chris, and can jump much higher.
** Blue: Claire, who's the biggest of the playable characters by far, and has a ''very'' low jump distance. She makes up for this by being able to float on water.
** Pink: Laura, who has a jump distance comparable to Claire's, but other characters can bounce off of her to reach new heights.
** Green: James, whose gravity works the opposite of the other characters.
** Purple: Sarah, the smallest of the playable characters by far, but the only one with a double jump.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/thomas_was_alone_cabecera.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/thomas_was_alone_cabecera.jpg]]jpg]][[caption-width-right:350:Not anymore.]]
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* SavvyGuyEnergeticGirl: [[spoiler:Sam and Jo, respectively; Jo is eager to explore while Sam tries to reign her in. At least, most of the way through chapters 8 and 9. Realizing who Grey is evens them both out.]]
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* {{Minimalism}}: All of the player characters are simple flat blocks, distinguishable only by their differing sizes and colours. The gameplay itself is platforming at its most bare-bones.

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* {{Minimalism}}: All of the player characters are simple flat blocks, distinguishable only by their differing sizes and colours. The gameplay itself is platforming at its most bare-bones. As a result, most of the story and environment is fleshed out in narration rather than character actions.
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* SmarterThanYouLook: Thomas. From his initial singularity moment (his first thought that opens the game), he's constantly observing his surroundings and is the only one curious enough and open enough to [[spoiler:accept the full force of the Internet]]. Not bad for a little red rectangle that most characters dismiss at first glance.
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* JerkWithAHeartOfGold: Chris is initially scathing towards Thomas but falls in love with Laura. John is extremely narcissistic but puts that aside to help Thomas and his companions.

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* JerkWithAHeartOfGold: Chris is initially scathing towards Thomas but falls in love with Laura. John is extremely narcissistic but puts that aside to help Thomas and his companions. The "jerk" part mostly goes away after chapter 5, leaving them eccentric but still quite heroic.
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* FakeDifficulty: Team Jump is five individual squares with the same personality, even speaking in unison during the narration. In practice, however, they're controlled individually. Sometimes this works, sometimes it's just more time spent figuring out which member isn't at their particular portal yet.

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* FakeDifficulty: Team [[spoiler:Team Jump is five individual squares with the same personality, even speaking in unison during the narration. In practice, however, they're controlled individually. Sometimes this works, sometimes it's just more time spent figuring out which member isn't at their particular portal yet.]]

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