History Videogame / TheLegendOfZeldaTheWindWaker

16th Nov '17 2:26:08 PM JESmith
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** The HD remaster makes it possible to acquire any figurine you've missed by obtaining a picture for it from a Tingle Bottle, although this can lead to a [[LuckBasedMission Luck-Based Mission]], as there is no way to decide what messages you get. Knuckle is now also required to complete the Gallery, with his description even [[LampshadeHanging lampshading]] his original non-required status.

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** The Before the Miiverse shutdown, the HD remaster makes made it possible to acquire any figurine you've missed by obtaining a picture for it from a Tingle Bottle, although this can lead led to a [[LuckBasedMission Luck-Based Mission]], as there is was no way to decide what messages you get.would have gotten. Knuckle is now also required to complete the Gallery, with his description even [[LampshadeHanging lampshading]] his original non-required status.
16th Nov '17 2:19:43 PM JESmith
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A remade version, ''The Legend of Zelda: The Wind Waker HD'' was released for the UsefulNotes/WiiU in 2013 for two specific reasons: 1) to be a stop-gap game to satiate fans while waiting for the [[VideoGame/TheLegendOfZeldaBreathOfTheWild new entry developed on the same console]], and 2) to serve as an outlet for the developers to test out what they can do with the new hardware. The gameplay itself has been slightly streamlined, particularly in regards to the sailing mechanics and the late-game FetchQuest. The Tingle Tuner has been replaced with the Tingle Bottle, used to send messages to the game's Miiverse community. The game also includes the more challenging Hero Mode introduced in ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'', only this time, you can start a new file with it activated rather than have to beat Normal Mode first, and toggle it every time you play thereafter.

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A remade version, ''The Legend of Zelda: The Wind Waker HD'' was released for the UsefulNotes/WiiU in 2013 for two specific reasons: 1) to be a stop-gap game to satiate fans while waiting for the [[VideoGame/TheLegendOfZeldaBreathOfTheWild new entry developed on the same console]], and 2) to serve as an outlet for the developers to test out what they can do with the new hardware. The gameplay itself has been slightly streamlined, particularly in regards to the sailing mechanics and the late-game FetchQuest. The Tingle Tuner has been replaced with the Tingle Bottle, used to send messages to the game's Miiverse community.community (Due to the shutdown of Miiverse in November 2017, the item no longer functions). The game also includes the more challenging Hero Mode introduced in ''[[VideoGame/TheLegendOfZeldaSkywardSword Skyward Sword]]'', only this time, you can start a new file with it activated rather than have to beat Normal Mode first, and toggle it every time you play thereafter.
16th Nov '17 8:22:10 AM bowserbros
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** The game's backstory can be seen as a deconstruction of TheChosenOne trope that the series and others runs on. Inspired by the legend of [[VideoGame/TheLegendOfZeldaOcarinaOfTime the Hero of Time]], the people of Hyrule count on a hero spontaneously appearing to save them whenever evil arises. Because of this, when Ganon returns, the people of Hyrule are completely helpless and the gods must flood Hyrule to prevent Ganon from taking over. This theme carries through into the main story itself, where this time, Link is explicitly stated to have no connection to any past heroes. His actions are done mostly by his own initiative, and it's only towards the end of his journey, after he's proven his worth on his own, that he gets the Triforce of Courage and is officially appointed as a hero.
** The story is a deconstruction of the ''Zelda'' series as a whole. ''The Wind Waker'' was developed in the shadow of ''Ocarina of Time'', and it's aware of its predecessor's legacy. Ganondorf fails because he continues the same mistakes he made in the past, and he knows this, but there is a kind of futility in his actions. On the other hand, this Link has no direct connection to the Hero of Time. While everyone in the world waited for the Hero of Time to return, Link was the one to finally step up and become the hero on his own. The ultimate message is about moving forward, not looking back.

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** The game's backstory can be seen as a deconstruction of TheChosenOne trope that the series and others runs on. Inspired by the legend of [[VideoGame/TheLegendOfZeldaOcarinaOfTime the Hero of Time]], the people of Hyrule count on a hero spontaneously appearing to save them whenever evil arises. Because of this, when Ganon returns, the people of Hyrule are completely helpless and the gods must flood Hyrule to prevent Ganon from taking over. This theme carries through into the main story itself, where this time, Link is explicitly stated to have no connection to any past heroes.heroes (though ''Skyward Sword'' would later {{retcon}} this so that he and the other Links are reincarnations of ''Skyward Sword''[='s=] Link). His actions are done mostly by his own initiative, and it's only towards the end of his journey, after he's proven his worth on his own, that he gets the Triforce of Courage and is officially appointed as a hero.
** The story is a deconstruction of the ''Zelda'' series as a whole. ''The Wind Waker'' was developed in the shadow of ''Ocarina of Time'', and it's aware of its predecessor's legacy. Ganondorf fails because he continues the same mistakes he made in the past, and he knows this, but there is a kind of futility in his actions. On the other hand, this Link has no direct connection to the Hero of Time.Time (again, ''Skyward Sword'' retconned this so that both ''Wind Waker'' and ''[=OoT=]''[='s=] Link were reincarnations of ''Skyward Sword''[='s=] Link). While everyone in the world waited for the Hero of Time to return, Link was the one to finally step up and become the hero on his own. The ultimate message is about moving forward, not looking back.
15th Nov '17 10:08:37 AM SuperEquality07
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The tenth game in ''Franchise/TheLegendOfZelda'' series would be the first UsefulNotes/NintendoGameCube release: ''The Wind Waker'' (known as ''Baton of Wind'' in Japan), released in Japan in late 2002 and the rest of the world in early 2003. This game, explicitly set some time after ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' (hundreds of years), showed off [[CelShading cel-shading]] techniques combined with slightly realistic shading to produce a game visually reminiscent of animated films. Its major gameplay concept is the titular conductor's baton, the Wind Waker, which among other things, allowed Link to control the wind. Following from the first true multiplayer ''Legend of Zelda'' game, ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]'', it also included a limited two-player AsymmetricMultiplayer mode using the UsefulNotes/GameBoyAdvance cable, allowing a second player to control Tingle and assist ([[{{Griefer}} or hinder]]) the player.

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The tenth game in ''Franchise/TheLegendOfZelda'' series would be the first UsefulNotes/NintendoGameCube release: ''The Wind Waker'' (known as ''Baton of Wind'' in Japan), which was released in Japan in late on December 13, 2002 in Japan, North America on March 24, 2003, and the rest of the world in early PAL Regions on May 2, 2003. This game, explicitly set some time after ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' (hundreds of years), showed off [[CelShading cel-shading]] techniques combined with slightly realistic shading to produce a game visually reminiscent of animated films. Its major gameplay concept is the titular conductor's baton, the Wind Waker, which among other things, allowed Link to control the wind. Following from the first true multiplayer ''Legend of Zelda'' game, ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]'', it also included a limited two-player AsymmetricMultiplayer mode using the UsefulNotes/GameBoyAdvance cable, allowing a second player to control Tingle and assist ([[{{Griefer}} or hinder]]) the player.
2nd Nov '17 5:54:35 AM dmeagher13
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* SameContentDifferentRating. The original GCN version was rated E for Everyone. The Wii U remaster is rated E10+, but the content is intact.

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* SameContentDifferentRating. The original GCN version was rated E for Everyone. The Wii U remaster is rated E10+, but the content is intact. This was because the E10+ rating didn't exist when the game was first released.
20th Oct '17 10:17:53 PM rjd1922
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* DevelopersForesight: Using the Forest Water, a magical product of the Forest Haven that purifies evil from plants, on Kalle Demos, the evil ManEatingPlant boss of the Forbidden Woods, will kill it instantly. This is especially crazy because the Forest Water turns into regular water 20 minutes after it leaves the Forest Haven, meaning that it would likely expire during the time it would take most players to go through the dungeon and get to the boss. This trick wasn't even discovered until 2016, ''13 years'' after the game's initial release. It doesn't even have much use for speedruns [[note]]Managing to kill Kalle Demos in one vulnerability cycle with the sword is faster than the bottle animation.[[/note]]; the devs put it anyway because it made the game's world just a little more consistent and logical.

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* DevelopersForesight: DevelopersForesight:
** If the player {{sequence break}}s and completes the Triforce of Courage before finishing the Wind Temple (possible if one retrieves the Hookshot from the temple, then leaves to collect the Triforce before finishing the dungeon), the King of Red Lions will admonish Link to head to Hyrule rather than collect the Triforce after leaving the Temple.
**
Using the Forest Water, a magical product of the Forest Haven that purifies evil from plants, on Kalle Demos, the evil ManEatingPlant boss of the Forbidden Woods, will kill it instantly. This is especially crazy because the Forest Water turns into regular water 20 minutes after it leaves the Forest Haven, meaning that it would likely expire during the time it would take most players to go through the dungeon and get to the boss. This trick wasn't even discovered until 2016, ''13 years'' after the game's initial release. It doesn't even have much use for speedruns [[note]]Managing to kill Kalle Demos in one vulnerability cycle with the sword is faster than the bottle animation.[[/note]]; the devs put it anyway because it made the game's world just a little more consistent and logical.logical.
** Even though it is usually impossible to hit any boss in the game with a [[OneHitKill Light Arrow]], which are obtained in the final dungeon, through a glitch in the original and a SequenceBreak in the remake, it is possible to use them. Shooting the ghostly Jalhalla with one will instantly solidify it to make it vulnerable, which you would otherwise do by reflecting light onto it.
22nd Sep '17 5:42:14 PM SenorCornholio
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->''"I have scattered the seeds of the future..."''

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->''"I have scattered the seeds -> ''This is but one of the future..."''
legends of which the people speak...''



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->''"I have scattered the seeds of the future..."''
16th Sep '17 11:52:00 AM nombretomado
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The tenth game in ''Franchise/TheLegendOfZelda'' series would be the first UsefulNotes/NintendoGameCube release: ''The Wind Waker'' (known as ''Baton of Wind'' in Japan), released in Japan in late 2002 and the rest of the world in early 2003. This game, explicitly set some time after ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' (hundreds of years), showed off [[CelShading cel-shading]] techniques combined with slightly realistic shading to produce a game visually reminiscent of animated films. Its major gameplay concept is the titular conductor's baton, the Wind Waker, which among other things, allowed Link to control the wind. Following from the first true multiplayer ''Legend of Zelda'' game, ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]'', it also included a limited two-player AsymmetricMultiplayer mode using the GameBoyAdvance cable, allowing a second player to control Tingle and assist ([[{{Griefer}} or hinder]]) the player.

to:

The tenth game in ''Franchise/TheLegendOfZelda'' series would be the first UsefulNotes/NintendoGameCube release: ''The Wind Waker'' (known as ''Baton of Wind'' in Japan), released in Japan in late 2002 and the rest of the world in early 2003. This game, explicitly set some time after ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]'' (hundreds of years), showed off [[CelShading cel-shading]] techniques combined with slightly realistic shading to produce a game visually reminiscent of animated films. Its major gameplay concept is the titular conductor's baton, the Wind Waker, which among other things, allowed Link to control the wind. Following from the first true multiplayer ''Legend of Zelda'' game, ''[[VideoGame/TheLegendOfZeldaFourSwords Four Swords]]'', it also included a limited two-player AsymmetricMultiplayer mode using the GameBoyAdvance UsefulNotes/GameBoyAdvance cable, allowing a second player to control Tingle and assist ([[{{Griefer}} or hinder]]) the player.
9th Sep '17 10:28:45 AM rmctagg09
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* TheEnemyWeaponsAreBetter: Played with. Link can pick up and wield enemy weapons such as machetes and Darknut swords, which inflict more damage than his Hero's Sword. However, Link cannot take the weapons to different areas. Once the player finds the Master Sword and brings it to full power, they will have no reason to ever pick up enemy weapons again [[spoiler:except when they have to use Phantom Ganon's sword to breakd down the last barrier in Ganon's Tower.]]

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* TheEnemyWeaponsAreBetter: Played with.Zigzagged. Link can pick up and wield enemy weapons such as machetes and Darknut swords, which inflict more damage than his Hero's Sword. However, Link cannot take the weapons to different areas. Once the player finds the Master Sword and brings it to full power, they will have no reason to ever pick up enemy weapons again [[spoiler:except when they have to use Phantom Ganon's sword to breakd down the last barrier in Ganon's Tower.]]
9th Sep '17 6:05:07 AM Owlorange1995
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Added DiffLines:

* TheEnemyWeaponsAreBetter: Played with. Link can pick up and wield enemy weapons such as machetes and Darknut swords, which inflict more damage than his Hero's Sword. However, Link cannot take the weapons to different areas. Once the player finds the Master Sword and brings it to full power, they will have no reason to ever pick up enemy weapons again [[spoiler:except when they have to use Phantom Ganon's sword to breakd down the last barrier in Ganon's Tower.]]
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.TheLegendOfZeldaTheWindWaker