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No potholes in headline quotes


-> ''"[[MotorMouth You have a very important mission ahead of you. The kingdom is in danger. We're all counting on you. You understand the gravity of the situation, don't you? [...] I will wait for you here. That's what we princesses have always done. From what I understand, it's kind of a family tradition.]]"''

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-> ''"[[MotorMouth You ''"You have a very important mission ahead of you. The kingdom is in danger. We're all counting on you. You understand the gravity of the situation, don't you? [...] I will wait for you here. That's what we princesses have always done. From what I understand, it's kind of a family tradition.]]"''"''
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Not this trope (Malladus simply possessed him in an axct of desperation after Zelda ended up getting back her own body). The entry was misindented anyway


** [[spoiler:Also, Chancellor Cole, for his role in betraying Hyrule and taking Zelda's body so it could be a vessel for Malladus, gets possessed by Malladus himself in the final battle.]]
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** [[spoiler:Also, Chancellor Cole, for his role in betraying Hyrule and taking Zelda's body so it could be a vessel for Malladus, gets possessed by Malladus himself in the final battle.]]
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* BigNo: Zelda does this and have a massive freak out when she finds out what Chancellor Cole [[DemonicPossession is planning to do with her body]].

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* BigNo: Zelda does this and have a massive freak lets out an ear-piercing '''''"IYAAAAAAAAAAA!"''''' (Japanese for "no") when she finds out what Chancellor Cole [[DemonicPossession is planning to do with her body]].body.]]
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-> ''"[[MotorMouth You have a very important mission ahead of you. The kingdom is in danger. We're all counting on you. You understand the gravity of the situation, don't you? [...] I shall wait for you here. That's what we princesses have always done. From what I understand, it's kind of a family tradition.]]"''

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-> ''"[[MotorMouth You have a very important mission ahead of you. The kingdom is in danger. We're all counting on you. You understand the gravity of the situation, don't you? [...] I shall will wait for you here. That's what we princesses have always done. From what I understand, it's kind of a family tradition.]]"''
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-> ''"You have a very important mission ahead of you... I shall wait for you here. That's what we princesses have always done. From what I understand, it's kind of a family tradition."''

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-> ''"You ''"[[MotorMouth You have a very important mission ahead of you... you. The kingdom is in danger. We're all counting on you. You understand the gravity of the situation, don't you? [...] I shall wait for you here. That's what we princesses have always done. From what I understand, it's kind of a family tradition."'']]"''
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General clarification on works content


* BuildLikeAnEgyptian: The game's [[ShiftingSandLand Sand Realm]] features a temple built like a pyramid, which is also reflected in the inner layout of its dungeon map (this was also the case with Mutoh's Temple in ''Phantom Hourglass'').

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* BuildLikeAnEgyptian: The game's [[ShiftingSandLand Sand Realm]] features a temple built like a pyramid, which is also reflected in the inner layout of its dungeon map (this was also the case with Mutoh's Temple in ''Phantom Hourglass''). Find it requires completing a series of dangerous trials, and once inside ven more hazards (like boulders and spiky traps) await.
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Crosswicking

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* ButNotTooChallenging: Byrne has spent an untold number of years training to be the best warrior he can be. When he actually faces defeat at the hands of Link and Zelda, he is completely aghast that he could ever lose, least of all to mere Hylian children.
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Crosswicking

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* BarrierChangeBoss: Fraaz, the boss of the Snow Temple, performs attacks based on fire and ice to confront Link, but its weakness is also related to those same elements. When it's preparing an attack from either element, Link has to inflict damage on it by imbuing his Boomerang with the opposite one. The boss is smart enough to subvert BossArenaIdiocy when it destroys the torches Link has been making his Boomerang pass by to imbue the corresponding element to it, but since the boss still attacks back and forth with ''both'' elements instead of sticking with one (and, therefore, also switches its own elemental weaknesses) it ends up being a TacticalSuicideBoss, prompting its defeat anyway.
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* BigThinShortTrio: The guards at Hyrule Castle come in three different body types: the broad-shouldered ones, the tall and thin ones, and the small recruits.
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Not enough context (ZCE), trope was cut/disambiguated due to cleanup


** Another example is Byrne. You gotta [[JustForPun Byrne the Cole]] after all.
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added example(s)

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* TranquilFury: When Zelda is possessing a phantom, [[VideoGameCrueltyPotential you can hit her with several of your subweapons]]. She will [[VideoGameCrueltyPunishment strike back if you keep hitting her]], and shortly before she snaps, one of her dialogues will consist of nothing but ellipses.

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added example(s)


* MyRulesAreNotYourRules: In the final level of Take 'Em All On, during the fight against [[spoiler:Dark Link]], the player is unable to use any subweapons, but the boss gets to [[spoiler: throw bombs and fire arrows]].



* NoSell: Like Likes can't eat the Shield of Antiquity.



* ParryingBullets: Like in [[VideoGame/TheLegendOfZeldaPhantomHourglass the previous game]], you can stop arrows by hitting them with your sword. Also like in the previous game, this requires decent timing and [[AwesomeButImpractical it's just easier]] to use your [[LuckilyMyShieldWillProtectMe shield]] or dodge altogether.



* SuspiciousVideoGameGenerosity: Before fighting the {{Superboss}} at the end of Take 'Em All On, you enter a room full of jars with hearts in them, despite the entire rest of the challenge containing no means of recovering health.



%%* SwordOfPlotAdvancement: The Bow of Light and the Lokomo Sword.

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%%* * SwordOfPlotAdvancement: The Bow of Light and the Lokomo Sword.Sword, obtained after defeating Skeldritch. Both allow you to stun phantoms without collecting tears of light, and the Bow of Light is necessary to defeat Malladus.



** Fraaz would be invincible if he stuck to either fire or ice, but instead he alternates, allowing you to [[ElementalRockPaperScissors damage him by boomeranging his previous breath attack into him]]. Oddly, he ''is'' smart enough to smash the fire/ice torches in the room after a couple of rounds.

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** Fraaz would be invincible if he stuck to either fire or ice, but instead he alternates, allowing you to [[ElementalRockPaperScissors damage him by boomeranging his previous breath attack into him]]. Oddly, he ''is'' smart enough to smash [[BossArenaIdiocy the fire/ice torches torches]] in the room after a couple of rounds.
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Crosswicking

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* {{Metapuzzle}}: Snowdrift Station is a secret, unlockable location whose cave features a crystal switch puzzle. At their sides are branching paths that take Link to specific puzzles and obstacles, and when each one is solved Link will find an inscription stone providing a hint related to the order in which the switches have to be hit. Once all four paths are solved and the hints of their respective inscription stones are jotted down, Link has to work out the correct order to hit the switches in (and he needs to hit them with the Boomerang due to the very short timespan allowed to input the sequential hits). Hitting them in the wrong order, or a certain switch that is warned against by one of the inscription stones, will trigger a trap beneath Link.
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** Alfonzo, Link's teacher and master, bears a striking resemblance to Gonzo, Tetra's first mate in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]''. He's descended from him, which would make this an example of GenerationXerox as well, along with Zelda ("Legacy-Expy" of Tetra) and Link ("Legacy-Expy" of his incarnation in ''Wind Waker'' and ''Phantom Hourglass'']]).

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** Alfonzo, Link's teacher and master, bears a striking resemblance to Gonzo, Tetra's first mate in ''[[VideoGame/TheLegendOfZeldaTheWindWaker The Wind Waker]]''. He's descended from him, which would make this an example of GenerationXerox as well, along with Zelda ("Legacy-Expy" of Tetra) and Link ("Legacy-Expy" of his incarnation in the Hero of Winds from ''Wind Waker'' and ''Phantom Hourglass'']]).Hourglass'').

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* OptionalBoss: The third Rocktite doesn't have to be fought unless the player is tackling the Dark Ore delivery sidequest.



* TimeLimitBoss: You need to chase the Demon Train across a set of rails in another dimension. If you take too long, you reach the end of the line and crash.

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* TimeLimitBoss: TimeLimitBoss:
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You need to chase the Demon Train across a set of rails in another dimension. If you take too long, you reach the end of the line and crash.crash.
** Unlike the first and second Rocktites, which have to be fought as part of the main story and are battled in infinitely long tunnels, the third one has a finite tunnel length and will respawn with full health if the player doesn't defeat it in one go.
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* CoolTrain: The Spirit Train goes under the water on sunken tracks, and replaces bombs with ''torpedoes'' underwater. And if you think that's cool, you haven't seen the [[spoiler:[[EleventhHourSuperpower super speed and invincibility given by Tears of Light]] in TheVeryDefinitelyFinalDungeon--which even works ''in reverse''. And even without that, it rivals the FinalBoss' train in terms of speed]]. It's basically this side of the [[Series/KamenRiderDenO Den-Liner]] and [[Film/BackToTheFuture Doc Brown's flying time traveling train]] in terms of coolness.

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* CoolTrain: The Spirit Train goes under the water on sunken tracks, and replaces bombs with ''torpedoes'' underwater. And if you think that's cool, you haven't seen the [[spoiler:[[EleventhHourSuperpower super speed and invincibility given by Tears of Light]] in TheVeryDefinitelyFinalDungeon--which even works ''in reverse''. And even without that, it rivals the FinalBoss' train in terms of speed]]. It's basically this side of the [[Series/KamenRiderDenO Den-Liner]] and [[Film/BackToTheFuture [[Film/BackToTheFuturePartIII Doc Brown's flying time traveling train]] in terms of coolness.

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* LargeHam: Malladus, who, despite getting barely 3 lines in the whole game, manages to still be almost hammier than Ganondorf himself. Malladus's very first spoken line in the game is a rage-filled [[IncomingHam "RELEAAAAASE MEEEEEEE!!!"]]

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* LandShark: Malgyorgs are sand-colored sharks with armored heads that can swim through sand. They are encountered in the Sand Realm, where they attack the Spirit Train in groups of three.
* LargeHam: Malladus, who, despite getting barely 3 three lines in the whole game, manages to still be almost hammier than Ganondorf himself. Malladus's very first spoken line in the game is a rage-filled [[IncomingHam "RELEAAAAASE MEEEEEEE!!!"]]

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