History Videogame / TheLegendOfZeldaOcarinaOfTime

10th Feb '16 11:33:39 AM DracoKanji
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This was a fan theory, which has since been Jossed. Nintendo's official stance is that the Imprisoning War happened AFTER the events of Ocarina of Time, during the Downfall Timeline.
* SidenoteFullStory: The game is an expansion of the prologue detailed in ''A Link to the Past'''s intro cutscene.
10th Feb '16 10:21:20 AM DracoKanji
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** [[ZigZaggingTrope Zig-Zagged]] with the Stone of Agony. It would make the controller rumble when Link was near a treasure chest. However, the VirtualConsole rerelease removes the rumble feature, making the item useless. Even the operations guide says that it's useless in context.
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** [[ZigZaggingTrope Zig-Zagged]] with the Stone of Agony. It would make the controller rumble when Link was near a treasure chest. However, the VirtualConsole rerelease removes the rumble feature, making the item useless. Even the operations guide says that it's useless in context. Thankfully, it was updated for the [=3DS=] port, where it serves the same purpose but functions differently.
30th Jan '16 5:15:53 PM kataangluvr
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* LightIsGood: Two examples. ** One of the Sages, Rauru, is the Sage of Light and works with Link and the rest of the Sages to help defeat Ganondorf. ** The last arrow that Link receives (from Zelda herself) is the Light Arrow, and the player has to use it against the battle against Ganondorf.

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* MsFanservice: The Great Fairies. All of them wear no clothes and instead have vines covering their bodies.
29th Jan '16 5:41:32 PM MyFinalEdits
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It takes much more than just the absence of a music theme (no matter how iconic) to fit as an oddball. This is very much a pure-blood Zelda game. There are more weirdnesses in Zelda II, Majora's Mask and Four Swords (which are actual oddballs) than here
* OddballInTheSeries: Hard to believe, but this is the only ''Zelda'' game to completely lack any variation of the ''Zelda'' series signature theme song. It was, however, added in the 3DS version.
29th Jan '16 5:11:49 PM Sammettik
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Added DiffLines:
* OddballInTheSeries: Hard to believe, but this is the only ''Zelda'' game to completely lack any variation of the ''Zelda'' series signature theme song. It was, however, added in the 3DS version.
11th Jan '16 10:23:07 PM Chaosenvoy
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* AndIMustScream: The ultimate fate of Ganondorf in the ending. He's sealed away into the former Sacred Realm (now the Evil Realm thanks to Ganondorf, a man of ultimate evil, being the one to claim the Triforce from it) by the sages, but it's implied he will eventually escape.
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* AndIMustScream: The ultimate fate of Ganondorf in the ending. He's sealed away into the former Sacred Realm (now the Evil Realm thanks to Ganondorf, a man of ultimate evil, being the one to claim the Triforce from it) by the sages, but it's implied he will eventually escape.escape (And in Wind Waker, he does).
5th Jan '16 9:59:53 PM MyFinalEdits
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%% %% These tropes should be properly alphabetized, formatted, indented, and given proper example context before being uncommented. %% * BossBattle: Notable in that each has their own unique type: ** Gohma: WarmupBoss/FlunkyBoss. The first boss and pitifully easy, though she will summon flunkies in the form of Gohma larva. ** King Dodongo: GetBackHereBoss. The arena is a giant ring with most of it inaccessible due to lava. Link will have to chase him around the ring or cut him off--get there too slow, and he'll either repeat the process, or blast you with a massive fireball. ** Barinade: ShieldedCoreBoss[=/=]DiscOneFinalBoss. It's essentially a bio-electric tumor that wants to kill you, but killing it first requires ridding it of the protective jellyfish that've attached themselves to it. He's the boss of Jabu-Jabu's Belly, the third and final of the elemental stone dungeons. ** Phantom Ganon: FinalBossPreview/WakeUpCallBoss. ExactlyWhatItSaysOnTheTin, this is Ganon's self-made phantom, one of the most well-remembered and scariest to boot. The wake-up call comes in the form of a difficulty spike from the Poe Sisters found earlier in the temple: still have to locate him and attack, but this time your enemy is attacking back and will try to trick you. He's also a TennisBoss. ** Volvagia: CollapsingCeilingBoss. Well, to be fair, that ''is'' one of his attacks, causing boulders to fall from the ceiling onto your head. It would be more appropriate to call him a "whack-a-mole" boss--hitting him requires reaching him at any of the nine lava craters on the field and caving in his head with a hammer. Actually, the trope that best applies is SandWorm, complete with WormSign, just no sand. ** Dark Link: MirrorBoss, again ExactlyWhatItSaysOnTheTin, though in a much more literal sense than his usual incarnation. He's your own reflection, set on you by the evil of the Water Temple, and is encountered about halfway through the Water Temple, making him a MiniBoss. ** Morpha: CowardlyBoss. Most of the difficulty is in trying to hookshot it while it spins and whirls and winds and does everything to evade you. Also features MurderWater and CombatTentacles. ** Bongo-Bongo: PuzzleBoss. This guy has you shoot his hands to make his eye vulnerable, while the latter remains invisible and will ram you. Combining the Lens of Truth to see him when invisible and the Hover Boots to combat the constant bouncing is the key to taking him down. ** Twinrova: DualBoss[=/=][[DiscOneFinalBoss Disc Two Final Boss]], of the completmentary variety and [[PuzzleBoss hit-them]][[RedOniBlueOni -with their partner's attack]] variety. They're evil witches that fight you together. And finally, another spin on the TennisBoss, by absorbing and reflecting their attacks. The boss of the Spirit Temple, which is the last temple dungeon most players complete prior to confronting Ganondorf. ** Ganondorf: TennisBoss, basically an exact repeat of Phantom Ganon without the Phantom and with the energy balls being slower (and a collapsing floor). ** Ganon: FinalBoss. Yes, he's the final boss twice. He morphs into a massive monster for one last-ditch effort to kill Link, RingOfFire free of charge.

%% %% These tropes should be properly alphabetized, formatted, indented, * CollapsingCeilingBoss: Volvagia, and given proper example context before being uncommented. %% * BossBattle: Notable in that each has their own unique type: ** Gohma: WarmupBoss/FlunkyBoss. The first boss and pitifully easy, though she will summon flunkies in the form of Gohma larva. ** King Dodongo: GetBackHereBoss. The arena is a giant ring with most of it inaccessible due to lava. Link will have to chase him around the ring or cut him off--get there too slow, and he'll either repeat the process, or blast you with a massive fireball. ** Barinade: ShieldedCoreBoss[=/=]DiscOneFinalBoss. It's essentially a bio-electric tumor that wants to kill you, but killing it first requires ridding it of the protective jellyfish that've attached themselves to it. He's the boss of Jabu-Jabu's Belly, the third and final of the elemental stone dungeons. ** Phantom Ganon: FinalBossPreview/WakeUpCallBoss. ExactlyWhatItSaysOnTheTin, this is Ganon's self-made phantom, one of the most well-remembered and scariest to boot. The wake-up call comes in the form of a difficulty spike from the Poe Sisters found earlier in the temple: still have to locate him and attack, but this time your enemy is attacking back and will try to trick you. He's also a TennisBoss. ** Volvagia: CollapsingCeilingBoss. Well, to be fair, that ''is'' one of his attacks, causing boulders to fall from the ceiling onto your head. It would be more appropriate to call him a "whack-a-mole" boss--hitting him requires reaching him at any of the nine lava craters on the field and caving in his head with a hammer. Actually, the trope that best applies is SandWorm, complete with WormSign, just no sand. ** Dark Link: MirrorBoss, again ExactlyWhatItSaysOnTheTin, though in a much more literal sense than his usual incarnation. He's your own reflection, set on you by the evil of the Water Temple, and is encountered about halfway through the Water Temple, making him a MiniBoss. ** Morpha: CowardlyBoss. Most of the difficulty is in trying to hookshot it while it spins and whirls and winds and does everything to evade you. Also features MurderWater and CombatTentacles. ** Bongo-Bongo: PuzzleBoss. This guy has you shoot his hands to make his eye vulnerable, while the latter remains invisible and will ram you. Combining the Lens of Truth to see him when invisible and the Hover Boots to combat the constant bouncing is the key to taking him down. ** Twinrova: DualBoss[=/=][[DiscOneFinalBoss Disc Two Final Boss]], of the completmentary variety and [[PuzzleBoss hit-them]][[RedOniBlueOni -with their partner's attack]] variety. They're evil witches that fight you together. And finally, another spin on the TennisBoss, by absorbing and reflecting their attacks. The boss of the Spirit Temple, which is the last temple dungeon most players complete prior to confronting Ganondorf. ** Ganondorf: TennisBoss, basically an exact repeat of Phantom Ganon without the Phantom and with the energy balls being slower (and a collapsing floor). ** Ganon: FinalBoss. Yes, he's the final boss twice. He morphs into a massive monster for one last-ditch effort to kill Link, RingOfFire free of charge. head.

* CrapsackWorld: Pretty much all of [[BadFuture future Hyrule]], Castle Town especially.
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* CowardlyBoss: Morpha. Most of the difficulty is in trying to hookshot it while it spins and whirls and winds and does everything to evade you. Also features MurderWater and CombatTentacles. * CrapsackWorld: Pretty much all All of [[BadFuture future Hyrule]], Castle Town especially.

* CrapsackWorld: Pretty much all DualBoss: Twinrova, of [[BadFuture future Hyrule]], Castle Town especially.the completmentary variety. They're evil witches that fight you together. They can only be harmed by absorbing and reflecting their attacks. When they merge, Link has to charge his shield with three attacks from Twinrova that are of the same element before he can attack her again.

* CrapsackWorld: Pretty much all FinalBoss: Ganon, who (after being defeated as Ganondorf) morphs into a massive monster for one last-ditch effort to kill Link, RingOfFire free of [[BadFuture future Hyrule]], Castle Town especially.charge.

* CrapsackWorld: Pretty much all FlunkyBoss: Gohma will summon flunkies in the form of [[BadFuture future Hyrule]], Castle Town especially.Gohma larva.

* CrapsackWorld: Pretty much all GetBackHereBoss: King Dodongo. The arena is a giant ring with most of [[BadFuture future Hyrule]], Castle Town especially.it inaccessible due to lava. Link will have to chase him around the ring or cut him off--get there too slow, and he'll either repeat the process, or blast you with a massive fireball.

* MirrorMonster: Dark Link is Link's reflection that was brought to life through the magic of an enchanted room in the Water Temple.
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* MirrorMonster: Dark Link is Link's reflection that was brought to life through the magic of an enchanted room in the Water Temple. Also an example of MirrorBoss, since its swordplay is based on Link's.

* MirrorMonster: Dark Link is Link's reflection that was brought PuzzleBoss: Bongo Bongo. This guy has you shoot his hands to life through make his eye vulnerable, while the magic of an enchanted room in latter remains invisible and will ram you. Combining the Water Temple.Lens of Truth to see him when invisible and the Hover Boots to combat the constant bouncing is the key to taking him down.

* SequenceBreaking: To the point that you could finish the game without going to any dungeon or temple if skilled enough... [[http://www.youtube.com/watch?v=0M7IINwTFVw in less than 25 minutes]]. "Normal" sequence breaking includes finishing (not going to) Lord Jabu-Jabu before Dodongo's Cavern, doing the Fire Temple before the Forest Temple, doing the Water Temple before the Fire Temple, doing the Spirit Temple before the Shadow Temple, and completely skipping the Bottom of the Well. It's also possible to save all four carpenters and get the Gerudo's Membership Card before even ''setting foot'' inside any of the temples.
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* SequenceBreaking: To the point that you could finish the game without going to any dungeon or temple if skilled enough... [[http://www.youtube.com/watch?v=0M7IINwTFVw in less than 25 minutes]]. minutes]]. ** "Normal" sequence breaking includes finishing (not going to) Lord Jabu-Jabu before Dodongo's Cavern, doing the Fire Temple before the Forest Temple, doing the Water Temple before the Fire Temple, doing the Spirit Temple before the Shadow Temple, and completely skipping the Bottom of the Well. It's also possible to save all four carpenters and get the Gerudo's Membership Card before even ''setting foot'' inside any of the temples.

* SequenceBreaking: To SequentialBoss: Phantom Ganon. In the point first phase, he's riding a horse and attacks you with a powerful electric attack that you could finish splits upon contact with the game without going to any dungeon or temple if skilled enough... [[http://www.youtube.com/watch?v=0M7IINwTFVw in less than 25 minutes]]. "Normal" sequence breaking includes finishing (not going to) Lord Jabu-Jabu before Dodongo's Cavern, doing floor. After giving him three hits with the Fire Temple before arrows or the Forest Temple, doing Hookshot, he'll dismount from the Water Temple before horse and change his pattern, floating in the Fire Temple, doing the Spirit Temple before the Shadow Temple, air and completely skipping the Bottom of the Well. It's also possible to save all four carpenters throwing electric spheres that can be deflected back and get the Gerudo's Membership Card before even ''setting foot'' inside any of the temples.forth in a TennisBoss sequence.

* ShiftingSandLand: The Haunted Wasteland.
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* ShieldedCoreBoss: Barinade is a bio-electric tumor that wants to kill you, but killing it first requires ridding it of the protective jellyfish that've attached themselves to it. It's the boss of Jabu-Jabu's Belly, the third and final of the elemental stone dungeons. * ShiftingSandLand: The Haunted Wasteland.Wasteland, and the Desert Colossus after it. The former has a sandstorm that makes the environment more difficult to look at, as well as quicksand. The latter is more stable terrain-wise, but also overrun by Leevers.
5th Jan '16 7:26:53 PM jameygamer
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* AndIMustScream: The ultimate fate of Ganondorf in the ending. He's sealed away into the dark realm by the sages.
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* AndIMustScream: The ultimate fate of Ganondorf in the ending. He's sealed away into the dark realm former Sacred Realm (now the Evil Realm thanks to Ganondorf, a man of ultimate evil, being the one to claim the Triforce from it) by the sages.sages, but it's implied he will eventually escape.

* BadassCape: Ganondorf has a wine-colored cape that adds to his menacing, imposing appearance. * BadFuture: Once Ganondorf takes over, everything in Hyrule gets a lot worse. Hyrule Castle Town is deserted and has a perpetually dark sky, the castle itself is gone, Kokiri Village has been overrun due to the death of the Deku Tree, the Gorons have been captured and face extinction via a dragon, Zora's Domain has been frozen over, etc.
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* BadassCape: Ganondorf has a wine-colored cape that adds to his menacing, imposing appearance. appearance after he takes over Hyrule (it's also seen when he appears in the great Deku Tree's narration after completing the first dungeon). * BadFuture: Once Ganondorf takes over, everything in Hyrule gets a lot worse. Hyrule Castle Town is deserted and has a perpetually dark sky, the castle itself is gone, gone. replaced with Ganon's own dark castle (which is also the VeryDefinitelyFinalDungeon), Kokiri Village has been overrun due to the death of the Deku Tree, the Gorons have been captured and face extinction via a dragon, Zora's Domain has been frozen over, etc.

** Barinade: ShieldedCoreBoss. It's essentially a bio-electric tumor that wants to kill you, but killing it first requires ridding it of the protective jellyfish that've attached themselves to it.
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** Barinade: ShieldedCoreBoss.ShieldedCoreBoss[=/=]DiscOneFinalBoss. It's essentially a bio-electric tumor that wants to kill you, but killing it first requires ridding it of the protective jellyfish that've attached themselves to it. He's the boss of Jabu-Jabu's Belly, the third and final of the elemental stone dungeons.

** Dark Link: MirrorBoss, again ExactlyWhatItSaysOnTheTin, though in a much more literal sense than his usual incarnation. He's your own reflection, set on you by the evil of the Water Temple.
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** Dark Link: MirrorBoss, again ExactlyWhatItSaysOnTheTin, though in a much more literal sense than his usual incarnation. He's your own reflection, set on you by the evil of the Water Temple.Temple, and is encountered about halfway through the Water Temple, making him a MiniBoss.

** Twinrova: DualBoss, of the completmentary variety and [[PuzzleBoss hit-them]][[RedOniBlueOni -with their partner's attack]] variety. They're evil witches that fight you together. And finally, another spin on the TennisBoss, by absorbing and reflecting their attacks. ** Ganondorf: TennisBoss, basically an exact repeat of Phantom Ganon without the Phantom.
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** Twinrova: DualBoss, DualBoss[=/=][[DiscOneFinalBoss Disc Two Final Boss]], of the completmentary variety and [[PuzzleBoss hit-them]][[RedOniBlueOni -with their partner's attack]] variety. They're evil witches that fight you together. And finally, another spin on the TennisBoss, by absorbing and reflecting their attacks. attacks. The boss of the Spirit Temple, which is the last temple dungeon most players complete prior to confronting Ganondorf. ** Ganondorf: TennisBoss, basically an exact repeat of Phantom Ganon without the Phantom.Phantom and with the energy balls being slower (and a collapsing floor).
4th Jan '16 2:04:44 PM MyFinalEdits
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Bad idea
** BadassCape: Ganondorf has one.
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** * BadassCape: Ganondorf has one.a wine-colored cape that adds to his menacing, imposing appearance.
4th Jan '16 11:33:05 AM SilenceInTheLibrary
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* AntiFrustrationFeatures: Shields are affordable if a bit pricey, and each tunic requires its own wallet upgrade to actually buy, so ''they're'' at least pretty expensive. However, in almost every instance where it's possible to lose your shield and sometimes your tunic, it's possible to find a new one right next to you. If you haven't lost either, you'll know the chest that would've contained one because it will instead house a blue rupee. There's also Pierre--almost anywhere that requires a magic bean sprout to go, can be reached by summoning him instead. He also allows you to bypass the nerve-wracking and frustrating experience with the Moblins in the Sacred Meadow and some hellacious backtracking in the Water Temple--provided you have visited Lake Hylia to activate him.

* BadassCape: Ganondorf has one.
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* ** BadassCape: Ganondorf has one.

* BleakLevel: The Shadow and Spirit Temple.
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* BleakLevel: The Shadow and Spirit Temple.Shadow.

%%* BloodierAndGorier: Compared to most ''Zelda'' titles before or since.
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%%* * BloodierAndGorier: Compared to most ''Zelda'' titles before or since.since. While many Zeldas since have featured incredibly dark themes, none of them have mass graves and torture chambers for you to explore....
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