History Videogame / TheLegendOfZeldaLinksAwakening

28th Apr '17 5:03:45 AM pgj1997
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* TheCameo: A Yoshi doll ([[LampshadeHanging "Recently, he seems to be showing up in many games!"]]), a picture of Peach, a pet Chain Chomp[[note]]Referred to here as "[=BowWow=]", which is closer to his Japanese name "[=WanWan=]"[[/note]], [[Franchise/SuperMarioBros Goombas, Piranha Plants, Thwomps]], and an evil Franchise/{{Kirby}} as enemies, Wart from VideoGame/SuperMarioBros2 and Dr. Wright from VideoGame/SimCity appear as [=NPCs=], along with Pokeys and Shyguys as additional enemies, and Richard from the Japan-only game ''VideoGame/ForTheFrogTheBellTolls.''

to:

* TheCameo: A Yoshi doll ([[LampshadeHanging "Recently, he seems to be showing up in many games!"]]), a picture of Peach, a pet Chain Chomp[[note]]Referred to here as "[=BowWow=]", which is closer to his Japanese name "[=WanWan=]"[[/note]], [[Franchise/SuperMarioBros Goombas, Piranha Plants, Thwomps]], and an evil Franchise/{{Kirby}} as enemies, Wart from VideoGame/SuperMarioBros2 and Dr. Wright from VideoGame/SimCity appear as [=NPCs=], along with Pokeys and Shyguys as additional enemies, and Richard from the Japan-only game ''VideoGame/ForTheFrogTheBellTolls.'''' The last one is fitting, as both games run on the same engine.


Added DiffLines:

* CreatorThumbprint: As the game was composed by Kazumi Totaka, his song can be found here. Twice no less! The first method is to wait in Richard's house for 2 minutes and 30 seconds. The second method, which is [[RegionalBonus only accessable in the Japanese version]], is done by entering "とたけけ" (Totakeke) on the file select screen.
21st Apr '17 9:38:53 PM RacattackForce
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->''"SEA BEARS FOAM, SLEEP BEARS DREAMS. BOTH END IN THE SAME WAY--[[{{Foreshadowing}} CRASSSH!]]"''

to:

->''"SEA BEARS FOAM, SLEEP FOAM''
->''SLEEP
BEARS DREAMS. BOTH DREAMS.''
->''BOTH
END IN THE SAME WAY--[[{{Foreshadowing}} WAY''
->''--[[{{Foreshadowing}}
CRASSSH!]]"''



Following the defeat of Ganon in ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link To The Past]]'' Link left Hyrule to go on a JourneyToFindOneself and train in preparation any for future threats to Hyrule. After completing his travels, later revealed to be the events of the ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle Games]]'', he began sailing back towards home. However, while sailing back, his boat was suddenly caught in a violent storm and struck by lightning. When he awoke, he discovered that he had been shipwrecked on the shores of Koholint Island.

Link soon discovers that Koholint Island is the home of a creature known as the Wind Fish, and that as long as the Wind Fish slumbers, it is impossible to leave the island. The only way to wake the Wind Fish is to gather and play the [[PlotCoupon eight Instruments Of The Sirens]] hidden around Koholint, guarded by monsters known as Nightmares. And so Link begins a new quest to defeat the Nightmares and return to Hyrule. But he may soon discover that everything isn't quite as it seems...

to:

Following the defeat of Ganon in ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link To The Past]]'' Link left Hyrule to go on a JourneyToFindOneself and train in preparation any for future threats to Hyrule. After completing his travels, later revealed to be the events of the ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle Games]]'', he began sailing back towards home.Hyrule. However, while sailing back, his boat was suddenly caught in a violent storm and struck by lightning. When he awoke, he discovered that he had been shipwrecked on the shores of Koholint Island.

Koholint, an island home to a giant egg that rests upon its mountain's peak.

Link soon discovers that Koholint Island is the home of a creature known as the Wind Fish, and that as long as the Wind Fish slumbers, slumbers within his egg, it is impossible to leave the island. The only way to wake the Wind Fish is to gather and play the [[PlotCoupon eight Instruments Of The Sirens]] hidden around Koholint, guarded by monsters known as Nightmares. And so Link begins a new quest to defeat the Nightmares and return to Hyrule. But he may soon discover that everything isn't quite as it seems...
21st Apr '17 9:33:43 PM RacattackForce
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->''"SEA BEARS FOAM, SLEEP BEARS DREAMS. BOTH END IN THE SAME WAY--[[DreamApocalypse CRASSSH!]]"''

to:

->''"SEA BEARS FOAM, SLEEP BEARS DREAMS. BOTH END IN THE SAME WAY--[[DreamApocalypse WAY--[[{{Foreshadowing}} CRASSSH!]]"''
21st Apr '17 9:31:33 PM RacattackForce
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Following his defeat of Ganon in ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link To The Past]]'' the young hero Link left Hyrule to go on a JourneyToFindOneself and to train himself to prepare for future threats to Hyrule. After completing his travels, he sails homewards towards Hyrule when his boat is suddenly caught in a violent storm and struck by lightning. When he awakes, he finds himself shipwrecked on the shores of Koholint Island.

Link soon discovers that Koholint Island is the home of a creature known as the Wind Fish, and that as long as the Wind Fish slumbers it is impossible to leave the island. The only way to wake the Wind Fish is to gather and play the [[PlotCoupon eight Instruments Of The Sirens]] hidden around Koholint, guarded by monsters known as Nightmares.

''Link's Awakening'' returned to the straightforward 8-dungeon approach of [[VideoGame/TheLegendOfZeldaI the first game]], but featured prominent story-developing sidequests in between dungeons. Notably, while previous games in the series had utilized MagicMusic as a WarpWhistle, this was the first game to include more than one song, and make the songs actually important to the story.

This game takes place in the "Hero Defeated" timeline, coming after the ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle Games]]'' (though this was a {{Retcon}} introduced after those games' release -- it was originally implied to take place after ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'').

Interestingly, according to [[WordOfGod Takashi Tezuka and Eiji Aonuma]], Creator/DavidLynch's ''Series/TwinPeaks'' [[http://kotaku.com/5457701/which-legend-of-zelda-game-was-inspired-by-twin-peaks was apparently the main inspiration for this game.]]

to:

Following his the defeat of Ganon in ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link To The Past]]'' the young hero Link left Hyrule to go on a JourneyToFindOneself and to train himself to prepare in preparation any for future threats to Hyrule. After completing his travels, later revealed to be the events of the ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle Games]]'', he sails homewards began sailing back towards Hyrule when home. However, while sailing back, his boat is was suddenly caught in a violent storm and struck by lightning. When he awakes, awoke, he finds himself discovered that he had been shipwrecked on the shores of Koholint Island.

Link soon discovers that Koholint Island is the home of a creature known as the Wind Fish, and that as long as the Wind Fish slumbers slumbers, it is impossible to leave the island. The only way to wake the Wind Fish is to gather and play the [[PlotCoupon eight Instruments Of The Sirens]] hidden around Koholint, guarded by monsters known as Nightmares.

Nightmares. And so Link begins a new quest to defeat the Nightmares and return to Hyrule. But he may soon discover that everything isn't quite as it seems...

''Link's Awakening'' returned to the straightforward 8-dungeon approach of [[VideoGame/TheLegendOfZeldaI the first game]], but featured introduced the trend of prominent story-developing sidequests in that occur between dungeons. Notably, The game can also be credited with the addition of a ExpositionFairy (in the form of the Owl) that periodically nudges players in the right direction to the series, as well the first ''Zelda'' game to feature a wide variety of side characters. Additionally, while previous games in the series had utilized MagicMusic as a WarpWhistle, this was the first game to include more than one playable song, and make the these songs actually important to the story.

This game takes place in the "Hero Defeated" timeline, coming after the ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle Games]]'' (though this was a {{Retcon}} introduced after those games' release -- it was originally implied to take place after ''[[VideoGame/TheLegendOfZeldaALinkToThePast
story. A Link to the Past]]'').

Interestingly,
story which, according to [[WordOfGod Takashi Tezuka and Eiji Aonuma]], [[https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-The-Legend-of-Zelda-Spirit-Tracks/Iwata-Asks-Zelda-Handheld-History-/3-Make-All-Characters-Suspicious-Types/3-Make-All-Characters-Suspicious-Types-233845.html was heavily inspired by]] Creator/DavidLynch's ''Series/TwinPeaks'' [[http://kotaku.com/5457701/which-legend-of-zelda-game-was-inspired-by-twin-peaks was apparently ''Series/TwinPeaks''. Finally, it's also the main inspiration for this game.]]first[[note]]and until ''VideoGame/TheLegendOfZeldaTriForceHeroes'' twenty-two years later, the only[[/note]] ''Legend of Zelda'' game '''[[ArtifactTitle not]]''' to feature the titular princess.

This game is chronologically the fourth one to takes place in the "Hero Defeated" timeline.



* OneHundredPercentCompletion: If you want to get all of the pictures in the DX version you must steal from the shopkeeper, despite [[ShopliftAndDie how much of a bad idea that is]]. Doing so forever stains your name, so in a sense a "pure" 100% of the game is impossible. There's also two pictures that are mutually exclusive.

to:

* OneHundredPercentCompletion: Technically impossible. If you want to get all of the pictures in the DX version you must steal from the shopkeeper, shopkeeper and later return to the store, despite [[ShopliftAndDie how much of a bad idea that is]]. Doing so forever stains your name, so in However, doing this means that you cannot get the game's secret ending, which can only be achieved with a sense NoDeathRun. In this sense, a "pure" 100% of the game is impossible. There's also two pictures that are mutually exclusive.



* DeathIsASlapOnTheWrist: If you steal from the shopkeeper, all that happens is you respawn in the town of the shop and are renamed THIEF. If you don't mind the name (or want to get 100% completion, in the DX version), all that happens is a minor inconvenience, making actually ''paying'' for your stuff rather pointless. This can be avoided by not returning to the shop after you've stolen from him.

to:

* DeathIsASlapOnTheWrist: If you steal from the shopkeeper, all that happens is you respawn in the town of the shop and are that your save file is renamed THIEF. THIEF upon exiting the store. If you don't mind the name (or want to get 100% completion, in the DX version), all that happens name, this is just a minor inconvenience, making actually ''paying'' for your stuff rather pointless. This Actual death can be avoided simply by not returning to the shop after you've stolen from him. him.



** As for a more serious example, [[spoiler:the ''VideoGame/SuperMarioBros2'' cameos (such as Wart) foreshadow that this game, like that one, is AllJustADream]].
* GameBreakingBug: It's possible to use the keys in the wrong order in the fourth and eighth dungeons... thus locking you in... forever.

to:

** As for a more serious example, [[spoiler:the ''VideoGame/SuperMarioBros2'' cameos (such cameos, such as Wart) Wart, foreshadow that this game, like that one, is AllJustADream]].
AllJustADream. Franchise/{{Kirby}}'s appearance also serves as part of that hint (Dreamland)]].
* GameBreakingBug: It's possible to use the keys in the wrong order in the fourth and eighth dungeons...fourth... thus locking you in... forever.
19th Apr '17 1:44:57 PM SayaAensland
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*** Malon and Talon from [[VideoGame/TheLegendOfZeldaOcarinaOfTime]] are these to Marin and Tarin.

to:

*** Malon and Talon from [[VideoGame/TheLegendOfZeldaOcarinaOfTime]] VideoGame/TheLegendOfZeldaOcarinaOfTime are these to Marin and Tarin.
18th Apr '17 11:29:18 AM Owlorange1995
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* BigBad: The Nightmares. [[spoiler:Although they accuse ''Link'' of being the BigBad for wanting to wake the Wind Fish, thus destroying Koholint Island and depriving them of a place to rule.]]

to:

* BigBad: The Nightmares. [[spoiler:Although they accuse Link spends the game wandering Koholint Island and defeating the various Nightmares to gain the Instruments of the Sirens. It isn't until the very end of the game where Link finds a particularly powerful Nightmare, Dethl, who's been preventing the Wind Fish from ever waking up. [[spoiler:However, it accuses ''Link'' of being the BigBad for wanting to wake the Wind Fish, thus destroying Koholint Island and depriving them it of a place to rule.]]
18th Apr '17 5:36:57 AM Owlorange1995
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* BigBad: The Nightmares. [[spoiler:Although from their perspective, ''Link'' is the BigBad for wanting to wake the Wind Fish, thus destroying Koholint Island and depriving them of a place to rule.]]

to:

* BigBad: The Nightmares. [[spoiler:Although from their perspective, they accuse ''Link'' is of being the BigBad for wanting to wake the Wind Fish, thus destroying Koholint Island and depriving them of a place to rule.]]
17th Apr '17 9:20:09 AM Luigifan
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* BookEnds: The game starts with Link waking up. The game ends with [[spoiler:Link ''waking up''.]]

to:

* BookEnds: The game starts with Link waking up. The game ends with [[spoiler:Link ''waking up''.]]up'']].



* TheCameo: Yoshi doll ([[LampshadeHanging "Recently, he seems to be showing up in many games!"]]), a picture of Peach, a pet Chain Chomp[[note]]Referred to here as "[=BowWow=]", which is closer to his Japanese name "[=WanWan=]"[[/note]], [[Franchise/SuperMarioBros Goombas, Piranha Plants, Thwomps]], and an evil Franchise/{{Kirby}} as enemies, Wart from VideoGame/SuperMarioBros2 and Dr. Wright from VideoGame/SimCity appear as [=NPCs=], along with Pokeys and Shyguys as additional enemies, and Richard from the Japan-only game ''VideoGame/ForTheFrogTheBellTolls.''

to:

* TheCameo: A Yoshi doll ([[LampshadeHanging "Recently, he seems to be showing up in many games!"]]), a picture of Peach, a pet Chain Chomp[[note]]Referred to here as "[=BowWow=]", which is closer to his Japanese name "[=WanWan=]"[[/note]], [[Franchise/SuperMarioBros Goombas, Piranha Plants, Thwomps]], and an evil Franchise/{{Kirby}} as enemies, Wart from VideoGame/SuperMarioBros2 and Dr. Wright from VideoGame/SimCity appear as [=NPCs=], along with Pokeys and Shyguys as additional enemies, and Richard from the Japan-only game ''VideoGame/ForTheFrogTheBellTolls.''



** Before Link awakens the Wind Fish, the owl says that he has shown his "wisdom, courage, and power."[[labelnote:Explanation]]The three parts of the Triforce, which isn't present in this game.[[/labelnote]]

to:

** Before Link awakens the Wind Fish, the owl says that he has shown his "wisdom, courage, and power."[[labelnote:Explanation]]The "[[labelnote:Explanation]]These are the three parts of the Triforce, which isn't present in this game.[[/labelnote]]



** Kazumi Totaka worked on the soundtrack, and this time there are three versions programmed into the game, though one never plays in-game and the other required entering "Totakeke" (Totaka's nickname) as the player's name in the Japanese version using kana, after which it would play in the same manner as the other file selection screen EasterEgg; due to the writing system change, this was DummiedOut in most international versions [[RegionalBonus except for the German translation]], whose script writer, Claude Moyse, added it back in by making it play when his last name is entered in all caps as the player's name in that version.
* EatingTheEnemy: Upon saving a Bow-Wow in the Moblin Cave, a [[SuperMarioBros Chain Chomp]] {{Expy}}, he'll then be able to devour all enemies including Goponga Flowers blocking Bottle Grotto.

to:

** Kazumi Totaka worked on the soundtrack, and this time there are three versions of Totaka's Song programmed into the game, though one [[DummiedOut never plays in-game in-game]] and the other required entering "Totakeke" (Totaka's nickname) as the player's name in the Japanese version using kana, after which it would play in the same manner as the other file selection screen EasterEgg; due to the writing system change, this was DummiedOut in most international versions [[RegionalBonus except for the German translation]], whose script writer, Claude Moyse, added it back in by making it play when his last name is entered in all caps as the player's name in that version.
version. (The third can be found by waiting for several minutes in Prince Richard's villa).
* EatingTheEnemy: Upon saving a Bow-Wow in the Moblin Cave, Bow-Wow, a [[SuperMarioBros Chain Chomp]] {{Expy}}, in the Moblin Cave, he'll then be able to devour all enemies enemies, including the Goponga Flowers blocking Bottle Grotto.



** Strangely enough, the third and eighth dungeon actually have a security key for just that case (the former in the very last puzzle before the boss and the latter hidden in a statue you'd shoot with an arrow). The fourth dungeon, however, lacks one.

to:

** Strangely enough, the third and eighth dungeon dungeons actually have a security key for just that case (the former in the very last puzzle before the boss and the latter hidden in a statue you'd shoot with an arrow). The fourth dungeon, however, lacks one.



* GuideDangIt: At one point, [[spoiler:you have to ''throw a pot at a door'' to open it. At another point, you have to throw a pot at a ''chest'' to open ''it''.]]
** At another point, you also have to [[spoiler:shoot a statue with an arrow. Nowhere else in the game do you ever have to do this.]]
** The game has comparatively few Pieces of Heart, only 12, but they are ''very'' well hidden. A couple are hidden behind (unmarked) bomb-able walls in otherwise inconspicuous caves, and one is hidden underwater in a dead-end waterway, but not at the end as you might expect; it's in a random tile along the path.

to:

* GuideDangIt: At more than one point, [[spoiler:you have to ''throw a pot at a door'' to open it. At another point, you have to throw a pot at a ''chest'' to open ''it''.]]
** At another point, you also have to [[spoiler:shoot a statue with an arrow. Nowhere else in the game do you ever have to do this.]]
this]].
** The game has comparatively few Pieces of Heart, only 12, but they are ''very'' well hidden.well-hidden. A couple are hidden behind (unmarked) bomb-able walls in otherwise inconspicuous caves, and one is hidden underwater in a dead-end waterway, but not at the end as you might expect; it's in a random tile along the path.



* InfinityPlusOneSword: [[KillItWithFire The Magic Rod]], found in the [[LethalLavaLand 8th dungeon]]. It allows Link to fire projectiles at any HP that are ''twice'' as powerful as the LVL 2 Sword. On top of that, he doesn't even have to stop moving while swinging it (as opposed to the sword). {{Mook}}s catch on fire and die a slow, painful death. It goes without saying that this is a sadistically fun weapon too. It's also one of exactly two items in the ''entire series'' (the other being the Magic Powder in the same game) that can [[VideoGameCrueltyPotential kill Cuccoos.]]
** The Boomerang. You can only get it at the end of a sidequest spanning half of the game, but it is well worth it, being able to slaughter almost anything in the game, including otherwise unkillable Anti-Fairies and Sparks, and including [[spoiler:the final boss, [=DethI=].]]
* IslandOfMystery: Koholint Island entire. Link reaches it entirely by accident, it's full of weird things, bizarre people and creatures, there are hidden ancient ruins, its geography is surprisingly varied for such a small island, and the whole place is shrouded in mystery. That is, until it's revealed [[spoiler:it's actually just a dream]].

to:

* InfinityPlusOneSword: [[KillItWithFire The Magic Rod]], found in the [[LethalLavaLand 8th dungeon]]. It allows Link to fire projectiles at any HP that are ''twice'' as powerful as the LVL 2 Sword. On top of that, he doesn't even have to stop moving while swinging it (as opposed to the sword). {{Mook}}s catch on fire and die a slow, painful death. It goes without saying that this is a sadistically fun weapon weapon, too. It's also one of exactly two items in the ''entire series'' (the other being the Magic Powder in the same game) that can [[VideoGameCrueltyPotential kill Cuccoos.]]
** The Boomerang. You can only get it at the end of a sidequest spanning half of the game, but it is well worth it, being able to slaughter almost anything in the game, including otherwise unkillable Anti-Fairies and Sparks, and including [[spoiler:the final boss, [=DethI=].]]
[=DethI=]]].
* IslandOfMystery: Koholint Island entire.Island, full stop. Link reaches it entirely by accident, it's full of weird things, bizarre people and creatures, there are hidden ancient ruins, its geography is surprisingly varied for such a small island, and the whole place is shrouded in mystery. That is, until it's revealed [[spoiler:it's actually just a dream]].



* LethalJokeItem: It wouldn't be a Zelda game without one of these, but this one has a few:

to:

* LethalJokeItem: It wouldn't be a Zelda ''Zelda'' game without one of these, but this one has a few:



** In most games, the Boomerang can only stun most enemies, not damage them; it's still a good item, but it's virtually useless against bosses. [[spoiler: Not here, though. Pretty much everything in the game dies in one hit to it, including the final boss]].

to:

** In most games, the Boomerang can only stun most enemies, not damage them; it's still a good item, but it's virtually useless against bosses. [[spoiler: Not [[spoiler:Not here, though. Pretty much everything in the game dies in one hit to it, including the final boss]].boss.]]



* LightningCanDoAnything: [[spoiler: Even drag you into a flying whale's imagination]].

to:

* LightningCanDoAnything: [[spoiler: Even [[spoiler:Even drag you into a flying whale's imagination]].imagination.]]



** [[spoiler:[=DethI=]. It's a giant eye monster that wants to kill you, and is also the "dying form" of the boss]].

to:

** [[spoiler:[=DethI=]. It's a giant eye monster that wants to kill you, and is also the "dying form" of the boss]].boss.]]



** The only way to get the bow is to buy or steal it from the shop, and if you steal an item, the shopkeeper will kill you if you return. This means that if you steal something other than the bow before buying it, the bow is lost forever- unless you're willing to die to regain access to the shop, in which case the secret ending is lost forever.
* PlatonicCave: [[spoiler:Koholint Island, including all its inhabitants]].
* PowerUpMotif: The Piece of Power and Guardian Acorn work exactly this way; they change the background music for a short time, and when the song stops the powerup is over.
* TheProblemWithPenIsland: The final form of the FinalBoss of ''VideoGame/TheLegendOfZeldaLinksAwakening'' is named [=DethI=] (with an uppercase "I" at the end and pronounced "Death Eye") but since a uppercase "I" looks identical to a lowercase "L" in many fonts, its name is often mistaken for "DEATHL." Even the encyclopedia on the official Zelda website made this mistake.

to:

** The only way to get the bow is to buy or steal it from the shop, and if you steal an item, the shopkeeper will kill you if you return. This means that if you steal something other than the bow before buying it, the bow is lost forever- forever -- unless you're willing to die to regain access to the shop, in which case the secret ending is lost forever.
* PlatonicCave: [[spoiler:Koholint Island, including all its inhabitants]].
inhabitants.]]
* PowerUpMotif: The Piece of Power and Guardian Acorn work exactly this way; they change the background music for a short time, and when the song stops stops, the powerup is over.
* TheProblemWithPenIsland: The final form of the FinalBoss of ''VideoGame/TheLegendOfZeldaLinksAwakening'' is named [=DethI=] (with an uppercase "I" at the end and pronounced "Death Eye") Eye"), but since a uppercase "I" looks identical to a lowercase "L" in many fonts, its name is often mistaken for "DEATHL." Even the encyclopedia on the official Zelda website made this mistake.



** There's also a glitch in the original black and white version which allowed the player to "warp" from his current location to the exact same location--one screen away. Not only did this allow for a lot of extra exploration, but could occasionally lead to "Glitch Rooms" that contain later items, and allowed one to clear the second dungeon without either obtaining the power bracelet or beating the boss. Demonstrated most effectively in [[http://lparchive.org/Legend-of-Zelda-Links-Awakening/ this Let's Play by MeccaPrime.]]
** The speed boost provided by Pieces of Power can be used for several minor breaks - for example, getting one key in the third dungeon early, and dash-jumping over some gaps that normally require the Hookshot to cross. This allows you to learn the [[spoiler:Frog's Song of Soul]] before clearing the third dungeon, when you're not supposed to have it until after the fifth (although you can't use it until halfway through the sixth).

to:

** There's also a glitch in the original black and white version which allowed the player to "warp" from his current location to the exact same location--one location -- one screen away. Not only did this allow for a lot of extra exploration, but could occasionally lead to "Glitch Rooms" that contain later items, and allowed one to clear the second dungeon without either obtaining the power bracelet or beating the boss. Demonstrated most effectively in [[http://lparchive.org/Legend-of-Zelda-Links-Awakening/ this Let's Play by MeccaPrime.]]
** The speed boost provided by Pieces of Power can be used for several minor breaks - -- for example, getting one key in the third dungeon early, and dash-jumping over some gaps that normally require the Hookshot to cross. This allows you to learn the [[spoiler:Frog's Song of Soul]] before clearing the third dungeon, when you're not supposed to have it until after the fifth (although you can't use it until halfway through the sixth).



** The shrine containing the key to the sixth dungeon and [[spoiler:TheReveal]] can be reached as soon as you have the Pegasus Boots. The Bow is strongly recommended, but you can get it from the shop at any time, and, contrary to popular belief, it's not necessary - inactive Armos can be pushed with your shield, and the miniboss in the shrine can be killed with your sword. (Bombs are also effective against Armos.) You need the Flippers to access the sixth dungeon itself, but this still means that the fifth dungeon can be skipped (for a while, at least) if you use the Piece of Power trick mentioned above.
** All dungeons but the first two can be cleared in any order - in general, all you need from each one to get to the next is the new item.

to:

** The shrine containing the key to the sixth dungeon and [[spoiler:TheReveal]] can be reached as soon as you have the Pegasus Boots. The Bow is strongly recommended, but you can get it from the shop at any time, and, contrary to popular belief, it's not necessary - -- inactive Armos can be pushed with your shield, and the miniboss in the shrine can be killed with your sword. (Bombs are also effective against Armos.) You need the Flippers to access the sixth dungeon itself, but this still means that the fifth dungeon can be skipped (for a while, at least) if you use the Piece of Power trick mentioned above.
** All dungeons but the first two can be cleared in any order - -- in general, all you need from each one to get to the next is the new item.



** The end does reveal that [[spoiler:the owl, being an avatar of the Wind Fish, knew that the relief told the truth all along, and what he told Link was a MotivationalLie to ensure that he would continue and complete his quest.]]

to:

** The end does reveal that [[spoiler:the owl, being an avatar of the Wind Fish, knew that the relief told the truth all along, and what he told Link was a MotivationalLie to ensure that he would continue and complete his quest.]]quest]].



* SmallSecludedWorld: The people of Koholint Island have never anything beyond the ocean and many of them questioned if there ''was'' anything until Link arrived.

to:

* SmallSecludedWorld: The people of Koholint Island have never seen or heard of anything beyond the ocean ocean, and many of them questioned if there ''was'' anything until Link arrived.



* SpoilerTitle: In the US version, about two-thirds of the way through the game you make the (very unexpected) realization that [[spoiler:the whole of Koholint Island is just a dream of the Wind Fish]]. Meanwhile, the Japanese version of the game's name is ''The Legend of Zelda: [[spoiler:Dream Island]]''. Well, that certainly ruins the tension.

to:

* SpoilerTitle: In the US version, about two-thirds of the way through the game game, you make the (very unexpected) realization that [[spoiler:the whole of Koholint Island is just a dream of the Wind Fish]]. Meanwhile, the Japanese version of the game's name is ''The Legend of Zelda: [[spoiler:Dream Island]]''. Well, that certainly ruins the tension.



* TrickArrow: Equipping both the bow and the bombs allows Link to fire a [[RuleOfCool bomb arrow.]] Finally duplicated again [[VideoGame/TheLegendOfZeldaTwilightPrincess nine games later.]]
* UndergroundLevel: Bottle Grotto, Key Cavern, Catfish's Maw
* UniqueEnemy: Almost every enemy found in the DX version's Color Dungeon is found nowhere else, but among them there is only one each of the [[PaletteSwap blue variants]] of the Camo Goblin and Karakoro.
* UpdatedRerelease: A GameBoyColor-enhanced version was later released as ''Link's Awakening DX.'' Sadly a victim to {{Bowdlerize}}, see above. Now downloadable on the 3DS.
* TheVeryDefinitelyFinalDungeon: [[spoiler:Wind Fish's Egg]]

to:

* TrickArrow: Equipping both the bow and the bombs allows Link to fire a [[RuleOfCool bomb arrow.]] arrow]]. Finally duplicated again [[VideoGame/TheLegendOfZeldaTwilightPrincess nine games later.]]
later]].
* UndergroundLevel: Bottle Grotto, Key Cavern, and Catfish's Maw
Maw.
* UniqueEnemy: Almost every enemy found in the DX version's Color Dungeon is found nowhere else, but among them them, there is only one each of the [[PaletteSwap blue variants]] of the Camo Goblin and Karakoro.
* UpdatedRerelease: A GameBoyColor-enhanced version was later released as ''Link's Awakening DX.'' Sadly a victim to {{Bowdlerize}}, [[{{Bowdlerize}} Bowdlerization]], see above. Now downloadable on the 3DS.
* TheVeryDefinitelyFinalDungeon: [[spoiler:Wind [[spoiler:The Wind Fish's Egg]]Egg.]]



** Unusual for a Zelda game, you can ''kill'' Cuccos and dogs with the magic powder or the Fire Rod.

to:

** Unusual Unusually for a Zelda game, you can ''kill'' Cuccos and dogs with the magic powder or the Fire Rod.



* VillainousBreakdown: [=DethI=], the final Nightmare, when it's defeated. [[spoiler: "[[FamousLastWords This island is going to disappear...]] [[DreamApocalypse Our world is going to disappear...]] Our world... Our...world..."]]

to:

* VillainousBreakdown: [=DethI=], the final Nightmare, when it's defeated. [[spoiler: "[[FamousLastWords [[spoiler:"[[FamousLastWords This island is going to disappear...]] [[DreamApocalypse Our world is going to disappear...]] Our world... Our...world..."]]



** The Photographer will also take a picture of you in the act. [[CrueltyIsTheOnlyOption Meaning that getting]] OneHundredPercentCompletion [[CrueltyIsTheOnlyOption requires you to steal.]]

to:

** The Photographer will also take a picture of you in the act. [[CrueltyIsTheOnlyOption Meaning that getting]] OneHundredPercentCompletion [[CrueltyIsTheOnlyOption requires you to steal.]]steal]].
17th Apr '17 2:01:07 AM Luigifan
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This game takes place in the "Hero Defeated" timeline, coming after the ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle Games]]'' (though this was a {{Retcon}} introduced after those games' release- it was originally implied to take place after ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'').

to:

This game takes place in the "Hero Defeated" timeline, coming after the ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle Games]]'' (though this was a {{Retcon}} introduced after those games' release- release -- it was originally implied to take place after ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]'').



* OneHundredPercentCompletion: If you want to get all of the pictures in the DX version you must steal from the shopkeeper, despite how much of a bad idea that is. Doing so forever stains your name, so in a sense a "pure" 100% of the game is impossible. There's also two pictures that are mutually exclusive.

to:

* OneHundredPercentCompletion: If you want to get all of the pictures in the DX version you must steal from the shopkeeper, despite [[ShopliftAndDie how much of a bad idea that is.is]]. Doing so forever stains your name, so in a sense a "pure" 100% of the game is impossible. There's also two pictures that are mutually exclusive.



* BigBad: The Nightmares. [[spoiler: Although from their perspective, ''Link'' is the BigBad for wanting to wake the Wind Fish, thus destroying Koholint Island and depriving them of a place to rule.]]

to:

* BigBad: The Nightmares. [[spoiler: Although [[spoiler:Although from their perspective, ''Link'' is the BigBad for wanting to wake the Wind Fish, thus destroying Koholint Island and depriving them of a place to rule.]]



* BittersweetEnding: Link is finally off the island, but [[spoiler:Koholint ceases to exist in reality and Link will never see Marin again (at least in the default ending)]].

to:

* BittersweetEnding: Link is finally off the island, but [[spoiler:Koholint ceases to exist in reality and Link will never see Marin again (at least in the default ending)]].ending), and oh yeah, '''Link's still stranded in the middle of the ocean''']].



* BonusDungeon: The DX version has a color-themed dungeon. Completing it allows you to choose a colored tunic to increase either your offensive(red) or defensive(blue) power.

to:

* BonusDungeon: The DX version has a color-themed dungeon. Completing it allows you to choose a colored tunic to increase either your offensive(red) offensive (red) or defensive(blue) defensive (blue) power.



* CallOfTheWildBlueYonder: Marin wishes she was a seagull so she could fly off the island and sing to various people. [[spoiler:She gets her wish if you finish the game without dying]].
* TheCameo: Yoshi doll ([[LampshadeHanging "Recently, he seems to be showing up in many games!"]]), a picture of Peach, a pet Chain Chomp[[note]]Referred to here as "[=BowWow=]", which is closer to his Japanese name "[=WanWan=]"[[/note]], [[SuperMarioBros Goombas, Piranha Plants, Thwomps]], [[{{Simcity}} Dr. Wright]], and an evil Franchise/{{Kirby}} as enemies, Wart from VideoGame/SuperMarioBros2 appears as an NPC, along with Pokeys and Shyguys as additional enemies, and Richard from the Japan-only game ''VideoGame/ForTheFrogTheBellTolls.''

to:

* CallOfTheWildBlueYonder: Marin wishes she was a seagull so she could fly off the island and sing to various people. [[spoiler:She gets her wish if you finish the game without dying]].
dying.]]
* TheCameo: Yoshi doll ([[LampshadeHanging "Recently, he seems to be showing up in many games!"]]), a picture of Peach, a pet Chain Chomp[[note]]Referred to here as "[=BowWow=]", which is closer to his Japanese name "[=WanWan=]"[[/note]], [[SuperMarioBros [[Franchise/SuperMarioBros Goombas, Piranha Plants, Thwomps]], [[{{Simcity}} Dr. Wright]], and an evil Franchise/{{Kirby}} as enemies, Wart from VideoGame/SuperMarioBros2 appears and Dr. Wright from VideoGame/SimCity appear as an NPC, [=NPCs=], along with Pokeys and Shyguys as additional enemies, and Richard from the Japan-only game ''VideoGame/ForTheFrogTheBellTolls.''



** Before Link awakens the Wind Fish, the owl says that he has shown his "wisdom, courage, and power."[[labelnote:Explanation]]The three parts of the Triforce, which isn't present in this game[[/labelnote]]

to:

** Before Link awakens the Wind Fish, the owl says that he has shown his "wisdom, courage, and power."[[labelnote:Explanation]]The three parts of the Triforce, which isn't present in this game[[/labelnote]]game.[[/labelnote]]



** Marin is stated to look a lot like Zelda, only with red instead of blonde hair. Her father Tarin is dead ringer for Link's late uncle from ''LTTP''.

to:

** Marin is stated to look a lot like Zelda, only with red instead of blonde hair. Her father Tarin is a dead ringer for Link's late uncle from ''LTTP''.



* DateMyAvatar: Mr. Write's 'pen pal' mailing him her alleged photo which is actually a photo of Princess Peach. The 'pen pal' is actually an anthropomorphic goat.

to:

* DateMyAvatar: Mr. Write's 'pen pal' mailing him her alleged photo photo, which is actually a photo of Princess Peach. The 'pen pal' is actually an anthropomorphic goat.



* DidNotGetTheGirl: Because, like everyone else he meets in the game, she [[spoiler:was a dream]]. Alternatively, in the secret ending she [[spoiler:turns into an angel/seagull and flies away,]] but for obvious reasons he still Does Not Get The Girl.

to:

* DidNotGetTheGirl: Because, like everyone else he meets in the game, she [[spoiler:was a dream]]. Alternatively, in the secret ending ending, she [[spoiler:turns into an angel/seagull and flies away,]] but for obvious reasons he still Does Not Get The Girl.



** Kazumi Totaka worked on the soundtrack, and this time there are three versions programmed into the game, though one never plays in-game and the other required entering "Totakeke" (Totaka's nickname) as the player's name in the Japanese version using kana, after which it would play in the same manner as the other file selection screen EasterEgg; due to the writing system change this was DummiedOut in most international versions [[RegionalBonus except for the German translation]], whose script writer, Claude Moyse, added it back by making it play when his last name is entered in all caps as the player's name in that version.

to:

** Kazumi Totaka worked on the soundtrack, and this time there are three versions programmed into the game, though one never plays in-game and the other required entering "Totakeke" (Totaka's nickname) as the player's name in the Japanese version using kana, after which it would play in the same manner as the other file selection screen EasterEgg; due to the writing system change change, this was DummiedOut in most international versions [[RegionalBonus except for the German translation]], whose script writer, Claude Moyse, added it back in by making it play when his last name is entered in all caps as the player's name in that version.



* ElementalRockPaperScissors: Averted by Turtle Rock's boss, Hot Head. He lives in lava, attacks you with fire and is made of fire. You kill him by [[ViolationOfCommonSense shooting fireballs at him]]. This might be playing off the phrase "fight fire with fire".

to:

* ElementalRockPaperScissors: Averted by Turtle Rock's boss, Hot Head. He lives in lava, attacks you with fire fire, and is made of fire. You kill him by [[ViolationOfCommonSense shooting fireballs at him]]. This might be playing off the phrase "fight fire with fire".



* ExactlyWhatItSaysOnTheTin: It's a game [[spoiler:about Link waking up]]

to:

* ExactlyWhatItSaysOnTheTin: It's a game [[spoiler:about Link waking up]]up]].



** As for a more serious example, [[spoiler: the ''VideoGame/SuperMarioBros2'' cameos (such as Wart) foreshadow that this game, like that one, is AllJustADream]].
* GameBreakingBug: It's possible to use the keys in the wrong order in the fourth and eighth dungeons...thus locking you in... forever.
** Strangely enough, the third and eight dungeon actually have a security key for just that case (former in the very last puzzle before the boss and latter hidden in a statue you'd shoot with an arrow). The fourth dungeon however lacks one.

to:

** As for a more serious example, [[spoiler: the [[spoiler:the ''VideoGame/SuperMarioBros2'' cameos (such as Wart) foreshadow that this game, like that one, is AllJustADream]].
* GameBreakingBug: It's possible to use the keys in the wrong order in the fourth and eighth dungeons... thus locking you in... forever.
** Strangely enough, the third and eight eighth dungeon actually have a security key for just that case (former (the former in the very last puzzle before the boss and the latter hidden in a statue you'd shoot with an arrow). The fourth dungeon however dungeon, however, lacks one.



** At another point you also have to [[spoiler: shoot a statue with an arrow. Nowhere else in the game do you ever have to do this.]]
** The game has comparatively few Pieces of Heart, only 12, but they are ''very'' well hidden. A couple are hidden behind (unmarked) bomb-able walls in otherwise inconspicuous caves, and one is hidden underwater in a dead end waterway, but not at the end as you might expect, in a random tile along the path.

to:

** At another point point, you also have to [[spoiler: shoot [[spoiler:shoot a statue with an arrow. Nowhere else in the game do you ever have to do this.]]
** The game has comparatively few Pieces of Heart, only 12, but they are ''very'' well hidden. A couple are hidden behind (unmarked) bomb-able walls in otherwise inconspicuous caves, and one is hidden underwater in a dead end dead-end waterway, but not at the end as you might expect, expect; it's in a random tile along the path.



** The Boomerang. You can only get it at the end of a sidequest spanning half of the game, but it is well worth it, being able to slaughter almost anything in the game, including otherwise unkillable Anti-Fairies and Sparks, and including [[spoiler: the final boss, [=DethI=].]]

to:

** The Boomerang. You can only get it at the end of a sidequest spanning half of the game, but it is well worth it, being able to slaughter almost anything in the game, including otherwise unkillable Anti-Fairies and Sparks, and including [[spoiler: the [[spoiler:the final boss, [=DethI=].]]
12th Apr '17 9:18:54 AM Kayube
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This game takes place in the "Hero Defeated" timeline, coming after the ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle Games]]'' (though this was a {{Retcon}} introduced after those games' release- it was originally implied to take place after ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]''.

to:

This game takes place in the "Hero Defeated" timeline, coming after the ''[[VideoGame/TheLegendOfZeldaOracleGames Oracle Games]]'' (though this was a {{Retcon}} introduced after those games' release- it was originally implied to take place after ''[[VideoGame/TheLegendOfZeldaALinkToThePast A Link to the Past]]''.
Past]]'').
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.TheLegendOfZeldaLinksAwakening