History Videogame / TheForceUnleashed

18th Feb '18 6:55:25 PM nombretomado
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** The few AI that help you out include "Kashyyyk" Stormtroopers while playing as Vader, Wookiees when Starkiller returns to his own planet, 501st Snowtroopers in the Hoth DLC level and a few scattered Rebel squads in the second game. The PS2/Wii/PSP versions of the first game changed some of these and added more, the Kashyyyk Troopers were replaced by 501st Stormtroopers (these guys had a more noticeably accent), Bail Organa's bodyguards briefly appear on Felucia and Cloud City Wing Guards assist you in the exclusive Bespin level. In spite of all that, these friendly faces aren't of much help in actual combat.

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** The few AI that help you out include "Kashyyyk" Stormtroopers while playing as Vader, Wookiees when Starkiller returns to his own planet, 501st Snowtroopers in the Hoth DLC level and a few scattered Rebel squads in the second game. The PS2/Wii/PSP [=PS2=]/Wii/PSP versions of the first game changed some of these and added more, the Kashyyyk Troopers were replaced by 501st Stormtroopers (these guys had a more noticeably accent), Bail Organa's bodyguards briefly appear on Felucia and Cloud City Wing Guards assist you in the exclusive Bespin level. In spite of all that, these friendly faces aren't of much help in actual combat.



*** Likewise in the PS2/Wii/PSP versions of the first game, Bail Organa's bodyguards will often hold their own in their brief appearance if they player doesn't intervene, and they can be taken a little bit further into the level with the player's force grip ability. However they are forced to despawn when the player enters the Imperial base.

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*** Likewise in the PS2/Wii/PSP [=PS2=]/Wii/PSP versions of the first game, Bail Organa's bodyguards will often hold their own in their brief appearance if they player doesn't intervene, and they can be taken a little bit further into the level with the player's force grip ability. However they are forced to despawn when the player enters the Imperial base.



* ReverseGrip: Galen's lightsaber wielding style. This is only present in the PS3, Xbox 360, and PC versions, though, as he holds it normally in the Krome-developed version for PS2, Wii, and PSP.

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* ReverseGrip: Galen's lightsaber wielding style. This is only present in the PS3, Xbox 360, and PC versions, though, as he holds it normally in the Krome-developed version for PS2, [=PS2=], Wii, and PSP.
18th Feb '18 4:14:34 PM GalakStari
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** [[spoiler:The Dark Apprentice from the sequel's Dark Side ending. At no point is he even hinted at during the main storyline, his only appearance coming if the player chooses to kill Vader instead of arrest him. His origin is explained in a series of videos that the player can unlock by completing several challenges]].
15th Feb '18 11:53:34 PM nombretomado
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* VideoGameCrueltyPotential: The amount of ways you can kill enemies in the game is ridiculous, from throwing enemies into the vacuum of space or telepathically lifting them high enough that a light drop will send them hurdling to their death. ''PennyArcade'' has a comic that [[http://www.penny-arcade.com/comic/2008/8/20/ provides a sample]]. [[ShoutOut Apparently the developers read that strip, because in the sequel, you get the "Poor Bob" achievement for Force Gripping a Stormtrooper, then stabbing, shocking and pushing him while in your grip.]]

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* VideoGameCrueltyPotential: The amount of ways you can kill enemies in the game is ridiculous, from throwing enemies into the vacuum of space or telepathically lifting them high enough that a light drop will send them hurdling to their death. ''PennyArcade'' ''Webcomic/PennyArcade'' has a comic that [[http://www.penny-arcade.com/comic/2008/8/20/ provides a sample]]. [[ShoutOut Apparently the developers read that strip, because in the sequel, you get the "Poor Bob" achievement for Force Gripping a Stormtrooper, then stabbing, shocking and pushing him while in your grip.]]
12th Dec '17 7:01:10 PM AzelfandQuilava
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***It should be noted that while the friendly AI obviously aren't the best helpers, the main reason they can't help you or themselves too well in a fight is because they're often put up against impossible odds. Stormtroopers in the first game can be instantly killed by a regular Militia Saboteur's blaster (while the Stormtroopers' blasters do next to no damage against any Militia infantry and can only win against them if the player deliberately weakens them to a point where the Imperials can finish them off with a good streak of lucky shots which is rare to see as it is). Even if you increase the difficulty level to Sith Master (where regular Stormtroopers can survive a lightsaber slash) they still die instantly to regular blaster fire. This doesn't even account for when they're put up against Militia Elites or Militia Swordsmen (although bizarrely they can survive a burst from the former's Rotary guns).
****Meanwhile the few areas that have friendly Rebels in the second game have a large amount of enemies for you to fight including; the Salvation's hanger where roughly 30 Stormtroopers, 2 Saber Guards, 3 Scout Troopers, 3 AT-MPs plus 2 AT-STs (5 Rebels are with you in this part) attack in full waves. Needless to say they are basically impossible to keep alive.
****4 regular Rebels plus a Commando fighting on two fronts against 2 AT-MPs plus about 12 Stormtroopers on 1 side and 3 Scout Troopers plus 4 Jump Troopers behind them. Unlike the last group they can be kept alive through a combination of luck, Force Rage and some quick attacking but this requires that the player actively attempts this. These two parts of the game alongside the countless other moments where Rebel troopers are killed off in scripted segments for shock value makes one wonder why the developers implemented them as AI in the first place when they're not going to make much of a difference.
*****This was changed averted in the Hoth DLC level. The 501st Snowtroopers don't die from just one shot from regular blaster fire and can be a decent help in the final area, two troopers will actually follow the player around here while the rest will keep rebel reinforcements away from the right side of the hanger. This can be useful on higher difficulties since the player can retreat back to the Imperial controlled area if their health bar is heavily depleted while their two respawning allies keep the rebels busy.
*****Likewise in the PS2/Wii/PSP versions of the first game, Bail Organa's bodyguards will often hold their own in their brief appearance if they player doesn't intervene, and they can be taken a little bit further into the level with the player's force grip ability. However they are forced to despawn when the player enters the Imperial base.
28th Nov '17 1:54:40 AM BlackTemplar
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* HumiliationConga: The "Poor Bob" Achievement in the sequel involves Force Gripping a Stormtrooper, impaling him with saber throw, zapping him with Lightning, then throwing him into an object.
26th Nov '17 6:57:30 PM GalakStari
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* LeeroyJenkins: Kota tends to rush into combat a lot, and it rarely ends well for him.
** When the Rebels are confronted by Vader and the Empire on Corellia after the first official meeting of the Rebel Alliance, Kota ignites his lightsaber and charges at Vader, but the Sith Lord chokes him into unconsciousness with the Force and throw him aside, resulting in his and the Senators' capture.
** Then, when Palpatine is trying to convince Starkiller to kill Vader and join his side after their duel on the Death Star, Kota charges at the Emperor, using the Force the grab the Emperor's lightsaber out of his robes' sleeve and attacks him with it, only for Palpatine to use Force Lightning on him, which is too strong for the Jedi Master to break out of. Luckily, in the true ending, this causes Starkiller to forget about going after Vader and instead focus on saving Kota and the others from the Emperor.
** [[spoiler: Finally, in the sequel's Dark Side Ending, after the Dark Apprentice stabs Starkiller in the back, Kota ignites his lightsaber and rushes in to attack, with his men being slaughtered by Terror Troopers. The Dark Apprentice easily blocks all of Kota's attacks, slashes him across the chest, picks him up with a Force Choke, tosses him into the remaining Rebel soldiers, and Force Pushes them all off the platform and into the sea. Unlike the other two examples, this one actually results in his death.]]
26th Nov '17 6:37:16 PM GalakStari
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26th Nov '17 6:36:13 PM GalakStari
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Also happens to Starkiller himself when Vader betrays him for the first time. [[Spoilers: Other notable examples include: Starkiller stabbing the vision of the Sith Stalker in the back at the end of their duel in the Jedi Temple, from the Ultimate Sith Edition; Lord Starkiller stabbing Ben Kenobi through the chest as they fight in the Mos Eisley Docking Bay, also in the Ultimate Sith Edition; Starkiller's good clone being stabbed in the back by the Dark Apprentice in the sequel's Dark Side Ending; and the Dark Apprentice killing both Han Solo and Leia Organa by stabbing both of them through the chest during the sequel's DLC Endor level.]]

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Also **Also happens to Starkiller himself when Vader betrays him for the first time. [[Spoilers: [[spoiler: Other notable examples include: Starkiller stabbing the vision of the Sith Stalker in the back at the end of their duel in the Jedi Temple, from the Ultimate Sith Edition; Lord Starkiller stabbing Ben Kenobi through the chest as they fight in the Mos Eisley Docking Bay, also in the Ultimate Sith Edition; Starkiller's good clone being stabbed in the back by the Dark Apprentice in the sequel's Dark Side Ending; and the Dark Apprentice killing both Han Solo and Leia Organa by stabbing both of them through the chest during the sequel's DLC Endor level.]]
26th Nov '17 6:32:13 PM GalakStari
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Also happens to Starkiller himself when Vader betrays him for the first time. [[Spoilers: Other notable examples include: Starkiller stabbing the vision of the Sith Stalker in the back at the end of their duel in the Jedi Temple, from the Ultimate Sith Edition; Lord Starkiller stabbing Ben Kenobi through the chest as they fight in the Mos Eisley Docking Bay, also in the Ultimate Sith Edition; Starkiller's good clone being stabbed in the back by the Dark Apprentice in the sequel's Dark Side Ending; and the Dark Apprentice killing both Han Solo and Leia Organa by stabbing both of them through the chest during the sequel's DLC Endor level.]]
26th Nov '17 6:16:05 PM GalakStari
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* GiantSpaceFleaFromNowhere: [[spoiler: The Dark Apprentice, who only appears in the Dark Side Ending of the sequel, at least in the main story. As Starkiller tries to kill Vader, the Dark Apprentice, who was hidden with a cloaking device and watching the duel the entire time, stabs the other clone in the back before de-cloaking. He does not make an appearance in the Light Side Ending, but could still be hidden and awaiting his next orders from Vader. There are unlockable videos showing the progression of the Dark Apprentice's training under Vader, which you can get after completing the challenge levels. The final one shows that Vader instructed him not to interfere with his fight with the other clone unless he was needed, like if Vader's life was in danger. The only other possible foreshadowing of the Dark Apprentice is that, in the Betrayal trailer, after Starkiller fights his way through the Imperials on Kamino, it shows Vader in a lab filled with Starkiller clones in cloning tubes. As he leaves, one of the clones suddenly opens his eyes. This clone could be one of the countless other clones Vader created, or it could be the Dark Apprentice. Regardless, unless you read the book first, you were probably caught off guard by the sudden appearance of this other clone in the sequel's Dark Side ending.]]
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