History Videogame / TetrisTheGrandMaster

14th Feb '16 10:18:19 AM GrammarNavi
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* ''Tetris: The Grand Master'' (Arcade, 1998; aka [=TGM1=]) -- The first game in the series. The easiest in the series (both to complete and to achieve Grand Master rank), though that isn't saying much.

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* ''Tetris: The Grand Master'' (Arcade, (UsefulNotes/{{Arcade|Game}}, 1998; aka [=TGM1=]) -- The first game in the series. The easiest in the series (both to complete and to achieve Grand Master rank), though that isn't saying much.



** ''Tetris: The Absolute - The Grand Master 2 PLUS'' (Arcade, 2000; aka [=TGM2+=] or TAP) -- An upgrade to [=TGM2=] that adds two new modes: TGM+ (in which garbage rises from the bottom at intervals), and the infamous T.A. Death mode (in which 20G kicks in ''as soon as the game starts.'' [[http://www.youtube.com/watch?v=J_YqwAzbWRE Here's]] the infamous video that introduced many Westerners to TGM.) TAP was going to be ported to the {{PlayStation 2}}, but legal issues with TAP's emulation in MAME caused Arika to not publish it.
** ''Tetris with Manga/CardcaptorSakura - Eternal Heart'' (PlayStation, 2000; aka [=EH=]) -- A console-exclusive LicensedGame that uses the rotation system of [=TGM2=]. Rather than play Tetris for a grade at high speed, the emphasis is clearing seven jeweled blocks in a Tetris board as quickly as possible (at minimal speeds) over a number of stages, similar to the Sega-produced Tetris derivative ''Flash Point''. A combined time limit for all stages is imposed in the story mode. This mode of play has been carried over into ''Tetris: The Grand Master 3'' as Sakura mode (with SerialNumbersFiledOff, obviously).

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** ''Tetris: The Absolute - The Grand Master 2 PLUS'' (Arcade, 2000; aka [=TGM2+=] or TAP) -- An upgrade to [=TGM2=] that adds two new modes: TGM+ (in which garbage rises from the bottom at intervals), and the infamous T.A. Death mode (in which 20G kicks in ''as soon as the game starts.'' [[http://www.youtube.com/watch?v=J_YqwAzbWRE Here's]] the infamous video that introduced many Westerners to TGM.) TAP was going to be ported to the {{PlayStation 2}}, UsefulNotes/PlayStation2, but legal issues with TAP's emulation in MAME caused Arika to not publish it.
** ''Tetris with Manga/CardcaptorSakura - Eternal Heart'' (PlayStation, (UsefulNotes/PlayStation, 2000; aka [=EH=]) -- A console-exclusive LicensedGame that uses the rotation system of [=TGM2=]. Rather than play Tetris for a grade at high speed, the emphasis is clearing seven jeweled blocks in a Tetris board as quickly as possible (at minimal speeds) over a number of stages, similar to the Sega-produced Tetris derivative ''Flash Point''. A combined time limit for all stages is imposed in the story mode. This mode of play has been carried over into ''Tetris: The Grand Master 3'' as Sakura mode (with SerialNumbersFiledOff, obviously).



* ''Tetris: The Grand Master ACE'' ({{Xbox 360}}, 2006; aka TGMA or simply ACE) -- The only console release of ''TGM'' thus far. (A port of TAP for the [=PS2=] had been previously in the works but was scrapped.) Due to ExecutiveMeddling on The Tetris Company's and Microsoft's parts, ''ACE''[='=]s gameplay deviates strongly from other ''TGM'' games.

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* ''Tetris: The Grand Master ACE'' ({{Xbox 360}}, (UsefulNotes/XBox360, 2006; aka TGMA or simply ACE) -- The only console release of ''TGM'' thus far. (A port of TAP for the [=PS2=] had been previously in the works but was scrapped.) Due to ExecutiveMeddling on The Tetris Company's and Microsoft's parts, ''ACE''[='=]s gameplay deviates strongly from other ''TGM'' games.
23rd Jan '16 9:04:46 AM Smuglord
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* RankInflation: In [=TGM3=], the developers decided to go above and beyond the existing ranks up to S9, inserting 14 new grades: the ranks m1 to m9, and then Master, MasterK, MasterV, MasterO, MasterM, before getting to Grand Master.

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* RankInflation: In [=TGM3=], the developers decided to go above and beyond the existing ranks up to S9, inserting 14 new grades: the ranks m1 to m9, and then Master, MasterK, MasterV, MasterO, MasterM, [=MasterK=], [=MasterV=], [=MasterO=], [=MasterM=], before getting to Grand Master.
23rd Jan '16 9:04:05 AM Smuglord
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* RankInflation (The series takes this to extremes. And then there's a ''TGM'' fan clone in the planning stages that takes scores to ''Giga Wing'' levels.)

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* RankInflation (The series takes this RankInflation: In [=TGM3=], the developers decided to extremes. And go above and beyond the existing ranks up to S9, inserting 14 new grades: the ranks m1 to m9, and then there's a ''TGM'' fan clone in the planning stages that takes scores Master, MasterK, MasterV, MasterO, MasterM, before getting to ''Giga Wing'' levels.)Grand Master.
18th Oct '15 2:43:30 AM LucaEarlgrey
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* FakeDifficulty: In games prior to ''TGM 3'', I-pieces are very difficult to manipulate at 20G speeds. A horizontally-oriented I can only rotate if there are two empty cells under the third block from the left. This means if an I is horizontally oriented and on a completely flat surface and you try to get it into a one-cell-wide shaft on the leftmost or rightmost column, it can't rotate. ''TGM 3'' corrects this with "floor kicks"--the I can "kick off" the floor to rotate into a vertical position once.

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* FakeDifficulty: Averted for the most part, as the games go out of their way to challenge the player without resorting to clunky mechanics or deliberately trolling the player, but the game has some with regards to the I-piece. In games prior to ''TGM 3'', I-pieces are very difficult to manipulate at 20G speeds. A horizontally-oriented I can only rotate if there are two empty cells under the third block from the left. This means if an I is horizontally oriented and on a completely flat surface and you try to get it into a one-cell-wide shaft on the leftmost or rightmost column, it can't rotate. ''TGM 3'' corrects this with "floor kicks"--the I can "kick off" the floor to rotate into a vertical position once.
18th Oct '15 2:41:52 AM LucaEarlgrey
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* AntiFrustrationFeatures:

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* AntiFrustrationFeatures: Perhaps part the appeal of ''TGM'' is that despite being infamous for things like 20G and invisible sections, it does a lot of things to prevent FakeDifficulty:
** Lock delay is present much like in SEGA and Jaleco ''Tetris'' games; it's the reason 20G is playable ''at all.''


Added DiffLines:

** In ''TGM 1'', if versus mode is enabled, there's no way to prevent a versus match from happening if another player joins in. From ''TGM 2'' onwards, pressing your respective Start button during play prevents the other player from initiating a versus match, forcing them to play single-player instead.
7th Sep '15 3:03:48 PM Vilui
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* FiveManBand: ''Tetris [=TGM4=]''[='=]s [[EasierThanEasy Konoha]] mode was going to have only 5 different pieces.
22nd Aug '15 6:31:32 AM scoooool
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* SequelDifficultySpike: Each succcessive game (except ''ACE'') gets faster and faster, and the GM rank more difficult to get.

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* SequelDifficultySpike: Each succcessive game (except ''ACE'') gets faster and faster, and the GM rank more difficult to get. While the first game is comparatively easy to get a GM grade in, in the 10 years since ''Terror-Instinct'' was released, only '''six''' people have managed to get a GM grade.
6th Aug '15 7:23:31 AM LucaEarlgrey
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The ''TGM'' series has an official Website/{{Twitter}} account [[https://twitter.com/tgm_series here]], although it is primarily in Japanese.

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The ''TGM'' series has an official Website/{{Twitter}} account [[https://twitter.com/tgm_series here]], although it is primarily in Japanese. It also has an official social media hashtag, ''#tgm_series''.
6th Aug '15 7:20:58 AM LucaEarlgrey
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Added DiffLines:

* BackgroundMusicOverride: The Sakura mode music in ''TGM 3'' overrides all other gameplay BGM, so someone could be in the 1200-1300 section of Shirase mode and be subject to [[SoundtrackDissonance cheerful, relaxing pop-like music]] because the other player started up a round of Sakura.
20th Jul '15 1:37:30 PM LucaEarlgrey
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* ''[=TGM2015=]'' (Arcade, release date TBD, working title) -- An in-development ''TGM'' title that recycles many elements from ''TGM 4''. A location test was held in the US in June 2015 and in Japan a month later, and featured the Konoha and Rounds modes available.

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* ''[=TGM2015=]'' (Arcade, release date TBD, working title) -- An in-development ''TGM'' title that recycles many elements from ''TGM 4''. A location test was held in the US in June 2015 and in Japan a month later, and featured had the Konoha and Rounds modes available.
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