History Videogame / TetrisTheGrandMaster

3rd Oct '17 8:54:46 PM LucaEarlgrey
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** The exact workings of subsequent games' grade systems are even more obfuscated. ''TGM 2'' and ''TGM 2+'' don't show your progress towards the next grade, and ''TGM 3'' only shows your grade at the very end.

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** The exact workings of subsequent games' grade systems are even more obfuscated. ''TGM 2'' and ''TGM 2+'' don't show your progress towards the next grade, grade (your score is shown, but your score has nothing to do with your grade), and ''TGM 3'' only shows your grade at the very end.
3rd Oct '17 8:54:01 PM LucaEarlgrey
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* GuideDangIt:
** ''TGM 1'' explicitly indicates the amount of points needed to go up a grade...but at S9, the required points is simply displayed as "??????". As it turns out, not only is there a score threshold (126,000 points), ''but'' there are also "checkpoints" throughout the game that check your current grade and time; failing any of these checkpoints' quotas means you won't get the GM rank. None of this is hinted at in-game.
** The exact workings of subsequent games' grade systems are even more obfuscated. ''TGM 2'' and ''TGM 2+'' don't show your progress towards the next grade, and ''TGM 3'' only shows your grade at the very end.
3rd Oct '17 8:39:37 PM LucaEarlgrey
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* RecurringRiff: Several tracks throughout the series reference [[https://youtu.be/1DRW14vScUk "Hardening Drops"]], the level 0-499 BGM from the original ''TGM'', including the [[https://youtu.be/zFQChQr5_ZM Master 0-499]] and [[https://youtu.be/wf0rpeolmx0 500-699]] tracks from ''TGM 2'', as well as [[https://youtu.be/kJ4e7T2mna0?t=21s BGM 1]] and [[https://youtu.be/SqjYdF9au0s BGM 3]] from ''TGM 3''.

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* RecurringRiff: Several tracks throughout the series reference [[https://youtu.be/1DRW14vScUk "Hardening Drops"]], the level 0-499 BGM from the original ''TGM'', including the [[https://youtu.be/zFQChQr5_ZM Master 0-499]] and [[https://youtu.be/wf0rpeolmx0 500-699]] tracks from ''TGM 2'', as well as [[https://youtu.be/kJ4e7T2mna0?t=21s BGM 1]] and [[https://youtu.be/SqjYdF9au0s be/SqjYdF9au0s?t=11s BGM 3]] from ''TGM 3''. In essence, "Hardening Drops" is to ''TGM'' as "Korobeiniki" is to the ''Tetris'' franchise as a whole.
3rd Oct '17 8:38:22 PM LucaEarlgrey
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Added DiffLines:

* RecurringRiff: Several tracks throughout the series reference [[https://youtu.be/1DRW14vScUk "Hardening Drops"]], the level 0-499 BGM from the original ''TGM'', including the [[https://youtu.be/zFQChQr5_ZM Master 0-499]] and [[https://youtu.be/wf0rpeolmx0 500-699]] tracks from ''TGM 2'', as well as [[https://youtu.be/kJ4e7T2mna0?t=21s BGM 1]] and [[https://youtu.be/SqjYdF9au0s BGM 3]] from ''TGM 3''.
15th Sep '17 8:55:05 PM nombretomado
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* AntiRageQuitting: Aside from being an ArcadeGame and thus inherently discouraging ragequitting by charging money for each play, ''Tetris: The Grand Master 3 - Terror-Instinct'' discourages ragequitting in two of its own ways if you're logged in with an account:

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* AntiRageQuitting: Aside from being an ArcadeGame UsefulNotes/ArcadeGame and thus inherently discouraging ragequitting by charging money for each play, ''Tetris: The Grand Master 3 - Terror-Instinct'' discourages ragequitting in two of its own ways if you're logged in with an account:
16th Aug '17 3:56:08 PM WaterBlap
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* SelfImposedChallenge: A handful, from playing one-handed, to playing TAP's normally 2-player Doubles mode by yourself, to [[http://www.youtube.com/watch?v=0K4RxUpZ9Ss the infamous "form a '>' sign in the playing field" challenge]] ([[TheDevTeamThinksOfEverything which the game recognizes, and will give you a secret grade for doing so]]).

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* SelfImposedChallenge: A handful, from playing one-handed, to playing TAP's normally 2-player Doubles mode by yourself, to [[http://www.youtube.com/watch?v=0K4RxUpZ9Ss the infamous "form a '>' sign in the playing field" challenge]] ([[TheDevTeamThinksOfEverything which (which the game recognizes, and will give you a secret grade for doing so]]).so).
13th May '17 9:06:27 PM LucaEarlgrey
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** Lock delay is present much like in SEGA and Jaleco ''Tetris'' games; it's the reason 20G is playable ''at all.''

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** Lock delay (the delay between when a piece lands on something and when it locks into place) is present much like in SEGA and Jaleco ''Tetris'' games; it's the reason 20G is playable ''at all.''
10th Apr '17 3:07:08 PM nombretomado
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The ''TGM'' series plays a bit similar to usual ''Tetris'' games (specifically, {{Sega}}'s versions of the game). However, there are a few mechanics that alter the game dramatically. Leveling up, for instance, is no longer just done through clearing lines; instead, ''every piece you drop'' will raise the level counter by one, as well as clearing lines (one per line clear). However, level numbers also take on a different meaning: the game speeds up only at particular levels, rather than with every level. The level stops going up at level ''n''+99, where ''n'' is a multiple of 100; at that point you must clear a line to level up.

to:

The ''TGM'' series plays a bit similar to usual ''Tetris'' games (specifically, {{Sega}}'s Creator/{{Sega}}'s versions of the game). However, there are a few mechanics that alter the game dramatically. Leveling up, for instance, is no longer just done through clearing lines; instead, ''every piece you drop'' will raise the level counter by one, as well as clearing lines (one per line clear). However, level numbers also take on a different meaning: the game speeds up only at particular levels, rather than with every level. The level stops going up at level ''n''+99, where ''n'' is a multiple of 100; at that point you must clear a line to level up.
18th Mar '17 12:48:58 AM LucaEarlgrey
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** In ''TAP''[='=]s T.A. Death mode, if you take more than 3 minutes and 25 seconds to reach level 500, the game will end early with no grade given.

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** In ''TAP''[='=]s T.A. Death mode, if you take more than 3 minutes and 25 seconds to reach level 500, the game will end early at level 500 with no grade given.



*** In Master mode, the game also ends early if you take more than 7 minutes to reach level 500, unless you're in a Promotional Exam, in which case the game will allow you to play all the way to level 999 regardless of speed.

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*** In Master mode, the game also ends early if you reach level 500 and take more than 7 minutes to reach level 500, do so, unless you're in a Promotional Exam, in which case the game will allow you to play all the way to level 999 regardless of speed.speed.
----> '''EXCELLENT''' \\
but... \\
let's go better next time
18th Mar '17 12:47:50 AM LucaEarlgrey
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* TimedMission:
** In ''TAP''[='=]s T.A. Death mode, if you take more than 3 minutes and 25 seconds to reach level 500, the game will end early with no grade given.
** In ''[=TGM3=]'':
*** In Master mode, the game also ends early if you take more than 7 minutes to reach level 500, unless you're in a Promotional Exam, in which case the game will allow you to play all the way to level 999 regardless of speed.
*** Shirase has two timed checkpoints: one at level 500 and another at level 1000 (the game has a total of 1300 levels). The checkpoints in Classic Rule require shorter times than the corresponding World Rule checkpoints.
*** Sakura mode has both a stage timer and a game timer, both of which tick concurrently. Running out of level time will advance you to the next stage, but will reduce your "stages cleared" percentage, while running the game timer out results in a GameOver. You can skip a stage, but it will take 30 seconds off the game timer. The stage timer and stage skipping are disabled during EX stages.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.TetrisTheGrandMaster