History Videogame / Tekken

25th Dec '16 3:33:44 AM Morgenthaler
Is there an issue? Send a Message


* {{Badass}}: [[WorldOfBadass Everybody]]. It's a fighting game.
20th Dec '16 6:20:39 AM SolidSonicTH
Is there an issue? Send a Message

Added DiffLines:

* LauncherMove: Not one specifically (although the Mishima "Electric Wind Godfist" is probably the closest thing the series has to a signature launcher) but something that is key to the series. Juggle combos are ''Tekken''[='s=] main gimmick so you need to find as many ways to set up launchers as possible.
11th Dec '16 7:29:11 AM urielzet
Is there an issue? Send a Message


Eventually, Heihachi comes back and reclaims his place, killing Kazuya by throwing him into a volcano. The third game takes place after a TimeSkip and deals with Kazuya's son, Jin Kazama. The fourth deals with the [[BackFromTheDead return of Kazuya]], and later games continue to cover the struggle inside the Mishima family, with the Devil Gene complicating matters, and [[SerialEscalation even involving an]] EldritchAbomination. A seventh game, featuring the appearance of Heihachi's wife and Kazuya's mother, [[MissingMom Kazumi Mishima]], is said to conclude the Mishima saga, though not to the ''Tekken'' series.

to:

Eventually, Heihachi comes back and reclaims his place, killing Kazuya by throwing him into a volcano. The third game takes place after a TimeSkip and deals with Kazuya's son, Jin Kazama. The fourth deals with the [[BackFromTheDead return of Kazuya]], and later games continue to cover the struggle inside the Mishima family, with the Devil Gene complicating matters, and [[SerialEscalation even involving an]] EldritchAbomination. A seventh game, featuring the appearance of Heihachi's wife and Kazuya's mother, [[MissingMom Kazumi Mishima]], is said to conclude the Mishima saga, though not to the ''Tekken'' series.
series as a whole.



** Subverted in ''7: Fated Retribution'' with the introduction of Akuma. His Gou-Hadou attacks inflict chip damage if blocked.

to:

** Subverted in ''7: Fated Retribution'' with the introduction of Akuma. His Gou-Hadou attacks inflict chip damage if blocked. Also introduced in the same game, certain characters' Rage Drive attacks do chip damage if an opponent blocks it with their back to a stage wall.



* CharacterCustomization: The past several games have allow this to some extent with hair, clothes, items and emblems. You could conceivably make up pilots from the ''VideoGame/AceCombat'' games for example; thanks to a ton of logos from the game, with a little work Michelle and Alisa can look like reasonable [[{{Expy}} expies]] of WesternAnimation/KimPossible and Cameron from ''Series/TerminatorTheSarahConnorChronicles'', or take Nina, play around with the hair and she resembles [[Franchise/ResidentEvil Jill Valentine]].

to:

* CharacterCustomization: The past several games have allow allowed this to some extent with hair, clothes, items and emblems. You could conceivably make up pilots from the ''VideoGame/AceCombat'' games for example; thanks to a ton of logos from the game, with a little work Michelle and Alisa can look like reasonable [[{{Expy}} expies]] of WesternAnimation/KimPossible and Cameron from ''Series/TerminatorTheSarahConnorChronicles'', or take Nina, play around with the hair and she resembles [[Franchise/ResidentEvil Jill Valentine]].



** The ''Fated Retribution'' update adds "Rage Drives", which are less damaging alternatives to Rage Arts and lack the armor that the Rage Arts do but can lead to unique setups that can't be accomplished with Rage Arts (such as stunning opponents on the ground, or even inflicting a second screw juggle after having already started one). Rage Arts now damage scale depending on how close your character is to defeat, with more damage being done the later you use it.

to:

** The ''Fated Retribution'' update adds "Rage Drives", which are less damaging alternatives to Rage Arts and lack the armor that the Rage Arts do but can lead to unique setups that can't be accomplished with Rage Arts (such as stunning opponents on the ground, or even inflicting a second screw juggle after having already started one). Rage Arts and Drives now damage scale depending on how close your character is to defeat, with more damage being done the later you use it.



** There is a special category of attacks in the game many Tekken players refer to as "Just Frame" moves, which refer to commands that require highly precise inputs performed within a significantly narrow time frame. With a few exceptions, these moves tend to be either unlisted on a character's movelist, or they are listed but without any indication of there being a Just Frame version. More often than not, being considered an expert in using a particular character who has Just Frame moves involves mastering said commands and being able to reliably use them when necessary during fights. The most famous example is the Mishima characters' EWGF (Electric Wind God Fist), an offensively faster and defensively safer variant of the Wind God Fist attack.



** This trend is scaled down in ''Tekken 7'', which significantly cuts the character roster, likely to avoid repetition. Only one representative of each styles is available in the game (even when the "copy" is unique), while the other one is excluded (e.g. Hwoarang is included, so Baek is excluded).

to:

** This trend is scaled down in ''Tekken 7'', which significantly cuts the character roster, likely to avoid repetition. Only one representative of each styles is available in the game (even when the "copy" is unique), while the other one is excluded (e.g. Hwoarang is included, so Baek is excluded). With the reveal of Kuma and Panda, however, this could possibly be called into question; though the developers have clarified that this time they will be treated as distinct from each other, as evidenced by their individual Rage Drives and Rage Arts.



* ImmuneToFlinching: "Power Crushes", a new feature in ''Tekken 7''. Certain moves will enable your character to absorb incoming hits during their startup, similar to a Focus Attack in ''VideoGame/StreetFighterIV'' (you will still take damage during this time but the attack is unstoppable). These moves are indicated by white particles around your character during the startup frames. The previously mentioned Rage Arts also share this property.

to:

* ImmuneToFlinching: "Power Crushes", a new feature in ''Tekken 7''. Certain moves will enable your character to absorb incoming hits during their startup, similar to a Focus Attack in ''VideoGame/StreetFighterIV'' (you will still take damage during this time but the attack is unstoppable). These moves are indicated by white particles around your character during the startup frames. They are, however, still vulnerable to throws and low attacks. The previously mentioned Rage Arts also share this property.



** [[spoiler:Lars turns out to be Heihachi's bastard son.]]



** [[spoiler:Lars turns out to be Heihachi's bastard son.]]



** Most of the characters in ''Tekken Tag Tournament 2'' speak their native languages like Hwoarang speaking Korean (which has been done ever since ''Tekken 4''), Steve with a British accent and Leo with German. The Japanese characters (with Lars included) speak Japanese as always. The Williams sisters don't speak Irish English, though someone suggested in a forum somewhere that it was probably due to their time in cryosleep experiments.

to:

** Most of the characters in ''Tekken Tag Tournament 2'' speak their native languages like Hwoarang speaking Korean (which has been done ever since ''Tekken 4''), 5''), Steve with a British accent and Leo with German. The Japanese characters (with Lars included) speak Japanese as always. The Williams sisters don't speak Irish English, though someone suggested in a forum somewhere that it was probably due to their time in cryosleep experiments.



* PowerTattoo: Jin's devil tattoo. [[spoiler:Unknown has a reverse version of this.]]

to:

* PowerTattoo: Jin's devil tattoo. [[spoiler:Unknown has a reverse version of this.]]this]].



* WhamShot: For ''7: Fated Retribution'': Remember how Kazumi met with someone in the VERY FIRST trailer, a sequence revisited several times afterwards? [[spoiler:[[Franchise/StreetFighter Street Fighter's]] Akuma is that figure, and he had been making a promise to Kazumi to kill Heihachi and Kazuya all those years ago.]]

to:

* WhamShot: For ''7: Fated Retribution'': Remember how Kazumi met with someone in the VERY FIRST trailer, a sequence revisited several times afterwards? [[spoiler:[[Franchise/StreetFighter Street Fighter's]] Akuma is that figure, and he had been making a promise to Kazumi to kill Heihachi and Kazuya all those years ago.]]ago]].
9th Dec '16 10:37:28 AM SolidSonicTH
Is there an issue? Send a Message


* ''Tekken Revolution'' (UsefulNotes/PlayStationNetwork) - free-to-play game

to:

* ''Tekken Revolution'' (UsefulNotes/PlayStationNetwork) (UsefulNotes/{{PlayStation Network}}) - free-to-play game
30th Nov '16 4:16:09 PM neoamon
Is there an issue? Send a Message


* BearsAreBadNews: Kuma -- well, only bad news for one guy in particular (Paul). And then there's Kuma's unrequited love for Panda...

to:

* BearsAreBadNews: Kuma and his son Kuma II -- well, only bad news for one guy in particular (Paul). And then there's Kuma's Kuma II's unrequited love for Panda...



** P. Jack, Tiger Jackson, Kunimitsu, Devil, and Angel haven't been canonically seen since ''Tekken 2'', only returning for each Tag game. Storywise, Devil is revealed to have been completely merged into Kazuya (to the point that Kazuya can simply transform into Devil with a command in ''Tag 2'' and ''7'').

to:

** P. Jack, Tiger Jackson, Kunimitsu, Kuma I, King I, Armor King I, Devil, and Angel haven't been canonically seen since ''Tekken 2'', 2'' as well as Tiger Jackson who hasn't been canonically seen since ''Tekken 3'', only returning for each Tag game. Storywise, Devil is revealed to have been completely merged into Kazuya (to the point that Kazuya can simply transform into Devil with a command in ''Tag 2'' and ''7'').
29th Nov '16 7:10:15 PM ChrisX
Is there an issue? Send a Message


* BaitTheDog: Back in the first game, Kazuya was probably trying hard to emote a "[[Franchise/StreetFighter Ryu]] clone" vibe, right down to white-red clothing, stoic attitude and BadassArmFold win pose, and the "story" plays it up that he's trying to topple his evil father to make his evil company a better one. Your only hint that there's something wrong with Kazuya is that he has a Devil palette swap for his third costume in the [=PS1=] port. Come the second game, turns out that Kazuya is just as bastardly as Heihachi was, is more open to his evilness, and the two of them have been competing in who's EvilerThanThou ever since. Harada, you MagnificentBastard!

to:

* BaitTheDog: Back in the first game, Kazuya was probably trying hard to emote a "[[Franchise/StreetFighter Ryu]] clone" vibe, right down to white-red clothing, white pants, red accessory (Kazuya's gloves as opposed to Ryu's headband), stoic attitude and BadassArmFold win pose, and the "story" plays it up that he's trying to topple his evil father to make his evil company a better one. Your only hint that there's something wrong with Kazuya is that he has a Devil palette swap for his third costume in the [=PS1=] port. Come the second game, turns out that Kazuya is just as bastardly as Heihachi was, is more open to his evilness, and the two of them have been competing in who's EvilerThanThou ever since. Harada, you MagnificentBastard!
27th Nov '16 1:27:02 AM Tallens
Is there an issue? Send a Message

Added DiffLines:

* MaleMightFemaleFinesse: Kazuya Mishima and his son Jin Kazama are unstoppable {{Lightning Bruiser}}s who can transform into {{One Winged Angel}}s, while their respective {{Love Interest}}s Jun Kazama and Ling Xiaoyu rely on WaifFu to deliver the beatdown.
18th Oct '16 6:12:09 AM SolidSonicTH
Is there an issue? Send a Message

Added DiffLines:

** Subverted with Azazel's pillar attack, as it can cause chip damage if blocked.
18th Oct '16 6:04:13 AM SolidSonicTH
Is there an issue? Send a Message


** P. Jack, Tiger Jackson, Kunimitsu, Devil, and Angel haven't been canonically seen since ''Tekken 2'', only returning for each Tag game. Storywise, Devil is revealed to have been completely merged into Kazuya (to the point that he is Kazuya's palette swap in ''7'' like in the first game).

to:

** P. Jack, Tiger Jackson, Kunimitsu, Devil, and Angel haven't been canonically seen since ''Tekken 2'', only returning for each Tag game. Storywise, Devil is revealed to have been completely merged into Kazuya (to the point that he is Kazuya's palette swap Kazuya can simply transform into Devil with a command in ''7'' like in the first game).''Tag 2'' and ''7'').
10th Oct '16 12:42:15 PM KantonKage
Is there an issue? Send a Message


** The above characters are missing again in ''Tekken 7''. Also missing are: Alex, Anna, Christie, Eddy, Marduk, Forest, Julia, Kuma, Lei, Miguel, Mokujin, Panda, Roger Jr., and Zafina. Nina was absent from the Arcade release, but was later added to ''Fated Retribution'', followed by Bob and Lee. Raven was replaced by a female named Master Raven, who is apparently his superior.

to:

** The above characters are missing again in ''Tekken 7''. Also missing are: Alex, Anna, Christie, Eddy, Marduk, Forest, Julia, Kuma, Lei, Miguel, Mokujin, Panda, Roger Jr., and Zafina. Nina was absent from the Arcade release, but was later added to ''Fated Retribution'', followed by Bob and Lee. In ''7'', Raven was replaced by a female named Master Raven, who is apparently his superior.
This list shows the last 10 events of 391. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Videogame.Tekken