History Videogame / Tekken

14th Apr '18 7:26:31 AM Nelson340
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** [[https://twitter.com/Harada_TEKKEN/status/980374600272904192 This]] AprilFoolsDay prank claims [[Franchise/{{Pokemon}} Eevee]] would also be DLC. Don't ask how that would work when ''Tekken 7'' isn't on a Nintendo system.
11th Apr '18 10:55:24 AM Tractical_Chunder
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** Hwoarang's Taekwondo focuses heavily on kicks.
6th Apr '18 6:41:06 AM SolidSonicTH
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* PaletteSwap: For no explicit reason given, all the returning characters from ''Tekken 5'' were given different default colors for their outfits in ''Tekken 5: Dark Resurrection'' (some more noticeable than others; Kazuya's P1 outfit was changed from white to maroon and his P2 outfit from purple to white while Heihachi's P1 outfit went from black to a dark teal, which wasn't as noticeable). It is possible to set the original colors with customization and most of these changes reverted in ''6'' (with the exception of Xiaoyu, whose orange scheme stuck after ''DR''). Usually averted with regards to P1 and P2 outfits (which differentiate by clothing rather than purely color) but starting with ''Tag 2'', alternate outfits were dropped for the most part and this trope is played straight.
6th Apr '18 6:15:35 AM SolidSonicTH
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** Defied in ''Tekken 3''. You can select your character's win pose by holding a button when the match ends but in the case of Xiaoyu's school uniform, the pose where she performs a split-legged handstand is locked out to avoid this. [[spoiler:However, as every character performs a specific win pose when they beat the game and that button bind happens to be associated with that animation, simply beat the game as Xiaoyu to see it]].
6th Apr '18 6:06:19 AM SolidSonicTH
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** [[VideoGame/StreetFighter Akuma]], appearing in ''Tekken 7: Fated Retribution''. He will be joined after the console launch by [[VideoGame/FatalFury Geese]] [[VideoGame/TheKingOfFighters Howard]] and [[VideoGame/FinalFantasyXV Noctis Lucis Caelum]].

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** [[VideoGame/StreetFighter Akuma]], appearing in ''Tekken 7: Fated Retribution''. He will be joined after Joined on the console launch versions by [[VideoGame/FatalFury Geese]] [[VideoGame/TheKingOfFighters Howard]] and [[VideoGame/FinalFantasyXV Noctis Lucis Caelum]].
16th Mar '18 1:48:17 PM LordDynasmon
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* {{Kevlard}}: Bob purposely gained weight so he could have this advantage, as well as attaining [[{{Acrofatic}} a certain balance of "speed and weight" to augment his offensive power.]]


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* {{Kevlard}}: Bob purposely gained weight so he could have this advantage, as well as attaining [[{{Acrofatic}} a certain balance of "speed and weight" to augment his offensive power.]]
15th Mar '18 10:04:28 AM NubianSatyress
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The games are one of the [[TropeCodifier Trope Codifiers]] for 3D Fighting Games, and is widely accepted as both the most influential and important game in the genre. ''Tekken'' itself is ''very'' demanding to play, as the game makes judicious use of extremely precise hitboxes for all of its characters- if someone punches for example, you can just duck under it entirely. Characters also have massive movelists- for example, main character Kazuya has over 60 moves by ''Tekken 7'', and that's not even getting into characters like Yoshimtisu or Hworang, who have stances with their ''own'' dedicated movelists. This complexity has earned it many fans around the globe, and the series has a reputation for being one of the most challenging, technical yet highly rewarding fighting games a person can play.

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The games are one of the [[TropeCodifier Trope Codifiers]] for 3D Fighting Games, and is widely accepted as both the most influential and important popular game in the genre. ''Tekken'' itself is ''very'' demanding to play, as the game makes judicious use of extremely precise hitboxes for all of its characters- if someone punches for example, you can just duck under it entirely. Characters also have massive movelists- for example, main character Kazuya has over 60 moves by ''Tekken 7'', and that's not even getting into characters like Yoshimtisu or Hworang, who have stances with their ''own'' dedicated movelists. This complexity has earned it many fans around the globe, and the series has a reputation for being one of the most challenging, technical yet highly rewarding fighting games a person can play.
15th Mar '18 9:58:07 AM LordDynasmon
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The games are one of the [[TropeCodifier Trope Codifiers]] for 3D Fighting Games, and is widely accepted as both the most influential and important game in the genre. ''Tekken'' itself is ''very'' demanding to play, as the game makes judicious use of extremely precise hitboxes for all of it's characters- if someone punches for example, you can just duck under it entirely. Characters also have massive movelists- for example, main character Kazuya has over 60 moves by ''Tekken 7'', and that's not even getting into characters like Yoshimtisu or Hworang, who have stances with their ''own'' dedicated movelists. This complexity has earned it many fans around the globe, and the series has a reputation for being one of the most challenging, technical yet highly rewarding fighting games a person can play.

to:

The games are one of the [[TropeCodifier Trope Codifiers]] for 3D Fighting Games, and is widely accepted as both the most influential and important game in the genre. ''Tekken'' itself is ''very'' demanding to play, as the game makes judicious use of extremely precise hitboxes for all of it's its characters- if someone punches for example, you can just duck under it entirely. Characters also have massive movelists- for example, main character Kazuya has over 60 moves by ''Tekken 7'', and that's not even getting into characters like Yoshimtisu or Hworang, who have stances with their ''own'' dedicated movelists. This complexity has earned it many fans around the globe, and the series has a reputation for being one of the most challenging, technical yet highly rewarding fighting games a person can play.



** Also the main characters in ''6'''s Story Mode. Lars is Swedish and Alisa is a robot made by a Russian. They for some reason decide that the optimal language to speak would be perfect Japanese. However, Alisa is arguable, considering she is a robot and ''can'' be programmed to speak Japanese (theoretically, she could have any language loaded into her memory banks), as well as the fact that [[spoiler: her current "master" -- the person whose commands she's programmed to obey -- is Japanese]]. Except for the fact Lars [[spoiler:is half-Japanese]] and has been working for a Japanese company, it would make sense that he would be bilingual. ''Why'' he prefers Japanese is anyone's guess. (Although it's actually not too strange since Lars himself is well aware how big a deal his father is and that he probably have to deal with issues revolving around his father's family sooner or later. In the end, the final decision to make him speak Japanese is probably that it's easier that way while still remaining feasible.)

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** Also the main characters in ''6'''s Story Mode. Lars is Swedish and Alisa is a robot made by a Russian. They for some reason decide that the optimal language to speak would be perfect Japanese. However, Alisa is arguable, considering she is a robot and ''can'' be programmed to speak Japanese (theoretically, she could have any language loaded into her memory banks), as well as the fact that [[spoiler: her current "master" -- the person whose commands she's programmed to obey -- is Japanese]]. Except for the fact Lars [[spoiler:is half-Japanese]] and has been working for a Japanese company, it would make sense that he would be bilingual. ''Why'' he prefers Japanese is anyone's guess. (Although it's actually not too strange since Lars himself is well aware how big a deal his father is and that he he'll probably have to deal with issues revolving around his father's family sooner or later. In the end, the final decision to make him speak Japanese is probably that it's easier that way while still remaining feasible.)
25th Feb '18 5:14:55 PM nombretomado
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** In a similar fashion, the Jukebox in the PS4 version of ''7'' allows players to replace the game's themes with almost every theme from the entire series up to that point. It's very possible to use a silly music like "High School Love!" from the Wii U version of ''Tag 2'' on a serious stage like Brimstone and Fire, or use the slow and creepy "Nothingness" from ''4'' on the light-hearted Kinder Gym.

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** In a similar fashion, the Jukebox in the PS4 [=PS4=] version of ''7'' allows players to replace the game's themes with almost every theme from the entire series up to that point. It's very possible to use a silly music like "High School Love!" from the Wii U version of ''Tag 2'' on a serious stage like Brimstone and Fire, or use the slow and creepy "Nothingness" from ''4'' on the light-hearted Kinder Gym.
29th Jan '18 3:51:46 AM tsstevens
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** For ''Tekken 7'' each fighter can wear a Wrestling/BulletClub t shirt and your status and life bar (yes you can modify it with different emblems and mods) includes a panel for Wrestling/NewJapanProWrestling.
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