History Videogame / TalesOfPhantasia

24th Apr '17 7:06:10 PM nombretomado
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Over the course of the rest of the game, Cress and Chester continue acting vengeful and manly. Arche kicks off the ''{{Tales Series}}''' fine tradition of [[FantasticRacism exploring racism through elves]]. Claus redefines long-distance relationships with the help of the Spirit of Creation. Dhaos sets the standard for VideoGame/TalesSeries villains as {{Well Intentioned Extremist}}s. Also, there's a minor [[TimeyWimeyBall time paradox]] in there.

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Over the course of the rest of the game, Cress and Chester continue acting vengeful and manly. Arche kicks off the ''{{Tales ''VideoGame/{{Tales Series}}''' fine tradition of [[FantasticRacism exploring racism through elves]]. Claus redefines long-distance relationships with the help of the Spirit of Creation. Dhaos sets the standard for VideoGame/TalesSeries villains as {{Well Intentioned Extremist}}s. Also, there's a minor [[TimeyWimeyBall time paradox]] in there.
23rd Apr '17 7:06:30 PM nombretomado
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''Tales of Phantasia'' is the first game in Namco's Franchise/TalesSeries, debuting on the Super Famicom in 1995.

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''Tales of Phantasia'' is the first game in Namco's Franchise/TalesSeries, VideoGame/TalesSeries, debuting on the Super Famicom in 1995.



Over the course of the rest of the game, Cress and Chester continue acting vengeful and manly. Arche kicks off the ''{{Tales Series}}''' fine tradition of [[FantasticRacism exploring racism through elves]]. Claus redefines long-distance relationships with the help of the Spirit of Creation. Dhaos sets the standard for TalesSeries villains as {{Well Intentioned Extremist}}s. Also, there's a minor [[TimeyWimeyBall time paradox]] in there.

to:

Over the course of the rest of the game, Cress and Chester continue acting vengeful and manly. Arche kicks off the ''{{Tales Series}}''' fine tradition of [[FantasticRacism exploring racism through elves]]. Claus redefines long-distance relationships with the help of the Spirit of Creation. Dhaos sets the standard for TalesSeries VideoGame/TalesSeries villains as {{Well Intentioned Extremist}}s. Also, there's a minor [[TimeyWimeyBall time paradox]] in there.



''Phantasia'' also invented many of the series' set pieces. A huge number of the moves that later ''TalesSeries'' swordsmen would use come straight from Cress' playbook. Phantasia also introduced the basic spell list, most notably the high-level magic "Indignation" (which comes with its own incantation too).

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''Phantasia'' also invented many of the series' set pieces. A huge number of the moves that later ''TalesSeries'' ''VideoGame/TalesSeries'' swordsmen would use come straight from Cress' playbook. Phantasia also introduced the basic spell list, most notably the high-level magic "Indignation" (which comes with its own incantation too).



* WellIntentionedExtremist: [[spoiler:Dhaos kicked off the TalesSeries time honored tradition of villains that are trying to save the world by murdering thousands of people.]]

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* WellIntentionedExtremist: [[spoiler:Dhaos kicked off the TalesSeries VideoGame/TalesSeries time honored tradition of villains that are trying to save the world by murdering thousands of people.]]
14th Apr '17 2:33:10 PM Gosicrystal
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* KarmaHoudini: Reisen, the head of the magitek research, whose actions basically kickstarted the entire plot of the game by killing the Yggdrasil and antagonizing Dhaos to the point of making a peaceful solution impossible, never gets so much as fired from his job or even called out on everything he's responsible for.
** Mint gets off a very subtle WhatTheHellHero on him in the OVA, however. In the aftermath of the destruction caused by his WaveMotionGun, a small child is digging through debris trying to find her parents.
--> '''Mint:''' (To Reisen) Aren't you going to help this little girl?

to:

* KarmaHoudini: KarmaHoudini:
**
Reisen, the head of the magitek research, whose actions basically kickstarted the entire plot of the game by killing the Yggdrasil and antagonizing Dhaos to the point of making a peaceful solution impossible, never gets so much as fired from his job or even called out on everything he's responsible for.
** Mint gets off a very subtle WhatTheHellHero on him in the OVA, however.OVA. In the aftermath of the destruction caused by his WaveMotionGun, a small child is digging through debris trying to find her parents.
--> ---> '''Mint:''' (To Reisen) ''(To Reisen)'' Aren't you going to help this little girl?



* LightAndMirrorsPuzzle, except with prisms

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* LightAndMirrorsPuzzle, except LightAndMirrorsPuzzle: Except with prismsprisms.



* LostForever: Averted. Even after [[spoiler: you travel to the future]], you can still access all the old dungeons (except for the Mausoleum, and even then anything you find there you'll have gotten replacements for long ago,) and you can still learn all the spells and skills that you missed.
* TheLostWoods

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* LostForever: Averted. Even after [[spoiler: you travel to the future]], you can still access all the old dungeons (except for the Mausoleum, and even then anything you find there you'll have gotten replacements for long ago,) and you can still learn all the spells and skills that you missed.
*
%%* TheLostWoods



* MagiTek
* MarathonLevel: The Valhalla War sequence.
** Also [[spoiler:Lower Morlia and the Dwarven Ruins, which double as both BonusDungeon and DroughtLevelOfDoom]].
* MatchMakerQuest

to:

* %%* MagiTek
* MarathonLevel: MarathonLevel:
**
The Valhalla War sequence.
** Also [[spoiler:Lower Morlia and the Dwarven Ruins, which double as both BonusDungeon and DroughtLevelOfDoom]].
* %%* MatchMakerQuest


Added DiffLines:

* PermanentlyMissableContent: Averted. Even after [[spoiler: you travel to the future]], you can still access all the old dungeons (except for the Mausoleum, and even then anything you find there you'll have gotten replacements for long ago), and you can still learn all the spells and skills that you missed.
25th Dec '16 3:04:51 AM Morgenthaler
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* BigBad {{Badass}}: Dhaos of course. The OVA manages to make him even more awesome in certain scenes.
29th Jul '16 11:01:55 AM HighCrate
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* JustBetweenYouAndMe: Averted, and played straight in the same scene. [[DangerouslyGenreSavvy Mars waits until after Dhaos' revival (an unstoppable process) has begun to rant and threaten you.]] [[GenreBlind Dhaos himself, however, lets your party escape through time because he'd rather rant and threaten you than just]] [[WhyDontYouJustShootHim blast you with his lasers.]]

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* JustBetweenYouAndMe: Averted, and played straight in the same scene. [[DangerouslyGenreSavvy Mars waits until after Dhaos' revival (an unstoppable process) has begun to rant and threaten you.]] you. [[GenreBlind Dhaos himself, however, lets your party escape through time because he'd rather rant and threaten you than just]] [[WhyDontYouJustShootHim blast you with his lasers.]]
2nd Jun '16 2:28:44 PM nombretomado
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** One of Claus' book weapons is the [[HPLovecraft Necronomicon]], and another sounds like ''Literature/TheKingInYellow''.

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** One of Claus' book weapons is the [[HPLovecraft [[Creator/HPLovecraft Necronomicon]], and another sounds like ''Literature/TheKingInYellow''.
30th May '16 3:55:51 PM Saurubiker
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''Phantasia'' played many RPG tropes straight, but on the technical side, it was nothing short of a marvel. Programmer Hatsuya Hiroshiba found a way to fit full voice acting for all the moves and spells ''and'' a full opening song into the plucky Super Nintendo cartridge, with room to spare for brilliant arrangements of Motoi Sakuraba's gorgeous themes. The early version of the Linear Motion Battle System was a bit rough around the edges, but when the game was remade for the UsefulNotes/PlayStation in 1998, the control scheme was redone to fit ''Tales of Destiny'''s revamped "command" style, and all sorts of little extras were dropped in, from an extra character to little graphical coolnesses.

to:

''Phantasia'' played many RPG tropes straight, but on the technical side, it was nothing short of a marvel. Programmer Hatsuya Hiroshiba found a way to fit full voice acting for all the moves and spells ''and'' a full opening song into the plucky Super Nintendo Famicom cartridge, with room to spare for brilliant arrangements of Motoi Sakuraba's gorgeous themes. The early version of the Linear Motion Battle System was a bit rough around the edges, but when the game was remade for the UsefulNotes/PlayStation in 1998, the control scheme was redone to fit ''Tales of Destiny'''s revamped "command" style, and all sorts of little extras were dropped in, from an extra character to little graphical coolnesses.
13th May '16 4:22:39 PM TheOneWhoTropes
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''Tales of Phantasia'' is the first game in Namco's TalesSeries, debuting on the Super Famicom in 1995.

to:

''Tales of Phantasia'' is the first game in Namco's TalesSeries, Franchise/TalesSeries, debuting on the Super Famicom in 1995.
13th May '16 4:22:25 PM TheOneWhoTropes
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''Phantasia'' played many RPG tropes straight, but on the technical side, it was nothing short of a marvel. Programmer Hatsuya Hiroshiba found a way to fit full voice acting for all the moves and spells ''and'' a full opening song into the plucky Super Nintendo cartridge, with room to spare for brilliant arrangements of Motoi Sakuraba's gorgeous themes. The early version of the Linear Motion Battle System was a bit rough around the edges, but when the game was remade for the PlayStation in 1998, the control scheme was redone to fit ''Tales of Destiny'''s revamped "command" style, and all sorts of little extras were dropped in, from an extra character to little graphical coolnesses.

to:

''Phantasia'' played many RPG tropes straight, but on the technical side, it was nothing short of a marvel. Programmer Hatsuya Hiroshiba found a way to fit full voice acting for all the moves and spells ''and'' a full opening song into the plucky Super Nintendo cartridge, with room to spare for brilliant arrangements of Motoi Sakuraba's gorgeous themes. The early version of the Linear Motion Battle System was a bit rough around the edges, but when the game was remade for the PlayStation UsefulNotes/PlayStation in 1998, the control scheme was redone to fit ''Tales of Destiny'''s revamped "command" style, and all sorts of little extras were dropped in, from an extra character to little graphical coolnesses.



A psuedo-sequel called ''Tales of Phantasia: Narikiri Dungeon'' was released for the GameBoyColor in 2000. It would later get an UpdatedRerelease on the PlaystationPortable (along with the original ''VideoGame/TalesOfPhantasia'' game) as part of the ''Tales of Phantasia X'' project celebrating the 15th anniversary of the game's release.

to:

A psuedo-sequel called ''Tales of Phantasia: Narikiri Dungeon'' was released for the GameBoyColor in 2000. It would later get an UpdatedRerelease on the PlaystationPortable UsefulNotes/PlaystationPortable (along with the original ''VideoGame/TalesOfPhantasia'' game) as part of the ''Tales of Phantasia X'' project celebrating the 15th anniversary of the game's release.
17th Mar '16 4:58:23 PM Raxis
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* PerfectPlayAI: The Odin, Galf Beast, and Lilith fights all work this way. Ordinarily bosses need to be balanced for fighting your whole team at once, meaning they need to occasionally channel for large attacks so they can hit the team members hiding behind and healing Cress. Not so for these three, which are all one-on-one fights. Because of this, they're instead designed specifically to relentlessly assault Cress with quick attacks to interrupt his, all of which are very likely to knock him down or back. Continue until he's cornered, and then continue that unstoppably until he's dead. Victory in these fights purely comes down to not losing momentum against them at ''any'' point, as doing so makes it ''very'' difficult to get back into it.

to:

* PerfectPlayAI: The Odin, Galf Beast, and Lilith fights all work this way. Ordinarily bosses need to be balanced for fighting your whole team at once, meaning they need to occasionally channel for large attacks so they can hit the team members hiding behind and healing Cress. Not so for these three, which are all one-on-one fights. Because of this, they're instead designed specifically to relentlessly assault Cress with quick attacks to interrupt his, all of which are very likely to knock him down or back. Continue They'll continue doing this until he's cornered, and then continue that unstoppably keep spamming attacks until he's dead. Victory in these fights purely comes down to not losing momentum against them at ''any'' point, as doing so makes it ''very'' difficult to get back into it. Abusing attacks that are hard for the AI to halt is key in this.
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