History Videogame / SuperSmashBros

19th Jun '17 9:45:26 PM DragonRanger
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A fourth and fifth game, titled simply ''Super Smash Bros. [[StealthPun for]] Nintendo 3DS'' / ''for Wii U'' and referred to unofficially by fans as ''Super Smash Bros. 4'', was released in 2014. It is dual-platform on the UsefulNotes/Nintendo3DS and the UsefulNotes/WiiU, and the two games are able to interact with each other. The games notably introduce customization to the series, an optional feature in which fighters can use equipment to change their stats and moveset to obtain advantages and disadvantages. Also included are several third-party characters, bringing back Sonic the Hedgehog and introducing VideoGame/{{Mega Man|Classic}}, VideoGame/PacMan and eventually [[Franchise/StreetFighter Ryu]], [[Franchise/FinalFantasy Cloud]], and VideoGame/{{Bayonetta}} to create a once-in-a-lifetime crossover. Creator/{{Bandai Namco|Entertainment}} assisted in the development process, lending some of their top staff like the ''VideoGame/{{Tekken}}'' developers and the director of the VideoGame/TalesSeries.

to:

A fourth and fifth game, titled simply ''Super Smash Bros. [[StealthPun for]] game was released in 2014 [[ReformulatedGame in two different versions]], ''for Nintendo 3DS'' / and ''for Wii U'' U'', and are referred to unofficially by fans as ''Super Smash Bros. 4'', was released in 2014.4''. It is dual-platform on the UsefulNotes/Nintendo3DS and the UsefulNotes/WiiU, and the two games are able to interact with each other. The games notably introduce customization to the series, an optional feature in which fighters can use equipment to change their stats and moveset to obtain advantages and disadvantages. Also included are several third-party characters, bringing back Sonic the Hedgehog and introducing VideoGame/{{Mega Man|Classic}}, VideoGame/PacMan and eventually [[Franchise/StreetFighter Ryu]], [[Franchise/FinalFantasy Cloud]], and VideoGame/{{Bayonetta}} to create a once-in-a-lifetime crossover. Creator/{{Bandai Namco|Entertainment}} assisted in the development process, lending some of their top staff like the ''VideoGame/{{Tekken}}'' developers and the director of the VideoGame/TalesSeries.



Alongside ''VideoGame/MarioKart8'' and ''VideoGame/HyruleWarriors'', ''Super Smash Bros. for Wii U'' is one of the first games to have Toys/{{amiibo}} functionality, a series of NFC character figures that unlock special features depending on which game they are used on. ''Smash Bros.'' has its own line [[{{Defictionalization}} based off of the game's collectible trophies]], and you can use an amiibo to create a Figure Player that learns from and adapts to your playstyle. The amiibo launched alongside ''Super Smash Bros. for Wii U'' launched in North America.

to:

Alongside ''VideoGame/MarioKart8'' and ''VideoGame/HyruleWarriors'', ''Super Smash Bros. for Wii U'' 4'' is one of the first games to have Toys/{{amiibo}} functionality, a series of NFC character figures that unlock special features depending on which game they are used on. ''Smash Bros.'' has its own line [[{{Defictionalization}} based off of the game's collectible trophies]], and you can use an amiibo to create a Figure Player that learns from and adapts to your playstyle. The amiibo launched alongside ''Super Smash Bros. for Wii U'' launched in North America.
19th Jun '17 4:07:07 PM Karxrida
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''Brawl'' also happens to be the most extensively modded console game ''by far'' that can be played on its original console.[[note]]PC games are, for many reasons, the easiest and most flexible to modify. A console game mod that could ''actually'' run on the source game's native console, not an emulator on the PC, is ''extremely'' rare.[[/note]] Specifically, it serves as the basis of the most extensive console game mod of all time, ''VideoGame/ProjectM''.
19th Jun '17 3:12:01 PM BewilderedWombat
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Alongside ''VideoGame/MarioKart8'' and ''VideoGame/HyruleWarriors'', ''Super Smash Bros. for Wii U'' is one of the first games to have Toys/{{amiibo}} functionality, a series of NFC character figures that unlock special features depending on which game they are used on. ''Smash Bros.'' has its own line [[{{Defictionalization}} based off of the game's collectible trophies]], and you can use an amiibo to create a Figure Player that learns from and adapts to your playstyle. The amiibo launch was the same day ''Super Smash Bros. for Wii U'' launched in the United States.

to:

Alongside ''VideoGame/MarioKart8'' and ''VideoGame/HyruleWarriors'', ''Super Smash Bros. for Wii U'' is one of the first games to have Toys/{{amiibo}} functionality, a series of NFC character figures that unlock special features depending on which game they are used on. ''Smash Bros.'' has its own line [[{{Defictionalization}} based off of the game's collectible trophies]], and you can use an amiibo to create a Figure Player that learns from and adapts to your playstyle. The amiibo launch was the same day launched alongside ''Super Smash Bros. for Wii U'' launched in the United States.
North America.
19th Jun '17 3:02:41 PM BewilderedWombat
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A fourth game, titled simply ''Super Smash Bros. [[StealthPun for]] Nintendo 3DS'' / ''for Wii U'' and referred to unofficially by fans as ''Super Smash Bros. 4'', was released in 2014. It is dual-platform on the UsefulNotes/Nintendo3DS and the UsefulNotes/WiiU, and the two games are able to interact with each other. The games notably introduce customization to the series, an optional feature in which fighters can use equipment to change their stats and moveset to obtain advantages and disadvantages. Also included are several third-party characters, bringing back Sonic the Hedgehog and introducing VideoGame/{{Mega Man|Classic}}, VideoGame/PacMan and eventually [[Franchise/StreetFighter Ryu]], [[Franchise/FinalFantasy Cloud]], and VideoGame/{{Bayonetta}} to create a once-in-a-lifetime crossover. Creator/{{Bandai Namco|Entertainment}} assisted in the development process, lending some of their top staff like the ''VideoGame/{{Tekken}}'' developers and the director of the VideoGame/TalesSeries.

to:

A fourth and fifth game, titled simply ''Super Smash Bros. [[StealthPun for]] Nintendo 3DS'' / ''for Wii U'' and referred to unofficially by fans as ''Super Smash Bros. 4'', was released in 2014. It is dual-platform on the UsefulNotes/Nintendo3DS and the UsefulNotes/WiiU, and the two games are able to interact with each other. The games notably introduce customization to the series, an optional feature in which fighters can use equipment to change their stats and moveset to obtain advantages and disadvantages. Also included are several third-party characters, bringing back Sonic the Hedgehog and introducing VideoGame/{{Mega Man|Classic}}, VideoGame/PacMan and eventually [[Franchise/StreetFighter Ryu]], [[Franchise/FinalFantasy Cloud]], and VideoGame/{{Bayonetta}} to create a once-in-a-lifetime crossover. Creator/{{Bandai Namco|Entertainment}} assisted in the development process, lending some of their top staff like the ''VideoGame/{{Tekken}}'' developers and the director of the VideoGame/TalesSeries.



Alongside ''VideoGame/MarioKart8'' and ''VideoGame/HyruleWarriors'', ''[=SSB4=]'' is one of the first games to have Toys/{{amiibo}} functionality, a series of NFC character figures that unlock special features depending on which game they are used on. ''Smash Bros.'' has its own line [[{{Defictionalization}} based off of the game's collectible trophies]], and you can use an amiibo to create a Figure Player that learns from and adapts to your playstyle. The amiibo launch was the same day ''Super Smash Bros. for Wii U'' launched in the United States.

to:

Alongside ''VideoGame/MarioKart8'' and ''VideoGame/HyruleWarriors'', ''[=SSB4=]'' ''Super Smash Bros. for Wii U'' is one of the first games to have Toys/{{amiibo}} functionality, a series of NFC character figures that unlock special features depending on which game they are used on. ''Smash Bros.'' has its own line [[{{Defictionalization}} based off of the game's collectible trophies]], and you can use an amiibo to create a Figure Player that learns from and adapts to your playstyle. The amiibo launch was the same day ''Super Smash Bros. for Wii U'' launched in the United States.
19th Jun '17 11:41:50 AM DragonRanger
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The first game, ''Super Smash Bros.'' (1999), released for the UsefulNotes/Nintendo64, is regarded as one of the best games available for the system. The {{sequel}}, ''Super Smash Bros. Melee'' (2001) for the UsefulNotes/NintendoGameCube [[LoadsAndLoadsOfCharacters featured even more characters]], such as the [[SaveThePrincess oft-rescued princesses]] [[Franchise/TheLegendOfZelda Zelda]] and Peach opposite their oft-kidnappers [[BigBad Bowser and Ganondorf]], a side-scrolling Adventure Mode, and collectible trophies. Two hidden characters in the game, [[VideoGame/FireEmblemAkaneia Marth]] and [[VideoGame/FireEmblemElibe Roy]] from the ''Franchise/FireEmblem'' series [[MarthDebutedInSmashBros that until then was only released in Japan]], led to that series getting a much larger worldwide audience and release, becoming another of Nintendo's worldwide flagship series (it had always been one of their flagship series in Japan). ''Melee'' eventually became the [[UsefulNotes/NintendoGameCube GameCube]]'s [[KillerApp bestselling game, selling 7.09 million copies]].

to:

The first game, ''Super Smash Bros.'' (1999), released for the UsefulNotes/Nintendo64, is regarded as one of the best games available for the system. The {{sequel}}, ''Super Smash Bros. Melee'' (2001) for the UsefulNotes/NintendoGameCube [[LoadsAndLoadsOfCharacters featured even more characters]], such as the [[SaveThePrincess oft-rescued princesses]] [[Franchise/TheLegendOfZelda Zelda]] and Peach opposite their oft-kidnappers [[BigBad Bowser and Ganondorf]], a side-scrolling Adventure Mode, and collectible trophies. Two hidden characters in the game, [[VideoGame/FireEmblemAkaneia [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Marth]] and [[VideoGame/FireEmblemElibe [[VideoGame/FireEmblemTheBindingBlade Roy]] from the ''Franchise/FireEmblem'' series [[MarthDebutedInSmashBros that until then was only released in Japan]], led to that series getting a much larger worldwide audience and release, becoming another of Nintendo's worldwide flagship series (it had always been one of their flagship series in Japan). ''Melee'' eventually became the [[UsefulNotes/NintendoGameCube GameCube]]'s [[KillerApp bestselling game, selling 7.09 million copies]].



A fourth and fifth game, titled simply ''Super Smash Bros. [[StealthPun for]] Nintendo 3DS'' / ''for Wii U'' and referred to unofficially by fans as ''Super Smash Bros. 4'', was released in 2014. It is dual-platform on the UsefulNotes/Nintendo3DS and the UsefulNotes/WiiU, and the two games are able to interact with each other. The games notably introduce customization to the series, an optional feature in which fighters can use equipment to change their stats and moveset to obtain advantages and disadvantages. Also included are several third-party characters, bringing back Sonic the Hedgehog and introducing VideoGame/{{Mega Man|Classic}}, VideoGame/PacMan and eventually [[Franchise/StreetFighter Ryu]], [[Franchise/FinalFantasy Cloud]], and [[VideoGame/{{Bayonetta}} Bayonetta]] to create a once-in-a-lifetime crossover. [[Creator/BandaiNamcoEntertainment Namco Bandai]] assisted in the development process, lending some of their top staff like the ''VideoGame/{{Tekken}}'' developers and the director of the VideoGame/TalesSeries.

The official site held a ballot from April-October 2015 where people could suggest characters they'd like to see added as DLC. [[VideoGame/{{Bayonetta}} Bayonetta]] was revealed to be the winner of the ballot that December.

Alongside ''VideoGame/MarioKart8'' and ''VideoGame/HyruleWarriors'', ''[=Super Smash Bros. for Wii U=]'' is one of the first games to have Toys/{{amiibo}} functionality, a series of NFC character figures that unlock special features depending on which game they are used on. ''Smash Bros.'' has its own line [[{{Defictionalization}} based off of the game's collectible trophies]], and you can use an amiibo to create a Figure Player that learns from and adapts to your playstyle. The amiibo launch was the same day ''Super Smash Bros. for Wii U'' launched in the United States.

to:

A fourth and fifth game, titled simply ''Super Smash Bros. [[StealthPun for]] Nintendo 3DS'' / ''for Wii U'' and referred to unofficially by fans as ''Super Smash Bros. 4'', was released in 2014. It is dual-platform on the UsefulNotes/Nintendo3DS and the UsefulNotes/WiiU, and the two games are able to interact with each other. The games notably introduce customization to the series, an optional feature in which fighters can use equipment to change their stats and moveset to obtain advantages and disadvantages. Also included are several third-party characters, bringing back Sonic the Hedgehog and introducing VideoGame/{{Mega Man|Classic}}, VideoGame/PacMan and eventually [[Franchise/StreetFighter Ryu]], [[Franchise/FinalFantasy Cloud]], and [[VideoGame/{{Bayonetta}} Bayonetta]] VideoGame/{{Bayonetta}} to create a once-in-a-lifetime crossover. [[Creator/BandaiNamcoEntertainment Namco Bandai]] Creator/{{Bandai Namco|Entertainment}} assisted in the development process, lending some of their top staff like the ''VideoGame/{{Tekken}}'' developers and the director of the VideoGame/TalesSeries.

The official site held a ballot from April-October 2015 where people could suggest characters they'd like to see added as DLC. [[VideoGame/{{Bayonetta}} Bayonetta]] VideoGame/{{Bayonetta}} was revealed to be the winner of the ballot that December.

Alongside ''VideoGame/MarioKart8'' and ''VideoGame/HyruleWarriors'', ''[=Super Smash Bros. for Wii U=]'' ''[=SSB4=]'' is one of the first games to have Toys/{{amiibo}} functionality, a series of NFC character figures that unlock special features depending on which game they are used on. ''Smash Bros.'' has its own line [[{{Defictionalization}} based off of the game's collectible trophies]], and you can use an amiibo to create a Figure Player that learns from and adapts to your playstyle. The amiibo launch was the same day ''Super Smash Bros. for Wii U'' launched in the United States.



!!Unmarked spoilers for the unlockable content of all five games will be included in the following subpages.

to:

!!Unmarked spoilers for the unlockable content of all five games will be included in the following subpages.
13th Jun '17 10:55:42 AM BewilderedWombat
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A fourth game, titled simply ''Super Smash Bros. [[StealthPun for]] Nintendo 3DS'' / ''for Wii U'' and referred to unofficially by fans as ''Super Smash Bros. 4'', was released in 2014. It is dual-platform on the UsefulNotes/Nintendo3DS and the UsefulNotes/WiiU, and the two games are able to interact with each other. The games notably introduce customization to the series, an optional feature in which fighters can use equipment to change their stats and moveset to obtain advantages and disadvantages. Also included are several third-party characters, bringing back Sonic the Hedgehog and introducing VideoGame/{{Mega Man|Classic}}, VideoGame/PacMan and eventually [[Franchise/StreetFighter Ryu]], [[Franchise/FinalFantasy Cloud]], and [[VideoGame/{{Bayonetta}} Bayonetta]] to create a once-in-a-lifetime crossover. [[Creator/BandaiNamcoEntertainment Namco Bandai]] assisted in the development process, lending some of their top staff like the ''VideoGame/{{Tekken}}'' developers and the director of the VideoGame/TalesSeries.

to:

A fourth and fifth game, titled simply ''Super Smash Bros. [[StealthPun for]] Nintendo 3DS'' / ''for Wii U'' and referred to unofficially by fans as ''Super Smash Bros. 4'', was released in 2014. It is dual-platform on the UsefulNotes/Nintendo3DS and the UsefulNotes/WiiU, and the two games are able to interact with each other. The games notably introduce customization to the series, an optional feature in which fighters can use equipment to change their stats and moveset to obtain advantages and disadvantages. Also included are several third-party characters, bringing back Sonic the Hedgehog and introducing VideoGame/{{Mega Man|Classic}}, VideoGame/PacMan and eventually [[Franchise/StreetFighter Ryu]], [[Franchise/FinalFantasy Cloud]], and [[VideoGame/{{Bayonetta}} Bayonetta]] to create a once-in-a-lifetime crossover. [[Creator/BandaiNamcoEntertainment Namco Bandai]] assisted in the development process, lending some of their top staff like the ''VideoGame/{{Tekken}}'' developers and the director of the VideoGame/TalesSeries.



Alongside ''VideoGame/MarioKart8'' and ''VideoGame/HyruleWarriors'', ''[=SSB4=]'' is one of the first games to have Toys/{{amiibo}} functionality, a series of NFC character figures that unlock special features depending on which game they are used on. ''Smash Bros.'' has its own line [[{{Defictionalization}} based off of the game's collectible trophies]], and you can use an amiibo to create a Figure Player that learns from and adapts to your playstyle. The amiibo launch was the same day ''Super Smash Bros. for Wii U'' launched in the United States.

to:

Alongside ''VideoGame/MarioKart8'' and ''VideoGame/HyruleWarriors'', ''[=SSB4=]'' ''[=Super Smash Bros. for Wii U=]'' is one of the first games to have Toys/{{amiibo}} functionality, a series of NFC character figures that unlock special features depending on which game they are used on. ''Smash Bros.'' has its own line [[{{Defictionalization}} based off of the game's collectible trophies]], and you can use an amiibo to create a Figure Player that learns from and adapts to your playstyle. The amiibo launch was the same day ''Super Smash Bros. for Wii U'' launched in the United States.



!!Unmarked spoilers for the unlockable content of all four games will be included in the following subpages.

to:

!!Unmarked spoilers for the unlockable content of all four five games will be included in the following subpages.
3rd Jun '17 2:35:19 PM nombretomado
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The third game in the series, ''Super Smash Bros. Brawl'' (2008) for the {{Wii}}, introduces [[LimitBreak Final Smashes]], brings back the long-absent Pit from ''VideoGame/KidIcarus'', and even features third-party characters from outside Nintendo's stable; in this case, Franchise/SonicTheHedgehog and ''Franchise/MetalGear's'' Solid Snake, the former fulfilling an over fifteen year-old {{fanboy}} dream, and the latter because of a request by Creator/HideoKojima himself. The game is notable for its successor to ''Melee'''s single-player Adventure Mode, called ''VideoGame/TheSubspaceEmissary''. The cinematic-style story tells of a world in which the characters (as implied in ''Melee'') are trophies that come to life and fight each other, until the Subspace Army appears and tries to take the entire world for themselves by transporting it, piece by piece, into Subspace. The characters team up with each other and battle through worlds inspired by Nintendo games while trying to stop the Subspace Army.

to:

The third game in the series, ''Super Smash Bros. Brawl'' (2008) for the {{Wii}}, UsefulNotes/{{Wii}}, introduces [[LimitBreak Final Smashes]], brings back the long-absent Pit from ''VideoGame/KidIcarus'', and even features third-party characters from outside Nintendo's stable; in this case, Franchise/SonicTheHedgehog and ''Franchise/MetalGear's'' Solid Snake, the former fulfilling an over fifteen year-old {{fanboy}} dream, and the latter because of a request by Creator/HideoKojima himself. The game is notable for its successor to ''Melee'''s single-player Adventure Mode, called ''VideoGame/TheSubspaceEmissary''. The cinematic-style story tells of a world in which the characters (as implied in ''Melee'') are trophies that come to life and fight each other, until the Subspace Army appears and tries to take the entire world for themselves by transporting it, piece by piece, into Subspace. The characters team up with each other and battle through worlds inspired by Nintendo games while trying to stop the Subspace Army.
23rd Apr '17 6:39:05 PM nombretomado
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A fourth game, titled simply ''Super Smash Bros. [[StealthPun for]] Nintendo 3DS'' / ''for Wii U'' and referred to unofficially by fans as ''Super Smash Bros. 4'', was released in 2014. It is dual-platform on the UsefulNotes/Nintendo3DS and the UsefulNotes/WiiU, and the two games are able to interact with each other. The games notably introduce customization to the series, an optional feature in which fighters can use equipment to change their stats and moveset to obtain advantages and disadvantages. Also included are several third-party characters, bringing back Sonic the Hedgehog and introducing VideoGame/{{Mega Man|Classic}}, VideoGame/PacMan and eventually [[Franchise/StreetFighter Ryu]], [[Franchise/FinalFantasy Cloud]], and [[VideoGame/{{Bayonetta}} Bayonetta]] to create a once-in-a-lifetime crossover. [[Creator/BandaiNamcoEntertainment Namco Bandai]] assisted in the development process, lending some of their top staff like the ''VideoGame/{{Tekken}}'' developers and the director of the Franchise/TalesSeries.

to:

A fourth game, titled simply ''Super Smash Bros. [[StealthPun for]] Nintendo 3DS'' / ''for Wii U'' and referred to unofficially by fans as ''Super Smash Bros. 4'', was released in 2014. It is dual-platform on the UsefulNotes/Nintendo3DS and the UsefulNotes/WiiU, and the two games are able to interact with each other. The games notably introduce customization to the series, an optional feature in which fighters can use equipment to change their stats and moveset to obtain advantages and disadvantages. Also included are several third-party characters, bringing back Sonic the Hedgehog and introducing VideoGame/{{Mega Man|Classic}}, VideoGame/PacMan and eventually [[Franchise/StreetFighter Ryu]], [[Franchise/FinalFantasy Cloud]], and [[VideoGame/{{Bayonetta}} Bayonetta]] to create a once-in-a-lifetime crossover. [[Creator/BandaiNamcoEntertainment Namco Bandai]] assisted in the development process, lending some of their top staff like the ''VideoGame/{{Tekken}}'' developers and the director of the Franchise/TalesSeries.
VideoGame/TalesSeries.
27th Mar '17 10:17:07 AM DragonRanger
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** ''Fire Emblem: [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' / ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]'' (Marth) [[note]]Visual design comes from the Famicom and Super Famicom games in ''Melee''/''Brawl'', and from the ''New Mystery of the Emblem'' remake in ''3DS/Wii U''. All three of these titles were Japan-only.[[/note]]
** ''[[VideoGame/FireEmblemElibe Fire Emblem: The Binding Blade]]'' (Roy)
** ''[[VideoGame/FireEmblemTellius Fire Emblem: Path of Radiance / Radiant Dawn]]'' (Ike) [[note]]Visual design comes from ''Path of Radiance'' in ''Brawl'' and from ''Radiant Dawn'' in ''3DS/Wii U''.[[/note]]

to:

** ''Fire Emblem: [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' / ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]'' (Marth) [[note]]Visual design comes from the Famicom and Super Famicom games in ''Melee''/''Brawl'', and from the ''New Mystery of the Emblem'' remake in ''3DS/Wii U''. All three of these titles were Japan-only.[[/note]]
** ''[[VideoGame/FireEmblemElibe Fire Emblem: The Binding Blade]]'' ''VideoGame/FireEmblemTheBindingBlade'' (Roy)
** ''[[VideoGame/FireEmblemTellius Fire ''Fire Emblem: [[VideoGame/FireEmblemPathOfRadiance Path of Radiance Radiance]] / [[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' (Ike) [[note]]Visual design comes from ''Path of Radiance'' in ''Brawl'' and from ''Radiant Dawn'' in ''3DS/Wii U''.[[/note]]
22nd Mar '17 6:37:39 PM GrammarNavi
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The first game, ''Super Smash Bros.'' (1999), released for the {{Nintendo 64}}, is regarded as one of the best games available for the system. The {{sequel}}, ''Super Smash Bros. Melee'' (2001) for the UsefulNotes/NintendoGameCube [[LoadsAndLoadsOfCharacters featured even more characters]], such as the [[SaveThePrincess oft-rescued princesses]] [[Franchise/TheLegendOfZelda Zelda]] and Peach opposite their oft-kidnappers [[BigBad Bowser and Ganondorf]], a side-scrolling Adventure Mode, and collectible trophies. Two hidden characters in the game, [[VideoGame/FireEmblemAkaneia Marth]] and [[VideoGame/FireEmblemElibe Roy]] from the ''Franchise/FireEmblem'' series [[MarthDebutedInSmashBros that until then was only released in Japan]], led to that series getting a much larger worldwide audience and release, becoming another of Nintendo's worldwide flagship series (it had always been one of their flagship series in Japan). ''Melee'' eventually became the [[UsefulNotes/NintendoGameCube GameCube]]'s [[KillerApp bestselling game, selling 7.09 million copies]].

to:

The first game, ''Super Smash Bros.'' (1999), released for the {{Nintendo 64}}, UsefulNotes/Nintendo64, is regarded as one of the best games available for the system. The {{sequel}}, ''Super Smash Bros. Melee'' (2001) for the UsefulNotes/NintendoGameCube [[LoadsAndLoadsOfCharacters featured even more characters]], such as the [[SaveThePrincess oft-rescued princesses]] [[Franchise/TheLegendOfZelda Zelda]] and Peach opposite their oft-kidnappers [[BigBad Bowser and Ganondorf]], a side-scrolling Adventure Mode, and collectible trophies. Two hidden characters in the game, [[VideoGame/FireEmblemAkaneia Marth]] and [[VideoGame/FireEmblemElibe Roy]] from the ''Franchise/FireEmblem'' series [[MarthDebutedInSmashBros that until then was only released in Japan]], led to that series getting a much larger worldwide audience and release, becoming another of Nintendo's worldwide flagship series (it had always been one of their flagship series in Japan). ''Melee'' eventually became the [[UsefulNotes/NintendoGameCube GameCube]]'s [[KillerApp bestselling game, selling 7.09 million copies]].
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