History Videogame / SuperSmashBros

23rd Apr '17 6:39:05 PM nombretomado
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A fourth game, titled simply ''Super Smash Bros. [[StealthPun for]] Nintendo 3DS'' / ''for Wii U'' and referred to unofficially by fans as ''Super Smash Bros. 4'', was released in 2014. It is dual-platform on the UsefulNotes/Nintendo3DS and the UsefulNotes/WiiU, and the two games are able to interact with each other. The games notably introduce customization to the series, an optional feature in which fighters can use equipment to change their stats and moveset to obtain advantages and disadvantages. Also included are several third-party characters, bringing back Sonic the Hedgehog and introducing VideoGame/{{Mega Man|Classic}}, VideoGame/PacMan and eventually [[Franchise/StreetFighter Ryu]], [[Franchise/FinalFantasy Cloud]], and [[VideoGame/{{Bayonetta}} Bayonetta]] to create a once-in-a-lifetime crossover. [[Creator/BandaiNamcoEntertainment Namco Bandai]] assisted in the development process, lending some of their top staff like the ''VideoGame/{{Tekken}}'' developers and the director of the Franchise/TalesSeries.

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A fourth game, titled simply ''Super Smash Bros. [[StealthPun for]] Nintendo 3DS'' / ''for Wii U'' and referred to unofficially by fans as ''Super Smash Bros. 4'', was released in 2014. It is dual-platform on the UsefulNotes/Nintendo3DS and the UsefulNotes/WiiU, and the two games are able to interact with each other. The games notably introduce customization to the series, an optional feature in which fighters can use equipment to change their stats and moveset to obtain advantages and disadvantages. Also included are several third-party characters, bringing back Sonic the Hedgehog and introducing VideoGame/{{Mega Man|Classic}}, VideoGame/PacMan and eventually [[Franchise/StreetFighter Ryu]], [[Franchise/FinalFantasy Cloud]], and [[VideoGame/{{Bayonetta}} Bayonetta]] to create a once-in-a-lifetime crossover. [[Creator/BandaiNamcoEntertainment Namco Bandai]] assisted in the development process, lending some of their top staff like the ''VideoGame/{{Tekken}}'' developers and the director of the Franchise/TalesSeries.
VideoGame/TalesSeries.
27th Mar '17 10:17:07 AM DragonRanger
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** ''Fire Emblem: [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' / ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]'' (Marth) [[note]]Visual design comes from the Famicom and Super Famicom games in ''Melee''/''Brawl'', and from the ''New Mystery of the Emblem'' remake in ''3DS/Wii U''. All three of these titles were Japan-only.[[/note]]
** ''[[VideoGame/FireEmblemElibe Fire Emblem: The Binding Blade]]'' (Roy)
** ''[[VideoGame/FireEmblemTellius Fire Emblem: Path of Radiance / Radiant Dawn]]'' (Ike) [[note]]Visual design comes from ''Path of Radiance'' in ''Brawl'' and from ''Radiant Dawn'' in ''3DS/Wii U''.[[/note]]

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** ''Fire Emblem: [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' / ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]'' (Marth) [[note]]Visual design comes from the Famicom and Super Famicom games in ''Melee''/''Brawl'', and from the ''New Mystery of the Emblem'' remake in ''3DS/Wii U''. All three of these titles were Japan-only.[[/note]]
** ''[[VideoGame/FireEmblemElibe Fire Emblem: The Binding Blade]]'' ''VideoGame/FireEmblemTheBindingBlade'' (Roy)
** ''[[VideoGame/FireEmblemTellius Fire ''Fire Emblem: [[VideoGame/FireEmblemPathOfRadiance Path of Radiance Radiance]] / [[VideoGame/FireEmblemRadiantDawn Radiant Dawn]]'' (Ike) [[note]]Visual design comes from ''Path of Radiance'' in ''Brawl'' and from ''Radiant Dawn'' in ''3DS/Wii U''.[[/note]]
22nd Mar '17 6:37:39 PM GrammarNavi
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The first game, ''Super Smash Bros.'' (1999), released for the {{Nintendo 64}}, is regarded as one of the best games available for the system. The {{sequel}}, ''Super Smash Bros. Melee'' (2001) for the UsefulNotes/NintendoGameCube [[LoadsAndLoadsOfCharacters featured even more characters]], such as the [[SaveThePrincess oft-rescued princesses]] [[Franchise/TheLegendOfZelda Zelda]] and Peach opposite their oft-kidnappers [[BigBad Bowser and Ganondorf]], a side-scrolling Adventure Mode, and collectible trophies. Two hidden characters in the game, [[VideoGame/FireEmblemAkaneia Marth]] and [[VideoGame/FireEmblemElibe Roy]] from the ''Franchise/FireEmblem'' series [[MarthDebutedInSmashBros that until then was only released in Japan]], led to that series getting a much larger worldwide audience and release, becoming another of Nintendo's worldwide flagship series (it had always been one of their flagship series in Japan). ''Melee'' eventually became the [[UsefulNotes/NintendoGameCube GameCube]]'s [[KillerApp bestselling game, selling 7.09 million copies]].

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The first game, ''Super Smash Bros.'' (1999), released for the {{Nintendo 64}}, UsefulNotes/Nintendo64, is regarded as one of the best games available for the system. The {{sequel}}, ''Super Smash Bros. Melee'' (2001) for the UsefulNotes/NintendoGameCube [[LoadsAndLoadsOfCharacters featured even more characters]], such as the [[SaveThePrincess oft-rescued princesses]] [[Franchise/TheLegendOfZelda Zelda]] and Peach opposite their oft-kidnappers [[BigBad Bowser and Ganondorf]], a side-scrolling Adventure Mode, and collectible trophies. Two hidden characters in the game, [[VideoGame/FireEmblemAkaneia Marth]] and [[VideoGame/FireEmblemElibe Roy]] from the ''Franchise/FireEmblem'' series [[MarthDebutedInSmashBros that until then was only released in Japan]], led to that series getting a much larger worldwide audience and release, becoming another of Nintendo's worldwide flagship series (it had always been one of their flagship series in Japan). ''Melee'' eventually became the [[UsefulNotes/NintendoGameCube GameCube]]'s [[KillerApp bestselling game, selling 7.09 million copies]].
16th Mar '17 10:41:24 AM NoUsername
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A fourth game, titled simply ''Super Smash Bros. [[StealthPun for]] Nintendo 3DS'' / ''for Wii U'', is referred to unofficially by fans as ''Super Smash Bros. 4'', was released in 2014. It is dual-platform on the UsefulNotes/Nintendo3DS and the UsefulNotes/WiiU, and the two games are able to interact with each other. The games notably introduce customization to the series, an optional feature in which fighters can use equipment to change their stats and moveset to obtain advantages and disadvantages. Also included are several third-party characters, bringing back Sonic the Hedgehog and introducing VideoGame/{{Mega Man|Classic}}, VideoGame/PacMan and eventually [[Franchise/StreetFighter Ryu]], [[Franchise/FinalFantasy Cloud]], and [[VideoGame/{{Bayonetta}} Bayonetta]] to create a once-in-a-lifetime crossover. [[Creator/BandaiNamcoEntertainment Namco Bandai]] assisted in the development process, lending some of their top staff like the ''VideoGame/{{Tekken}}'' developers and the director of the Franchise/TalesSeries.

to:

A fourth game, titled simply ''Super Smash Bros. [[StealthPun for]] Nintendo 3DS'' / ''for Wii U'', is U'' and referred to unofficially by fans as ''Super Smash Bros. 4'', was released in 2014. It is dual-platform on the UsefulNotes/Nintendo3DS and the UsefulNotes/WiiU, and the two games are able to interact with each other. The games notably introduce customization to the series, an optional feature in which fighters can use equipment to change their stats and moveset to obtain advantages and disadvantages. Also included are several third-party characters, bringing back Sonic the Hedgehog and introducing VideoGame/{{Mega Man|Classic}}, VideoGame/PacMan and eventually [[Franchise/StreetFighter Ryu]], [[Franchise/FinalFantasy Cloud]], and [[VideoGame/{{Bayonetta}} Bayonetta]] to create a once-in-a-lifetime crossover. [[Creator/BandaiNamcoEntertainment Namco Bandai]] assisted in the development process, lending some of their top staff like the ''VideoGame/{{Tekken}}'' developers and the director of the Franchise/TalesSeries.
15th Mar '17 11:03:39 PM Vos
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A fourth game, titled simply ''Super Smash Bros. [[StealthPun for]] Nintendo 3DS'' / ''for Wii U'', referred to unofficially by fans as ''Super Smash Bros. 4'', was released in 2014. It is dual-platform on the UsefulNotes/Nintendo3DS and the UsefulNotes/WiiU, and the two games are able to interact with each other. The games notably introduce customization to the series, an optional feature in which fighters can use equipment to change their stats and moveset to obtain advantages and disadvantages. Also included are several third-party characters, bringing back Sonic the Hedgehog and introducing VideoGame/{{Mega Man|Classic}}, VideoGame/PacMan and eventually [[Franchise/StreetFighter Ryu]], [[Franchise/FinalFantasy Cloud]], and [[VideoGame/{{Bayonetta}} Bayonetta]] to create a once-in-a-lifetime crossover. [[Creator/BandaiNamcoEntertainment Namco Bandai]] assisted in the development process, lending some of their top staff like the ''VideoGame/{{Tekken}}'' developers and the director of the Franchise/TalesSeries.

to:

A fourth game, titled simply ''Super Smash Bros. [[StealthPun for]] Nintendo 3DS'' / ''for Wii U'', is referred to unofficially by fans as ''Super Smash Bros. 4'', was released in 2014. It is dual-platform on the UsefulNotes/Nintendo3DS and the UsefulNotes/WiiU, and the two games are able to interact with each other. The games notably introduce customization to the series, an optional feature in which fighters can use equipment to change their stats and moveset to obtain advantages and disadvantages. Also included are several third-party characters, bringing back Sonic the Hedgehog and introducing VideoGame/{{Mega Man|Classic}}, VideoGame/PacMan and eventually [[Franchise/StreetFighter Ryu]], [[Franchise/FinalFantasy Cloud]], and [[VideoGame/{{Bayonetta}} Bayonetta]] to create a once-in-a-lifetime crossover. [[Creator/BandaiNamcoEntertainment Namco Bandai]] assisted in the development process, lending some of their top staff like the ''VideoGame/{{Tekken}}'' developers and the director of the Franchise/TalesSeries.
27th Feb '17 12:58:44 AM RacattackForce
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The series [[TropeMaker kicked off]] the MascotFighter sub-genre in one go, and [[TropeCodifier popularized]] the PlatformFighter sub-genre.

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The series [[TropeMaker kicked off]] holds the honor of [[TropeCodifier popularizing]] the MascotFighter sub-genre in one go, and [[TropeCodifier popularized]] the '''AND''' PlatformFighter sub-genre.sub-genre in one-go.
16th Feb '17 10:42:54 PM Ominae
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A fourth game, titled simply ''Super Smash Bros. [[StealthPun for]] Nintendo 3DS'' / ''for Wii U'', referred to unofficially by fans as ''Super Smash Bros. 4'', was released in 2014. It is dual-platform on the UsefulNotes/Nintendo3DS and the UsefulNotes/WiiU, and the two games are able to interact with each other. The games notably introduce customization to the series, an optional feature in which fighters can use equipment to change their stats and moveset to obtain advantages and disadvantages. Also included are several third-party characters, bringing back Sonic the Hedgehog and introducing VideoGame/{{Mega Man|Classic}}, VideoGame/PacMan and eventually [[Franchise/StreetFighter Ryu]], [[Franchise/FinalFantasy Cloud]], and [[VideoGame/{{Bayonetta}} Bayonetta]] to create a once-in-a-lifetime crossover. Creator/NamcoBandai assisted in the development process, lending some of their top staff like the ''VideoGame/{{Tekken}}'' developers and the director of the Franchise/TalesSeries.

to:

A fourth game, titled simply ''Super Smash Bros. [[StealthPun for]] Nintendo 3DS'' / ''for Wii U'', referred to unofficially by fans as ''Super Smash Bros. 4'', was released in 2014. It is dual-platform on the UsefulNotes/Nintendo3DS and the UsefulNotes/WiiU, and the two games are able to interact with each other. The games notably introduce customization to the series, an optional feature in which fighters can use equipment to change their stats and moveset to obtain advantages and disadvantages. Also included are several third-party characters, bringing back Sonic the Hedgehog and introducing VideoGame/{{Mega Man|Classic}}, VideoGame/PacMan and eventually [[Franchise/StreetFighter Ryu]], [[Franchise/FinalFantasy Cloud]], and [[VideoGame/{{Bayonetta}} Bayonetta]] to create a once-in-a-lifetime crossover. Creator/NamcoBandai [[Creator/BandaiNamcoEntertainment Namco Bandai]] assisted in the development process, lending some of their top staff like the ''VideoGame/{{Tekken}}'' developers and the director of the Franchise/TalesSeries.



* ''VideoGame/PacMan'' (Pac-Man) (Creator/{{Namco}})

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* ''VideoGame/PacMan'' (Pac-Man) (Creator/{{Namco}})(Creator/BandaiNamcoEntertainment)
12th Feb '17 1:28:53 PM DragonRanger
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** ''[[VideoGame/FireEmblemAkaneia Fire Emblem: Shadow Dragon / Mystery of the Emblem]]'' (Marth) [[note]]Visual design comes from the Famicom games in ''Melee''/''Brawl'', and from the ''New Mystery of the Emblem'' remake in ''3DS/Wii U''. All three of these titles were Japan-only.[[/note]]

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** ''[[VideoGame/FireEmblemAkaneia Fire ''Fire Emblem: [[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon and the Blade of Light]]'' / ''[[VideoGame/FireEmblemMysteryOfTheEmblem Mystery of the Emblem]]'' (Marth) [[note]]Visual design comes from the Famicom and Super Famicom games in ''Melee''/''Brawl'', and from the ''New Mystery of the Emblem'' remake in ''3DS/Wii U''. All three of these titles were Japan-only.[[/note]]
4th Feb '17 8:46:31 PM DragonRanger
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** ''VideoGame/FireEmblemAkaneia'' continuity (Marth) [[note]]Primary influence comes from ''The Dark Dragon and the Sword of Light'' and ''Mystery of the Emblem'' in ''Melee''/''Brawl'', and from ''New Mystery of the Emblem'' in ''3DS/Wii U''. All three of these titles were Japan-only.[[/note]]
** ''[[VideoGame/FireEmblemElibe Fire Emblem: Binding Blade]]'' (Roy)
** ''VideoGame/FireEmblemTellius'' continuity (Ike) [[note]]Primary influence comes from ''Path of Radiance'' in ''Brawl'', and from ''Radiant Dawn'' in ''3DS/Wii U''.[[/note]]

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** ''VideoGame/FireEmblemAkaneia'' continuity ''[[VideoGame/FireEmblemAkaneia Fire Emblem: Shadow Dragon / Mystery of the Emblem]]'' (Marth) [[note]]Primary influence [[note]]Visual design comes from ''The Dark Dragon and the Sword of Light'' and ''Mystery of the Emblem'' Famicom games in ''Melee''/''Brawl'', and from the ''New Mystery of the Emblem'' remake in ''3DS/Wii U''. All three of these titles were Japan-only.[[/note]]
** ''[[VideoGame/FireEmblemElibe Fire Emblem: The Binding Blade]]'' (Roy)
** ''VideoGame/FireEmblemTellius'' continuity ''[[VideoGame/FireEmblemTellius Fire Emblem: Path of Radiance / Radiant Dawn]]'' (Ike) [[note]]Primary influence [[note]]Visual design comes from ''Path of Radiance'' in ''Brawl'', ''Brawl'' and from ''Radiant Dawn'' in ''3DS/Wii U''.[[/note]]



* ''VideoGame/KidIcarus'' (Pit, Palutena) [[note]]Primary influence comes from the original NES game in ''Brawl'', and from ''Uprising'' in ''3DS/Wii U''.[[/note]]

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* ''VideoGame/KidIcarus'' (Pit, Palutena) [[note]]Primary influence [[note]]Visual design comes from the original NES game in ''Brawl'', ''Brawl'' and from ''Uprising'' in ''3DS/Wii U''.[[/note]]



* ''Franchise/TheLegendOfZelda'' (Link, Zelda, Ganondorf) [[note]]Primary influence comes from ''Ocarina of Time'' in ''64''/''Melee'' and ''Twilight Princess'' in ''Brawl'' and ''3DS/Wii U''.[[/note]]

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* ''Franchise/TheLegendOfZelda'' (Link, Zelda, Ganondorf) [[note]]Primary influence [[note]]Visual design comes from ''Ocarina of Time'' in ''64''/''Melee'' and ''Twilight Princess'' in ''Brawl'' and ''3DS/Wii U''.[[/note]]



* ''VideoGame/{{Metroid}}'' (Samus Aran, Zero Suit Samus) [[note]]Primary influence comes from ''Super Metroid'' in ''64'' and ''Melee'', ''Zero Mission'' in ''Brawl'', and ''Other M'' in ''3DS/Wii U''.[[/note]]

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* ''VideoGame/{{Metroid}}'' (Samus Aran, Zero Suit Samus) [[note]]Primary influence [[note]]Visual design comes from ''Super Metroid'' in ''64'' and ''Melee'', ''Zero Mission'' in ''Brawl'', and ''Other M'' in ''3DS/Wii U''.[[/note]]



* ''VideoGame/{{Pikmin}}'' (Captain Olimar) [[note]]Primary influence comes from the original duology in ''Brawl'' and ''Pikmin 3'' in ''3DS/Wii U''. Alph from ''Pikmin 3'' is included as an alternate costume for Olimar in ''3DS/Wii U''.[[/note]]

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* ''VideoGame/{{Pikmin}}'' (Captain Olimar) [[note]]Primary influence [[note]]Visual design comes from the original duology in ''Brawl'' and ''Pikmin 3'' in ''3DS/Wii U''. Alph from ''Pikmin 3'' is included as an alternate costume for Olimar in ''3DS/Wii U''.[[/note]]



** ''VideoGame/PokemonRedAndBlue'' (Pikachu, Jigglypuff, Charizard, Mewtwo) [[note]]Mewtwo's primary influence and characterization comes from ''Anime/PokemonTheFirstMovie''.[[/note]]

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** ''VideoGame/PokemonRedAndBlue'' (Pikachu, Jigglypuff, Charizard, Mewtwo) [[note]]Mewtwo's primary influence and characterization comes from ''Anime/PokemonTheFirstMovie''.[[/note]]



** ''VideoGame/PokemonDiamondAndPearl'' (Lucario) [[note]]Lucario's primary influence comes from ''Anime/PokemonLucarioAndTheMysteryOfMew''.[[/note]]

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** ''VideoGame/PokemonDiamondAndPearl'' (Lucario) [[note]]Lucario's primary influence characterization comes from ''Anime/PokemonLucarioAndTheMysteryOfMew''.[[/note]]



* ''VideoGame/PunchOut'' (Little Mac) [[note]]Primary influence for his Assist Trophy appearance in ''Brawl'' comes from the NES game, primary influence for his playable appearance in ''3DS/Wii U'' comes from the Wii game.[[/note]]

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* ''VideoGame/PunchOut'' (Little Mac) [[note]]Primary influence [[note]]Visual design comes from the NES game for his Assist Trophy appearance in ''Brawl'' comes and from the NES game, primary influence Wii game for his playable appearance in ''3DS/Wii U'' comes from the Wii game.U''.[[/note]]



* ''VideoGame/StarFox'' (Fox, Falco, Wolf) [[note]]Primary influence comes from ''Star Fox 64'' in ''64'' and ''Melee''. As of ''Brawl'', the Star Fox characters are an amalgam of various points in their history from ''64'' to ''Command''.[[/note]]

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* ''VideoGame/StarFox'' (Fox, Falco, Wolf) [[note]]Primary influence [[note]]Visual design comes from ''Star Fox 64'' in ''64'' and ''Melee''. As of ''Brawl'', the Star Fox characters are an amalgam of various points in their history from ''64'' to ''Command''.[[/note]]
3rd Feb '17 2:07:27 PM Gosicrystal
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* [[invoked]] [[http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/ The original game]] ([[NoExportForYou Japanese only]])[[note]]There originally was a site for English-speaking territories, but it has been [[LostForever deleted from the Internet]]. [[https://web.archive.org/web/19991127081403/http://www.smashbros.com/enter.html An archived version is available, however.]][[/note]]
* [[invoked]] ''[[http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/ Melee]]'' ([[NoExportForYou Japanese only]])[[note]]There originally was a site for English-speaking territories for this, too, but it has also been [[LostForever deleted from the Internet]].[[/note]]

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* [[invoked]] [[http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/ The original game]] ([[NoExportForYou Japanese only]])[[note]]There originally was a site for English-speaking territories, but it has been [[LostForever deleted from the Internet]].Internet. [[https://web.archive.org/web/19991127081403/http://www.smashbros.com/enter.html An archived version is available, however.]][[/note]]
* [[invoked]] ''[[http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/flash/ Melee]]'' ([[NoExportForYou Japanese only]])[[note]]There originally was a site for English-speaking territories for this, too, but it has also been [[LostForever deleted from the Internet]].Internet.[[/note]]
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.SuperSmashBros