History Videogame / SuperMarioLand2SixGoldenCoins

14th Jun '18 11:37:53 AM MyFinalEdits
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* OddballInTheSeries: The dev team (led by Hiroji Kiyotake) made a deliberate decision to do away with conventional ideas featured in the ''Mario'' series so that their game could stand on its own legs. Examples of their decision-making include the game's plot (which features Mario fighting to retake something that belongs to him rather than to save someone else) and the sound effects (which, [[WhatCouldHaveBeen in an earlier build]], were the same as those featured in ''Super Mario World'', but were changed mid-development to new sounds so as not to give players the impression that they were playing the "downgraded" version of a "real" ''Mario'' game).
** Mario has his own kingdom and castle in this game, neither of which have ever been mentioned or referenced again in any other ''Mario'' game.

to:

* OddballInTheSeries: The dev team (led by Hiroji Kiyotake) made a deliberate decision to do away with conventional ideas featured in the ''Mario'' series so that their game could stand on its own legs. Examples of their decision-making include the game's plot (which features Mario fighting to retake something that belongs to him rather than to save someone else) else), Mario having his own kingdom and castle, and the sound effects (which, [[WhatCouldHaveBeen in an earlier build]], were the same as those featured in ''Super Mario World'', but were changed mid-development to new sounds so as not to give players the impression that they were playing the "downgraded" version of a "real" ''Mario'' game).
** Mario has his own kingdom and castle in this game, neither of which have ever been mentioned or referenced again in any other ''Mario'' game.
game).
13th Jun '18 6:06:52 PM Phediuk
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** Mario has his own kingdom and castle in this game, neither of which would ever be mentioned or referenced again in any other ''Mario'' game.

to:

** Mario has his own kingdom and castle in this game, neither of which would have ever be been mentioned or referenced again in any other ''Mario'' game.
13th Jun '18 6:06:26 PM Phediuk
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Added DiffLines:

** Mario has his own kingdom and castle in this game, neither of which would ever be mentioned or referenced again in any other ''Mario'' game.
13th Jun '18 3:59:45 PM StardustSoldier
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** The ''Mario'' games in general have a lot of recurring enemies and world types. Both this game and the first ''VideoGame/SuperMarioLand'', meanwhile, feature an abundance of unique enemies and environments that are never seen again.

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** The ''Mario'' games in general have a lot of recurring enemies and world types. Both this game and the first ''VideoGame/SuperMarioLand'', meanwhile, feature an abundance of unique enemies and environments that are never rarely seen again.again (for example, it would take ''14 years'' for the mainline ''Mario'' series to have space-themed levels again after this game, namely in ''VideoGame/SuperMarioGalaxy'').
26th Mar '18 6:07:17 PM StardustSoldier
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** The ''Mario'' games in general have a lot of recurring enemies and world types. This game and the first ''VideoGame/SuperMarioLand'', meanwhile, feature an abundance of unique enemies and environments that are never seen again.

to:

** The ''Mario'' games in general have a lot of recurring enemies and world types. This Both this game and the first ''VideoGame/SuperMarioLand'', meanwhile, feature an abundance of unique enemies and environments that are never seen again.
26th Mar '18 6:05:08 PM StardustSoldier
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** The ''Mario'' games in general have a lot of recurring enemies and world types. This game and the first ''[[VideoGame/SuperMarioLand]]'', meanwhile, feature an abundance of unique enemies and environments that are never seen again.

to:

** The ''Mario'' games in general have a lot of recurring enemies and world types. This game and the first ''[[VideoGame/SuperMarioLand]]'', ''VideoGame/SuperMarioLand'', meanwhile, feature an abundance of unique enemies and environments that are never seen again.
26th Mar '18 6:03:38 PM StardustSoldier
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Added DiffLines:

** The ''Mario'' games in general have a lot of recurring enemies and world types. This game and the first ''[[VideoGame/SuperMarioLand]]'', meanwhile, feature an abundance of unique enemies and environments that are never seen again.
25th Mar '18 1:32:41 PM StardustSoldier
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* EarlyInstallmentWeirdness: Wario's design is somewhat more grotesque and deranged than in later games, not to mention he's depicted here as being about three times Mario's size. Additionally, his small form looks more goblin-like than in subsequent appearances.

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* EarlyInstallmentWeirdness: EarlyInstallmentWeirdness:
**
Wario's design is somewhat more grotesque and deranged than in later games, not to mention he's depicted here as being about three times Mario's size. Additionally, his small form looks more goblin-like than in subsequent appearances.
12th Mar '18 10:34:26 AM Phediuk
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** Neither Mario's kingdom nor his castle ever appear or are mentioned again in any other game; later games depict Mario living in a modest house.
12th Mar '18 10:17:11 AM Phediuk
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** This game is one of the few where Wario is a straight-up villain rather than an AntiHero or TheRival, the only other instances being ''VideoGame/MarioAndWario'' and ''Wario's Woods''.

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** This game is one of the few where Wario is a straight-up villain rather than an AntiHero or TheRival, the only other instances being ''VideoGame/MarioAndWario'' and ''Wario's Woods''. These three games are also the only ones to feature Wario's hypnotic powers, which he uses to control his minions; it's also implied that he's a SorcerousOverlord of sorts whose very presence curses the land, FisherKing-style.
** This is the only game where Wario is depicted using a Fire Flower, like Mario.
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