History Videogame / SuperMarioLand2SixGoldenCoins

16th Sep '17 7:05:46 PM WaxingName
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Wario himself proved so popular that the ''Super Mario Land'' series was repurposed into the ''VideoGame/WarioLand'' series. The first game, ''VideoGame/WarioLandSuperMarioLand3'', would retain the ''Super Mario Land'' name, but the sequels dropped it.

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Wario himself proved so popular that the ''Super Mario Land'' series was repurposed into the ''VideoGame/WarioLand'' series. The first game, ''VideoGame/WarioLandSuperMarioLand3'', would retain the ''Super Mario Land'' name, but the sequels dropped it. ''Super Mario Land 2'' would also be the last original [=2D=] ''Mario'' game for 14 years (with the ''Super Mario Advance'' series of remakes being released in the meantime). The [=2D=] line would eventually be revived with ''[[VideoGame/NewSuperMarioBros1 New Super Mario Bros.]]'' on the DS.
30th Aug '17 2:55:59 PM dieseldragons
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Added DiffLines:

* ShockwaveStomp: By far, Wario's most ''annoying'' attack is this. He does it very often, stun-locking you, leaving you unable to avoid his follow-up attacks.
30th Aug '17 2:52:21 PM dieseldragons
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Added DiffLines:

* DeathCourse: The castle Wario has taken over has become this. It is packed full of [[BoobyTrap Booby traps]], [[PlatformHell precision-required jumps]] and EverythingTryingToKillYou.


Added DiffLines:

* VillainousBreakdown: When you finally defeat Wario [[spoiler: he shrinks down, crying his eyes out, and throws his shoe at you. Resembling a spoiled brat, more than an evil King.]]
* WorldHealingWave: After Wario is kicked out, the once ominous castle is restored to its former-glory.
30th Aug '17 6:03:14 AM MyFinalEdits
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* AntiVillain: Just as with Bowser, Miyamoto believes the minimum story for a Mario game is fighting a villain, beating him, and then finding out the villain isn't so bad after all. The development team took this to heart as when you defeat BigBad Wario [[spoiler: he shrinks down, crying his eyes out, resembling a spoiled toddler more than an evil King.]]

to:

* AntiVillain: Just as with Bowser, Miyamoto believes the minimum story for a Mario game is fighting a villain, beating him, and then finding out the villain isn't so bad after all. The development team took this to heart as when you defeat BigBad Wario [[spoiler: he shrinks down, crying his eyes out, resembling a spoiled toddler more than an evil King.]]



* TheManBehindTheMan: Wario seems to have been this [[HijackedByGanon to Tatanga from the first game]], especially considering that Tatanga reappears as the boss of Space Zone, along with the other hypnotized residents.

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* TheManBehindTheMan: Wario seems to have been this [[HijackedByGanon to Tatanga from the first game]], game, especially considering that Tatanga reappears as the boss of Space Zone, along with the other hypnotized residents.



* OddballInTheSeries: The dev team (led by Hiroji Kiyotake) made a deliberate decision to [[https://www.mariowiki.com/Super_Mario_Land_2:_6_Golden_Coins#Development break with conventional ideas featured in the ''Mario'' series]] so that their game could stand on its own legs. Examples of their decision-making include the game's plot (which features Mario fighting to retake something that belongs to him rather than to save someone else) and the sound effects (which, [[WhatCouldHaveBeen in an earlier build]], were the same as those featured in ''SuperMarioWorld'', but were changed mid-development to new sounds so as not to give players the impression that they were playing the "downgraded" version of a "real" ''Mario'' game).

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* OddballInTheSeries: The dev team (led by Hiroji Kiyotake) made a deliberate decision to [[https://www.mariowiki.com/Super_Mario_Land_2:_6_Golden_Coins#Development break do away with conventional ideas featured in the ''Mario'' series]] series so that their game could stand on its own legs. Examples of their decision-making include the game's plot (which features Mario fighting to retake something that belongs to him rather than to save someone else) and the sound effects (which, [[WhatCouldHaveBeen in an earlier build]], were the same as those featured in ''SuperMarioWorld'', but were changed mid-development to new sounds so as not to give players the impression that they were playing the "downgraded" version of a "real" ''Mario'' game).



* RibcageStomach: The whale in Turtle Zone. (If you discount the fact that until you reach the boss, the entire stage was [[{{Kaiju}} merely set in the leviathan's MOUTH.]])

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* RibcageStomach: The whale in Turtle Zone. (If If you discount the fact that until you reach the boss, the entire stage was [[{{Kaiju}} merely set in the leviathan's MOUTH.]])]]
30th Aug '17 2:59:21 AM dieseldragons
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* TheManBehindTheMan: Wario seems to have been this to Tatanga from the first game, especially considering that Tatanga reappears as the boss of Space Zone.

to:

* TheManBehindTheMan: Wario seems to have been this [[HijackedByGanon to Tatanga from the first game, game]], especially considering that Tatanga reappears as the boss of Space Zone.Zone, along with the other hypnotized residents.
30th Aug '17 2:50:41 AM dieseldragons
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* RibcageStomach: The whale in Turtle Zone. (If you discount the fact that until you reach the boss, the entire stage was [[{{Kaiju}} merely set in the leviathan's ''mouth''.]])

to:

* RibcageStomach: The whale in Turtle Zone. (If you discount the fact that until you reach the boss, the entire stage was [[{{Kaiju}} merely set in the leviathan's ''mouth''.]])MOUTH.]])
* SecretLevel: Just about every themed stage has a bonus level, though finding the alternate exit that leads to it is not always straightforward. Oddly, the exception to this is the mechanical Mario-themed stage.
30th Aug '17 2:45:13 AM dieseldragons
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* AntiVillain: Just as with Bowser, Miyamoto believes the minimum story for a Mario game is fighting a villain, beating him, and then finding out the villain isn't so bad after all. The development team took this to heart as when you defeat BigBad Wario [[spoiler: he shrinks down, crying his eyes out, resembling a spoiled toddler more than an evil King.]]



* RibcageStomach: The whale in Turtle Zone.

to:

* RibcageStomach: The whale in Turtle Zone. (If you discount the fact that until you reach the boss, the entire stage was [[{{Kaiju}} merely set in the leviathan's ''mouth''.]])
23rd Aug '17 3:16:00 PM WillKeaton
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* BuiltWithLego: The final level of the Mario Zone is built out of Nintendo's long-forgotten [[FollowTheLeader knockoff brand]] of {{LEGO}} bricks, called [[http://nintendo.wikia.com/wiki/N%26B_Block N&B blocks]], from back when the Big N was a toy company. The mark "N&B" appears on one of the blocks.

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* BuiltWithLego: The final level of the Mario Zone is built out of Nintendo's long-forgotten [[FollowTheLeader knockoff brand]] of {{LEGO}} bricks, called [[http://nintendo.wikia.com/wiki/N%26B_Block N&B blocks]], blocks,]] from back when the Big N was a toy company. The mark "N&B" appears on one of the blocks.
29th Jul '17 12:34:09 PM MyFinalEdits
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Whereas ''VideoGame/SuperMarioLand'' was essentially a handheld version of the original 1985 ''VideoGame/SuperMarioBros'', the sequel took most of its cues from ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'' instead, including a nonlinear world map and a new, gravity-defying powerup (Bunny Ears). This game swapped the small sprites of the previous game, and had much more detailed graphics (although still smaller than UsefulNotes/{{NES}} sprites due to the GameBoy's smaller resolution), and is to date considered one of the best games on the original grey-brick GameBoy out there.

to:

Whereas ''VideoGame/SuperMarioLand'' was essentially a handheld version of the original 1985 ''VideoGame/SuperMarioBros'', the sequel took most of its cues from ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'' instead, including a nonlinear world map and a new, gravity-defying powerup (Bunny Ears). Ears) that serves as the game's signature powerup (thus following up the Raccoon Leaf and Cape from previous games). This game swapped the small sprites of the previous game, and had much more detailed graphics (although still smaller than UsefulNotes/{{NES}} sprites due to the GameBoy's UsefulNotes/GameBoy's smaller resolution), and is to date considered one of the best games on the original grey-brick GameBoy out there.
resolution).
29th Jul '17 12:28:47 PM nombretomado
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Whereas ''VideoGame/SuperMarioLand'' was essentially a handheld version of the original 1985 ''VideoGame/SuperMarioBros'', the sequel took most of its cues from ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'' instead, including a nonlinear world map and a new, gravity-defying powerup (Bunny Ears). This game swapped the small sprites of the previous game, and had much more detailed graphics (although still smaller than {{NES}} sprites due to the GameBoy's smaller resolution), and is to date considered one of the best games on the original grey-brick GameBoy out there.

to:

Whereas ''VideoGame/SuperMarioLand'' was essentially a handheld version of the original 1985 ''VideoGame/SuperMarioBros'', the sequel took most of its cues from ''VideoGame/SuperMarioBros3'' and ''VideoGame/SuperMarioWorld'' instead, including a nonlinear world map and a new, gravity-defying powerup (Bunny Ears). This game swapped the small sprites of the previous game, and had much more detailed graphics (although still smaller than {{NES}} UsefulNotes/{{NES}} sprites due to the GameBoy's smaller resolution), and is to date considered one of the best games on the original grey-brick GameBoy out there.
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