History Videogame / SuperMarioGalaxy2

23rd Mar '18 12:45:50 PM bwburke94
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* OneHundredAndEight: Exactly how many standard Power Stars are in the first six worlds.
15th Feb '18 12:57:12 PM Luigifan
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** While he's bigger, the Whomp King's is the same as ever, and in true ''VideoGame/SuperMario64'' fashion, he outright tells the player how to defeat him.

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** While he's bigger, the Whomp King's weakness is the same as ever, and in true ''VideoGame/SuperMario64'' fashion, he outright tells the player how to defeat him.



* AttackOfTheTownFestival: The game begins once more with the onset of the Star Festival, and is once more interrupted by Bowser. Only this time, [[AttackOfThe50FootWhatever he's huge]].

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* AttackOfTheTownFestival: The game begins once more with the onset of the Star Festival, and which is once more interrupted by Bowser. Only this time, [[AttackOfThe50FootWhatever he's huge]].



* BatmanCanBreatheInSpace: Most all of the cast has no problem breathing. Interestingly, though, both Mario and Luigi have {{Oxygen Meter}}s underwater.
* BattleTops: The topmen return from the first game.

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* BatmanCanBreatheInSpace: Most all of the cast has no problem breathing.breathing in, well, space. Interestingly, though, both Mario and Luigi have {{Oxygen Meter}}s underwater.
* BattleTops: The topmen Topmen return from the first game.game, though Topmaniac does not.



* BlatantLies: In the second mission for Haunty Halls Galaxy, there is an... unhelpful sign...

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* BlatantLies: In the second mission for Haunty Halls Galaxy, there is an... unhelpful ''unhelpful'' sign...



* BonusStage: In almost every stage, there are pads that you can stand on that will warp you to a planetoid filled with enemies, coins, and Star Bits. Defeating all the enemies in the time limit will give you three 1-Up Mushrooms. You have to grab them before time runs out, though, otherwise it's all for naught. This also applies to all of the Hungry Luma Galaxies, and [[spoiler:World S]].

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* BonusStage: In almost every stage, there are pads that you can stand on that will warp you to a planetoid filled with enemies, coins, and Star Bits. Defeating all the enemies in the time limit will give you three 1-Up Mushrooms. You have to grab them before time runs out, though, otherwise it's all for naught. This also applies to naught.
** Technically,
all of the Hungry Luma Galaxies, Galaxies and every galaxy in [[spoiler:World S]].S]] are Bonus Stages.



* DamnYouMuscleMemory: The [[EverythingsBetterWithSpinning Star Spin]]. The control itself is unchanged, but several new levels and features seem designed specifically to punish those who are too reliant on it--notably, the platforms in the Flip-Swap Galaxy ([[spoiler:and later, the Flip-Out Galaxy]]) and the limited-use Cloud Flower. The latter is particularly nasty in Shiverburn's [[spoiler:Green Star 3]], where you have to grab a Cloud Flower in the first section and reach the third section without taking a hit and retaining at least one cloud, meaning negotiating a moving-platform lava-planet mostly without the spin jump.

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* DamnYouMuscleMemory: The [[EverythingsBetterWithSpinning Star Spin]]. The control itself is unchanged, but several new levels and features seem designed specifically to punish those who are too reliant on it--notably, it ó notably, the platforms in the Flip-Swap Galaxy ([[spoiler:and later, the Flip-Out Galaxy]]) and the limited-use Cloud Flower. The latter is particularly nasty in Shiverburn's [[spoiler:Green Star 3]], where you have to grab a Cloud Flower in the first section and reach the third section without taking a hit and retaining at least one cloud, meaning negotiating a moving-platform lava-planet mostly without the spin jump.



** The Boo Mushroom shows up ''once'' in the entire game. It doesn't even get a second appearance via Prankster Comets or Green Stars. The same can be said for the Spring Mushroom (which appears in only one galaxy for a grand total of two missions, one of which is a Green Star), but that's more [[PowerupLetdown forgivable]]. Luckily, the [[KillItWithFire Fire Flower]] and the [[InvincibilityPowerUp Rainbow Star]], both of which are series staples, did not receive the same treatment.

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** The Boo Mushroom shows up ''once'' in the entire game. It doesn't even get a second appearance via Prankster Comets or Green Stars. The same can be said for the Spring Mushroom (which appears in only one galaxy for a grand total of two missions, one of which is a Green Star), but that's more [[ScrappyMechanic more]] [[PowerupLetdown forgivable]]. Luckily, the [[KillItWithFire Fire Flower]] and the [[InvincibilityPowerUp Rainbow Star]], both of which are series staples, did not receive the same treatment.



* DontExplainTheJoke: "Hey Mario! I'm on CLOUD CONTROL! ...get it? Instead of "crowd"? Never mind. Wow, tough galaxy."

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* DontExplainTheJoke: "Hey Mario! I'm on CLOUD CONTROL! ...get it? Instead of "crowd"? Never mind. Wow, [[ToughRoom tough galaxy.galaxy]]."



* DropTheHammer: Megahammer uses these as one of its prime attacks -- besides potentially [[OneHitKill squishing]] the player, the hammers' impact will also shake loose the black-and-yellow strips on the platform, creating deadly gaps.

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* DropTheHammer: Megahammer uses these as one of its prime attacks -- ó besides potentially [[OneHitKill squishing]] the player, the hammers' impact will also shake loose the black-and-yellow strips on the platform, creating deadly gaps.



* ExtendedGameplay: Beating the final boss unlocks [[spoiler:the secret world]]. Beating that, and getting all the other stars, unlocks [[spoiler:120 Green Stars]]. Getting those unlocks [[spoiler:the Grandmaster Galaxy]]. Beating ''that'' '''''and''''' getting its Comet Medal '''''and''''' [[spoiler:giving 9999 Star Bits to the Banktoad]] will unlock [[spoiler:the final Prankster Comet]]. You finish the final boss 2/5 of the way through the game, and even earlier if you didn't get all the stars up to that point.

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* ExtendedGameplay: Beating the final boss unlocks [[spoiler:the secret world]]. Beating that, and getting all the other stars, unlocks [[spoiler:120 Green Stars]]. Getting those unlocks [[spoiler:the Grandmaster Galaxy]]. Beating ''that'' '''''and''''' getting its Comet Medal '''''and''''' [[spoiler:giving 9999 Star Bits to the Banktoad]] will unlock [[spoiler:the final Prankster Comet]]. You finish the final boss {{final boss}} 2/5 of the way through the game, and even earlier if you didn't get all the stars up to that point.



* FakeDifficulty: Present in most of the Green Star missions. Some of the green stars are located out in space, and due to the occasional bad camera angle, it's next to impossible to gauge with any degree of certainty exactly where you need to aim your jumps. Flipsville Galaxy's third star [[note]]where you have to fall upward from a gravity-reversed platform toward a star you can't really see[[/note]] is one of the best examples.

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* FakeDifficulty: Present in most of the Green Star missions. Some of the green stars are located out in space, requiring you to make a LeapOfFaith to get them (and if you donít get them, youíll die) and due to the occasional bad camera angle, it's next to impossible to gauge with any degree of certainty exactly where you need to aim your jumps. Flipsville Galaxy's third star [[note]]where you have to fall upward from a gravity-reversed platform toward a star you can't really see[[/note]] is one of the best examples.



* FissionMailed: Losing The Chimp's challenge in Fluffy Bluff Galaxy results in the screen blacking out, you losing a life, then the screen comes back and asks if you don't think you can beat his challenge. The only way to leave is by Game Over or choosing to leave during the challenge [[note]]A life is still deducted from your total, though.[[/note]]

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* FissionMailed: Losing The Chimp's challenge in Fluffy Bluff Galaxy results in the screen blacking out, you losing a life, then the screen comes back and asks if you don't think you can beat his challenge. The only way to leave is by Game Over or choosing to leave during the challenge challenge. [[note]]A life is still deducted from your total, total if you manually back out, though.[[/note]]



* AGodAmI: Bowser's goal, though he doesn't state it directly, much like the last game. However, he takes it a step further, as instead of using the Grand Stars to power up reactors, he uses them to power ''himself'' up.
* GravityScrew: A major part of the game in general, and the entire shtick of the Rightside Down, Upside Dizzy, and Flipsville galaxies. There are also cylindrical planetoids (such as in Space Storm Galaxy) that have physics-defying radial gravity, like an electromagnetic field, causing Mario and Luigi to fall indefinitely around them until stopped by an object - in other words, ''literal'' gravity screws.

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* AGodAmI: Bowser's goal, though he doesn't state it directly, much like the last game. However, he takes it a step further, as instead of using the Grand Stars to power up reactors, he uses them to power ''himself'' up.
* GravityScrew: A major part of the game in general, and the entire shtick of the Rightside Down, Upside Dizzy, and Flipsville galaxies. There are also cylindrical planetoids (such as in Space Storm Galaxy) that have physics-defying radial gravity, like an electromagnetic field, causing Mario and Luigi to fall indefinitely around them until stopped by an object - ó in other words, ''literal'' gravity screws.



** A few of the secret missions. For instance: to get the Hidden Star in Boo Moon Galaxy, you have to [[spoiler:stay in the place where the launch star is for just a moment to wait for another platform to materialize just across from you]]. While you may catch a glimpse of it, there's absolutely nothing to tip you off that you need to do this.

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** A few of the secret missions. For instance: to get the Hidden Star in Boo Moon Galaxy, you have to [[spoiler:stay in the place where the launch star Launch Star is for just a moment to wait for another platform to materialize just across from you]]. While you may catch a glimpse of it, there's absolutely nothing to tip you off that you need to do this.



** Exactly ''how'' to unlock the [[spoiler:Prankster Comet for the Grandmaster Galaxy. While Lubba does hint that getting 9999 Star Bits does ''something'', you'll probably be too busy plowing through every single level trying to work out what you've missed. Add to the fact that a lot of players don't know whether the Star Bits need to be in the Toad Bank or in Mario/Luigi's person, PLUS the fact you only got a cosmetic reward last time for collecting 9999 Star Bits, and you get a galaxy sized load of people assuming the Star Bits are now pointless.]]

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** Exactly ''how'' to unlock the [[spoiler:Prankster Comet for the Grandmaster Galaxy. While Lubba does hint that getting 9999 Star Bits does ''something'', you'll probably be too busy plowing through every single level trying to work out what you've missed. Add to the fact that a lot of players don't know whether the Star Bits need to be in the Toad Bank or in on Mario/Luigi's person, PLUS ''plus'' the fact you only got [[BraggingRightsReward a cosmetic reward reward]] [[VideoGame/SuperMarioGalaxy last time time]] for collecting 9999 Star Bits, and you get a galaxy sized galaxy-sized load of people assuming the Star Bits are now pointless.]]pointless]].



** For a brief section, Cloudy Court combines BubbyClouds with BandLand.

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** For a brief section, Cloudy Court combines BubbyClouds BubblyClouds with BandLand.



** The Toad Captain is apparently able to wall-jump (which is how he got so high in the Fluffy Bluff Galaxy).
* InstantWinCondition: The green stars take this to the extreme. Most of them require you to actually ''leap to your death''. As long as you can manage to collide with the star along the way, you're golden.

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** The Toad Captain is apparently able to wall-jump WallJump (which is how he got so high in the Fluffy Bluff Galaxy).
* InstantWinCondition: The green stars take this to the extreme. Most of them require you to actually ''leap ''[[ViolationOfCommonSense leap to your death''.death]]''. As long as you can manage to collide with the star along the way, you're golden.



* InvincibleMinorMinion: The Cosmic Clones, who only disappear by colliding with Mario[[note]]This is not a good idea- this causes damage like all other enemies, Life Mushrooms are never provided around Cosmic Clones, and the number never decreases; a new one will come in to fill its place[[/note]] or when the objective of the area is complete.

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* InvincibleMinorMinion: The Cosmic Clones, who only disappear by colliding with Mario[[note]]This is not a good idea- idea ó this causes damage like all other enemies, Life Mushrooms are never provided around Cosmic Clones, and the number never decreases; a new one will come in to fill its place[[/note]] or when the objective of the area is complete.



** Via a glitch, you can die (and get a Game Over) ''[[VideoGame/IWannaBeTheGuy during the credits]]''!

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** Via a glitch, you can die (and get a Game Over) GameOver) ''[[VideoGame/IWannaBeTheGuy during the credits]]''!



* LamePunReaction: One of the Toads says: "I'm on cloud control! Ha ha! Get it? Instead of "crowd," I said... Aww, never mind. Wow, [[ToughRoom tough galaxy]]". Becomes a StealthPun when you realize that the galaxy which he's in when he says this [[ThatOneLevel is a tough galaxy indeed]].
* LargeAndInCharge: Lubba, the biggest and fattest Luma (excluding those in Supermassive Galaxy), is the leader of the bunch. Not to mention Bowser and the various [[KingMook king mooks.]]

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* LamePunReaction: One of the Toads says: "I'm on cloud control! Ha ha! [[DontExplainTheJoke Get it? Instead of "crowd," I said... said...]] Aww, never mind. Wow, [[ToughRoom tough galaxy]]". Becomes a StealthPun when you realize that the galaxy which he's in when he says this [[ThatOneLevel is a tough galaxy indeed]].
* LargeAndInCharge: Lubba, the biggest and fattest Luma (excluding those in Supermassive Galaxy), is the leader of the bunch. Not to mention Bowser and the various [[KingMook king mooks.]]King Mooks]].



** Where the first game took the effort to make a darker, more poignant story for the game and backstory for Rosalina, this game goes back to the basic story of past Mario games.
* LilyPadPlatform: Starshine Beach has some lilypads Mario carn ride. Those are actually required to transport Cloud Mario to certain locations, as the plumber loses the Power Up when he touches water.

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** Where the first game took the effort to make a darker, more poignant story for the game and backstory for Rosalina, this game goes back to the basic story of past Mario ''Mario'' games.
* LilyPadPlatform: Starshine Beach has some lilypads Mario carn ride. Those are actually required to transport Cloud Mario to certain locations, as the plumber loses the Power Up PowerUp when he touches water.



** [[http://www.youtube.com/watch?v=Z2GHF8icAXI The final boss theme]]. If you know what you're doing, the final phase of the last battle against Bowser won't last longer than a minute, not even long enough for the song to reach the halfway point.

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** [[http://www.youtube.com/watch?v=Z2GHF8icAXI The final boss theme]]. theme.]] If you know what you're doing, the final phase of the last battle against Bowser won't last longer than a minute, not even long enough for the song to reach the halfway point.



** Cosmic Cove has square blocks of water in the middle of space. And they move. And you swim in them. And when you poke your head out of the water you get air... in space?

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** Cosmic Cove has square blocks of water in the middle of space. And they move. And you swim in them. And when you poke your head out of the water water, you get air... in space?



* MultiStageBattle: The first phase of the final battle plays out just like the other Bowser battles, even relinquishing the [[MacGuffin Grand Star]] at the end. [[spoiler: But it's a trap, and Bowser eats the Grand Star, [[MakeMyMonsterGrow grows gigantic once again,]] and initiates the final phase inside a ''black hole!'']]

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* MultiStageBattle: The first phase of the final battle plays out just like the other Bowser battles, even relinquishing the [[MacGuffin Grand Star]] at the end. [[spoiler: But [[spoiler:But it's a trap, and Bowser eats the Grand Star, [[MakeMyMonsterGrow grows gigantic once again,]] and initiates the final phase inside a ''black hole!'']]



** The Twisty Trials Galaxy is a scaled-up reproduction of [[spoiler: "The Secret of Ricco Tower", a FLUDD-less platforming level in ''VideoGame/SuperMarioSunshine''.]]

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** The Twisty Trials Galaxy is a scaled-up reproduction of [[spoiler: "The [[spoiler:"The Secret of Ricco Tower", a FLUDD-less platforming level in ''VideoGame/SuperMarioSunshine''.]]''VideoGame/SuperMarioSunshine'']].



* PlatformHell: The final Power Star mission, [[spoiler:The Perfect Run.]] First, you have to swing Yoshi through a minefield, where even one mistimed jump can result in getting blown up, while also having to dodge the Choppahs and Bullet Bills. Then, you get a board of blue switches you have to activate while avoiding a Sentry Beam's lasers. After that, you have to use the Cloud Suit and navigate through a sidescrolling maze of electric fences. [[ThatOneLevel Then]] you have to go through a segment where all the ground is either green tiles that disappear when you step on them, or flip-flop tiles that switch positions whenever you shake the Wiimote. In this area, you also have to dodge lasers from [[SpikesOfDoom spiky]] robots, and later on, Octurrets appear and start shooting at you, though thankfully, these can be killed by knocking a coconut back at them with a spin attack...but that flips the panels! (Not to mention that slowing down for even a second only makes it easier for the robots to kill ''you''.) Then, you have to get through a section of moving electric fences using Pull Stars, the former of which move back and forth so quickly that you barely even have time to get past. Finally, you jump across a field of spinning platforms that try to flip you off ([[IThoughtItMeant the]] [[FlippingTheBird platforms!!]]) while dodging Hammer Bros, after which point you have to fight three Boomerang Bros at once. And if this sounds like it's just regular NintendoHard, keep this in mind; You only have [[OneHitPointWonder one hitpoint]], and there are [[CheckpointStarvation no checkpoints]], meaning that the slightest slip-up will send you ''all the way back to the Yoshi section''.
* PointAndClickMap: The first 3-D Mario game to (mostly) abandon the [[HubLevel hub]] system and return to the world map from the classic games (in the same sense of ''VideoGame/NewSuperMarioBros'') for stage selection.

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* PlatformHell: The final Power Star mission, [[spoiler:The Perfect Run.]] Run]]. First, you have to swing Yoshi through a minefield, where even one mistimed jump can result in getting blown up, while also having to dodge the Choppahs and Bullet Bills. Then, you get a board of blue switches you have to activate while avoiding a Sentry Beam's lasers. After that, you have to use the Cloud Suit and navigate through a sidescrolling maze of electric fences. [[ThatOneLevel Then]] you have to go through a segment where all the ground is either green tiles that disappear when you step on them, or flip-flop tiles that switch positions whenever you shake the Wiimote. In this area, you also have to dodge lasers from [[SpikesOfDoom spiky]] robots, and later on, Octurrets appear and start shooting at you, though thankfully, these can be killed by knocking a coconut back at them with a spin attack... but that flips the panels! (Not to mention that slowing down for even a second only makes it easier for the robots to kill ''you''.) Then, you have to get through a section of moving electric fences using Pull Stars, the former of which move back and forth so quickly that you barely even have time to get past. Finally, you jump across a field of spinning platforms that try to flip you off ([[IThoughtItMeant the]] [[FlippingTheBird platforms!!]]) while dodging Hammer Bros, after which point you have to fight three Boomerang Bros at once. And if this sounds like it's just regular NintendoHard, keep this in mind; You only have [[OneHitPointWonder one hitpoint]], hit point]], and there are [[CheckpointStarvation no checkpoints]], meaning that the slightest slip-up will send you ''all the way back to the Yoshi section''.
* PointAndClickMap: The first 3-D Mario ''Mario'' game to (mostly) abandon the [[HubLevel hub]] system and return to the world map from the classic games (in the same sense of as ''VideoGame/NewSuperMarioBros'') for stage selection.



* PumpkinPerson: Jack-O-Goombas are Goombas that wear Jack-O-Lantern masks, which protect them from being stomped on. A spin will smash the mask, and a GroundPound will take out the mask and Goomba. They occasionally create ghostly flames behind them, making a ground pount risky.

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* PumpkinPerson: Jack-O-Goombas are Goombas that wear Jack-O-Lantern masks, which protect them from being stomped on. A spin will smash the mask, and a GroundPound will take out the mask and Goomba. They occasionally create ghostly flames behind them, making a ground pount pound risky.



** There's a mission in each that involves a long underwater swimming segment in order to free Captain Toad from a treasure chest. (Bigmouth Galaxy, Slimy Spring Galaxy).

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** There's a mission in each that involves a long underwater swimming segment in order to free Captain Toad from a treasure chest. chest (Bigmouth Galaxy, Slimy Spring Galaxy).



* SaveGameLimits: You can only have three save files, as opposed to the original's six. And you can't copy to another file, again, unlike the original game. This is likely due to the Star Bits banking system. (See OldSaveBonus)

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* SaveGameLimits: You can only have three save files, as opposed to the original's six. And you can't copy to another file, again, unlike the original game. This is likely due to the Star Bits banking system. (See OldSaveBonus)OldSaveBonus.)



** Also, [[spoiler:the Green Stars.]] Some in difficult late-game levels are incredibly easy to get, while some near the beginning of the game will make you weep.

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** Also, [[spoiler:the Green Stars.]] Stars]]. Some in difficult late-game levels are incredibly easy to get, while some near the beginning of the game will make you weep.



** Completing Flip-Swap Galaxy without flipping between panels- either by having the blue side up for the entire level (the default) or by spinning once at the beginning to use the red side for the entire level.

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** Completing Flip-Swap Galaxy without flipping between panels- panels ó either by having the blue side up for the entire level (the default) or by spinning once at the beginning to use the red side for the entire level.



* SpeedRun: Some prankster comets will impose a speed challenge on you in order to snag a star and it will cost you a life should the clock run out. There are two types of speed runs in this game: One's a TimedMission and usually has an added gimmick, the other has you start out with a very tiny time limit which you have to increase by collecting clocks throughout the level.

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* SpeedRun: Some prankster comets will impose a speed challenge on you in order to snag a star star, and it will cost you a life should the clock run out. There are two types of speed runs in this game: One's a TimedMission and usually has an added gimmick, the other has you start out with a very tiny time limit which you have to increase by collecting clocks throughout the level.



** There's also the Supermassive Galaxy. In real life, the term does exist, and the meaning is almost the same even, with the exception that while the galaxy itself is much bigger, the things within it are not.

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** There's also the Supermassive Galaxy. In real life, the term does exist, and the meaning is almost the same even, same, with the exception that while the galaxy itself is much bigger, the things within it are not.



* TennisBoss: Prince Pikante spits fireballs and coconuts at you. Avoid the fireballs, {{Spin to Deflect|Stuff}} the coconuts back at him. Unlike his predecessor, he doesn't begin to block them, however.

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* TennisBoss: Prince Pikante spits fireballs and coconuts at you. Avoid the fireballs, {{Spin to Deflect|Stuff}} the coconuts back at him. Unlike However, unlike his predecessor, he doesn't begin to block them, however.them.



** Luigi can now actively help Mario without [[FailureIsTheOnlyOption ''having to'' mess around]]. If the player is skilled, then Luigi might not mess around ''at all''. And at any rate, he's much less of a ButtMonkey than in most other post-2000 Mario games.
* TreeTrunkTour: Double Subverted with Tall Trunk Galaxy. Mario never gets inside the eponymous tall trunk, but he still gets to slide inside a long, thin tree.

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** Luigi can now actively help Mario without ''[[FailureIsTheOnlyOption having to]]'' [[FailureIsTheOnlyOption ''having to'' mess around]]. If the player is skilled, then Luigi might not mess around ''at all''. And at any rate, he's much less of a ButtMonkey than in most other post-2000 Mario ''Mario'' games.
* TreeTrunkTour: Double Subverted DoubleSubverted with Tall Trunk Galaxy. Mario never gets inside the eponymous tall trunk, but he still gets to slide inside a long, thin tree.



** The third green star in Spin-Dig Galaxy requires you to drill through the dirt at such an angle that when you emerge from the dirt, your inertia thrusts you right into the star. If you miss it, you can't backflip or spin jump to the star since you're holding the drill, and there's no way to put it down... unless you take a hit from the Digga, in which case you'll lose the drill and you can backflip and spin into the star. However, if you miss the star ''and'' kill the Digga by landing on top of it, then the star becomes unreachable and you have to start over.

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** The third green star in Spin-Dig Galaxy requires you to drill through the dirt at such an angle that when you emerge from the dirt, your inertia thrusts you right into the star. If you miss it, you can't backflip or spin jump to the star since you're holding the drill, and there's no way to put it down... unless you take a hit from the Digga, in which case you'll lose the drill and you can backflip and spin into the star. However, if you miss the star ''and'' kill the Digga by landing on top of it, or you have only one hit point remaining and canít survive being hit by the Digga, then the star becomes unreachable and you have to start over.



* TheVeryDefinitelyFinalDungeon: [[spoiler:Bowser's Galaxy Generator.]] World 6 gets a special mention for being represented by [[spoiler:a ''huge'' black hole comparable to the one in the first game.]]

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* TheVeryDefinitelyFinalDungeon: [[spoiler:Bowser's Galaxy Generator.]] World 6 gets a special mention for being represented by [[spoiler:a ''huge'' black hole comparable to the one in the first game.]]game]].
10th Dec '17 8:13:31 AM MasterofGalaxies4628
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[[caption-width-right:255:[[Franchise/StarTrek Boldly go,]] boys. Boldly go.]]

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[[caption-width-right:255:[[Franchise/StarTrek Boldly go,]] go]], boys. Boldly go.]]



** The "Hell Valley Sky Trees", which appear in Shiverburn and Grandmaster Galaxies, and serve no other purpose other than to look creepy and to secretly watch you from far away on the background cliffs. If the player switches the POV to first person and carefully looks in a certain part of the background in two certain levels, a trio of shadowy, alien-like figures can be seen on the mountaintops, staring at the player. The name for the figures comes their texture files that can only be found by hacking. Possibly referenced by a similar-looking ghost that appears in ''VideoGame/SuperMario3DLand''.

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** The "Hell Valley Sky Trees", which appear in Shiverburn and Grandmaster Galaxies, and serve no other purpose other than to look creepy and to secretly watch you from far away on the background cliffs. If the player switches the POV to first person and carefully looks in a certain part of the background in two certain levels, a trio of shadowy, alien-like figures can be seen on the mountaintops, staring at the player. The name for the figures comes from their texture files that can only be found by hacking. Possibly referenced by a similar-looking ghost that appears in ''VideoGame/SuperMario3DLand''.



* LostWoods: The Tall Trunk Galaxy is a forest-themed galaxy which has a huge tree as a centerpiece.

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* LostWoods: TheLostWoods: The Tall Trunk Galaxy is a forest-themed galaxy which has a huge tree as a centerpiece.



** Using Luigi for a mission whenever he appears randomly in a galaxy.



** Lubba has indulged in this as well. "Nice spaceship, yeah? More like a [[{{Faceship}} faceship]], har har!"

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** Lubba has indulged in this as well. "Nice spaceship, yeah? More like a [[{{Faceship}} faceship]], {{faceship}}, har har!"
3rd Dec '17 11:39:45 AM 8BrickMario
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** The Cloud Flower in the Twisty Trials Galaxy is completely optional, and the level can be done without it.
15th Nov '17 1:33:24 AM StardustSoldier
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** Compared to the first game, literally. At many points in the first game where there was a dark starry sky, there is now a blue sky with clouds in the sequel, even on the cover art. Also, Bowser's first attack is much more nonsensical (growing himself giant) instead of bombarding Toad Town.

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** Compared to the first game, literally. At many points in the first game where there was a dark starry sky, there is now a blue sky with clouds in the sequel, even on the cover art. Also, Bowser's first attack in this game, growing himself giant, is much more nonsensical (growing himself giant) instead than in the previous game of bombarding Toad Town.
26th Oct '17 10:45:13 AM Jubileus57
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* SnowySleighBells: Sleigh bells are used sporadically in [[https://www.youtube.com/watch?v=rgbVzp7_kqc Freezy Flake Galaxy's theme]].
25th Oct '17 12:47:02 PM Unknownlight
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* MultiManMelee: Battle Belt Galaxy. Each enemy on each planet must be defeated in order to advance, ranging from one Goomba on the first planet to four Chomps on the last one.

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* MultiManMelee: MultiMookMelee: Battle Belt Galaxy. Each enemy on each planet must be defeated in order to advance, ranging from one Goomba on the first planet to four Chomps on the last one.
21st Oct '17 11:41:07 AM Jubileus57
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* WindmillScenery: The Cloudy Court Galaxy, which has a rustic flair to it, features numerous floating windmills. Instead of using wind to rotate their blades, the reverse happens: the rotating blade ''create'' the gusts of wind.
13th Oct '17 8:33:19 PM MetaFour
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* BalloonBelly: Yoshi's Blimp powerup, which is a CallBack to the P-Balloon from ''VideoGame/SuperMarioWorld''.



* BlatantLies: In the second mission for Haunty Halls Galaxy, there is an.. unhelpful sign..

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* BlatantLies: In the second mission for Haunty Halls Galaxy, there is an.. an... unhelpful sign..sign...


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* BodyInflationGag: Caused by Yoshi's Blimp powerup, which is a CallBack to the P-Balloon from ''VideoGame/SuperMarioWorld''.
10th Oct '17 12:53:26 PM MyFinalEdits
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Like ''VideoGame/SuperMarioGalaxy'', this sequel features both 2D and 3D platforming, as well as gravity-related challenges as the mustached one careens through the cosmos. [[SequelDifficultySpike It's much more challenging than the original]] (however, there are some gamers who feel that it's actually much easier for the most part, compared to the first game); Creator/ShigeruMiyamoto has stated that the game is geared toward players who felt the previous game lacked challenge.

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Like ''VideoGame/SuperMarioGalaxy'', this sequel features both 2D and 3D platforming, as well as gravity-related challenges as the mustached one careens through the cosmos. [[SequelDifficultySpike It's much more challenging than the original]] (however, there are some gamers who feel that it's actually much easier for the most part, compared to the first game); original]]; Creator/ShigeruMiyamoto has stated that the game is geared toward players who felt the previous game lacked challenge.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.SuperMarioGalaxy2