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* EarlyInstallmentWeirdness: The Ice Flower makes its main series debut in this game. Rather than a light blue colored outfit and the ability to toss ice balls, the power-up turns Mario into a living ice sculpture that freezes the water he touches. [[VideoGame/NewSuperMarioBrosWii The next game]] would feature an Ice Mario with closer abilities to Fire Mario, while this version would almost completely fade away (being the most notable power up to not return in [[VideoGame/SuperMarioGalaxy2 the sequel]].

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* EarlyInstallmentWeirdness: The Ice Flower makes its main series debut in this game. Rather than a light blue colored outfit and the ability to toss ice balls, the power-up turns Mario into a living ice sculpture that freezes the water he touches. [[VideoGame/NewSuperMarioBrosWii The next game]] would feature an Ice Mario with closer abilities to Fire Mario, while this version would almost completely fade away (being the most notable power up to not return in [[VideoGame/SuperMarioGalaxy2 the sequel]].sequel]]).
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* OneHitKill:
** Crushing is instant death no matter what. Unlike previous ''Mario'' titles, this even applies for mooks like Thwomps, which prior had only dealt the standard damage by their respective game's health system.
** Poison water and dark yellow quicksand cause Mario to sink and lose a life regardless of health, both of which are marked with signs showing skulls and Xes on them. Dark matter functions the same way, but the animation of falling in to it shows Mario being disintegrated instead. In contrast, lava and the very cold ice in the final level simply cause Mario to bounce off while losing one health point.
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* PickupHierarchy:
** '''Primary''': Power Stars, Grand Stars.
** '''Secondary''': 1-Up Mushrooms, Life Mushrooms, Purple Coins, Silver Stars (5 for a Power Star), Comet Medals (2-only).
** '''Tertiary''': Star Bits. Launch Star Pieces. Coins, Notes.
** '''Extra''': Green Stars.
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* StatOverflow: The game features Life Mushrooms. When collected, they will increase Mario's HP to 6, wearing off once it drops back to 3 or less. They're typically uncommon, but some boss fights let you buy one for coins beforehand.

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* StatOverflow: The game features Life Mushrooms. When collected, they will increase Mario's HP to 6, wearing off once it drops back to 3 or less. They're typically uncommon, but some boss fights [[SuspiciousVideoGameGenerosity let you buy one for coins beforehand.beforehand]].
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Crosswicking new trope.

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* StatOverflow: The game features Life Mushrooms. When collected, they will increase Mario's HP to 6, wearing off once it drops back to 3 or less. They're typically uncommon, but some boss fights let you buy one for coins beforehand.
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Crosswicking

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* MusicalSpoiler:
** There's an example heard in a few cases, there's a certain ominous theme appropriately titled "A Tense Moment" in the small section of the level before a boss battle, as can be seen when on the UFO before fighting Topmaniac, the small section of level before Tarantox and before the first King Kaliente battle (although really, it's kinda ironic the only bosses this happens for are those that don't need the warning because they're generally easy). Similarly, there's a kind of dead obvious giveaway of the boss battle about to start in Bowser Jr's reactor levels, in that his theme tune starts just before the boss starts attacking (and Bowser Jr himself will fly in and taunt you.)
** This game and its sequel also use a method similar to ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]'', in that during the fights with Bowser, OminousLatinChanting will be added to the music when he's vulnerable to attack.
** ''Galaxy'' subverts this with Bowser Jr's appearance in the final level, where at first it looks like you're going to fight him before actually fighting Bowser for the last time, [[BaitAndSwitchBoss but it turns out that you actually fight Bowser directly instead.]] Although he does rain meteors down on the stairway.
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While the 3D Mario games have some action-adventure elements, they're platformers first and foremost. Their level designs and control scheme fall squarely into that genre, and Nintendo, fans and critics agree with that designation


Released in 2007, ''Super Mario Galaxy'' is an ActionAdventure game for Creator/{{Nintendo}}'s UsefulNotes/{{Wii}} with gameplay similar to ''VideoGame/SuperMario64'', though unlike ''Super Mario 64'' and ''[[VideoGame/SuperMarioSunshine Sunshine]]'', the gameplay is noticeably more linear with less focus on exploration. In this game, Mario flies around from planet to planet with the help of Rosalina and the Lumas to retrieve Power Stars. There are additional gameplay elements utilizing the Wii Remote, such as [[SpinAttack spinning to attack]] enemies and jump higher. Power-ups return to this series, two of which are from [[VideoGame/SuperMarioBros1 the original game]] that started it all.

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Released in 2007, ''Super Mario Galaxy'' is an ActionAdventure game a PlatformGame for Creator/{{Nintendo}}'s UsefulNotes/{{Wii}} with gameplay similar to ''VideoGame/SuperMario64'', though unlike ''Super Mario 64'' and ''[[VideoGame/SuperMarioSunshine Sunshine]]'', the gameplay is noticeably more linear with less focus on exploration. In this game, Mario flies around from planet to planet with the help of Rosalina and the Lumas to retrieve Power Stars. There are additional gameplay elements utilizing the Wii Remote, such as [[SpinAttack spinning to attack]] enemies and jump higher. Power-ups return to this series, two of which are from [[VideoGame/SuperMarioBros1 the original game]] that started it all.
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Stating true genre.


Released in 2007, ''Super Mario Galaxy'' is a {{Platformer}} for Creator/{{Nintendo}}'s UsefulNotes/{{Wii}} with gameplay similar to ''VideoGame/SuperMario64'', though unlike ''Super Mario 64'' and ''[[VideoGame/SuperMarioSunshine Sunshine]]'', the gameplay is noticeably more linear with less focus on exploration. In this game, Mario flies around from planet to planet with the help of Rosalina and the Lumas to retrieve Power Stars. There are additional gameplay elements utilizing the Wii Remote, such as [[SpinAttack spinning to attack]] enemies and jump higher. Power-ups return to this series, two of which are from [[VideoGame/SuperMarioBros1 the original game]] that started it all.

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Released in 2007, ''Super Mario Galaxy'' is a {{Platformer}} an ActionAdventure game for Creator/{{Nintendo}}'s UsefulNotes/{{Wii}} with gameplay similar to ''VideoGame/SuperMario64'', though unlike ''Super Mario 64'' and ''[[VideoGame/SuperMarioSunshine Sunshine]]'', the gameplay is noticeably more linear with less focus on exploration. In this game, Mario flies around from planet to planet with the help of Rosalina and the Lumas to retrieve Power Stars. There are additional gameplay elements utilizing the Wii Remote, such as [[SpinAttack spinning to attack]] enemies and jump higher. Power-ups return to this series, two of which are from [[VideoGame/SuperMarioBros1 the original game]] that started it all.
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** Kamella summons Magikoopas during the last phase of her boss fights in Deep Dark Galaxy.

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** Kamella summons Magikoopas during the last phase of her boss fights in Space Junk Galaxy and Deep Dark Galaxy.
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* KarmaHoudini: Because Kamek never shows up again after blasting Mario into space, we never see him get comeuppance for it, and the regular Magikoopa enemies do not count.

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* KarmaHoudini: Because Kamek never shows up again after blasting Mario into space, we never see him get comeuppance for it, and unless you count defeating the regular Magikoopa enemies do not count.enemies.
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* KarmaHoudini: Because Kamek never shows up again after blasting Mario into space, we never see him get comeuppance for it.

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* KarmaHoudini: Because Kamek never shows up again after blasting Mario into space, we never see him get comeuppance for it.it, and the regular Magikoopa enemies do not count.
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* FireIceLightning: Three of the planets encountered in the final [[BigBad Bowser]] level of the game, in order of appearance, are a lava planet, a dry ice planet, and a quicksand planet surrounded by electric beams.

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* FireIceLightning: FireWaterWind: Three of the planets encountered in the final [[BigBad Bowser]] level of the game, in order of appearance, are a lava planet, a dry ice planet, and a quicksand planet surrounded by electric beams.tornadoes.
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Crosswicking

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* FlightIsTheFinalPower: The final power-up Mario accesses is the Red Star, which is only available for a single mission. Touching it lets Mario freely fly through the air.
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->''"May the stars shine down on you..."''
-->--'''Rosalina'''\\
\\
[[spoiler:You can now play as Luigi.]]
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* LastSecondWordSwap: When talking to Captain Toad at the start of the first star in Deep Dark Galaxy, he's about to say that he and the brigade are on vacation before switching it to an exploration mission.
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* ConspicuousElectricObstacle: Battlerock and Space Junk Galaxies have two types of these. First are pair of small greenish metal spheres with electricity flowing in between them. Such electricity can also bend, depending on the obstacle. The second type are slightly larger metal spheres that frequently emit obvious electricity.
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A direct sequel, ''VideoGame/SuperMarioGalaxy2'', was released on May 23, 2010. The game also got an UpdatedRerelease on the UsefulNotes/NintendoSwitch on September 18, 2020 as part of ''[[CompilationRerelease Super Mario 3D All-Stars]]'' for the [[MilestoneCelebration 35th anniversary]] of ''Franchise/SuperMarioBros''

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A direct sequel, ''VideoGame/SuperMarioGalaxy2'', was released on May 23, 2010. The game also got an a high definition UpdatedRerelease on March 22, 2018 for the Nvidia Shield TV in China only, and on September 18, 2020 for the UsefulNotes/NintendoSwitch on September 18, 2020 as part of ''[[CompilationRerelease Super Mario 3D All-Stars]]'' for the [[MilestoneCelebration 35th anniversary]] of ''Franchise/SuperMarioBros''
''Franchise/SuperMarioBros'', featuring the same improvements as the Nvidia Shield TV version.
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* LivingGhost: Mario is capable of turning into Boo Mario in both this game and [[VideoGame/SuperMarioGalaxy2 its sequel]], giving him the ability to phase through walls like a [[OurGhostsAreDifferent Boo]]. He's even required to turn back to normal to calm down a trapped Luigi.
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** The Buoy Base Galaxy, located in the Kitchen Dome, which has features of Eternal Engine and Under the Sea.

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** The Buoy Base Galaxy, located in the Kitchen Dome, which has features of Eternal Engine EternalEngine and Under the Sea.UnderTheSea.



** The Deep Dark Galaxy, located in the Garden Dome, which is a GangplankGalleon overlapping with elements of BigBoosHaunt.

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** The Deep Dark Galaxy, located in the Garden Dome, which is a GangplankGalleon overlapping with elements of BigBoosHaunt.BigBoosHaunt and UnderTheSea.
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** The Deep Dark Galaxy, located in the Garden Dome, which is a Gangplank Galleon overlapping with elements of Big Boo's Haunt.

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** The Deep Dark Galaxy, located in the Garden Dome, which is a Gangplank Galleon GangplankGalleon overlapping with elements of Big Boo's Haunt.BigBoosHaunt.

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* HailfirePeaks: Freezeflame Galaxy combines LethalLavaLand with SlippySlideyIceWorld. It has one large icy planet, one large lava planet, and one large planet with elements of both.

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* HailfirePeaks: HailfirePeaks:
** The Buoy Base Galaxy, located in the Kitchen Dome, which has features of Eternal Engine and Under the Sea.
** The
Freezeflame Galaxy combines LethalLavaLand with SlippySlideyIceWorld. It Galaxy, located in the Bedroom Dome, has one large icy planet, one large lava planet, two major planets alongside a few smaller ones: One modeled after a [[SlippySlideyIceWorld snowy mountain]], and one large after the [[LethalLavaLand volcanic core]] of a dissected planet. Though because each level is broken up into "missions", it's actually quite rare to encounter both the fiery and icy parts of the stage at one time, except in the third Star mission which has a planet featuring both lava and ice and a passage where Mario (while using the Ice Flower) has to freeze the lava into ice platforms to skate on.
** The Beach Bowl (located in the Kitchen) and Sea Slide Galaxies (located in the Engine Room) lean more toward PalmtreePanic and UnderTheSea. The former galaxy also learns towards SlippySlideyIceWorld when a secret Star mission revolves around using Ice Mario to walljump up parallel waterfalls in a tropical planet that includes a cold lake with spiky icebergs.
** The mission "Bouncing Down Cake Lane" in Toy Time Galaxy (located in the Engine Room) is a mix of ToyTime, LevelAte and SlippySlideyIceWorld, which has Mario traversing through frozen desserts to reach a giant cake inhabited by an Undergrunt Gunner.
** The Deep Dark Galaxy, located in the Garden Dome, which is a Gangplank Galleon overlapping
with elements of both.Big Boo's Haunt.

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