History Videogame / Starcraft

6th Jan '18 9:58:12 AM Blenderhead
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* MascotVillain: Kerrigan is one of the most recognizable characters from the game, and is commonly the game's face in promotional materials, including the box art for ''Brood War'' and ''Heart of the Swarm.'' Played with when the events of ''Heart of the Swarm'' [[spoiler: make her a lot less villainous.]]

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* MascotVillain: Kerrigan is one of the most recognizable characters from the game, and is commonly the game's face in promotional materials, including the box art for ''Brood War'' and ''Heart of the Swarm.'' '' Played with when the events of ''Heart of the Swarm'' [[spoiler: make her a lot less villainous.]]


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* StatusQuoIsGod: After 12 years without an official release, ''Wings of Liberty'' ended on the huge plot point of Kerrigan being de-infested. Guess what happens within the first few missions of ''Heart of the Swarm?''
** Worth noting, however, that all of this changed her personality quite significantly, stripping away most of the AlwaysChaoticEvil tendencies that her initial infestation added, best described by Kerrigan herself in ''Brood War'' as "Queen Bitch of the Universe."
6th Jan '18 9:55:17 AM Blenderhead
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* MascotVillain: Kerrigan is one of the most recognizable characters from the game, and is commonly the game's face in promotional materials, including the box art for ''Brood War'' and ''Heart of the Swarm.'' Played with when the events of ''Heart of the Swarm'' [[spoiler: make her a lot less villainous.]]
6th Jan '18 9:48:42 AM Blenderhead
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** Averted until ''Legacy of the Void,'' the final campaign of ''Starcraft II.'' The ultimate conflict of the series revolves around Zerg and Protoss struggling to integrate with each other--something the Zerg desperately want and Protoss desperately want to avoid. The second half of ''Starcraft II'' deals more and more heavily with such Protoss/Zerg hybrids. Humans just kind of stumbled into the arena of this conflict on accident because of a glitchy navigation system a few generations beforehand.
** Ultimately played straight in the finale of ''Legacy of Void,'' when [[spoiler: Kerrigan ascends to become a Xel'Naga]], an achievement that few species in the galaxy ever reach.
4th Jan '18 12:42:24 PM Smeagol17
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** ''VideoGame/StarCraftIINovaCovertOps'': First [=DLC=] campaign (2016)

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** ''VideoGame/StarCraftIINovaCovertOps'': First [=DLC=] campaign (2016)
23rd Dec '17 3:21:04 PM KoblerMan
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* ArmorIsUseless: Downplayed. Terran marines wear [[PoweredArmor a high tech suit of armor]] in combat to protect them from small arms fire and radiological hazards, but in-game they still get pretty much shredded by anything bigger than them as well as other marines. As the second weakest unit in the entire game, marines' best bet for survival is sticking together in large numbers.
20th Dec '17 1:38:24 PM slvstrChung
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** Terrans are Balanced. They have all the {{Long Range Fighter}}s, with only one melee unit (the Firebat) and the unit with the longest firing range (the Siege Tank), but their units tend to be {{Glass Cannon}}s in compensation. They have the best standing defenses in the form of Bunkers, which [[GarrisonableStructures you can hide infantry in]], and some of their buildings can [[BaseOnWheels take off and fly to other locations]], but at the cost of subverted CriticalExistenceFailure: DamageIsFire, and if a Terran building's LifeMeter is reduced far enough, it will burn down of their own accord unless repaired. Finally, the Terran military is less mobile as a whole; their units are MasterOfNone, they need to rely on each other for support, and they have to either [[NeverSplitTheParty leave some units at home]] or leave their base undefended.

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** Terrans are Balanced. They have all the {{Long Range Fighter}}s, with only one melee unit (the Firebat) Firebat), and for a long time had the unit with the longest firing range (the Siege Tank), Tank; eventually its title as longest-range combatant was usurped by the Protoss Tempest), but their units tend to be {{Glass Cannon}}s in compensation. They have the best standing defenses in the form of Bunkers, which [[GarrisonableStructures you can hide infantry in]], and some of their buildings can [[BaseOnWheels take off and fly to other locations]], but at the cost of subverted CriticalExistenceFailure: DamageIsFire, and if a Terran building's LifeMeter is reduced far enough, it will burn down of their own accord unless repaired. Finally, the Terran military is less mobile as a whole; their units are MasterOfNone, they need to rely on each other for support, and they have to either [[NeverSplitTheParty leave some units at home]] or leave their base undefended.



** Protoss are Powerhouse. They have an EliteArmy with impressive [[PsychicPowers psionic powers]], which they have [[{{Magitek}} combined with technology]]; the best {{Squishy Wizard}}s; some cyborg units and others which are completely robotic; and the most late-game units out of everyone. They have {{Deflector Shield}}s which regenerate over time, supplementing their already-high HitPoints. All Protoss buildings must be built near a Pylon, and stop functioning if all nearby Pylons are destroyed. Pylons also raise your ArbitraryHeadcountLimit. [[WeaksauceWeakness They are the Protoss' least-durable building.]] Having said that, the Protoss WorkerUnit simply opens a PortalDoor (through which the building teleports) and then can wander off to do other things, instead of having to stay temporarily (Terran) or permanently (Zerg), so it's relatively easy to ConstructAdditionalPylons if things go south.

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** Protoss are Powerhouse. They have an EliteArmy with impressive [[PsychicPowers psionic powers]], which they have [[{{Magitek}} combined with technology]]; the best {{Squishy Wizard}}s; some cyborg units and others which are completely robotic; and the most late-game units out of everyone. They have {{Deflector Shield}}s which regenerate over time, supplementing their already-high HitPoints.HitPoints, with the downside of RegeneratingShieldsStaticHealth. All Protoss buildings must be built near a Pylon, and stop functioning if all nearby Pylons are destroyed. Pylons also raise your ArbitraryHeadcountLimit. [[WeaksauceWeakness They are the Protoss' least-durable building.]] Having said that, the Protoss WorkerUnit simply opens a PortalDoor (through which the building teleports) and then can wander off to do other things, instead of having to stay temporarily (Terran) or permanently (Zerg), so it's relatively easy to ConstructAdditionalPylons if things go south.
14th Dec '17 4:21:33 AM SwankyTower
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** How about their predecessor, the United Powers League, who rounded up all cyborgs, mutants, punks and "undesirables" from Earth and either killed them of shot them off into space?

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** How about their predecessor, the United Powers League, who rounded up all cyborgs, mutants, punks and "undesirables" from Earth and either killed them of or shot them off into space?
17th Nov '17 6:42:01 PM jormis29
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* ''TabletopGame/{{Risk}}: [=StarCraft=]'' (2012)


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* ''[=StarCraft=]: Insurrection'' (1998), a licensed ExpansionPack for the original game developed by Aztech New Media.
* ''[=StarCraft=]: Retribution'' (1998), a licensed ExpansionPack for ''Brood War'' developed by [=WizardWorks Software=].
17th Nov '17 6:27:08 PM jormis29
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* ''Shadow Wars'' (2017)
17th Nov '17 6:15:27 PM jormis29
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* ''Uprising (2000)

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* ''Uprising ''Uprising'' (2000)
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.Starcraft