History Videogame / StarFox64

18th Sep '17 11:50:02 PM delta1
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* TacticalSuicideBoss: The Shogun's greatest strength is that it's small and manuverable, and therefore difficult to hit. Every so often, it flies over to the nearby ship and shoots at you while more or less standing in one place.
** Sarumarine can only be damaged by bombs (at least until the final stretch of the battle), which are a somewhat limited resource throughout most of the game. So of course he constantly hands out bombs for you to hit him with.
** The Attack Carrier. "Aim for the open spot!"

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* TacticalSuicideBoss: The Shogun's greatest strength is that it's small and manuverable, maneuverable, and therefore difficult to hit. Every so often, often though, it flies over decides to the nearby ship land on its mothership and shoots at stand still, allowing you while more or less standing in one place.
to line up a perfect strafing run.
** Sarumarine can only be damaged by bombs (at least until the final stretch for most of the battle), which battle, and bombs are a somewhat limited resource throughout most of the game. So of course he constantly hands out an unlimited supply of bombs for you to hit him with.
** The Attack Carrier. "Aim *** Also if you think about it, there's no reason for the Sarumarine to pick a fight with you to begin with. If the captain thinks he can beat Fox McCloud in a duel, or if he's just trying to defend Andross's operations on Zoness, well there's nothing to stop Fox from just flying away and attacking some other location. On the other hand, if Sarumarine is some kind of mobile research base or just an important target in general for the Star Fox team, then it ought to be staying underwater and avoiding confrontation at all costs.
** Gorgon: It has a hardened outer shell which is immune to laser fire...so what does it do? It opens up the shell and lets you shoot away at its vulnerable insides. If for some reason its core needs to
open spot!"up to radiate away waste heat or something, well there's no reason why it has to do that right in front of the enemy when it can warp away and do it at a safe distance.
17th Sep '17 10:43:16 AM nombretomado
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* ArtifactTitle: The remake's title still contains "64" even though the Nintendo 3DS is a [[BinaryBitsAndBytes 32-bit]] system.

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* ArtifactTitle: The remake's title still contains "64" even though the Nintendo 3DS is a [[BinaryBitsAndBytes [[UsefulNotes/BinaryBitsAndBytes 32-bit]] system.
16th Sep '17 2:27:40 PM nombretomado
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* SuperTitle64Advance: Especially in ''64 3D'', since it has the ''64'' from the original and the ''3D'' commonly found in the titles of Nintendo3DS games. That and, as mentioned above, the remake's system is actually 32-bit.

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* SuperTitle64Advance: Especially in ''64 3D'', since it has the ''64'' from the original and the ''3D'' commonly found in the titles of Nintendo3DS UsefulNotes/Nintendo3DS games. That and, as mentioned above, the remake's system is actually 32-bit.
2nd Sep '17 11:09:21 PM TheBigBopper
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* KeepTheReward: Subverted. Star Fox takes the reward, but denies the offer to formally join the Cornerian army.

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* KeepTheReward: Subverted. Downplayed. Star Fox takes the monetary reward, but denies the offer to formally join the Cornerian army.
14th Aug '17 6:56:04 AM Luigifan
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'''Train driver''': NO! Hit the breaks!!! I can't STOP IT!

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'''Train driver''': NO! Hit the breaks!!! brakes!!! I can't STOP IT! '''STOP IT!''' *'''''[[StuffBlowingUp KABOOM]]'''''*



* BackgroundMusicOverride: Any time Star Wolf appears, whatever music is playing (if any) stops to make way for their theme. This is most prominent on Bolse; if you don't encounter them (due to downing all four of them on Fichina) the usual "large swarm of enemies" theme keeps playing, but if they show up, their theme music kicks in for the rest of the stage.

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* BackgroundMusicOverride: Any time Star Wolf appears, whatever music is playing (if any) stops to make way for their theme. This is most prominent on Bolse; if you don't encounter them (due to downing all four of them on Fichina) Fichina), the usual "large swarm of enemies" theme keeps playing, but if they show up, their theme music kicks in for the rest of the stage.



* BigDamnFireExit: After you defeat the TrueFinalBoss, you must fly through the maze you entered to reach him in reverse order. You must constantly boost throughout this or you will be consumed by the fire chasing you, and you must follow the Arwing ahead of you because any path other than the one it takes will blow up and cause a dead end.

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* BigDamnFireExit: After you defeat the TrueFinalBoss, you must fly through the maze you entered to reach him in reverse order. You must constantly boost throughout this or you will be consumed by the fire chasing you, and you must follow the Arwing ahead of you because any path other than the one it takes will blow up and cause a dead end.end (resulting in you being consumed by said fire).



** The final path to Andross once you get past the one of the two Venom stages is this. On the easy Bolse path, it's a linear hall with plenty of powerups, a few [[DoorOfDoom Doors of Doom]], and unfortunately, several electric streams (you can destroy the pylons they're coming from). Reaching this part of the game from Area 6, however, presents you with a choice of paths, each with a different line of powerups (keeping right all the way will get you nothing, however).

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** The final path to Andross once you get past the one of the two Venom stages is this. On the easy Bolse path, it's a linear hall with plenty of powerups, a few [[DoorOfDoom Doors of Doom]], and unfortunately, several electric streams (you can destroy the pylons they're coming from). Reaching this part of the game from Area 6, however, presents you with a choice of paths, each with a different line of powerups (keeping right all the way will get you nothing, however).though).



** During the Fichina mission, Slippy notices several enemy craft leaving the captured base. [[MissionControl ROB 64]] informs the team that the enemy planted a bomb in the base; before anyone can defuse it, they must deal with an attack by Star Wolf. If you drag out the battle, you'll notice the base starting to spark and billow forth a few small explosions. Delay for too long, and Star Wolf will taunt you as the Sparks explode and they flee victoriously.

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** During the Fichina mission, Slippy notices several enemy craft leaving the captured base. [[MissionControl ROB 64]] informs the team that the enemy planted a bomb in the base; before anyone can defuse it, they must deal with an attack by Star Wolf. If you drag out the battle, you'll notice the base starting to spark and billow forth a few small explosions. Delay for too long, and Star Wolf will taunt you as the Sparks sparks explode and they flee victoriously.



* ComplainingAboutRescuesTheyDontLike: Falco makes ungrateful and sarcastic remarks since he doesn't like having to be saved from the occasional enemy pursuer.

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* ComplainingAboutRescuesTheyDontLike: Falco makes ungrateful and sarcastic remarks remarks, since he doesn't like having to be saved from the occasional enemy pursuer.



* CoolShades: Twice. Fox wears them as a [[AndYourRewardIsClothes reward]] for playing in [[DynamicDifficulty Expert Mode]], resulting in him looking an awful lot like his father James (at least as he appeared in the flashback in the game's opening sequence), and [[spoiler:the ghost ([[MindScrew or whatever]]) of James [=McCloud=] himself wears them while helping you escape Andross's lair.]]
* CreditsRunningSequence: The TeamShot running sequence starts after the Starfox team returns and gets invited to join the regular army. Near the end of said sequence shows the Great Fox carrier in the background take off, with a cut to the Great Fox being escorted by the four fighters.

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* CoolShades: Twice. Fox wears them as a [[AndYourRewardIsClothes reward]] for playing in [[DynamicDifficulty Expert Mode]], resulting in him looking an awful lot like his father James (at least as he appeared in the flashback in the game's opening sequence), and [[spoiler:the ghost ([[MindScrew or whatever]]) of James [=McCloud=] himself wears them while helping you escape Andross's lair.]]
lair]].
* CreditsRunningSequence: The TeamShot running sequence starts after the Starfox team returns and gets invited to join the regular army. Near the end of said sequence shows sequence, the Great Fox carrier takes off in the background take off, background, with a cut to the Great Fox being escorted by the four fighters.



* DifficultySpike: If you take the hardest route, then Aquas is where things really start to get difficult, with the enemies being more numerous, more aggressive and often having area-of-effect attacks instead of (or in addition to) beam attacks.

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* DifficultySpike: If you take the hardest route, then Aquas is where things really start to get difficult, with the enemies being more numerous, more aggressive aggressive, and often having area-of-effect attacks instead of (or in addition to) beam attacks.



* DownerEnding: Some levels can end this way if you don't meet the objective. For example, Fichina may end with the Star Fox team losing against [[QuirkyMinibossSquad Star Wolf]] and failing to diffuse the bomb, destroying the base, Katina may end with Saucerer wiping out the military base and the Cornerian army and Sector Z can end with the ''Great Fox'' getting damaged by a Copperhead missile. Failing Sector Z leads straight to the above-mentioned downer ending for the game itself, as successfully fending off the Copperhead missiles takes the player to Area 6 while failing leads to Bolse. You can get up to two of these in one playthrough, given that the first two (which only one is possible to reach) direct the player to Sector X, which allows the player to warp to Sector Z.
* TheEndOrIsIt: If you take the "easy" route (i.e. going to Venom from Bolse instead of Area 6) and kill the Andross-bot at the end of the game, the ''Great Fox'' flies off into the cloudy sunset... [[spoiler:which promptly morphs into Andross's cackling face]]. In the remake, this doesn't happen right then. Instead, after the credits specific to that version are shown after the game shows the original version's credits, [[spoiler:Andross, now animated in 3D, is in the background of the screen that shows one's final score.]]

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* DownerEnding: Take the easy route to Venom, and... [[spoiler:whoops, [[ActuallyADoombot you didn't destroy Andross after all]], as he reveals by popping up in the last second of the ending]].
**
Some levels can end this way if you don't meet the objective. For example, Fichina may end with the Star Fox team losing against [[QuirkyMinibossSquad Star Wolf]] and failing to diffuse defuse the bomb, destroying the base, base; Katina may end with Saucerer wiping out the military base and the Cornerian army army; and Sector Z can end with the ''Great Fox'' getting damaged by a Copperhead missile. Failing Sector Z leads straight to the above-mentioned downer ending for the game itself, as successfully fending off the Copperhead missiles takes the player to Area 6 while failing leads to Bolse. You can get up to two of these in one playthrough, given that the first two (which only one is possible to reach) direct the player to Sector X, which allows the player to warp to Sector Z.
* TheEndOrIsIt: If you take the "easy" route (i.e. going to Venom from Bolse instead of Area 6) and kill the Andross-bot at the end of the game, the ''Great Fox'' flies off into the cloudy sunset... [[spoiler:which promptly morphs into Andross's cackling face]]. In the remake, this doesn't happen right then. Instead, after the credits specific to that version are shown after the game shows the original version's credits, [[spoiler:Andross, now animated in 3D, is in the background of the screen that shows one's final score.]]score]].



* EpicFlail: When he's nearly destroyed, the boss of Zoness, the Sarumarine, its pilot will try to use a gigantic ball and chain in his last effort to destroy you. On Expert mode, it's essentially a OneHitKill. The submarine also uses the morning star as soon as he surfaces for the first time, and if he dives down to retrieve a piece of his ship, he'll send the ball out (you can destroy the periscope to hinder his attacks; he'll fire regardless, but start shooting blind).

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* EpicFlail: When he's nearly destroyed, the boss of Zoness, the Sarumarine, its pilot will try to use a gigantic ball and chain in his last effort to destroy you. On Expert mode, it's essentially a OneHitKill. The submarine also uses the morning star as soon as he surfaces for the first time, and if he dives down to retrieve a piece of his ship, he'll send the ball out (you can destroy the periscope to hinder his attacks; he'll fire regardless, but start shooting blind).



* ExactlyWhatItSaysOnTheTin: The Bolse Defense Outpost. Along with Area 6, it defends Venom's airspace, and it apparently is an outpost for Venom troops as enemy fighters do come from within the satellite in retaliation to the destruction of the satellite's shield.
* FreezeFrameBonus: If you look closely in the background after beating Andross on the hard path, you'll see a shooting star before it fades to the end credits. It can be believed that the star was [[spoiler:James [=McCloud=].]]

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* ExactlyWhatItSaysOnTheTin: The Bolse Defense Outpost. Along with Area 6, it defends Venom's airspace, and it apparently is an outpost for Venom troops troops, as enemy fighters do come from within the satellite in retaliation to the destruction of the satellite's shield.
* FreezeFrameBonus: If you look closely in the background after beating Andross on the hard path, you'll see a shooting star before it fades to the end credits. It can be believed that the star was [[spoiler:James [=McCloud=].]][=McCloud=]]].



* HoistByHisOwnPetard: The well-deserved fate of the boss of Macbeth -- he spends the whole level staying ahead of you with his annoying armed train, taunting you all the while, and concludes it with his secret flying weapon, chained right to the main engine. Fortunately, if you happen to trigger all 8 junction switches and the final switch, you can skip fighting the boss altogether and sit back and relax as the train goes [[TooFastToStop speeding out of control into a fuel bunker]], dragging the cocky engineer to his explosive doom.

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* HoistByHisOwnPetard: The well-deserved fate of the boss of Macbeth -- he spends the whole level staying ahead of you with his annoying armed armored train, taunting you all the while, and concludes it with his secret flying weapon, chained right to the main engine. Fortunately, if you happen to trigger all 8 junction switches and the final switch, you can skip fighting the boss altogether and sit back and relax as the train goes [[TooFastToStop speeding out of control into a fuel bunker]], dragging the cocky engineer to his explosive doom.



* ImprobableAge: Fox, Falco and Slippy are all expert Arwing pilots and they're not even in their twenties yet.

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* ImprobableAge: Fox, Falco Falco, and Slippy are all expert Arwing pilots and they're not even in their twenties yet.



** If you don't destroy the Interplanetary Warship on Katina [[TimeLimitBoss before time runs out]], Bill orders you to evacuate the areas as the mothership looms over the base and vaporizes it ''completely'' with its WaveMotionGun.
** If Spyborg's second phase in Sector X drags on for too long, Slippy will attempt to help out, only to get smacked away, with the camera panning to show his ship hurtling towards Titania.

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** If you don't destroy the Interplanetary Warship on Katina [[TimeLimitBoss before time runs out]], Bill orders you to evacuate the areas area as the mothership looms over the base and vaporizes it ''completely'' with its WaveMotionGun.
** If Spyborg's second phase in Sector X drags on for too long, Slippy will [[LeeroyJenkins attempt to help out, out]], only to get smacked away, with the camera panning to show his ship hurtling towards Titania.



** [[spoiler:After his eyes are destroyed, he may have the BRAINS to rule Lylat, but he lacks... the VISION.]]

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** [[spoiler:After his eyes are destroyed, [[StealthPun he may have the BRAINS to rule Lylat, but he lacks... the VISION.]]]]]]



* {{Leitmotif}}: The Star Fox and Star Wolf teams both have their own, as do Bill and Katt during their appearances. The teams' are significantly longer than the ones for individual characters. The music for Titania and Macbeth might as well be one for the Landmaster -- it only plays on those planets with both being the only Landmaster levels.
* LegacyBossBattle: The alternate boss of Corneria is the original Attack Carrier boss from the Corneria stage (Easy/Medium route) in the original game. To fight it you need to save Falco then fly under the arches in the lake area of the stage. This takes you to Sector Y.
* LethalLavaLand: Solar, [[ContinuitySnarl which is either a molten planet or a ''freaking star'']], depending on the source. Either way, nothing was expected to be able to survive the heat, but the bioweapon there, Vulcain, apparently didn't get the memo, and [[ArtisticLicenseBiology neither did the birds that serve as enemy fighters.]]
** Magazine/NintendoPower claims it is a star, albeit not hot enough to sustain life (potentially making the Lylat System a binary star system, which is quite common in our own Milky Way galaxy). The old Nintendo of America website, and the [[CanonDiscontinuity questionably canon]] ''VideoGame/StarFoxCommand'' claim that Solar is a planet. Incidentally, the unproduced ''Videogame/StarFox2'' [[http://cdn.wikimg.net/strategywiki/images/a/ae/SF2_Map.png depicts the Lylat system with a second sun.]] DependingOnTheWriter is in full effect.

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* {{Leitmotif}}: The Star Fox and Star Wolf teams both have their own, as do Bill and Katt during their appearances. The teams' are significantly longer than the ones for individual characters. The music for Titania and Macbeth might as well be one for the Landmaster -- it only plays on those planets planets, with both being the only Landmaster levels.
* LegacyBossBattle: The alternate boss of Corneria is the original Attack Carrier boss from the Corneria stage (Easy/Medium route) in the original game. To fight it it, you need to save Falco then fly under the arches in the lake area of the stage. This takes you to Sector Y.
* LethalLavaLand: Solar, [[ContinuitySnarl which is either a molten planet or a ''freaking star'']], a]] ''[[ContinuitySnarl freaking star]]'', depending on the source. Either way, nothing was expected to be able to survive the heat, but the bioweapon there, Vulcain, apparently didn't get the memo, and [[ArtisticLicenseBiology neither did the birds that serve as enemy fighters.]]
** Magazine/NintendoPower claims it is a star, albeit not hot enough to sustain life (potentially making the Lylat System a binary star system, which is quite common in our own Milky Way galaxy). The old Nintendo of America website, website and the [[CanonDiscontinuity questionably canon]] ''VideoGame/StarFoxCommand'' claim that Solar is a planet. Incidentally, the unproduced ''Videogame/StarFox2'' [[http://cdn.wikimg.net/strategywiki/images/a/ae/SF2_Map.png depicts the Lylat system with a second sun.]] DependingOnTheWriter is in full effect.



* LighterAndSofter: Compared to ''[[VideoGame/StarFox1 Star Fox]]'' and ''VideoGame/StarFox2'', ''Star Fox 64'' has a much lighter tone. In the previous games, downed wingmates are KilledOffForReal, and after the Star Wolf mercenaries fought Star Fox in their fighters, [[SoleSurvivor Wolf himself was the only surviving pilot on his whole team]]. The overall presentation in the previous games was darker too: there was little humor, and the music was generally more foreboding in tone, especially before boss battles. By contrast, in ''Star Fox 64'', wingmen who are shot down are ''temporarily'' taken out of action (thanks to the Great Fox making an easy retread), and [[JokerImmunity Star Wolf pilots don't die, no matter what happens to them]]. The series became DarkerAndEdgier again with ''VideoGame/StarFoxAssault''.
* TheLoad: In most missions, at least one of your wingmen will beg for help while being chased by some enemy and offer little to no help. That is not to say they are completely useless baits, but most of the time they are not very helpful. Peppy provides some advice that is redundant for experienced players, Slippy spends more time screeching than providing shield analysis and Falco's main purpose is to help you unlock Sector Y (and otherwise insult you and drop the eventual BackhandedCompliment).

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* LighterAndSofter: Compared to ''[[VideoGame/StarFox1 Star Fox]]'' and ''VideoGame/StarFox2'', ''Star Fox 64'' has a much lighter tone. In the previous games, downed wingmates are KilledOffForReal, and after the Star Wolf mercenaries fought Star Fox in their fighters, [[SoleSurvivor Wolf himself was the only surviving pilot on his whole team]]. The overall presentation in the previous games was darker too: there was little humor, and the music was generally more foreboding in tone, especially before boss battles. By contrast, in ''Star Fox 64'', wingmen who are shot down are ''temporarily'' taken out of action (thanks to the Great Fox making an easy retread), retreat), and [[JokerImmunity Star Wolf pilots don't die, no matter what happens to them]]. The series became DarkerAndEdgier again with ''VideoGame/StarFoxAssault''.
* TheLoad: In most missions, at least one of your wingmen will beg for help while being chased by some enemy and offer little to no help. That is not to say they are completely useless baits, but most of the time they are not very helpful. Peppy provides some advice that is redundant for experienced players, Slippy spends more time screeching than providing shield analysis analysis, and Falco's main purpose is to help you unlock Sector Y (and otherwise insult you and drop the eventual BackhandedCompliment).



** There are two songs used with Andross (not counting the brain battle). One is used in both fights against Andross, but there is a special one used when the Andross-bot appears. Evidently, if you fought the real Andross this song is not used.

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** There are two songs used with Andross (not counting the brain battle). One is used in both fights against Andross, but there is a special one used when the Andross-bot appears. Evidently, if you fought the real Andross Andross, this song is not used.



* LuckBasedMission: Getting a gold medal in Sector Z can be this, since your wingmates also attack the Copperhead missiles. If one of them gets the final shot on the missile then you don't get any hits added onto your tally, even if you did 99% of the damage yourself.

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* LuckBasedMission: Getting a gold medal in Sector Z can be this, since your wingmates also attack the Copperhead missiles. If one of them gets the final shot on the missile missile, then you don't get any hits added onto your tally, even if you did 99% of the damage yourself.



** In the end, they decide to send their ''planet-busting'' mothership after Fox personally. This would be "ThereIsNoKillLikeOverkill" except Fox destroys it anyway.

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** In the end, they decide to send their ''planet-busting'' mothership after Fox personally. This would be "ThereIsNoKillLikeOverkill" "ThereIsNoKillLikeOverkill", except Fox destroys it anyway.



* MusicalisInterruptus: If Star Wolf is fought on Bolse, which occurs if they weren't previously fought on Fichina (or if you did fight them and didn't manage to defeat them all - in which case only the ones you didn't take out show up), they appear after the satellite's force field generators are destroyed and their theme interrupts the boss music that starts up when the satellite's core is exposed and plays for the rest of the mission.

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* MusicalisInterruptus: If Star Wolf is fought on Bolse, which occurs if they weren't previously fought on Fichina (or if you did fight them and didn't manage to defeat them all - -- in which case only the ones you didn't take out show up), they appear after the satellite's force field generators are destroyed and their theme interrupts the boss music that starts up when the satellite's core is exposed and plays for the rest of the mission.



** Specifically, Granga is considered the pilot by the Nintendo Power writers but the name of his mech in Japanese strategy guides and ''64 3D''
* NonDubbedGrunts: In ''Star Fox 64'', Andross's grunts, laughter and screams provided by Creator/DaisukeGouri were left undubbed. It's averted in ''64 3D'', where all of his grunts, screams and laughter are dubbed.

to:

** Specifically, Granga is considered the pilot by the Nintendo Power writers writers, but the name of his mech in Japanese strategy guides and ''64 3D''
3D''.
* NonDubbedGrunts: In ''Star Fox 64'', Andross's grunts, laughter laughter, and screams provided by Creator/DaisukeGouri were left undubbed. It's averted in ''64 3D'', where all of his grunts, screams screams, and laughter are dubbed.



* PsychoStrings: Present in remake's version of the third boss theme (which is simply labeled "Boss Battle 3" in that version's sound test). This particular track is used for fights against a [[WolfPackBoss large swarm of enemies]]. Usually there's also an [[TimedBoss urgent need to win]], such as when Saucerer threatens to destroy the base on Katina or Copperhead missiles are headed for the ''Great Fox'' in Sector Z, though that isn't always the case, as with Bolse's core and the accompanying enemies (provided Star Wolf doesn't end up appearing; see above).

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* PsychoStrings: Present in the remake's version of the third boss theme (which is simply labeled "Boss Battle 3" in that version's sound test). This particular track is used for fights against a [[WolfPackBoss large swarm of enemies]]. Usually Usually, there's also an [[TimedBoss urgent need to win]], such as when Saucerer threatens to destroy the base on Katina or Copperhead missiles are headed for the ''Great Fox'' in Sector Z, though that isn't always the case, as with Bolse's core and the accompanying enemies (provided Star Wolf doesn't end up appearing; see above).



** After beating the TrueFinalBoss, [[Film/ReturnOfTheJedi Fox escapes in his ship]] from the [[CollapsingLair exploding base]]. Along the help from the SpiritAdvisor (maybe.)

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** After beating the TrueFinalBoss, [[Film/ReturnOfTheJedi Fox escapes in his ship]] from the [[CollapsingLair exploding base]]. Along the help from the SpiritAdvisor (maybe.)(maybe).



*** Also, after Spyborg reveals that its still going to function, it waves its index finger and shakes its head in a manner similar to that of the T-1000 when Sarah Connor runs out of ammo before she could deliver the coup de grace on it in ''Film/Terminator2JudgmentDay''

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*** Also, after Spyborg reveals that its it's still going to function, it waves its index finger and shakes its head in a manner similar to that of the T-1000 when Sarah Connor runs out of ammo before she could deliver the coup de grace on it in ''Film/Terminator2JudgmentDay''''Film/Terminator2JudgmentDay''.



* SplashDamageAbuse: The best way to rack up Hits is not by shooting enemies directly but rather by using the area effect of charge shots.
* TheStinger: After the credits and ranking in at the end of the game, there is a [[OnlyInItForTheMoney cut to an invoice for services rendered]] - and General Pepper's reaction to the bill, 64 credits for each point in your score. If you have about 900 to 1,200 kills, he will remark that it's expensive but WorthIt, but if you have over 1,200 points, he will give a BigWhat.

to:

* SplashDamageAbuse: The best way to rack up Hits is not by shooting enemies directly directly, but rather by using the area effect of charge shots.
* TheStinger: After the credits and ranking in at the end of the game, there is a [[OnlyInItForTheMoney cut to an invoice for services rendered]] - -- and General Pepper's reaction to the bill, 64 credits for each point in your score. If you have about 900 to 1,200 kills, he will remark that it's expensive but WorthIt, but if you have over 1,200 points, he will give a BigWhat.



** If Spyborg's second phase isn't destroyed fast enough, Slippy will attempt to help only to get swatted off to Titania. The battle will continue, but you'll be one wingman short at the end of the stage (and if you were going for a medal, it's gone now).

to:

** If Spyborg's second phase isn't destroyed fast enough, Slippy will attempt to help help, only to get swatted off to Titania. The battle will continue, but you'll be one wingman short at the end of the stage (and if you were going for a medal, it's gone now).
2nd Aug '17 9:43:20 AM Bootlebat
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Added DiffLines:

* EvilSoundsDeep: Andross has a very sinister robot-like voice in the original version.
22nd Jul '17 3:34:21 PM Cavery210
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* MarketBasedTitle: Like the SNES game, it was re-titled in Europe to avoid conflicts with a German company named [=StarVox=], this time to ''Lylat Wars'' (which got accepted as the [[TitleDrop name of the event]] as of ''VideoGame/StarFoxZero'').

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* MarketBasedTitle: Like the SNES game, it was re-titled in Europe to avoid conflicts with a German company named [=StarVox=], George Lucas and Star Wars, this time to ''Lylat Wars'' (which got accepted as the [[TitleDrop name of the event]] as of ''VideoGame/StarFoxZero'').
13th Jun '17 11:54:54 AM ImperialMajestyXO
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** Nintendo Power claims it is a star, albeit not hot enough to sustain life (potentially making the Lylat System a binary star system, which is quite common in our own Milky Way galaxy). The old Nintendo of America website, and the [[CanonDiscontinuity questionably canon]] ''VideoGame/StarFoxCommand'' claim that Solar is a planet. Incidentally, the unproduced ''Videogame/StarFox2'' [[http://cdn.wikimg.net/strategywiki/images/a/ae/SF2_Map.png depicts the Lylat system with a second sun.]] DependingOnTheWriter is in full effect.

to:

** Nintendo Power Magazine/NintendoPower claims it is a star, albeit not hot enough to sustain life (potentially making the Lylat System a binary star system, which is quite common in our own Milky Way galaxy). The old Nintendo of America website, and the [[CanonDiscontinuity questionably canon]] ''VideoGame/StarFoxCommand'' claim that Solar is a planet. Incidentally, the unproduced ''Videogame/StarFox2'' [[http://cdn.wikimg.net/strategywiki/images/a/ae/SF2_Map.png depicts the Lylat system with a second sun.]] DependingOnTheWriter is in full effect.
12th May '17 3:51:27 AM LucaEarlgrey
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Added DiffLines:

* HardModePerks: On Expert mode, there are more enemies, which of course makes survival harder, but since the medal requirement scores are still the same, it's significantly easier to obtain medals now.
12th May '17 3:43:36 AM LucaEarlgrey
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* BackgroundMusicOverride: Any time Star Wolf appears, whatever music is playing (if any) stops to make way for their theme. This is most prominent on Bolse; if you don't encounter them (due to downing all four of them on Fichina) the usual "large swarm of enemies" theme keeps playing, but if they show up, their theme music kicks in for the rest of the stage.
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