History Videogame / Spore

22nd Aug '16 8:55:04 AM Midgettoe2000
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** Tribal--How many members your tribe can have depends on the size of your hut, which is in turn determined by how many other tribes you've either allied or conquered. Caps at ten including the chieftain.

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** Tribal--How many members your tribe can have depends on the size of your hut, which is in turn determined by how many other tribes you've either allied or conquered. Caps at ten twelve including the chieftain.
16th Aug '16 3:28:13 PM Nickpws
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** No reason other than that they can? When you conquer the last planet of a certain species have you ever noticed that the spaceships flying away are now labeled "pirate"?
13th Aug '16 9:50:19 PM treehugger0369
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* TechTree: Averted. You get new parts for your cell from meteor fragments or other cells you kill, new parts for your creature from skeletons, or they're given to you by other creatures you befriend or kill, your tribe gains new tools by conquering or allying with other tribes, and your nation gets new powers and the ability to build air units by converting, conquering or purchasing other cities in the first four phases, respectively. The space phase goes about acquiring new tools in a strange way: they're unlocked by earning specific badges, and then have to be purchased from an alien empire which sells them (or your own, but at a large price premium.)

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* TechTree: Averted. You Downplayed in Creature and Space, Averted in every other stage.
** In the Cell Stage, you
get new parts for your cell from meteor fragments or other cells you kill, new parts for your creature from skeletons, or they're given to you by other creatures you befriend or kill, kill. In the Tribal Stage, your tribe gains new tools by conquering or allying with other tribes, and tribes. In the Civilization Stage, your nation gets new powers and the ability to build air units by converting, conquering or purchasing other cities in cities.
** In
the first four phases, respectively.Creature Stage, you gain new parts for your creature from skeletons, or they're given to you by other creatures you befriend or kill. However, you're more likely to gain upgraded versions of parts you already have on your creature; if you're wearing the Gobsterclaw mouth and find a level 2 skeleton, you're more likely to get the Handibles mouth from it than the Terrorpin. The space phase goes about acquiring new tools in a strange way: they're unlocked by earning specific badges, and then have to be purchased from an alien empire which sells them (or your own, but at a large price premium.)) However, you need to have the previous level tool purchased before you can purchase the next one; you're not getting Interstellar Drive 4 while you still have Interstellar Drive 2.
3rd Aug '16 1:23:35 PM treehugger0369
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** The complexity meter serves as this in a meta-sense--game performance would take a hit if it tried to render a too-complex creature. On the other side of the coin, the complexity cap is increased to 75 points(from 70) from Tribal onward, so anyone who maxed out their creature's complexity in Creature would still be able to get item buffs in Tribal.



*** There is also a complexity meter which serves (among other things) to limit how many heads your creature can have.


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** There is also a complexity meter which serves to limit how many parts your creature can have, with each part having a certain number of Complexity Points, ranging from 1 to 11. Each spinal segment you give your creature adds half a point to the total. After the creature stage, every clothing article adds one point, apart from Captain's parts which vary from part to part. Caps at 70 in the creature stage, and 75 in subsequent stages.
11th Jul '16 12:13:55 PM Adeon
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*** There is also a complexity meter which serves (among other things) to limit how many heads your creature can have.
5th Jul '16 4:29:31 PM ZarbiNerada
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* ZergRush: The main offensive strategy of your opponents in the Space stage, who like to send 20 ships to attack your planet all at once. You are unable to employ it, being limited to a maximum of six ships (five of which are AI pals who have, at best, 75% your HP).

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* ZergRush: The main offensive strategy of your opponents in the Space stage, who like to send 20 ships to attack your planet all at once. You are unable to employ it, being limited to a maximum of six ships (five of which are AI pals who have, at best, 75% your HP).HP, and if one of them blows up, that ship's empire is unhappy with you).
26th Jun '16 10:37:16 AM nombretomado
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** Special mention goes to the Parkaboy (a Maxis employee) adventure ''"[[BaldursGate Bauder's Gate]]"''.

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** Special mention goes to the Parkaboy (a Maxis employee) adventure ''"[[BaldursGate ''"[[VideoGame/BaldursGate Bauder's Gate]]"''.
11th Jun '16 6:55:43 PM ZarbiNerada
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* {{Stepford Smiler}}s: Judging by the Blocks of Chance, the Bard cultures in Space Stage are this.



* TerrainSculpting: In the space stage, there are numerous tools to modify the shape of any planet you care to visit. However, these are entirely cosmetic and have no tactical or political effects. Also, colonies automatically flatten an area around them when placed.

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* TerrainSculpting: In the space stage, there are numerous tools to modify the shape of any planet you care to visit. However, these are entirely cosmetic and have no tactical or political effects.effects (but using them on a foreign spacefaring planet leads to a relationship penalty). Also, colonies automatically flatten an area around them when placed.
7th Jun '16 2:33:28 PM Morgenthaler
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The idea was first conceived by WillWright not long after ''VideoGame/TheSims1'' was finished; he had made a game about people, so he wanted to make a game about "everything else" next -- and the game's development schedule took eight years to finish.

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The idea was first conceived by WillWright Creator/WillWright not long after ''VideoGame/TheSims1'' was finished; he had made a game about people, so he wanted to make a game about "everything else" next -- and the game's development schedule took eight years to finish.
4th Jun '16 9:10:39 AM treehugger0369
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** When you're given the mission to place your first colony, any planet will suffice to complete the mission, not just the one you're sent to. So if you'd rather place the colony pack on a T1 planet with purple spice than the T0 planet with red spice you're sent to, go for it.

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** When you're given the mission to place your first colony, any planet will suffice to complete the mission, not just the one you're sent to. So if you'd rather place the colony pack on a T1 planet with purple spice than the T0 planet with red spice you're sent to, go for it. (The terraforming mission will still require you to terraform the planet you were originally sent to, but that's an optional mission anyway.)



* ApocalypseHow: If you're feeling nasty, you can use your weapons to inflict anything from Class 1 to class X to a planet. Class X-2 and X-3 are technically partially possible (By somehow managing to stock up on Planet Busters), however there is no way to destroy stars.
* ArbitraryHeadcountLimit: The Tribal and Civilization phases have this.The Creature and Space phases let you recruit allied creatures/ships in your fleet as you reach higher brainpower/ranks, but there is a limit to those too.

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* ApocalypseHow: If you're feeling nasty, you can use your weapons to inflict anything from Class 1 to class X to a planet. Class X-2 and X-3 are technically partially possible (By somehow managing to stock up on Planet Busters), however there is no way to destroy stars.
stars or gas giants.
* ArbitraryHeadcountLimit: The Tribal and Civilization phases have this.The Creature and Space phases let Every stage barring Cell has this to some extent.
** Creature--How many other creatures
you can recruit for your pack depends on your brainpower level. Caps at four including yourself.
** Tribal--How many members your tribe can have depends on the size of your hut, which is in turn determined by how many other tribes you've either
allied creatures/ships or conquered. Caps at ten including the chieftain.
** Civilization--How many vehicles you can make depends on how many houses you have. What's more, the houses have to be in cities of the same type as the vehicle you want to make; houses in Religious cities have no effect on how many Economic vehicles you can have, for instance. You can make six without any houses and each house adds one. Because of the randomly generated city layouts, there's no definitive cap.
** Space--How many allied ships you can add to your fleet depends on how high ranking of a captain you are. Caps at six including yourself. (Note for Knight Archetype empires: the Mini-U summoned via your superpower counts as an allied ship; if you have five allied ships
in your fleet as already you reach higher brainpower/ranks, but there is a limit to those too.can't use Summon Mini-U)
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