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%%* FemmeFatale: Maria.
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%%* {{Fetish}}: Maria. She was literally created to be this, in-universe.
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** Mary and Laura were designed to resemble Tricia and Casey from ''Film/ConAir''.
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* SurprisinglyRealisticGameplay: You come upon a garbage chute in the tenements with a trash bag intriguingly stuck partway down. Rather than having to solve a complicated puzzle to clear the chute, you simply find a heavy object (in this case, an expired six-pack of canned juice) and drop it down on top of the bag to dislodge it.
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* UnexpectedlyRealisticGameplay: You come upon a garbage chute in the tenements with a trash bag intriguingly stuck partway down. Rather than having to solve a complicated puzzle to clear the chute, you simply find a heavy object (in this case, an expired six-pack of canned juice) and drop it down on top of the bag to dislodge it.
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* SurprisinglyRealisticGameplay: You come upon a garbage chute in the tenements with a trash bag intriguingly stuck partway down. Rather than having to solve a complicated puzzle to clear the chute, you simply find a heavy object (in this case, an expired six-pack of canned juice) and drop it down on top of the bag to dislodge it.
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A remake of the game was announced on October 19, 2022, being developed by Bloober Team (''VideoGame/{{Observer}}'', ''VideoGame/TheMedium'') for UsefulNotes/PlayStation5 and PC. A live-action film adaptation of the game, ''Return to Silent Hill'', was also announced in 2022; it is set to be directed by Christophe Gans, who also directed the first ''Film/SilentHill'' movie.
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A remake of the game was announced on October 19, 2022, being developed by Bloober Team (''VideoGame/{{Observer}}'', ''VideoGame/TheMedium'') for UsefulNotes/PlayStation5 Platform/PlayStation5 and PC. A live-action film adaptation of the game, ''Return to Silent Hill'', was also announced in 2022; it is set to be directed by Christophe Gans, who also directed the first ''Film/SilentHill'' movie.
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->''"In my restless dreams, I see that town. Silent Hill. You promised you'd take me there again someday, but you never did. Well, I'm alone there now... in our 'special place'. Waiting for you..."''
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->''"In my restless dreams, dreams,\\
I see thattown. town.\\
SilentHill. Hill.\\
You promised you'd takeme me\\
there againsomeday, but someday.\\
But you neverdid. did.\\
Well, I'm alone therenow... in now...\\
In our'special place'. "special place"...\\
Waiting for you..."''
I see that
Silent
You promised you'd take
there again
But you never
Well, I'm alone there
In our
Waiting for you..."''
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* DarkerAndEdgier: While 2 is not quite as scary as [[VideoGame/SilentHill1 it's predecessor]], nor [[VideoGame/SilentHill3 the following game]], it's still frightening and haunting throughout, as well as considerably darker than either of them. The story is far more depressing and grim, due to revolving around a grieving store clerk [[spoiler:with rather severe psychological issues]] being chased around by a blade-wielding monster [[spoiler:who is the physical representation of his guilt and desire for punishment]]... among other things. Themes of mental illness, lust, domestic abuse, punishment, and more are prevalent throughout to further establish the game's morbid tone.
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* DarkerAndEdgier: While 2 is not quite as scary viscerally terrifying as [[VideoGame/SilentHill1 it's its predecessor]], nor [[VideoGame/SilentHill3 the following game]], it's still frightening and haunting throughout, as well as considerably darker than either of them. The story is far more depressing and grim, due to revolving around a grieving store clerk [[spoiler:with rather severe psychological issues]] being chased around by a blade-wielding monster [[spoiler:who is the physical representation of his guilt and desire for punishment]]... among other things. Themes of mental illness, lust, domestic abuse, punishment, and more are prevalent throughout to further establish the game's morbid tone.
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* RewatchBonus: After learning the twist that [[spoiler:Maria is just a construct made by Silent Hill]], all of those scenes of Maria ''seeing'' Laura but not actually ''interacting'' with her makes more sense. [[spoiler:Laura can't see her at all cause she's too innocent.]]
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Alphabetizing example(s)
* BoringButPractical: Your basic pistol may not be the flashiest weapon, but you'll find plenty of ammo for it and it is very handy for the rank and file monsters in the game. It's also useful against most of the bosses because you move fairly fast with it and can quickly reposition yourself between shots, whereas the shotgun and rifle are slow and have a lengthy delay before you can move after each shot. If it's inadequate for a task, your shotgun can usually handle the challenge. It helps that there are two combination safes in the game that provide you with a heap of additional ammo. The combinations are not too challenging to decipher with some persistence.
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* BoringButPractical: Your basic pistol may not be the flashiest weapon, but you'll find plenty of ammo for it and it is very handy for the rank and file monsters in the game. It's also useful against most of the bosses because you move fairly fast with it and can quickly reposition yourself between shots, whereas the shotgun and rifle are slow and have a lengthy delay before you can move after each shot. If it's inadequate for a task, your shotgun can usually handle the challenge. It helps that there are two combination safes in the game that provide you with a heap of additional ammo. The combinations are not too challenging to decipher with some persistence.
* BottomlessMagazines: Averted in the fight with [[spoiler: Eddie]], who has exactly six shots with a revolver before having to resort to [[PistolWhipping pistol-whipping]] James. [[spoiler: This is a bit of a call-back to the fight in the first game with Cybil, who also tosses her gun away after running out of bullets.]]
* BottomlessMagazines: Averted in the fight with [[spoiler: Eddie]], who has exactly six shots with a revolver before having to resort to [[PistolWhipping pistol-whipping]] James. [[spoiler: This is a bit of a call-back to the fight in the first game with Cybil, who also tosses her gun away after running out of bullets.]]
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* WelcomeToHell: An [[SignsOfDisrepair incomplete]] "[=WELCOME!=]" sign hangs over Road 73.
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* WelcomeToHell: An [[SignsOfDisrepair incomplete]] "[=WELCOME!=]" sign hangs over Road 73.
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** As an extra form of symbolism, the Great Knife is actually one half of a pair of scissors. The developer's intent was for James to obtain the other half of the scissors later in the game, symbolizing Pyramid Head's role as a reflection of his psyche. However Ito did not have enough time to put a second Great Knife in the game.