History Videogame / SilentHill2

29th Apr '16 3:52:29 AM TheAmazingBlachman
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* MercyKill: [[spoiler:James claims that Mary's death was this; his overwhelming guilt after the fact is what sets the events of the game in motion. Whether or not he did it out of mercy is ambiguous - James' admission and reasoning, and whether Mary accepts and forgives or hates him is different in each ending.]]

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* MercyKill: [[spoiler:James claims that Mary's death was this; his overwhelming guilt after the fact is what sets the events of the game in motion. Whether or not he did it out of mercy is ambiguous - -- James' admission and reasoning, and whether Mary accepts and forgives or hates him is different in each ending.]]
* MetaphoricallyTrue: [[spoiler:James' belief that Mary died three years ago (which is eventually proven false) likely stems from a subconscious feeling that the idealized Mary who he loved, was effectively lost to him when she began to mentally and physically deteriorate from her decease. The implication is that Silent Hill latched on to this subconscious feeling and allowed him to believe that is what actually happened.
]]
5th Apr '16 2:44:17 PM TheAmazingBlachman
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He just has one small problem with the letter: Mary has been dead for years.

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He just has one small problem with the letter: Mary has been dead for three years.
7th Mar '16 1:16:43 AM TARINunit9
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* CastFromHitPoints: The unlockable Hyper Spray will slowly damage James. Luckily it takes about 3 minutes of continuous spraying to kill him from full health.



* TheDevTeamThinksOfEverything: For whatever reason, the dev team decided to avoid a particular UnwinnableByInsanity moment. If you somehow make it to the final boss (who flies and is thus immune to melee) without any ammo, [[spoiler:[[https://youtu.be/Ud39KTWnguU?t=10m32s it will run a special script, rapidly take damage, and die anyways]]]].



* UnwinnableByInsanity: Averted. If you somehow make it to the final boss (who flies and is thus immune to melee) without any ammo, [[spoiler:[[https://youtu.be/Ud39KTWnguU?t=10m32s it will run a special script, rapidly take damage, and die anyways]]]].
6th Mar '16 10:46:46 AM TARINunit9
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Added DiffLines:

%%All references to the Great Knife trick will remain commented out until we get video proof that overturns this one: https://youtu.be/U81JzUj9i10?t=8m58s


Added DiffLines:

%%All references to the Great Knife trick will remain commented out until we get video proof that overturns this one: https://youtu.be/U81JzUj9i10?t=8m58s


Added DiffLines:

%%All references to the Great Knife trick will remain commented out until we get video proof that overturns this one: https://youtu.be/U81JzUj9i10?t=8m58s


Added DiffLines:

* UnwinnableByInsanity: Averted. If you somehow make it to the final boss (who flies and is thus immune to melee) without any ammo, [[spoiler:[[https://youtu.be/Ud39KTWnguU?t=10m32s it will run a special script, rapidly take damage, and die anyways]]]].
6th Mar '16 10:26:47 AM TARINunit9
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** However, one fun thing to do with the Great Knife: Equip it, turn off your flashlight, and walk around. The monsters will run in fear.

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** %%** However, one fun thing to do with the Great Knife: Equip it, turn off your flashlight, and walk around. The monsters will run in fear.



** You can also make the enemies essentially have one by equipping the Great Knife and turning off the flashlight. The enemies will hear the knife dragging on the ground and ''run like hell''.

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** %%** You can also make the enemies essentially have one by equipping the Great Knife and turning off the flashlight. The enemies will hear the knife dragging on the ground and ''run like hell''.



* SinisterScrapingSound: Pyramid Head scrapes his giant blade along the ground. This works to James' advantage later in the game: if he equips the Great Knife and moves around with the flashlight turned off, monsters will run away from the noise.

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* SinisterScrapingSound: Pyramid Head scrapes his giant blade along the ground. This ground.
%%This
works to James' advantage later in the game: if he equips the Great Knife and moves around with the flashlight turned off, monsters will run away from the noise.
5th Mar '16 7:57:01 PM TARINunit9
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Added DiffLines:

* KarmaMeter: Unlike the rest of the main ''Silent Hill'' series, the ending is determined by an invisible Karma Meter. And unlike most video games, it's not just "good" and "evil": [[spoiler:staying at full health as much as possible gives you "Leave" and "Maria" points. Glancing at Mary's photo periodically and not giving much of a damn about Maria gives you "Leave" ending points. Doing the opposite gives you "Maria" points. Glancing at Angela's Knife and not bothering to stay at good health gives you "In Water" points. Various documents and other items you can examine can give you points on all three meters.]]
29th Feb '16 9:26:30 AM bt8257
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* NightmareSequence: The game seemingly shifts into this type of experience during and after exiting the [[AbandonedHospital hospital]]. This is the only time of the game where the town becomes [[DarkWorld dark]], for one. The character is lead to a "Historical Society." From there, James encounters features unlikely to exist, such as a very, very long stairway, and very deep man-made-looking holes that don't cause injury from jumping into them. Also, one room has a deep hole that is protected by a prison bar-gate, with doors and ceiling features on the walls making this a hallway that has been rotated down 90 degrees. Additionally, James encounters a labyrinthine area with dead-end halls occasionally found. The nightmare seems to end after James gains a significant insight, and this places James back into the foggy town from earlier.

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* NightmareSequence: The game seemingly shifts into this type of experience during and after exiting the [[AbandonedHospital hospital]]. This is the only time of the game where the town becomes [[DarkWorld dark]], for one. The character is lead to a "Historical Society." Society". From there, James encounters features unlikely to exist, such as a very, very long stairway, and very deep man-made-looking holes that don't cause injury from jumping into them. Also, one room has a deep hole that is protected by a prison bar-gate, with doors and ceiling features on the walls making this a hallway that has been rotated down 90 degrees. Additionally, James encounters a labyrinthine area with dead-end halls occasionally found. The nightmare seems to end after James gains a significant insight, and this places James back into the foggy town from earlier.



* RapeIsASpecialKindOfEvil: A significant part of what makes Pyramid Head such a frightening monster. Even moreso when you consider that according to some interpretations of the game [[spoiler:this aspect of his behaviour represents James's sexual frustration.]]

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* RapeIsASpecialKindOfEvil: A significant part of what makes Pyramid Head such a frightening monster. Even moreso more so when you consider that according to some interpretations of the game [[spoiler:this aspect of his behaviour behavior represents James's sexual frustration.]]



* ThroughTheEyesOfMadness: The game heavily implies this trope. [[spoiler:When a player returns to the spot where they killed their first monster later in the game, they'll find it surrounded by police tape. Near the end, the motel keeps shifting between Bizarrchitecture and its normal state. The letter from Mary also counts.]]

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* ThroughTheEyesOfMadness: The game heavily implies this trope. [[spoiler:When a player returns to the spot where they killed their first monster later in the game, they'll find it surrounded by police tape. Near the end, the motel keeps shifting between Bizarrchitecture {{bizarrchitecture}} and its normal state. The letter from Mary also counts.]]



* [[UnreliableNarrator Unreliable Character]]: [[spoiler:James repressed his memory about what really happened with his wife.]] Near the end, when the player starts to realize this, [[spoiler:the letter James supposedly received becomes a blank sheet of paper, and eventually, the sheet of paper disappears]].

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* [[UnreliableNarrator Unreliable Character]]: [[spoiler:James repressed his memory about what really happened with his wife.]] Near the end, when the player starts to realize this, [[spoiler:the letter James supposedly received becomes a blank sheet of paper, blank, and eventually, the sheet of paper eventually disappears]].
28th Feb '16 11:15:34 AM Miracle@StOlaf
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---> '''Eddie''': Don't get all holy on me, James. [[NotSoDifferent This town called you, too!]]

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---> '''Eddie''': Don't get all holy on me, James. [[NotSoDifferent This James! [[spoiler:This town called you, too!]]
28th Feb '16 11:12:51 AM Miracle@StOlaf
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---> '''[[spoiler: Angela]]''': For me, it's always like this.

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---> '''[[spoiler: Angela]]''': You see it, too? ...For me, it's always ''always'' like this.this.
** Eddie drops a massive one in James' confrontation with him:
---> '''Eddie''': Don't get all holy on me, James. [[NotSoDifferent This town called you, too!]]
10th Feb '16 9:27:15 AM Miracle@StOlaf
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* StoryDifficultySetting: The "Beginner" difficulty setting essentially disables the combat , allowing players to, according to the manual, "enjoy the storyline, drama and puzzles of ''Silent Hill 2'' without fighting". It doesn't remove monsters altogether, but it makes them so weak that even a single bash with the plank is enough to kill one.

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* StoryDifficultySetting: The "Beginner" difficulty setting essentially disables the combat , combat, allowing players to, according to the manual, "enjoy the storyline, drama and puzzles of ''Silent Hill 2'' without fighting". It doesn't remove monsters altogether, but it makes them so weak that even a single bash with the plank is enough to kill one.



** Played straight with the spear the Great Knife is replaced with.

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** ** Played straight with the spear the Great Knife is replaced with.
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.SilentHill2