History Videogame / SidMeiersAlphaCentauri

30th Oct '16 10:54:55 AM nombretomado
Is there an issue? Send a Message


** In addition, ''{{GURPS}}'' released a sourcebook for Alpha Centauri. In addition to stats, it provides a lot of background detail on the factions that aren't in the game.

to:

** In addition, ''{{GURPS}}'' ''TabletopGame/{{GURPS}}'' released a sourcebook for Alpha Centauri. In addition to stats, it provides a lot of background detail on the factions that aren't in the game.



* WindsOfDestinyChange: The Probability Mechanics discovery. Not only does God play dice, the dice are loaded. In addition, it's hinted that Chaos Cannons and Probability Infantry manipulate probability in their odds. In the ''{{GURPS}}'' supplement, the Monoliths are said to do this, changing probability so things are better.

to:

* WindsOfDestinyChange: The Probability Mechanics discovery. Not only does God play dice, the dice are loaded. In addition, it's hinted that Chaos Cannons and Probability Infantry manipulate probability in their odds. In the ''{{GURPS}}'' ''TabletopGame/{{GURPS}}'' supplement, the Monoliths are said to do this, changing probability so things are better.
30th Oct '16 10:52:28 AM nombretomado
Is there an issue? Send a Message


* AllThereInTheManual: The on-disc manual has an appendix that goes into quite a bit of detail about the nature of Planet and its denizens. Also, there are three novels set in the universe, and one short story "prequel" that is available online. The ''{{GURPS}}'' tabletop roleplaying game setting book has tons and tons of story information and details that they left out of the main on-disc manual and novels and short stories.

to:

* AllThereInTheManual: The on-disc manual has an appendix that goes into quite a bit of detail about the nature of Planet and its denizens. Also, there are three novels set in the universe, and one short story "prequel" that is available online. The ''{{GURPS}}'' ''TabletopGame/{{GURPS}}'' tabletop roleplaying game setting book has tons and tons of story information and details that they left out of the main on-disc manual and novels and short stories.
23rd Oct '16 5:26:58 PM AnotherGuy
Is there an issue? Send a Message

Added DiffLines:

* WhereItAllBegan: Some transcendental humans will return to Earth, mostly because they're curious to see what's been going on and to maybe help out.
4th Sep '16 3:27:23 PM nombretomado
Is there an issue? Send a Message


** In the game's files, technologies use seven-letter abbreviations. SMAC shortens the Digital Sentience technology to [[TwoThousandOneASpaceOdyssey HAL9000]]. SMACX has String Resonance, which enables the best weapon in the game, shortened to [[VideoGame/{{Doom}} BFG9000]].

to:

** In the game's files, technologies use seven-letter abbreviations. SMAC shortens the Digital Sentience technology to [[TwoThousandOneASpaceOdyssey [[Film/TwoThousandOneASpaceOdyssey HAL9000]]. SMACX has String Resonance, which enables the best weapon in the game, shortened to [[VideoGame/{{Doom}} BFG9000]].
22nd Aug '16 12:59:18 AM Morgenthaler
Is there an issue? Send a Message


* NamedAfterSomebodyFamous: Zakharov may be named after Andrei Sakharov, a Russian nuclear scientist, whom ArthurCClarke fictively attributed the ''Leonov'''s reaction drive to in ''2061: Odyssey Three''. (Similar to the reaction drive used in the ''UN Unity'', developed by Zakharov.) In the Real World, Sakharov is known for having won the Nobel Peace Prize for his activism against nuclear proliferation and the ArmsRace...and the development of the 50MT "[[FromRussiaWithNukes Tsar Bomba]]", aka the biggest bomb ever set off. ([[MyGodWhatHaveIDone The latter led to]] [[TheAtoner the former]].) It is worth noting that [[ShownTheirWork Zakharov is also a real Russian surname, unrelated to Sakharov, stressed on the second syllable (zaKHArov) unlike the original (SAkharov)]].

to:

* NamedAfterSomebodyFamous: Zakharov may be named after Andrei Sakharov, a Russian nuclear scientist, whom ArthurCClarke fictively attributed the ''Leonov'''s reaction drive to in ''2061: Odyssey Three''. (Similar to the reaction drive used in the ''UN Unity'', developed by Zakharov.) In the Real World, Sakharov is known for having won the Nobel Peace Prize for his activism against nuclear proliferation and the ArmsRace...and the development of the 50MT "[[FromRussiaWithNukes "[[UsefulNotes/FromRussiaWithNukes Tsar Bomba]]", aka the biggest bomb ever set off. ([[MyGodWhatHaveIDone The latter led to]] [[TheAtoner the former]].) It is worth noting that [[ShownTheirWork Zakharov is also a real Russian surname, unrelated to Sakharov, stressed on the second syllable (zaKHArov) unlike the original (SAkharov)]].
9th Aug '16 2:58:34 PM SeanMurrayI
Is there an issue? Send a Message

Added DiffLines:

* FuturisticSuperhighway: The player can build "magtubes" once one finishes the Magnetic Monopole research. They function like ''VideoGame/{{Civilization}}'''s railroads, allowing instant travel between locations with a continuous magtube path.
30th Jul '16 5:34:18 PM Pavlov
Is there an issue? Send a Message


** In addition, GURPS released a sourcebook for Alpha Centauri. In addition to stats, it provides a lot of background detail on the factions that aren't in the game.

to:

** In addition, GURPS ''{{GURPS}}'' released a sourcebook for Alpha Centauri. In addition to stats, it provides a lot of background detail on the factions that aren't in the game.



* [[StrawCharacter Strawman Political]]: Averted. While the factions draw upon straw men used in political debates in America in the 1990s, with the [[AnimalWrongsGroup Gaians]] and Peacekeepers being depicted in a somewhat better light and the [[GunNut Spartans]], [[TheFundamentalist Believers]], and [[YellowPeril Hive]] being especially demonized, each is actually a fully realized society with its own benefits and drawbacks portrayed in a somewhat realistic manner (though some details on how these societies work are only available in [[AllThereInTheManual the GURPS supplement]]). Even [[ChurchMilitant Miriam Godwinson]] and [[TheEvilsOfFreeWill Sheng-ji Yang]] make legitimate points; the former's [[ScienceIsBad fear of technology]] is [[CyberneticsEatYourSoul quite]] [[SinisterSurveillance frequently]] [[PoweredByAForsakenChild justified]], while the latter's goals bear an uncanny resemblance to the process of [[AscendToAHigherPlaneOfExistence transcendence]] and many of his quotes are rooted in Eastern mysticism and suggest he genuinely believes UtopiaJustifiesTheMeans.

to:

* [[StrawCharacter Strawman Political]]: Averted. While the factions draw upon straw men used in political debates in America in the 1990s, with the [[AnimalWrongsGroup Gaians]] and Peacekeepers being depicted in a somewhat better light and the [[GunNut Spartans]], [[TheFundamentalist Believers]], and [[YellowPeril Hive]] being especially demonized, each is actually a fully realized society with its own benefits and drawbacks portrayed in a somewhat realistic manner (though some details on how these societies work are only available in [[AllThereInTheManual the GURPS ''GURPS'' supplement]]). Even [[ChurchMilitant Miriam Godwinson]] and [[TheEvilsOfFreeWill Sheng-ji Yang]] make legitimate points; the former's [[ScienceIsBad fear of technology]] is [[CyberneticsEatYourSoul quite]] [[SinisterSurveillance frequently]] [[PoweredByAForsakenChild justified]], while the latter's goals bear an uncanny resemblance to the process of [[AscendToAHigherPlaneOfExistence transcendence]] and many of his quotes are rooted in Eastern mysticism and suggest he genuinely believes UtopiaJustifiesTheMeans.



* WindsOfDestinyChange: The Probability Mechanics discovery. Not only does God play dice, the dice are loaded. In addition, it's hinted that Chaos Cannons and Probability Infantry manipulate probability in their odds. In the GURPs supplement, the Monoliths are said to do this, changing probability so things are better.

to:

* WindsOfDestinyChange: The Probability Mechanics discovery. Not only does God play dice, the dice are loaded. In addition, it's hinted that Chaos Cannons and Probability Infantry manipulate probability in their odds. In the GURPs ''{{GURPS}}'' supplement, the Monoliths are said to do this, changing probability so things are better.
22nd Jul '16 2:14:00 PM rehberre
Is there an issue? Send a Message

Added DiffLines:

* PerspectiveFlip: If you play as a Progenitor race in ''Alien Crossfire'', the interludes and in-game messages all change to reflect that.
22nd Jul '16 1:13:27 PM rehberre
Is there an issue? Send a Message


* SchizoTech: On one hand, you have [[ObligatoryWarCrimeScene Nerve Stapling]] to keep [[SlaveMooks drones]] in line by [[AndIMustScream destroying their ability to think subversive thoughts]] from the very start of the game, on the other hand, you have to rediscover seafaring and flight, which usually takes about 100 turns to achieve the latter.

to:

* SchizoTech: On one hand, you have [[ObligatoryWarCrimeScene Nerve Stapling]] to keep [[SlaveMooks drones]] in line by [[AndIMustScream destroying their ability to think subversive thoughts]] from the very start of the game, on the other hand, you have to rediscover seafaring and flight, which usually takes about 100 turns to achieve the latter. This is justified in-game, however. As Colonel Santiago explains:
-->I have often been asked: if we have traveled between the stars, why can we not launch the simplest of orbital probes? These fools fail to understand the difficulty of finding the appropriate materials on this Planet, of developing adequate power supplies, and creating the infrastructure necessary to support such an effort. [[EasyLogistics In short, we have struggled under the limitations of a colonial society on a virgin planet.]] Until now.
2nd Jun '16 9:17:18 AM ThatGuyYouKnowThatGuy
Is there an issue? Send a Message


As the SpiritualSuccessor of the ''VideoGame/{{Civilization}}'' series, ''Alpha Centauri'' features incredibly complex and profound gameplay, with a myriad of options and variables that can leave an unskilled player dazed with too much information, although a Civilization player can pick up the game and get started right away. Like the ''Civilization'' games, in ''Alpha Centauri'' you start with a single city, and your job is to create more Colony Pods to expand your colony with new cities, carefully nurture the ones you already have so they can reach a high population and become productive and profitable, research new technologies to unlock new units and options, and if you want to (though it's not necessary) or have to (because [[SpitefulAI the AI can be positively bloody-minded]]), wage war on everyone else. As is common in the series, there are [[FourX four ways to win the game]]: Conquest (just KillEmAll), Economic (gather enough [[EnergyEconomy Energy]葉he game's GlobalCurrency葉o buy everyone else's bases), Political (get elected as Supreme Leader by the Planetary Council), and Technological (clear the entire TechTree and AscendToAHigherPlaneOfExistence, or, if you're an alien, summon your ultra-advanced fleet to blow the rest of Planet away). Also familiar: your civilization is pestered by Planet's native life, similar to the barbarian tribes in the ''Civilization'' games. About the only real flaw in the game, if flaw it could be called, was that the expansion kept the seven-faction limit (Players could either choose their opponents or randomize them.) as opposed to expanding it to cover all fourteen.

to:

As the SpiritualSuccessor of the ''VideoGame/{{Civilization}}'' series, ''Alpha Centauri'' features incredibly complex and profound gameplay, with a myriad of options and variables that can leave an unskilled player dazed with too much information, although a Civilization player can pick up the game and get started right away. Like the ''Civilization'' games, in ''Alpha Centauri'' you start with a single city, and your job is to create more Colony Pods to expand your colony with new cities, carefully nurture the ones you already have so they can reach a high population and become productive and profitable, research new technologies to unlock new units and options, and if you want to (though it's not necessary) or have to (because [[SpitefulAI the AI can be positively bloody-minded]]), wage war on everyone else. As is common in the series, there are [[FourX four ways to win the game]]: Conquest (just KillEmAll), Economic (gather enough [[EnergyEconomy Energy]葉he Energy]]葉he game's GlobalCurrency葉o buy everyone else's bases), Political (get elected as Supreme Leader by the Planetary Council), and Technological (clear the entire TechTree and AscendToAHigherPlaneOfExistence, or, if you're an alien, summon your ultra-advanced fleet to blow the rest of Planet away). Also familiar: your civilization is pestered by Planet's native life, similar to the barbarian tribes in the ''Civilization'' games. About the only real flaw in the game, if flaw it could be called, was that the expansion kept the seven-faction limit (Players could either choose their opponents or randomize them.) as opposed to expanding it to cover all fourteen.
This list shows the last 10 events of 294. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Videogame.SidMeiersAlphaCentauri