History Videogame / SidMeiersAlphaCentauri

20th Feb '18 5:59:46 PM Balmung
Is there an issue? Send a Message

Added DiffLines:

* ColorCodedForYourConvenience: On most unit types, certain parts of the unit design, such as the superstructure of cruisers and the tail rotor guard and skids of 'copters and various fittings on rovers, foils, and needlejets will change color depending not on your faction, but on your place in the turn order.
18th Feb '18 4:15:57 PM Balmung
Is there an issue? Send a Message


** Can also be {{Inverted|Trope}} by Council action after discovering the right tech. Timing it right (on the same turn that the global warming event occurs) can actually negate a a round of global warming, while missing the timing will still result in changes to elevations and coastlines as the sea level alternately raises and lowers.

to:

** Can also be {{Inverted|Trope}} by Council action after discovering the right tech. Timing it right (on the same turn that the global warming event occurs) can actually negate a a round of global warming, while missing the timing will still result in changes to elevations and coastlines as the sea level alternately raises and lowers.lowers, and not all tiles added and removed match up.



** The UN Charter only protects ''human'' factions - non-signatory aliens are under no legal protection from chemical warfare or having their bases razed.

to:

** The UN U.N. Charter only protects ''human'' factions - non-signatory aliens are under no legal protection from chemical warfare or having their bases razed.razed. It also only protects ''from'' signatory factions - since the aliens were never party to the U.N. Charter, they incur no penalty for minor atrocities, save for the standard ire from the receiving party.



* NonindicativeName: When a Secret Project is started, nearly finished, or completely finished, the fact is broadcast to the entire world.

to:

* NonindicativeName: NonindicativeName:
**
When a Secret Project is started, nearly finished, or completely finished, the fact is broadcast to the entire world.world.
** The name "needlejet" implies an aircraft that is very long and thin with a pointy nose, similar to the [[https://en.wikipedia.org/wiki/Lockheed_F-104_Starfighter F-104 Starfighter]], but the map sprite depicts it as a short aircraft with a very large wingspan and a chisel-shaped nose, and other in-game art shows it with a roughly equal wingspan and overall length, with a broad fuselage and a chisel-shaped nose. Only the flavor.txt file implies dimensions roughly consistent with the needlejet name, with a length of 18.6 meters and a wingspan of 12.5 meters, making it about as long as a modern F-22 Raptor and giving it a wingspan about one meter smaller.
18th Feb '18 8:10:05 AM Balmung
Is there an issue? Send a Message


Upon their arrival, however, everybody finds, to their horror, that Planet is not nearly the safe haven they had hoped for. The atmosphere is far too light on oxygen and heavy on nitrogen, forcing anybody exiting sealed colonies to wear oxygen masks, and that's the least of their concerns. The local "flora", known as Xenofungus, covers much of the surface and prevents settlement or even easy transport where it occurs. Worse yet, the xenofungus acts as a home to Mind Worms, which randomly boil out of the fungus and attack human settlements by [[MindRape psychically stunning their victims with fear]], burrowing inside their brains, and [[FaceFullOfAlienWingWong placing their ravenous larvae inside]], causing the hapless victims to die a Horrible death, with a capital H. And there is no terrain safe from them since they also come in aquatic and flying variations. Trying to hide far away won't save you either, as the xenofungus can vomit out spore towers, essentialy biological artillery that can attack even submerged colonies. If they try to remove the xenofungus for any reason, they face massive fungal towers [[CombatTentacles with giant tendrils that can tear apart tanks.]] And even the rest of Planet's biosphere is dangerous to humanity; where it doesn't immediately attack humans on sight, the differences in biology are enough that they act as poisons if ingested by humans and vice versa.

to:

Upon their arrival, however, everybody finds, to their horror, that Planet is not nearly the safe haven they had hoped for. The atmosphere is far too light on oxygen and heavy on nitrogen, forcing anybody exiting sealed colonies to wear oxygen masks, and that's the least of their concerns. The local "flora", known as Xenofungus, covers much of the surface and prevents settlement or even easy transport where it occurs. Worse yet, the xenofungus acts as a home to Mind Worms, which randomly boil out of the fungus and attack human settlements by [[MindRape psychically stunning their victims with fear]], burrowing inside their brains, and [[FaceFullOfAlienWingWong placing their ravenous larvae inside]], causing the hapless victims to die a Horrible death, with a capital H. And there is no terrain safe from them since they also come in aquatic and flying variations. Trying to hide far away won't save you either, as the xenofungus can vomit out spore towers, essentialy launchers, essentially biological artillery that can attack even submerged colonies. If they try to remove the xenofungus for any reason, they face massive fungal towers [[CombatTentacles with giant tendrils that can tear apart tanks.]] And even the rest of Planet's biosphere is dangerous to humanity; where it doesn't immediately attack humans on sight, the differences in biology are enough that they act as poisons if ingested by humans and vice versa.



* BizarreAlienSenses: The Progenitors can sense and manipulate a variety of fields, including electromagnetism. They communicate through "altering" too. While humans generate patterns of sounds, progenitors alter existing background noise and it's how they alter those sounds that determines meaning.

to:

* BizarreAlienSenses: The Progenitors can sense and manipulate a variety of fields, including electromagnetism. They communicate through "altering" too. While humans generate patterns of sounds, progenitors Progenitors alter existing background noise and it's how they alter those sounds that determines meaning.



* BugWar: Mind worms, xenofungus towers, and spore launchers are hostile and incredibly dangerous, requiring military action against them whenever they appear in your faction's territory, though the second are immobile.

to:

* BugWar: Mind worms, xenofungus towers, and spore launchers are hostile and incredibly dangerous, requiring military action against them whenever they appear in your faction's territory, though the second are immobile.immobile and can be weakened by clearing the fungus around them.


Added DiffLines:

** MyRulesAreNotYourRules: wild spore launchers can fire from isles of the deep. Under no circumstances may player artillery of any sort fire from any sort of transport.
16th Feb '18 2:44:14 PM Balmung
Is there an issue? Send a Message


* AsTheGoodBookSays: Several tech, facility, and Secret Project quotes are from the Bible. Also, the quote in the opening video.

to:

* AsTheGoodBookSays: Several tech, facility, and Secret Project quotes are from the Bible. Also, Bible, as is the quote in the opening video.



* TheCaptain: The never-seen Captain Garland, who, true to the trope, was the only man who could have held his highly diverse crew together. He was mysteriously assassinated shortly before Planetfall, resulting in his subordinates splitting the crew into the seven factions.

to:

* TheCaptain: TheCaptain:
**
The never-seen Captain Garland, who, true to the trope, was the only man who could have held his highly diverse crew together. He was mysteriously assassinated shortly before Planetfall, resulting in his subordinates splitting the crew into the seven factions.factions.
** Ulric Svensgaard of the Nautilus Pirates is addressed by the title of captain.



* TheComputerIsACheatingBastard: NotPlayingFairWithResources: On transcend difficulty, the AI can mind control your units and bases or hurry production for less than a quarter of what the same would cost you, and several difficulty-related penalties do not affect the AI, such as eco-damage and base number-caused inefficiency. In every difficulty setting, it's a case of TheAllSeeingAI: even your submarine tech probe cruisers can get blown up, out of nowehere, in the middle of the ocean, by a missile.

to:

* TheComputerIsACheatingBastard: TheComputerIsACheatingBastard:
**
NotPlayingFairWithResources: On transcend difficulty, the AI can mind control your units and bases or hurry production for less than a quarter of what the same would cost you, and several difficulty-related penalties do not affect the AI, such as eco-damage and base number-caused inefficiency. In every difficulty setting, it's a case of TheAllSeeingAI: even your submarine tech probe cruisers can get blown up, out of nowehere, in the middle of the ocean, by a missile.



* CrutchCharacter: Not a character, but in gameplay, monoliths as resource spaces fit the description. They give 2 of each resource without any terraforming, which is spectacular in the early game, but later on, when hybrid forests and thermal boreholes become widely used, you'll really wish you could remove them.

to:

* CrutchCharacter: CrutchCharacter:
**
Not a character, but in gameplay, monoliths as resource spaces fit the description. They give 2 of each resource without any terraforming, which is spectacular in the early game, but later on, when hybrid forests and thermal boreholes become widely used, you'll really wish you could remove them.



* FascistButInefficient: The police state government reduces the "efficiency" stat by quite a bit, increasing energy losses due to number of cities by a lot. Combined with a planned economy for the full totalitarian experience, and the resulting inefficiency will reduce energy income to almost nothing. (The Hive is an exception to this, probably due to both this combination fitting their theme well, and not having a lot of other good social policy combinations.) Thought Control also has reduced support, mainly said to be due to resources needed to control the population.
** Averted with the [[WeHaveReserves Cloning Vats]] Secret Project, which eliminates the support penalty for Thought Control.

to:

* FascistButInefficient: FascistButInefficient:
**
The police state government reduces the "efficiency" stat by quite a bit, increasing energy losses due to number of cities by a lot. Combined with a planned economy for the full totalitarian experience, and the resulting inefficiency will reduce energy income to almost nothing. (The Hive is an exception to this, probably due to both this combination fitting their theme well, and not having a lot of other good social policy combinations.) Thought Control also has reduced support, mainly said to be due to resources needed to control the population.
** Averted with the [[WeHaveReserves Cloning Vats]] Secret Project, which eliminates the support penalty for Thought Control.Control and the industry penalty for Power.



* FlavorText: for each technology

to:

* FlavorText: Two sets for each technologytechnology - one a quote, often from a faction leader or philosopher, and the other a description of the technology and how its prerequisites lead to it. Additionally, all secret projects and base facilities are accompanied by a quote similar to those for technologies.



* FungusHumongous: xenofungus

to:

* FungusHumongous: xenofungusXenofungus is, while made up of individually small fungal stalks, also functional as a Planetwide superorganism. It also forms enormous fungal towers that make it very difficult to get past certain areas.



* GeniusLoci: What you—and all of humanity—become after reaching the Transcendence victory.

to:

* GeniusLoci: GameplayAndStorySegregation:
** No amount of clearing xenofungus will ever adversely affect the Planetmind's ability to communicate with you or otherwise make its presence felt or even be commented on in an interlude.
** The Gaians are stated to have used mind worms to wage war against the Spartans without anyone knowing that the Gaians were doing anything. In-game, it is impossible to pin the blame for attacks by tamed mind worms on the wild native life.
* GeniusLoci:
**
What you—and all of humanity—become after reaching the Transcendence victory.



* GeoEffects: High ground means better output from solar collectors, rocky terrain increases mine output, fungus is a general-purpose pain in the ass unless you're Gaians/Planet Cult or have a ton of Explore technologies/secret projects, and so on.

to:

* GeoEffects: GeoEffects:
**
High ground means better output from solar collectors, rocky terrain increases mine output, fungus is a general-purpose pain in the ass unless you're Gaians/Planet Cult or have a ton of Explore technologies/secret projects, and so on.



** Another [[AwesomeButImpractical silly terraformer trick]] involves lowering the terrain between you and another faction to cut them off as an island, or doing so within their territory to drown any colonies that don't have Pressure Domes. This is because all terrain below sea level is assumed to be a lake or ocean basin.

to:

** Another [[AwesomeButImpractical silly terraformer trick]] involves lowering the terrain between you and another faction to cut them off as an island, or doing so within their territory to drown any colonies that don't have Pressure Domes. This is works because all terrain below sea level is assumed to be a lake or ocean basin.



* GlobalCurrency: See energy credits.

to:

* GlobalCurrency: See The ubiquitous energy credits.credits used by all 12 human factions and both Progenitor factions.



* HeartIsAnAwesomePower: The Peacekeepers get extra happy people, extra space for people and doubled council votes. Minor bonuses until one realizes that happy people lead to golden ages and population booms. Coupled with doubled votes, this is instant diplomatic victory.

to:

* HeartIsAnAwesomePower: HeartIsAnAwesomePower:
**
The Peacekeepers get extra happy people, extra space for people and doubled council votes. Minor bonuses until one realizes that happy people lead to golden ages and population booms. Coupled with doubled votes, this is instant diplomatic victory.victory.
** A positive Planet rating (which the Gaians, Cult of Planet, and Caretakers start with) has little in the way of passive bonuses, but allows you capture the native life, which never really goes obsolete, includes the only unit that is both a transport and a combat unit (isles of the deep), and if captured far enough from one of your bases, is likely to be independent, and thus require no upkeep. It also gives a bonus in combat against native life that you fail to capture, making it easier to farm them for credits.



* LoopholeAbuse: A Diplomatic Victory is achieved by convincing 3/4 of the all people living on the planet to unite behind you as leader. However, play your game right and it's possible your vote ''is'' 3/4 of the people living on the planet, or close to it. The result is that even if the other six leaders vote "No," your vote for "Yes" will count as a "Diplomatic Victory."

to:

* LoopholeAbuse: LoopholeAbuse:
**
A Diplomatic Victory is achieved by convincing 3/4 of the all people living on the planet to unite behind you as leader. However, play your game right and it's possible your vote ''is'' 3/4 of the people living on the planet, or close to it. The result is that even if the other six leaders vote "No," your vote for "Yes" will count as a "Diplomatic Victory.""
** The UN Charter only protects ''human'' factions - non-signatory aliens are under no legal protection from chemical warfare or having their bases razed.
** In a mechanical loophole abuse, the Marine Detachment special ability for naval units allows them to capture ''any'' enemy vessel, which means that you can capture a Progenitor naval base (or human if you're a Progenitor faction), forcing it to release escape pods (colony pods - ''sea'' colony pods), then capture them in naval combat and use them to establish your own bases, thereby getting more than just one population out of capturing a Progenitor base (or, again, human if you're a Progenitor faction)



** Also see the example of ShoutOut.



* MoneySpider: Dead mind worms tend to leave behind "Planetpearls", which give a small amount of extra Energy Credits for each one.

to:

* MoneySpider: Dead mind worms tend to leave behind "Planetpearls", which give a small amount of extra Energy Credits for each one. However, Planetpearls only drop when you attack the mind worms. If they attack you, you don't get anything.



* NoPlaceForMeThere/NecessaryEvil: The Cult of Planet will build industrial capacity in their attempt to purge Planet of the pollution of humanity; they acknowledge this and will destroy them last once everything else is cleansed.

to:

* NoPlaceForMeThere/NecessaryEvil: NoPlaceForMeThere[=/=]NecessaryEvil: The Cult of Planet will build industrial capacity in their attempt to purge Planet of the pollution of humanity; they acknowledge this and will destroy them last once everything else is cleansed.



* NotTheIntendedUse: A more in-universe example than one in gameplay. Exploration/Discovery research sometimes provides you with devastating weapon upgrades. (For example, learning how to synthesize fossil fuels grants you the ability to build combustion-based ''rocket launchers''.)

to:

* NotTheIntendedUse: NotTheIntendedUse:
**
A more in-universe example than one in gameplay. Exploration/Discovery research sometimes provides you with devastating weapon upgrades. (For example, learning how to synthesize fossil fuels grants you the ability to build combustion-based ''rocket launchers''.))
** In a more meta sense, playing as the Believers, who are designed to be played very aggressively, can be great for playing a peaceful game with the original seven factions - the Believers are ''by far'' one of the largest drivers of conflict in AI hands, but take away those AI hands and run democratic politics and suddenly the normal primary source of conflict is (almost) everyone's best friend and at that point, you just occasionally have to tell Yang and Santiago to knock it off.



* [[StrawCharacter Strawman Political]]: Averted. While the factions draw upon straw men used in political debates in America in the 1990s, with the [[AnimalWrongsGroup Gaians]] and Peacekeepers being depicted in a somewhat better light and the [[GunNut Spartans]], [[TheFundamentalist Believers]], and [[YellowPeril Hive]] being especially demonized, each is actually a fully realized society with its own benefits and drawbacks portrayed in a somewhat realistic manner (though some details on how these societies work are only available in [[AllThereInTheManual the ''GURPS'' supplement]]). Even [[ChurchMilitant Miriam Godwinson]] and [[TheEvilsOfFreeWill Sheng-ji Yang]] make legitimate points; the former's [[ScienceIsBad fear of technology]] is [[CyberneticsEatYourSoul quite]] [[SinisterSurveillance frequently]] [[PoweredByAForsakenChild justified]], while the latter's goals bear an uncanny resemblance to the process of [[AscendToAHigherPlaneOfExistence transcendence]] and many of his quotes are rooted in Eastern mysticism and suggest he genuinely believes UtopiaJustifiesTheMeans.

to:

* [[StrawCharacter Strawman Political]]: Averted.Political]]:
**{{Averted|Trope}}.
While the factions draw upon straw men used in political debates in America in the 1990s, with the [[AnimalWrongsGroup Gaians]] and Peacekeepers being depicted in a somewhat better light and the [[GunNut Spartans]], [[TheFundamentalist Believers]], and [[YellowPeril Hive]] being especially demonized, each is actually a fully realized society with its own benefits and drawbacks portrayed in a somewhat realistic manner (though some details on how these societies work are only available in [[AllThereInTheManual the ''GURPS'' supplement]]). Even [[ChurchMilitant Miriam Godwinson]] and [[TheEvilsOfFreeWill Sheng-ji Yang]] make legitimate points; the former's [[ScienceIsBad fear of technology]] is [[CyberneticsEatYourSoul quite]] [[SinisterSurveillance frequently]] [[PoweredByAForsakenChild justified]], while the latter's goals bear an uncanny resemblance to the process of [[AscendToAHigherPlaneOfExistence transcendence]] and many of his quotes are rooted in Eastern mysticism and suggest he genuinely believes UtopiaJustifiesTheMeans.



* SuperweaponSurprise: Gaians. Living in peace and harmony and environmental balance is great, especially when your ecological prowess helps make friends with, and power up, indigenous creatures that [[PsychicPowers psychically paralyze enemies]] and proceed to core out their skull like an apple. While they're still alive. Which no amount of advanced armor or high-tech weaponry can defend against. Good times. One of Deirdre's books (Our Secret War) talks about how they would attack and obliterate their Spartan opponents with mind worms, ''with nobody realizing the Gaians were controlling the mindworm boils''.

to:

* SuperweaponSurprise: SuperweaponSurprise:
** The
Gaians. Living in peace and harmony and environmental balance is great, especially when your ecological prowess helps make friends with, and power up, indigenous creatures that [[PsychicPowers psychically paralyze enemies]] and proceed to core out their skull like an apple. While they're still alive. Which no amount of advanced armor or high-tech weaponry can defend against. Good times. One of Deirdre's books (Our Secret War) talks about how they would attack and obliterate their Spartan opponents with mind worms, ''with nobody realizing the Gaians were controlling the mindworm boils''.



** Also any AI dumb enough to use Planet Busters. Unless the U.N. Charter is repealed (which will likely never happen in most games), using a Planet Buster makes ''every'' other active faction declare war on you.

to:

** Also any AI dumb enough to use Planet Busters. Unless Even if the U.N. Charter is repealed (which will likely never happen in most games), using a Planet Buster makes ''every'' other active faction declare war on you.


Added DiffLines:

* ViolationOfCommonSense:
** You can ''reduce'' eco-damage by introducing rapidly reproducing, highly invasive lifeforms (so much so that they'll clear out fungus tiles) to the environment in the form of trees.
** In the late game, planting more fungus can actually ''hurt'' the environment due to the massive yields fungus produces with heavy technological investment.
10th Jan '18 6:11:37 AM Divra
Is there an issue? Send a Message


** While Planet is very hostile to Earth animals, the carbon dioxide-rich atmosphere and nitrogenous soil make Planet a paradise for Earth plant life.



* DiskOneNuke:

to:

* DiskOneNuke: DiscOneNuke:



* WorldOfBadass: Every crew member on the Unity was chosen from the best and brightest that humanity had to offer. Everyone on the ship, from the XO (Yang) to a lowly mining specialist (Domai) had some exceptional attributes, from genius level intellect, to incredible personal charisma, to neah-superhuman willpower. Makes the very ''existence'' of the Drone underclass kinda sad, doesn't it?

to:

* WorldOfBadass: Every crew member on the Unity was chosen from the best and brightest that humanity had to offer. Everyone on the ship, from the XO (Yang) to a lowly mining specialist (Domai) had some exceptional attributes, from genius level intellect, to incredible personal charisma, to neah-superhuman near-superhuman willpower. Makes the very ''existence'' of the Drone underclass kinda sad, doesn't it?
10th Jan '18 6:06:14 AM Divra
Is there an issue? Send a Message


** Only a few base names are unmodified names of places on Earth, but one of the University's bases is Baikonur, which is a real place in Kazakhstan (fittingly, it is the hime of the Baikonur Cosmodrome, home of the Soviet space programme and one of the most used orbital launch sites in the world) and the Pirates can establish a base called Barbary Coast, which is an outdated name for much of the North African coast and was famous for being a pirate haven for centuries, and another called Penzance, which is a reference to the Gilbert and Sullivan operetta ''Theatre/ThePiratesOfPenzance''.

to:

** Only a few base names are unmodified names of places on Earth, but one of the University's bases is Baikonur, which is a real place in Kazakhstan (fittingly, it is the hime home of the Baikonur Cosmodrome, home of the Soviet space programme and one of the most used orbital launch sites in the world) and the Pirates can establish a base called Barbary Coast, which is an outdated name for much of the North African coast and was famous for being a pirate haven for centuries, and another called Penzance, which is a reference to the Gilbert and Sullivan operetta ''Theatre/ThePiratesOfPenzance''.
10th Jan '18 6:05:37 AM Divra
Is there an issue? Send a Message


** Only a few base names are unmodified names of places on Earth, but one of the University's bases is Baikonur, which is a real place in Kazakhstan and the Pirates can establish a base called Barbary Coast, which is an outdated name for much of the North African coast, and another called Penzance, which is a town in the United Kingdom that was frequently raided by pirates.

to:

** Only a few base names are unmodified names of places on Earth, but one of the University's bases is Baikonur, which is a real place in Kazakhstan (fittingly, it is the hime of the Baikonur Cosmodrome, home of the Soviet space programme and one of the most used orbital launch sites in the world) and the Pirates can establish a base called Barbary Coast, which is an outdated name for much of the North African coast, coast and was famous for being a pirate haven for centuries, and another called Penzance, which is a town in reference to the United Kingdom that was frequently raided by pirates.Gilbert and Sullivan operetta ''Theatre/ThePiratesOfPenzance''.
13th Dec '17 12:33:09 AM Balmung
Is there an issue? Send a Message


* JackOfAllStats: The Peacekeepers. Their advantages and disadvantages are all relatively slight, so they're a good all-'round introductory faction (although the Gaians can also serve this role).

to:

* JackOfAllStats: JackOfAllStats:
**
The Peacekeepers. Their advantages and disadvantages are all relatively slight, so they're a good all-'round introductory faction (although the Gaians can also serve this role).role).
** The Pirates. While they face slightly greater innate penalties than the Peacekeepers, the Pirates are unique among human factions in that they are not barred from any social engineering option. Furthermore their aquatic start buys them relative freedom from early conflict with other factions and their significant advantages at sea come with no corresponding drawbacks on land.
28th Nov '17 5:35:11 PM balr0g
Is there an issue? Send a Message


* EmperorScientist: Zakharov may be a researcher, but ''all'' of the original seven faction leaders are scientists in their own way. Both Deirdre and Lal are biologists (specifically, Deirdre is a straight botanist while Lal is more on the medical side), Yang's a brilliant social engineer, Morgan's a visionary financial genius, Santiago has a keen insight into military science, and Miriam is a social psychologist who does know a thing or two about the hard sciences, as her quote on plasma steel armor indicates. The seven faction leaders in the expansion also have shades of it. But since they are added in the expansion, you can only assume it based on the 3-4 [[Quotes/SidMeiersAlphaCentauri quotes]] each of them received.

to:

* EmperorScientist: Zakharov may be a researcher, but ''all'' of the original seven faction leaders are scientists in their own way. Both Deirdre and Lal are biologists (specifically, Deirdre is Deirdre's a straight botanist while Lal is more on the medical side), and plant geneticist, Lal's a surgeon but has done biological research, Yang's a brilliant social engineer, Morgan's a visionary financial genius, Santiago has a keen insight into military science, and Miriam is a social psychologist who does know a thing or two about the hard sciences, as her quote on plasma steel armor indicates. The seven faction leaders in the expansion also have shades of it. But since they are added in the expansion, you can only assume it based on the 3-4 [[Quotes/SidMeiersAlphaCentauri quotes]] each of them received.
28th Nov '17 5:33:17 PM balr0g
Is there an issue? Send a Message


* EmperorScientist: Zakharov may be a researcher, but ''all'' of the original seven faction leaders are scientists in their own way. Deirdre and Lal are more humanistic but also heavily into the science, Yang's a brilliant social engineer, Morgan's a visionary financial genius, Santiago has a keen insight into military science, and Miriam is a social psychologist who does know a thing or two about the hard sciences, as her quote on plasma steel armor indicates. The seven faction leaders in the expansion also have shades of it. But since they are added in the expansion, you can only assume it based on the 3-4 [[Quotes/SidMeiersAlphaCentauri quotes]] each of them received.

to:

* EmperorScientist: Zakharov may be a researcher, but ''all'' of the original seven faction leaders are scientists in their own way. Both Deirdre and Lal are biologists (specifically, Deirdre is a straight botanist while Lal is more humanistic but also heavily into on the science, medical side), Yang's a brilliant social engineer, Morgan's a visionary financial genius, Santiago has a keen insight into military science, and Miriam is a social psychologist who does know a thing or two about the hard sciences, as her quote on plasma steel armor indicates. The seven faction leaders in the expansion also have shades of it. But since they are added in the expansion, you can only assume it based on the 3-4 [[Quotes/SidMeiersAlphaCentauri quotes]] each of them received.
This list shows the last 10 events of 339. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Videogame.SidMeiersAlphaCentauri