History Videogame / SidMeiersAlphaCentauri

23rd Apr '16 3:45:12 PM CH4S
Is there an issue? Send a Message

Added DiffLines:

* SchizoTech: On one hand, you have [[ObligatoryWarCrimeScene Nerve Stapling]] to keep [[SlaveMooks drones]] in line by [[AndIMustScream destroying their ability to think subversive thoughts]] from the very start of the game, on the other hand, you have to rediscover seafaring and flight, which usually takes about 100 turns to achieve the latter.
14th Apr '16 4:52:43 AM morenohijazo
Is there an issue? Send a Message

Added DiffLines:

* GoodPaysBetter:
** Lal and his Peacekeepers are TheRemnant of United Nations. While his faction is somewhat cirppled with VastBureaucracy, all his bases can grow bigger, his people are happier and less likely to riot. His preferred social choice is of course Democracy, giving him further advantages toward expansion and nullifying his efficiency problems.
** Running Democracy is the most effective choice for social engineering, since it gives population bonus and efficient economy with price of costly military. Other choices are Police State, which lowers your efficiency and Fundamental, which hurts your research.
** Picking a Value of your faction is basically a choice between Knowledge (research bonus and efficient economy) and Wealth (production boost and more profitable economy), since Power makes things much more costly to build and doesn't help your economy in any way.
** In later stages, there is a "Future Society" tab, which provides you with Eudaimonia, giving overall bonuses to just everything aside of warfare and Cybernetic, which makes your faction an efficiency and research powerhorse. This is contrasted with [[ExactlyWhatItSaysOnTheTin Thought Control]], which is perfect for warmongers, but extremely costly to run.
** And then it's all put on its head with Cloning Vats - a Secret Project, that removes all the disadvantages of ''both'' Power and Thought Control.
** There is also Yang and his Human Hive with their faction immunity to inefficiency, so he can run Police State with Planned Economy without ''any'' problems - something that can kill any other faction.
4th Apr '16 11:40:59 PM Kuruni
Is there an issue? Send a Message


* {{Ubermensch}}: [[AlternativeCharacterInterpretation Arguably, all the faction leaders with the exception of Pravin Lal have elements of the idea,]] though Santiago seems to resemble the archetype the most, [[SocialDarwinist superficially at least.]] While Lal is dedicated to preserving and maintaining the old institutions from Earth upon Alpha Centauri, every other leader chooses to reject the UN and its ideologies in favour of their own radical perspectives, which they will stop at nothing to impose upon the world.
4th Apr '16 11:01:16 AM TheFLL
Is there an issue? Send a Message


* {{Hypocrite}}: The factions and their leaders tend to be this in varying degrees.

to:

* {{Hypocrite}}: The factions and their leaders tend to be this in varying degrees. Santiago pulls some strings to protect her physically deficient son, in spite of her utter repudiation of weakness. Zakharov conducts experiments in secret, despite his encouragement of freedom of information, and Deirdre's avowed pacifism doesn't stop her from declaring vendetta on the other factions. And on that note, despite the unanimous disdain of the warfare that destroyed the Earth, the vendettas conducted on Alpha Centauri are essentially the same story with a different name.
4th Apr '16 10:41:39 AM TheFLL
Is there an issue? Send a Message

Added DiffLines:

* {{Ubermensch}}: [[AlternativeCharacterInterpretation Arguably, all the faction leaders with the exception of Pravin Lal have elements of the idea,]] though Santiago seems to resemble the archetype the most, [[SocialDarwinist superficially at least.]] While Lal is dedicated to preserving and maintaining the old institutions from Earth upon Alpha Centauri, every other leader chooses to reject the UN and its ideologies in favour of their own radical perspectives, which they will stop at nothing to impose upon the world.
20th Mar '16 6:21:03 PM Ultimatum
Is there an issue? Send a Message


* GameBreaker: the population boom mechanic can be this. Raise your "growth" stat high enough and any city with two food will *immediately* increase it's population by one every turn until it runs out of food. Population size effects the building resources and income of a city, being able to shoot it's population up allows you to take a tiny city and make it a powerhouse in just a few turns, if you have sufficient food. For many factions this requires picking certain civic policies and building the, rather cheap and otherwise useful for larger factions, children's creche, so this is not impossible to obtain. Build a new city, rush the children crech and the two forest boosting improvements and rush to build forests around you and your very quickly take your new city to powerhouse level, that should take the entire game to reach, in a few dozen turns.
** While easily missed the early game Supply crawler in skilled hands can be this. The crawler can farm all of one resource type (food, production, or energy) from a square, and is quite cheap to make. Build a square to produce most of one resource and stick a crawler on it for a huge constant income for trivial cost. Better still, they can be traded in to rush production of secret projects by an amount equal to their building cost. Place all your supply crawlers close to one city, sit around while they bring in resources, and when you discover a new secret project drive all the crawlers to the city to rush your project in just the 2-3 turns it takes for the crawlers to reach the city. This strategy not only allows you to prepare to build a secret project ahead of time, but constantly reap supplies in the mean time. In fact until your city produces more then 11 minerals (since up to 10 excess minerals can be carried over to the next project after building something) there is no reason to ever directly build a secret project, it's better to build supplies crawlers one after the other so that you can at least use those crawlers to work some squares until you have enough to finish the project in one pass.
*** As a further exploit it can be cheaper to upgrade a crawler with money then it is to rush a project (it costs 4 energy per production unit to rush secret projects, upgrades can cost as little as 1 or less energy per production unit if done right). Thus building a basic crawler, paying to upgrade it to a far more expensive crawler, and then trading the crawler in to rush the project can allow rushing a project for a much lower energy cost.
*** Best trick is to combine the two strategies. upgrade a normal land spot to get 6 nutrients and stick a crawler on it with population boom and you soon have 3 new members of your base, which can be assigned as specialists. Mid game your looking at 2 engineers and one empath for a total of 8 energy and 6 research, multiplied by all your other faculty bonuses, forever on your base. You pay a trivial amount of resources, 3 turns to fully grow, and the time it took you to tearform the tile, and trust me with that kind of bonus your likely have plenty of tearformers running to upgrade tiles as quickly as you can fill them with crawlers. Of course by the time your able to utilize this strategy it's late enough in single player you probably already have all but won, if your exploited these game breakers earlier on; and in multi player your simply be setting up lots of tempting undefended targets to quickly be destroyed by smarter human players.
29th Jan '16 8:42:18 PM Pavlov
Is there an issue? Send a Message


* UniversalTranslator: One of the secret project's it's possible to build during the game. It gives you two free techs AND lets you cash any number of alien artifacts at that base.

to:

* UniversalTranslator: One of the secret project's it's possible to build during the game. It gives you two free techs AND lets you cash cache any number of alien artifacts at that base.
29th Jan '16 8:38:05 PM Pavlov
Is there an issue? Send a Message


* GreatOffscreenWar: "Tau Ceti Flowering," in the past. The Progenitors created another planet similar to Chiron, only when it attained sentience, it went insane and destroyed itself and most of the Progenitor civilization. This caused the survivors to split into two factions divided by their preferred response to the Flowering.

to:

* GreatOffscreenWar: GreatOffscreenWar:
**
"Tau Ceti Flowering," in the past.which happened before game play. The Progenitors created another planet similar to Chiron, only when it attained sentience, it went insane and destroyed itself and most of the Progenitor civilization. This caused the survivors to split into two factions divided by their preferred response to the Flowering.
29th Jan '16 8:16:26 PM Pavlov
Is there an issue? Send a Message


* DiskOneNuke: "The Weather Paradigm" secret project is most notable, though many of the early secret projects qualify.

to:

* DiskOneNuke: DiskOneNuke:
**
"The Weather Paradigm" secret project is most notable, though many of the early secret projects qualify.
16th Jan '16 9:32:43 AM Specialist290
Is there an issue? Send a Message


** The Hive: Using any government except Police State. Justifications: "Running a state according to religious principles is stupid." (''contra'' Fundamentalist) and "You really expect ''the people'' to maintain an ordered society?" (''contra'' Democracy)

to:

** The Hive: Using any government except Police State. Justifications: "Running a state according to religious principles is stupid." (''contra'' Fundamentalist) and "You really expect ''the people'' ''[[DemocracyIsBad the people]]'' to maintain an ordered society?" (''contra'' Democracy)
This list shows the last 10 events of 280. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Videogame.SidMeiersAlphaCentauri