History Videogame / STALKER

6th May '17 5:22:09 PM Lightning4119
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* EleventhHourSuperpower: The Gauss Rifle in all three incarnations. In ''Shadow of Chernobyl'', this is subverted in that only a few EliteMooks from the Monolith faction carry the weapon in the Pripyat map and ammo is restrictively scarce enough that it isn't worth taking it during the final levels. Enforced in ''Clear Sky'', where it is chronologically a prototype version of the original that shoots electromagnetic rounds, and is essential to defeating [[spoiler: the FinalBoss, Strelok]]. In ''Call of Pripyat'', this is played dead straight during the first mission of the Pripyat map where you must defeat [[spoiler: a Monolith party and its commanding leader possessing the weapon in an abandoned hospital]]. Subverted in that after acquiring the rifle, it is in a broken state after you [[spoiler: kill the leader, who is then sent plummeting to the second level]], and that [[spoiler: you must show it to the technician back in the first map, and then do a particular side quest for him (after he wakes up from his fainting spell for showing him the rifle) that involves retrieving documents about the weapon at an abandoned lab in the southwestern-most part of the first map so that he can get it back into working condition again and offer you homemade batteries at a hefty cost]].

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* EleventhHourSuperpower: The Gauss Rifle in all three incarnations. incarnations.
**
In ''Shadow of Chernobyl'', this is subverted in that only a few EliteMooks from the Monolith faction carry the weapon in the Pripyat map and ammo is restrictively scarce enough that it isn't worth taking it during the final levels. levels.
**
Enforced in ''Clear Sky'', where it is chronologically a prototype version of the original that shoots electromagnetic rounds, and is essential to defeating [[spoiler: the FinalBoss, Strelok]]. Strelok]].
**
In ''Call of Pripyat'', this is played dead straight during the first mission of the Pripyat map where you must defeat [[spoiler: a Monolith party and its commanding leader possessing the weapon in an abandoned hospital]]. Subverted in that after acquiring the rifle, it is in a broken state after you [[spoiler: kill the leader, who is then sent plummeting to the second level]], and that [[spoiler: you must show it to the technician back in the first map, and then do a particular side quest for him (after he wakes up from his fainting spell for showing him the rifle) that involves retrieving documents about the weapon at an abandoned lab in the southwestern-most part of the first map so that he can get it back into working condition again and offer you homemade batteries at a hefty cost]].cost]].
** The final tier of upgrades in ''Call of Pripyat'' fall under this as well. Each tier of upgrades requires a higher-level set of tools, and the third set can only be found in Pripyat itself. By the time you get the opportunity to take the tools back to the mechanics, there's only a few story missions left to do, and players will most likely have done most of the side missions.
12th Apr '17 10:31:54 AM DaNuke
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** Then there's "Suka!" shouted out by the Bandits, which literally means "Bitch!" [[TheMafiya Concerning their origins]], it's definitely going to make you want to shoot their faces off.

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** Then there's "Suka!" shouted out by the Bandits, which literally means "Bitch!" "Bitch!". Although this is a more or less ordinary Russian curse, it takes a much darker meaning when you consider the Bandits' [[TheMafiya Concerning their origins]], it's definitely going to make you want to shoot their faces off.origins]].
10th Apr '17 8:21:52 PM ImperialMajestyXO
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The game takes place in the Zone of Exclusion (known simply as the Zone) around the infamous {{UsefulNotes/Chernobyl}} Nuclear Power Plant, a bleak and terrifying "Man-Made Hell" following the nuclear accident that originally created the Zone, as well as a mysterious second explosion in 2006 which resulted in the creation of bizarre, seemingly impossible space-time anomalies and homicidal mutants. The Zone is full of dangers, from lethal pockets of radiation, to packs of dangerous mutants, and a wide assortment of violent, body-crushing anomalies. Nonetheless, fortune-hunting trespassers known as "Stalkers" make a living exploring the Zone and seeking out the miraculous "artifacts" created by the Zone's anomalies.

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The game takes place in the Zone of Exclusion (known simply as the Zone) around the infamous {{UsefulNotes/Chernobyl}} Nuclear Power Plant, a bleak and terrifying "Man-Made Hell" following the nuclear accident that originally created the Zone, as well as a mysterious second explosion in 2006 which resulted in the creation of bizarre, seemingly impossible space-time anomalies and homicidal mutants.{{mutants}}. The Zone is full of dangers, from lethal pockets of radiation, to packs of dangerous mutants, and a wide assortment of violent, body-crushing anomalies. Nonetheless, fortune-hunting trespassers known as "Stalkers" make a living exploring the Zone and seeking out the miraculous "artifacts" created by the Zone's anomalies.
27th Mar '17 9:33:16 AM MaulMachine
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* TooDumbToLive / MilesGloriosus: [[spoiler:Magpie]]/Flint in ''Call of Pripyat'' for some reason thinks taking credit for the player's quest completion is a good idea when people in the ''same building'' (one who is within 30 feet) can confirm he is lying through his teeth. He also has a habit of barging about his double crosses ''including'' the one where the crosses people didn't die. [[spoiler:When the player finishes up the quest chain, he predictably gets killed]].

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* TooDumbToLive / MilesGloriosus: [[spoiler:Magpie]]/Flint in ''Call of Pripyat'' for some reason thinks taking credit for the player's quest completion is a good idea when people in the ''same building'' (one who is within 30 feet) can confirm he is lying through his teeth. He also has a habit of barging bragging about his double crosses ''including'' the one where the crosses crossed people didn't die. [[spoiler:When the player finishes up the quest chain, he predictably gets killed]].killed. THREE factions line up to do it for you: Freedom for robbing their customers, Duty for backstabbing artifact-hunters, and the mutant-hunting loners for leaving Crab to die in the mutant lair]].
27th Mar '17 9:24:41 AM MaulMachine
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** Who is employing the mercenaries and towards what purpose?
** [[spoiler: Even though the C-Consciousness is gone and some of the Monolith forces are shaking off the psychic influence, it seems someone is sending messages to Monolith remnants, sending them commands.]]

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** Who is employing the mercenaries and towards what purpose?
purpose? Why do some groups of mercenaries seem quite ambivalent towards others? Why was one group cut off from orders and abandoned? Why are they trying to bribe government scientists, and kill others?
** [[spoiler: Even though the C-Consciousness is gone and some of the Monolith forces are shaking off the psychic influence, it seems someone is sending messages to Monolith remnants, sending maybe giving them commands.]]
27th Mar '17 9:20:49 AM MaulMachine
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* RespawningEnemies: Bandit and merc camps, Duty and Freedom squads, and mutant packs all spawn new members if they die, whether by your hand or not.

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* RespawningEnemies: Bandit and merc camps, Duty and Freedom squads, and mutant packs all spawn new members if they die, whether by your hand or not. Surprisingly averted completely in ''Call of Pripyat'' when you're taking missions to clean out Monolith bases - with no Monolith Device, Wish Granter, or C-Consciousness to finish their brainwashing, they can't replenish their numbers. If you choose to stay in the Zone after you evac the Hind helicopters in the final mission, you can attack their last, unmarked base in the gas station and remove them from the game entirely.
26th Mar '17 1:05:12 PM Gosicrystal
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* InfinityPlusOneSword: The Gauss Rifle, a hilariously powerful experimental semi-automatic rifle that can OneHitKill literally any enemy in the game and can only be obtained from Monolith troopers at the very end of the main story. Balanced out slightly due to ammo being virtually impossible to find before the PointOfNoReturn and very low rate of fire. Game Mods often gimp it to be only useful against humans and weaker mutants, and it was changed to just that in ''Call of Pripyat''. In that same game there's only one though and if you sell it, [[LostForever you are not getting it back]].

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* InfinityPlusOneSword: The Gauss Rifle, a hilariously powerful experimental semi-automatic rifle that can OneHitKill literally any enemy in the game and can only be obtained from Monolith troopers at the very end of the main story. Balanced out slightly due to ammo being virtually impossible to find before the PointOfNoReturn and very low rate of fire. Game Mods often gimp it to be only useful against humans and weaker mutants, and it was changed to just that in ''Call of Pripyat''. In that same game there's only one though and if you sell it, [[LostForever [[PermanentlyMissableContent you are not getting it back]].
27th Feb '17 12:42:58 PM Yalsaris63
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** Yoga, though looking only half of it, is implied by Borov as one, reinforced by the fact that he has a large collection of food just behind him. Ironic, considering Borov later became obese after ''Clear Sky''.

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** Yoga, though looking only half of it, is implied by Borov as one, reinforced by the fact that he has a large collection of food just behind him. Ironic, considering that Borov later became obese after ''Clear Sky''.
27th Feb '17 12:40:34 PM Yalsaris63
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** Yoga, though looking only half of it, is implied by Borov as one, reinforced by the fact that he has a large collection of food just behind him.

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** Yoga, though looking only half of it, is implied by Borov as one, reinforced by the fact that he has a large collection of food just behind him. Ironic, considering Borov later became obese after ''Clear Sky''.
24th Feb '17 9:26:09 AM UltraWanker
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''S.T.A.L.K.E.R.: Call Of Pripyat'', the third game in the series, is a sequel to the original game. Unsurprisingly, the Russian-language version (which came out several months before the EU and US versions) was almost immediately translated by modders. It takes place a few days after ''Shadow of Chernobyl'' with the player taking the role of SBU (Служба Безпеки України[=/=]Security Service of Ukraine) Major Degtyarev who is charged with investigating the attempted military takeover of the Zone GoneHorriblyWrong. This game also takes place [[spoiler:after the good ending of ''Shadow of Chernobyl'', so apparently things didn't turn out okay after all]]. ''Call of Pripyat'' is notable for taking place in a completely different part of the Zone from the other games in the series - ''Shadow of Chernobyl'' and ''Clear Sky'' take place fairly close to the Zone's southern edge, while ''Call of Pripyat'' takes place deep within the Zone's northern half.

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''S.T.A.L.K.E.R.: Call Of Pripyat'', the third game in the series, is a sequel to the original game. Unsurprisingly, the Russian-language version (which came out several months before the EU and US versions) was almost immediately translated by modders. It takes place a few days after ''Shadow of Chernobyl'' with the player taking the role of SBU (Служба Безпеки України[=/=]Security Service of Ukraine) Major Degtyarev who is charged with investigating the attempted military takeover of the Zone GoneHorriblyWrong. This game also takes place [[spoiler:after the good ending of ''Shadow of Chernobyl'', so apparently things didn't turn out okay after all]]. ''Call of Pripyat'' is notable for taking place in a completely different part of the Zone from the other games in the series - ''Shadow of Chernobyl'' and ''Clear Sky'' take place fairly close to the Zone's southern edge, while ''Call of Pripyat'' takes place deep within the Zone's northern half.
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