History Videogame / STALKER

22nd Oct '17 10:47:37 PM Yalsaris63
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* CutsceneIncompetence: A particularly egregious example in [[spoiler: the side quest involving the special artifact in a wrecked ship east of the main camp in ''Call of Pripyat'': this one ends in an NonStandardGameOver in a situation that you could otherwise hulk out from. Namely, the event where Tuna stuns you with the butt end of his rifle and his two stalker goons shoot you dead regardless of whatever armor you're wearing, especially made all the more glaring if you are donning an Exoskeleton. You get this if you refuse to hand Tuna that particular artifact twice, with the first refusal allowing you to initiate combat against him and his buddies after they ambush you unless you allow Tuna to come up to you or taking the third option the first time he asks you by lying to him that you don't know what that artifact is (which in this case, Tuna automatically walks up to you after his buddies ambush you). It would be justifiable if you were playing on the harder difficulties (Veteran and especially Master), but on Novice and even Stalker, it's less believable and rather jarring. This event did not sit well with some fans.]]

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* CutsceneIncompetence: A particularly egregious example in [[spoiler: the side quest involving the special artifact in a wrecked ship east of the main camp in ''Call of Pripyat'': this one ends in an a NonStandardGameOver in a situation that you could otherwise hulk out from. Namely, the event where Tuna stuns you with the butt end of his rifle and his two stalker goons shoot you dead regardless of whatever armor you're wearing, especially made all the more glaring if you are donning an Exoskeleton. You get this if you refuse to hand Tuna that particular artifact twice, with the first refusal allowing you to initiate combat against him and his buddies after they ambush you unless you allow Tuna to come up to you or taking the third option the first time he asks you by lying to him that you don't know what that artifact is (which in this case, Tuna automatically walks up to you after his buddies ambush you). It would be justifiable if you were playing on the harder difficulties (Veteran and especially Master), but on Novice and even Stalker, it's less believable and rather jarring. This event did not sit well with some fans.]]
18th Oct '17 11:02:56 PM Yalsaris63
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* GuideDangIt: Call of Pripyat (COP) demonstrates this trope with the "tools" you need to find in order to be able to upgrade your weapons and armor. Gear has 3 tiers of unlockable upgrades, and there are 2 main technicians in the game who can upgrade your gear, which means that there are 6 of these tool sets available in the game. For each technician, you need to find tools for basic work, tools for fine work, and calibration tools. The game tells you at the start that these exist, but it doesn't tell you ANYTHING about their location. Even if you were to come across them, they don't look like anything out of the ordinary, and can EASILY be mistaken as just some some random metallic rubbish lying around, like an old tin of tuna or similar. Seeing as COP takes place in 3 separate, large, open environments, which each have multiple well detailed areas and buildings to enter, many of which are filled with garbage due to being abandoned and rotting, finding these tools becomes highly unlikely without using a guide. Considering these tools are essential in upgrading your weapons and armor, which are extremely important in a game like S.T.A.L.K.E.R. where character upgrades exist in almost no other way, this can cause players a lot of grief, as they end up using under-powered equipment against difficult enemies.

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* GuideDangIt: Call ''Call of Pripyat Pripyat'' (COP) demonstrates this trope with the "tools" you need to find in order to be able to upgrade your weapons and armor. Gear has 3 tiers of unlockable upgrades, and there are 2 main technicians in the game who can upgrade your gear, which means that there are 6 of these tool sets available in the game. For each technician, you need to find tools for basic work, tools for fine work, and calibration tools. The game tells you at the start that these exist, but it doesn't tell you ANYTHING about their location. Even if you were to come across them, they don't look like anything out of the ordinary, and can EASILY be mistaken as just some some random metallic rubbish lying around, like an old tin of tuna or similar. Seeing as COP takes place in 3 separate, large, open environments, which each have multiple well detailed areas and buildings to enter, many of which are filled with garbage due to being abandoned and rotting, finding these tools becomes highly unlikely without using a guide. Considering these tools are essential in upgrading your weapons and armor, which are extremely important in a game like S.T.A.L.K.E.R. where character upgrades exist in almost no other way, this can cause players a lot of grief, as they end up using under-powered equipment against difficult enemies.



* KnockoutAmbush: In Clear Sky, [[spoiler: Scar is knocked out by a tripmine set up by Bandits in the basement containing Fang's PDA, the Bandits also take all of the player's equipment and money, although it is possible to get all of the stolen equipment back shortly afterwards, the money cannot be retrieved]].

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* KnockoutAmbush: In Clear Sky, ''Clear Sky'', [[spoiler: Scar is knocked out by a tripmine set up by Bandits in the basement containing Fang's PDA, the Bandits also take all of the player's equipment and money, although it is possible to get all of the stolen equipment back shortly afterwards, the money cannot be retrieved]].



* WideOpenSandbox: For the most part. More restrictive than Fallout, but has more overall quests, an active ecosystem, and, occasionally, people fighting desperate battles against each other/mutants. It's really brought out in game mods, which restore most of the ecosystem and AI battles.

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* WideOpenSandbox: For the most part. More restrictive than Fallout, ''Franchise/{{Fallout}}'', but has more overall quests, an active ecosystem, and, occasionally, people fighting desperate battles against each other/mutants. It's really brought out in game mods, which restore most of the ecosystem and AI battles.
7th Oct '17 2:29:44 PM Yalsaris63
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Added DiffLines:

* BlackComedy: In-universe example. Stalkers who are not busy exploring the Zone often tell a lot of macabre jokes to each other based on their expeditions. Ties in with KafkaKomedy as well since some of the jokes they tell to other stalkers involves misfortune in the Zone.
7th Oct '17 2:17:06 PM Yalsaris63
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*** It's kinda comically ironic when you begin to discover the true meaning of his name ([[MeaningfulName Borov is Russian for ''boar'']]).

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*** It's kinda comically ironic when you begin to discover the true meaning of his name ([[MeaningfulName Borov is Russian for ''boar'']]).''hog'']]).
4th Oct '17 5:41:06 PM DirtyHarry44Magnum
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Added DiffLines:

* KnockoutAmbush: In Clear Sky, [[spoiler: Scar is knocked out by a tripmine set up by Bandits in the basement containing Fang's PDA, the Bandits also take all of the player's equipment and money, although it is possible to get all of the stolen equipment back shortly afterwards, the money cannot be retrieved]].
3rd Oct '17 5:34:27 PM Yalsaris63
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* [[WizardNeedsFoodBadly Stalker Needs Food Badly]]: If you don't eat every once in a while, you will start to lose health until you either eat something or die.
3rd Oct '17 3:45:43 PM Yalsaris63
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* InTheHood: The less advanced suits that stalkers outside of the military and Ecologist faction typically has them wearing a hood in their outfits. Bandits are always depicted wearing hoods in their outfits, as a consequence of their shady nature and to [[RuleOfCool look cool]].

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* InTheHood: The less advanced suits that stalkers outside of the military and Ecologist faction have typically has them wearing a hood in their outfits. Bandits are always depicted wearing hoods in their outfits, as a consequence of their shady nature and to [[RuleOfCool look cool]].
3rd Oct '17 3:37:24 PM Yalsaris63
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Added DiffLines:

* MalevolentMaskedMan: Balaclavas and face wraps are typically worn by bandits and other stalkers, if they're not wearing gas masks or more advanced suits.
3rd Oct '17 3:34:44 PM Yalsaris63
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* InTheHood: The less advanced suits that stalkers outside of the military and Ecologist faction typically has them wearing a hood in their outfits. Bandits are always depicted wearing hoods in their outfits, as a consequence of their shady nature and to [[RuleOfCool look cool]].


Added DiffLines:

* InTheHood: The less advanced suits that stalkers outside of the military and Ecologist faction typically has them wearing a hood in their outfits. Bandits are always depicted wearing hoods in their outfits, as a consequence of their shady nature and to [[RuleOfCool look cool]].
3rd Oct '17 3:33:51 PM Yalsaris63
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Added DiffLines:

* InTheHood: The less advanced suits that stalkers outside of the military and Ecologist faction typically has them wearing a hood in their outfits. Bandits are always depicted wearing hoods in their outfits, as a consequence of their shady nature and to [[RuleOfCool look cool]].
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http://tvtropes.org/pmwiki/article_history.php?article=Videogame.STALKER