History Videogame / STALKER

15th Aug '17 8:28:24 AM WaterBlap
Is there an issue? Send a Message


* TheDevTeamThinksOfEverything: In ''Call of Pripyat'', when you get your first weapon from Nimble and decide to go outside taking the front door instead of the back door path, and do some testing, [[spoiler: you get confronted by some guy who has noticed that nice piece of hardware you're carrying and claims that it was stolen from him not long ago. However, if you put the thing in question in your backpack instead of equipping it right away, he'll act as usual.]]
4th Aug '17 2:27:24 AM Kadorhal
Is there an issue? Send a Message


* RealityIsUnrealistic: A mild example involving the weapons shooting the default 5.45x39 bullet (the [=AKs=], the Abakan, what have you) and their bizarre inability to pierce armor. "They're [[ArmorPiercingAttack FMJ rounds]], right? They shouldn't have this much trouble downing a single mook!" Well, [[ShownTheirWork there's a funny story behind that...]]
** Actually, contrary to what some games might tell you, FMJ, or full metal jacket rounds are almost always standard. The 5.45 BP ammunition is the type that chews through the Spetsnaz Berill-5M armor.
** ''F1'' frag grenades have absolutely devastating fragmentation, and you'll most likely die if you use them like in a generic [=FPS=] game. At best, you'll have to waste a bandage. You ''always'' need to find solid cover if you're gonna use these.
** Averted with 9x39 mm ammo. Game treats it much like .458 SOCOM (i.e. short-range medium-powered hard-hitting ammo), but in reality it is low-powered subsonic ammunition, never intended to bringing down large animals or penetrating military-grade armor (penetration of AP SP6 bullet rated as 8mm of steel, while 5.45 AP bullet supposed to penetrate 16 mm). Its larger caliber only serve to mitigate lower power.

to:

* RealityIsUnrealistic: RealityIsUnrealistic:
**
A mild example involving the weapons shooting the default 5.45x39 bullet (the [=AKs=], the Abakan, what have you) and their bizarre inability to pierce armor. "They're [[ArmorPiercingAttack FMJ rounds]], rounds, right? They shouldn't have this much trouble downing a single mook!" Well, [[ShownTheirWork there's a funny story behind that...]]
** Actually, contrary to what some games might tell you, FMJ, or full metal jacket rounds are almost always standard. The 5.45 BP ammunition is the type that chews through the Spetsnaz Berill-5M armor.
** ''F1''
F1 frag grenades have absolutely devastating fragmentation, and you'll most likely die if you use them like in a generic [=FPS=] FPS game. At best, you'll have to waste a bandage. You ''always'' need to find solid cover if you're gonna use these.
** Averted with 9x39 mm 9x39mm ammo. Game The game treats it much like .458 SOCOM (i.e. short-range medium-powered hard-hitting ammo), but in reality it is a low-powered subsonic ammunition, round, never intended to bringing down large animals or penetrating military-grade armor and, despite certain versions of it meant for armor-penetration, being less effective at it than the 5.45mm round (penetration of the AP SP6 [=SP6=] bullet is rated as 8mm of steel, while half of what an AP 5.45 AP bullet supposed to penetrate 16 mm). is rated at). Its larger caliber only serve serves to mitigate lower power. muzzle velocity.
11th Jul '17 11:08:53 PM Koveras
Is there an issue? Send a Message


''S.T.A.L.K.E.R.: Shadow of Chernobyl'' is a WideOpenSandbox FirstPersonShooter by [[UsefulNotes/{{Ukraine}} Ukrainian]] video game studio Creator/GSCGameWorld. It is loosely based on the Russian novel ''Literature/RoadsidePicnic'', as well as the visually stunning Russian film ''Film/{{Stalker}}'' by Andrei Tarkovsky, which was based on the novel. The game is somewhat of a combination of the two, taking the novels general premise and combining it with the atmosphere of the movie to create a truly haunting game experience.

to:

''S.T.A.L.K.E.R.: Shadow of Chernobyl'' is a WideOpenSandbox FirstPersonShooter FirstPersonShooter[=/=]ImmersiveSim by [[UsefulNotes/{{Ukraine}} Ukrainian]] video game studio Creator/GSCGameWorld. It is loosely based on the Russian novel ''Literature/RoadsidePicnic'', as well as the visually stunning Russian film ''Film/{{Stalker}}'' by Andrei Tarkovsky, which was based on the novel. The game is somewhat of a combination of the two, taking the novels general premise and combining it with the atmosphere of the movie to create a truly haunting game experience.
8th Jul '17 11:30:19 AM nombretomado
Is there an issue? Send a Message


* FunWithAcronyms: ''S.T.A.L.K.E.R.'' stands for "'''S'''cavenger, '''T'''respasser, '''A'''dventurer, '''L'''oner, '''K'''iller, '''E'''xplorer, '''R'''obber" according to TheOtherWiki.

to:

* FunWithAcronyms: ''S.T.A.L.K.E.R.'' stands for "'''S'''cavenger, '''T'''respasser, '''A'''dventurer, '''L'''oner, '''K'''iller, '''E'''xplorer, '''R'''obber" according to TheOtherWiki.Wiki/TheOtherWiki.
24th Jun '17 4:06:56 PM Sullytofu
Is there an issue? Send a Message

Added DiffLines:

* EarlyGameHell: In ''Shadow'', the Makarov is perhaps the worst weapon in the entire game, bar none. It's damage is pathetic compared to other weapons, for example taking upwards of ''two full clips'' to kill someone on lower difficulties due to lowering damage from all sources across the board. Most people believe that the mission to rescue Nimble is hard as hell for the reason that you can ''only'' take the Makarov with you and will most likely have one (or no) medkits, though once you get your hands on a few different rifles life in the Zone becomes a lot easier.
24th Jun '17 12:46:11 PM Sullytofu
Is there an issue? Send a Message


''S.T.A.L.K.E.R.: Shadow of Chernobyl'' is a WideOpenSandbox FirstPersonShooter by [[UsefulNotes/{{Ukraine}} Ukrainian]] video game studio Creator/GSCGameWorld. It is loosely based on the Russian novel ''Literature/RoadsidePicnic'', as well as the visually stunning Russian film ''Film/{{Stalker}}'' by Andrei Tarkovsky, which was based on the novel.

to:

''S.T.A.L.K.E.R.: Shadow of Chernobyl'' is a WideOpenSandbox FirstPersonShooter by [[UsefulNotes/{{Ukraine}} Ukrainian]] video game studio Creator/GSCGameWorld. It is loosely based on the Russian novel ''Literature/RoadsidePicnic'', as well as the visually stunning Russian film ''Film/{{Stalker}}'' by Andrei Tarkovsky, which was based on the novel.
novel. The game is somewhat of a combination of the two, taking the novels general premise and combining it with the atmosphere of the movie to create a truly haunting game experience.



All three ''S.T.A.L.K.E.R.'' games are highly renowned for their incredibly atmospheric setting and realistic gameplay - but be warned, [[NintendoHard they're not for the faint of heart]].

to:

All three ''S.T.A.L.K.E.R.'' games are highly renowned for their incredibly atmospheric setting and realistic gameplay - but be warned, [[NintendoHard they're not for the faint of heart]].
heart]], and are known for being extremely creepy at times.



Similar to ''VideoGame/HalfLife1'', a FanRemake of ''Shadow of Chernobyl'' titled ''Videogame/LostAlpha'' has been released. Like ''VideoGame/BlackMesa'', ''Lost Alpha'' is big enough in scope that it's a standalone game all on its own. It is available for free on [=ModDB=] [[http://www.moddb.com/mods/lost-alpha here]].

to:

Similar to ''VideoGame/HalfLife1'', a FanRemake of ''Shadow of Chernobyl'' titled ''Videogame/LostAlpha'' has been released. Like ''VideoGame/BlackMesa'', ''Lost Alpha'' is big enough in scope that it's a standalone game all on its own. It is available for free on [=ModDB=] [[http://www.moddb.com/mods/lost-alpha here]]. See also ''Call of Chernobyl'', a mod for ''Call of Pripyat'' that merges ''Shadow'', ''Clear Sky'' and ''Call'' together into one large game. It can be found [[http://www.moddb.com/mods/call-of-chernobyl here]].
11th Jun '17 3:19:57 PM timotaka
Is there an issue? Send a Message


** The Pseudogiant probably takes the cake in twisted nightmares of flesh. As the name implies, it is big, but the worst part is its shape. It has a central body mass with no particular shape and out of that juts a huge face that is twisted but still resembles a human more than any animal. It has two enormous arms which it uses both for walking and attacking. At the same time, out of its central body juts out at odd angles several human-sized and -shaped arms and legs, hanging useless most of the time.

to:

** The Pseudogiant probably takes the cake in twisted nightmares of flesh. As the name implies, it is big, but the worst part is its shape. It has a central body mass with no particular shape and out of that juts a huge face that is twisted but still resembles a human more than any animal. It has two enormous arms which it uses both for walking and attacking. At the same time, out of its central body juts out at odd angles several human-sized smaller and -shaped more normal-looking arms and legs, hanging useless most of the time.time. This coupled with its size suggests it ''might'' be the result of several human bodies fused together.
11th Jun '17 3:14:46 PM timotaka
Is there an issue? Send a Message

Added DiffLines:

* InformedAbility: In ''Call of Pripyat'' you are told the locations of the anomalies change with each Emission. They never have this effect in the actual gameplay and it serves only as a plot point.
4th Jun '17 1:37:52 PM Berrenta
Is there an issue? Send a Message


* TechnicallyLivingZombie: The zombie stalkers are not dead, they just got most of their higher brain functions fritzed out. They move like zombies, but still have enough brains to use and reload guns - but being as deficient as they are with their brains half-shut down, they're hideously inaccurate. They're not a huge threat due to their poor accuracy. They're still tough, but they go down easy enough if you hit them in the head. Oddly, they're smart enough to scavenge better weapons and more ammo off their zombified compatriots, but they're completely incapable of climbing ladders. They're also largely deaf and rather lacking in the eyesight department, to the point where you can get right up behind them simply by ''walking'' even whilst wearing the Exosuits, which are about as stealthy as a clown at a mime convention. Then you can {{Backstab}} them with the knife (or a shotgun) ForMassiveDamage. This is mentioned during Uncle Yar's mission in ''Call of Pripyat'', where Uncle Yar and you are strolling through a village infested with zombies, and he comments on how peaceful it is as you walk right past a shambling zombie.

to:

* TechnicallyLivingZombie: The zombie stalkers are not dead, they just got most of their higher brain functions fritzed out. They move like zombies, but still have enough brains to use and reload guns - but being as deficient as they are with their brains half-shut down, they're hideously inaccurate. They're not a huge threat due to their poor accuracy. They're still tough, but they go down easy enough if you hit them in the head. Oddly, they're smart enough to scavenge better weapons and more ammo off their zombified compatriots, but they're completely incapable of climbing ladders. They're also largely deaf and rather lacking in the eyesight department, to the point where you can get right up behind them simply by ''walking'' even whilst wearing the Exosuits, which are about as stealthy as a clown at a mime convention. Then you can {{Backstab}} them with the knife (or a shotgun) ForMassiveDamage.for tons of damage. This is mentioned during Uncle Yar's mission in ''Call of Pripyat'', where Uncle Yar and you are strolling through a village infested with zombies, and he comments on how peaceful it is as you walk right past a shambling zombie.
6th May '17 5:22:09 PM Lightning4119
Is there an issue? Send a Message


* EleventhHourSuperpower: The Gauss Rifle in all three incarnations. In ''Shadow of Chernobyl'', this is subverted in that only a few EliteMooks from the Monolith faction carry the weapon in the Pripyat map and ammo is restrictively scarce enough that it isn't worth taking it during the final levels. Enforced in ''Clear Sky'', where it is chronologically a prototype version of the original that shoots electromagnetic rounds, and is essential to defeating [[spoiler: the FinalBoss, Strelok]]. In ''Call of Pripyat'', this is played dead straight during the first mission of the Pripyat map where you must defeat [[spoiler: a Monolith party and its commanding leader possessing the weapon in an abandoned hospital]]. Subverted in that after acquiring the rifle, it is in a broken state after you [[spoiler: kill the leader, who is then sent plummeting to the second level]], and that [[spoiler: you must show it to the technician back in the first map, and then do a particular side quest for him (after he wakes up from his fainting spell for showing him the rifle) that involves retrieving documents about the weapon at an abandoned lab in the southwestern-most part of the first map so that he can get it back into working condition again and offer you homemade batteries at a hefty cost]].

to:

* EleventhHourSuperpower: The Gauss Rifle in all three incarnations. incarnations.
**
In ''Shadow of Chernobyl'', this is subverted in that only a few EliteMooks from the Monolith faction carry the weapon in the Pripyat map and ammo is restrictively scarce enough that it isn't worth taking it during the final levels. levels.
**
Enforced in ''Clear Sky'', where it is chronologically a prototype version of the original that shoots electromagnetic rounds, and is essential to defeating [[spoiler: the FinalBoss, Strelok]]. Strelok]].
**
In ''Call of Pripyat'', this is played dead straight during the first mission of the Pripyat map where you must defeat [[spoiler: a Monolith party and its commanding leader possessing the weapon in an abandoned hospital]]. Subverted in that after acquiring the rifle, it is in a broken state after you [[spoiler: kill the leader, who is then sent plummeting to the second level]], and that [[spoiler: you must show it to the technician back in the first map, and then do a particular side quest for him (after he wakes up from his fainting spell for showing him the rifle) that involves retrieving documents about the weapon at an abandoned lab in the southwestern-most part of the first map so that he can get it back into working condition again and offer you homemade batteries at a hefty cost]].cost]].
** The final tier of upgrades in ''Call of Pripyat'' fall under this as well. Each tier of upgrades requires a higher-level set of tools, and the third set can only be found in Pripyat itself. By the time you get the opportunity to take the tools back to the mechanics, there's only a few story missions left to do, and players will most likely have done most of the side missions.
This list shows the last 10 events of 646. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Videogame.STALKER