History Videogame / STALKER

24th Feb '17 9:26:09 AM UltraWanker
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''S.T.A.L.K.E.R.: Call Of Pripyat'', the third game in the series, is a sequel to the original game. Unsurprisingly, the Russian-language version (which came out several months before the EU and US versions) was almost immediately translated by modders. It takes place a few days after ''Shadow of Chernobyl'' with the player taking the role of SBU (Служба Безпеки України[=/=]Security Service of Ukraine) Major Degtyarev who is charged with investigating the attempted military takeover of the Zone GoneHorriblyWrong. This game also takes place [[spoiler:after the good ending of ''Shadow of Chernobyl'', so apparently things didn't turn out okay after all]]. ''Call of Pripyat'' is notable for taking place in a completely different part of the Zone from the other games in the series - ''Shadow of Chernobyl'' and ''Clear Sky'' take place fairly close to the Zone's southern edge, while ''Call of Pripyat'' takes place deep within the Zone's northern half.

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''S.T.A.L.K.E.R.: Call Of Pripyat'', the third game in the series, is a sequel to the original game. Unsurprisingly, the Russian-language version (which came out several months before the EU and US versions) was almost immediately translated by modders. It takes place a few days after ''Shadow of Chernobyl'' with the player taking the role of SBU (Служба Безпеки України[=/=]Security Service of Ukraine) Major Degtyarev who is charged with investigating the attempted military takeover of the Zone GoneHorriblyWrong. This game also takes place [[spoiler:after the good ending of ''Shadow of Chernobyl'', so apparently things didn't turn out okay after all]]. ''Call of Pripyat'' is notable for taking place in a completely different part of the Zone from the other games in the series - ''Shadow of Chernobyl'' and ''Clear Sky'' take place fairly close to the Zone's southern edge, while ''Call of Pripyat'' takes place deep within the Zone's northern half.
24th Feb '17 8:14:23 AM UltraWanker
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The first proper sequel, ''S.T.A.L.K.E.R. II'', was [[http://www.1up.com/news/stalker-2-announced-gsc-game announced]] at [=GamesCom=], However, on December, 2011, it was announced that GSC had been forced into closure, though the team promised that the development would continue. The game was indefinitely put on hold in January 2012. In its stead, a majority of the development team broke off to create a SpiritualSuccessor, called ''Survivarium'', but the IP remains with GSC. Another outfit, West Games, which also claims to employ some of the original team, announced their own follow-up called ''STALKER Apocalypse,'' but [[http://www.pcgamer.com/areal-devs-are-back-want-money-for-stalker-apocalypse/ questions surrounding its legitimacy]] quickly came up, including some calling it an obvious scam. GSC, meanwhile, [[http://www.gamesindustry.biz/articles/2014-12-10-its-a-hard-time-for-ukraine-but-a-good-time-to-be-a-proud-ukrainian has reopened]], and has released ''Cossacks 3'' in 2016.

Similar to ''VideoGame/HalfLife1'', a FanRemake of ''Shadow of Chernobyl'' titled ''Videogame/LostAlpha'' has been released. Like ''VideoGame/BlackMesa'', ''Lost Alpha'' is big enough in scope that it's a standalone game all on its own. It is available for free on the [=ModDB=] [[http://www.moddb.com/mods/lost-alpha here]].

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The first proper sequel, ''S.T.A.L.K.E.R. II'', 2'', was [[http://www.1up.com/news/stalker-2-announced-gsc-game announced]] at [=GamesCom=], [=GamesCom=]. However, on December, 2011, it was announced that GSC had been forced into closure, though the team promised that the development would continue. The game was indefinitely put on hold in January 2012. In its stead, a majority of the development team broke off to create a SpiritualSuccessor, called ''Survivarium'', but the IP remains with GSC. Another outfit, West Games, which also claims to employ some of the original team, announced their own follow-up called ''STALKER Apocalypse,'' but [[http://www.pcgamer.com/areal-devs-are-back-want-money-for-stalker-apocalypse/ questions surrounding its legitimacy]] quickly came up, including some calling it an obvious scam. GSC, meanwhile, [[http://www.gamesindustry.biz/articles/2014-12-10-its-a-hard-time-for-ukraine-but-a-good-time-to-be-a-proud-ukrainian has reopened]], and has released ''Cossacks 3'' in 2016.

Similar to ''VideoGame/HalfLife1'', a FanRemake of ''Shadow of Chernobyl'' titled ''Videogame/LostAlpha'' has been released. Like ''VideoGame/BlackMesa'', ''Lost Alpha'' is big enough in scope that it's a standalone game all on its own. It is available for free on the [=ModDB=] [[http://www.moddb.com/mods/lost-alpha here]].
17th Feb '17 8:26:09 PM NeonAbomination
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* GuideDangIt: {{S.T.A.L.K.E.R.}} Call of Pripyat (COP) demonstrates this trope with the "tools" you need to find in order to be able to upgrade your weapons and armor. Gear has 3 tiers of unlockable upgrades, and there are 2 main technicians in the game who can upgrade your gear, which means that there are 6 of these tool sets available in the game. For each technician, you need to find tools for basic work, tools for fine work, and calibration tools. The game tells you at the start that these exist, but it doesn't tell you ANYTHING about their location. Even if you were to come across them, they don't look like anything out of the ordinary, and can EASILY be mistaken as just some some random metallic rubbish lying around, like an old tin of tuna or similar. Seeing as COP takes place in 3 separate, large, open environments, which each have multiple well detailed areas and buildings to enter, many of which are filled with garbage due to being abandoned and rotting, finding these tools becomes highly unlikely without using a guide. Considering these tools are essential in upgrading your weapons and armor, which are extremely important in a game like S.T.A.L.K.E.R. where character upgrades exist in almost no other way, this can cause players a lot of grief, as they end up using under-powered equipment against difficult enemies.

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* GuideDangIt: {{S.T.A.L.K.E.R.}} Call of Pripyat (COP) demonstrates this trope with the "tools" you need to find in order to be able to upgrade your weapons and armor. Gear has 3 tiers of unlockable upgrades, and there are 2 main technicians in the game who can upgrade your gear, which means that there are 6 of these tool sets available in the game. For each technician, you need to find tools for basic work, tools for fine work, and calibration tools. The game tells you at the start that these exist, but it doesn't tell you ANYTHING about their location. Even if you were to come across them, they don't look like anything out of the ordinary, and can EASILY be mistaken as just some some random metallic rubbish lying around, like an old tin of tuna or similar. Seeing as COP takes place in 3 separate, large, open environments, which each have multiple well detailed areas and buildings to enter, many of which are filled with garbage due to being abandoned and rotting, finding these tools becomes highly unlikely without using a guide. Considering these tools are essential in upgrading your weapons and armor, which are extremely important in a game like S.T.A.L.K.E.R. where character upgrades exist in almost no other way, this can cause players a lot of grief, as they end up using under-powered equipment against difficult enemies.
17th Feb '17 8:24:53 PM NeonAbomination
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Added DiffLines:

* GuideDangIt: {{S.T.A.L.K.E.R.}} Call of Pripyat (COP) demonstrates this trope with the "tools" you need to find in order to be able to upgrade your weapons and armor. Gear has 3 tiers of unlockable upgrades, and there are 2 main technicians in the game who can upgrade your gear, which means that there are 6 of these tool sets available in the game. For each technician, you need to find tools for basic work, tools for fine work, and calibration tools. The game tells you at the start that these exist, but it doesn't tell you ANYTHING about their location. Even if you were to come across them, they don't look like anything out of the ordinary, and can EASILY be mistaken as just some some random metallic rubbish lying around, like an old tin of tuna or similar. Seeing as COP takes place in 3 separate, large, open environments, which each have multiple well detailed areas and buildings to enter, many of which are filled with garbage due to being abandoned and rotting, finding these tools becomes highly unlikely without using a guide. Considering these tools are essential in upgrading your weapons and armor, which are extremely important in a game like S.T.A.L.K.E.R. where character upgrades exist in almost no other way, this can cause players a lot of grief, as they end up using under-powered equipment against difficult enemies.
17th Feb '17 10:43:06 AM Morgenthaler
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* TheHunter: Some characters are "professional" mutant hunters. In ''Call of Pripyat'', the player is regarded as one after completing a quest to kill several dangerous groups of mutants.

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* TheHunter: HunterOfMonsters: Some characters are "professional" mutant hunters. In ''Call of Pripyat'', the player is regarded as one after completing a quest to kill several dangerous groups of mutants.
15th Jan '17 10:19:40 PM DustSnitch
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** Dr. Kruglov, a minor character that the player can encounter in the Wild Territory in ''Shadow of Chernobyl''. His science team is being besieged by a group of heavily-armed mercenaries attempting to get the data he is carrying. The player can, of course, choose to help him, but if you don't, the mercenaries will continue to pick off his team one by one until he's the last one left. Wolfhound, the leader of the mercs, will then call him up over the radio and try to negotiate with the scientist - his life for the information. Kruglov ignores him; when Wolfhound gives up and says, basically, "I've had enough. Looks like this is going to get ugly," Kruglov defiantly replies, [[CrowningMomentOfAwesome "As you wish."]] If the mercs manage to kill him and you search his corpse, you find out that his last act was to [[spoiler: delete the data so the mercenaries couldn't get it]]. [[{{Badass}} Bad. Ass.]] If the player ''does'' choose to help him, he becomes the subject of one of the most bearable escort missions in game history, as, although he calls himself a 'third-rate fighter', he's actually a fairly skilled marksman who will score headshots with any decent assault rifle regularly and is equipped with the rather tough SSP-9M armor. If he survives to the end of the mission, he replaces Semenov as your partner in the later Ecologist missions, and proves to be a substantial improvement over his colleague - while Semenov tries to leave you behind after a blowout, Kruglov will stubbornly refuse to leave you behind.

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** Dr. Kruglov, a minor character that the player can encounter in the Wild Territory in ''Shadow of Chernobyl''. His science team is being besieged by a group of heavily-armed mercenaries attempting to get the data he is carrying. The player can, of course, choose to help him, but if you don't, the mercenaries will continue to pick off his team one by one until he's the last one left. Wolfhound, the leader of the mercs, will then call him up over the radio and try to negotiate with the scientist - his life for the information. Kruglov ignores him; when Wolfhound gives up and says, basically, "I've had enough. Looks like this is going to get ugly," Kruglov defiantly replies, [[CrowningMomentOfAwesome "As you wish."]] If the mercs manage to kill him and you search his corpse, you find out that his last act was to [[spoiler: delete the data so the mercenaries couldn't get it]]. [[{{Badass}} Bad. Ass.]] If the player ''does'' choose to help him, he becomes the subject of one of the most bearable escort missions in game history, as, although he calls himself a 'third-rate fighter', he's actually a fairly skilled marksman who will score headshots with any decent assault rifle regularly and is equipped with the rather tough SSP-9M armor. If he survives to the end of the mission, he replaces Semenov as your partner in the later Ecologist missions, and proves to be a substantial improvement over his colleague - while Semenov tries to leave you behind after a blowout, Kruglov will stubbornly refuse to leave you behind.



** [[VideoGame/HalfLife Gordon Freeman,]] [[{{Badass}} natch.]]

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** [[VideoGame/HalfLife Gordon Freeman,]] [[{{Badass}} natch.]]
26th Sep '16 5:35:19 PM YT45
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* ReliablyUnreliableGuns: NATO weapons are, for the most part, less reliable than their equivalents from the Warsaw Pact countries, in exchange for generally better stats. The L85 / [[AKA47 IL86]] is hilariously unreliable, starting to fall apart after only a few magazines - the L85 models seen in the zone are the discontinued, faulty weapons originally issued to the United Kingdom soldiers. Jams are easily cleared by simply re-chambering the weapon [[note]]weapons never jam in a way that requires tools to clear[[/note]], but when you're being chased by a pack of bloodsuckers, jamming can be a death sentence.

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* ReliablyUnreliableGuns: NATO weapons are, for the most part, less reliable than their equivalents from the Warsaw Pact countries, in exchange for generally better stats. The L85 / [[AKA47 IL86]] is [[TruthInTelevision hilariously unreliable, unreliable]], starting to fall apart after only a few magazines - the L85 models seen in the zone are the discontinued, faulty weapons originally issued to the United Kingdom soldiers. Jams are easily cleared by simply re-chambering the weapon [[note]]weapons never jam in a way that requires tools to clear[[/note]], but when you're being chased by a pack of bloodsuckers, jamming can be a death sentence.



* RespawningEnemies: Bandit and merc camps, Duty and Freedom squads, and mutant packs all re-appear if they die, whether by your hand or not.
* RightHandedLeftHandedGuns: Every single rifle has its ejection port on the left side. Worse with the world models -- they have ejection ports on left and right sides of the receiver.

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* RespawningEnemies: Bandit and merc camps, Duty and Freedom squads, and mutant packs all re-appear spawn new members if they die, whether by your hand or not.
* RightHandedLeftHandedGuns: Every single rifle has its ejection port on the left side. Worse with the world models -- they have ejection ports on left and right sides of the receiver. There are several mods that address this.
26th Sep '16 4:35:31 PM YT45
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** Depending on your perspective, this may be a case of MotiveDecay or BecomingTheMask, as [[spoiler: Duty]] does seem dedicated to what they claim their mission is.

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** Depending on your perspective, this may be a case of MotiveDecay or BecomingTheMask, as [[spoiler: Duty]] does seem dedicated to what they claim their mission is. If you give the PDA to the Duty commander, though he's obviously going to make sure it never sees the light of day, he's also genuinely shocked and appalled at what it says.



* OurZombiesAreDifferent: They still retain enough intelligence to fire and reload guns, but they are unable to heal themselves and still shamble about, mumbling incoherent fragments of sentences. If you have mods, you can encounter more "traditional" zombies, but they're much more resistant to damage than regular zombies, requiring several good hits to the head (and then some) to take them down permanently.
** And some of are actually semi-transparent glowing ''[[Fanfic/HalfLifeFullLifeConsequences zombie ghosts]]''. Technically, they've been warped further by the Zone and are in some sort of odd quantum state, similar to some anomalies, but they're just harder to kill.

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* OurZombiesAreDifferent: Zombified stalkers are ''not'' Romero-style undead cannibals, but rather men who've suffered irreversible brain damage from exposure to psi-emissions. They still retain enough intelligence to fire and reload guns, guns (with reduced speed and accuracy), but they are unable to heal themselves and still shamble about, mumbling incoherent fragments of sentences. If you have mods, mods that reactivate the dummied-out code for them, you can encounter more "traditional" zombies, but they're much more resistant to damage than regular zombies, requiring several good hits to the head (and then some) to take them down permanently.
** And some of mod zombies are actually semi-transparent glowing ''[[Fanfic/HalfLifeFullLifeConsequences zombie ghosts]]''. Technically, they've been warped further by the Zone and are in some sort of odd quantum state, similar to some anomalies, but they're just harder to kill.
26th Sep '16 7:12:49 AM YT45
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* AlternateHistory: [[spoiler:The secret C-Consciousness project, a Soviet attempt to try and manipulate mankind's consciousness to eliminate suffering and wars, moved to Chernobyl to operate in secret after the disaster. In 2006, the experiment went off the rails, caused the first blowout, and eventually changed the the area into a bizarre post-apocalyptic DarkWorld.]] Aside from some technological changes (gauss rifles and exoskeletons, albeit extremely unwieldy prototypes manufactured illegally), life goes on in the outside world.

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* AlternateHistory: [[spoiler:The secret C-Consciousness project, a Soviet attempt to try and manipulate mankind's consciousness to eliminate suffering and wars, wars (given that it was a Soviet project, there was probably some [[SovietSuperscience "Take over the world for communism"]]-type motivation in there as well, at least at first), moved to Chernobyl to operate in secret after the disaster. In 2006, the experiment went off the rails, caused the first blowout, and eventually changed the the area into a bizarre post-apocalyptic DarkWorld.]] Aside from some technological changes (gauss rifles and exoskeletons, albeit extremely unwieldy prototypes manufactured illegally), life goes on in the outside world.
21st Sep '16 4:01:58 AM Saveelich
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''S.T.A.L.K.E.R.: Shadow of Chernobyl'' is a WideOpenSandbox FirstPersonShooter loosely based on the Russian novel ''Literature/RoadsidePicnic'', as well as the visually stunning Russian film ''Film/{{Stalker}}'' by Andrei Tarkovsky, which was based on the novel.

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''S.T.A.L.K.E.R.: Shadow of Chernobyl'' is a WideOpenSandbox FirstPersonShooter by [[UsefulNotes/{{Ukraine}} Ukrainian]] video game studio Creator/GSCGameWorld. It is loosely based on the Russian novel ''Literature/RoadsidePicnic'', as well as the visually stunning Russian film ''Film/{{Stalker}}'' by Andrei Tarkovsky, which was based on the novel.



The first proper sequel, ''S.T.A.L.K.E.R. II'', was [[http://www.1up.com/news/stalker-2-announced-gsc-game announced]] at [=GamesCom=], However, on December, 2011, it was announced that GSC had been forced into closure, though the team promised that the development would continue. The game was indefinitely put on hold in January 2012. In its stead, a majority of the development team broke off to create a SpiritualSuccessor, called ''Survivarium'', but the IP remains with GSC. Another outfit, West Games, which also claims to employ some of the original team, announced their own follow-up called ''STALKER Apocalypse,'' but [[http://www.pcgamer.com/areal-devs-are-back-want-money-for-stalker-apocalypse/ questions surrounding its legitimacy]] quickly came up, including some calling it an obvious scam. GSC, meanwhile, [[http://www.gamesindustry.biz/articles/2014-12-10-its-a-hard-time-for-ukraine-but-a-good-time-to-be-a-proud-ukrainian has reopened]], and is working on a currently unannounced title.

to:

The first proper sequel, ''S.T.A.L.K.E.R. II'', was [[http://www.1up.com/news/stalker-2-announced-gsc-game announced]] at [=GamesCom=], However, on December, 2011, it was announced that GSC had been forced into closure, though the team promised that the development would continue. The game was indefinitely put on hold in January 2012. In its stead, a majority of the development team broke off to create a SpiritualSuccessor, called ''Survivarium'', but the IP remains with GSC. Another outfit, West Games, which also claims to employ some of the original team, announced their own follow-up called ''STALKER Apocalypse,'' but [[http://www.pcgamer.com/areal-devs-are-back-want-money-for-stalker-apocalypse/ questions surrounding its legitimacy]] quickly came up, including some calling it an obvious scam. GSC, meanwhile, [[http://www.gamesindustry.biz/articles/2014-12-10-its-a-hard-time-for-ukraine-but-a-good-time-to-be-a-proud-ukrainian has reopened]], and is working on a currently unannounced title.
has released ''Cossacks 3'' in 2016.
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