History Videogame / RaymanM

23rd Jul '17 4:16:12 PM GF93
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* AbsurdlySpaciousSewer and DownTheDrain: Pipe Maze.

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* AbsurdlySpaciousSewer and DownTheDrain: Dark Sewer and Pipe Maze.



* AllTheWorldsAreAStage: On and On is a very appropriate name for the second-to-last level. What is it, you ask? You do a single lap of ''every single non-bonus race course through the entire game.'' And it's a TimedMission as well...[[spoiler:and the time you get is equal to the amount of lums you grabbed in Lums mode, at one second per lum. Good luck if you hadn't realized you were actually going to ''need'' the extra lums.]]

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* AllTheWorldsAreAStage: On and On is a very appropriate name for the second-to-last level. What is it, you ask? You do a single lap of ''every single non-bonus race course through the entire game.'' And it's a TimedMission as well... [[spoiler:and the time you get is equal to the amount of lums you grabbed in Lums mode, at one second per lum. Good luck if you hadn't realized you were actually going to ''need'' the extra lums.]]
23rd Jul '17 4:13:46 PM GF93
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* TheManyDeathsOfYou: Every character has their own death animation; Rayman's is fairly simple with him falling over, but some of them are more creative such as Globox cartoonishly deflating like a balloon and Henchman 800 and 1000's parts retracting into their torsos.

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* TheManyDeathsOfYou: Every character has their own death animation; Rayman's is fairly simple simple, with him just falling over, but some of them are more creative creative-- such as Globox cartoonishly deflating like a balloon and balloon, Henchman 800 and 1000's parts retracting into their torsos.torsos, and the higher one of the two Teensies vanishing, causing their crown to drop down onto and flatten the other one.



* OneHitKill: Buzz rockets in Lum Fight are the only items that kill you in one hit.

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* OneHitKill: Buzz rockets Rockets in Lum Fight are the only items that kill you in one hit.



* RegionalBonus: Quite a few.

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* RegionalBonus: Quite a few.few--


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* ScareChord: This occurs if you run out of time in [[TimedMission Popolopoi mode]], and it varies between levels.
27th Jun '17 11:23:26 AM legoking831
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* CommutingOnABus: Ly from ''Rayman 2'' has a battle arena named after her with a statue of her likeness, but she is otherwise not featured in the game.
26th Jun '17 5:55:40 PM legoking831
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* GuideDangIt: Dawn Sand has a completely hidden passage that's near impossible to even ''know'' of unless you use a guide. There's a switch hidden on a flower that looks exactly like every other flower on the course, which opens up a passage that takes you through some speed boosts and back up onto a regular area of the map...and you actually phase through the ground when you do so, which means there's not even a way to backtrack and discover it that way! Especially nice, considering they hide two lums in there in Lums Mode.
25th Jun '17 7:51:27 PM legoking831
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* ArtificialStupidity: The AI in this game is...not exactly very well-refined. One point of notice, however, is that in Treasure Ship, there's a point where you have to hit a switch to lower a platform, and then a switch just past that raises it. For some reason, when the AI is off-screen, they ''completely forget how to use the switches''. This will often end up with them getting stuck there until you meet up with them again, at which point you've gotten so far ahead of them that it's now a CurbStompBattle.
21st Jun '17 7:32:58 AM legoking831
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* TheArtifact: Despite the title change for the American release, the introduction in the PC and PS2 releases still retain the "Multiplayer" footnote during segues in the intro to denote what the "M" stood for. All instances of the game's name were properly changed to "Arena", so the "Multiplayer" seems a bit out of place as a result.
12th Jun '17 6:46:23 PM legoking831
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* AllTheWorldsAreAStage: On and On is a very appropriate name for the second-to-last level. What is it, you ask? You do a single lap of ''every single non-bonus race course through the entire game.'' And it's a TimedMission as well...[[spoiler:and the time you get is equal to the amount of lums you grabbed in Lums mode, at one second per lum. Good luck if you hadn't realized you were actually going to ''need'' the extra lums.]]
* BalloonBelly: Globox inflates briefly for his regular "punch" attack. He also does this as his method for gliding. Hilariously, he even deflates like a balloon for his death.



* MarathonLevel: On and On is a very appropriate name for the second-to-last level. What is it, you ask? You do a single lap of ''every single non-bonus race course through the entire game.'' And it's a TimedMission as well...[[spoiler:and the time you get is equal to the amount of lums you grabbed in Lums mode, at one second per lum. Good luck if you hadn't realized you were actually going to ''need'' the extra lums.]]



** Additionally, in Popolopoi, the music gradually gets more frantic the closer the timer reaches zero.

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** Additionally, in Popolopoi, the music gradually gets more frantic the closer the timer reaches zero. Happens in Speed Stress as well as the wall gets closer to you.
12th Jun '17 12:58:54 PM legoking831
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* {{Bowdlerization}}: For some reason, the flame weapon in Lum Fight was removed in all American versions of the game, even the PC version which had minimal changes compared to ''M''. The most likely cause for this could have been ESRB issues, as the flame weapon may have pushed the rating up a notch.
* BrutalBonusLevel: Speed Stress. Hope you're great at button mashing for minutes on end, because you're going to need it.



* EasterEgg: In the PC version of the game, there's a secret area in Thousand Waterfalls where you can find a sunbathing Globox on a beach. It's hidden to the left of the rotating lasers.

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* EasterEgg: In the PC version of the game, there's a secret area in Thousand Waterfalls where you can find a sunbathing Globox on a beach. It's hidden to the left of the first set of rotating lasers.



* FreezeRay: In all versions, you get freeze bullets in Lum Spring to stop your opponents in their tracks. In all American versions besides PC, you also can do this in the races as well.

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* FreezeRay: In all versions, you get freeze bullets in Lum Spring to stop your opponents in their tracks. In all the American versions besides PC, PS2 version, you also can do this in the races as well.


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* RegeneratingHealth: Completely absent on most versions, but the Gamecube and Xbox versions allow you to regain a health point for every kill you make in Lum Fight.
* RegionalBonus: Quite a few.
** The American PC version got a LAN mode that was absent in the European version. This also allowed for up to four players, as local multiplayer is limited to only two otherwise on this version.
** The American PS2 version gave the aforementioned weapon buffs, plus the ability to freeze opponents on the race mode.
** And of course, the Gamecube and Xbox versions, which gave the game a fairly notable makeover and added a lot of new features. In fact, one could even consider them completely different games to some degree.
11th Jun '17 10:04:47 PM legoking831
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* VariableMix: In the race modes, the music playing changes depending on who is in the lead. It is generally in your interests to stay in first as long as possible, [[CrowningMusicOfAwesome since the songs get continually better as they go on.]]

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* VariableMix: VariableMix:
**
In the race modes, the music playing changes depending on who is in the lead. It is generally in your interests to stay in first as long as possible, [[CrowningMusicOfAwesome since the songs get continually better as they go on.]]]]
** Additionally, in Popolopoi, the music gradually gets more frantic the closer the timer reaches zero.
11th Jun '17 4:09:45 PM legoking831
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* RiverOfInsanity: A major part of the races, especially the second world where all the races are water-themed.

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* RiverOfInsanity: RoaringRapids: A major part of the races, especially the second world where all the races are water-themed.
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