History Videogame / Rayman1995

27th Sep '17 2:16:50 PM N8han11
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* EarlyInstallmentWeirdness: To the point where fans speculated whether this game and ''Rayman 2'' were set in an AlternateContinuity, until ''Origins'' confirmed both games take place in the same timeline.
** To elaborate on how different this game is to the others, Rayman had SphereEyes and wasn't the only one of his kind, Globox, the Teensies and the Lums didn't exist and The Magician, who was a Teensy in VideoGame/RaymanOrigins, was originally part of Rayman's race. Gameplay wise, Rayman doesn't start out with his helicopter hair, which can throw off newcomers who played the sequels, where that power is a default gameplay mechanic.

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* EarlyInstallmentWeirdness: To the point where fans speculated whether this game and ''Rayman 2'' were set in an AlternateContinuity, until ''Origins'' confirmed both games take place in the same timeline.
** To elaborate on how different this game is to the others,
timeline. For instance: Rayman had SphereEyes and wasn't the only one of his kind, Globox, the Teensies and the Lums didn't exist and The Magician, who was a Teensy in VideoGame/RaymanOrigins, ''VideoGame/RaymanOrigins'', was originally part of Rayman's race. Gameplay wise, Rayman doesn't start out with his helicopter hair, which can throw off newcomers who played the sequels, where that power is a default gameplay mechanic.
12th Sep '17 7:47:34 PM BobRiddle
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* SkippableBoss: You can skip Mr Sax by breaking all the six cages in the first level, avoinding the photograph, killing yourself after the last cage and going back to the world map. In some versions of the game you can also skip Mr Skops by doing the same trick but not on [=PS1=] where there isn't the panel to go back to the map.

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* SkippableBoss: You can skip Mr Sax by breaking all the six cages in the first level, avoinding avoiding the photograph, killing yourself after the last cage and going back to the world map. In some versions of the game you can also skip Mr Skops by doing the same trick but not on [=PS1=] where there isn't the panel to go back to the map.map.
* TheSmurfettePrinciple: Space Mama is the only female boss here.
10th Sep '17 11:01:21 PM BobRiddle
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* BackgroundMusicOverride: Get a DoubleKnockout during a boss fight and on your next life, the title screen music replaces that of the current boss fight.
21st Aug '17 3:51:38 PM BobRiddle
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* DualBoss: Mr. Dark's third form consists of two flying Space Mamas.
20th Aug '17 10:42:39 PM BobRiddle
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Added DiffLines:

* AttackItsWeakPoint: Punch Space Mama and the Mr. Dark boss fusions in the face.


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* FusionDance: All of Mr. Dark's forms after the first are mash-ups of the previous bosses.


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* UniqueEnemy: The flower tentacle in Moskito's nest.
18th Aug '17 11:44:25 PM BobRiddle
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Added DiffLines:

* BossArenaIdiocy: To damage Mr. Stone, punch the totem pole's head onto him.


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* TennisBoss: Mr. Sax and Mr. Skops.
18th Aug '17 1:43:32 PM BobRiddle
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* BossRemix: Mr. Stone's battle theme is remixed from the Blue Mountains theme.
24th Apr '17 11:27:24 AM N8han11
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* CheckPointStarvation: Not only, you must clear multiple segments in each levels before you can return to the map and save your game but in the level there's only one photographer if at all.

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* CheckPointStarvation: CheckpointStarvation: Not only, you only must you clear multiple segments in each levels level before you can return to the map and save your game game, but in the each level there's there will only be one photographer if (if at all.all).
19th Apr '17 5:21:24 PM Carls493
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* YouHaveResearchedBreathing: Some of the powers Betilla bestows on Rayman fall under this, such as the ability to punch and climb ledges.

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* YouHaveResearchedBreathing: Some of the powers Betilla bestows on Rayman fall under this, such as the ability to punch punch, run, and climb ledges.
19th Apr '17 6:27:05 AM ChilledXSocks
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* GuideDangIt: CAGES. To clarify, cages are invisible until you find the triggers for them, which are also invisible. Not even knowing the sound cue helps, because they can also trigger other things. And there are a LOT of cages - ''102 of them'' to be exact.

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* GuideDangIt: CAGES. '''Cages'''. To clarify, there are some cages in the game that are invisible until you find the triggers for them, which are also invisible. Not even knowing the sound cue helps, because they can also trigger other things. And there are a LOT of cages - ''102 of them'' to be exact.exact, [[LastLousyPoint all of which must be opened in order to access the final stage]].
This list shows the last 10 events of 102. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Videogame.Rayman1995