History Videogame / Rayman

4th Jun '14 1:21:14 PM TinyTedDanson
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/rayman2.jpg]]
[[caption-width-right:300:[[FanNickname The Limbless Wonder]]]]

''Rayman'' is a video game series created by MichelAncel. Rayman is a strange, limbless individual of [[MultipleChoicePast various origins]], who fights to save the Glade of Dreams from a variety of antagonists.

The first game in the series, simply titled ''Rayman'', is a 2D platformer, in which Rayman must defeat the evil Mr. Dark, a sinister individual who has stolen the [[MacGuffin Great Protoon]]. Along the way, Rayman must rescue the many Electoons, who have been held captive by Mr. Dark's minions.

The second game, ''VideoGame/{{Rayman 2}}: The Great Escape'', is his first 3D title, and the most popular among fans. DarkerAndEdgier, although still wacky and cartoony, it features an evil group of sinister Robo-Pirates, lead by the Admiral Razorbeard, who enslave the people of the Glade of Dreams and split the Heart of the World - the planet's Primordial Core - into 1000 beads of light, the Yellow Lums. In order to defeat the pirates and restore the Heart of the World, Rayman must gather four legendary masks, which will summon Polokus, who created Rayman's world. This was followed by ''Rayman 2: Revolution'', a Playstation 2 exclusive remake of ''Rayman 2'', which made several significant changes to the level design and featured improved graphics.

The following game, ''Rayman M'' (Known as ''[[MarketBasedTitle Rayman Arena]]'' in the US) was a multiplayer-focused game consisting of racing and battle segments. It introduced a few new characters but it didn't have a storyline.

The third game in the main series, ''Rayman 3: Hoodlum Havoc'', was the first Rayman game without Michel Ancel, and featured a more detailed storyline involving Andre, a Black Lum, who seeks to use the power of the Heart of the World to spawn an army of Hoodlums, hooded {{mooks}} shaped like potato sacks. [[ContestedSequel This game was controversial]] for introducing a points system and a humorous (at times subversive) script. It also employed voices from well-known actors, including JasonMarsden, BillyWest, and John Leguizamo.

There have also been several handheld adaptations and a PartyGame spin-off series, ''Rayman Raving Rabbids'', featuring Rayman's attempts to do battle in various {{Mini Game}}s with a horde of bizarre rabbit-like creatures, which was very well received by the majority of critics. The Rabbids later spun off into [[VideoGame/RavingRabbids their own franchise]], breaking ties with Rayman and following its own agenda. [[AnimatedAdaptation A little-seen Rayman CGI TV Series was also made]], but only lasted four episodes and was never finished due to lack of funding.

For a while it seemed like Rayman would be UbiSoft's answer to Nintendo's Mario, becoming its mascot. But recently, his status as the star was abandoned by the company, considering that 1.) [[MichelAncel Ancel]] moved away from the line-up after ''The Great Escape'' to work on other titles, such as ''VideoGame/BeyondGoodAndEvil'', making the series lose its luster, 2.) the rabbids themselves [[SpotlightStealingSquad stole Rayman's spotlight]] to the point that he's basically become a minor character, and 3.) the series was never popular enough to become a cash cow anyway.

However, after years of waiting for news on the state of the next 'proper' Rayman game, one was finally announced in the form of ''RaymanOrigins''. While originally intended to actually be a prequel of sorts to the series, it instead takes place sometime after ''{{Rayman2}}'' and [[ArcWelding combines plot and world elements from the first 2 games]]. The game follows Rayman and [[CoOpMultiplayer up to 3 friends]] (Globox and the Teensies) as they battle through a [[AwesomeArt beautifully]] [[SceneryPorn detailed 2D world]] in order to save the Glade of Dreams from the evil Darktoons who have invaded, in a [[ReConstruction throwback]] to the great 2D platformers of old. Oh, and the game was developed by series creator MichelAncel in his return to the series after ''{{Rayman2}}''. Needless to say, [[AndTheFandomRejoiced the fandom rejoiced]] and so, in fact, did the critics, who gave the game rave reviews, with many calling it not only the best in the series, but one the best platformers of recent years. Even [[ZeroPunctuation Yahtzee]] loved it.

For examples from the sequel, see ''Videogame/{{Rayman 2}}''. If you were looking for the ''Rayman Raving Rabbids'' games that were originally a part of this series, see ''VideoGame/RavingRabbids''.

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[[foldercontrol]]

[[folder:General Examples]]
* AdventureCouple - Rayman and Globox.
* ArrowCam - In ''Rayman 3'', you've got the missile fist, and in ''Rayman Arena'' there's the Buzz Rocket weapon.
* ArsonMurderAndJaywalking:
** According to The General in ''Rayman 2'', the Grolgoth can kill, crush, destroy, torture, and pull ears.
** In one area of Hoodlum Headquarters in ''Rayman 3'', the lady's voice over the intercom warns the Hoodlums of the Leptys' sensitive nature, advising that they not drink in its presence and to ''avoid verifying the room temperature.''
* AutoScrollingLevel - A few, most notably in Blue Mountains.
* BelatedBackstory - Rayman's origin was treated as a mystery in [[http://www.youtube.com/watch?v=_hrwjiu7Svo Rayman 2's Omniscient]], and is finally being explored in the aptly named Rayman Origins. From what was shown so far, it at least follows the revelation that Rayman was not a being Polukus dreamed up, and that Rayman is the only individual to receive powers from faries.
* BenevolentArchitecture - Floating rings and platforms that are uncannily useful, or objects/switches that coincidentally allow you to use them ''only'' with a specific power you happen to have acquired… yeah, this is in essentially every single game.
* BottomlessPits - In the original ''Rayman'' and ''Rayman 2''. Averted in ''Rayman 3'', in which falling off of a high ledge that ''looks'' like a bottomless pit tends to result in landing in an area that allows you in some way to make your way back to where you were. Heck, falling into a supposed bottomless pit is even ''required'' at one point in the game to avoid death.
* BreakingTheFourthWall - In ''Rayman 3''.
* BubblegloopSwamp - There's at ''least'' one area like this in every game.
* CameraLockOn: The 3D games.
* CloudCuckooLander: Globox. He's also [[TheDitz quite stupid]].
* CollisionDamage - Played straight in ''Rayman'', and in ''Rayman 2'' one type of {{Mook}} will charge towards you(surprisingly fast given their appearance) in order to squash you flat. Even more annoying in this game is that small creatures like ordinary-sized spiders and innocent-looking crabs will ''hurt you'' if you touch them. Luckily, they aren't encountered very often.
* ColorCodedForYourConvenience - Alternate skins in ''Rayman M'' when multiple players choose the same character, and of course the lums in almost every other game.
* ConvectionSchmonvection - The fight with Mr. Skops in the first game. You can be hanging off a ledge ''with your feet dangling inches above the lava'' and not die. And there are entire ''levels'' in ''Rayman 2'' and ''Rayman 3'' that feature tons of lava and overall scorched settings... the only hint that there's heat rising at all is that in ''Rayman Revolution'' you're allowed to keep your flying power indefinitely as long as you're over lava, in which the rising heat could help you stay airborne.
* CoolClearWater - Starting in Rayman 2, Rayman is able to swim in clear, "clean" water, but [[GrimyWater ugly water]] kills or damages him.
* CowardlySidekick - Globox.
* CraniumRide - In ''Rayman'' and ''Rayman 2'', knocking a plum onto the heads of certain {{Mook}}s allowed you to jump onto their heads in order to reach otherwise unreachable areas and items.
* CriticalExistenceFailure - Every single game. What's funny here is how crazy Rayman's deaths tend to be, ranging from him turning into Antitoons and flying away to him disappearing into glowing balls.
* DownTheDrain - Both ''Rayman 2'' and ''Rayman 3'' had underwater levels.
* DefeatMeansFriendship - In the original Rayman, Bzzit begins to cry after being defeated by Rayman. Rayman then consoles his opponent and befriends him, and proceeds to ride the mosquito right in the next stage. (No relation to Moskito, a PaletteSwap of Bzzit who tries to kill Rayman a few stages later.)
* FloatingPlatforms - They're everywhere, and in all sorts of different varieties.
* FollowTheMoney - In the first game tings are almost ''always'' a dead giveaway to bonus powers and secret areas that feature the Magician's hat or hidden Electoon Cages; in general, if you see a ting, it means that you can find something good if you go to it. Lots of these even form paths or arrows, while some go as far to write out 'YES' or 'NO' in some levels to indicate whether you're going the right way or not. In the second and third games, Lums tend to be scattered around paths that you need to follow to progress in the level.
* [[OneEpisodeWonder Four Episode Wonder]] - The series had a very little-known TV show that did not last long.
* FungusHumongous - A repeating element in the series.
* GangplankGalleon
* GrimyWater - Many levels in ''Rayman 2'' and ''Rayman 3'' have several variations of this. Pretty much all water encountered in the first ''Rayman'' qualifies, as well.
* HammerSpace - Where ''else'' could Rayman stash all of those lums he's running around collecting? And don't forget tings in the first game. Oh, and how about ''Rayman 2'''s raindance mask and elixir of life? He pulls them out of nowhere; he doesn't even have a BagOfHolding for an excuse.
* HelicopterHair
* HeliCritter - Rayman himself, using his hair.
* HeterosexualLifePartners - Rayman and Globox, who, if what we can tell of ''Origins''' plot, have pretty much been best buds forever.
* HumongousMecha - The Grolgoth in Rayman 2, Celoché in Rayman 3.
* IdleAnimation - Each game has this to some extent. Besides Rayman in the first and second games, all characters in ''Rayman Arena'' have a unique animation if they're left idle. Globox has his own idle animations in ''Rayman 3'' as well.
* LaughablyEvil - Pretty much every {{Mook}} in the series could be classified as this, though it is most notable in the first game.
* LavaPit - Tons of 'em...
* LethalLavaLand - If the names 'Sanctuary of Rock and Lava' or 'Sanctuary of Stone and Fire' aren't a dead giveaway, there's something wrong with you.
** Also, the Hoodlum Headquarters in ''Rayman 3'', combined with EternalEngine. The voice over the intercom even states, [[AudioErotica in a rather sultry voice]], "Interior temperature: 98.6 degrees ''[[AccidentalInnuendo and rising]]''" - the Foundry itself is built ''entirely over a lava pool''!
* LevitatingLotusPosition: Ly from {{Rayman}} 2 does the floating variation of the LotusPosition.
* LifeMeter - All of them.
* MalevolentArchitecture - Especially in Razoff's mansion in ''Rayman 3''... and the Tower of Leptys. You know what, scratch that, there are tons of places with this ''everywhere''.
* MercyInvincibility - ''Un''mercifully short compared to other games, and in the first game it tends to push you into [[SpikesOfDoom something]] [[LavaPit that's]] [[CollisionDamage going]] [[GrimyWater to]] [[SuperDrowningSkills kill]] [[AdvancingWallOfDoom you]] [[EverythingTryingToKillYou anyways]].
* MindScrew - In ''Rayman: Raving Rabbids'', if you wear the disco outfit, you can clearly see knees in the pants, even though Rayman has no legs. This hints that he might have limbs after all, but they're just invisible. But then again, if he does have invisible legs, then why did he need a [[spoiler:walking stick to help him walk when he lost his shoe in Rayman 2, if he could try to walk using his invisible leg?]]
** And then the US marketing for Rayman 3 hints toward him having a penis, especially the magazine ad.
* MiniGame - In ''Rayman Revolution'', collecting enough Familiar Spirits will unlock a multitude of mini-games, which will increase Rayman's health bar upon winning. In ''Rayman 3'', miscellaneous assortments of short, single-player minigames are rewards for achieving higher scores. ''Rayman Raving Rabbids'' is '''completely''' comprised of mini games.
** A cheat code in the original ''Rayman'' started a Breakout-style minigame.
* MultipleChoicePast - Rayman has always lived in a valley populated by other limbless beings and creatures, and his lack of limbs is completely normal.
** [[CanonDisContinuity No, he was first found by fishermen, washed-up on the coast of the Sea of Lums.]]
*** [[RetCon No, he was woven by the nymphs from the magnificent moonbeams of the second summer solstice.]]
**** [[WhatCouldHaveBeen No, he was a 10-year old boy named Jimmy who was sucked into his computer. Wait... forget that one.]]
* OurFairiesAreDifferent - Rayman's world has practically become the universal meeting place of ''every single freakin' type of fairy ever heard about.''
* PlotCoupon - Electoon cages in ''Rayman'' and the four masks of Polokus in ''Rayman 2''.
* PowerFist - Golden Fist in Rayman 1 and 2; Heavy Metal Fist in Rayman 3.
* RaymanianLimbs - The TropeNamer.
* RibcageRidge - The Cave of Bad Dreams in ''Rayman 2'', and the Desert of the Knaaren in ''Rayman 3''.
* RiseToTheChallenge - In ''Rayman'', ''Rayman 2'', '''and''' ''Rayman 3''.
* RocketPunch - Well, it's Rayman's standard attack. It isn't used in ''Rayman 2'' or ''Rayman Arena'', but returns from the first game in ''Rayman 3''.
* SentientPhlebotinum - The lums. They're glowing orbs of energy with enough intelligence to float towards you. The {{Backstory}} in Rayman 2 reveals that [[spoiler:They created Polokus by combining their collective thought, and Polokus created the world.]]
* SlidingScaleOfSillinessVersusSeriousness - Overall it's closer to the silliness end, but it's also got elements of seriousness in it— especially in ''Rayman 2''.
* SlippySlideyIceWorld - One part of a Blue Mountains level in ''Rayman'' features slippery rocks slicked over with icy snow, part of 'The Sanctuary of Water and Ice' in ''Rayman 2'', and The Summit Beyond the Clouds in ''Rayman 3'' is completely covered by snow and ice.
** Band Land from ''Rayman'' has slippy, slidey ''musical staff bars''. Later on, Picture City features a few slippy, slidey [[ItMakesSenseInContext erasers covered in ink]].
* SoundCodedForYourConvenience - Especially important in the first game, where a very short, specific sound indicates that you triggered something to appear. It's also possible to recognize what kind of enemy is just off-screen with this, since some of them make specific sounds when they idle or initiate an attack, like the hunters and zooming antitoons. And in ''Rayman 3'', different types of hoodlums have varying voice files that you can learn to instantly differentiate between the different types without looking at the hoodlum themselves too closely.
* SphereEyes
* SuperTitle64Advance: ''Rayman Advance'' (The original game on GameboyAdvance), ''Rayman DS'' (''Rayman 2'' for... [[NintendoDS well, you know.]]), and ''Rayman 3D'' (actually a second port of Rayman 2. Guess which console).
* [[TempleOfDoom Temple of Doom]] - Several levels in all of the games have temple themed levels. Rayman 2 even focuses on this.
* TheChosenOne
* TheWikiRule - [[http://raymanpc.com/wiki/en/Main_Page RayWiki]], the Rayman wiki.
* {{Utopia}} - When it's not under some sort of attack, Rayman's world is this.
** This is explained in several ways, such as The Great Protoon causing balance and harmony to the world, and all evil dreams (part of the series' [[{{Mythopoeia}} fictional mythology]]) being locked away in The Cave of Bad Dreams.
* {{Wackyland}} - The series is ''full'' of this, especially the first game.
* WhiteGloves - In Rayman's case, it may or may not actually be White Hands, seeing as he doesn't have any opening to get the gloves on or off... then again, some of the alternate costumes in ''Rayman Raving Rabbids'' features him with differently-colored gloves, and a few of the fingerless ones imply that he has skin underneath them. But [[MindScrew try not to think about it too hard...]]
* [[WidgetSeries WTF Series]]
* WombLevel - The Organic Cave in the GBA version of ''Rayman Raving Rabbids''. The same location was planned to appear in ''[[WhatCouldHaveBeen Rayman 4]]''...
** And it has recently been announced that Rayman Origins will have a bonus level that takes place inside the stomach of a dragon.
[[/folder]]

[[folder:Rayman]]
* AbnormalAmmo - The hunter enemies shoot bullets at you—out of which a mechanical arm wielding a wooden mallet swings at Rayman's head as it passes by.
* AdvancingWallOfDoom - Mr. Stone, Mr. Sax, and Moskito (with a giant spiky fruit) all have this type of level.
* AllThereInTheManual - the PC version of the game doesn't state anywhere that Moskito is not the same character as Bzzit. Considering Mr. Stone and Space Mama also appear in two different levels, the common assumption is that the two identical looking insects are in fact the same.
* AWinnerIsYou - The ending to this game consists of [[spoiler:five seconds of fireworks and the Magician announcing "You've done it, you've saved THE WORLD!"]]. [[SarcasmMode A wonderful reward considering how much bloodshed is involved in GETTING to the ending.]]
* BandLand (the TropeNamer)
* BonusStage - If you find the Magician in a level, you can pay him ten Tings to enter the bonus stage.
* BossRush - The final boss fight consists of defeating three different fusions of previous bosses.
** [[DifficultySpike But then there's Picture City and Space Mama...]]
** BookEnds: Y'know the mosquito that served as the first boss?, yeah, he's the final segment of the final boss rush.
* CanonDisContinuity - This game seems to have little if anything to do with the other games. In particular, most of the characters from this game (in fact, all of them apart from Rayman) never show up again. Even the Electoons and the Great Protoon are never seen or even mentioned in any game but this one. Anti-Toons and Bzzit appear a few times in ''Rayman 2'', but it's more of a MythologyGag than anything.
** BroadStrokes: ''VideoGame/RaymanOrigins'' is a prequel, but there are a few differences in backstory and character designs.
** As of RaymanOrigins Moskito, Betilla the Fairy, and Mr. Dark not only appear again but Moskito even has [[AndTheFandomRejoiced own levels!]]
* CardCarryingVillain: - Mr. ''Dark''.
* DefeatMeansFriendship - The level after you beat Bzzit requires you to cooperate with him.
* DifficultySpike: The Dream Forest is very generous with its powerups, and not EverythingIsTryingToKillYou. As noted below, however, Band Land starts with the Bongo Hills, a ''six-part'' level with some freakishly MalevolentArchitecture (most notably tons and tons of barbed musical notes).
** And ''again'' when you hit Picture City.
* DoomyDoomsOfDoom: Mr Dark's one and only line;
-->"''You're doomed, Rayman...''"
* EleventhHourSuperpower - it's easy to miss, but in the final fight you retain your golden fist even when you die.
* EverythingTryingToKillYou - Giant mosquitoes and crickets? Check. Pointy shards of rock with eyes that fly towards Rayman if he crosses their line of vision? Check. Music notes and giant drumsticks? Thumbtacks and pencils? The game is ''full'' of this.
* EvilCounterpart - The Antitoons to the Electoons, and possibly also Bad/Dark Rayman to Rayman himself.
* FrickinLaserBeams - Space Mama and her dreaded rolling pin the second time you fight her. Also one of the parts in the [[FinalBoss Final]] BossRush, which is even ''worse'' since it's a DualBoss.
* GimmickLevel
* HealThyself - The red 'Powers.'
* HitPoints - Defaulted as three, but can be temporarily increased to five with power-up that lasts until you die.
** In the DSi edition (not sure of ''Rayman Advance''), the default is six and can be increased to ten. [[NintendoHard You'll need it.]]
* HundredPercentCompletion - ''Required'' in order to enter the final level.
* IncrediblyLamePun[=/=]PunnyName - The "Electoons" that orbit the Great "Protoon" and whose evil counterparts are called "Antitoons". Okay, that last one is less obvious (it's most likely a reference to anti-matter, though "anti-electrons" are more commonly called positrons), but still...
* InterfaceScrew - Halfway through the final level, Mr. Dark reverses Rayman's controls, and then forces him to run constantly.
* InstantWinCondition - Reaching a sign and initiating the victory jingle will stop incoming attacks or hazards like rising [[SuperDrowningSkills water]] or [[ConvectionSchmonvection lava]], enemies or bosses chasing you, or airborne attacks of any variety. And if you grab the last ting in a bonus stage, you'll win even if you jumped off a cliff to get it.
* LargeHam - [[http://www.youtube.com/watch?v=AREE4fkk42M&feature=related "The Electoons, who used to gravitate around it, lose their NAT-ural stability and ''scatter ALL OVER THE '''WORRRRRRRRRRRRRRRRRRRRRLD!!''' ''"]]
** Troublesome, isn't it?
** And untidy, too.
* LastLousyPoint - in order to reach the last level, you need to find [[OneHundredPercentCompletion every single cage]] in each level. Frequently you'll have only two or three after passing the level for the first time, and only five after a thorough search. Time for an ''even more'' thorough search.
* LawOfOneHundred - Tings.
* LevelAte - Candy Chateau.
* MarathonBoss - the final boss.
* MarathonLevel - Nearly ''all'' of the levels have multiple segments of varying lengths, but some of them are notorious for being extremely difficult and long compared to the the others. Eat At Joe's and Bongo Hills are infamous for this.
* MeaninglessLives - Surprisingly averted, even though the game uses both saving and extra lives. Playing from a saved game won't reset the lives scattered around the levels; the ones you've taken aren't respawned. The only way to get more lives if you've already picked up all the physical 1Ups is to [[LawOfOneHundred collect 100 tings]] in a row without dying. Oh, and you only get 5 continues per game. When you use them up, you can't get them back, ''period''. Given the overall difficulty of the game, it's easily possible for a player to use up every life and continue they have in some levels, most commonly at "Bongo Hills" or "Eat At Joe's."
* MirrorMatch - Dark Rayman in the last level, though you don't have to fight him. He copies everything you do, and touching him causes both of you to die instantly. The only way to win is to [[spoiler:beat the level, at which point he collapses and "dies" like Rayman does.]]
* MisguidedMissile - An interesting form of this is used in the fight against Mr. Skops.
* MuzzleFlashlight - The first stage of the level "Eat At Joe's" involves using a [[NewPowersAsThePlotDemands magical firefly attached to your fist]] to light up a small area around wherever Rayman's fist happens to be at the time. Since Rayman shoots out his fist as a projectile to attack, it's quite possible to throw a punch and learn more about the surrounding area by watching its path. Note that since the light follows the fist, however, you won't be able to see ''Rayman himself'' until the fist returns to him a moment later—which can cause a lot of accidental deaths if you're not paying attention.
* NewPowersAsThePlotDemands - In one level, you are given a magic seed that lets you grow plants to use as platforms. Also featured is magic potion that lets you fly indefinitely, only seen for four level segments in the entire game. And the first part of the dreaded "Eat at Joe's" gives you a [[MuzzleFlashlight magic firefly]].
* NewWorldTease - Twilight Gulch, if you don't have the grabbing power yet.
* NintendoHard - Just ''try'' to play through the entire game without ever using up a continue or getting a game over. Even with dozens of one-ups all over the place.
** Hell even the easiest version of the game, the GameBoyAdvance, port of the game is still plenty hard, it still doesn't feel as if there was a drop in difficulty even in that version.
* OneUp - In the form of Rayman-shaped trophies... and by [[LawOfOneHundred collecting 100 tings]].
* PaletteSwap - In some versions of the game, Moskito and Bzzit look identical other than their colors. But in other versions they look completely identical. Naturally, this has led to some confusion and some players have believed them to be the same character. They're not.
* PixelHunt - Just TRY to find all of the Electoon cages by yourself.
** Especially nerve wracking since half the time they ''appear out of thin air.''
* RiseToTheChallenge - There are at least two levels where you have to go up and up to avoid rapidly rising water, and the first part of the Mr. Skops boss battle does a rather similar thing with lava.
* SelectiveGravity - Tings and miscellaneous power-up items found in the game are a perfect example of this. Also, the floating rings.
** Actually, many of those rings have small wings keeping them afloat.....[[MindScrew Though some flap them and some don't......]]
* SuperDrowningSkills - Falling into water—heck, even ''touching'' the surface of any body of water—instantly causes Rayman to sink under the surface and drown.
* TemporaryPlatform - A variety of them, including rocks, plants, [[ItMakesSenseInContext pencil sharpeners]], and ''clouds''.
* TheUnfought - [[spoiler: Mr. Dark]]
* WhatDoYouMeanItWasntMadeOnDrugs - pretty much the entire game, but most notably Mr. Sax, Space Mama, and Candy Chateau.
[[/folder]]

[[folder:Rayman M]]
* GoKartingWithBowser
* {{Leitmotif}} - Each character has their own theme.
* MarketBasedTitle - The US version is known as ''Rayman Arena'' and the PlayStation version as ''Rayman Rush''.
* VariableMix - In the race modes, the music playing changes depending on who is in the lead. It is generally in your interests to stay in first as long as possible, [[CrowningMusicOfAwesome since the songs get continually better as they go on.]]
* ViewersAreMorons - The title was changed to Rayman Arena in the US because they were afraid people would mistake the M for the Mature rating...even though the game has an Everyone rating.
[[/folder]]

[[folder:Rayman 3: Hoodlum Havoc]]
* AbhorrentAdmirer - Begoniax the witch is one to Razoff.
* AmbiguouslyGay - Globox. He ''is'' attracted to the other sex, though (demonstrated in "The Hoodlums get organized", where he wants to meet whoever's behind the intercom.), and he ''does'' have 650 children.
* AllThereInTheManual - Referenced in-game near the beginning, where Murfy actually ''[[BreakingTheFourthWall takes out a manual to the game]]'' and reads from it in order to tell Rayman what to do next. ([[FridgeLogic Yet the real manual for the game doesn't actually say anything that Murfy read.]])
* [[spoiler:AnticlimaxBoss]] - [[spoiler:Andre. He does nothing at all, and you defeat him with one move.]]
* BookEnds - The game begins with Rayman and Globox taking a nap as black lums swarm over the land. The game ends with Rayman and Globox settling down for a nap, during which Rayman's hands wander off to [[StableTimeLoop scare a red lum into becoming Andre.]]
* BottomlessPitRescueService - The Teensie Highways, in which a Teensie in a helicopter is shown to be carrying Globox, who catches Rayman and drops him off at a checkpoint if he falls off. Also, in one particular boss fight, falling off of one of the narrow pathways results in one of the long-necked creatures trapped in the dungeon down below lifting Rayman up and placing him back onto the path.
* BreakingTheFourthWall - Most of the characters stick to the script, but Murfy completely avoids it, and Globox is guilty of it on the occasion too. Examples: "It's only a video game, it's only a video game..." "You were nicer in Rayman 2." "We're gonna be rated PG-13!" "Quit it, the manual says you're my best friend!" "Just 'cause you're on TV doesn't mean you have to show off!"
** The manual breaks the fourth wall too, both by being there in the first place and by what it says.
*** Murfy also says "See you in Rayman 4!" which may also classify as a [[WhatCouldHaveBeen What Could Have Been]]
* BunnyEarsLawyer - All of the doctors.
* ChasingYourTail - The fight with the witch around the cauldron in the Bog of Murk.
* ColossusClimb - The final boss fight does this in one phase.
* ColorCodedForYourConvenience - In trailer cinematics and box art, using the power-ups only changes the appearance of Rayman's fists in a way that would be reasonable for the power-up itself (spikes, missile launcher, lockjaw, etc). In-game, however, picking up any power-up will also give Rayman a differently-colored appearance to more easily show to the player which power-up they're currently using. This is [[LampshadeHanging Lampshaded]] when Globox scolds Rayman for 'dressing up in silly costumes' in several parts throughout the game.
* CreateYourOwnVillain - [[spoiler: During a nap, Rayman's hands go and scare an innocent [[AppliedPhlebotinum Red Lum]] into [[BigBad André]]]].
* CrosshairAware - Some parts of the fight with Razoff have you looking through Razoff's crosshair while he's trying to shoot at Rayman.
* DeadpanSnarker: Murphy plays this role in the first level.
-->" This manual just blows my mind. It explains that [[CaptainObvious switches trigger mechanisms]]. [[LampshadeHanging Duh]]. [[WhoWritesThisCrap Oh Geez, who's responsible for this garbage?"]]
* DisneyAcidSequence - The interactive transitions between worlds: you skate on colorful beams of light, surrounded by '70s LSD imagery.
* TheDragon - Reflux.
* ElaborateUndergroundBase - The Hoodlum factory area.
* EveryTenThousandPoints - Unlocks bonus {{Mini Game}}s.
* EvilTowerOfOminousness - The Tower of Leptys.
* FateWorseThanDeath - What happens to those that reject Begoniax' love. [[spoiler: Namely, she turns them into toads and then proceed to breed with them until she has a ludicrous amount of tadpoles. That makes you feel sorry for Razoff.]]
* GainaxEnding
* GettingCrapPastTheRadar - There are some very...suggestive...jokes in this game, it's quite surprising that this got an Everyone rating instead of a Teen rating. Also, plum juice acts as alcohol, as mentioned below.
* HuntingTheMostDangerousGame - Razoff's Mansion in the Bog of Murk.
* HoverBoard - In the Teensie Highways.
* ICantBelieveItsNotHeroin - Plum juice and Globox's reactions to it. Also counts as [[GettingCrapPastTheRadar Getting Crap Past the Radar]], since he clearly gets drunk off it.
* InvincibleMinorMinion - The Knaaren.
* KilledOffForReal: In the final boss fight, likely Reflux.
* KnightOfCerebus: Reflux can give off this vibe, being perhaps the only character to have no humorous quirks.
* LavaIsBoilingKoolAid
* LevelUpFillUp - Whenever you fill up a medallion for freeing the Teensies found in six different cages, Rayman's health bar is increased and fully replenished.
* LighterAndSofter - The environments and atmosphere still resemble Rayman 2, but more comedic, and there are still the [[NightmareFuel Zombie Chickens]]...
* MascotMook: The Hoodmongers, medium-sized hoodlums with large hats and large guns.
* MisterSeahorse - It doesn't actually happen, but Globox dreams it. "It was great! [[WackyCravings I craved strawberries!"]]
* MyDadCanBeatUpYourDad - One of several rather entertaining arguments Knaaren can be heard having.
* NewAgeRetroHippie - Roméo Patti, the second Teensie Doctor.
* OffModel - Rayman is horribly off-model in [[http://www.youtube.com/watch?v=xcN76CTQJIc the USA commercial]]. His torso looks like a flippin' DRESS the way it's shaped, and his eyes look different, especially when he squints his eyes. ([[http://www.youtube.com/watch?v=zfVml9m5hFA Here is a link to an HD upload of it if you want to see the torso better]])
** [[http://www.rayman-fanpage.de/rayman3_neu/grafik_desktop/R3-US.jpg The magazine ad]] (which also involved a pee joke, because Ubisoft's US marketing team seemed to have been obsessed with pee) has a better-looking model, in which only the face is off-model. Other than that, everything else seems to be on-model.
* OneWingedAngel: Reflux during the final boss fight.
* OnlyIdiotsMayPass - Defeating an enemy with a $ symbol over its head causes a reusable power-up to appear somewhere in the general area. Sometimes, however, it is instead a smaller version of one of Rayman's shoes obscured by the power-up's typical glow; unless you'd already gone through the whole thing before, chances are you'd just take it for granted that it's a power-up and run into it. This ends up in a rather interesting, off-to-the-side surprise gameplay sequence, which upon completing will provide you with a '''real''' power-up. Thing is, if you ''are'' paranoid or clever enough to spot the difference without double-checking, you'll still have to fall for it in order to get the real power-up item, which is typically required in order to move on.
* RewardingVandalism - You can break random wooden piggy banks around the levels to find gems or lums. [[FridgeLogic Why someone would leave hundreds of wooden piggy banks filled with their precious belongings lying around in plain sight is another thing entirely...]]
* SequelSnark: Murfy leaves saying that he'll see us in ''Rayman 4''. As of this writing, there has not been a game titled ''Rayman 4'', or, indeed, ''any'' true sequel to ''Rayman 3''.
* ShoutOut - While attempting to open the doors, Globox can be heard calling out [[TheDayTheEarthStoodStill "Klaatu barada nikto!"]]
** He spouts off quite a few others if you stick around and listen for long enough. "[[Literature/SnowWhite Mirror, mirror, on the wall...]] nah, that won't work." "[[MaryPoppins Supercalifragilisticexpialidocious!]]" and "[[Disney/{{Cinderella}} Bibbidi bobbidi boo!]]" are particularly noteworthy.
*** Another of Globox's lines is '[[CthulhuMythos Cthulhu alech fhtagn!]]', which has some serious mythological implications for Rayman's world...
** And how about the countless references to {{Spider-Man}}, StarWars, and other popular franchises courtesy of Murfy and Globox?
** Razoff, the person that [[HuntingTheMostDangerousGame hunts you in his mansion]], is [[TheMostDangerousGame Zaroff with the R and Z switched.]]
* SuperNotDrowningSkills - Which is kind of a funny progression if you think about it: ''Rayman'' had SuperDrowningSkills, ''Rayman 2'' gave him the ability to swim but the OxygenMeter still made it possible for him to drown, and now in ''Rayman 3'' he doesn't drown at all (in [[CoolClearWater normal water]], anyway).
* SuspiciousVideoGameGenerosity - If André's constant conversations to Reflux at the end of the Tower of Leptys wasn't enough of a giveaway, the oodles of Red Lums broken out of piggy banks on the way up the staircase ought to have been some kind of indication that Rayman was about to encounter something likely to inflict large amounts of pain.
* ThePowerOfRock - The doctors use this to 'cure' Globox (since André can't stand music).
* ThingsManWasNotMeantToKnow - ''Weaponized''. Andre somehow learned something that utterly corrupted him. He captures others and whispers it to them, then lets them whisper it to others, like an intellectual ZombieApocalypse. It'd be horrific if the entire game weren't PlayedForLaughs.
* TooDumbToLive - Globox falls into a trap in Hoodlum Headquarters because he ''mistakes a badly-drawn cardboard cutout of a female Glute in a bikini to be the real thing''.
* TripodTerror - Céloche, the mechanical tripod boss in the Land of the Livid Dead.
* TuxedoAndMartini - Parodied in one of the "Wanna Kick Rayman" videos.
* TwistEnding - [[spoiler: So Rayman actually "created" André in his sleep?]] Holy shit!
** Not [[spoiler: Rayman, Rayman's ''hands'' did it. They apparently have minds of their own.]]
* UnderwaterBossBattle - Céloche in the Land of the Livid Dead.
* VideoGameCrueltyPotential - You can punch Globox when he's following you around. This results in some rather entertaining otherwise-unheard quotes by both him and André (while he's inside of Globox).
** There are also turtles in the first level of the game that you can kick around, to which they protest loudly. They reappear in the Land of the Livid Dead, except this time you can pick them up and throw them too.
* VillainOpeningScene
* YellowSnow - The USA commercial is all about this. However, it leaves one to wonder exactly how Rayman's bladder was able to store such a large amount of urine inside it...
[[/folder]]
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to:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/rayman2.jpg]]
[[caption-width-right:300:[[FanNickname The Limbless Wonder]]]]

''Rayman'' is a video game series created by MichelAncel. Rayman is a strange, limbless individual of [[MultipleChoicePast various origins]], who fights to save the Glade of Dreams from a variety of antagonists.

The first game in the series, simply titled ''Rayman'', is a 2D platformer, in which Rayman must defeat the evil Mr. Dark, a sinister individual who has stolen the [[MacGuffin Great Protoon]]. Along the way, Rayman must rescue the many Electoons, who have been held captive by Mr. Dark's minions.

The second game, ''VideoGame/{{Rayman 2}}: The Great Escape'', is his first 3D title, and the most popular among fans. DarkerAndEdgier, although still wacky and cartoony, it features an evil group of sinister Robo-Pirates, lead by the Admiral Razorbeard, who enslave the people of the Glade of Dreams and split the Heart of the World - the planet's Primordial Core - into 1000 beads of light, the Yellow Lums. In order to defeat the pirates and restore the Heart of the World, Rayman must gather four legendary masks, which will summon Polokus, who created Rayman's world. This was followed by ''Rayman 2: Revolution'', a Playstation 2 exclusive remake of ''Rayman 2'', which made several significant changes to the level design and featured improved graphics.

The following game, ''Rayman M'' (Known as ''[[MarketBasedTitle Rayman Arena]]'' in the US) was a multiplayer-focused game consisting of racing and battle segments. It introduced a few new characters but it didn't have a storyline.

The third game in the main series, ''Rayman 3: Hoodlum Havoc'', was the first Rayman game without Michel Ancel, and featured a more detailed storyline involving Andre, a Black Lum, who seeks to use the power of the Heart of the World to spawn an army of Hoodlums, hooded {{mooks}} shaped like potato sacks. [[ContestedSequel This game was controversial]] for introducing a points system and a humorous (at times subversive) script. It also employed voices from well-known actors, including JasonMarsden, BillyWest, and John Leguizamo.

There have also been several handheld adaptations and a PartyGame spin-off series, ''Rayman Raving Rabbids'', featuring Rayman's attempts to do battle in various {{Mini Game}}s with a horde of bizarre rabbit-like creatures, which was very well received by the majority of critics. The Rabbids later spun off into [[VideoGame/RavingRabbids their own franchise]], breaking ties with Rayman and following its own agenda. [[AnimatedAdaptation A little-seen Rayman CGI TV Series was also made]], but only lasted four episodes and was never finished due to lack of funding.

For a while it seemed like Rayman would be UbiSoft's answer to Nintendo's Mario, becoming its mascot. But recently, his status as the star was abandoned by the company, considering that 1.) [[MichelAncel Ancel]] moved away from the line-up after ''The Great Escape'' to work on other titles, such as ''VideoGame/BeyondGoodAndEvil'', making the series lose its luster, 2.) the rabbids themselves [[SpotlightStealingSquad stole Rayman's spotlight]] to the point that he's basically become a minor character, and 3.) the series was never popular enough to become a cash cow anyway.

However, after years of waiting for news on the state of the next 'proper' Rayman game, one was finally announced in the form of ''RaymanOrigins''. While originally intended to actually be a prequel of sorts to the series, it instead takes place sometime after ''{{Rayman2}}'' and [[ArcWelding combines plot and world elements from the first 2 games]]. The game follows Rayman and [[CoOpMultiplayer up to 3 friends]] (Globox and the Teensies) as they battle through a [[AwesomeArt beautifully]] [[SceneryPorn detailed 2D world]] in order to save the Glade of Dreams from the evil Darktoons who have invaded, in a [[ReConstruction throwback]] to the great 2D platformers of old. Oh, and the game was developed by series creator MichelAncel in his return to the series after ''{{Rayman2}}''. Needless to say, [[AndTheFandomRejoiced the fandom rejoiced]] and so, in fact, did the critics, who gave the game rave reviews, with many calling it not only the best in the series, but one the best platformers of recent years. Even [[ZeroPunctuation Yahtzee]] loved it.

For examples from the sequel, see ''Videogame/{{Rayman 2}}''. If you were looking for the ''Rayman Raving Rabbids'' games that were originally a part of this series, see ''VideoGame/RavingRabbids''.

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[[foldercontrol]]

[[folder:General Examples]]
* AdventureCouple - Rayman and Globox.
* ArrowCam - In ''Rayman 3'', you've got the missile fist, and in ''Rayman Arena'' there's the Buzz Rocket weapon.
* ArsonMurderAndJaywalking:
** According to The General in ''Rayman 2'', the Grolgoth can kill, crush, destroy, torture, and pull ears.
** In one area of Hoodlum Headquarters in ''Rayman 3'', the lady's voice over the intercom warns the Hoodlums of the Leptys' sensitive nature, advising that they not drink in its presence and to ''avoid verifying the room temperature.''
* AutoScrollingLevel - A few, most notably in Blue Mountains.
* BelatedBackstory - Rayman's origin was treated as a mystery in [[http://www.youtube.com/watch?v=_hrwjiu7Svo Rayman 2's Omniscient]], and is finally being explored in the aptly named Rayman Origins. From what was shown so far, it at least follows the revelation that Rayman was not a being Polukus dreamed up, and that Rayman is the only individual to receive powers from faries.
* BenevolentArchitecture - Floating rings and platforms that are uncannily useful, or objects/switches that coincidentally allow you to use them ''only'' with a specific power you happen to have acquired… yeah, this is in essentially every single game.
* BottomlessPits - In the original ''Rayman'' and ''Rayman 2''. Averted in ''Rayman 3'', in which falling off of a high ledge that ''looks'' like a bottomless pit tends to result in landing in an area that allows you in some way to make your way back to where you were. Heck, falling into a supposed bottomless pit is even ''required'' at one point in the game to avoid death.
* BreakingTheFourthWall - In ''Rayman 3''.
* BubblegloopSwamp - There's at ''least'' one area like this in every game.
* CameraLockOn: The 3D games.
* CloudCuckooLander: Globox. He's also [[TheDitz quite stupid]].
* CollisionDamage - Played straight in ''Rayman'', and in ''Rayman 2'' one type of {{Mook}} will charge towards you(surprisingly fast given their appearance) in order to squash you flat. Even more annoying in this game is that small creatures like ordinary-sized spiders and innocent-looking crabs will ''hurt you'' if you touch them. Luckily, they aren't encountered very often.
* ColorCodedForYourConvenience - Alternate skins in ''Rayman M'' when multiple players choose the same character, and of course the lums in almost every other game.
* ConvectionSchmonvection - The fight with Mr. Skops in the first game. You can be hanging off a ledge ''with your feet dangling inches above the lava'' and not die. And there are entire ''levels'' in ''Rayman 2'' and ''Rayman 3'' that feature tons of lava and overall scorched settings... the only hint that there's heat rising at all is that in ''Rayman Revolution'' you're allowed to keep your flying power indefinitely as long as you're over lava, in which the rising heat could help you stay airborne.
* CoolClearWater - Starting in Rayman 2, Rayman is able to swim in clear, "clean" water, but [[GrimyWater ugly water]] kills or damages him.
* CowardlySidekick - Globox.
* CraniumRide - In ''Rayman'' and ''Rayman 2'', knocking a plum onto the heads of certain {{Mook}}s allowed you to jump onto their heads in order to reach otherwise unreachable areas and items.
* CriticalExistenceFailure - Every single game. What's funny here is how crazy Rayman's deaths tend to be, ranging from him turning into Antitoons and flying away to him disappearing into glowing balls.
* DownTheDrain - Both ''Rayman 2'' and ''Rayman 3'' had underwater levels.
* DefeatMeansFriendship - In the original Rayman, Bzzit begins to cry after being defeated by Rayman. Rayman then consoles his opponent and befriends him, and proceeds to ride the mosquito right in the next stage. (No relation to Moskito, a PaletteSwap of Bzzit who tries to kill Rayman a few stages later.)
* FloatingPlatforms - They're everywhere, and in all sorts of different varieties.
* FollowTheMoney - In the first game tings are almost ''always'' a dead giveaway to bonus powers and secret areas that feature the Magician's hat or hidden Electoon Cages; in general, if you see a ting, it means that you can find something good if you go to it. Lots of these even form paths or arrows, while some go as far to write out 'YES' or 'NO' in some levels to indicate whether you're going the right way or not. In the second and third games, Lums tend to be scattered around paths that you need to follow to progress in the level.
* [[OneEpisodeWonder Four Episode Wonder]] - The series had a very little-known TV show that did not last long.
* FungusHumongous - A repeating element in the series.
* GangplankGalleon
* GrimyWater - Many levels in ''Rayman 2'' and ''Rayman 3'' have several variations of this. Pretty much all water encountered in the first ''Rayman'' qualifies, as well.
* HammerSpace - Where ''else'' could Rayman stash all of those lums he's running around collecting? And don't forget tings in the first game. Oh, and how about ''Rayman 2'''s raindance mask and elixir of life? He pulls them out of nowhere; he doesn't even have a BagOfHolding for an excuse.
* HelicopterHair
* HeliCritter - Rayman himself, using his hair.
* HeterosexualLifePartners - Rayman and Globox, who, if what we can tell of ''Origins''' plot, have pretty much been best buds forever.
* HumongousMecha - The Grolgoth in Rayman 2, Celoché in Rayman 3.
* IdleAnimation - Each game has this to some extent. Besides Rayman in the first and second games, all characters in ''Rayman Arena'' have a unique animation if they're left idle. Globox has his own idle animations in ''Rayman 3'' as well.
* LaughablyEvil - Pretty much every {{Mook}} in the series could be classified as this, though it is most notable in the first game.
* LavaPit - Tons of 'em...
* LethalLavaLand - If the names 'Sanctuary of Rock and Lava' or 'Sanctuary of Stone and Fire' aren't a dead giveaway, there's something wrong with you.
** Also, the Hoodlum Headquarters in ''Rayman 3'', combined with EternalEngine. The voice over the intercom even states, [[AudioErotica in a rather sultry voice]], "Interior temperature: 98.6 degrees ''[[AccidentalInnuendo and rising]]''" - the Foundry itself is built ''entirely over a lava pool''!
* LevitatingLotusPosition: Ly from {{Rayman}} 2 does the floating variation of the LotusPosition.
* LifeMeter - All of them.
* MalevolentArchitecture - Especially in Razoff's mansion in ''Rayman 3''... and the Tower of Leptys. You know what, scratch that, there are tons of places with this ''everywhere''.
* MercyInvincibility - ''Un''mercifully short compared to other games, and in the first game it tends to push you into [[SpikesOfDoom something]] [[LavaPit that's]] [[CollisionDamage going]] [[GrimyWater to]] [[SuperDrowningSkills kill]] [[AdvancingWallOfDoom you]] [[EverythingTryingToKillYou anyways]].
* MindScrew - In ''Rayman: Raving Rabbids'', if you wear the disco outfit, you can clearly see knees in the pants, even though Rayman has no legs. This hints that he might have limbs after all, but they're just invisible. But then again, if he does have invisible legs, then why did he need a [[spoiler:walking stick to help him walk when he lost his shoe in Rayman 2, if he could try to walk using his invisible leg?]]
** And then the US marketing for Rayman 3 hints toward him having a penis, especially the magazine ad.
* MiniGame - In ''Rayman Revolution'', collecting enough Familiar Spirits will unlock a multitude of mini-games, which will increase Rayman's health bar upon winning. In ''Rayman 3'', miscellaneous assortments of short, single-player minigames are rewards for achieving higher scores. ''Rayman Raving Rabbids'' is '''completely''' comprised of mini games.
** A cheat code in the original ''Rayman'' started a Breakout-style minigame.
* MultipleChoicePast - Rayman has always lived in a valley populated by other limbless beings and creatures, and his lack of limbs is completely normal.
** [[CanonDisContinuity No, he was first found by fishermen, washed-up on the coast of the Sea of Lums.]]
*** [[RetCon No, he was woven by the nymphs from the magnificent moonbeams of the second summer solstice.]]
**** [[WhatCouldHaveBeen No, he was a 10-year old boy named Jimmy who was sucked into his computer. Wait... forget that one.]]
* OurFairiesAreDifferent - Rayman's world has practically become the universal meeting place of ''every single freakin' type of fairy ever heard about.''
* PlotCoupon - Electoon cages in ''Rayman'' and the four masks of Polokus in ''Rayman 2''.
* PowerFist - Golden Fist in Rayman 1 and 2; Heavy Metal Fist in Rayman 3.
* RaymanianLimbs - The TropeNamer.
* RibcageRidge - The Cave of Bad Dreams in ''Rayman 2'', and the Desert of the Knaaren in ''Rayman 3''.
* RiseToTheChallenge - In ''Rayman'', ''Rayman 2'', '''and''' ''Rayman 3''.
* RocketPunch - Well, it's Rayman's standard attack. It isn't used in ''Rayman 2'' or ''Rayman Arena'', but returns from the first game in ''Rayman 3''.
* SentientPhlebotinum - The lums. They're glowing orbs of energy with enough intelligence to float towards you. The {{Backstory}} in Rayman 2 reveals that [[spoiler:They created Polokus by combining their collective thought, and Polokus created the world.]]
* SlidingScaleOfSillinessVersusSeriousness - Overall it's closer to the silliness end, but it's also got elements of seriousness in it— especially in ''Rayman 2''.
* SlippySlideyIceWorld - One part of a Blue Mountains level in ''Rayman'' features slippery rocks slicked over with icy snow, part of 'The Sanctuary of Water and Ice' in ''Rayman 2'', and The Summit Beyond the Clouds in ''Rayman 3'' is completely covered by snow and ice.
** Band Land from ''Rayman'' has slippy, slidey ''musical staff bars''. Later on, Picture City features a few slippy, slidey [[ItMakesSenseInContext erasers covered in ink]].
* SoundCodedForYourConvenience - Especially important in the first game, where a very short, specific sound indicates that you triggered something to appear. It's also possible to recognize what kind of enemy is just off-screen with this, since some of them make specific sounds when they idle or initiate an attack, like the hunters and zooming antitoons. And in ''Rayman 3'', different types of hoodlums have varying voice files that you can learn to instantly differentiate between the different types without looking at the hoodlum themselves too closely.
* SphereEyes
* SuperTitle64Advance: ''Rayman Advance'' (The original game on GameboyAdvance), ''Rayman DS'' (''Rayman 2'' for... [[NintendoDS well, you know.]]), and ''Rayman 3D'' (actually a second port of Rayman 2. Guess which console).
* [[TempleOfDoom Temple of Doom]] - Several levels in all of the games have temple themed levels. Rayman 2 even focuses on this.
* TheChosenOne
* TheWikiRule - [[http://raymanpc.com/wiki/en/Main_Page RayWiki]], the Rayman wiki.
* {{Utopia}} - When it's not under some sort of attack, Rayman's world is this.
** This is explained in several ways, such as The Great Protoon causing balance and harmony to the world, and all evil dreams (part of the series' [[{{Mythopoeia}} fictional mythology]]) being locked away in The Cave of Bad Dreams.
* {{Wackyland}} - The series is ''full'' of this, especially the first game.
* WhiteGloves - In Rayman's case, it may or may not actually be White Hands, seeing as he doesn't have any opening to get the gloves on or off... then again, some of the alternate costumes in ''Rayman Raving Rabbids'' features him with differently-colored gloves, and a few of the fingerless ones imply that he has skin underneath them. But [[MindScrew try not to think about it too hard...]]
* [[WidgetSeries WTF Series]]
* WombLevel - The Organic Cave in the GBA version of ''Rayman Raving Rabbids''. The same location was planned to appear in ''[[WhatCouldHaveBeen Rayman 4]]''...
** And it has recently been announced that Rayman Origins will have a bonus level that takes place inside the stomach of a dragon.
[[/folder]]

[[folder:Rayman]]
* AbnormalAmmo - The hunter enemies shoot bullets at you—out of which a mechanical arm wielding a wooden mallet swings at Rayman's head as it passes by.
* AdvancingWallOfDoom - Mr. Stone, Mr. Sax, and Moskito (with a giant spiky fruit) all have this type of level.
* AllThereInTheManual - the PC version of the game doesn't state anywhere that Moskito is not the same character as Bzzit. Considering Mr. Stone and Space Mama also appear in two different levels, the common assumption is that the two identical looking insects are in fact the same.
* AWinnerIsYou - The ending to this game consists of [[spoiler:five seconds of fireworks and the Magician announcing "You've done it, you've saved THE WORLD!"]]. [[SarcasmMode A wonderful reward considering how much bloodshed is involved in GETTING to the ending.]]
* BandLand (the TropeNamer)
* BonusStage - If you find the Magician in a level, you can pay him ten Tings to enter the bonus stage.
* BossRush - The final boss fight consists of defeating three different fusions of previous bosses.
** [[DifficultySpike But then there's Picture City and Space Mama...]]
** BookEnds: Y'know the mosquito that served as the first boss?, yeah, he's the final segment of the final boss rush.
* CanonDisContinuity - This game seems to have little if anything to do with the other games. In particular, most of the characters from this game (in fact, all of them apart from Rayman) never show up again. Even the Electoons and the Great Protoon are never seen or even mentioned in any game but this one. Anti-Toons and Bzzit appear a few times in ''Rayman 2'', but it's more of a MythologyGag than anything.
** BroadStrokes: ''VideoGame/RaymanOrigins'' is a prequel, but there are a few differences in backstory and character designs.
** As of RaymanOrigins Moskito, Betilla the Fairy, and Mr. Dark not only appear again but Moskito even has [[AndTheFandomRejoiced own levels!]]
* CardCarryingVillain: - Mr. ''Dark''.
* DefeatMeansFriendship - The level after you beat Bzzit requires you to cooperate with him.
* DifficultySpike: The Dream Forest is very generous with its powerups, and not EverythingIsTryingToKillYou. As noted below, however, Band Land starts with the Bongo Hills, a ''six-part'' level with some freakishly MalevolentArchitecture (most notably tons and tons of barbed musical notes).
** And ''again'' when you hit Picture City.
* DoomyDoomsOfDoom: Mr Dark's one and only line;
-->"''You're doomed, Rayman...''"
* EleventhHourSuperpower - it's easy to miss, but in the final fight you retain your golden fist even when you die.
* EverythingTryingToKillYou - Giant mosquitoes and crickets? Check. Pointy shards of rock with eyes that fly towards Rayman if he crosses their line of vision? Check. Music notes and giant drumsticks? Thumbtacks and pencils? The game is ''full'' of this.
* EvilCounterpart - The Antitoons to the Electoons, and possibly also Bad/Dark Rayman to Rayman himself.
* FrickinLaserBeams - Space Mama and her dreaded rolling pin the second time you fight her. Also one of the parts in the [[FinalBoss Final]] BossRush, which is even ''worse'' since it's a DualBoss.
* GimmickLevel
* HealThyself - The red 'Powers.'
* HitPoints - Defaulted as three, but can be temporarily increased to five with power-up that lasts until you die.
** In the DSi edition (not sure of ''Rayman Advance''), the default is six and can be increased to ten. [[NintendoHard You'll need it.]]
* HundredPercentCompletion - ''Required'' in order to enter the final level.
* IncrediblyLamePun[=/=]PunnyName - The "Electoons" that orbit the Great "Protoon" and whose evil counterparts are called "Antitoons". Okay, that last one is less obvious (it's most likely a reference to anti-matter, though "anti-electrons" are more commonly called positrons), but still...
* InterfaceScrew - Halfway through the final level, Mr. Dark reverses Rayman's controls, and then forces him to run constantly.
* InstantWinCondition - Reaching a sign and initiating the victory jingle will stop incoming attacks or hazards like rising [[SuperDrowningSkills water]] or [[ConvectionSchmonvection lava]], enemies or bosses chasing you, or airborne attacks of any variety. And if you grab the last ting in a bonus stage, you'll win even if you jumped off a cliff to get it.
* LargeHam - [[http://www.youtube.com/watch?v=AREE4fkk42M&feature=related "The Electoons, who used to gravitate around it, lose their NAT-ural stability and ''scatter ALL OVER THE '''WORRRRRRRRRRRRRRRRRRRRRLD!!''' ''"]]
** Troublesome, isn't it?
** And untidy, too.
* LastLousyPoint - in order to reach the last level, you need to find [[OneHundredPercentCompletion every single cage]] in each level. Frequently you'll have only two or three after passing the level for the first time, and only five after a thorough search. Time for an ''even more'' thorough search.
* LawOfOneHundred - Tings.
* LevelAte - Candy Chateau.
* MarathonBoss - the final boss.
* MarathonLevel - Nearly ''all'' of the levels have multiple segments of varying lengths, but some of them are notorious for being extremely difficult and long compared to the the others. Eat At Joe's and Bongo Hills are infamous for this.
* MeaninglessLives - Surprisingly averted, even though the game uses both saving and extra lives. Playing from a saved game won't reset the lives scattered around the levels; the ones you've taken aren't respawned. The only way to get more lives if you've already picked up all the physical 1Ups is to [[LawOfOneHundred collect 100 tings]] in a row without dying. Oh, and you only get 5 continues per game. When you use them up, you can't get them back, ''period''. Given the overall difficulty of the game, it's easily possible for a player to use up every life and continue they have in some levels, most commonly at "Bongo Hills" or "Eat At Joe's."
* MirrorMatch - Dark Rayman in the last level, though you don't have to fight him. He copies everything you do, and touching him causes both of you to die instantly. The only way to win is to [[spoiler:beat the level, at which point he collapses and "dies" like Rayman does.]]
* MisguidedMissile - An interesting form of this is used in the fight against Mr. Skops.
* MuzzleFlashlight - The first stage of the level "Eat At Joe's" involves using a [[NewPowersAsThePlotDemands magical firefly attached to your fist]] to light up a small area around wherever Rayman's fist happens to be at the time. Since Rayman shoots out his fist as a projectile to attack, it's quite possible to throw a punch and learn more about the surrounding area by watching its path. Note that since the light follows the fist, however, you won't be able to see ''Rayman himself'' until the fist returns to him a moment later—which can cause a lot of accidental deaths if you're not paying attention.
* NewPowersAsThePlotDemands - In one level, you are given a magic seed that lets you grow plants to use as platforms. Also featured is magic potion that lets you fly indefinitely, only seen for four level segments in the entire game. And the first part of the dreaded "Eat at Joe's" gives you a [[MuzzleFlashlight magic firefly]].
* NewWorldTease - Twilight Gulch, if you don't have the grabbing power yet.
* NintendoHard - Just ''try'' to play through the entire game without ever using up a continue or getting a game over. Even with dozens of one-ups all over the place.
** Hell even the easiest version of the game, the GameBoyAdvance, port of the game is still plenty hard, it still doesn't feel as if there was a drop in difficulty even in that version.
* OneUp - In the form of Rayman-shaped trophies... and by [[LawOfOneHundred collecting 100 tings]].
* PaletteSwap - In some versions of the game, Moskito and Bzzit look identical other than their colors. But in other versions they look completely identical. Naturally, this has led to some confusion and some players have believed them to be the same character. They're not.
* PixelHunt - Just TRY to find all of the Electoon cages by yourself.
** Especially nerve wracking since half the time they ''appear out of thin air.''
* RiseToTheChallenge - There are at least two levels where you have to go up and up to avoid rapidly rising water, and the first part of the Mr. Skops boss battle does a rather similar thing with lava.
* SelectiveGravity - Tings and miscellaneous power-up items found in the game are a perfect example of this. Also, the floating rings.
** Actually, many of those rings have small wings keeping them afloat.....[[MindScrew Though some flap them and some don't......]]
* SuperDrowningSkills - Falling into water—heck, even ''touching'' the surface of any body of water—instantly causes Rayman to sink under the surface and drown.
* TemporaryPlatform - A variety of them, including rocks, plants, [[ItMakesSenseInContext pencil sharpeners]], and ''clouds''.
* TheUnfought - [[spoiler: Mr. Dark]]
* WhatDoYouMeanItWasntMadeOnDrugs - pretty much the entire game, but most notably Mr. Sax, Space Mama, and Candy Chateau.
[[/folder]]

[[folder:Rayman M]]
* GoKartingWithBowser
* {{Leitmotif}} - Each character has their own theme.
* MarketBasedTitle - The US version is known as ''Rayman Arena'' and the PlayStation version as ''Rayman Rush''.
* VariableMix - In the race modes, the music playing changes depending on who is in the lead. It is generally in your interests to stay in first as long as possible, [[CrowningMusicOfAwesome since the songs get continually better as they go on.]]
* ViewersAreMorons - The title was changed to Rayman Arena in the US because they were afraid people would mistake the M for the Mature rating...even though the game has an Everyone rating.
[[/folder]]

[[folder:Rayman 3: Hoodlum Havoc]]
* AbhorrentAdmirer - Begoniax the witch is one to Razoff.
* AmbiguouslyGay - Globox. He ''is'' attracted to the other sex, though (demonstrated in "The Hoodlums get organized", where he wants to meet whoever's behind the intercom.), and he ''does'' have 650 children.
* AllThereInTheManual - Referenced in-game near the beginning, where Murfy actually ''[[BreakingTheFourthWall takes out a manual to the game]]'' and reads from it in order to tell Rayman what to do next. ([[FridgeLogic Yet the real manual for the game doesn't actually say anything that Murfy read.]])
* [[spoiler:AnticlimaxBoss]] - [[spoiler:Andre. He does nothing at all, and you defeat him with one move.]]
* BookEnds - The game begins with Rayman and Globox taking a nap as black lums swarm over the land. The game ends with Rayman and Globox settling down for a nap, during which Rayman's hands wander off to [[StableTimeLoop scare a red lum into becoming Andre.]]
* BottomlessPitRescueService - The Teensie Highways, in which a Teensie in a helicopter is shown to be carrying Globox, who catches Rayman and drops him off at a checkpoint if he falls off. Also, in one particular boss fight, falling off of one of the narrow pathways results in one of the long-necked creatures trapped in the dungeon down below lifting Rayman up and placing him back onto the path.
* BreakingTheFourthWall - Most of the characters stick to the script, but Murfy completely avoids it, and Globox is guilty of it on the occasion too. Examples: "It's only a video game, it's only a video game..." "You were nicer in Rayman 2." "We're gonna be rated PG-13!" "Quit it, the manual says you're my best friend!" "Just 'cause you're on TV doesn't mean you have to show off!"
** The manual breaks the fourth wall too, both by being there in the first place and by what it says.
*** Murfy also says "See you in Rayman 4!" which may also classify as a [[WhatCouldHaveBeen What Could Have Been]]
* BunnyEarsLawyer - All of the doctors.
* ChasingYourTail - The fight with the witch around the cauldron in the Bog of Murk.
* ColossusClimb - The final boss fight does this in one phase.
* ColorCodedForYourConvenience - In trailer cinematics and box art, using the power-ups only changes the appearance of Rayman's fists in a way that would be reasonable for the power-up itself (spikes, missile launcher, lockjaw, etc). In-game, however, picking up any power-up will also give Rayman a differently-colored appearance to more easily show to the player which power-up they're currently using. This is [[LampshadeHanging Lampshaded]] when Globox scolds Rayman for 'dressing up in silly costumes' in several parts throughout the game.
* CreateYourOwnVillain - [[spoiler: During a nap, Rayman's hands go and scare an innocent [[AppliedPhlebotinum Red Lum]] into [[BigBad André]]]].
* CrosshairAware - Some parts of the fight with Razoff have you looking through Razoff's crosshair while he's trying to shoot at Rayman.
* DeadpanSnarker: Murphy plays this role in the first level.
-->" This manual just blows my mind. It explains that [[CaptainObvious switches trigger mechanisms]]. [[LampshadeHanging Duh]]. [[WhoWritesThisCrap Oh Geez, who's responsible for this garbage?"]]
* DisneyAcidSequence - The interactive transitions between worlds: you skate on colorful beams of light, surrounded by '70s LSD imagery.
* TheDragon - Reflux.
* ElaborateUndergroundBase - The Hoodlum factory area.
* EveryTenThousandPoints - Unlocks bonus {{Mini Game}}s.
* EvilTowerOfOminousness - The Tower of Leptys.
* FateWorseThanDeath - What happens to those that reject Begoniax' love. [[spoiler: Namely, she turns them into toads and then proceed to breed with them until she has a ludicrous amount of tadpoles. That makes you feel sorry for Razoff.]]
* GainaxEnding
* GettingCrapPastTheRadar - There are some very...suggestive...jokes in this game, it's quite surprising that this got an Everyone rating instead of a Teen rating. Also, plum juice acts as alcohol, as mentioned below.
* HuntingTheMostDangerousGame - Razoff's Mansion in the Bog of Murk.
* HoverBoard - In the Teensie Highways.
* ICantBelieveItsNotHeroin - Plum juice and Globox's reactions to it. Also counts as [[GettingCrapPastTheRadar Getting Crap Past the Radar]], since he clearly gets drunk off it.
* InvincibleMinorMinion - The Knaaren.
* KilledOffForReal: In the final boss fight, likely Reflux.
* KnightOfCerebus: Reflux can give off this vibe, being perhaps the only character to have no humorous quirks.
* LavaIsBoilingKoolAid
* LevelUpFillUp - Whenever you fill up a medallion for freeing the Teensies found in six different cages, Rayman's health bar is increased and fully replenished.
* LighterAndSofter - The environments and atmosphere still resemble Rayman 2, but more comedic, and there are still the [[NightmareFuel Zombie Chickens]]...
* MascotMook: The Hoodmongers, medium-sized hoodlums with large hats and large guns.
* MisterSeahorse - It doesn't actually happen, but Globox dreams it. "It was great! [[WackyCravings I craved strawberries!"]]
* MyDadCanBeatUpYourDad - One of several rather entertaining arguments Knaaren can be heard having.
* NewAgeRetroHippie - Roméo Patti, the second Teensie Doctor.
* OffModel - Rayman is horribly off-model in [[http://www.youtube.com/watch?v=xcN76CTQJIc the USA commercial]]. His torso looks like a flippin' DRESS the way it's shaped, and his eyes look different, especially when he squints his eyes. ([[http://www.youtube.com/watch?v=zfVml9m5hFA Here is a link to an HD upload of it if you want to see the torso better]])
** [[http://www.rayman-fanpage.de/rayman3_neu/grafik_desktop/R3-US.jpg The magazine ad]] (which also involved a pee joke, because Ubisoft's US marketing team seemed to have been obsessed with pee) has a better-looking model, in which only the face is off-model. Other than that, everything else seems to be on-model.
* OneWingedAngel: Reflux during the final boss fight.
* OnlyIdiotsMayPass - Defeating an enemy with a $ symbol over its head causes a reusable power-up to appear somewhere in the general area. Sometimes, however, it is instead a smaller version of one of Rayman's shoes obscured by the power-up's typical glow; unless you'd already gone through the whole thing before, chances are you'd just take it for granted that it's a power-up and run into it. This ends up in a rather interesting, off-to-the-side surprise gameplay sequence, which upon completing will provide you with a '''real''' power-up. Thing is, if you ''are'' paranoid or clever enough to spot the difference without double-checking, you'll still have to fall for it in order to get the real power-up item, which is typically required in order to move on.
* RewardingVandalism - You can break random wooden piggy banks around the levels to find gems or lums. [[FridgeLogic Why someone would leave hundreds of wooden piggy banks filled with their precious belongings lying around in plain sight is another thing entirely...]]
* SequelSnark: Murfy leaves saying that he'll see us in ''Rayman 4''. As of this writing, there has not been a game titled ''Rayman 4'', or, indeed, ''any'' true sequel to ''Rayman 3''.
* ShoutOut - While attempting to open the doors, Globox can be heard calling out [[TheDayTheEarthStoodStill "Klaatu barada nikto!"]]
** He spouts off quite a few others if you stick around and listen for long enough. "[[Literature/SnowWhite Mirror, mirror, on the wall...]] nah, that won't work." "[[MaryPoppins Supercalifragilisticexpialidocious!]]" and "[[Disney/{{Cinderella}} Bibbidi bobbidi boo!]]" are particularly noteworthy.
*** Another of Globox's lines is '[[CthulhuMythos Cthulhu alech fhtagn!]]', which has some serious mythological implications for Rayman's world...
** And how about the countless references to {{Spider-Man}}, StarWars, and other popular franchises courtesy of Murfy and Globox?
** Razoff, the person that [[HuntingTheMostDangerousGame hunts you in his mansion]], is [[TheMostDangerousGame Zaroff with the R and Z switched.]]
* SuperNotDrowningSkills - Which is kind of a funny progression if you think about it: ''Rayman'' had SuperDrowningSkills, ''Rayman 2'' gave him the ability to swim but the OxygenMeter still made it possible for him to drown, and now in ''Rayman 3'' he doesn't drown at all (in [[CoolClearWater normal water]], anyway).
* SuspiciousVideoGameGenerosity - If André's constant conversations to Reflux at the end of the Tower of Leptys wasn't enough of a giveaway, the oodles of Red Lums broken out of piggy banks on the way up the staircase ought to have been some kind of indication that Rayman was about to encounter something likely to inflict large amounts of pain.
* ThePowerOfRock - The doctors use this to 'cure' Globox (since André can't stand music).
* ThingsManWasNotMeantToKnow - ''Weaponized''. Andre somehow learned something that utterly corrupted him. He captures others and whispers it to them, then lets them whisper it to others, like an intellectual ZombieApocalypse. It'd be horrific if the entire game weren't PlayedForLaughs.
* TooDumbToLive - Globox falls into a trap in Hoodlum Headquarters because he ''mistakes a badly-drawn cardboard cutout of a female Glute in a bikini to be the real thing''.
* TripodTerror - Céloche, the mechanical tripod boss in the Land of the Livid Dead.
* TuxedoAndMartini - Parodied in one of the "Wanna Kick Rayman" videos.
* TwistEnding - [[spoiler: So Rayman actually "created" André in his sleep?]] Holy shit!
** Not [[spoiler: Rayman, Rayman's ''hands'' did it. They apparently have minds of their own.]]
* UnderwaterBossBattle - Céloche in the Land of the Livid Dead.
* VideoGameCrueltyPotential - You can punch Globox when he's following you around. This results in some rather entertaining otherwise-unheard quotes by both him and André (while he's inside of Globox).
** There are also turtles in the first level of the game that you can kick around, to which they protest loudly. They reappear in the Land of the Livid Dead, except this time you can pick them up and throw them too.
* VillainOpeningScene
* YellowSnow - The USA commercial is all about this. However, it leaves one to wonder exactly how Rayman's bladder was able to store such a large amount of urine inside it...
[[/folder]]
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[[redirect:Videogame/{{Rayman1995}}]]
4th Jun '14 1:17:21 PM TinyTedDanson
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/rayman2.jpg]]
[[caption-width-right:300:[[FanNickname The Limbless Wonder]]]]

''Rayman'' is a video game series created by MichelAncel. Rayman is a strange, limbless individual of [[MultipleChoicePast various origins]], who fights to save the Glade of Dreams from a variety of antagonists.

The first game in the series, simply titled ''Rayman'', is a 2D platformer, in which Rayman must defeat the evil Mr. Dark, a sinister individual who has stolen the [[MacGuffin Great Protoon]]. Along the way, Rayman must rescue the many Electoons, who have been held captive by Mr. Dark's minions.

The second game, ''VideoGame/{{Rayman 2}}: The Great Escape'', is his first 3D title, and the most popular among fans. DarkerAndEdgier, although still wacky and cartoony, it features an evil group of sinister Robo-Pirates, lead by the Admiral Razorbeard, who enslave the people of the Glade of Dreams and split the Heart of the World - the planet's Primordial Core - into 1000 beads of light, the Yellow Lums. In order to defeat the pirates and restore the Heart of the World, Rayman must gather four legendary masks, which will summon Polokus, who created Rayman's world. This was followed by ''Rayman 2: Revolution'', a Playstation 2 exclusive remake of ''Rayman 2'', which made several significant changes to the level design and featured improved graphics.

The following game, ''Rayman M'' (Known as ''[[MarketBasedTitle Rayman Arena]]'' in the US) was a multiplayer-focused game consisting of racing and battle segments. It introduced a few new characters but it didn't have a storyline.

The third game in the main series, ''Rayman 3: Hoodlum Havoc'', was the first Rayman game without Michel Ancel, and featured a more detailed storyline involving Andre, a Black Lum, who seeks to use the power of the Heart of the World to spawn an army of Hoodlums, hooded {{mooks}} shaped like potato sacks. [[ContestedSequel This game was controversial]] for introducing a points system and a humorous (at times subversive) script. It also employed voices from well-known actors, including JasonMarsden, BillyWest, and John Leguizamo.

There have also been several handheld adaptations and a PartyGame spin-off series, ''Rayman Raving Rabbids'', featuring Rayman's attempts to do battle in various {{Mini Game}}s with a horde of bizarre rabbit-like creatures, which was very well received by the majority of critics. The Rabbids later spun off into [[VideoGame/RavingRabbids their own franchise]], breaking ties with Rayman and following its own agenda. [[AnimatedAdaptation A little-seen Rayman CGI TV Series was also made]], but only lasted four episodes and was never finished due to lack of funding.

For a while it seemed like Rayman would be UbiSoft's answer to Nintendo's Mario, becoming its mascot. But recently, his status as the star was abandoned by the company, considering that 1.) [[MichelAncel Ancel]] moved away from the line-up after ''The Great Escape'' to work on other titles, such as ''VideoGame/BeyondGoodAndEvil'', making the series lose its luster, 2.) the rabbids themselves [[SpotlightStealingSquad stole Rayman's spotlight]] to the point that he's basically become a minor character, and 3.) the series was never popular enough to become a cash cow anyway.

However, after years of waiting for news on the state of the next 'proper' Rayman game, one was finally announced in the form of ''RaymanOrigins''. While originally intended to actually be a prequel of sorts to the series, it instead takes place sometime after ''{{Rayman2}}'' and [[ArcWelding combines plot and world elements from the first 2 games]]. The game follows Rayman and [[CoOpMultiplayer up to 3 friends]] (Globox and the Teensies) as they battle through a [[AwesomeArt beautifully]] [[SceneryPorn detailed 2D world]] in order to save the Glade of Dreams from the evil Darktoons who have invaded, in a [[ReConstruction throwback]] to the great 2D platformers of old. Oh, and the game was developed by series creator MichelAncel in his return to the series after ''{{Rayman2}}''. Needless to say, [[AndTheFandomRejoiced the fandom rejoiced]] and so, in fact, did the critics, who gave the game rave reviews, with many calling it not only the best in the series, but one the best platformers of recent years. Even [[ZeroPunctuation Yahtzee]] loved it.

For examples from the sequel, see ''Videogame/{{Rayman 2}}''. If you were looking for the ''Rayman Raving Rabbids'' games that were originally a part of this series, see ''VideoGame/RavingRabbids''.

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[[foldercontrol]]

[[folder:General Examples]]
* AdventureCouple - Rayman and Globox.
* ArrowCam - In ''Rayman 3'', you've got the missile fist, and in ''Rayman Arena'' there's the Buzz Rocket weapon.
* ArsonMurderAndJaywalking:
** According to The General in ''Rayman 2'', the Grolgoth can kill, crush, destroy, torture, and pull ears.
** In one area of Hoodlum Headquarters in ''Rayman 3'', the lady's voice over the intercom warns the Hoodlums of the Leptys' sensitive nature, advising that they not drink in its presence and to ''avoid verifying the room temperature.''
* AutoScrollingLevel - A few, most notably in Blue Mountains.
* BelatedBackstory - Rayman's origin was treated as a mystery in [[http://www.youtube.com/watch?v=_hrwjiu7Svo Rayman 2's Omniscient]], and is finally being explored in the aptly named Rayman Origins. From what was shown so far, it at least follows the revelation that Rayman was not a being Polukus dreamed up, and that Rayman is the only individual to receive powers from faries.
* BenevolentArchitecture - Floating rings and platforms that are uncannily useful, or objects/switches that coincidentally allow you to use them ''only'' with a specific power you happen to have acquired… yeah, this is in essentially every single game.
* BottomlessPits - In the original ''Rayman'' and ''Rayman 2''. Averted in ''Rayman 3'', in which falling off of a high ledge that ''looks'' like a bottomless pit tends to result in landing in an area that allows you in some way to make your way back to where you were. Heck, falling into a supposed bottomless pit is even ''required'' at one point in the game to avoid death.
* BreakingTheFourthWall - In ''Rayman 3''.
* BubblegloopSwamp - There's at ''least'' one area like this in every game.
* CameraLockOn: The 3D games.
* CloudCuckooLander: Globox. He's also [[TheDitz quite stupid]].
* CollisionDamage - Played straight in ''Rayman'', and in ''Rayman 2'' one type of {{Mook}} will charge towards you(surprisingly fast given their appearance) in order to squash you flat. Even more annoying in this game is that small creatures like ordinary-sized spiders and innocent-looking crabs will ''hurt you'' if you touch them. Luckily, they aren't encountered very often.
* ColorCodedForYourConvenience - Alternate skins in ''Rayman M'' when multiple players choose the same character, and of course the lums in almost every other game.
* ConvectionSchmonvection - The fight with Mr. Skops in the first game. You can be hanging off a ledge ''with your feet dangling inches above the lava'' and not die. And there are entire ''levels'' in ''Rayman 2'' and ''Rayman 3'' that feature tons of lava and overall scorched settings... the only hint that there's heat rising at all is that in ''Rayman Revolution'' you're allowed to keep your flying power indefinitely as long as you're over lava, in which the rising heat could help you stay airborne.
* CoolClearWater - Starting in Rayman 2, Rayman is able to swim in clear, "clean" water, but [[GrimyWater ugly water]] kills or damages him.
* CowardlySidekick - Globox.
* CraniumRide - In ''Rayman'' and ''Rayman 2'', knocking a plum onto the heads of certain {{Mook}}s allowed you to jump onto their heads in order to reach otherwise unreachable areas and items.
* CriticalExistenceFailure - Every single game. What's funny here is how crazy Rayman's deaths tend to be, ranging from him turning into Antitoons and flying away to him disappearing into glowing balls.
* DownTheDrain - Both ''Rayman 2'' and ''Rayman 3'' had underwater levels.
* DefeatMeansFriendship - In the original Rayman, Bzzit begins to cry after being defeated by Rayman. Rayman then consoles his opponent and befriends him, and proceeds to ride the mosquito right in the next stage. (No relation to Moskito, a PaletteSwap of Bzzit who tries to kill Rayman a few stages later.)
* FloatingPlatforms - They're everywhere, and in all sorts of different varieties.
* FollowTheMoney - In the first game tings are almost ''always'' a dead giveaway to bonus powers and secret areas that feature the Magician's hat or hidden Electoon Cages; in general, if you see a ting, it means that you can find something good if you go to it. Lots of these even form paths or arrows, while some go as far to write out 'YES' or 'NO' in some levels to indicate whether you're going the right way or not. In the second and third games, Lums tend to be scattered around paths that you need to follow to progress in the level.
* [[OneEpisodeWonder Four Episode Wonder]] - The series had a very little-known TV show that did not last long.
* FungusHumongous - A repeating element in the series.
* GangplankGalleon
* GrimyWater - Many levels in ''Rayman 2'' and ''Rayman 3'' have several variations of this. Pretty much all water encountered in the first ''Rayman'' qualifies, as well.
* HammerSpace - Where ''else'' could Rayman stash all of those lums he's running around collecting? And don't forget tings in the first game. Oh, and how about ''Rayman 2'''s raindance mask and elixir of life? He pulls them out of nowhere; he doesn't even have a BagOfHolding for an excuse.
* HelicopterHair
* HeliCritter - Rayman himself, using his hair.
* HeterosexualLifePartners - Rayman and Globox, who, if what we can tell of ''Origins''' plot, have pretty much been best buds forever.
* HumongousMecha - The Grolgoth in Rayman 2, Celoché in Rayman 3.
* IdleAnimation - Each game has this to some extent. Besides Rayman in the first and second games, all characters in ''Rayman Arena'' have a unique animation if they're left idle. Globox has his own idle animations in ''Rayman 3'' as well.
* LaughablyEvil - Pretty much every {{Mook}} in the series could be classified as this, though it is most notable in the first game.
* LavaPit - Tons of 'em...
* LethalLavaLand - If the names 'Sanctuary of Rock and Lava' or 'Sanctuary of Stone and Fire' aren't a dead giveaway, there's something wrong with you.
** Also, the Hoodlum Headquarters in ''Rayman 3'', combined with EternalEngine. The voice over the intercom even states, [[AudioErotica in a rather sultry voice]], "Interior temperature: 98.6 degrees ''[[AccidentalInnuendo and rising]]''" - the Foundry itself is built ''entirely over a lava pool''!
* LevitatingLotusPosition: Ly from {{Rayman}} 2 does the floating variation of the LotusPosition.
* LifeMeter - All of them.
* MalevolentArchitecture - Especially in Razoff's mansion in ''Rayman 3''... and the Tower of Leptys. You know what, scratch that, there are tons of places with this ''everywhere''.
* MercyInvincibility - ''Un''mercifully short compared to other games, and in the first game it tends to push you into [[SpikesOfDoom something]] [[LavaPit that's]] [[CollisionDamage going]] [[GrimyWater to]] [[SuperDrowningSkills kill]] [[AdvancingWallOfDoom you]] [[EverythingTryingToKillYou anyways]].
* MindScrew - In ''Rayman: Raving Rabbids'', if you wear the disco outfit, you can clearly see knees in the pants, even though Rayman has no legs. This hints that he might have limbs after all, but they're just invisible. But then again, if he does have invisible legs, then why did he need a [[spoiler:walking stick to help him walk when he lost his shoe in Rayman 2, if he could try to walk using his invisible leg?]]
** And then the US marketing for Rayman 3 hints toward him having a penis, especially the magazine ad.
* MiniGame - In ''Rayman Revolution'', collecting enough Familiar Spirits will unlock a multitude of mini-games, which will increase Rayman's health bar upon winning. In ''Rayman 3'', miscellaneous assortments of short, single-player minigames are rewards for achieving higher scores. ''Rayman Raving Rabbids'' is '''completely''' comprised of mini games.
** A cheat code in the original ''Rayman'' started a Breakout-style minigame.
* MultipleChoicePast - Rayman has always lived in a valley populated by other limbless beings and creatures, and his lack of limbs is completely normal.
** [[CanonDisContinuity No, he was first found by fishermen, washed-up on the coast of the Sea of Lums.]]
*** [[RetCon No, he was woven by the nymphs from the magnificent moonbeams of the second summer solstice.]]
**** [[WhatCouldHaveBeen No, he was a 10-year old boy named Jimmy who was sucked into his computer. Wait... forget that one.]]
* OurFairiesAreDifferent - Rayman's world has practically become the universal meeting place of ''every single freakin' type of fairy ever heard about.''
* PlotCoupon - Electoon cages in ''Rayman'' and the four masks of Polokus in ''Rayman 2''.
* PowerFist - Golden Fist in Rayman 1 and 2; Heavy Metal Fist in Rayman 3.
* RaymanianLimbs - The TropeNamer.
* RibcageRidge - The Cave of Bad Dreams in ''Rayman 2'', and the Desert of the Knaaren in ''Rayman 3''.
* RiseToTheChallenge - In ''Rayman'', ''Rayman 2'', '''and''' ''Rayman 3''.
* RocketPunch - Well, it's Rayman's standard attack. It isn't used in ''Rayman 2'' or ''Rayman Arena'', but returns from the first game in ''Rayman 3''.
* SentientPhlebotinum - The lums. They're glowing orbs of energy with enough intelligence to float towards you. The {{Backstory}} in Rayman 2 reveals that [[spoiler:They created Polokus by combining their collective thought, and Polokus created the world.]]
* SlidingScaleOfSillinessVersusSeriousness - Overall it's closer to the silliness end, but it's also got elements of seriousness in it— especially in ''Rayman 2''.
* SlippySlideyIceWorld - One part of a Blue Mountains level in ''Rayman'' features slippery rocks slicked over with icy snow, part of 'The Sanctuary of Water and Ice' in ''Rayman 2'', and The Summit Beyond the Clouds in ''Rayman 3'' is completely covered by snow and ice.
** Band Land from ''Rayman'' has slippy, slidey ''musical staff bars''. Later on, Picture City features a few slippy, slidey [[ItMakesSenseInContext erasers covered in ink]].
* SoundCodedForYourConvenience - Especially important in the first game, where a very short, specific sound indicates that you triggered something to appear. It's also possible to recognize what kind of enemy is just off-screen with this, since some of them make specific sounds when they idle or initiate an attack, like the hunters and zooming antitoons. And in ''Rayman 3'', different types of hoodlums have varying voice files that you can learn to instantly differentiate between the different types without looking at the hoodlum themselves too closely.
* SphereEyes
* SuperTitle64Advance: ''Rayman Advance'' (The original game on GameboyAdvance), ''Rayman DS'' (''Rayman 2'' for... [[NintendoDS well, you know.]]), and ''Rayman 3D'' (actually a second port of Rayman 2. Guess which console).
* [[TempleOfDoom Temple of Doom]] - Several levels in all of the games have temple themed levels. Rayman 2 even focuses on this.
* TheChosenOne
* TheWikiRule - [[http://raymanpc.com/wiki/en/Main_Page RayWiki]], the Rayman wiki.
* {{Utopia}} - When it's not under some sort of attack, Rayman's world is this.
** This is explained in several ways, such as The Great Protoon causing balance and harmony to the world, and all evil dreams (part of the series' [[{{Mythopoeia}} fictional mythology]]) being locked away in The Cave of Bad Dreams.
* {{Wackyland}} - The series is ''full'' of this, especially the first game.
* WhiteGloves - In Rayman's case, it may or may not actually be White Hands, seeing as he doesn't have any opening to get the gloves on or off... then again, some of the alternate costumes in ''Rayman Raving Rabbids'' features him with differently-colored gloves, and a few of the fingerless ones imply that he has skin underneath them. But [[MindScrew try not to think about it too hard...]]
* [[WidgetSeries WTF Series]]
* WombLevel - The Organic Cave in the GBA version of ''Rayman Raving Rabbids''. The same location was planned to appear in ''[[WhatCouldHaveBeen Rayman 4]]''...
** And it has recently been announced that Rayman Origins will have a bonus level that takes place inside the stomach of a dragon.
[[/folder]]

[[folder:Rayman]]
* AbnormalAmmo - The hunter enemies shoot bullets at you—out of which a mechanical arm wielding a wooden mallet swings at Rayman's head as it passes by.
* AdvancingWallOfDoom - Mr. Stone, Mr. Sax, and Moskito (with a giant spiky fruit) all have this type of level.
* AllThereInTheManual - the PC version of the game doesn't state anywhere that Moskito is not the same character as Bzzit. Considering Mr. Stone and Space Mama also appear in two different levels, the common assumption is that the two identical looking insects are in fact the same.
* AWinnerIsYou - The ending to this game consists of [[spoiler:five seconds of fireworks and the Magician announcing "You've done it, you've saved THE WORLD!"]]. [[SarcasmMode A wonderful reward considering how much bloodshed is involved in GETTING to the ending.]]
* BandLand (the TropeNamer)
* BonusStage - If you find the Magician in a level, you can pay him ten Tings to enter the bonus stage.
* BossRush - The final boss fight consists of defeating three different fusions of previous bosses.
** [[DifficultySpike But then there's Picture City and Space Mama...]]
** BookEnds: Y'know the mosquito that served as the first boss?, yeah, he's the final segment of the final boss rush.
* CanonDisContinuity - This game seems to have little if anything to do with the other games. In particular, most of the characters from this game (in fact, all of them apart from Rayman) never show up again. Even the Electoons and the Great Protoon are never seen or even mentioned in any game but this one. Anti-Toons and Bzzit appear a few times in ''Rayman 2'', but it's more of a MythologyGag than anything.
** BroadStrokes: ''VideoGame/RaymanOrigins'' is a prequel, but there are a few differences in backstory and character designs.
** As of RaymanOrigins Moskito, Betilla the Fairy, and Mr. Dark not only appear again but Moskito even has [[AndTheFandomRejoiced own levels!]]
* CardCarryingVillain: - Mr. ''Dark''.
* DefeatMeansFriendship - The level after you beat Bzzit requires you to cooperate with him.
* DifficultySpike: The Dream Forest is very generous with its powerups, and not EverythingIsTryingToKillYou. As noted below, however, Band Land starts with the Bongo Hills, a ''six-part'' level with some freakishly MalevolentArchitecture (most notably tons and tons of barbed musical notes).
** And ''again'' when you hit Picture City.
* DoomyDoomsOfDoom: Mr Dark's one and only line;
-->"''You're doomed, Rayman...''"
* EleventhHourSuperpower - it's easy to miss, but in the final fight you retain your golden fist even when you die.
* EverythingTryingToKillYou - Giant mosquitoes and crickets? Check. Pointy shards of rock with eyes that fly towards Rayman if he crosses their line of vision? Check. Music notes and giant drumsticks? Thumbtacks and pencils? The game is ''full'' of this.
* EvilCounterpart - The Antitoons to the Electoons, and possibly also Bad/Dark Rayman to Rayman himself.
* FrickinLaserBeams - Space Mama and her dreaded rolling pin the second time you fight her. Also one of the parts in the [[FinalBoss Final]] BossRush, which is even ''worse'' since it's a DualBoss.
* GimmickLevel
* HealThyself - The red 'Powers.'
* HitPoints - Defaulted as three, but can be temporarily increased to five with power-up that lasts until you die.
** In the DSi edition (not sure of ''Rayman Advance''), the default is six and can be increased to ten. [[NintendoHard You'll need it.]]
* HundredPercentCompletion - ''Required'' in order to enter the final level.
* IncrediblyLamePun[=/=]PunnyName - The "Electoons" that orbit the Great "Protoon" and whose evil counterparts are called "Antitoons". Okay, that last one is less obvious (it's most likely a reference to anti-matter, though "anti-electrons" are more commonly called positrons), but still...
* InterfaceScrew - Halfway through the final level, Mr. Dark reverses Rayman's controls, and then forces him to run constantly.
* InstantWinCondition - Reaching a sign and initiating the victory jingle will stop incoming attacks or hazards like rising [[SuperDrowningSkills water]] or [[ConvectionSchmonvection lava]], enemies or bosses chasing you, or airborne attacks of any variety. And if you grab the last ting in a bonus stage, you'll win even if you jumped off a cliff to get it.
* LargeHam - [[http://www.youtube.com/watch?v=AREE4fkk42M&feature=related "The Electoons, who used to gravitate around it, lose their NAT-ural stability and ''scatter ALL OVER THE '''WORRRRRRRRRRRRRRRRRRRRRLD!!''' ''"]]
** Troublesome, isn't it?
** And untidy, too.
* LastLousyPoint - in order to reach the last level, you need to find [[OneHundredPercentCompletion every single cage]] in each level. Frequently you'll have only two or three after passing the level for the first time, and only five after a thorough search. Time for an ''even more'' thorough search.
* LawOfOneHundred - Tings.
* LevelAte - Candy Chateau.
* MarathonBoss - the final boss.
* MarathonLevel - Nearly ''all'' of the levels have multiple segments of varying lengths, but some of them are notorious for being extremely difficult and long compared to the the others. Eat At Joe's and Bongo Hills are infamous for this.
* MeaninglessLives - Surprisingly averted, even though the game uses both saving and extra lives. Playing from a saved game won't reset the lives scattered around the levels; the ones you've taken aren't respawned. The only way to get more lives if you've already picked up all the physical 1Ups is to [[LawOfOneHundred collect 100 tings]] in a row without dying. Oh, and you only get 5 continues per game. When you use them up, you can't get them back, ''period''. Given the overall difficulty of the game, it's easily possible for a player to use up every life and continue they have in some levels, most commonly at "Bongo Hills" or "Eat At Joe's."
* MirrorMatch - Dark Rayman in the last level, though you don't have to fight him. He copies everything you do, and touching him causes both of you to die instantly. The only way to win is to [[spoiler:beat the level, at which point he collapses and "dies" like Rayman does.]]
* MisguidedMissile - An interesting form of this is used in the fight against Mr. Skops.
* MuzzleFlashlight - The first stage of the level "Eat At Joe's" involves using a [[NewPowersAsThePlotDemands magical firefly attached to your fist]] to light up a small area around wherever Rayman's fist happens to be at the time. Since Rayman shoots out his fist as a projectile to attack, it's quite possible to throw a punch and learn more about the surrounding area by watching its path. Note that since the light follows the fist, however, you won't be able to see ''Rayman himself'' until the fist returns to him a moment later—which can cause a lot of accidental deaths if you're not paying attention.
* NewPowersAsThePlotDemands - In one level, you are given a magic seed that lets you grow plants to use as platforms. Also featured is magic potion that lets you fly indefinitely, only seen for four level segments in the entire game. And the first part of the dreaded "Eat at Joe's" gives you a [[MuzzleFlashlight magic firefly]].
* NewWorldTease - Twilight Gulch, if you don't have the grabbing power yet.
* NintendoHard - Just ''try'' to play through the entire game without ever using up a continue or getting a game over. Even with dozens of one-ups all over the place.
** Hell even the easiest version of the game, the GameBoyAdvance, port of the game is still plenty hard, it still doesn't feel as if there was a drop in difficulty even in that version.
* OneUp - In the form of Rayman-shaped trophies... and by [[LawOfOneHundred collecting 100 tings]].
* PaletteSwap - In some versions of the game, Moskito and Bzzit look identical other than their colors. But in other versions they look completely identical. Naturally, this has led to some confusion and some players have believed them to be the same character. They're not.
* PixelHunt - Just TRY to find all of the Electoon cages by yourself.
** Especially nerve wracking since half the time they ''appear out of thin air.''
* RiseToTheChallenge - There are at least two levels where you have to go up and up to avoid rapidly rising water, and the first part of the Mr. Skops boss battle does a rather similar thing with lava.
* SelectiveGravity - Tings and miscellaneous power-up items found in the game are a perfect example of this. Also, the floating rings.
** Actually, many of those rings have small wings keeping them afloat.....[[MindScrew Though some flap them and some don't......]]
* SuperDrowningSkills - Falling into water—heck, even ''touching'' the surface of any body of water—instantly causes Rayman to sink under the surface and drown.
* TemporaryPlatform - A variety of them, including rocks, plants, [[ItMakesSenseInContext pencil sharpeners]], and ''clouds''.
* TheUnfought - [[spoiler: Mr. Dark]]
* WhatDoYouMeanItWasntMadeOnDrugs - pretty much the entire game, but most notably Mr. Sax, Space Mama, and Candy Chateau.
[[/folder]]

[[folder:Rayman M]]
* GoKartingWithBowser
* {{Leitmotif}} - Each character has their own theme.
* MarketBasedTitle - The US version is known as ''Rayman Arena'' and the PlayStation version as ''Rayman Rush''.
* VariableMix - In the race modes, the music playing changes depending on who is in the lead. It is generally in your interests to stay in first as long as possible, [[CrowningMusicOfAwesome since the songs get continually better as they go on.]]
* ViewersAreMorons - The title was changed to Rayman Arena in the US because they were afraid people would mistake the M for the Mature rating...even though the game has an Everyone rating.
[[/folder]]

[[folder:Rayman 3: Hoodlum Havoc]]
* AbhorrentAdmirer - Begoniax the witch is one to Razoff.
* AmbiguouslyGay - Globox. He ''is'' attracted to the other sex, though (demonstrated in "The Hoodlums get organized", where he wants to meet whoever's behind the intercom.), and he ''does'' have 650 children.
* AllThereInTheManual - Referenced in-game near the beginning, where Murfy actually ''[[BreakingTheFourthWall takes out a manual to the game]]'' and reads from it in order to tell Rayman what to do next. ([[FridgeLogic Yet the real manual for the game doesn't actually say anything that Murfy read.]])
* [[spoiler:AnticlimaxBoss]] - [[spoiler:Andre. He does nothing at all, and you defeat him with one move.]]
* BookEnds - The game begins with Rayman and Globox taking a nap as black lums swarm over the land. The game ends with Rayman and Globox settling down for a nap, during which Rayman's hands wander off to [[StableTimeLoop scare a red lum into becoming Andre.]]
* BottomlessPitRescueService - The Teensie Highways, in which a Teensie in a helicopter is shown to be carrying Globox, who catches Rayman and drops him off at a checkpoint if he falls off. Also, in one particular boss fight, falling off of one of the narrow pathways results in one of the long-necked creatures trapped in the dungeon down below lifting Rayman up and placing him back onto the path.
* BreakingTheFourthWall - Most of the characters stick to the script, but Murfy completely avoids it, and Globox is guilty of it on the occasion too. Examples: "It's only a video game, it's only a video game..." "You were nicer in Rayman 2." "We're gonna be rated PG-13!" "Quit it, the manual says you're my best friend!" "Just 'cause you're on TV doesn't mean you have to show off!"
** The manual breaks the fourth wall too, both by being there in the first place and by what it says.
*** Murfy also says "See you in Rayman 4!" which may also classify as a [[WhatCouldHaveBeen What Could Have Been]]
* BunnyEarsLawyer - All of the doctors.
* ChasingYourTail - The fight with the witch around the cauldron in the Bog of Murk.
* ColossusClimb - The final boss fight does this in one phase.
* ColorCodedForYourConvenience - In trailer cinematics and box art, using the power-ups only changes the appearance of Rayman's fists in a way that would be reasonable for the power-up itself (spikes, missile launcher, lockjaw, etc). In-game, however, picking up any power-up will also give Rayman a differently-colored appearance to more easily show to the player which power-up they're currently using. This is [[LampshadeHanging Lampshaded]] when Globox scolds Rayman for 'dressing up in silly costumes' in several parts throughout the game.
* CreateYourOwnVillain - [[spoiler: During a nap, Rayman's hands go and scare an innocent [[AppliedPhlebotinum Red Lum]] into [[BigBad André]]]].
* CrosshairAware - Some parts of the fight with Razoff have you looking through Razoff's crosshair while he's trying to shoot at Rayman.
* DeadpanSnarker: Murphy plays this role in the first level.
-->" This manual just blows my mind. It explains that [[CaptainObvious switches trigger mechanisms]]. [[LampshadeHanging Duh]]. [[WhoWritesThisCrap Oh Geez, who's responsible for this garbage?"]]
* DisneyAcidSequence - The interactive transitions between worlds: you skate on colorful beams of light, surrounded by '70s LSD imagery.
* TheDragon - Reflux.
* ElaborateUndergroundBase - The Hoodlum factory area.
* EveryTenThousandPoints - Unlocks bonus {{Mini Game}}s.
* EvilTowerOfOminousness - The Tower of Leptys.
* FateWorseThanDeath - What happens to those that reject Begoniax' love. [[spoiler: Namely, she turns them into toads and then proceed to breed with them until she has a ludicrous amount of tadpoles. That makes you feel sorry for Razoff.]]
* GainaxEnding
* GettingCrapPastTheRadar - There are some very...suggestive...jokes in this game, it's quite surprising that this got an Everyone rating instead of a Teen rating. Also, plum juice acts as alcohol, as mentioned below.
* HuntingTheMostDangerousGame - Razoff's Mansion in the Bog of Murk.
* HoverBoard - In the Teensie Highways.
* ICantBelieveItsNotHeroin - Plum juice and Globox's reactions to it. Also counts as [[GettingCrapPastTheRadar Getting Crap Past the Radar]], since he clearly gets drunk off it.
* InvincibleMinorMinion - The Knaaren.
* KilledOffForReal: In the final boss fight, likely Reflux.
* KnightOfCerebus: Reflux can give off this vibe, being perhaps the only character to have no humorous quirks.
* LavaIsBoilingKoolAid
* LevelUpFillUp - Whenever you fill up a medallion for freeing the Teensies found in six different cages, Rayman's health bar is increased and fully replenished.
* LighterAndSofter - The environments and atmosphere still resemble Rayman 2, but more comedic, and there are still the [[NightmareFuel Zombie Chickens]]...
* MascotMook: The Hoodmongers, medium-sized hoodlums with large hats and large guns.
* MisterSeahorse - It doesn't actually happen, but Globox dreams it. "It was great! [[WackyCravings I craved strawberries!"]]
* MyDadCanBeatUpYourDad - One of several rather entertaining arguments Knaaren can be heard having.
* NewAgeRetroHippie - Roméo Patti, the second Teensie Doctor.
* OffModel - Rayman is horribly off-model in [[http://www.youtube.com/watch?v=xcN76CTQJIc the USA commercial]]. His torso looks like a flippin' DRESS the way it's shaped, and his eyes look different, especially when he squints his eyes. ([[http://www.youtube.com/watch?v=zfVml9m5hFA Here is a link to an HD upload of it if you want to see the torso better]])
** [[http://www.rayman-fanpage.de/rayman3_neu/grafik_desktop/R3-US.jpg The magazine ad]] (which also involved a pee joke, because Ubisoft's US marketing team seemed to have been obsessed with pee) has a better-looking model, in which only the face is off-model. Other than that, everything else seems to be on-model.
* OneWingedAngel: Reflux during the final boss fight.
* OnlyIdiotsMayPass - Defeating an enemy with a $ symbol over its head causes a reusable power-up to appear somewhere in the general area. Sometimes, however, it is instead a smaller version of one of Rayman's shoes obscured by the power-up's typical glow; unless you'd already gone through the whole thing before, chances are you'd just take it for granted that it's a power-up and run into it. This ends up in a rather interesting, off-to-the-side surprise gameplay sequence, which upon completing will provide you with a '''real''' power-up. Thing is, if you ''are'' paranoid or clever enough to spot the difference without double-checking, you'll still have to fall for it in order to get the real power-up item, which is typically required in order to move on.
* RewardingVandalism - You can break random wooden piggy banks around the levels to find gems or lums. [[FridgeLogic Why someone would leave hundreds of wooden piggy banks filled with their precious belongings lying around in plain sight is another thing entirely...]]
* SequelSnark: Murfy leaves saying that he'll see us in ''Rayman 4''. As of this writing, there has not been a game titled ''Rayman 4'', or, indeed, ''any'' true sequel to ''Rayman 3''.
* ShoutOut - While attempting to open the doors, Globox can be heard calling out [[TheDayTheEarthStoodStill "Klaatu barada nikto!"]]
** He spouts off quite a few others if you stick around and listen for long enough. "[[Literature/SnowWhite Mirror, mirror, on the wall...]] nah, that won't work." "[[MaryPoppins Supercalifragilisticexpialidocious!]]" and "[[Disney/{{Cinderella}} Bibbidi bobbidi boo!]]" are particularly noteworthy.
*** Another of Globox's lines is '[[CthulhuMythos Cthulhu alech fhtagn!]]', which has some serious mythological implications for Rayman's world...
** And how about the countless references to {{Spider-Man}}, StarWars, and other popular franchises courtesy of Murfy and Globox?
** Razoff, the person that [[HuntingTheMostDangerousGame hunts you in his mansion]], is [[TheMostDangerousGame Zaroff with the R and Z switched.]]
* SuperNotDrowningSkills - Which is kind of a funny progression if you think about it: ''Rayman'' had SuperDrowningSkills, ''Rayman 2'' gave him the ability to swim but the OxygenMeter still made it possible for him to drown, and now in ''Rayman 3'' he doesn't drown at all (in [[CoolClearWater normal water]], anyway).
* SuspiciousVideoGameGenerosity - If André's constant conversations to Reflux at the end of the Tower of Leptys wasn't enough of a giveaway, the oodles of Red Lums broken out of piggy banks on the way up the staircase ought to have been some kind of indication that Rayman was about to encounter something likely to inflict large amounts of pain.
* ThePowerOfRock - The doctors use this to 'cure' Globox (since André can't stand music).
* ThingsManWasNotMeantToKnow - ''Weaponized''. Andre somehow learned something that utterly corrupted him. He captures others and whispers it to them, then lets them whisper it to others, like an intellectual ZombieApocalypse. It'd be horrific if the entire game weren't PlayedForLaughs.
* TooDumbToLive - Globox falls into a trap in Hoodlum Headquarters because he ''mistakes a badly-drawn cardboard cutout of a female Glute in a bikini to be the real thing''.
* TripodTerror - Céloche, the mechanical tripod boss in the Land of the Livid Dead.
* TuxedoAndMartini - Parodied in one of the "Wanna Kick Rayman" videos.
* TwistEnding - [[spoiler: So Rayman actually "created" André in his sleep?]] Holy shit!
** Not [[spoiler: Rayman, Rayman's ''hands'' did it. They apparently have minds of their own.]]
* UnderwaterBossBattle - Céloche in the Land of the Livid Dead.
* VideoGameCrueltyPotential - You can punch Globox when he's following you around. This results in some rather entertaining otherwise-unheard quotes by both him and André (while he's inside of Globox).
** There are also turtles in the first level of the game that you can kick around, to which they protest loudly. They reappear in the Land of the Livid Dead, except this time you can pick them up and throw them too.
* VillainOpeningScene
* YellowSnow - The USA commercial is all about this. However, it leaves one to wonder exactly how Rayman's bladder was able to store such a large amount of urine inside it...
[[/folder]]
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